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ash / bubble / bubble_utils.cc [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/bubble/bubble_utils.h"
#include <memory>
#include "ash/capture_mode/capture_mode_util.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/root_window_controller.h"
#include "ash/shelf/hotseat_widget.h"
#include "ash/shelf/shelf.h"
#include "ash/style/typography.h"
#include "base/check.h"
#include "base/types/cxx23_to_underlying.h"
#include "ui/aura/window.h"
#include "ui/events/event.h"
#include "ui/events/types/event_type.h"
#include "ui/views/controls/label.h"
namespace ash::bubble_utils {
bool ShouldCloseBubbleForEvent(const ui::LocatedEvent& event) {
// Should only be called for "press" or scroll begin type events.
DCHECK(event.type() == ui::EventType::kMousePressed ||
event.type() == ui::EventType::kTouchPressed ||
event.type() == ui::EventType::kGestureLongPress ||
event.type() == ui::EventType::kGestureTap ||
event.type() == ui::EventType::kGestureTwoFingerTap ||
event.type() == ui::EventType::kGestureScrollBegin)
<< base::to_underlying(event.type());
// Users in a capture session may be trying to capture the bubble.
if (capture_mode_util::IsCaptureModeActive())
return false;
aura::Window* target = static_cast<aura::Window*>(event.target());
if (!target)
return false;
RootWindowController* root_controller =
RootWindowController::ForWindow(target);
if (!root_controller)
return false;
// Bubbles can spawn menus, so don't close for clicks inside menus.
aura::Window* menu_container =
root_controller->GetContainer(kShellWindowId_MenuContainer);
if (menu_container->Contains(target))
return false;
// Taps on virtual keyboard should not close bubbles.
aura::Window* keyboard_container =
root_controller->GetContainer(kShellWindowId_VirtualKeyboardContainer);
if (keyboard_container->Contains(target))
return false;
// Touch text selection controls should not close bubbles.
// https://crbug.com/1165938
aura::Window* settings_bubble_container =
root_controller->GetContainer(kShellWindowId_SettingBubbleContainer);
if (settings_bubble_container->Contains(target))
return false;
// Ignore clicks in the help bubble container.
aura::Window* help_bubble_container =
root_controller->GetContainer(kShellWindowId_HelpBubbleContainer);
if (help_bubble_container->Contains(target)) {
return false;
}
// Ignore clicks in the shelf area containing app icons. This is to ensure
// that the bubble is not closed when you click on a shelf arrow.
Shelf* shelf = Shelf::ForWindow(target);
if (target == shelf->hotseat_widget()->GetNativeWindow() &&
shelf->hotseat_widget()->EventTargetsShelfView(event)) {
return false;
}
return true;
}
void ApplyStyle(views::Label* label,
TypographyToken style,
ui::ColorId text_color_id) {
label->SetAutoColorReadabilityEnabled(false);
label->SetEnabledColorId(text_color_id);
TypographyProvider::Get()->StyleLabel(style, *label);
}
std::unique_ptr<views::Label> CreateLabel(TypographyToken style,
const std::u16string& text,
ui::ColorId text_color_id) {
auto label = std::make_unique<views::Label>(text);
ApplyStyle(label.get(), style, text_color_id);
return label;
}
} // namespace ash::bubble_utils