1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227
  228
  229
  230
  231
  232
  233
  234
  235
  236
  237
  238
  239
  240
  241
  242
  243
  244
  245
  246
  247
  248
  249
  250
  251
  252
  253
  254
  255
  256
  257
  258
  259
  260
  261
  262
  263
  264
  265
  266
  267
  268
  269
  270
  271
  272
  273
  274
  275
  276
  277
  278
  279
  280
  281
  282
  283
  284
  285
  286
  287
  288
  289
  290
  291
  292
  293
  294
  295
  296
  297
  298
  299
  300
  301
  302
  303
  304
  305
  306
  307
  308
  309
  310
  311
  312
  313
  314
  315
  316
  317
  318
  319
  320
  321
  322
  323
  324
  325
  326
  327
  328
  329
  330
  331
  332
  333
  334
  335
  336
  337
  338
  339
  340
  341
  342
  343
  344
  345
  346
  347
  348
  349
  350
  351
  352
  353
  354
  355
  356
  357
  358
  359
  360
  361
  362
  363
  364
  365
  366
  367
  368
  369
  370
  371
  372
  373
  374
  375
  376
  377
  378
  379
  380
  381
  382
  383
  384
  385
  386
  387
  388
  389
  390
  391
  392
  393
  394
  395
  396
  397
  398
  399
  400
  401
  402
  403
  404
  405
  406
  407
  408
  409
  410
  411
  412
  413
  414
  415
  416
  417
  418
  419
  420
  421
  422
  423
  424
  425
  426
  427
  428
  429
  430
  431
  432
  433
  434
  435
  436
  437
  438
  439
  440
  441
  442
  443
  444
  445
  446
  447
  448
  449
  450
  451
  452
  453
  454
  455
  456
  457
  458
  459
  460
  461
  462
  463
  464
  465
  466
  467
  468
  469
  470
  471
  472
  473
  474
  475

ash / keyboard / ui / keyboard_ui_controller.h [blame]

// Copyright 2013 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef ASH_KEYBOARD_UI_KEYBOARD_UI_CONTROLLER_H_
#define ASH_KEYBOARD_UI_KEYBOARD_UI_CONTROLLER_H_

#include <memory>
#include <set>
#include <utility>
#include <vector>

#include "ash/keyboard/ui/container_behavior.h"
#include "ash/keyboard/ui/display_util.h"
#include "ash/keyboard/ui/keyboard_event_handler.h"
#include "ash/keyboard/ui/keyboard_export.h"
#include "ash/keyboard/ui/keyboard_layout_delegate.h"
#include "ash/keyboard/ui/keyboard_ui_model.h"
#include "ash/keyboard/ui/keyboard_ukm_recorder.h"
#include "ash/keyboard/ui/notification_manager.h"
#include "ash/keyboard/ui/queued_container_type.h"
#include "ash/keyboard/ui/queued_display_change.h"
#include "ash/public/cpp/keyboard/keyboard_config.h"
#include "ash/public/cpp/keyboard/keyboard_types.h"
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "base/scoped_observation.h"
#include "base/time/time.h"
#include "ui/aura/window_observer.h"
#include "ui/base/ime/input_method.h"
#include "ui/base/ime/input_method_observer.h"
#include "ui/base/ime/text_input_type.h"
#include "ui/base/ime/virtual_keyboard_controller.h"
#include "ui/events/event.h"
#include "ui/events/gestures/gesture_types.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/vector2d.h"

namespace aura {
class Window;
}
namespace ash {
class KeyboardControllerObserver;
}
namespace ui {
class TextInputClient;
}  // namespace ui

namespace keyboard {

class CallbackAnimationObserver;
class KeyboardUI;
class KeyboardUIFactory;

// Provides control of the virtual keyboard, including enabling/disabling the
// keyboard and controlling its visibility.
// TODO(shend): Move non-UI related logic to KeyboardControllerImpl.
class KEYBOARD_EXPORT KeyboardUIController
    : public ui::InputMethodObserver,
      public aura::WindowObserver,
      public ContainerBehavior::Delegate {
 public:
  KeyboardUIController();

  KeyboardUIController(const KeyboardUIController&) = delete;
  KeyboardUIController& operator=(const KeyboardUIController&) = delete;

  ~KeyboardUIController() override;

  // Initialize the virtual keyboard controller with two delegates:
  // - ui_factory: Responsible for keyboard window loading.
  // - layout_delegate: Responsible for moving keyboard window across displays.
  void Initialize(std::unique_ptr<KeyboardUIFactory> ui_factory,
                  KeyboardLayoutDelegate* layout_delegate);

  // Resets all the flags and disables the virtual keyboard.
  void Shutdown();

  // Retrieves the active keyboard controller. Guaranteed to not be null while
  // there is an ash::Shell.
  // TODO(stevenjb/shuchen/shend): Remove all access from src/chrome.
  // https://crbug.com/843332.
  // TODO(shend): Make this not a singleton.
  static KeyboardUIController* Get();

  // Returns true if there is a valid KeyboardUIController instance (e.g. while
  // there is an ash::Shell).
  static bool HasInstance();

  // Returns the keyboard window, or null if the keyboard window has not been
  // created yet.
  aura::Window* GetKeyboardWindow() const;

  // Returns the gesture consumer for the keyboard, or null if the keyboard
  // window has not been created yet.
  ui::GestureConsumer* GetGestureConsumer() const;

  // Returns the root window that this keyboard controller is attached to, or
  // null if the keyboard has not been attached to any root window.
  aura::Window* GetRootWindow() const;

  // Move the keyboard window to a different parent container. |parent| must not
  // be null.
  void MoveToParentContainer(aura::Window* parent);

  // Sets the bounds of the keyboard window, relative to the root window.
  void SetKeyboardWindowBounds(const gfx::Rect& new_bounds_in_root);

  // Reloads the content of the keyboard. No-op if the keyboard content is not
  // loaded yet.
  void Reload();

  // Rebuilds the keyboard by disabling and enabling it again.
  // TODO(crbug.com/40577582): Can this be replaced with |Reload|?
  void RebuildKeyboardIfEnabled();

  // Management of the observer list.
  void AddObserver(ash::KeyboardControllerObserver* observer);
  bool HasObserver(ash::KeyboardControllerObserver* observer) const;
  void RemoveObserver(ash::KeyboardControllerObserver* observer);

  // Updates |keyboard_config_| with |config|. Returns |false| if there is no
  // change, otherwise returns true and notifies observers if this is enabled.
  bool UpdateKeyboardConfig(const KeyboardConfig& config);
  const KeyboardConfig& keyboard_config() { return keyboard_config_; }

  // Sets and clears |keyboard_enable_flags_| entries.
  void SetEnableFlag(KeyboardEnableFlag flag);
  void ClearEnableFlag(KeyboardEnableFlag flag);
  bool IsEnableFlagSet(KeyboardEnableFlag flag) const;
  const std::set<KeyboardEnableFlag>& keyboard_enable_flags() const {
    return keyboard_enable_flags_;
  }

  // Returns true if keyboard overscroll is enabled.
  bool IsKeyboardOverscrollEnabled() const;

  // Hide the keyboard because the user has chosen to specifically hide the
  // keyboard, such as pressing the dismiss button.
  // TODO(crbug.com/40577582): Rename this to
  // HideKeyboardExplicitlyByUser.
  // TODO(crbug.com/40577582): Audit and switch callers to
  // HideKeyboardImplicitlyByUser where appropriate.
  void HideKeyboardByUser();

  // Hide the keyboard as a secondary effect of a user action, such as tapping
  // the shelf. The keyboard should not hide if it's locked.
  void HideKeyboardImplicitlyByUser();

  // Hide the keyboard due to some internally generated change to change the
  // state of the keyboard. For example, moving from the docked keyboard to the
  // floating keyboard.
  void HideKeyboardTemporarilyForTransition();

  // Hide the keyboard as an effect of a system action, such as opening the
  // settings page from the keyboard. There should be no reason the keyboard
  // should remain open.
  void HideKeyboardExplicitlyBySystem();

  // Hide the keyboard as a secondary effect of a system action, such as losing
  // focus of a text element. If focus is returned to any text element, it is
  // desirable to re-show the keyboard in this case.
  void HideKeyboardImplicitlyBySystem();

  // Force the keyboard to show up if not showing and lock the keyboard if
  // |lock| is true.
  void ShowKeyboard(bool lock);

  // Force the keyboard to show up in the specific display if not showing and
  // lock the keyboard
  void ShowKeyboardInDisplay(const display::Display& display);

  // Controls whether `ShowKeyboardIfWithinTransientBlurThreshold` should show
  // the keyboard.
  void SetShouldShowOnTransientBlur(bool should_show);

  // Returns the bounds in root window for the visible portion of the keyboard.
  // An empty rectangle will get returned when the keyboard is hidden.
  const gfx::Rect& visual_bounds_in_root() const {
    return visual_bounds_in_root_;
  }

  // Returns the bounds in screen for the visible portion of the keyboard. An
  // empty rectangle will get returned when the keyboard is hidden.
  gfx::Rect GetVisualBoundsInScreen() const;

  // Returns the current bounds that affect the workspace layout. If the
  // keyboard is not shown or if the keyboard mode should not affect the usable
  // region of the screen, an empty rectangle will be returned. Bounds are
  // relative to the screen.
  gfx::Rect GetWorkspaceOccludedBoundsInScreen() const;

  // Returns the current bounds that affect the window layout of the various
  // lock screens. Bounds are relative to the root window.
  gfx::Rect GetKeyboardLockScreenOffsetBounds() const;

  // Set the area on the keyboard window that occlude whatever is behind it.
  void SetOccludedBounds(const gfx::Rect& bounds_in_window);

  // Set the areas on the keyboard window where events should be handled.
  // Does not do anything if there is no keyboard window. Bounds are relative to
  // the keyboard window.
  void SetHitTestBounds(const std::vector<gfx::Rect>& bounds_in_window);

  // Sets the area of the keyboard window that should not move off screen. Any
  // area outside of this can be moved off the user's screen. Note the bounds
  // here are relative to the window's origin.
  bool SetAreaToRemainOnScreen(const gfx::Rect& bounds_in_window);

  // Sets the bounds of the keyboard window in screen coordinates.
  bool SetKeyboardWindowBoundsInScreen(const gfx::Rect& bounds_in_screen);

  ContainerType GetActiveContainerType() const {
    return container_behavior_->GetType();
  }

  // Adjusts |requested_bounds| according to the current container behavior.
  // (e.g. prevent the keyboard from moving off screen).
  gfx::Rect AdjustSetBoundsRequest(
      const gfx::Rect& display_bounds,
      const gfx::Rect& requested_bounds_in_screen) const;

  // Returns true if overscroll is currently allowed by the active keyboard
  // container behavior.
  bool IsOverscrollAllowed() const;

  // Whether the keyboard has been enabled, i.e. EnableKeyboard() has been
  // called.
  bool IsEnabled() const { return ui_ != nullptr; }

  // Handle mouse and touch events on the keyboard. The effects of this method
  // will not stop propagation to the keyboard extension.
  bool HandlePointerEvent(const ui::LocatedEvent& event);
  bool HandleGestureEvent(const ui::GestureEvent& event);

  // Sets the active container type. If the keyboard is currently shown, this
  // will trigger a hide animation and a subsequent show animation. Otherwise
  // the ContainerBehavior change is synchronous.
  void SetContainerType(ContainerType type,
                        const gfx::Rect& target_bounds_in_root,
                        base::OnceCallback<void(bool)> callback);

  // Sets floating keyboard draggable rect.
  void SetDraggableArea(const gfx::Rect& rect);

  bool IsKeyboardVisible();

  void KeyboardContentsLoaded();

  aura::Window* parent_container() { return parent_container_; }

  ui::VirtualKeyboardController* virtual_keyboard_controller() {
    return virtual_keyboard_controller_.get();
  }

  bool keyboard_locked() const { return keyboard_locked_; }
  void set_keyboard_locked(bool lock) { keyboard_locked_ = lock; }

  void set_container_behavior_for_test(
      std::unique_ptr<ContainerBehavior> container_behavior) {
    container_behavior_ = std::move(container_behavior);
  }
  KeyboardUIState GetStateForTest() const { return model_.state(); }
  ui::InputMethod* GetInputMethodForTest();
  void EnsureCaretInWorkAreaForTest(const gfx::Rect& occluded_bounds_in_screen);

 private:
  // For access to Observer methods for simulation.
  friend class KeyboardUIControllerTest;

  // Different ways to hide the keyboard.
  enum HideReason {
    // System initiated due to an active event, where the user does not want
    // to maintain any association with the previous text entry session.
    HIDE_REASON_SYSTEM_EXPLICIT,

    // System initiated due to a passive event, such as clicking on a non-text
    // control in a web page. Implicit hide events can be treated as passive
    // and can possibly be a transient loss of focus. This will generally cause
    // the keyboard to stay open for a brief moment and then hide, and possibly
    // come back if focus is regained within a short amount of time (transient
    // blur).
    HIDE_REASON_SYSTEM_IMPLICIT,

    // Keyboard is hidden temporarily for transitional reasons. Examples include
    // moving the keyboard to a different display (which closes it and re-opens
    // it on the new screen) or changing the container type (e.g. full-width to
    // floating)
    HIDE_REASON_SYSTEM_TEMPORARY,

    // User explicitly hiding the keyboard via the close button. Also hides
    // locked keyboards.
    HIDE_REASON_USER_EXPLICIT,

    // Keyboard is hidden as an indirect consequence of some user action.
    // Examples include opening the window overview mode, or tapping on the
    // shelf status area. Does not hide locked keyboards.
    HIDE_REASON_USER_IMPLICIT,
  };

  // ContainerBehavior::Delegate overrides
  bool IsKeyboardLocked() const override;
  gfx::Rect GetBoundsInScreen() const override;
  void MoveKeyboardWindow(const gfx::Rect& new_bounds) override;
  void MoveKeyboardWindowToDisplay(const display::Display& display,
                                   const gfx::Rect& new_bounds) override;
  void TransferGestureEventToShelf(const ui::GestureEvent& e) override;

  // aura::WindowObserver overrides
  void OnWindowAddedToRootWindow(aura::Window* window) override;
  void OnWindowBoundsChanged(aura::Window* window,
                             const gfx::Rect& old_bounds,
                             const gfx::Rect& new_bounds,
                             ui::PropertyChangeReason reason) override;

  // InputMethodObserver overrides
  void OnBlur() override {}
  void OnCaretBoundsChanged(const ui::TextInputClient* client) override {}
  void OnFocus() override {}
  void OnInputMethodDestroyed(const ui::InputMethod* input_method) override;
  void OnTextInputStateChanged(const ui::TextInputClient* client) override;
  void OnVirtualKeyboardVisibilityChangedIfEnabled(bool should_show) override;

  // Enables the virtual keyboard.
  // Immediately starts pre-loading the keyboard window in the background.
  // Does nothing if the keyboard is already enabled.
  void EnableKeyboard();

  // Disables the virtual keyboard. Resets the keyboard to its initial disabled
  // state and destroys the keyboard window.
  // Does nothing if the keyboard is already disabled.
  void DisableKeyboard();

  // Returns true if the keyboard should be enabled, i.e. the current result
  // of Set/ClearEnableFlag should cause the keyboard to be enabled.
  bool IsKeyboardEnableRequested() const;

  // Enables or disables the keyboard based on |IsKeyboardEnableRequested|,
  // as requested by |flag|.
  void UpdateKeyboardAsRequestedBy(KeyboardEnableFlag flag);

  // Attach the keyboard window as a child of the given parent window.
  // Can only be called when the keyboard is not activated. |parent| must not
  // have any children.
  void ActivateKeyboardInContainer(aura::Window* parent);

  // Detach the keyboard window from its parent container window.
  // Can only be called when the keyboard is activated. Explicitly hides the
  // keyboard if it is currently visible.
  void DeactivateKeyboard();

  // Loads the keyboard window in the background, but does not display
  // the keyboard.
  void LoadKeyboardWindowInBackground();

  // Show virtual keyboard immediately with animation.
  void ShowKeyboardInternal(aura::Window* target_container);
  void PopulateKeyboardContent(aura::Window* target_container);

  // Returns true if keyboard is scheduled to hide.
  bool WillHideKeyboard() const;

  // Immediately starts hiding animation of virtual keyboard and notifies
  // observers bounds change. This method forcibly sets keyboard_locked_
  // false while closing the keyboard.
  void HideKeyboard(HideReason reason);

  // Called when the hide animation finished.
  void HideAnimationFinished();
  // Called when the show animation finished.
  void ShowAnimationFinished();

  // Notifies keyboard config change to the observers.
  // Only called from |UpdateKeyboardConfig| in keyboard_util.
  void NotifyKeyboardConfigChanged();

  // Notifies observers that the visual or occluded bounds of the keyboard
  // window are changing.
  void NotifyKeyboardBoundsChanging(const gfx::Rect& new_bounds_in_root,
                                    bool is_temporary = false);

  // Called when the keyboard window has loaded. Shows the keyboard if
  // |show_on_keyboard_window_load_| is true.
  void NotifyKeyboardWindowLoaded();

  // Validates the state transition. Called from ChangeState.
  void CheckStateTransition(KeyboardUIState prev, KeyboardUIState next);

  // Changes the current state and validates the transition.
  void ChangeState(KeyboardUIState state);

  // Reports error histogram in case lingering in an intermediate state.
  void ReportLingeringState();

  // Shows the keyboard if the last time the keyboard was hidden was a small
  // time ago.
  void ShowKeyboardIfWithinTransientBlurThreshold();

  void SetContainerBehaviorInternal(ContainerType type);

  // Records that keyboard was shown on the currently focused UKM source.
  void RecordUkmKeyboardShown();

  // Gets the currently focused text input client.
  ui::TextInputClient* GetTextInputClient();

  // Ensures that the current IME is observed if it is changed.
  void UpdateInputMethodObserver();

  // Ensures caret in current work area (not occluded by virtual keyboard
  // window).
  void EnsureCaretInWorkArea(const gfx::Rect& occluded_bounds_in_screen);

  // Called when the enable flags change. Notifies observers of the change.
  void EnableFlagsChanged();

  std::unique_ptr<KeyboardUIFactory> ui_factory_;
  std::unique_ptr<KeyboardUI> ui_;
  std::unique_ptr<ui::VirtualKeyboardController> virtual_keyboard_controller_;
  raw_ptr<KeyboardLayoutDelegate, DanglingUntriaged> layout_delegate_ = nullptr;
  base::ScopedObservation<ui::InputMethod, ui::InputMethodObserver>
      ime_observation_{this};

  // Container window that the keyboard window is a child of.
  raw_ptr<aura::Window> parent_container_ = nullptr;

  // CallbackAnimationObserver should be destroyed before |ui_| because it uses
  // |ui_|'s animator.
  std::unique_ptr<CallbackAnimationObserver> animation_observer_;

  // Current active visual behavior for the keyboard container.
  std::unique_ptr<ContainerBehavior> container_behavior_;

  std::unique_ptr<QueuedContainerType> queued_container_type_;
  std::unique_ptr<QueuedDisplayChange> queued_display_change_;

  // If true, show the keyboard window when it loads.
  bool show_on_keyboard_window_load_ = false;

  // If true, the keyboard is always visible even if no window has input focus.
  // TODO(https://crbug.com/964191): Move this to the UI model.
  bool keyboard_locked_ = false;
  KeyboardEventHandler event_handler_;

  base::ObserverList<ash::KeyboardControllerObserver>::Unchecked observer_list_;

  KeyboardUIModel model_;

  // The bounds for the visible portion of the keyboard, relative to the root
  // window. If the keyboard window is visible, this should be the same size as
  // the keyboard window. If not, this should be empty.
  gfx::Rect visual_bounds_in_root_;

  // Keyboard configuration associated with the controller.
  KeyboardConfig keyboard_config_;

  // Set of active enabled request flags. Used to determine whether the keyboard
  // should be enabled.
  std::set<KeyboardEnableFlag> keyboard_enable_flags_;

  NotificationManager notification_manager_;

  base::Time time_of_last_blur_ = base::Time::UnixEpoch();
  bool should_show_on_transient_blur_ = true;

  DisplayUtil display_util_;

  base::WeakPtrFactory<KeyboardUIController>
      weak_factory_report_lingering_state_{this};
  base::WeakPtrFactory<KeyboardUIController> weak_factory_will_hide_{this};
};

}  // namespace keyboard

#endif  // ASH_KEYBOARD_UI_KEYBOARD_UI_CONTROLLER_H_