1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142

ash / ambient / ambient_access_token_controller.cc [blame]

// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/ambient/ambient_access_token_controller.h"

#include "ash/login/ui/lock_screen.h"
#include "ash/public/cpp/ambient/ambient_client.h"
#include "base/functional/bind.h"
#include "base/logging.h"
#include "base/rand_util.h"
#include "base/time/time.h"

namespace ash {

namespace {

constexpr int kMaxRetries = 3;

constexpr net::BackoffEntry::Policy kRetryBackoffPolicy = {
    0,          // Number of initial errors to ignore.
    1000,       // Initial delay in ms.
    2.0,        // Factor by which the waiting time will be multiplied.
    0.2,        // Fuzzing percentage.
    60 * 1000,  // Maximum delay in ms.
    -1,         // Never discard the entry.
    true,       // Use initial delay.
};

}  // namespace

AmbientAccessTokenController::AmbientAccessTokenController()
    : refresh_token_retry_backoff_(&kRetryBackoffPolicy) {}

AmbientAccessTokenController::~AmbientAccessTokenController() = default;

void AmbientAccessTokenController::RequestAccessToken(
    AccessTokenCallback callback,
    bool may_refresh_token_on_lock) {
  // |token_refresh_timer_| may become stale during sleeping.
  if (token_refresh_timer_.IsRunning())
    token_refresh_timer_.Stop();

  if (!access_token_.empty()) {
    DCHECK(!has_pending_request_);

    // Return the token if there is enough time to use the access token when
    // requested.
    if (expiration_time_ - base::Time::Now() > token_usage_time_buffer_) {
      RunCallback(std::move(callback));
      return;
    }

    access_token_ = std::string();
    expiration_time_ = base::Time::Now();
  }

  if (!may_refresh_token_on_lock && LockScreen::HasInstance()) {
    RunCallback(std::move(callback));
    return;
  }

  callbacks_.emplace_back(std::move(callback));

  if (has_pending_request_)
    return;

  RefreshAccessToken();
}

base::WeakPtr<AmbientAccessTokenController>
AmbientAccessTokenController::AsWeakPtr() {
  return weak_factory_.GetWeakPtr();
}

void AmbientAccessTokenController::RefreshAccessToken() {
  DCHECK(!token_refresh_timer_.IsRunning());

  has_pending_request_ = true;
  AmbientClient::Get()->RequestAccessToken(
      base::BindOnce(&AmbientAccessTokenController::AccessTokenRefreshed,
                     weak_factory_.GetWeakPtr()));
}

void AmbientAccessTokenController::AccessTokenRefreshed(
    const GaiaId& gaia_id,
    const std::string& access_token,
    const base::Time& expiration_time) {
  has_pending_request_ = false;

  if (gaia_id.empty() || access_token.empty()) {
    refresh_token_retry_backoff_.InformOfRequest(/*succeeded=*/false);
    if (refresh_token_retry_backoff_.failure_count() <= kMaxRetries) {
      LOG(WARNING) << "Unable to refresh access token. Retrying..";
      RetryRefreshAccessToken();
    } else {
      LOG(ERROR) << "Unable to refresh access token. All retries attempted.";
      NotifyAccessTokenRefreshed();
    }

    return;
  }

  DVLOG(1) << "Access token fetched.";
  DCHECK(gaia_id_.empty() || gaia_id_ == gaia_id);
  refresh_token_retry_backoff_.Reset();
  gaia_id_ = gaia_id;
  access_token_ = access_token;
  expiration_time_ = expiration_time;
  NotifyAccessTokenRefreshed();
}

void AmbientAccessTokenController::RetryRefreshAccessToken() {
  base::TimeDelta backoff_delay =
      refresh_token_retry_backoff_.GetTimeUntilRelease();
  token_refresh_timer_.Start(
      FROM_HERE, backoff_delay,
      base::BindOnce(&AmbientAccessTokenController::RefreshAccessToken,
                     base::Unretained(this)));
}

void AmbientAccessTokenController::NotifyAccessTokenRefreshed() {
  for (auto& callback : callbacks_)
    RunCallback(std::move(callback));

  callbacks_.clear();
}

void AmbientAccessTokenController::RunCallback(AccessTokenCallback callback) {
  std::move(callback).Run(gaia_id_, access_token_);
}

void AmbientAccessTokenController::SetTokenUsageBufferForTesting(
    base::TimeDelta time) {
  token_usage_time_buffer_ = time;
}

base::TimeDelta AmbientAccessTokenController::GetTimeUntilReleaseForTesting() {
  return refresh_token_retry_backoff_.GetTimeUntilRelease();
}

}  // namespace ash