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ash / accessibility / ui / accessibility_animation_one_shot.cc [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/accessibility/ui/accessibility_animation_one_shot.h"
#include "ash/shell.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/layer.h"
#include "ui/display/display.h"
#include "ui/display/screen.h"
namespace ash {
AccessibilityAnimationOneShot::AccessibilityAnimationOneShot(
const gfx::Rect& bounds_in_dip,
base::RepeatingCallback<bool(base::TimeTicks)> callback)
: callback_(callback) {
display::Display display =
display::Screen::GetScreen()->GetDisplayMatching(bounds_in_dip);
aura::Window* root_window = Shell::GetRootWindowForDisplayId(display.id());
if (!root_window) {
// `root_window` can be invalid in some scenarios e.g. if an external
// display is unplugged or disconnected.
return;
}
ui::Compositor* compositor = root_window->layer()->GetCompositor();
animation_observation_.Observe(compositor);
}
AccessibilityAnimationOneShot::~AccessibilityAnimationOneShot() = default;
void AccessibilityAnimationOneShot::OnAnimationStep(base::TimeTicks timestamp) {
if (callback_.Run(timestamp))
animation_observation_.Reset();
}
void AccessibilityAnimationOneShot::OnCompositingShuttingDown(
ui::Compositor* compositor) {
if (compositor && animation_observation_.IsObservingSource(compositor))
animation_observation_.Reset();
}
} // namespace ash