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android_webview / browser / gfx / viz_compositor_thread_runner_webview.h [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ANDROID_WEBVIEW_BROWSER_GFX_VIZ_COMPOSITOR_THREAD_RUNNER_WEBVIEW_H_
#define ANDROID_WEBVIEW_BROWSER_GFX_VIZ_COMPOSITOR_THREAD_RUNNER_WEBVIEW_H_
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/scoped_refptr.h"
#include "base/no_destructor.h"
#include "base/task/single_thread_task_runner.h"
#include "base/threading/thread.h"
#include "base/threading/thread_checker.h"
#include "components/viz/service/main/viz_compositor_thread_runner.h"
namespace base {
class Location;
} // namespace base
namespace viz {
class FrameSinkManagerImpl;
class ServerSharedBitmapManager;
class SharedImageInterfaceProvider;
} // namespace viz
namespace android_webview {
// This class overrides VizCompositorThreadRunner largely so that
// FrameSinkManagerImpl and other viz classes are connected to their mojo end
// points using the same code path (through VizMainImpl) as other chromium
// platforms. The benefit of this include:
// * code path sharing
// * keep illusion in content and below that webview does not assume
// in-process gpu
// * no need to introduce more "if webview" conditions in shared code
// However these viz classes actually do not talk to the gpu service
// in VizMainImpl, which may cause confusion for developers. If this proves to
// be common, then an alternative is assume viz runs in the browser process
// and directly connect viz classes to mojo end points in the browser.
//
// Lifetime: Singleton
class VizCompositorThreadRunnerWebView : public viz::VizCompositorThreadRunner {
public:
static VizCompositorThreadRunnerWebView* GetInstance();
VizCompositorThreadRunnerWebView(const VizCompositorThreadRunnerWebView&) =
delete;
VizCompositorThreadRunnerWebView& operator=(
const VizCompositorThreadRunnerWebView&) = delete;
viz::FrameSinkManagerImpl* GetFrameSinkManager();
// Must be called on Viz thread.
base::flat_set<base::PlatformThreadId> GetThreadIds() const;
// Must be called from the TaskQueueWebView thread. |task| is allowed to call
// TaskQueueWebView::ScheduleTask.
void ScheduleOnVizAndBlock(base::OnceClosure task);
// Can be called from any thread, and blocks the caller until the task
// finishes executing.
void PostTaskAndBlock(const base::Location& from_here,
base::OnceClosure task);
viz::GpuServiceImpl* GetGpuService();
// viz::VizCompositorThreadRunner overrides.
base::SingleThreadTaskRunner* task_runner() override;
bool CreateHintSessionFactory(
base::flat_set<base::PlatformThreadId> thread_ids,
base::RepeatingClosure* wake_up_closure) override;
void SetIOThreadId(base::PlatformThreadId io_thread_id) override;
void SetGpuMainThreadId(base::PlatformThreadId gpu_main_thread_id) override;
void CreateFrameSinkManager(viz::mojom::FrameSinkManagerParamsPtr params,
viz::GpuServiceImpl* gpu_service) override;
private:
friend class base::NoDestructor<VizCompositorThreadRunnerWebView>;
VizCompositorThreadRunnerWebView();
~VizCompositorThreadRunnerWebView() override;
void InitFrameSinkManagerOnViz();
void BindFrameSinkManagerOnViz(viz::mojom::FrameSinkManagerParamsPtr params,
viz::GpuServiceImpl* gpu_service_impl);
void SetIOThreadIdOnViz(base::PlatformThreadId io_thread_id);
void SetGpuMainThreadIdOnViz(base::PlatformThreadId gpu_main_thread_id);
base::Thread viz_thread_;
scoped_refptr<base::SingleThreadTaskRunner> viz_task_runner_;
std::unique_ptr<viz::SharedImageInterfaceProvider>
shared_image_interface_provider_;
// Only accessed on |viz_task_runner_|.
THREAD_CHECKER(viz_thread_checker_);
std::unique_ptr<viz::ServerSharedBitmapManager> server_shared_bitmap_manager_;
std::unique_ptr<viz::FrameSinkManagerImpl> frame_sink_manager_;
raw_ptr<viz::GpuServiceImpl> gpu_service_impl_ = nullptr;
base::flat_set<base::PlatformThreadId> thread_ids_;
};
} // namespace android_webview
#endif // ANDROID_WEBVIEW_BROWSER_GFX_VIZ_COMPOSITOR_THREAD_RUNNER_WEBVIEW_H_