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ash / accessibility / ui / accessibility_focus_ring_group.h [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_ACCESSIBILITY_UI_ACCESSIBILITY_FOCUS_RING_GROUP_H_
#define ASH_ACCESSIBILITY_UI_ACCESSIBILITY_FOCUS_RING_GROUP_H_
#include <memory>
#include <vector>
#include "ash/accessibility/ui/accessibility_animation_one_shot.h"
#include "ash/accessibility/ui/accessibility_focus_ring.h"
#include "ash/accessibility/ui/accessibility_focus_ring_layer.h"
#include "ash/accessibility/ui/accessibility_layer.h"
#include "ash/accessibility/ui/layer_animation_info.h"
#include "ash/ash_export.h"
#include "ash/public/cpp/accessibility_focus_ring_info.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/gfx/geometry/rect.h"
namespace ash {
// AccessibilityFocusRingGroup handles tracking all the elements of a group of
// focus rings, including their positions, colors, and animation behavior.
// In general each extension or caller will have only one
// AccessibilityFocusRingGroup.
class ASH_EXPORT AccessibilityFocusRingGroup {
public:
AccessibilityFocusRingGroup();
AccessibilityFocusRingGroup(const AccessibilityFocusRingGroup&) = delete;
AccessibilityFocusRingGroup& operator=(const AccessibilityFocusRingGroup&) =
delete;
virtual ~AccessibilityFocusRingGroup();
void UpdateFocusRingsFromInfo(AccessibilityLayerDelegate* delegate);
bool AnimateFocusRings(base::TimeTicks timestamp);
// Returns true if the focus ring has changed, false if there were no changes.
bool UpdateFocusRing(std::unique_ptr<AccessibilityFocusRingInfo> focus_ring,
AccessibilityLayerDelegate* delegate);
void ClearFocusRects(AccessibilityLayerDelegate* delegate);
static void ComputeOpacity(LayerAnimationInfo* animation_info,
base::TimeTicks timestamp);
LayerAnimationInfo* focus_animation_info() { return &focus_animation_info_; }
void set_no_fade_for_testing() { no_fade_for_testing_ = true; }
const std::vector<std::unique_ptr<AccessibilityFocusRingLayer>>&
focus_layers_for_testing() const {
return focus_layers_;
}
AccessibilityFocusRingInfo* focus_ring_info_for_testing() const {
return focus_ring_info_.get();
}
protected:
virtual int GetMargin() const;
// Given an unordered vector of bounding rectangles that cover everything
// that currently has focus, populate a vector of one or more
// AccessibilityFocusRings that surround the rectangles. Adjacent or
// overlapping rectangles are combined first. This function is protected
// so it can be unit-tested.
void RectsToRings(const std::vector<gfx::Rect>& rects,
std::vector<AccessibilityFocusRing>* rings) const;
private:
AccessibilityFocusRing RingFromSortedRects(
const std::vector<gfx::Rect>& rects) const;
void SplitIntoParagraphShape(const std::vector<gfx::Rect>& rects,
gfx::Rect* top,
gfx::Rect* middle,
gfx::Rect* bottom) const;
bool Intersects(const gfx::Rect& r1, const gfx::Rect& r2) const;
std::unique_ptr<AccessibilityFocusRingInfo> focus_ring_info_;
std::vector<AccessibilityFocusRing> previous_focus_rings_;
std::vector<std::unique_ptr<AccessibilityFocusRingLayer>> focus_layers_;
std::unique_ptr<AccessibilityAnimationOneShot> focus_animation_;
std::vector<AccessibilityFocusRing> focus_rings_;
LayerAnimationInfo focus_animation_info_;
bool no_fade_for_testing_ = false;
};
} // namespace ash
#endif // ASH_ACCESSIBILITY_UI_ACCESSIBILITY_FOCUS_RING_GROUP_H_