1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76

ash / ambient / resources / ambient_animation_static_resources.h [blame]

// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef ASH_AMBIENT_RESOURCES_AMBIENT_ANIMATION_STATIC_RESOURCES_H_
#define ASH_AMBIENT_RESOURCES_AMBIENT_ANIMATION_STATIC_RESOURCES_H_

#include <memory>
#include <string_view>

#include "ash/ash_export.h"
#include "base/containers/flat_map.h"
#include "base/memory/scoped_refptr.h"

namespace cc {
class SkottieWrapper;
}  // namespace cc

namespace gfx {
class ImageSkia;
}  // namespace gfx

namespace ash {

class AmbientUiSettings;

// Loads static resources for a given AmbientUiSettings. "Static" resources
// are those that are fixed for the lifetime of the animation, as opposed to
// dynamic ones that can change between animation cycles (photos from IMAX).
// All resources are only loaded one time internally, so callers are free to
// invoke these methods as many times as desired without having to worry about
// caching the output themselves.
//
// This class is not thread-safe, but it may be bound to any sequence (including
// the UI sequence). It does not do expensive blocking I/O.
class ASH_EXPORT AmbientAnimationStaticResources {
 public:
  // Creates an AmbientAnimationStaticResources instance that loads resources
  // for the given |ui_settings|. Returns nullptr if |ui_settings| is not
  // supported.
  //
  // If |serializable| is true, GetSkottieWrapper() will return an animation
  // that can be used for out-of-process rasterization in the graphics pipeline.
  // If false, resource creation is cheaper and uses less memory but cannot be
  // used for OOP rasterization.
  static std::unique_ptr<AmbientAnimationStaticResources> Create(
      AmbientUiSettings ui_settings,
      bool serializable);

  virtual ~AmbientAnimationStaticResources() = default;

  // Returns the Lottie animation for these settings. The returned pointer is
  // never null and always points to a valid |cc::SkottieWrapper| instance. This
  // method can never fail and is cheap to call multiple times (a new animation
  // is not re-created every time this is called).
  // TODO(esum): Add an argument where the caller specifies whether to load the
  // "portrait" or "landscape" version of this animation theme.
  virtual const scoped_refptr<cc::SkottieWrapper>& GetSkottieWrapper()
      const = 0;

  // Returns the image to use for a static asset in the animation, identified by
  // the |asset_id|. The |asset_id| is a string identifier specified when the
  // animation is built offline by UX and is embedded in the Lottie json file.
  // Asset ids are unique within each Lottie file, but not across Lottie files.
  //
  // Returns an empty ImageSkia instance if the |asset_id| is unknown.
  virtual gfx::ImageSkia GetStaticImageAsset(
      std::string_view asset_id) const = 0;

  // Returns the AmbientUiSettings that the static resources belong to.
  virtual const AmbientUiSettings& GetUiSettings() const = 0;
};

}  // namespace ash

#endif  // ASH_AMBIENT_RESOURCES_AMBIENT_ANIMATION_STATIC_RESOURCES_H_