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ash / keyboard / virtual_keyboard_controller.h [blame]
// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_KEYBOARD_VIRTUAL_KEYBOARD_CONTROLLER_H_
#define ASH_KEYBOARD_VIRTUAL_KEYBOARD_CONTROLLER_H_
#include <stdint.h>
#include <vector>
#include "ash/ash_export.h"
#include "ash/bluetooth_devices_observer.h"
#include "ash/public/cpp/keyboard/keyboard_controller_observer.h"
#include "ash/public/cpp/session/session_observer.h"
#include "ash/public/cpp/tablet_mode_observer.h"
#include "ui/base/ime/ash/ime_keyset.h"
#include "ui/events/devices/input_device.h"
#include "ui/events/devices/input_device_event_observer.h"
#include "ui/events/devices/touchscreen_device.h"
namespace ash {
// This class observes input device changes for the virtual keyboard.
// TODO(crbug.com/41392988): Should rename this to not confuse it with
// KeyboardController. |ForceShowKeyboardWithKeyset| also does not really
// belong here based on the current class description.
class ASH_EXPORT VirtualKeyboardController
: public TabletModeObserver,
public ui::InputDeviceEventObserver,
public KeyboardControllerObserver,
public SessionObserver {
public:
VirtualKeyboardController();
VirtualKeyboardController(const VirtualKeyboardController&) = delete;
VirtualKeyboardController& operator=(const VirtualKeyboardController&) =
delete;
~VirtualKeyboardController() override;
// Force enable the keyboard and show it with the given keyset: none, emoji,
// handwriting or voice. Works even in laptop mode.
void ForceShowKeyboardWithKeyset(input_method::ImeKeyset keyset);
// Force enable the keyboard and show it, even in laptop mode.
void ForceShowKeyboard();
// TabletModeObserver:
void OnTabletModeEventsBlockingChanged() override;
// ui::InputDeviceEventObserver:
void OnInputDeviceConfigurationChanged(uint8_t input_device_types) override;
// Toggles whether the presence of an external keyboard should be ignored
// when determining whether or not to show the on-screen keyboard.
void ToggleIgnoreExternalKeyboard();
// KeyboardControllerObserver:
void OnKeyboardHidden(bool is_temporary_hide) override;
// SessionObserver:
void OnActiveUserSessionChanged(const AccountId& account_id) override;
const std::optional<std::string>& GetInternalKeyboardName() const;
const std::vector<ui::InputDevice>& GetExternalKeyboards() const;
const std::vector<ui::TouchscreenDevice>& GetTouchscreens() const;
// Returns true if the device is in tablet mode, meaning the user does not
// have access to the internal keyboard.
bool IsInternalKeyboardIgnored() const;
bool IsExternalKeyboardIgnored() const;
private:
// Updates the list of active input devices.
void UpdateDevices();
// Updates the keyboard state.
void UpdateKeyboardEnabled();
// Callback function of |bluetooth_devices_observer_|. Called when the
// bluetooth adapter or |device| changes.
void OnBluetoothAdapterOrDeviceChanged(device::BluetoothDevice* device);
// True if an internal keyboard is connected.
std::optional<std::string> internal_keyboard_name_;
// Contains any potential external keyboards (May contain imposter keyboards).
std::vector<ui::InputDevice> external_keyboards_;
// Contains all touch screens devices (both internal and external).
std::vector<ui::TouchscreenDevice> touchscreens_;
// True if the presence of an external keyboard should be ignored.
bool ignore_external_keyboard_;
// True if the presence of an internal keyboard should be ignored.
bool ignore_internal_keyboard_;
// Observer to observe the bluetooth devices.
std::unique_ptr<BluetoothDevicesObserver> bluetooth_devices_observer_;
};
} // namespace ash
#endif // ASH_KEYBOARD_VIRTUAL_KEYBOARD_CONTROLLER_H_