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ash / auth / active_session_auth_controller_impl.h [blame]
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_AUTH_ACTIVE_SESSION_AUTH_CONTROLLER_IMPL_H_
#define ASH_AUTH_ACTIVE_SESSION_AUTH_CONTROLLER_IMPL_H_
#include <memory>
#include <string>
#include "ash/ash_export.h"
#include "ash/auth/active_session_auth_metrics_recorder.h"
#include "ash/auth/views/active_session_auth_view.h"
#include "ash/auth/views/auth_common.h"
#include "ash/public/cpp/auth/active_session_auth_controller.h"
#include "ash/public/cpp/auth/active_session_fingerprint_client.h"
#include "ash/public/cpp/in_session_auth_token_provider.h"
#include "base/memory/raw_ptr.h"
#include "base/memory/weak_ptr.h"
#include "chromeos/ash/components/cryptohome/auth_factor.h"
#include "chromeos/ash/components/dbus/userdataauth/userdataauth_client.h"
#include "chromeos/ash/components/login/auth/auth_factor_editor.h"
#include "chromeos/ash/components/login/auth/auth_performer.h"
#include "chromeos/ash/components/osauth/public/common_types.h"
#include "chromeos/ash/components/osauth/public/request/auth_request.h"
#include "components/account_id/account_id.h"
#include "ui/aura/window.h"
#include "ui/views/view_observer.h"
#include "ui/views/widget/widget.h"
namespace ash {
// ActiveSessionAuthControllerImpl is responsible for :
// - Initialize the ActiveSessionAuthView and control this view.
// - Create and manage a widget to show the ActiveSessionAuthView.
// - Listening to the ActiveSessionAuthView observers and call auth performer if
// authentication is requested on the UI.
// - Call the callback with the authentication result.
class ASH_EXPORT ActiveSessionAuthControllerImpl
: public ActiveSessionAuthController,
public ActiveSessionAuthView::Observer,
public UserDataAuthClient::AuthFactorStatusUpdateObserver,
public views::ViewObserver {
public:
class TestApi {
public:
explicit TestApi(ActiveSessionAuthControllerImpl* controller);
~TestApi();
TestApi(const TestApi&) = delete;
TestApi& operator=(const TestApi&) = delete;
// Returns the known-to-be-available factors that `ActiveSessionAuthView`
// was rendered with.
AuthFactorSet GetAvailableFactors() const;
// Simulates submitting the `password` to cryptohome as if the user
// manually entered it.
void SubmitPassword(const std::string& password);
// Simulates submitting the `pin` to cryptohome as if the user
// manually entered it.
void SubmitPin(const std::string& pin);
void SetPinStatus(std::unique_ptr<cryptohome::PinStatus> pin_status);
const std::u16string& GetPinStatusMessage() const;
void Close();
private:
const raw_ptr<ActiveSessionAuthControllerImpl> controller_;
};
ActiveSessionAuthControllerImpl();
ActiveSessionAuthControllerImpl(const ActiveSessionAuthControllerImpl&) =
delete;
ActiveSessionAuthControllerImpl& operator=(
const ActiveSessionAuthControllerImpl&) = delete;
~ActiveSessionAuthControllerImpl() override;
// ActiveSessionAuthController:
bool ShowAuthDialog(std::unique_ptr<AuthRequest> auth_request) override;
bool IsShown() const override;
void SetFingerprintClient(ActiveSessionFingerprintClient* fp_client) override;
// views::ViewObserver:
void OnViewPreferredSizeChanged(views::View* observed_view) override;
// ActiveSessionAuthView::Observer:
void OnPasswordSubmit(const std::u16string& password) override;
void OnPinSubmit(const std::u16string& pin) override;
void OnClose() override;
// UserDataAuthClient::AuthFactorStatusUpdateObserver:
void OnAuthFactorStatusUpdate(
const user_data_auth::AuthFactorStatusUpdate& update) override;
// Actions:
void MoveToTheCenter();
// The closing process is divided into two functions to accommodate
// fingerprint authentication. If fingerprint authentication is active,
// we must terminate it asynchronously. This requires a second function
// (callback/ CompleteClose) to complete the closing procedure.
void StartClose();
void CompleteClose(std::unique_ptr<UserContext> user_context,
std::optional<AuthenticationError> authentication_error);
// Fingerprint actions:
void OnFingerprintScan(const FingerprintAuthScanResult scan_result);
void OnFingerprintSuccess(
std::unique_ptr<UserContext> user_context,
std::optional<AuthenticationError> authentication_error);
void OnFingerprintTerminated(
std::unique_ptr<UserContext> user_context,
std::optional<AuthenticationError> authentication_error);
void OnFingerprintAnimationFinished();
// Tracks the authentication flow for the active session.
enum class ActiveSessionAuthState {
kWaitForInit, // Initial state, awaiting session start.
kInitialized, // Session started, ready for user input.
kPasswordAuthStarted, // User submitted password, awaiting verification.
kPasswordAuthSucceeded, // Successful password authentication.
kPinAuthStarted, // User submitted PIN, awaiting verification.
kPinAuthSucceeded, // Successful PIN authentication.
kFingerprintAuthSucceeded, // Successful fingerprint authentication.
kFingerprintAuthSucceededWaiting, // Successful fingerprint scan but
// password/PIN auth is already in
// progress, awaiting callback to get
// back user_context to start the
// authentication.
kCloseRequested, // Close requested while we are waiting password/PIN
// authentication callback.
// Note: On authentication failure, the state reverts to kInitialized.
};
private:
class FingerprintAuthTracker;
friend class FingerprintAuthTracker;
using AuthFactorsReadyCallback =
base::OnceCallback<void(std::unique_ptr<UserContext>)>;
// Helper functions for handling the readiness of authentication factors,
// particularly focusing on fingerprint authentication setup and its
// integration into the overall authentication flow.
void MaybePrepareFingerprint(AuthFactorsReadyCallback on_auth_factors_ready);
void OnFingerprintReady(
AuthFactorsReadyCallback on_auth_factors_ready,
std::unique_ptr<UserContext> user_context,
std::optional<AuthenticationError> authentication_error);
void AuthFactorsAreReady(std::unique_ptr<UserContext> user_context);
// Set the state of the class, if it necessary disable/enable the input area
// of the UI. Validates the transitions.
void SetState(ActiveSessionAuthState state);
bool IsSucceedState() const;
// Internal methods for authentication.
void OnAuthSessionStarted(
bool user_exists,
std::unique_ptr<UserContext> user_context,
std::optional<AuthenticationError> authentication_error);
void OnAuthComplete(AuthInputType input_type,
std::unique_ptr<UserContext> user_context,
std::optional<AuthenticationError> authentication_error);
void HandleFingerprintAuthSuccess();
void NotifySuccess(const AuthProofToken& token, base::TimeDelta timeout);
void ProcessAuthFactorStatusUpdate(
const user_data_auth::AuthFactorStatusUpdate& update);
// Initialize the UI after we retrieve the available auth factors from
// cryptohome.
void InitUi();
std::unique_ptr<views::Widget> widget_;
base::ScopedObservation<views::View, ViewObserver> contents_view_observer_{
this};
raw_ptr<ActiveSessionAuthView> contents_view_ = nullptr;
AccountId account_id_;
std::u16string title_;
std::u16string description_;
std::string auth_session_broadcast_id_;
std::u16string pin_status_message_;
std::unique_ptr<AuthFactorEditor> auth_factor_editor_;
std::unique_ptr<AuthPerformer> auth_performer_;
std::unique_ptr<UserContext> user_context_;
AuthFactorSet available_factors_;
ActiveSessionAuthState state_ = ActiveSessionAuthState::kWaitForInit;
std::unique_ptr<AuthRequest> auth_request_;
bool fingerprint_animation_finished_ = false;
bool fingerprint_authentication_finished_ = false;
raw_ptr<ActiveSessionFingerprintClient> fp_client_;
std::unique_ptr<FingerprintAuthTracker> fp_auth_tracker_;
ActiveSessionAuthMetricsRecorder uma_recorder_;
base::WeakPtrFactory<ActiveSessionAuthControllerImpl> weak_ptr_factory_{this};
};
} // namespace ash
#endif // ASH_AUTH_ACTIVE_SESSION_AUTH_CONTROLLER_IMPL_H_