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ash / focus / ash_focus_rules.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_FOCUS_ASH_FOCUS_RULES_H_
#define ASH_FOCUS_ASH_FOCUS_RULES_H_
#include <vector>
#include "ash/ash_export.h"
#include "ui/wm/core/base_focus_rules.h"
namespace ash {
class ASH_EXPORT AshFocusRules : public ::wm::BaseFocusRules {
public:
AshFocusRules();
AshFocusRules(const AshFocusRules&) = delete;
AshFocusRules& operator=(const AshFocusRules&) = delete;
~AshFocusRules() override;
// ::wm::BaseFocusRules:
bool IsToplevelWindow(const aura::Window* window) const override;
bool SupportsChildActivation(const aura::Window* window) const override;
bool IsWindowConsideredVisibleForActivation(
const aura::Window* window) const override;
bool CanActivateWindow(const aura::Window* window) const override;
bool CanFocusWindow(const aura::Window* window,
const ui::Event* event) const override;
aura::Window* GetNextActivatableWindow(aura::Window* ignore) const override;
private:
aura::Window* GetTopmostWindowToActivateForContainerIndex(
int index,
aura::Window* ignore,
aura::Window* priority_root) const;
aura::Window* GetTopmostWindowToActivateInContainer(
aura::Window* container,
aura::Window* ignore) const;
// List of container IDs in the order of actiavation. This list doesn't change
// for the lifetime of this object.
const std::vector<int> activatable_container_ids_;
};
} // namespace ash
#endif // ASH_FOCUS_ASH_FOCUS_RULES_H_