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ash / ambient / ambient_ui_launcher.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_AMBIENT_AMBIENT_UI_LAUNCHER_H_
#define ASH_AMBIENT_AMBIENT_UI_LAUNCHER_H_
#include <memory>
#include "ash/ambient/ambient_photo_controller.h"
#include "ash/ambient/metrics/ambient_session_metrics_recorder.h"
#include "ash/ambient/model/ambient_backend_model.h"
#include "base/functional/callback_forward.h"
#include "ui/views/view.h"
namespace ash {
class AmbientUiSettings;
// AmbientUiLauncher is used to start ambient UIs. Every implementation of
// this abstract class is tied a particular UI (slideshow, animation etc) but it
// is able to launch multiple ambient UI sessions.
//
// Where each ambient UI session starts when the `Initialize` method is called
// for the first time and ends when the `Finalize` method is called.
class AmbientUiLauncher {
public:
using InitializationCallback = base::OnceCallback<void(bool success)>;
class Observer : public base::CheckedObserver {
public:
virtual void OnReadyStateChanged(bool is_ready) {}
};
virtual ~AmbientUiLauncher() = default;
// Do any asynchronous initialization before launching the UI. This method is
// only expected to be run once per ambient UI session.
virtual void Initialize(InitializationCallback on_done) = 0;
// After Initialize() is complete, we call this method to create the view,
// this can be called multiple times during an ambient UI session in case
// there are multiple screens.
//
// Must only be called between a successful `Initialize()` and `Finalize()`
// call.
virtual std::unique_ptr<views::View> CreateView() = 0;
// Stop any processing and ends the current ambient session. This method is
// only expected to run once to end the ambient UI session.
virtual void Finalize() = 0;
// TODO(esum): Remove when we get rid of the ambient backend model dependency
// from the ambient controller and PhotoView.
virtual AmbientBackendModel* GetAmbientBackendModel() = 0;
// TODO(pzliu): Remove when we get rid of the ambient photo controller
// dependency from the ambient controller.
virtual AmbientPhotoController* GetAmbientPhotoController() = 0;
// Returns whether an ambient UI session is ready to be started and the
// `Intiailize` method can be called. Note: This can potentially disable
// ambient mode until the next lock/unlock event if this is false on the lock
// screen.
bool IsReady();
void SetObserver(Observer* observer);
// Always returns a non-null value. Defaults to
// `AmbientConsumerSessionMetricsDelegate`, but UI launchers that want to
// customize the standard set of metrics that recorded for all ambient UIs
// may override with their own implementation here.
virtual std::unique_ptr<AmbientSessionMetricsRecorder::Delegate>
CreateMetricsDelegate(AmbientUiSettings current_ui_settings);
protected:
// Sets the ready state and notifies the observer whenvever the reader state
// changes.
void SetReadyState(bool is_ready);
private:
raw_ptr<Observer> observer_ = nullptr;
// The ready state of the launcher, indicates whether the launcher is ready to
// be shown or not.
bool is_ready_ = true;
};
} // namespace ash
#endif // ASH_AMBIENT_AMBIENT_UI_LAUNCHER_H_