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ash / public / cpp / keyboard / keyboard_controller_observer.h [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_PUBLIC_CPP_KEYBOARD_KEYBOARD_CONTROLLER_OBSERVER_H_
#define ASH_PUBLIC_CPP_KEYBOARD_KEYBOARD_CONTROLLER_OBSERVER_H_
#include <set>
#include "ash/public/cpp/ash_public_export.h"
#include "ash/public/cpp/keyboard/keyboard_config.h"
#include "ash/public/cpp/keyboard/keyboard_types.h"
#include "base/time/time.h"
#include "ui/gfx/geometry/rect.h"
namespace ash {
// Describes the various attributes of the keyboard's appearance and usability.
struct KeyboardStateDescriptor {
bool is_visible;
// True if the current state is temporary and another change will happen
// immediately. This happens, for example, when changing VK to floating
// keyboard.
bool is_temporary;
// The bounds of the keyboard window on the screen.
gfx::Rect visual_bounds;
// The bounds of the area on the screen that is considered "blocked" by the
// keyboard. For example, the docked keyboard's occluded bounds is the same as
// the visual bounds, but the floating keyboard has no occluded bounds (as the
// window is small and moveable).
gfx::Rect occluded_bounds_in_screen;
// The bounds of the area on the screen that is considered "unusable" because
// it is blocked by the keyboard. This is used by the accessibility keyboard.
gfx::Rect displaced_bounds_in_screen;
};
struct KeyRepeatSettings {
// Whether keypresses will auto-repeat when a key is held.
bool enabled;
// Auto-repeat starts if a key is held for at least this long.
//
// Must be positive and non-zero. Typically ranges from ~150-2000ms.
base::TimeDelta delay;
// The time between successive keypress events while a key is held.
//
// Must be positive and non-zero. Typically ranges from ~20-2000ms.
base::TimeDelta interval;
};
class ASH_PUBLIC_EXPORT KeyboardControllerObserver {
public:
// Called when a keyboard enable flag changes.
virtual void OnKeyboardEnableFlagsChanged(
const std::set<keyboard::KeyboardEnableFlag>& flags) {}
// Called when the keyboard is enabled or disabled. If ReloadKeyboard() is
// called or other code enables the keyboard while already enabled, this will
// be called twice, once when the keyboard is disabled and again when it is
// re-enabled.
virtual void OnKeyboardEnabledChanged(bool is_enabled) {}
// Called when the virtual keyboard configuration changes.
virtual void OnKeyboardConfigChanged(const keyboard::KeyboardConfig& config) {
}
// Called when key repeat is enabled/disabled, or when the delay/interval
// are reconfigured.
virtual void OnKeyRepeatSettingsChanged(const KeyRepeatSettings& settings) {}
// Called when the visibility of the virtual keyboard changes, e.g. an input
// field is focused or blurred, or the user hides the keyboard.
virtual void OnKeyboardVisibilityChanged(bool visible) {}
// Called when the keyboard bounds change. |screen_bounds| is in screen
// coordinates.
virtual void OnKeyboardVisibleBoundsChanged(const gfx::Rect& screen_bounds) {}
// Called when the keyboard bounds have changed in a way that should affect
// the usable region of the workspace. The user interface should respond to
// this event by moving important elements away from |new_bounds_in_screen|
// so that they don't overlap. However, drastic visual changes should be
// avoided, as the occluded bounds may change frequently.
virtual void OnKeyboardOccludedBoundsChanged(const gfx::Rect& screen_bounds) {
}
// Called when the keyboard bounds have changed in a way that affects how the
// workspace should change to not take up the screen space occupied by the
// keyboard. The user interface should respond to this event by moving all
// elements away from |new_bounds| so that they don't overlap. Large visual
// changes are okay, as the displacing bounds do not change frequently.
virtual void OnKeyboardDisplacingBoundsChanged(const gfx::Rect& new_bounds) {}
// Redundant with other various notification methods. Use this if the state of
// multiple properties need to be conveyed simultaneously to observer
// implementations without the need to track multiple stateful properties.
virtual void OnKeyboardAppearanceChanged(
const KeyboardStateDescriptor& state) {}
// Signals a request to load the keyboard contents. If the contents are
// already loaded, requests a reload. Once the contents have loaded,
// KeyboardController.KeyboardContentsLoaded is expected to be called by the
// client implementation.
virtual void OnLoadKeyboardContentsRequested() {}
// Called when the UI has been destroyed so that the client can reset the
// embedded contents and handle.
virtual void OnKeyboardUIDestroyed() {}
// Called when the keyboard has been hidden and the hiding animation finished
// successfully.
// When |is_temporary_hide| is true, this hide is immediately followed by a
// show (e.g. when changing to floating keyboard)
virtual void OnKeyboardHidden(bool is_temporary_hide) {}
protected:
virtual ~KeyboardControllerObserver() = default;
};
} // namespace ash
#endif // ASH_PUBLIC_CPP_KEYBOARD_KEYBOARD_CONTROLLER_OBSERVER_H_