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ash / accessibility / ui / accessibility_cursor_ring_layer.h [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_ACCESSIBILITY_UI_ACCESSIBILITY_CURSOR_RING_LAYER_H_
#define ASH_ACCESSIBILITY_UI_ACCESSIBILITY_CURSOR_RING_LAYER_H_
#include "ash/accessibility/ui/accessibility_focus_ring.h"
#include "ash/accessibility/ui/focus_ring_layer.h"
#include "ash/ash_export.h"
namespace ash {
// A subclass of FocusRingLayer that highlights the mouse cursor while it's
// moving, to make it easier to find visually.
class ASH_EXPORT AccessibilityCursorRingLayer : public FocusRingLayer {
public:
AccessibilityCursorRingLayer(AccessibilityLayerDelegate* delegate,
int red,
int green,
int blue);
AccessibilityCursorRingLayer(const AccessibilityCursorRingLayer&) = delete;
AccessibilityCursorRingLayer& operator=(const AccessibilityCursorRingLayer&) =
delete;
~AccessibilityCursorRingLayer() override;
// Create the layer and update its bounds and position in the hierarchy.
void Set(const gfx::Point& location);
private:
// ui::LayerDelegate overrides:
void OnPaintLayer(const ui::PaintContext& context) override;
// The current location.
gfx::Point location_;
int red_;
int green_;
int blue_;
};
} // namespace ash
#endif // ASH_ACCESSIBILITY_UI_ACCESSIBILITY_CURSOR_RING_LAYER_H_