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ash / keyboard / ui / shaped_window_targeter.h [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_KEYBOARD_UI_SHAPED_WINDOW_TARGETER_H_
#define ASH_KEYBOARD_UI_SHAPED_WINDOW_TARGETER_H_
#include <memory>
#include <vector>
#include "ui/aura/window_targeter.h"
namespace keyboard {
// A WindowTargeter for windows with hit-test areas that can be defined by a
// list of rectangles.
class ShapedWindowTargeter : public aura::WindowTargeter {
public:
explicit ShapedWindowTargeter(std::vector<gfx::Rect> hit_test_rects);
ShapedWindowTargeter(const ShapedWindowTargeter&) = delete;
ShapedWindowTargeter& operator=(const ShapedWindowTargeter&) = delete;
~ShapedWindowTargeter() override;
private:
// aura::WindowTargeter:
std::unique_ptr<aura::WindowTargeter::HitTestRects> GetExtraHitTestShapeRects(
aura::Window* target) const override;
std::vector<gfx::Rect> hit_test_rects_;
};
} // namespace keyboard
#endif // ASH_KEYBOARD_UI_SHAPED_WINDOW_TARGETER_H_