1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155

ash / frame / non_client_frame_view_ash.h [blame]

// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef ASH_FRAME_NON_CLIENT_FRAME_VIEW_ASH_H_
#define ASH_FRAME_NON_CLIENT_FRAME_VIEW_ASH_H_

#include <memory>

#include "ash/ash_export.h"
#include "ash/frame/frame_context_menu_controller.h"
#include "base/memory/weak_ptr.h"
#include "chromeos/ui/frame/header_view.h"
#include "chromeos/ui/frame/highlight_border_overlay.h"
#include "chromeos/ui/frame/non_client_frame_view_base.h"
#include "third_party/skia/include/core/SkColor.h"
#include "ui/aura/window_observer.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/views/widget/widget.h"

namespace chromeos {
class FrameCaptionButtonContainerView;
class ImmersiveFullscreenController;
}  // namespace chromeos

namespace views {
class Widget;
}  // namespace views

namespace ash {

class NonClientFrameViewAshImmersiveHelper;

// A NonClientFrameView used for packaged apps, dialogs and other non-browser
// windows. It supports immersive fullscreen. When in immersive fullscreen, the
// client view takes up the entire widget and the window header is an overlay.
// The window header overlay slides onscreen when the user hovers the mouse at
// the top of the screen. See also views::CustomFrameView and
// BrowserNonClientFrameViewAsh.
class ASH_EXPORT NonClientFrameViewAsh
    : public chromeos::NonClientFrameViewBase,
      public FrameContextMenuController::Delegate,
      public aura::WindowObserver {
  METADATA_HEADER(NonClientFrameViewAsh, chromeos::NonClientFrameViewBase)

 public:
  // |control_immersive| controls whether ImmersiveFullscreenController is
  // created for the NonClientFrameViewAsh; if true and a WindowStateDelegate
  // has not been set on the WindowState associated with |frame|, then an
  // ImmersiveFullscreenController is created.
  explicit NonClientFrameViewAsh(views::Widget* frame);
  NonClientFrameViewAsh(const NonClientFrameViewAsh&) = delete;
  NonClientFrameViewAsh& operator=(const NonClientFrameViewAsh&) = delete;
  ~NonClientFrameViewAsh() override;

  static NonClientFrameViewAsh* Get(aura::Window* window);

  // Sets the caption button modeland updates the caption buttons.
  void SetCaptionButtonModel(
      std::unique_ptr<chromeos::CaptionButtonModel> model);

  // Inits |immersive_fullscreen_controller| so that the controller reveals
  // and hides |header_view_| in immersive fullscreen.
  // NonClientFrameViewAsh does not take ownership of
  // |immersive_fullscreen_controller|.
  void InitImmersiveFullscreenControllerForView(
      chromeos::ImmersiveFullscreenController* immersive_fullscreen_controller);

  // Sets the active and inactive frame colors. Note the inactive frame color
  // will have some transparency added when the frame is drawn.
  void SetFrameColors(SkColor active_frame_color, SkColor inactive_frame_color);

  // Calculate the client bounds for given window bounds.
  gfx::Rect GetClientBoundsForWindowBounds(
      const gfx::Rect& window_bounds) const;

  // FrameContextMenuController::Delegate:
  bool ShouldShowContextMenu(views::View* source,
                             const gfx::Point& screen_coords_point) override;

  // If |paint| is false, we should not paint the header. Used for overview mode
  // with OnOverviewModeStarting() and OnOverviewModeEnded() to hide/show the
  // header of v2 and ARC apps.
  virtual void SetShouldPaintHeader(bool paint);

  // Expected height from top of window to top of client area when non client
  // view is visible.
  int NonClientTopBorderPreferredHeight() const;

  const views::View* GetAvatarIconViewForTest() const;

  SkColor GetActiveFrameColorForTest() const;
  SkColor GetInactiveFrameColorForTest() const;

  views::Widget* frame() { return frame_; }

  bool GetFrameEnabled() const { return frame_enabled_; }
  bool GetFrameOverlapped() const { return frame_overlapped_; }
  void SetFrameEnabled(bool enabled);
  void SetFrameOverlapped(bool overlapped);

  // Sets the callback to toggle the ARC++ resize-lock menu for this container
  // if applicable, which will be invoked via the keyboard shortcut.
  void SetToggleResizeLockMenuCallback(
      base::RepeatingCallback<void()> callback);
  base::RepeatingCallback<void()> GetToggleResizeLockMenuCallback() const;
  void ClearToggleResizeLockMenuCallback();

  // views::NonClientFrameView:
  void UpdateWindowRoundedCorners() override;

  // aura::WindowObserver:
  void OnWindowPropertyChanged(aura::Window* window,
                               const void* key,
                               intptr_t old) override;
  void OnWindowDestroying(aura::Window* window) override;

 protected:
  // views::View:
  void OnDidSchedulePaint(const gfx::Rect& r) override;
  void AddedToWidget() override;

  bool frame_overlapped_ = false;

 private:
  friend class TestWidgetConstraintsDelegate;
  friend class WindowServiceDelegateImplTest;

  // Returns the container for the minimize/maximize/close buttons that is
  // held by the HeaderView. Used in testing.
  chromeos::FrameCaptionButtonContainerView*
  GetFrameCaptionButtonContainerViewForTest();

  // Updates the windows default frame colors if necessary.
  void UpdateDefaultFrameColors() override;

  // Generates a nine patch layer painted with a highlight border.
  std::unique_ptr<HighlightBorderOverlay> highlight_border_overlay_;

  std::unique_ptr<NonClientFrameViewAshImmersiveHelper> immersive_helper_;

  std::unique_ptr<FrameContextMenuController> frame_context_menu_controller_;

  // Observes property changes to window of `target_widget_`.
  base::ScopedObservation<aura::Window, aura::WindowObserver>
      window_observation_{this};

  base::RepeatingCallback<void()> toggle_resize_lock_menu_callback_;

  base::WeakPtrFactory<NonClientFrameViewAsh> weak_factory_{this};
};

}  // namespace ash

#endif  // ASH_FRAME_NON_CLIENT_FRAME_VIEW_ASH_H_