1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
ash / game_dashboard / game_dashboard_toolbar_view.cc [blame]
// Copyright 2023 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/game_dashboard/game_dashboard_toolbar_view.h"
#include <memory>
#include "ash/app_list/app_list_util.h"
#include "ash/capture_mode/capture_mode_controller.h"
#include "ash/capture_mode/capture_mode_util.h"
#include "ash/constants/ash_features.h"
#include "ash/game_dashboard/game_dashboard_context.h"
#include "ash/game_dashboard/game_dashboard_controller.h"
#include "ash/game_dashboard/game_dashboard_metrics.h"
#include "ash/game_dashboard/game_dashboard_utils.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/resources/vector_icons/vector_icons.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/style/icon_button.h"
#include "ash/style/system_shadow.h"
#include "base/check.h"
#include "base/types/cxx23_to_underlying.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/chromeos/styles/cros_tokens_color_mappings.h"
#include "ui/color/color_id.h"
#include "ui/compositor/layer.h"
#include "ui/events/event_handler.h"
#include "ui/events/keycodes/keyboard_codes_posix.h"
#include "ui/events/types/event_type.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/vector2d.h"
#include "ui/gfx/geometry/vector2d_conversions.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/background.h"
#include "ui/views/border.h"
#include "ui/views/highlight_border.h"
#include "ui/views/widget/widget.h"
namespace ash {
namespace {
// Corner radius of the toolbar view.
constexpr int kCornerRadius = 20;
// Horizontal inset for the border around the toolbar.
constexpr int kHorizontalInset = 4;
// Vertical inset for the border around the toolbar.
constexpr int kVerticalInset = 4;
// Padding between children in the toolbar.
constexpr int kBetweenChildSpacing = 4;
std::unique_ptr<IconButton> CreateIconButton(
base::RepeatingClosure callback,
const gfx::VectorIcon* icon,
int view_id,
const std::u16string& text,
bool is_togglable,
ui::ColorId icon_color = cros_tokens::kCrosSysOnSurface) {
// TODO(b/290696780): Update logic so the toolbar can drag from icon buttons.
auto button = std::make_unique<IconButton>(
std::move(callback), IconButton::Type::kMedium, icon, text,
/*is_togglable=*/is_togglable, /*has_border=*/true);
button->SetID(view_id);
button->SetIconColor(icon_color);
button->SetBackgroundColor(SK_ColorTRANSPARENT);
return button;
}
GameDashboardToolbarSnapLocation CalculateGameDashboardToolbarSnapLocation(
const gfx::Point& toolbar_center_point,
const gfx::Rect& game_window_screen_bounds) {
const auto game_window_center = game_window_screen_bounds.CenterPoint();
if (toolbar_center_point.x() < game_window_center.x()) {
return toolbar_center_point.y() < game_window_center.y()
? GameDashboardToolbarSnapLocation::kTopLeft
: GameDashboardToolbarSnapLocation::kBottomLeft;
}
return toolbar_center_point.y() < game_window_center.y()
? GameDashboardToolbarSnapLocation::kTopRight
: GameDashboardToolbarSnapLocation::kBottomRight;
}
GameDashboardToolbarSnapLocation GetNextHorizontalSnapLocation(
GameDashboardToolbarSnapLocation current,
bool going_left) {
switch (current) {
case GameDashboardToolbarSnapLocation::kTopLeft:
return going_left ? current : GameDashboardToolbarSnapLocation::kTopRight;
case GameDashboardToolbarSnapLocation::kTopRight:
return going_left ? GameDashboardToolbarSnapLocation::kTopLeft : current;
case GameDashboardToolbarSnapLocation::kBottomLeft:
return going_left ? current
: GameDashboardToolbarSnapLocation::kBottomRight;
case GameDashboardToolbarSnapLocation::kBottomRight:
return going_left ? GameDashboardToolbarSnapLocation::kBottomLeft
: current;
}
}
GameDashboardToolbarSnapLocation GetNextVerticalSnapLocation(
GameDashboardToolbarSnapLocation current,
bool going_up) {
switch (current) {
case GameDashboardToolbarSnapLocation::kTopLeft:
return going_up ? current : GameDashboardToolbarSnapLocation::kBottomLeft;
case GameDashboardToolbarSnapLocation::kTopRight:
return going_up ? current
: GameDashboardToolbarSnapLocation::kBottomRight;
case GameDashboardToolbarSnapLocation::kBottomLeft:
return going_up ? GameDashboardToolbarSnapLocation::kTopLeft : current;
case GameDashboardToolbarSnapLocation::kBottomRight:
return going_up ? GameDashboardToolbarSnapLocation::kTopRight : current;
}
}
} // namespace
// ToolbarDragHandler is an EventHandler that keeps track of touch and mouse
// input for the purposes of determining when dragging should occur. It also is
// responsible for passing along events to notify the toolbar when a button
// click has occurred.
class ToolbarDragHandler : public ui::EventHandler {
public:
explicit ToolbarDragHandler(GameDashboardToolbarView* toolbar_view)
: toolbar_view_(toolbar_view) {}
~ToolbarDragHandler() override = default;
// ui::EventHandler:
void OnMouseEvent(ui::MouseEvent* event) override {
const gfx::PointF event_location =
capture_mode_util::GetEventScreenLocation(*event);
switch (event->type()) {
case ui::EventType::kMousePressed:
is_dragging_ = false;
previous_location_in_screen_ = event_location;
break;
case ui::EventType::kMouseDragged:
if (!is_dragging_) {
// It's confirmed that the user is trying to drag rather than press a
// button in the toolbar.
is_dragging_ = true;
}
DCHECK(is_dragging_)
<< "Received OnMouseDragged event but the toolbar isn't dragging.";
toolbar_view_->RepositionToolbar(GetOffset(event_location));
previous_location_in_screen_ = event_location;
break;
case ui::EventType::kMouseReleased:
if (!is_dragging_) {
// Allow the toolbar to receive this event so it can handle any button
// clicks.
return;
}
// The toolbar was dragged, so consume this event to ensure the toolbar
// button doesn't process any button clicks.
is_dragging_ = false;
toolbar_view_->EndDraggingToolbar(GetOffset(event_location));
previous_location_in_screen_.SetPoint(0, 0);
break;
default:
// Don't stop events from being received on any other mouse events.
return;
}
event->StopPropagation();
event->SetHandled();
}
void OnGestureEvent(ui::GestureEvent* event) override {
const gfx::PointF event_location =
capture_mode_util::GetEventScreenLocation(*event);
switch (event->type()) {
case ui::EventType::kGestureScrollBegin:
is_dragging_ = true;
previous_location_in_screen_ = event_location;
break;
case ui::EventType::kGestureScrollUpdate:
DCHECK(is_dragging_)
<< "Received EventType::kGestureScrollUpdate event but the "
"toolbar isn't dragging.";
toolbar_view_->RepositionToolbar(GetOffset(event_location));
previous_location_in_screen_ = event_location;
break;
case ui::EventType::kGestureEnd:
if (!is_dragging_) {
// Pass along event if it occurred outside of a dragging instance.
return;
}
// Treat dragging `ui::EventType::kGestureEnd` events the same as
// `ui::EventType::kGestureScrollEnd` events.
[[fallthrough]];
case ui::EventType::kGestureScrollEnd:
DCHECK(is_dragging_) << "Attempting to call end drag logic but the "
"toolbar wasn't dragging. Event = "
<< base::to_underlying(event->type());
is_dragging_ = false;
toolbar_view_->EndDraggingToolbar(GetOffset(event_location));
previous_location_in_screen_.SetPoint(0, 0);
break;
default:
// Don't stop events from being received on any other gesture events.
return;
}
event->StopPropagation();
event->SetHandled();
}
private:
// Determines the offset from the current event and the previous event
// location.
gfx::Vector2d GetOffset(const gfx::PointF& event_location) const {
return gfx::ToRoundedVector2d(event_location -
previous_location_in_screen_);
}
// Allows this class to access `GameDashboardToolbarView` owned functions.
const raw_ptr<GameDashboardToolbarView> toolbar_view_;
// The location of the previous drag event in screen coordinates.
gfx::PointF previous_location_in_screen_;
// If the toolbar view is in the dragging state.
bool is_dragging_ = false;
};
GameDashboardToolbarView::GameDashboardToolbarView(
GameDashboardContext* context)
: context_(context) {
DCHECK(context_);
DCHECK(context_->game_window());
drag_handler_ = std::make_unique<ToolbarDragHandler>(this);
AddPreTargetHandler(drag_handler_.get(), ui::EventTarget::Priority::kSystem);
SetOrientation(views::BoxLayout::Orientation::kVertical);
SetInsideBorderInsets(gfx::Insets::VH(kVerticalInset, kHorizontalInset));
SetBetweenChildSpacing(kBetweenChildSpacing);
SetCrossAxisAlignment(views::BoxLayout::CrossAxisAlignment::kCenter);
SetBackground(views::CreateThemedRoundedRectBackground(
cros_tokens::kCrosSysSystemBaseElevatedOpaque, kCornerRadius));
SetBorder(views::CreateThemedRoundedRectBorder(
1, kCornerRadius, ui::ColorIds::kColorCrosSystemHighlightBorder));
shadow_ = SystemShadow::CreateShadowOnNinePatchLayerForView(
this, SystemShadow::Type::kElevation12);
shadow_->SetRoundedCornerRadius(kCornerRadius);
AddShortcutTiles();
}
GameDashboardToolbarView::~GameDashboardToolbarView() = default;
void GameDashboardToolbarView::OnRecordingStarted(
bool is_recording_game_window) {
UpdateRecordGameButton(is_recording_game_window);
}
void GameDashboardToolbarView::OnRecordingEnded() {
UpdateRecordGameButton(/*is_recording_game_window=*/false);
}
void GameDashboardToolbarView::RepositionToolbar(const gfx::Vector2d& offset) {
// Verify toolbar isn't outside game window bounds.
auto* widget = GetWidget();
gfx::Rect current_bounds = widget->GetWindowBoundsInScreen();
// TODO(b/295536243): Update offset to handle dragging outside game window.
current_bounds.Offset(offset);
capture_mode_util::AdjustBoundsWithinConfinedBounds(
context_->game_window()->GetBoundsInScreen(), current_bounds);
widget->SetBounds(current_bounds);
}
void GameDashboardToolbarView::EndDraggingToolbar(const gfx::Vector2d& offset) {
RepositionToolbar(offset);
context_->SetGameDashboardToolbarSnapLocation(
CalculateGameDashboardToolbarSnapLocation(
GetWidget()->GetWindowBoundsInScreen().CenterPoint(),
context_->game_window()->GetBoundsInScreen()));
}
void GameDashboardToolbarView::UpdateViewForGameControls(
ArcGameControlsFlag flags) {
DCHECK(game_controls_button_);
auto* widget = GetWidget();
if (game_dashboard_utils::IsFlagSet(flags, ArcGameControlsFlag::kEdit)) {
CHECK(widget);
widget->Hide();
} else {
// Show the widget in an inactive state.
if (widget) {
// `widget` is null when this function is indirectly called from the
// constructor.
widget->ShowInactive();
}
// Update game_controls_button_.
game_dashboard_utils::UpdateGameControlsHintButton(game_controls_button_,
flags);
}
}
bool GameDashboardToolbarView::OnKeyPressed(const ui::KeyEvent& event) {
const auto current_snap_location = context_->toolbar_snap_location();
const auto event_key_code = event.key_code();
switch (event_key_code) {
case ui::VKEY_LEFT:
case ui::VKEY_RIGHT:
context_->SetGameDashboardToolbarSnapLocation(
GetNextHorizontalSnapLocation(
current_snap_location,
/*going_left=*/event_key_code == ui::VKEY_LEFT));
return true;
case ui::VKEY_UP:
case ui::VKEY_DOWN:
context_->SetGameDashboardToolbarSnapLocation(GetNextVerticalSnapLocation(
current_snap_location, /*going_up=*/event_key_code == ui::VKEY_UP));
return true;
default:
return false;
}
}
bool GameDashboardToolbarView::OnKeyReleased(const ui::KeyEvent& event) {
return IsArrowKeyEvent(event);
}
void GameDashboardToolbarView::OnGamepadButtonPressed() {
is_expanded_ = !is_expanded_;
for (View* child : children()) {
if (child != gamepad_button_) {
child->SetVisible(is_expanded_);
}
}
UpdateGamepadButtonTooltipText();
RecordGameDashboardToolbarClickToExpandState(context_->app_id(),
is_expanded_);
context_->MaybeUpdateToolbarWidgetBounds();
}
void GameDashboardToolbarView::OnGameControlsButtonPressed() {
auto* game_window = context_->game_window();
const bool was_toggled = game_controls_button_->toggled();
game_window->SetProperty(
kArcGameControlsFlagsKey,
game_dashboard_utils::UpdateFlag(
game_window->GetProperty(kArcGameControlsFlagsKey),
static_cast<ArcGameControlsFlag>(ArcGameControlsFlag::kHint),
/*enable_flag=*/!was_toggled));
RecordGameDashboardControlsHintToggleSource(
context_->app_id(), GameDashboardMenu::kToolbar, !was_toggled);
}
void GameDashboardToolbarView::OnRecordButtonPressed() {
context_->set_recording_from_main_menu(false);
if (record_game_button_->toggled()) {
CaptureModeController::Get()->EndVideoRecording(
EndRecordingReason::kGameToolbarStopRecordingButton);
} else {
GameDashboardController::Get()->StartCaptureSession(context_);
}
}
void GameDashboardToolbarView::OnScreenshotButtonPressed() {
CaptureModeController::Get()->CaptureScreenshotOfGivenWindow(
context_->game_window());
RecordGameDashboardScreenshotTakeSource(context_->app_id(),
GameDashboardMenu::kToolbar);
}
void GameDashboardToolbarView::AddShortcutTiles() {
// The gamepad button should always be the first icon added to the toolbar.
gamepad_button_ = AddChildView(CreateIconButton(
base::BindRepeating(&GameDashboardToolbarView::OnGamepadButtonPressed,
base::Unretained(this)),
&kGdToolbarIcon, base::to_underlying(ToolbarViewId::kGamepadButton),
l10n_util::GetStringUTF16(
IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_BUTTON_TITLE),
/*is_togglable=*/false, /*icon_color=*/cros_tokens::kCrosSysPrimary));
gamepad_button_->GetViewAccessibility().SetRole(ax::mojom::Role::kButton);
UpdateGamepadButtonTooltipText();
MayAddGameControlsTile();
if (base::FeatureList::IsEnabled(
features::kFeatureManagementGameDashboardRecordGame)) {
record_game_button_ = AddChildView(CreateIconButton(
base::BindRepeating(&GameDashboardToolbarView::OnRecordButtonPressed,
base::Unretained(this)),
&kGdRecordGameIcon,
base::to_underlying(ToolbarViewId::kScreenRecordButton),
l10n_util::GetStringUTF16(
IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_BUTTON_TITLE),
/*is_togglable=*/true));
record_game_button_->GetViewAccessibility().SetRole(
ax::mojom::Role::kButton);
record_game_button_->SetVectorIcon(kGdRecordGameIcon);
record_game_button_->SetBackgroundToggledColor(cros_tokens::kCrosSysError);
record_game_button_->SetToggledVectorIcon(kCaptureModeCircleStopIcon);
record_game_button_->SetIconToggledColor(cros_tokens::kCrosSysOnError);
UpdateRecordGameButton(
GameDashboardController::Get()->active_recording_context() == context_);
}
auto* screenshot_button = AddChildView(CreateIconButton(
base::BindRepeating(&GameDashboardToolbarView::OnScreenshotButtonPressed,
base::Unretained(this)),
&kGdScreenshotIcon, base::to_underlying(ToolbarViewId::kScreenshotButton),
l10n_util::GetStringUTF16(
IDS_ASH_GAME_DASHBOARD_SCREENSHOT_TILE_BUTTON_TITLE),
/*is_togglable=*/false));
screenshot_button->SetTooltipText(l10n_util::GetStringUTF16(
IDS_ASH_GAME_DASHBOARD_SCREENSHOT_TILE_BUTTON_TITLE));
}
void GameDashboardToolbarView::MayAddGameControlsTile() {
auto flags =
game_dashboard_utils::GetGameControlsFlag(context_->game_window());
if (!flags) {
return;
}
game_controls_button_ = AddChildView(CreateIconButton(
base::BindRepeating(
&GameDashboardToolbarView::OnGameControlsButtonPressed,
base::Unretained(this)),
/*icon=*/&kGdGameControlsIcon,
base::to_underlying(ToolbarViewId::kGameControlsButton),
l10n_util::GetStringUTF16(
IDS_ASH_GAME_DASHBOARD_CONTROLS_TILE_BUTTON_TITLE),
/*is_togglable=*/true));
game_controls_button_->GetViewAccessibility().SetRole(
ax::mojom::Role::kButton);
UpdateViewForGameControls(*flags);
}
void GameDashboardToolbarView::UpdateRecordGameButton(
bool is_recording_game_window) {
if (!record_game_button_) {
return;
}
record_game_button_->SetEnabled(
is_recording_game_window ||
CaptureModeController::Get()->can_start_new_recording());
record_game_button_->SetToggled(is_recording_game_window);
record_game_button_->SetTooltipText(l10n_util::GetStringUTF16(
is_recording_game_window
? IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_STOP
: IDS_ASH_GAME_DASHBOARD_RECORD_GAME_TILE_TOOLTIPS_RECORD_START));
}
void GameDashboardToolbarView::UpdateGamepadButtonTooltipText() {
gamepad_button_->SetTooltipText(l10n_util::GetStringUTF16(
is_expanded_
? IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_CLOSE_TOOLBAR
: IDS_ASH_GAME_DASHBOARD_TOOLBAR_TILE_TOOLTIPS_OPEN_TOOLBAR));
}
BEGIN_METADATA(GameDashboardToolbarView)
END_METADATA
} // namespace ash