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ash / accelerators / accelerator_lookup.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_ACCELERATORS_ACCELERATOR_LOOKUP_H_
#define ASH_ACCELERATORS_ACCELERATOR_LOOKUP_H_
#include <string>
#include <vector>
#include "ash/accelerators/accelerator_alias_converter.h"
#include "ash/ash_export.h"
#include "ash/public/cpp/accelerator_configuration.h"
#include "ui/base/accelerators/accelerator.h"
namespace ash {
// AceleratorLookup is a slim singleton class that is used to lookup
// accelerators for a particular action.
class ASH_EXPORT AcceleratorLookup {
public:
explicit AcceleratorLookup(
raw_ptr<AcceleratorConfiguration> ash_accelerators);
~AcceleratorLookup();
AcceleratorLookup(const AcceleratorLookup&) = delete;
AcceleratorLookup& operator=(const AcceleratorLookup&) = delete;
struct AcceleratorDetails {
// The base accelerator.
ui::Accelerator accelerator;
// The regionalized string representation of the activation key.
std::u16string key_display;
};
static std::u16string GetAcceleratorDetailsText(AcceleratorDetails details);
// Returns a list of all accelerator details for `action`.
std::vector<AcceleratorDetails> GetAcceleratorsForAction(
uint32_t action) const;
// Returns accelerators that are available to the users. This takes into
// account of connected keyboards and availability of the activation key.
// Also provides alternative accelerators (alias accelerators),
// e.g. [Search + Up == Home].
std::vector<AcceleratorDetails> GetAvailableAcceleratorsForAction(
uint32_t action) const;
private:
raw_ptr<AcceleratorConfiguration> ash_accelerator_configuration_;
AcceleratorAliasConverter alias_converter_;
};
} // namespace ash
#endif // ASH_ACCELERATORS_ACCELERATOR_LOOKUP_H_