1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
ash / keyboard / ui / keyboard_ui_controller.h [blame]
// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_KEYBOARD_UI_KEYBOARD_UI_CONTROLLER_H_
#define ASH_KEYBOARD_UI_KEYBOARD_UI_CONTROLLER_H_
#include <memory>
#include <set>
#include <utility>
#include <vector>
#include "ash/keyboard/ui/container_behavior.h"
#include "ash/keyboard/ui/display_util.h"
#include "ash/keyboard/ui/keyboard_event_handler.h"
#include "ash/keyboard/ui/keyboard_export.h"
#include "ash/keyboard/ui/keyboard_layout_delegate.h"
#include "ash/keyboard/ui/keyboard_ui_model.h"
#include "ash/keyboard/ui/keyboard_ukm_recorder.h"
#include "ash/keyboard/ui/notification_manager.h"
#include "ash/keyboard/ui/queued_container_type.h"
#include "ash/keyboard/ui/queued_display_change.h"
#include "ash/public/cpp/keyboard/keyboard_config.h"
#include "ash/public/cpp/keyboard/keyboard_types.h"
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "base/scoped_observation.h"
#include "base/time/time.h"
#include "ui/aura/window_observer.h"
#include "ui/base/ime/input_method.h"
#include "ui/base/ime/input_method_observer.h"
#include "ui/base/ime/text_input_type.h"
#include "ui/base/ime/virtual_keyboard_controller.h"
#include "ui/events/event.h"
#include "ui/events/gestures/gesture_types.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/vector2d.h"
namespace aura {
class Window;
}
namespace ash {
class KeyboardControllerObserver;
}
namespace ui {
class TextInputClient;
} // namespace ui
namespace keyboard {
class CallbackAnimationObserver;
class KeyboardUI;
class KeyboardUIFactory;
// Provides control of the virtual keyboard, including enabling/disabling the
// keyboard and controlling its visibility.
// TODO(shend): Move non-UI related logic to KeyboardControllerImpl.
class KEYBOARD_EXPORT KeyboardUIController
: public ui::InputMethodObserver,
public aura::WindowObserver,
public ContainerBehavior::Delegate {
public:
KeyboardUIController();
KeyboardUIController(const KeyboardUIController&) = delete;
KeyboardUIController& operator=(const KeyboardUIController&) = delete;
~KeyboardUIController() override;
// Initialize the virtual keyboard controller with two delegates:
// - ui_factory: Responsible for keyboard window loading.
// - layout_delegate: Responsible for moving keyboard window across displays.
void Initialize(std::unique_ptr<KeyboardUIFactory> ui_factory,
KeyboardLayoutDelegate* layout_delegate);
// Resets all the flags and disables the virtual keyboard.
void Shutdown();
// Retrieves the active keyboard controller. Guaranteed to not be null while
// there is an ash::Shell.
// TODO(stevenjb/shuchen/shend): Remove all access from src/chrome.
// https://crbug.com/843332.
// TODO(shend): Make this not a singleton.
static KeyboardUIController* Get();
// Returns true if there is a valid KeyboardUIController instance (e.g. while
// there is an ash::Shell).
static bool HasInstance();
// Returns the keyboard window, or null if the keyboard window has not been
// created yet.
aura::Window* GetKeyboardWindow() const;
// Returns the gesture consumer for the keyboard, or null if the keyboard
// window has not been created yet.
ui::GestureConsumer* GetGestureConsumer() const;
// Returns the root window that this keyboard controller is attached to, or
// null if the keyboard has not been attached to any root window.
aura::Window* GetRootWindow() const;
// Move the keyboard window to a different parent container. |parent| must not
// be null.
void MoveToParentContainer(aura::Window* parent);
// Sets the bounds of the keyboard window, relative to the root window.
void SetKeyboardWindowBounds(const gfx::Rect& new_bounds_in_root);
// Reloads the content of the keyboard. No-op if the keyboard content is not
// loaded yet.
void Reload();
// Rebuilds the keyboard by disabling and enabling it again.
// TODO(crbug.com/40577582): Can this be replaced with |Reload|?
void RebuildKeyboardIfEnabled();
// Management of the observer list.
void AddObserver(ash::KeyboardControllerObserver* observer);
bool HasObserver(ash::KeyboardControllerObserver* observer) const;
void RemoveObserver(ash::KeyboardControllerObserver* observer);
// Updates |keyboard_config_| with |config|. Returns |false| if there is no
// change, otherwise returns true and notifies observers if this is enabled.
bool UpdateKeyboardConfig(const KeyboardConfig& config);
const KeyboardConfig& keyboard_config() { return keyboard_config_; }
// Sets and clears |keyboard_enable_flags_| entries.
void SetEnableFlag(KeyboardEnableFlag flag);
void ClearEnableFlag(KeyboardEnableFlag flag);
bool IsEnableFlagSet(KeyboardEnableFlag flag) const;
const std::set<KeyboardEnableFlag>& keyboard_enable_flags() const {
return keyboard_enable_flags_;
}
// Returns true if keyboard overscroll is enabled.
bool IsKeyboardOverscrollEnabled() const;
// Hide the keyboard because the user has chosen to specifically hide the
// keyboard, such as pressing the dismiss button.
// TODO(crbug.com/40577582): Rename this to
// HideKeyboardExplicitlyByUser.
// TODO(crbug.com/40577582): Audit and switch callers to
// HideKeyboardImplicitlyByUser where appropriate.
void HideKeyboardByUser();
// Hide the keyboard as a secondary effect of a user action, such as tapping
// the shelf. The keyboard should not hide if it's locked.
void HideKeyboardImplicitlyByUser();
// Hide the keyboard due to some internally generated change to change the
// state of the keyboard. For example, moving from the docked keyboard to the
// floating keyboard.
void HideKeyboardTemporarilyForTransition();
// Hide the keyboard as an effect of a system action, such as opening the
// settings page from the keyboard. There should be no reason the keyboard
// should remain open.
void HideKeyboardExplicitlyBySystem();
// Hide the keyboard as a secondary effect of a system action, such as losing
// focus of a text element. If focus is returned to any text element, it is
// desirable to re-show the keyboard in this case.
void HideKeyboardImplicitlyBySystem();
// Force the keyboard to show up if not showing and lock the keyboard if
// |lock| is true.
void ShowKeyboard(bool lock);
// Force the keyboard to show up in the specific display if not showing and
// lock the keyboard
void ShowKeyboardInDisplay(const display::Display& display);
// Controls whether `ShowKeyboardIfWithinTransientBlurThreshold` should show
// the keyboard.
void SetShouldShowOnTransientBlur(bool should_show);
// Returns the bounds in root window for the visible portion of the keyboard.
// An empty rectangle will get returned when the keyboard is hidden.
const gfx::Rect& visual_bounds_in_root() const {
return visual_bounds_in_root_;
}
// Returns the bounds in screen for the visible portion of the keyboard. An
// empty rectangle will get returned when the keyboard is hidden.
gfx::Rect GetVisualBoundsInScreen() const;
// Returns the current bounds that affect the workspace layout. If the
// keyboard is not shown or if the keyboard mode should not affect the usable
// region of the screen, an empty rectangle will be returned. Bounds are
// relative to the screen.
gfx::Rect GetWorkspaceOccludedBoundsInScreen() const;
// Returns the current bounds that affect the window layout of the various
// lock screens. Bounds are relative to the root window.
gfx::Rect GetKeyboardLockScreenOffsetBounds() const;
// Set the area on the keyboard window that occlude whatever is behind it.
void SetOccludedBounds(const gfx::Rect& bounds_in_window);
// Set the areas on the keyboard window where events should be handled.
// Does not do anything if there is no keyboard window. Bounds are relative to
// the keyboard window.
void SetHitTestBounds(const std::vector<gfx::Rect>& bounds_in_window);
// Sets the area of the keyboard window that should not move off screen. Any
// area outside of this can be moved off the user's screen. Note the bounds
// here are relative to the window's origin.
bool SetAreaToRemainOnScreen(const gfx::Rect& bounds_in_window);
// Sets the bounds of the keyboard window in screen coordinates.
bool SetKeyboardWindowBoundsInScreen(const gfx::Rect& bounds_in_screen);
ContainerType GetActiveContainerType() const {
return container_behavior_->GetType();
}
// Adjusts |requested_bounds| according to the current container behavior.
// (e.g. prevent the keyboard from moving off screen).
gfx::Rect AdjustSetBoundsRequest(
const gfx::Rect& display_bounds,
const gfx::Rect& requested_bounds_in_screen) const;
// Returns true if overscroll is currently allowed by the active keyboard
// container behavior.
bool IsOverscrollAllowed() const;
// Whether the keyboard has been enabled, i.e. EnableKeyboard() has been
// called.
bool IsEnabled() const { return ui_ != nullptr; }
// Handle mouse and touch events on the keyboard. The effects of this method
// will not stop propagation to the keyboard extension.
bool HandlePointerEvent(const ui::LocatedEvent& event);
bool HandleGestureEvent(const ui::GestureEvent& event);
// Sets the active container type. If the keyboard is currently shown, this
// will trigger a hide animation and a subsequent show animation. Otherwise
// the ContainerBehavior change is synchronous.
void SetContainerType(ContainerType type,
const gfx::Rect& target_bounds_in_root,
base::OnceCallback<void(bool)> callback);
// Sets floating keyboard draggable rect.
void SetDraggableArea(const gfx::Rect& rect);
bool IsKeyboardVisible();
void KeyboardContentsLoaded();
aura::Window* parent_container() { return parent_container_; }
ui::VirtualKeyboardController* virtual_keyboard_controller() {
return virtual_keyboard_controller_.get();
}
bool keyboard_locked() const { return keyboard_locked_; }
void set_keyboard_locked(bool lock) { keyboard_locked_ = lock; }
void set_container_behavior_for_test(
std::unique_ptr<ContainerBehavior> container_behavior) {
container_behavior_ = std::move(container_behavior);
}
KeyboardUIState GetStateForTest() const { return model_.state(); }
ui::InputMethod* GetInputMethodForTest();
void EnsureCaretInWorkAreaForTest(const gfx::Rect& occluded_bounds_in_screen);
private:
// For access to Observer methods for simulation.
friend class KeyboardUIControllerTest;
// Different ways to hide the keyboard.
enum HideReason {
// System initiated due to an active event, where the user does not want
// to maintain any association with the previous text entry session.
HIDE_REASON_SYSTEM_EXPLICIT,
// System initiated due to a passive event, such as clicking on a non-text
// control in a web page. Implicit hide events can be treated as passive
// and can possibly be a transient loss of focus. This will generally cause
// the keyboard to stay open for a brief moment and then hide, and possibly
// come back if focus is regained within a short amount of time (transient
// blur).
HIDE_REASON_SYSTEM_IMPLICIT,
// Keyboard is hidden temporarily for transitional reasons. Examples include
// moving the keyboard to a different display (which closes it and re-opens
// it on the new screen) or changing the container type (e.g. full-width to
// floating)
HIDE_REASON_SYSTEM_TEMPORARY,
// User explicitly hiding the keyboard via the close button. Also hides
// locked keyboards.
HIDE_REASON_USER_EXPLICIT,
// Keyboard is hidden as an indirect consequence of some user action.
// Examples include opening the window overview mode, or tapping on the
// shelf status area. Does not hide locked keyboards.
HIDE_REASON_USER_IMPLICIT,
};
// ContainerBehavior::Delegate overrides
bool IsKeyboardLocked() const override;
gfx::Rect GetBoundsInScreen() const override;
void MoveKeyboardWindow(const gfx::Rect& new_bounds) override;
void MoveKeyboardWindowToDisplay(const display::Display& display,
const gfx::Rect& new_bounds) override;
void TransferGestureEventToShelf(const ui::GestureEvent& e) override;
// aura::WindowObserver overrides
void OnWindowAddedToRootWindow(aura::Window* window) override;
void OnWindowBoundsChanged(aura::Window* window,
const gfx::Rect& old_bounds,
const gfx::Rect& new_bounds,
ui::PropertyChangeReason reason) override;
// InputMethodObserver overrides
void OnBlur() override {}
void OnCaretBoundsChanged(const ui::TextInputClient* client) override {}
void OnFocus() override {}
void OnInputMethodDestroyed(const ui::InputMethod* input_method) override;
void OnTextInputStateChanged(const ui::TextInputClient* client) override;
void OnVirtualKeyboardVisibilityChangedIfEnabled(bool should_show) override;
// Enables the virtual keyboard.
// Immediately starts pre-loading the keyboard window in the background.
// Does nothing if the keyboard is already enabled.
void EnableKeyboard();
// Disables the virtual keyboard. Resets the keyboard to its initial disabled
// state and destroys the keyboard window.
// Does nothing if the keyboard is already disabled.
void DisableKeyboard();
// Returns true if the keyboard should be enabled, i.e. the current result
// of Set/ClearEnableFlag should cause the keyboard to be enabled.
bool IsKeyboardEnableRequested() const;
// Enables or disables the keyboard based on |IsKeyboardEnableRequested|,
// as requested by |flag|.
void UpdateKeyboardAsRequestedBy(KeyboardEnableFlag flag);
// Attach the keyboard window as a child of the given parent window.
// Can only be called when the keyboard is not activated. |parent| must not
// have any children.
void ActivateKeyboardInContainer(aura::Window* parent);
// Detach the keyboard window from its parent container window.
// Can only be called when the keyboard is activated. Explicitly hides the
// keyboard if it is currently visible.
void DeactivateKeyboard();
// Loads the keyboard window in the background, but does not display
// the keyboard.
void LoadKeyboardWindowInBackground();
// Show virtual keyboard immediately with animation.
void ShowKeyboardInternal(aura::Window* target_container);
void PopulateKeyboardContent(aura::Window* target_container);
// Returns true if keyboard is scheduled to hide.
bool WillHideKeyboard() const;
// Immediately starts hiding animation of virtual keyboard and notifies
// observers bounds change. This method forcibly sets keyboard_locked_
// false while closing the keyboard.
void HideKeyboard(HideReason reason);
// Called when the hide animation finished.
void HideAnimationFinished();
// Called when the show animation finished.
void ShowAnimationFinished();
// Notifies keyboard config change to the observers.
// Only called from |UpdateKeyboardConfig| in keyboard_util.
void NotifyKeyboardConfigChanged();
// Notifies observers that the visual or occluded bounds of the keyboard
// window are changing.
void NotifyKeyboardBoundsChanging(const gfx::Rect& new_bounds_in_root,
bool is_temporary = false);
// Called when the keyboard window has loaded. Shows the keyboard if
// |show_on_keyboard_window_load_| is true.
void NotifyKeyboardWindowLoaded();
// Validates the state transition. Called from ChangeState.
void CheckStateTransition(KeyboardUIState prev, KeyboardUIState next);
// Changes the current state and validates the transition.
void ChangeState(KeyboardUIState state);
// Reports error histogram in case lingering in an intermediate state.
void ReportLingeringState();
// Shows the keyboard if the last time the keyboard was hidden was a small
// time ago.
void ShowKeyboardIfWithinTransientBlurThreshold();
void SetContainerBehaviorInternal(ContainerType type);
// Records that keyboard was shown on the currently focused UKM source.
void RecordUkmKeyboardShown();
// Gets the currently focused text input client.
ui::TextInputClient* GetTextInputClient();
// Ensures that the current IME is observed if it is changed.
void UpdateInputMethodObserver();
// Ensures caret in current work area (not occluded by virtual keyboard
// window).
void EnsureCaretInWorkArea(const gfx::Rect& occluded_bounds_in_screen);
// Called when the enable flags change. Notifies observers of the change.
void EnableFlagsChanged();
std::unique_ptr<KeyboardUIFactory> ui_factory_;
std::unique_ptr<KeyboardUI> ui_;
std::unique_ptr<ui::VirtualKeyboardController> virtual_keyboard_controller_;
raw_ptr<KeyboardLayoutDelegate, DanglingUntriaged> layout_delegate_ = nullptr;
base::ScopedObservation<ui::InputMethod, ui::InputMethodObserver>
ime_observation_{this};
// Container window that the keyboard window is a child of.
raw_ptr<aura::Window> parent_container_ = nullptr;
// CallbackAnimationObserver should be destroyed before |ui_| because it uses
// |ui_|'s animator.
std::unique_ptr<CallbackAnimationObserver> animation_observer_;
// Current active visual behavior for the keyboard container.
std::unique_ptr<ContainerBehavior> container_behavior_;
std::unique_ptr<QueuedContainerType> queued_container_type_;
std::unique_ptr<QueuedDisplayChange> queued_display_change_;
// If true, show the keyboard window when it loads.
bool show_on_keyboard_window_load_ = false;
// If true, the keyboard is always visible even if no window has input focus.
// TODO(https://crbug.com/964191): Move this to the UI model.
bool keyboard_locked_ = false;
KeyboardEventHandler event_handler_;
base::ObserverList<ash::KeyboardControllerObserver>::Unchecked observer_list_;
KeyboardUIModel model_;
// The bounds for the visible portion of the keyboard, relative to the root
// window. If the keyboard window is visible, this should be the same size as
// the keyboard window. If not, this should be empty.
gfx::Rect visual_bounds_in_root_;
// Keyboard configuration associated with the controller.
KeyboardConfig keyboard_config_;
// Set of active enabled request flags. Used to determine whether the keyboard
// should be enabled.
std::set<KeyboardEnableFlag> keyboard_enable_flags_;
NotificationManager notification_manager_;
base::Time time_of_last_blur_ = base::Time::UnixEpoch();
bool should_show_on_transient_blur_ = true;
DisplayUtil display_util_;
base::WeakPtrFactory<KeyboardUIController>
weak_factory_report_lingering_state_{this};
base::WeakPtrFactory<KeyboardUIController> weak_factory_will_hide_{this};
};
} // namespace keyboard
#endif // ASH_KEYBOARD_UI_KEYBOARD_UI_CONTROLLER_H_