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ash / public / cpp / window_backdrop.h [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_PUBLIC_CPP_WINDOW_BACKDROP_H_
#define ASH_PUBLIC_CPP_WINDOW_BACKDROP_H_
#include "ash/public/cpp/ash_public_export.h"
#include "base/memory/raw_ptr.h"
#include "base/observer_list.h"
#include "third_party/skia/include/core/SkColor.h"
namespace aura {
class Window;
}
namespace ash {
// The window backdrop property that associates with a window. It's owned by
// a window through its kWindowBackdropKey property. It's not supposed to
// manually clear the kWindowBackdropKey property, as WindowBackdrop::Get()
// will create a new one as soon as it's called. If you want to modify the
// window's backdrop, please do so by modifying its mode/type value to achieve
// that.
class ASH_PUBLIC_EXPORT WindowBackdrop {
public:
enum class BackdropMode {
kAuto, // The window manager decides if the window should have a backdrop.
kEnabled, // The window should always have a backdrop.
kDisabled, // The window should never have a backdrop.
};
enum class BackdropType {
kOpaque, // The backdrop is fully-opaque black
kSemiOpaque, // The backdrop is semi-opaque black
};
class Observer : public base::CheckedObserver {
public:
virtual void OnWindowBackdropPropertyChanged(aura::Window* window) {}
};
explicit WindowBackdrop(aura::Window* window);
~WindowBackdrop();
// Returns the WindowBackdrop for |window|. The returned value is owned by
// |window|.
static WindowBackdrop* Get(aura::Window* window);
BackdropMode mode() const { return mode_; }
BackdropType type() const { return type_; }
bool temporarily_disabled() const { return temporarily_disabled_; }
void SetBackdropMode(BackdropMode mode);
void SetBackdropType(BackdropType type);
// Disable the backdrop on the window. However, the backdrop mode and type can
// still be modified even when backdrop is disabled but will have no effect on
// the backdrop. After backdrop is re-enabled, the mode and type will take
// effect again.
void DisableBackdrop();
void RestoreBackdrop();
// Returns the backdrop color according to its type.
SkColor GetBackdropColor() const;
void AddObserver(Observer* observer);
void RemoveObserver(Observer* observer);
private:
WindowBackdrop(const WindowBackdrop&) = delete;
WindowBackdrop& operator=(const WindowBackdrop&) = delete;
void NotifyWindowBackdropPropertyChanged();
// The window that this WindowBackdrop associates with. Will be valid during
// this WindowBackdrop's lifetime.
raw_ptr<aura::Window> window_;
BackdropMode mode_ = BackdropMode::kAuto;
BackdropType type_ = BackdropType::kOpaque;
// When this variable is true, the window backdrop is temporarily disabled
// and changing its backdrop setting above (mode/type) will not have any
// effect. Only when this variable is reset back to false, the window can have
// its customized backdrop setting.
// This can be useful when we need to disable window backdrop temporarily
// during e.g. window dragging or window animation.
bool temporarily_disabled_ = false;
base::ObserverList<Observer> observers_;
};
} // namespace ash
#endif // ASH_PUBLIC_CPP_WINDOW_BACKDROP_H_