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ash / public / cpp / in_session_auth_dialog_client.h [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_PUBLIC_CPP_IN_SESSION_AUTH_DIALOG_CLIENT_H_
#define ASH_PUBLIC_CPP_IN_SESSION_AUTH_DIALOG_CLIENT_H_
#include <string>
#include "ash/public/cpp/ash_public_export.h"
#include "ash/public/cpp/login_types.h"
#include "base/functional/callback_forward.h"
#include "components/account_id/account_id.h"
namespace aura {
class Window;
}
namespace ash {
// An interface that allows Ash to trigger authentication steps that ChromeOS
// is responsible for.
class ASH_PUBLIC_EXPORT InSessionAuthDialogClient {
public:
// Starts a cryptohome auth session that spans the life of the dialog.
virtual void StartAuthSession(base::OnceCallback<void(bool)> callback) = 0;
// Ends the cryptohome auth session when the dialog is destroyed.
virtual void InvalidateAuthSession() = 0;
// Attempt to authenticate the current session user with a password or PIN.
// |password|: The submitted password.
// |authenticated_by_pin|: True if we are authenticating by PIN..
// |callback|: the callback to run on auth complete.
virtual void AuthenticateUserWithPasswordOrPin(
const std::string& password,
bool authenticated_by_pin,
base::OnceCallback<void(bool)> callback) = 0;
// Check whether fingerprint auth is available for |account_id|.
virtual bool IsFingerprintAuthAvailable(const AccountId& account_id) = 0;
// Switch biometrics daemon to auth mode.
virtual void StartFingerprintAuthSession(
const AccountId& account_id,
base::OnceCallback<void(bool)> callback) = 0;
// Switch biometrics daemon to normal mode. Used when closing the dialog.
virtual void EndFingerprintAuthSession(base::OnceClosure callback) = 0;
// Check whether PIN auth is available for |account_id|.
virtual void CheckPinAuthAvailability(
const AccountId& account_id,
base::OnceCallback<void(bool)> callback) = 0;
virtual void AuthenticateUserWithFingerprint(
base::OnceCallback<void(bool, FingerprintState)> callback) = 0;
// Open a help article in a new window and return the window.
virtual aura::Window* OpenInSessionAuthHelpPage() const = 0;
protected:
virtual ~InSessionAuthDialogClient() = default;
};
} // namespace ash
#endif // ASH_PUBLIC_CPP_IN_SESSION_AUTH_DIALOG_CLIENT_H_