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ash / ambient / ambient_access_token_controller.h [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_AMBIENT_AMBIENT_ACCESS_TOKEN_CONTROLLER_H_
#define ASH_AMBIENT_AMBIENT_ACCESS_TOKEN_CONTROLLER_H_
#include <string>
#include <vector>
#include "ash/ambient/ambient_constants.h"
#include "ash/ash_export.h"
#include "base/memory/weak_ptr.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "google_apis/gaia/gaia_id.h"
#include "net/base/backoff_entry.h"
namespace ash {
// A class to manage the access token for ambient mode. Request will be async
// and will be returned as soon as the token is refreshed. If the token has
// already been refreshed, request call will be returned immediately.
class ASH_EXPORT AmbientAccessTokenController {
public:
using AccessTokenCallback =
base::OnceCallback<void(const GaiaId& gaia_id,
const std::string& access_token)>;
AmbientAccessTokenController();
AmbientAccessTokenController(const AmbientAccessTokenController&) = delete;
AmbientAccessTokenController& operator=(const AmbientAccessTokenController&) =
delete;
~AmbientAccessTokenController();
// The caller will pass in a preference |may_refresh_token_on_lock| whether
// to refresh token on lock screen when it expires. In current implementation,
// the AmbientController will request token once the screen is locked. This is
// allowed (We could make the request before screen is locked, then the logic
// in AmbientAccessTokenController could be simpler, i.e. just check if the
// lock screen is on or not). Future requests on lock screen can not refresh
// token if it expires.
void RequestAccessToken(AccessTokenCallback callback,
bool may_refresh_token_on_lock = false);
base::WeakPtr<AmbientAccessTokenController> AsWeakPtr();
private:
friend class AmbientAshTestBase;
void RefreshAccessToken();
void AccessTokenRefreshed(const GaiaId& gaia_id,
const std::string& access_token,
const base::Time& expiration_time);
void RetryRefreshAccessToken();
void NotifyAccessTokenRefreshed();
void RunCallback(AccessTokenCallback callback);
void SetTokenUsageBufferForTesting(base::TimeDelta time);
base::TimeDelta GetTimeUntilReleaseForTesting();
GaiaId gaia_id_;
std::string access_token_;
// The expiration time of the |access_token_|.
base::Time expiration_time_;
// True if has already sent access token request and waiting for result.
bool has_pending_request_ = false;
// The buffer time to use the access token.
base::TimeDelta token_usage_time_buffer_ = kTokenUsageTimeBuffer;
base::OneShotTimer token_refresh_timer_;
net::BackoffEntry refresh_token_retry_backoff_;
std::vector<AccessTokenCallback> callbacks_;
base::WeakPtrFactory<AmbientAccessTokenController> weak_factory_{this};
};
} // namespace ash
#endif // ASH_AMBIENT_AMBIENT_ACCESS_TOKEN_CONTROLLER_H_