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ash / display / cursor_window_controller.h [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_DISPLAY_CURSOR_WINDOW_CONTROLLER_H_
#define ASH_DISPLAY_CURSOR_WINDOW_CONTROLLER_H_
#include <memory>
#include "ash/ash_export.h"
#include "ash/constants/ash_constants.h"
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "base/observer_list_types.h"
#include "ui/aura/window.h"
#include "ui/base/cursor/cursor.h"
#include "ui/base/cursor/cursor_size.h"
#include "ui/base/cursor/mojom/cursor_type.mojom-shared.h"
#include "ui/display/display.h"
#include "ui/views/widget/unique_widget_ptr.h"
namespace gfx {
class ImageSkia;
} // namespace gfx
namespace ash {
class CursorWindowControllerTest;
class CursorWindowDelegate;
// Draws a mouse cursor on a given container window.
// When cursor compositing is disabled, draw nothing as the native cursor is
// shown.
// When cursor compositing is enabled, just draw the cursor as-is.
class ASH_EXPORT CursorWindowController : public aura::WindowObserver {
public:
class Observer : public base::CheckedObserver {
public:
virtual void OnCursorCompositingStateChanged(bool enabled) = 0;
protected:
~Observer() override = default;
};
CursorWindowController();
CursorWindowController(const CursorWindowController&) = delete;
CursorWindowController& operator=(const CursorWindowController&) = delete;
~CursorWindowController() override;
bool is_cursor_compositing_enabled() const {
return is_cursor_compositing_enabled_;
}
void AddObserver(Observer* observer);
void RemoveObserver(Observer* observer);
void SetLargeCursorSizeInDip(int large_cursor_size_in_dip);
void SetCursorColor(SkColor cursor_color);
// If at least one of the features that use cursor compositing is enabled, it
// should not be disabled. Future features that require cursor compositing
// should be added in this function.
bool ShouldEnableCursorCompositing();
// Sets cursor compositing mode on/off.
void SetCursorCompositingEnabled(bool enabled);
// Updates the container window for the cursor window controller.
void UpdateContainer();
// Sets the display on which to draw cursor.
// Only applicable when cursor compositing is enabled.
void SetDisplay(const display::Display& display);
// When the mouse starts or stops hovering/resizing the docked magnifier
// separator, update the container that holds the cursor (so that the cursor
// is shown on top of the docked magnifier viewport when hovering/resizing).
// |is_active| is true when user starts hovering the separator.
// |is_active| is false when user stops hovering and is no longer resizing.
void OnDockedMagnifierResizingStateChanged(bool is_active);
// When entering/exiting fullscreen magnifier, reset the container and
// switch between cursor view and cursor aura window depends on the status.
void OnFullscreenMagnifierEnabled(bool enabled);
// Sets cursor location, shape, set and visibility.
void UpdateLocation();
void SetCursor(gfx::NativeCursor cursor);
void SetCursorSize(ui::CursorSize cursor_size);
void SetVisibility(bool visible);
// aura::WindowObserver:
void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds,
ui::PropertyChangeReason reason) override;
void OnWindowDestroying(aura::Window* window) override;
// Gets the cursor container for testing purposes.
const aura::Window* GetContainerForTest() const;
SkColor GetCursorColorForTest() const;
gfx::Rect GetCursorBoundsInScreenForTest() const;
const aura::Window* GetCursorHostWindowForTest() const;
private:
friend class CursorWindowControllerTest;
friend class MirrorWindowTestApi;
// Sets the container window for the cursor window controller.
// Closes the cursor window if |container| is NULL.
void SetContainer(aura::Window* container);
// Sets the bounds of the container in screen coordinates and rotation.
void SetBoundsInScreenAndRotation(const gfx::Rect& bounds,
display::Display::Rotation rotation);
// Updates cursor image based on current cursor state.
void UpdateCursorImage();
// Hides/shows cursor window based on current cursor state.
void UpdateCursorVisibility();
// Updates cursor view based on current cursor state.
void UpdateCursorView();
// Update cursor aura window.
void UpdateCursorWindow();
const gfx::ImageSkia& GetCursorImageForTest() const;
// Determines if fast ink cursor should be used.
bool ShouldUseFastInk() const;
// If using fast ink, create `cursor_view_widget_`; otherwise,
// create `cursor_window_`.
void UpdateCursorMode();
base::ObserverList<Observer> observers_;
raw_ptr<aura::Window, DanglingUntriaged> container_ = nullptr;
// The current cursor-compositing state.
bool is_cursor_compositing_enabled_ = false;
// The bounds of the container in screen coordinates.
gfx::Rect bounds_in_screen_;
// The rotation of the container.
display::Display::Rotation rotation_ = display::Display::ROTATE_0;
// The native cursor, see definitions in cursor.h
gfx::NativeCursor cursor_ = ui::mojom::CursorType::kNone;
// The last requested cursor visibility.
bool visible_ = true;
ui::CursorSize cursor_size_ = ui::CursorSize::kNormal;
gfx::Point hot_point_;
int large_cursor_size_in_dip_ = kDefaultLargeCursorSize;
SkColor cursor_color_ = kDefaultCursorColor;
// The display on which the cursor is drawn.
// For mirroring mode, the display is always the primary display.
display::Display display_;
// When using software compositing, cursor_window_ will be used to paint
// cursor and composited with other elements by ui compositor.
std::unique_ptr<aura::Window> cursor_window_;
std::unique_ptr<CursorWindowDelegate> delegate_;
// When using fast ink, cursor_view_widget_ draws cursor image
// directly to the front buffer that is overlay candidate.
views::UniqueWidgetPtr cursor_view_widget_;
base::ScopedObservation<aura::Window, aura::WindowObserver>
scoped_container_observer_{this};
};
} // namespace ash
#endif // ASH_DISPLAY_CURSOR_WINDOW_CONTROLLER_H_