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ash / display / display_alignment_controller.cc [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/display/display_alignment_controller.h"
#include "ash/display/display_alignment_indicator.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shell.h"
#include "base/functional/bind.h"
#include "base/functional/callback.h"
#include "base/ranges/algorithm.h"
#include "base/timer/timer.h"
#include "ui/display/manager/display_manager.h"
#include "ui/events/event.h"
#include "ui/gfx/color_palette.h"
#include "ui/gfx/geometry/rect.h"
namespace ash {
namespace {
// Number of times the mouse has to hit the edge to show the indicators.
constexpr int kTriggerThresholdCount = 2;
// Time between last time the mouse leaves a screen edge and the counter
// resetting.
constexpr base::TimeDelta kCounterResetTime = base::Seconds(1);
// How long the indicators are visible for.
constexpr base::TimeDelta kIndicatorVisibilityDuration = base::Seconds(2);
// Returns true if |screen_location| is on the edge of |display|. |display| must
// be valid.
bool IsOnBoundary(const gfx::Point& screen_location,
const display::Display& display) {
DCHECK(display.is_valid());
const gfx::Rect& bounds = display.bounds();
const int top = bounds.y();
const int bottom = bounds.bottom() - 1;
const int left = bounds.x();
const int right = bounds.right() - 1;
// See if current screen_location is within 1px of the display's
// borders. 1px leniency is necessary as some resolution/size factor
// combination results in the mouse not being able to reach the edges of the
// display by 1px.
if (std::abs(screen_location.x() - left) <= 1)
return true;
if (std::abs(screen_location.x() - right) <= 1)
return true;
if (std::abs(screen_location.y() - top) <= 1)
return true;
return std::abs(screen_location.y() - bottom) <= 1;
}
} // namespace
DisplayAlignmentController::DisplayAlignmentController()
: action_trigger_timer_(std::make_unique<base::OneShotTimer>()) {
Shell* shell = Shell::Get();
shell->AddPreTargetHandler(this);
shell->session_controller()->AddObserver(this);
shell->display_manager()->AddDisplayManagerObserver(this);
is_locked_ = shell->session_controller()->IsScreenLocked();
RefreshState();
}
DisplayAlignmentController::~DisplayAlignmentController() {
Shell* shell = Shell::Get();
shell->display_manager()->RemoveDisplayManagerObserver(this);
shell->session_controller()->RemoveObserver(this);
shell->RemovePreTargetHandler(this);
}
void DisplayAlignmentController::OnDidApplyDisplayChanges() {
RefreshState();
}
void DisplayAlignmentController::OnDisplaysInitialized() {
RefreshState();
}
void DisplayAlignmentController::OnMouseEvent(ui::MouseEvent* event) {
if (current_state_ == DisplayAlignmentState::kDisabled ||
event->type() != ui::EventType::kMouseMoved) {
return;
}
// If mouse enters the edge of the display.
const gfx::Point screen_location = event->target()->GetScreenLocation(*event);
const display::Display& src_display =
Shell::Get()->display_manager()->FindDisplayContainingPoint(
screen_location);
if (!src_display.is_valid())
return;
const bool is_on_edge = IsOnBoundary(screen_location, src_display);
// Restart the reset timer when the mouse moves off an edge.
if (!is_on_edge) {
if (current_state_ == DisplayAlignmentState::kOnEdge) {
current_state_ = DisplayAlignmentState::kIdle;
// The cursor was moved off the edge. Start the reset timer. If the cursor
// does not hit an edge on the same display within |kCounterResetTime|,
// state is reset by ResetState() and indicators will not be shown.
action_trigger_timer_->Start(
FROM_HERE, kCounterResetTime,
base::BindOnce(&DisplayAlignmentController::ResetState,
base::Unretained(this)));
}
return;
}
if (current_state_ != DisplayAlignmentState::kIdle)
return;
// |trigger_count_| should only increment when the mouse hits the edges of
// the same display.
if (triggered_display_id_ == src_display.id()) {
trigger_count_++;
} else {
triggered_display_id_ = src_display.id();
trigger_count_ = 1;
}
action_trigger_timer_->Stop();
current_state_ = DisplayAlignmentState::kOnEdge;
if (trigger_count_ == kTriggerThresholdCount)
ShowIndicators(src_display);
}
void DisplayAlignmentController::OnLockStateChanged(const bool locked) {
is_locked_ = locked;
RefreshState();
}
void DisplayAlignmentController::DisplayDragged(int64_t display_id,
int32_t delta_x,
int32_t delta_y) {
if (current_state_ != DisplayAlignmentState::kLayoutPreview) {
// Clear existing indicators. They are all regenerated via
// OnDidApplyDisplayChanges() after dragging ends.
ResetState();
dragged_display_id_ = display_id;
current_state_ = DisplayAlignmentState::kLayoutPreview;
}
// It is not possible to change display being dragged without dropping it
// first (and causing update on display configuration).
DCHECK_EQ(dragged_display_id_, display_id);
DCHECK_NE(dragged_display_id_, display::kInvalidDisplayId);
dragged_offset_ += gfx::Vector2d(delta_x, delta_y);
ComputePreviewIndicators();
}
void DisplayAlignmentController::SetTimerForTesting(
std::unique_ptr<base::OneShotTimer> timer) {
action_trigger_timer_ = std::move(timer);
}
const std::vector<std::unique_ptr<DisplayAlignmentIndicator>>&
DisplayAlignmentController::GetActiveIndicatorsForTesting() {
return active_indicators_;
}
int64_t DisplayAlignmentController::GetDraggedDisplayIdForTesting() const {
return dragged_display_id_;
}
void DisplayAlignmentController::ShowIndicators(
const display::Display& src_display) {
DCHECK_EQ(src_display.id(), triggered_display_id_);
current_state_ = DisplayAlignmentState::kIndicatorsVisible;
// Iterate through all the active displays and see if they are neighbors to
// |src_display|.
display::DisplayManager* display_manager = Shell::Get()->display_manager();
const display::Displays& display_list =
display_manager->active_display_list();
for (const display::Display& peer : display_list) {
// Skip currently triggered display or it might be detected as a neighbor
if (peer.id() == triggered_display_id_)
continue;
// Check whether |src_display| and |peer| are neighbors.
gfx::Rect source_edge;
gfx::Rect peer_edge;
if (display::ComputeBoundary(src_display, peer, &source_edge, &peer_edge)) {
// TODO(1070697): Handle pills overlapping for certain display
// configuration.
// Pills are created for the indicators in the src display, but not in the
// peers.
const std::string& dst_name =
display_manager->GetDisplayInfo(peer.id()).name();
active_indicators_.push_back(DisplayAlignmentIndicator::CreateWithPill(
src_display, source_edge, dst_name));
active_indicators_.push_back(
DisplayAlignmentIndicator::Create(peer, peer_edge));
}
}
action_trigger_timer_->Start(
FROM_HERE, kIndicatorVisibilityDuration,
base::BindOnce(&DisplayAlignmentController::ResetState,
base::Unretained(this)));
}
void DisplayAlignmentController::ResetState() {
action_trigger_timer_->Stop();
active_indicators_.clear();
trigger_count_ = 0;
dragged_display_id_ = display::kInvalidDisplayId;
dragged_offset_ = gfx::Vector2d(0, 0);
// Do not re-enable if disabled.
if (current_state_ != DisplayAlignmentState::kDisabled)
current_state_ = DisplayAlignmentState::kIdle;
}
void DisplayAlignmentController::RefreshState() {
ResetState();
// This feature is only enabled when the screen is not locked and there is
// more than one display connected.
if (is_locked_) {
current_state_ = DisplayAlignmentState::kDisabled;
return;
}
const display::Displays& display_list =
Shell::Get()->display_manager()->active_display_list();
if (display_list.size() < 2) {
current_state_ = DisplayAlignmentState::kDisabled;
return;
}
if (current_state_ == DisplayAlignmentState::kDisabled)
current_state_ = DisplayAlignmentState::kIdle;
}
void DisplayAlignmentController::ComputePreviewIndicators() {
DCHECK_EQ(current_state_, DisplayAlignmentState::kLayoutPreview);
DCHECK_NE(dragged_display_id_, display::kInvalidDisplayId);
const display::Display& dragged_display =
Shell::Get()->display_manager()->GetDisplayForId(dragged_display_id_);
DCHECK(dragged_display.is_valid());
gfx::Rect bounds = dragged_display.bounds();
bounds += dragged_offset_;
const display::Displays& display_list =
Shell::Get()->display_manager()->active_display_list();
// Iterate through all the active displays and see if they are neighbors to
// |dragged_display|.
for (const display::Display& peer : display_list) {
// Skip currently dragged display or it might be detected as a neighbor
if (peer.id() == dragged_display_id_)
continue;
// True if |source| and |peer| are neighbors. Returns |source_edge| and
// |peer_edge| that denotes shared edges between |source| and |peer|
// displays.
gfx::Rect source_edge;
gfx::Rect peer_edge;
const bool are_neighbors = display::ComputeBoundary(
bounds, peer.bounds(), &source_edge, &peer_edge);
const auto& existing_indicator_it = base::ranges::find(
active_indicators_, peer.id(), &DisplayAlignmentIndicator::display_id);
const bool indicator_exists =
existing_indicator_it != active_indicators_.end();
if (indicator_exists) {
if (are_neighbors) {
// Displays are already neighbors.
(*existing_indicator_it)->Update(peer, peer_edge);
(*existing_indicator_it)->Show();
} else {
// Displays are no longer neighbors but previously were neighbors.
(*existing_indicator_it)->Hide();
}
} else if (are_neighbors) {
// Displays are newly-neighbored.
active_indicators_.push_back(
DisplayAlignmentIndicator::Create(peer, peer_edge));
}
}
}
} // namespace ash