1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
ash / ambient / ambient_controller.cc [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/ambient/ambient_controller.h"
#include <algorithm>
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include "ash/ambient/ambient_animation_ui_launcher.h"
#include "ash/ambient/ambient_constants.h"
#include "ash/ambient/ambient_managed_slideshow_ui_launcher.h"
#include "ash/ambient/ambient_photo_cache.h"
#include "ash/ambient/ambient_photo_cache_settings.h"
#include "ash/ambient/ambient_slideshow_ui_launcher.h"
#include "ash/ambient/ambient_ui_launcher.h"
#include "ash/ambient/ambient_ui_settings.h"
#include "ash/ambient/ambient_video_ui_launcher.h"
#include "ash/ambient/managed/screensaver_images_policy_handler.h"
#include "ash/ambient/metrics/ambient_metrics.h"
#include "ash/ambient/metrics/ambient_session_metrics_recorder.h"
#include "ash/ambient/metrics/managed_screensaver_metrics.h"
#include "ash/ambient/model/ambient_animation_photo_config.h"
#include "ash/ambient/model/ambient_photo_config.h"
#include "ash/ambient/model/ambient_slideshow_photo_config.h"
#include "ash/ambient/model/ambient_topic_queue_animation_delegate.h"
#include "ash/ambient/model/ambient_topic_queue_slideshow_delegate.h"
#include "ash/ambient/resources/ambient_animation_static_resources.h"
#include "ash/ambient/ui/ambient_animation_frame_rate_controller.h"
#include "ash/ambient/ui/ambient_animation_progress_tracker.h"
#include "ash/ambient/ui/ambient_container_view.h"
#include "ash/ambient/ui/ambient_view_delegate.h"
#include "ash/ambient/util/ambient_util.h"
#include "ash/assistant/model/assistant_interaction_model.h"
#include "ash/login/ui/lock_screen.h"
#include "ash/public/cpp/ambient/ambient_backend_controller.h"
#include "ash/public/cpp/ambient/ambient_client.h"
#include "ash/public/cpp/ambient/ambient_mode_photo_source.h"
#include "ash/public/cpp/ambient/ambient_prefs.h"
#include "ash/public/cpp/ambient/ambient_ui_model.h"
#include "ash/public/cpp/ambient/common/ambient_settings.h"
#include "ash/public/cpp/ambient/fake_ambient_backend_controller_impl.h"
#include "ash/public/cpp/assistant/controller/assistant_interaction_controller.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/root_window_controller.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/system/power/power_status.h"
#include "ash/webui/personalization_app/mojom/personalization_app.mojom-shared.h"
#include "base/check.h"
#include "base/check_deref.h"
#include "base/feature_list.h"
#include "base/functional/bind.h"
#include "base/functional/callback_helpers.h"
#include "base/logging.h"
#include "base/memory/weak_ptr.h"
#include "base/metrics/user_metrics.h"
#include "base/notreached.h"
#include "base/path_service.h"
#include "base/task/thread_pool.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "base/values.h"
#include "build/buildflag.h"
#include "cc/paint/skottie_wrapper.h"
#include "chromeos/ash/components/assistant/buildflags.h"
#include "chromeos/ash/services/assistant/public/cpp/assistant_service.h"
#include "chromeos/components/kiosk/kiosk_utils.h"
#include "chromeos/dbus/power/power_manager_client.h"
#include "chromeos/dbus/power_manager/backlight.pb.h"
#include "chromeos/dbus/power_manager/idle.pb.h"
#include "components/prefs/pref_change_registrar.h"
#include "components/prefs/pref_registry_simple.h"
#include "components/prefs/pref_service.h"
#include "google_apis/gaia/gaia_id.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/mojom/window_show_state.mojom.h"
#include "ui/base/ui_base_types.h"
#include "ui/base/user_activity/user_activity_detector.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/view.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/wm/core/cursor_manager.h"
#include "ui/wm/core/visibility_controller.h"
#include "ui/wm/core/window_animations.h"
#if BUILDFLAG(ENABLE_CROS_AMBIENT_MODE_BACKEND)
#include "ash/ambient/backdrop/ambient_backend_controller_impl.h"
#endif // BUILDFLAG(ENABLE_CROS_AMBIENT_MODE_BACKEND)
namespace ash {
namespace {
// Used by wake lock APIs.
constexpr char kWakeLockReason[] = "AmbientMode";
// kAmbientModeRunningDurationMinutes with value 0 means "forever".
constexpr int kDurationForever = 0;
std::unique_ptr<AmbientBackendController> CreateAmbientBackendController() {
#if BUILDFLAG(ENABLE_CROS_AMBIENT_MODE_BACKEND)
return std::make_unique<AmbientBackendControllerImpl>();
#else
return std::make_unique<FakeAmbientBackendControllerImpl>();
#endif // BUILDFLAG(ENABLE_CROS_AMBIENT_MODE_BACKEND)
}
// Returns the name of the ambient widget.
std::string GetWidgetName() {
if (ambient::util::IsShowing(LockScreen::ScreenType::kLock))
return "LockScreenAmbientModeContainer";
return "InSessionAmbientModeContainer";
}
// Returns true if the device is currently connected to a charger.
bool IsChargerConnected() {
DCHECK(PowerStatus::IsInitialized());
auto* power_status = PowerStatus::Get();
if (power_status->IsBatteryPresent()) {
// If battery is charging, that implies sufficient power is connected. If
// battery is not charging, return true only if an official, non-USB charger
// is connected. This will happen if the battery is fully charged or
// charging is delayed by Adaptive Charging.
return power_status->IsBatteryCharging() ||
power_status->IsMainsChargerConnected();
} else {
// Chromeboxes have no battery.
return power_status->IsLinePowerConnected();
}
}
bool IsUiHidden(AmbientUiVisibility visibility) {
return visibility == AmbientUiVisibility::kHidden;
}
PrefService* GetPrimaryUserPrefService() {
return Shell::Get()->session_controller()->GetPrimaryUserPrefService();
}
PrefService* GetSigninPrefService() {
return Shell::Get()->session_controller()->GetSigninScreenPrefService();
}
PrefService* GetActivePrefService() {
if (GetPrimaryUserPrefService()) {
return GetPrimaryUserPrefService();
}
return GetSigninPrefService();
}
bool IsUserAmbientModeEnabled() {
if (!AmbientClient::Get()->IsAmbientModeAllowed()) {
return false;
}
auto* pref_service = GetPrimaryUserPrefService();
return pref_service &&
pref_service->GetBoolean(ambient::prefs::kAmbientModeEnabled);
}
bool IsAmbientModeManagedScreensaverEnabled() {
PrefService* pref_service = GetActivePrefService();
return !chromeos::IsKioskSession() && pref_service &&
pref_service->GetBoolean(
ambient::prefs::kAmbientModeManagedScreensaverEnabled);
}
bool IsAmbientModeEnabled() {
return IsUserAmbientModeEnabled() || IsAmbientModeManagedScreensaverEnabled();
}
class AmbientWidgetDelegate : public views::WidgetDelegate {
public:
AmbientWidgetDelegate() {
SetCanFullscreen(true);
SetCanMaximize(true);
SetOwnedByWidget(true);
}
};
void RecordManagedScreensaverEnabledPref() {
if (PrefService* pref_service = GetActivePrefService();
pref_service &&
pref_service->IsManagedPreference(
ambient::prefs::kAmbientModeManagedScreensaverEnabled)) {
RecordManagedScreensaverEnabled(pref_service->GetBoolean(
ambient::prefs::kAmbientModeManagedScreensaverEnabled));
}
}
} // namespace
// static
void AmbientController::RegisterProfilePrefs(PrefRegistrySimple* registry) {
registry->RegisterStringPref(ash::ambient::prefs::kAmbientBackdropClientId,
std::string());
// Do not sync across devices to allow different usages for different
// devices.
registry->RegisterBooleanPref(ash::ambient::prefs::kAmbientModeEnabled,
false);
// Used to upload usage metrics. Derived from |AmbientSettings| when
// settings are successfully saved by the user. This pref is not displayed
// to the user.
registry->RegisterIntegerPref(
ash::ambient::prefs::kAmbientModePhotoSourcePref,
static_cast<int>(ash::ambient::AmbientModePhotoSource::kUnset));
// Used to control the number of seconds of inactivity on lock screen before
// showing Ambient mode. This pref is not displayed to the user. Registered
// as integer rather than TimeDelta to work with prefs_util.
registry->RegisterIntegerPref(
ambient::prefs::kAmbientModeLockScreenInactivityTimeoutSeconds,
kLockScreenInactivityTimeout.InSeconds());
// Used to control the number of seconds to lock the session after starting
// Ambient mode. This pref is not displayed to the user. Registered as
// integer rather than TimeDelta to work with prefs_util.
registry->RegisterIntegerPref(
ambient::prefs::kAmbientModeLockScreenBackgroundTimeoutSeconds,
kLockScreenBackgroundTimeout.InSeconds());
// Used to control the photo refresh interval in Ambient mode. This pref is
// not displayed to the user. Registered as integer rather than TimeDelta to
// work with prefs_util.
registry->RegisterIntegerPref(
ambient::prefs::kAmbientModePhotoRefreshIntervalSeconds,
kPhotoRefreshInterval.InSeconds());
// |ambient::prefs::kAmbientTheme| is for legacy purposes only. It is being
// migrated to |ambient::prefs::kAmbientUiSettings|, which is the newer
// version of these settings.
registry->RegisterIntegerPref(ambient::prefs::kAmbientTheme,
static_cast<int>(kDefaultAmbientTheme));
registry->RegisterDictionaryPref(ambient::prefs::kAmbientUiSettings);
registry->RegisterDoublePref(
ambient::prefs::kAmbientModeAnimationPlaybackSpeed,
kAnimationPlaybackSpeed);
registry->RegisterBooleanPref(
ash::ambient::prefs::kAmbientModeManagedScreensaverEnabled, false);
registry->RegisterIntegerPref(
ambient::prefs::kAmbientModeManagedScreensaverIdleTimeoutSeconds,
kManagedScreensaverInactivityTimeout.InSeconds());
registry->RegisterIntegerPref(
ambient::prefs::kAmbientModeManagedScreensaverImageDisplayIntervalSeconds,
kManagedScreensaverImageRefreshInterval.InSeconds());
registry->RegisterIntegerPref(
ambient::prefs::kAmbientModeRunningDurationMinutes, kDurationForever);
}
AmbientController::AmbientController(
mojo::PendingRemote<device::mojom::Fingerprint> fingerprint)
: ambient_weather_controller_(std::make_unique<AmbientWeatherController>(
SimpleGeolocationProvider::GetInstance())),
fingerprint_(std::move(fingerprint)) {
ambient_photo_cache::SetFileTaskRunner(
base::ThreadPool::CreateSequencedTaskRunner(
{base::MayBlock(), base::TaskPriority::BEST_EFFORT,
base::TaskShutdownBehavior::CONTINUE_ON_SHUTDOWN}));
ambient_backend_controller_ = CreateAmbientBackendController();
// |SessionController| is initialized before |this| in Shell. Necessary to
// bind observer here to monitor |OnActiveUserPrefServiceChanged|.
session_observer_.Observe(Shell::Get()->session_controller());
backlights_forced_off_observation_.Observe(
Shell::Get()->backlights_forced_off_setter());
}
AmbientController::~AmbientController() {
SetUiVisibilityClosed(/*immediately=*/true);
}
void AmbientController::OnAmbientUiVisibilityChanged(
AmbientUiVisibility visibility) {
switch (visibility) {
case AmbientUiVisibility::kShouldShow:
// Cancels the timer upon shown.
inactivity_timer_.Stop();
if (IsChargerConnected()) {
// Requires wake lock to prevent display from sleeping.
AcquireWakeLock();
StartTimerToReleaseWakeLock();
}
// Observes the |PowerStatus| on the battery charging status change for
// the current ambient session.
if (!power_status_observer_.IsObserving())
power_status_observer_.Observe(PowerStatus::Get());
MaybeStartScreenSaver();
break;
case AmbientUiVisibility::kPreview: {
MaybeStartScreenSaver();
break;
}
case AmbientUiVisibility::kHidden:
case AmbientUiVisibility::kClosed: {
// TODO(wutao): This will clear the image cache currently. It will not
// work with `kHidden` if the token has expired and ambient mode is shown
// again.
StopScreensaver();
// Should do nothing if the wake lock has already been released.
ReleaseWakeLock();
ClearPreTargetHandler();
// Should stop observing AssistantInteractionModel when ambient screen is
// not shown.
AssistantInteractionController::Get()->GetModel()->RemoveObserver(this);
if (visibility == AmbientUiVisibility::kHidden) {
if (LockScreen::HasInstance()) {
// Add observer for user activity.
if (!user_activity_observer_.IsObserving())
user_activity_observer_.Observe(ui::UserActivityDetector::Get());
// Start timer to show ambient mode.
inactivity_timer_.Start(
FROM_HERE, ambient_ui_model_.lock_screen_inactivity_timeout(),
base::BindOnce(&AmbientController::OnAutoShowTimeOut,
weak_ptr_factory_.GetWeakPtr()));
}
} else {
DCHECK(visibility == AmbientUiVisibility::kClosed);
inactivity_timer_.Stop();
user_activity_observer_.Reset();
power_status_observer_.Reset();
}
break;
}
}
}
void AmbientController::OnAutoShowTimeOut() {
DCHECK(IsUiHidden(ambient_ui_model_.ui_visibility()));
// Show ambient screen after time out.
SetUiVisibilityShouldShow();
}
void AmbientController::OnLoginOrLockScreenCreated() {
if (!ambient::util::IsShowing(LockScreen::ScreenType::kLogin)) {
return;
}
OnLoginLockStateChanged(LockScreenState::kLogin);
}
void AmbientController::OnLockStateChanged(bool locked) {
OnLoginLockStateChanged(locked ? LockScreenState::kLocked
: LockScreenState::kUnlocked);
}
void AmbientController::OnLoginLockStateChanged(LockScreenState state) {
if (state == LockScreenState::kUnlocked) {
// Ambient screen will be destroyed along with the lock screen when user
// logs in.
SetUiVisibilityClosed();
return;
}
if (!IsAmbientModeEnabled()) {
VLOG(1) << "Ambient mode is not allowed.";
return;
}
// Reset image failures to allow retrying ambient mode after lock state
// changes.
if (GetAmbientBackendModel()) {
GetAmbientBackendModel()->ResetImageFailures();
}
// We have 3 options to manage the token for lock screen. Here use option 1.
// 1. Request only one time after entering lock screen. We will use it once
// to request all the image links and no more requests.
// 2. Request one time before entering lock screen. This will introduce
// extra latency.
// 3. Request and refresh the token in the background (even the ambient mode
// is not started) with extra buffer time to use. When entering
// lock screen, it will be most likely to have the token already and
// enough time to use. More specifically,
// 3a. We will leave enough buffer time (e.g. 10 mins before expire) to
// start to refresh the token.
// 3b. When lock screen is triggered, most likely we will have >10 mins
// of token which can be used on lock screen.
// 3c. There is a corner case that we may not have the token fetched when
// locking screen, we probably can use PrepareForLock(callback) when
// locking screen. We can add the refresh token into it. If the token
// has already been fetched, then there is not additional time to
// wait.
RequestAccessToken(base::DoNothing(), /*may_refresh_token_on_lock=*/true);
if (!IsShowing()) {
// When lock screen starts, we don't immediately show the UI. The Ui is
// hidden and will show after a delay.
SetUiVisibilityHidden();
}
}
AmbientController::LockScreenState AmbientController::GetLockScreenState() {
if (!LockScreen::HasInstance()) {
return LockScreenState::kUnlocked;
}
if (ambient::util::IsShowing(LockScreen::ScreenType::kLogin)) {
return LockScreenState::kLogin;
}
return LockScreenState::kLocked;
}
void AmbientController::OnActiveUserPrefServiceChanged(
PrefService* pref_service) {
if (GetPrimaryUserPrefService() != pref_service) {
return;
}
// Do not continue if pref_change_registrar has already been set up. This
// prevents re-binding observers when secondary profiles are activated.
if (pref_change_registrar_)
return;
// Once logged in just remove the sign in pref registrations. So that we
// don't react to device policy changes. Note: we do not need to re-add it
// on logout because the chrome process is destroyed on logout.
if (sign_in_pref_change_registrar_) {
sign_in_pref_change_registrar_.reset();
}
bool ambient_mode_allowed = AmbientClient::Get()->IsAmbientModeAllowed();
pref_change_registrar_ = std::make_unique<PrefChangeRegistrar>();
pref_change_registrar_->Init(pref_service);
if (ambient_mode_allowed) {
pref_change_registrar_->Add(
ambient::prefs::kAmbientModeEnabled,
base::BindRepeating(&AmbientController::OnEnabledPrefChanged,
weak_ptr_factory_.GetWeakPtr()));
}
screensaver_images_policy_handler_ =
ScreensaverImagesPolicyHandler::Create(pref_service);
pref_change_registrar_->Add(
ambient::prefs::kAmbientModeManagedScreensaverEnabled,
base::BindRepeating(&AmbientController::OnEnabledPrefChanged,
weak_ptr_factory_.GetWeakPtr()));
OnEnabledPrefChanged();
}
void AmbientController::OnSigninScreenPrefServiceInitialized(
PrefService* pref_service) {
screensaver_images_policy_handler_ =
ScreensaverImagesPolicyHandler::Create(pref_service);
CHECK(!sign_in_pref_change_registrar_);
CHECK(!pref_change_registrar_);
sign_in_pref_change_registrar_ = std::make_unique<PrefChangeRegistrar>();
sign_in_pref_change_registrar_->Init(pref_service);
sign_in_pref_change_registrar_->Add(
ambient::prefs::kAmbientModeManagedScreensaverEnabled,
base::BindRepeating(&AmbientController::OnEnabledPrefChanged,
weak_ptr_factory_.GetWeakPtr()));
OnEnabledPrefChanged();
}
void AmbientController::OnPowerStatusChanged() {
if (ambient_ui_model_.ui_visibility() != AmbientUiVisibility::kShouldShow) {
// No action needed if ambient screen is not shown.
return;
}
// TODO(b/300158227): There is a pending decision of whether we should
// reacquire wake lock when the power is reconnected before screen saver
// goes off. We make this change only to make sure that wake lock should
// never be acquired while on battery.
if (!IsChargerConnected()) {
ReleaseWakeLock();
}
}
void AmbientController::ScreenIdleStateChanged(
const power_manager::ScreenIdleState& idle_state) {
DVLOG(1) << "ScreenIdleStateChanged: dimmed(" << idle_state.dimmed()
<< ") off(" << idle_state.off() << ")";
if (!IsAmbientModeEnabled())
return;
is_screen_off_ = idle_state.off();
if (idle_state.off()) {
DVLOG(1) << "Screen is off, close ambient mode.";
SetUiVisibilityClosed(/*immediately=*/true);
return;
}
if (idle_state.dimmed()) {
// Do not show the UI if lockscreen is active. The inactivity monitor should
// have activated ambient mode.
if (LockScreen::HasInstance())
return;
// Do not show UI if loading images was unsuccessful.
if (GetAmbientBackendModel() &&
GetAmbientBackendModel()->ImageLoadingFailed()) {
VLOG(1) << "Skipping ambient mode activation due to prior failure";
GetAmbientBackendModel()->ResetImageFailures();
return;
}
SetUiVisibilityShouldShow();
return;
}
if (LockScreen::HasInstance() &&
ambient_ui_model_.ui_visibility() == AmbientUiVisibility::kClosed) {
// Restart hidden ui if the screen is back on and lockscreen is shown.
SetUiVisibilityHidden();
}
}
void AmbientController::OnBacklightsForcedOffChanged(bool forced_off) {
if (forced_off) {
SetUiVisibilityClosed(/*immediately=*/true);
}
if (!forced_off && LockScreen::HasInstance() &&
ambient_ui_model_.ui_visibility() == AmbientUiVisibility::kClosed) {
// Restart hidden ui if the screen is back on and lockscreen is shown.
SetUiVisibilityHidden();
}
}
void AmbientController::SuspendImminent(
power_manager::SuspendImminent::Reason reason) {
// If about to suspend, turn everything off. This covers:
// 1. Clicking power button.
// 2. Close lid.
// Need to specially close the widget immediately here to be able to close
// the UI before device goes to suspend. Otherwise when opening lid after
// lid closed, there may be a flash of the old window before previous
// closing finished.
SetUiVisibilityClosed(/*immediately=*/true);
is_suspend_imminent_ = true;
}
void AmbientController::SuspendDone(base::TimeDelta sleep_duration) {
is_suspend_imminent_ = false;
// |DismissUI| will restart the lock screen timer if lock screen is active and
// if Ambient mode is enabled, so call it when resuming from suspend to
// restart Ambient mode if applicable.
DismissUI();
}
void AmbientController::OnAuthScanDone(
const device::mojom::FingerprintMessagePtr msg,
const base::flat_map<std::string, std::vector<std::string>>& matches) {
DismissUI();
}
void AmbientController::OnUserActivity(const ui::Event* event) {
// The following events are handled separately so that we can consume them.
// In case events come from external sources (i.e. Chrome extensions), the
// event will be nullptr.
if (is_receiving_pretarget_events_ && event &&
(event->IsMouseEvent() || event->IsTouchEvent() || event->IsKeyEvent() ||
event->IsFlingScrollEvent())) {
return;
}
// While |kPreview| is loading, don't |DismissUI| on user activity.
// Users can still |DismissUI| with mouse, touch, key or assistant events.
if (ambient_ui_model_.ui_visibility() == AmbientUiVisibility::kPreview &&
!IsShowing()) {
return;
}
DismissUI();
}
void AmbientController::OnKeyEvent(ui::KeyEvent* event) {
// Prevent dispatching key press event to the login UI.
MaybeStopUiEventPropagation(event);
// |DismissUI| only on |EventType::kKeyPressed|. Otherwise it won't be
// possible to start the preview by pressing "enter" key. It'll be cancelled
// immediately on |EventType::kKeyReleased|.
if (event->type() == ui::EventType::kKeyPressed) {
DismissUI();
}
}
void AmbientController::OnMouseEvent(ui::MouseEvent* event) {
// |DismissUI| on actual mouse move only if the screen saver widget is shown
// (images are downloaded).
if (event->type() == ui::EventType::kMouseMoved) {
MaybeDismissUIOnMouseMove();
last_mouse_event_was_move_ = true;
return;
}
// Prevent dispatching mouse event to the windows behind screen saver.
// Let move event pass through, so that it clears hover states.
MaybeStopUiEventPropagation(event);
if (event->IsAnyButton()) {
DismissUI();
}
last_mouse_event_was_move_ = false;
}
void AmbientController::OnTouchEvent(ui::TouchEvent* event) {
// Prevent dispatching touch event to the windows behind screen saver.
MaybeStopUiEventPropagation(event);
DismissUI();
}
void AmbientController::OnInteractionStateChanged(
InteractionState interaction_state) {
if (interaction_state == InteractionState::kActive) {
// Assistant is active.
DismissUI();
}
}
void AmbientController::SetUiVisibilityShouldShow() {
DVLOG(1) << __func__;
// TODO(meilinw): move the eligibility check to the idle entry point once
// implemented: b/149246117.
if (!IsAmbientModeEnabled()) {
LOG(WARNING) << "Ambient mode is not allowed.";
return;
}
if (is_suspend_imminent_) {
VLOG(1) << "Do not show UI when suspend imminent";
return;
}
// If the ambient ui launcher is not ready to be started then do not change
// the visibility. This will disabled the ui launcher until the next AmbientUi
// starting event occurs. Right now the only ambient ui starting events are
// screen lock/unlock, screen dim, preview and screen backlight off.
if (ambient_ui_launcher_ && !ambient_ui_launcher_->IsReady()) {
return;
}
ambient_ui_model_.SetUiVisibility(AmbientUiVisibility::kShouldShow);
}
void AmbientController::SetUiVisibilityPreview() {
if (!IsAmbientModeEnabled()) {
LOG(WARNING) << "Ambient mode is not allowed.";
return;
}
ambient_ui_model_.SetUiVisibility(AmbientUiVisibility::kPreview);
base::RecordAction(base::UserMetricsAction(kScreenSaverPreviewUserAction));
}
void AmbientController::SetUiVisibilityHidden() {
DVLOG(1) << __func__;
if (!IsAmbientModeEnabled()) {
LOG(WARNING) << "Ambient mode is not allowed.";
return;
}
if (is_suspend_imminent_) {
VLOG(1) << "Do not start hidden UI when suspend imminent";
return;
}
if (is_screen_off_) {
VLOG(1) << "Do not start hidden UI when screen is off";
return;
}
ambient_ui_model_.SetUiVisibility(AmbientUiVisibility::kHidden);
}
void AmbientController::SetUiVisibilityClosed(bool immediately) {
DVLOG(1) << __func__;
// Early return if the UI is already closed to make sure we do not change the
// cursor visibility when it is not required.
if (ambient_ui_model_.ui_visibility() == AmbientUiVisibility::kClosed) {
return;
}
close_widgets_immediately_ = immediately;
ambient_ui_model_.SetUiVisibility(AmbientUiVisibility::kClosed);
if (!Shell::Get()->IsInTabletMode()) {
Shell::Get()->cursor_manager()->ShowCursor();
}
}
void AmbientController::SetScreenSaverDuration(int minutes) {
auto* pref_service = GetPrimaryUserPrefService();
if (!pref_service) {
return;
}
pref_service->Set(ambient::prefs::kAmbientModeRunningDurationMinutes,
base::Value(minutes));
}
void AmbientController::StartTimerToReleaseWakeLock() {
CHECK(!screensaver_running_timer_.IsRunning());
auto* pref_service = GetPrimaryUserPrefService();
if (!pref_service) {
return;
}
const int session_duration_in_minutes = pref_service->GetInteger(
ambient::prefs::kAmbientModeRunningDurationMinutes);
CHECK(session_duration_in_minutes >= 0);
if (session_duration_in_minutes != kDurationForever) {
const base::TimeDelta delay = base::Minutes(session_duration_in_minutes);
screensaver_running_timer_.Start(FROM_HERE, delay, this,
&AmbientController::ReleaseWakeLock);
}
}
bool AmbientController::ShouldShowAmbientUi() const {
return ambient_ui_model_.ui_visibility() ==
AmbientUiVisibility::kShouldShow ||
ambient_ui_model_.ui_visibility() == AmbientUiVisibility::kPreview;
}
bool AmbientController::IsShowing() const {
const std::vector<RootWindowController*> root_window_controllers =
RootWindowController::root_window_controllers();
const bool has_at_least_one_widget = std::any_of(
root_window_controllers.cbegin(), root_window_controllers.cend(),
[](const RootWindowController* const controller) {
return controller->HasAmbientWidget();
});
#if DCHECK_IS_ON()
if (!ShouldShowAmbientUi()) {
DCHECK(!has_at_least_one_widget);
}
#endif // DCHECK_IS_ON()
return has_at_least_one_widget;
}
void AmbientController::AcquireWakeLock() {
if (!wake_lock_) {
mojo::Remote<device::mojom::WakeLockProvider> provider;
AmbientClient::Get()->RequestWakeLockProvider(
provider.BindNewPipeAndPassReceiver());
provider->GetWakeLockWithoutContext(
device::mojom::WakeLockType::kPreventDisplaySleep,
device::mojom::WakeLockReason::kOther, kWakeLockReason,
wake_lock_.BindNewPipeAndPassReceiver());
}
DCHECK(wake_lock_);
wake_lock_->RequestWakeLock();
VLOG(1) << "Acquired wake lock";
auto* session_controller = Shell::Get()->session_controller();
if (session_controller->CanLockScreen() &&
session_controller->ShouldLockScreenAutomatically()) {
if (!session_controller->IsScreenLocked() &&
!delayed_lock_timer_.IsRunning()) {
delayed_lock_timer_.Start(
FROM_HERE, ambient_ui_model_.background_lock_screen_timeout(),
base::BindOnce(
[]() { Shell::Get()->session_controller()->LockScreen(); }));
}
}
}
void AmbientController::ReleaseWakeLock() {
if (!wake_lock_)
return;
wake_lock_->CancelWakeLock();
VLOG(1) << "Released wake lock";
delayed_lock_timer_.Stop();
screensaver_running_timer_.Stop();
}
void AmbientController::CloseAllWidgets(bool immediately) {
for (auto* root_window_controller :
RootWindowController::root_window_controllers()) {
root_window_controller->CloseAmbientWidget(immediately);
}
}
void AmbientController::SetUpPreTargetHandler() {
if (!is_receiving_pretarget_events_) {
Shell::Get()->AddPreTargetHandler(this);
is_receiving_pretarget_events_ = true;
}
}
void AmbientController::ClearPreTargetHandler() {
if (is_receiving_pretarget_events_) {
Shell::Get()->RemovePreTargetHandler(this);
is_receiving_pretarget_events_ = false;
}
}
PrefChangeRegistrar* AmbientController::GetActivePrefChangeRegistrar() {
if (pref_change_registrar_) {
return pref_change_registrar_.get();
}
return sign_in_pref_change_registrar_.get();
}
void AmbientController::AddManagedScreensaverPolicyPrefObservers() {
PrefChangeRegistrar* registrar = GetActivePrefChangeRegistrar();
CHECK(registrar);
registrar->Add(
ambient::prefs::kAmbientModeManagedScreensaverIdleTimeoutSeconds,
base::BindRepeating(
&AmbientController::
OnManagedScreensaverLockScreenIdleTimeoutPrefChanged,
weak_ptr_factory_.GetWeakPtr()));
registrar->Add(
ambient::prefs::kAmbientModeManagedScreensaverImageDisplayIntervalSeconds,
base::BindRepeating(
&AmbientController::
OnManagedScreensaverPhotoRefreshIntervalPrefChanged,
weak_ptr_factory_.GetWeakPtr()));
OnManagedScreensaverLockScreenIdleTimeoutPrefChanged();
OnManagedScreensaverPhotoRefreshIntervalPrefChanged();
}
void AmbientController::RemoveAmbientModeSettingsPrefObservers() {
for (const auto* pref_name :
{ambient::prefs::kAmbientModeLockScreenBackgroundTimeoutSeconds,
ambient::prefs::kAmbientModeLockScreenInactivityTimeoutSeconds,
ambient::prefs::kAmbientModePhotoRefreshIntervalSeconds,
ambient::prefs::kAmbientUiSettings,
ambient::prefs::kAmbientModeAnimationPlaybackSpeed,
ambient::prefs::kAmbientModeManagedScreensaverIdleTimeoutSeconds,
ambient::prefs::
kAmbientModeManagedScreensaverImageDisplayIntervalSeconds}) {
if (pref_change_registrar_ &&
pref_change_registrar_->IsObserved(pref_name)) {
pref_change_registrar_->Remove(pref_name);
}
if (sign_in_pref_change_registrar_ &&
sign_in_pref_change_registrar_->IsObserved(pref_name)) {
sign_in_pref_change_registrar_->Remove(pref_name);
}
}
}
void AmbientController::OnManagedScreensaverLockScreenIdleTimeoutPrefChanged() {
PrefService* pref_service = GetActivePrefService();
CHECK(pref_service);
ambient_ui_model_.SetLockScreenInactivityTimeout(
base::Seconds(pref_service->GetInteger(
ambient::prefs::kAmbientModeManagedScreensaverIdleTimeoutSeconds)));
}
void AmbientController::OnManagedScreensaverPhotoRefreshIntervalPrefChanged() {
PrefService* pref_service = GetActivePrefService();
CHECK(pref_service);
ambient_ui_model_.SetPhotoRefreshInterval(
base::Seconds(pref_service->GetInteger(
ambient::prefs::
kAmbientModeManagedScreensaverImageDisplayIntervalSeconds)));
}
void AmbientController::AddConsumerPrefObservers() {
// Note: in case we ever want to enable the consumer screensaver on the
// login screen we should change the pref_change_registrar here with
// `GetActivePrefChangeRegistrar()` and the corresponding
// `GetPrimaryUserPrefService()` with `GetActivePrefService()` in the actual
// method calls.
if (!pref_change_registrar_) {
return;
}
pref_change_registrar_->Add(
ambient::prefs::kAmbientModeLockScreenInactivityTimeoutSeconds,
base::BindRepeating(
&AmbientController::OnLockScreenInactivityTimeoutPrefChanged,
weak_ptr_factory_.GetWeakPtr()));
pref_change_registrar_->Add(
ambient::prefs::kAmbientModeLockScreenBackgroundTimeoutSeconds,
base::BindRepeating(
&AmbientController::OnLockScreenBackgroundTimeoutPrefChanged,
weak_ptr_factory_.GetWeakPtr()));
pref_change_registrar_->Add(
ambient::prefs::kAmbientModePhotoRefreshIntervalSeconds,
base::BindRepeating(&AmbientController::OnPhotoRefreshIntervalPrefChanged,
weak_ptr_factory_.GetWeakPtr()));
pref_change_registrar_->Add(
ambient::prefs::kAmbientUiSettings,
base::BindRepeating(&AmbientController::OnAmbientUiSettingsChanged,
weak_ptr_factory_.GetWeakPtr()));
pref_change_registrar_->Add(
ambient::prefs::kAmbientModeAnimationPlaybackSpeed,
base::BindRepeating(&AmbientController::OnAnimationPlaybackSpeedChanged,
weak_ptr_factory_.GetWeakPtr()));
// Trigger the callbacks manually the first time to init AmbientUiModel.
OnLockScreenInactivityTimeoutPrefChanged();
OnLockScreenBackgroundTimeoutPrefChanged();
OnPhotoRefreshIntervalPrefChanged();
OnAnimationPlaybackSpeedChanged();
}
void AmbientController::OnEnabledPrefChanged() {
RecordManagedScreensaverEnabledPref();
if (!IsAmbientModeEnabled()) {
DVLOG(1) << "Ambient mode disabled";
ResetAmbientControllerResources();
return;
}
DVLOG(1) << "Ambient mode enabled";
// A second initialization can happen in the following cases:
// 1) Ambient mode is enabled for the login screen via device policy on a
// managed device (first initialization), A consumer user with an email with
// @gmail.com logins into the device and has ambient mode enabled (Second
// initialization).
//
// 2) Ambient mode is enabled for the login screen via device policy on a
// managed device (first initialization), A managed user logins into the
// device and the managed screensaver is enabled via user policy. (Second
// initialization).
if (is_initialized_) {
// In case the mode is initialized we reset and start from a clean slate so
// that we do not double allocate everything and always listen to the
// correct prefs.
// Note: We do not early return here as multiple calls to this method are
// valid and depending upon the type of ambient mode being enabled we have
// to do different things.
ResetAmbientControllerResources();
}
is_initialized_ = true;
if (IsAmbientModeManagedScreensaverEnabled()) {
AddManagedScreensaverPolicyPrefObservers();
} else {
AddConsumerPrefObservers();
}
CreateUiLauncher();
ambient_ui_model_observer_.Observe(&ambient_ui_model_);
auto* power_manager_client = chromeos::PowerManagerClient::Get();
DCHECK(power_manager_client);
power_manager_client_observer_.Observe(power_manager_client);
fingerprint_->AddFingerprintObserver(
fingerprint_observer_receiver_.BindNewPipeAndPassRemote());
// The policy update can happen on the login screen as well so we need to
// trigger the state change to start the ambient mode if required.
if (IsAmbientModeManagedScreensaverEnabled()) {
OnLoginLockStateChanged(GetLockScreenState());
}
}
void AmbientController::ResetAmbientControllerResources() {
SetUiVisibilityClosed();
RemoveAmbientModeSettingsPrefObservers();
ambient_ui_model_observer_.Reset();
power_manager_client_observer_.Reset();
DestroyUiLauncher();
if (fingerprint_observer_receiver_.is_bound()) {
fingerprint_observer_receiver_.reset();
}
is_initialized_ = false;
}
void AmbientController::OnLockScreenInactivityTimeoutPrefChanged() {
auto* pref_service = GetPrimaryUserPrefService();
if (!pref_service)
return;
ambient_ui_model_.SetLockScreenInactivityTimeout(
base::Seconds(pref_service->GetInteger(
ambient::prefs::kAmbientModeLockScreenInactivityTimeoutSeconds)));
}
void AmbientController::OnLockScreenBackgroundTimeoutPrefChanged() {
auto* pref_service = GetPrimaryUserPrefService();
if (!pref_service)
return;
ambient_ui_model_.SetBackgroundLockScreenTimeout(
base::Seconds(pref_service->GetInteger(
ambient::prefs::kAmbientModeLockScreenBackgroundTimeoutSeconds)));
}
void AmbientController::OnPhotoRefreshIntervalPrefChanged() {
auto* pref_service = GetPrimaryUserPrefService();
if (!pref_service)
return;
ambient_ui_model_.SetPhotoRefreshInterval(
base::Seconds(pref_service->GetInteger(
ambient::prefs::kAmbientModePhotoRefreshIntervalSeconds)));
}
void AmbientController::OnAmbientUiSettingsChanged() {
DVLOG(4) << "AmbientUiSettings changed to "
<< GetCurrentUiSettings().ToString();
// For a given topic category, the topics downloaded from IMAX and saved to
// cache differ from theme to theme:
// 1) Slideshow mode keeps primary/related photos paired within a topic,
// whereas animated themes split the photos into 2 separate topics.
// 2) The resolution of the photos downloaded from FIFE may differ between
// themes, depending on the image assets' sizes in the animation file.
// For this reason, it is better to not re-use the cache when switching
// between themes.
//
// There are corner cases here where the theme may change and the program
// crashes before the cache gets cleared below. This is intentionally not
// accounted for because it's not worth the added complexity. If this
// should happen, re-using the cache will still work without fatal behavior.
// The UI may just not be optimal. Furthermore, the cache gradually gets
// overwritten with topics reflecting the new theme anyways, so ambient mode
// should not be stuck with a mismatched cache indefinitely.
ambient_photo_cache::Clear(ambient_photo_cache::Store::kPrimary);
// The |AmbientUiLauncher| implementation to use is largely dependent on
// the current |AmbientUiSettings|, so this needs to be recreated.
CreateUiLauncher();
}
void AmbientController::OnAnimationPlaybackSpeedChanged() {
DCHECK(GetPrimaryUserPrefService());
ambient_ui_model_.set_animation_playback_speed(
GetPrimaryUserPrefService()->GetDouble(
ambient::prefs::kAmbientModeAnimationPlaybackSpeed));
}
void AmbientController::RequestAccessToken(
AmbientAccessTokenController::AccessTokenCallback callback,
bool may_refresh_token_on_lock) {
// Do not request access tokens when the ambient mode is in the managed mode
// as we do not want to rely on any user information .
if (IsAmbientModeManagedScreensaverEnabled()) {
// Consume the callback to be resilient against dependencies on the callback
// in the future.
std::move(callback).Run(GaiaId(), "");
return;
}
access_token_controller_.RequestAccessToken(std::move(callback),
may_refresh_token_on_lock);
}
void AmbientController::DismissUI() {
// Call `ClearPreTargetHandler` immediately so that `OnKeyEvent` has no
// chance of being called and consuming the keypress.
ClearPreTargetHandler();
if (!IsAmbientModeEnabled()) {
SetUiVisibilityClosed();
return;
}
if (ambient_ui_model_.ui_visibility() == AmbientUiVisibility::kHidden) {
// Double resetting crashes the UI, make sure it is running.
if (inactivity_timer_.IsRunning()) {
inactivity_timer_.Reset();
}
return;
}
if (LockScreen::HasInstance()) {
SetUiVisibilityHidden();
return;
}
SetUiVisibilityClosed();
}
AmbientBackendModel* AmbientController::GetAmbientBackendModel() {
// This can legitimately be null. Some ambient UIs do not use photos at all
// and hence, do not have an active |AmbientBackendModel|.
// TODO(b/274164306): Move |AmbientBackendModel| references completely out
// of |AmbientController|. The business logic should be migrated elsewhere
// (likely somewhere within an |AmbientUiLauncher| implementation).
return ambient_ui_launcher_->GetAmbientBackendModel();
}
AmbientWeatherModel* AmbientController::GetAmbientWeatherModel() {
return ambient_weather_controller_->weather_model();
}
std::unique_ptr<views::Widget> AmbientController::CreateWidget(
aura::Window* container) {
if (ui_launcher_state_ != AmbientUiLauncherState::kRendering) {
return nullptr;
}
CHECK(session_metrics_recorder_);
session_metrics_recorder_->RegisterScreen();
std::unique_ptr<AmbientContainerView> container_view;
container_view = std::make_unique<AmbientContainerView>(
GetCurrentUiSettings(), ambient_ui_launcher_->CreateView());
auto* widget_delegate = new AmbientWidgetDelegate();
widget_delegate->SetInitiallyFocusedView(container_view.get());
views::Widget::InitParams params(
views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET,
views::Widget::InitParams::TYPE_WINDOW_FRAMELESS);
params.name = GetWidgetName();
params.show_state = ui::mojom::WindowShowState::kFullscreen;
params.parent = container;
params.delegate = widget_delegate;
params.visible_on_all_workspaces = true;
// Do not change the video wake lock.
params.opacity = views::Widget::InitParams::WindowOpacity::kTranslucent;
auto widget = std::make_unique<views::Widget>();
widget->Init(std::move(params));
auto* contents_view = widget->SetContentsView(std::move(container_view));
widget->SetVisibilityAnimationTransition(
views::Widget::VisibilityTransition::ANIMATE_BOTH);
::wm::SetWindowVisibilityAnimationType(
widget->GetNativeWindow(), ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_FADE);
::wm::SetWindowVisibilityChangesAnimated(widget->GetNativeWindow());
widget->Show();
// Only announce for the primary window.
if (Shell::GetPrimaryRootWindow() == container->GetRootWindow()) {
contents_view->GetViewAccessibility().AnnounceText(
l10n_util::GetStringUTF16(IDS_ASH_SCREENSAVER_STARTS));
}
return widget;
}
void AmbientController::OnUiLauncherInitialized(bool success) {
CHECK(session_metrics_recorder_);
session_metrics_recorder_->SetInitStatus(success);
if (!success) {
// Success = false denotes a case where the screensaver is in a permanent
// error state and such that the UI and any further attempts to launch the
// UI will also result in this failure.
// TODO (b/175142676) Add metrics for cases where success = false.
LOG(ERROR) << "AmbientUiLauncher failed to initialize";
SetUiVisibilityClosed();
return;
}
ui_launcher_state_ = AmbientUiLauncherState::kRendering;
CreateAndShowWidgets();
}
void AmbientController::CreateAndShowWidgets() {
if (ambient_ui_model_.ui_visibility() == AmbientUiVisibility::kPreview) {
preview_widget_created_at_ = base::Time::Now();
}
// Hide cursor.
Shell::Get()->cursor_manager()->HideCursor();
for (auto* root_window_controller :
RootWindowController::root_window_controllers()) {
root_window_controller->CreateAmbientWidget();
}
}
void AmbientController::StopScreensaver() {
CloseAllWidgets(close_widgets_immediately_);
session_metrics_recorder_.reset();
ui_launcher_init_callback_.Cancel();
ui_launcher_state_ = AmbientUiLauncherState::kInactive;
ambient_ui_launcher_->Finalize();
}
void AmbientController::MaybeStartScreenSaver() {
// The screensaver may have already been started.
if (IsUiLauncherActive()) {
return;
}
if (!user_activity_observer_.IsObserving())
user_activity_observer_.Observe(ui::UserActivityDetector::Get());
// Add observer for assistant interaction model
AssistantInteractionController::Get()->GetModel()->AddObserver(this);
session_metrics_recorder_ = std::make_unique<AmbientSessionMetricsRecorder>(
ambient_ui_launcher_->CreateMetricsDelegate(GetCurrentUiSettings()));
SetUpPreTargetHandler();
ui_launcher_init_callback_.Reset(
base::BindOnce(&AmbientController::OnUiLauncherInitialized,
weak_ptr_factory_.GetWeakPtr()));
ui_launcher_state_ = AmbientUiLauncherState::kInitializing;
ambient_ui_launcher_->Initialize(ui_launcher_init_callback_.callback());
}
AmbientUiSettings AmbientController::GetCurrentUiSettings() const {
CHECK(GetActivePrefService());
return AmbientUiSettings::ReadFromPrefService(*GetActivePrefService());
}
void AmbientController::MaybeDismissUIOnMouseMove() {
// If the move was not an actual mouse move event or the screen saver widget
// is not shown yet (images are not downloaded), don't dismiss.
if (!last_mouse_event_was_move_ || !IsShowing()) {
return;
}
// In preview mode, don't dismiss until the timer stops running (avoids
// accidental dismissal).
if (ambient_ui_model_.ui_visibility() == AmbientUiVisibility::kPreview) {
auto elapsed = base::Time::Now() - preview_widget_created_at_;
if (elapsed < kDismissPreviewOnMouseMoveDelay) {
return;
}
}
DismissUI();
}
void AmbientController::CreateUiLauncher() {
if (IsUiLauncherActive()) {
// There are no known use cases where the AmbientUiSettings selected by the
// user can change while in the middle of an ambient session, but this is
// handled gracefully just in case.
LOG(DFATAL) << "Cannot reset the AmbientUiLauncher while it is active";
return;
}
DestroyUiLauncher();
if (IsAmbientModeManagedScreensaverEnabled()) {
ambient_ui_launcher_ = std::make_unique<AmbientManagedSlideshowUiLauncher>(
&delegate_, screensaver_images_policy_handler_.get());
} else {
switch (GetCurrentUiSettings().theme()) {
case personalization_app::mojom::AmbientTheme::kSlideshow:
ambient_ui_launcher_ =
std::make_unique<AmbientSlideshowUiLauncher>(&delegate_);
break;
case personalization_app::mojom::AmbientTheme::kFeelTheBreeze:
case personalization_app::mojom::AmbientTheme::kFloatOnBy:
ambient_ui_launcher_ = std::make_unique<AmbientAnimationUiLauncher>(
GetCurrentUiSettings(), &delegate_);
break;
case personalization_app::mojom::AmbientTheme::kVideo:
ambient_ui_launcher_ = std::make_unique<AmbientVideoUiLauncher>(
GetPrimaryUserPrefService(), &delegate_);
break;
}
}
ambient_ui_launcher_->SetObserver(this);
}
void AmbientController::DestroyUiLauncher() {
ui_launcher_state_ = AmbientUiLauncherState::kInactive;
ambient_ui_launcher_.reset();
}
bool AmbientController::IsUiLauncherActive() const {
return ui_launcher_state_ != AmbientUiLauncherState::kInactive;
}
void AmbientController::OnReadyStateChanged(bool is_ready) {
if (!is_ready) {
// Close the UI if the launcher isn't ready. This is done so that we can
// stop the current ui launcher session and prevent screenburn.
SetUiVisibilityClosed();
return;
}
// In case the ready state changes on the login/lock screen we should re-show
// the ambient mode.
OnLoginLockStateChanged(GetLockScreenState());
}
void AmbientController::MaybeStopUiEventPropagation(ui::Event* event) {
// If ambient resources are still be loading and the UI has not started
// rendering yet (which is usually just a few seconds), UI events such as
// key presses should still be propagated to the current UI (ex: the lock
// screen).
if (IsShowing()) {
event->StopPropagation();
}
}
} // namespace ash