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ash / keyboard / ui / container_floating_behavior.h [blame]
// Copyright 2017 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_KEYBOARD_UI_CONTAINER_FLOATING_BEHAVIOR_H_
#define ASH_KEYBOARD_UI_CONTAINER_FLOATING_BEHAVIOR_H_
#include <memory>
#include <optional>
#include "ash/keyboard/ui/container_behavior.h"
#include "ash/keyboard/ui/drag_descriptor.h"
#include "ash/keyboard/ui/keyboard_export.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/rect.h"
namespace keyboard {
// Margins from the bottom right corner of the screen for the default location
// of the keyboard.
constexpr int kDefaultDistanceFromScreenBottom = 20;
constexpr int kDefaultDistanceFromScreenRight = 20;
class KEYBOARD_EXPORT ContainerFloatingBehavior : public ContainerBehavior {
public:
explicit ContainerFloatingBehavior(Delegate* delegate);
~ContainerFloatingBehavior() override;
// ContainerBehavior overrides
void DoHidingAnimation(
aura::Window* container,
::wm::ScopedHidingAnimationSettings* animation_settings) override;
void DoShowingAnimation(
aura::Window* container,
ui::ScopedLayerAnimationSettings* animation_settings) override;
void InitializeShowAnimationStartingState(aura::Window* container) override;
gfx::Rect AdjustSetBoundsRequest(
const gfx::Rect& display_bounds,
const gfx::Rect& requested_bounds_in_screen_coords) override;
bool IsOverscrollAllowed() const override;
void SavePosition(const gfx::Rect& keyboard_bounds_in_screen,
const gfx::Size& screen_size) override;
bool HandlePointerEvent(const ui::LocatedEvent& event,
const display::Display& current_display) override;
bool HandleGestureEvent(const ui::GestureEvent& event,
const gfx::Rect& bounds_in_screen) override;
void SetCanonicalBounds(aura::Window* container,
const gfx::Rect& display_bounds) override;
ContainerType GetType() const override;
bool TextBlurHidesKeyboard() const override;
gfx::Rect GetOccludedBounds(
const gfx::Rect& visual_bounds_in_screen) const override;
bool OccludedBoundsAffectWorkspaceLayout() const override;
void SetDraggableArea(const gfx::Rect& rect) override;
void SetAreaToRemainOnScreen(const gfx::Rect& bounds) override;
// Calculate the position of the keyboard for when it is being shown.
gfx::Point GetPositionForShowingKeyboard(
const gfx::Size& keyboard_size,
const gfx::Rect& display_bounds) const;
private:
struct KeyboardPosition {
double left_padding_allotment_ratio;
double top_padding_allotment_ratio;
};
// This returns a new bounds that is guaranteed to be contained within the
// bounds of the user's display. If the given bounds is contained within
// the display's bounds then they remain unchanged. If the given bounds are
// overlapping an edge of the display, or are completely off the display,
// then the closest valid bounds within the display will be returned.
gfx::Rect GetBoundsWithinDisplay(const gfx::Rect& bounds,
const gfx::Rect& display_bounds) const;
// Convert bounds that are relative to the origin of the keyboard window, to
// bounds that are relative to the origin of the display.
gfx::Rect ConvertAreaInKeyboardToScreenBounds(
const gfx::Rect& area_in_keyboard_window,
const gfx::Rect& keyboard_window_bounds_in_display) const;
// This returns a new bounds for the keyboard window that is guaranteed to
// keep the keyboard window on the display. The area of the keyboard window
// that is guaranteed to remain on the display is either;
//
// 1) the area defined by area_in_window_to_remain_on_screen_, or
// 2) the entire keyboard window bounds.
//
// If area_in_window_to_remain_on_screen_ is not defined, then the entire
// keyboard window bounds are kept on the display. Otherwise the area
// defined by area_in_window_to_remain_on_screen_ is kept on the display.
gfx::Rect ContainKeyboardToDisplayBounds(
const gfx::Rect& keyboard_window_bounds_in_screen,
const gfx::Rect& display_bounds) const;
// Saves the current keyboard location for use the next time it is displayed.
void UpdateLastPoint(const gfx::Point& position);
// TODO(blakeo): cache the default_position_ on a per-display basis.
std::unique_ptr<KeyboardPosition> default_position_in_screen_;
// Current state of a cursor drag to move the keyboard, if one exists.
// Otherwise nullptr.
std::unique_ptr<const DragDescriptor> drag_descriptor_;
gfx::Rect draggable_area_ = gfx::Rect();
// The area within the keyboard window that must remain on screen during a
// drag operation. Note that this is relative to the current keyboard window
// not the screen.
std::optional<gfx::Rect> area_in_window_to_remain_on_screen_;
};
} // namespace keyboard
#endif // ASH_KEYBOARD_UI_CONTAINER_FLOATING_BEHAVIOR_H_