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ash / frame_sink / ui_resource.h [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_FRAME_SINK_UI_RESOURCE_H_
#define ASH_FRAME_SINK_UI_RESOURCE_H_
#include "ash/ash_export.h"
#include "components/viz/common/gpu/raster_context_provider.h"
#include "components/viz/common/resources/resource_id.h"
#include "components/viz/common/resources/shared_image_format.h"
#include "gpu/command_buffer/client/client_shared_image.h"
#include "gpu/command_buffer/common/mailbox.h"
#include "gpu/command_buffer/common/sync_token.h"
#include "ui/gfx/geometry/size.h"
namespace ash {
using UiSourceId = uint32_t;
inline constexpr UiSourceId kInvalidUiSourceId(0u);
// A handle to a texture resource. Contains the meta data and context that can
// map the resource back to the source of the resource.
class ASH_EXPORT UiResource {
public:
UiResource();
UiResource(const UiResource&) = delete;
UiResource& operator=(const UiResource&) = delete;
virtual ~UiResource();
// It is valid to call only one of the two below setters on a given instance,
// and that setter should be called only once.
void SetExternallyOwnedMailbox(const gpu::Mailbox& mailbox) {
CHECK(external_mailbox_.IsZero());
CHECK(!client_shared_image_);
external_mailbox_ = mailbox;
}
void SetClientSharedImage(
scoped_refptr<gpu::ClientSharedImage> client_shared_image) {
CHECK(external_mailbox_.IsZero());
CHECK(!client_shared_image_);
client_shared_image_ = std::move(client_shared_image);
}
// Returns `client_shared_image_->mailbox()` if `client_shared_image_` has
// been set and `external_mailbox_` otherwise.
const gpu::Mailbox& mailbox() const {
return client_shared_image_ ? client_shared_image_->mailbox()
: external_mailbox_;
}
const scoped_refptr<gpu::ClientSharedImage>& client_shared_image() const {
return client_shared_image_;
}
scoped_refptr<viz::RasterContextProvider> context_provider;
gpu::SyncToken sync_token;
viz::SharedImageFormat format;
gfx::Size resource_size;
// This id can be used to identify the resource back to the type of source
// generating the resourse. It must be a non-zero number.
UiSourceId ui_source_id = kInvalidUiSourceId;
// Unique id to identify the resource.
viz::ResourceId resource_id = viz::kInvalidResourceId;
// If the candidate should be promoted to use hw overlays.
bool is_overlay_candidate = false;
// If the textures represented by the resource is damaged.
bool damaged = true;
private:
gpu::Mailbox external_mailbox_;
scoped_refptr<gpu::ClientSharedImage> client_shared_image_;
};
} // namespace ash
#endif // ASH_FRAME_SINK_UI_RESOURCE_H_