1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
ash / fast_ink / laser / laser_pointer_controller_unittest.cc [blame]
// Copyright 2016 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/fast_ink/laser/laser_pointer_controller.h"
#include "ash/constants/ash_pref_names.h"
#include "ash/constants/ash_switches.h"
#include "ash/fast_ink/laser/laser_pointer_controller_test_api.h"
#include "ash/fast_ink/laser/laser_pointer_view.h"
#include "ash/public/cpp/stylus_utils.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "base/command_line.h"
#include "ui/events/test/event_generator.h"
namespace ash {
namespace {
class TestLaserPointerObserver : public LaserPointerObserver {
public:
TestLaserPointerObserver() = default;
~TestLaserPointerObserver() override = default;
// LaserPointerObserver:
void OnLaserPointerStateChanged(bool enabled) override {
laser_pointer_enabled_ = enabled;
}
bool laser_pointer_enabled() { return laser_pointer_enabled_; }
private:
bool laser_pointer_enabled_ = false;
};
class LaserPointerControllerTest : public AshTestBase {
public:
LaserPointerControllerTest() = default;
LaserPointerControllerTest(const LaserPointerControllerTest&) = delete;
LaserPointerControllerTest& operator=(const LaserPointerControllerTest&) =
delete;
~LaserPointerControllerTest() override = default;
void SetUp() override {
AshTestBase::SetUp();
observer_ = std::make_unique<TestLaserPointerObserver>();
controller_ = std::make_unique<LaserPointerController>();
controller_test_api_ =
std::make_unique<LaserPointerControllerTestApi>(controller_.get());
}
void TearDown() override {
controller_test_api_.reset();
// This needs to be called first to remove the event handler before the
// shell instance gets torn down.
controller_.reset();
AshTestBase::TearDown();
}
protected:
void VerifyLaserPointerRendererTouchEvent() {
ui::test::EventGenerator* event_generator = GetEventGenerator();
// When disabled the laser pointer should not be showing.
event_generator->MoveTouch(gfx::Point(1, 1));
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
// Verify that by enabling the mode, the laser pointer should still not be
// showing.
controller_test_api_->SetEnabled(true);
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
// Verify moving the finger 4 times will not display the laser pointer.
event_generator->MoveTouch(gfx::Point(2, 2));
event_generator->MoveTouch(gfx::Point(3, 3));
event_generator->MoveTouch(gfx::Point(4, 4));
event_generator->MoveTouch(gfx::Point(5, 5));
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
// Verify pressing the finger will show the laser pointer and add a point
// but will not activate fading out.
event_generator->PressTouch();
EXPECT_TRUE(controller_test_api_->IsShowingLaserPointer());
EXPECT_FALSE(controller_test_api_->IsFadingAway());
EXPECT_EQ(1, controller_test_api_->laser_points().GetNumberOfPoints());
// Verify dragging the finger 2 times will add 2 more points.
event_generator->MoveTouch(gfx::Point(6, 6));
event_generator->MoveTouch(gfx::Point(7, 7));
EXPECT_EQ(3, controller_test_api_->laser_points().GetNumberOfPoints());
// Verify releasing the finger still shows the laser pointer, which is
// fading away.
event_generator->ReleaseTouch();
EXPECT_TRUE(controller_test_api_->IsShowingLaserPointer());
EXPECT_TRUE(controller_test_api_->IsFadingAway());
// Verify that disabling the mode does not display the laser pointer.
controller_test_api_->SetEnabled(false);
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
EXPECT_FALSE(controller_test_api_->IsFadingAway());
// Verify that disabling the mode while laser pointer is displayed does not
// display the laser pointer.
controller_test_api_->SetEnabled(true);
event_generator->PressTouch();
event_generator->MoveTouch(gfx::Point(6, 6));
EXPECT_TRUE(controller_test_api_->IsShowingLaserPointer());
controller_test_api_->SetEnabled(false);
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
// Verify that the laser pointer does not add points while disabled.
event_generator->PressTouch();
event_generator->MoveTouch(gfx::Point(8, 8));
event_generator->ReleaseTouch();
event_generator->MoveTouch(gfx::Point(9, 9));
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
}
void VerifyLaserPointerRendererMouseEvent() {
ui::test::EventGenerator* event_generator = GetEventGenerator();
// When disabled the laser pointer should not be showing.
event_generator->MoveMouseTo(gfx::Point(1, 1));
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
// Verify that by enabling the mode, the laser pointer should still not be
// showing.
controller_test_api_->SetEnabled(true);
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
// Verify moving the cursor 4 times will display the laser pointer.
event_generator->MoveMouseTo(gfx::Point(2, 2));
event_generator->MoveMouseTo(gfx::Point(3, 3));
event_generator->MoveMouseTo(gfx::Point(4, 4));
event_generator->MoveMouseTo(gfx::Point(5, 5));
EXPECT_TRUE(controller_test_api_->IsShowingLaserPointer());
EXPECT_FALSE(controller_test_api_->IsFadingAway());
EXPECT_EQ(4, controller_test_api_->laser_points().GetNumberOfPoints());
// Verify moving the cursor 2 times will add 2 more points.
event_generator->MoveMouseTo(gfx::Point(6, 6));
event_generator->MoveMouseTo(gfx::Point(7, 7));
EXPECT_EQ(6, controller_test_api_->laser_points().GetNumberOfPoints());
// Verify that disabling the mode does not display the laser pointer.
controller_test_api_->SetEnabled(false);
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
EXPECT_FALSE(controller_test_api_->IsFadingAway());
// Verify that disabling the mode while laser pointer is displayed does not
// display the laser pointer.
controller_test_api_->SetEnabled(true);
event_generator->MoveMouseTo(gfx::Point(6, 6));
EXPECT_TRUE(controller_test_api_->IsShowingLaserPointer());
controller_test_api_->SetEnabled(false);
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
// Verify that the laser pointer does not add points while disabled.
event_generator->MoveMouseTo(gfx::Point(8, 8));
event_generator->MoveMouseTo(gfx::Point(9, 9));
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
}
TestLaserPointerObserver* observer() { return observer_.get(); }
std::unique_ptr<LaserPointerController> controller_;
std::unique_ptr<LaserPointerControllerTestApi> controller_test_api_;
std::unique_ptr<TestLaserPointerObserver> observer_;
};
} // namespace
// Test to ensure the class responsible for drawing the laser pointer receives
// points from stylus movements as expected.
TEST_F(LaserPointerControllerTest, LaserPointerRenderer) {
stylus_utils::SetHasStylusInputForTesting();
ui::test::EventGenerator* event_generator = GetEventGenerator();
event_generator->EnterPenPointerMode();
VerifyLaserPointerRendererTouchEvent();
// Verify that the laser pointer does not get shown if points are not coming
// from the stylus, even when enabled.
event_generator->ExitPenPointerMode();
controller_test_api_->SetEnabled(true);
event_generator->PressTouch();
event_generator->MoveTouch(gfx::Point(10, 10));
event_generator->MoveTouch(gfx::Point(11, 11));
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
event_generator->ReleaseTouch();
// Make sure that event can be sent after the pointer widget is destroyed
// by release. This can happen if the pen event causes the deletion of
// the pointer event in an earlier event handler.
ui::PointerDetails pointer_details;
pointer_details.pointer_type = ui::EventPointerType::kPen;
ui::TouchEvent touch(ui::EventType::kTouchMoved, gfx::PointF(), gfx::PointF(),
base::TimeTicks(), pointer_details, 0);
ui::Event::DispatcherApi api(&touch);
api.set_target(Shell::GetPrimaryRootWindow());
static_cast<ui::EventHandler*>(controller_.get())->OnTouchEvent(&touch);
}
// Test to ensure the class responsible for drawing the laser pointer receives
// points from mouse movements as expected.
TEST_F(LaserPointerControllerTest, LaserPointerRendererTouchEvent) {
stylus_utils::SetNoStylusInputForTesting();
VerifyLaserPointerRendererTouchEvent();
// Make sure that event can be sent after the pointer widget is destroyed
// by release. This can happen if the touch event causes the deletion of
// the pointer event in an earlier event handler.
ui::PointerDetails pointer_details;
ui::TouchEvent touch(ui::EventType::kTouchMoved, gfx::PointF(), gfx::PointF(),
base::TimeTicks(), pointer_details, 0);
ui::Event::DispatcherApi api(&touch);
api.set_target(Shell::GetPrimaryRootWindow());
static_cast<ui::EventHandler*>(controller_.get())->OnTouchEvent(&touch);
}
// Test to ensure the class responsible for drawing the laser pointer receives
// points from mouse movements as expected when stylus input is not available.
TEST_F(LaserPointerControllerTest, LaserPointerRendererMouseEventNoStylus) {
stylus_utils::SetNoStylusInputForTesting();
VerifyLaserPointerRendererMouseEvent();
}
// Test to ensure the class responsible for drawing the laser pointer receives
// points from mouse movements as expected when stylus input is available but
// hasn't been seen before.
TEST_F(LaserPointerControllerTest, LaserPointerRendererMouseEventHasStylus) {
stylus_utils::SetHasStylusInputForTesting();
VerifyLaserPointerRendererMouseEvent();
// Verify that the laser pointer does not get shown if points are coming from
// mouse event if a stylus interaction has been seen.
ui::test::EventGenerator* event_generator = GetEventGenerator();
event_generator->EnterPenPointerMode();
event_generator->PressTouch();
event_generator->MoveMouseTo(gfx::Point(2, 2));
event_generator->MoveMouseTo(gfx::Point(3, 3));
event_generator->MoveMouseTo(gfx::Point(4, 4));
event_generator->MoveMouseTo(gfx::Point(5, 5));
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
}
// Test to ensure the class responsible for drawing the laser pointer handles
// prediction as expected when it receives points from stylus movements.
TEST_F(LaserPointerControllerTest, LaserPointerPrediction) {
controller_test_api_->SetEnabled(true);
// The laser pointer mode only works with stylus.
ui::test::EventGenerator* event_generator = GetEventGenerator();
event_generator->EnterPenPointerMode();
event_generator->PressTouch();
EXPECT_TRUE(controller_test_api_->IsShowingLaserPointer());
EXPECT_EQ(1, controller_test_api_->laser_points().GetNumberOfPoints());
// Initial press event shouldn't generate any predicted points as there's no
// history to use for prediction.
EXPECT_EQ(0,
controller_test_api_->predicted_laser_points().GetNumberOfPoints());
// Verify dragging the stylus 3 times will add some predicted points.
event_generator->MoveTouch(gfx::Point(10, 10));
event_generator->MoveTouch(gfx::Point(20, 20));
event_generator->MoveTouch(gfx::Point(30, 30));
EXPECT_NE(0,
controller_test_api_->predicted_laser_points().GetNumberOfPoints());
// Verify predicted points are in the right direction.
for (const auto& point :
controller_test_api_->predicted_laser_points().points()) {
EXPECT_LT(30, point.location.x());
EXPECT_LT(30, point.location.y());
}
// Verify releasing the stylus removes predicted points.
event_generator->ReleaseTouch();
EXPECT_TRUE(controller_test_api_->IsShowingLaserPointer());
EXPECT_TRUE(controller_test_api_->IsFadingAway());
EXPECT_EQ(0,
controller_test_api_->predicted_laser_points().GetNumberOfPoints());
}
TEST_F(LaserPointerControllerTest, NotifyLaserPointerStateChanged) {
controller_->AddObserver(observer());
controller_test_api_->SetEnabled(true);
EXPECT_TRUE(observer()->laser_pointer_enabled());
controller_test_api_->SetEnabled(false);
EXPECT_FALSE(observer()->laser_pointer_enabled());
controller_->RemoveObserver(observer());
}
// Test to ensure the class responsible for update cursor visibility state when
// it handles mouse and touch events.
TEST_F(LaserPointerControllerTest, MouseCursorState) {
ash::stylus_utils::SetNoStylusInputForTesting();
ui::test::EventGenerator* event_generator = GetEventGenerator();
auto* cursor_manager = Shell::Get()->cursor_manager();
// Verify that when disabled the cursor should be visible.
event_generator->MoveMouseTo(gfx::Point(1, 1));
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
EXPECT_TRUE(cursor_manager->IsCursorVisible());
// Verify that by enabling the mode, mouse cursor should be hidden.
controller_test_api_->SetEnabled(true);
event_generator->MoveMouseTo(gfx::Point(2, 2));
EXPECT_FALSE(cursor_manager->IsCursorVisible());
EXPECT_TRUE(cursor_manager->IsCursorLocked());
// Verify that after moving with touch, mouse cursor should be still hidden
// but unlocked.
event_generator->PressTouch();
event_generator->MoveTouch(gfx::Point(2, 2));
EXPECT_FALSE(cursor_manager->IsCursorVisible());
EXPECT_FALSE(cursor_manager->IsCursorLocked());
EXPECT_EQ(1, controller_test_api_->laser_points().GetNumberOfPoints());
// Verify that moving the mouse cursor shows the cursor.
event_generator->MoveMouseTo(gfx::Point(6, 6));
EXPECT_FALSE(cursor_manager->IsCursorVisible());
EXPECT_TRUE(cursor_manager->IsCursorLocked());
EXPECT_EQ(2, controller_test_api_->laser_points().GetNumberOfPoints());
// Verify that by disabling the mode, mouse cursor should be visible.
controller_test_api_->SetEnabled(false);
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer());
event_generator->MoveMouseTo(gfx::Point(7, 7));
EXPECT_TRUE(cursor_manager->IsCursorVisible());
EXPECT_FALSE(cursor_manager->IsCursorLocked());
}
// Base class for tests that rely on palette.
class LaserPointerControllerTestWithPalette
: public LaserPointerControllerTest {
public:
LaserPointerControllerTestWithPalette() {
base::CommandLine::ForCurrentProcess()->AppendSwitch(
switches::kAshEnablePaletteOnAllDisplays);
stylus_utils::SetHasStylusInputForTesting();
}
LaserPointerControllerTestWithPalette(
const LaserPointerControllerTestWithPalette&) = delete;
LaserPointerControllerTestWithPalette& operator=(
const LaserPointerControllerTestWithPalette&) = delete;
~LaserPointerControllerTestWithPalette() override = default;
};
// Verify that clicking a palette with the laser pointer does not
// cause the laser to show.
TEST_F(LaserPointerControllerTestWithPalette, LaserPointerPaletteDisable) {
// Make the two displays different size to catch root coordinates
// being used as screen coordinates.
UpdateDisplay("800x600,1024x768");
std::vector<display::Display> testcases{
GetPrimaryDisplay(),
GetSecondaryDisplay(),
};
for (std::size_t i = 0; i < testcases.size(); i++) {
display::Display display = testcases[i];
PaletteTray* palette =
controller_test_api_->GetPaletteTrayOnDisplay(display.id());
ASSERT_TRUE(palette) << "While processing testcase " << i;
// The laser pointer mode only works with stylus.
ui::test::EventGenerator* event_generator = GetEventGenerator();
event_generator->EnterPenPointerMode();
// Palette does not appear until a stylus is seen for the first time.
event_generator->PressMoveAndReleaseTouchTo(display.bounds().CenterPoint());
gfx::Point center = palette->GetBoundsInScreen().CenterPoint();
// Tap the laser pointer both on and off of the palette.
controller_test_api_->SetEnabled(true);
event_generator->PressTouch(center);
EXPECT_FALSE(controller_test_api_->IsShowingLaserPointer())
<< "While processing testcase " << i;
event_generator->ReleaseTouch();
event_generator->PressTouch(display.bounds().CenterPoint());
EXPECT_TRUE(controller_test_api_->IsShowingLaserPointer())
<< "While processing testcase " << i;
event_generator->ReleaseTouch();
}
}
} // namespace ash