1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181

ash / screen_util.cc [blame]

// Copyright 2014 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/screen_util.h"

#include "ash/display/display_configuration_controller.h"
#include "ash/display/mirror_window_controller.h"
#include "ash/display/window_tree_host_manager.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/shelf/shelf.h"
#include "ash/shell.h"
#include "ash/wm/desks/desks_util.h"
#include "ash/wm/window_state.h"
#include "ash/wm/work_area_insets.h"
#include "base/check_op.h"
#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/window_event_dispatcher.h"
#include "ui/aura/window_tree_host.h"
#include "ui/display/display.h"
#include "ui/display/manager/display_manager.h"
#include "ui/display/screen.h"
#include "ui/gfx/geometry/size_conversions.h"
#include "ui/wm/core/coordinate_conversion.h"

namespace ash {

namespace screen_util {

gfx::Rect GetMaximizedWindowBoundsInParent(aura::Window* window) {
  if (Shelf::ForWindow(window)->shelf_widget())
    return GetDisplayWorkAreaBoundsInParent(window);
  return GetDisplayBoundsInParent(window);
}

gfx::Rect GetDisplayBoundsInParent(aura::Window* window) {
  gfx::Rect result =
      display::Screen::GetScreen()->GetDisplayNearestWindow(window).bounds();
  ::wm::ConvertRectFromScreen(window->parent(), &result);
  return result;
}

gfx::Rect GetFullscreenWindowBoundsInParent(aura::Window* window) {
  gfx::Rect result = GetDisplayBoundsInParent(window);
  const WorkAreaInsets* const work_area_insets =
      WorkAreaInsets::ForWindow(window->GetRootWindow());
  result.Inset(
      gfx::Insets().set_top(work_area_insets->accessibility_panel_height() +
                            work_area_insets->docked_magnifier_height()));
  return result;
}

gfx::Rect GetDisplayWorkAreaBoundsInParent(aura::Window* window) {
  // If it is application window under `non_lock_screen_containers`, use
  // `in_session_user_work_area_insets`, otherwise, use `user_work_area_insets`.
  const aura::Window* non_lock_screen_containers = Shell::GetContainer(
      window->GetRootWindow(), kShellWindowId_NonLockScreenContainersContainer);
  gfx::Insets insets =
      non_lock_screen_containers->Contains(window)
          ? WorkAreaInsets::ForWindow(window)
                ->in_session_user_work_area_insets()
          : WorkAreaInsets::ForWindow(window)->user_work_area_insets();
  gfx::Rect bounds =
      display::Screen::GetScreen()->GetDisplayNearestWindow(window).bounds();
  bounds.Inset(insets);
  ::wm::ConvertRectFromScreen(window->parent(), &bounds);
  return bounds;
}

// TODO(yongshun): Remove or consolidate this function with
// `GetDisplayWorkAreaBoundsInParent`.
gfx::Rect GetDisplayWorkAreaBoundsInParentForLockScreen(aura::Window* window) {
  gfx::Rect bounds = WorkAreaInsets::ForWindow(window)->user_work_area_bounds();
  ::wm::ConvertRectFromScreen(window->parent(), &bounds);
  return bounds;
}

// TODO(yongshun): Remove or consolidate this function with
// `GetDisplayWorkAreaBoundsInParent`.
gfx::Rect GetDisplayWorkAreaBoundsInParentForActiveDeskContainer(
    aura::Window* window) {
  aura::Window* root_window = window->GetRootWindow();
  return GetDisplayWorkAreaBoundsInParent(
      desks_util::GetActiveDeskContainerForRoot(root_window));
}

// TODO(yongshun): Remove or consolidate this function with
// `GetDisplayWorkAreaBoundsInParent`.
gfx::Rect GetDisplayWorkAreaBoundsInScreenForActiveDeskContainer(
    aura::Window* window) {
  gfx::Rect bounds =
      GetDisplayWorkAreaBoundsInParentForActiveDeskContainer(window);
  ::wm::ConvertRectToScreen(window->GetRootWindow(), &bounds);
  return bounds;
}

gfx::Rect GetDisplayBoundsWithShelf(aura::Window* window) {
  if (!Shell::Get()->display_manager()->IsInUnifiedMode()) {
    return display::Screen::GetScreen()
        ->GetDisplayNearestWindow(window)
        .bounds();
  }

  // In Unified Mode, the display that should contain the shelf depends on the
  // current shelf alignment.
  const display::Display shelf_display =
      Shell::Get()
          ->display_configuration_controller()
          ->GetPrimaryMirroringDisplayForUnifiedDesktop();
  DCHECK_NE(shelf_display.id(), display::kInvalidDisplayId);

  // Transform the bounds back to the unified host's coordinates.
  auto inverse_unified_transform =
      window->GetRootWindow()->GetHost()->GetInverseRootTransform();
  return inverse_unified_transform.MapRect(shelf_display.bounds());
}

gfx::Rect SnapBoundsToDisplayEdge(const gfx::Rect& bounds,
                                  const aura::Window* window) {
  display::Display display =
      display::Screen::GetScreen()->GetDisplayNearestWindow(
          const_cast<aura::Window*>(window));

  const float dsf = display.device_scale_factor();
  const gfx::Size display_size_in_pixel = display.GetSizeInPixel();
  const gfx::Size scaled_size_in_pixel =
      gfx::ScaleToFlooredSize(display.size(), dsf);

  // Adjusts |bounds| such that the scaled enclosed bounds are atleast as big as
  // the scaled enclosing unadjusted bounds.
  gfx::Rect snapped_bounds = bounds;
  if (scaled_size_in_pixel.width() < display_size_in_pixel.width() &&
      display.bounds().right() == bounds.right()) {
    snapped_bounds.Inset(gfx::Insets::TLBR(0, 0, 0, -1));
    DCHECK_GE(gfx::ScaleToEnclosedRect(snapped_bounds, dsf).right(),
              gfx::ScaleToEnclosingRect(bounds, dsf).right());
  }
  if (scaled_size_in_pixel.height() < display_size_in_pixel.height() &&
      display.bounds().bottom() == bounds.bottom()) {
    snapped_bounds.Inset(gfx::Insets::TLBR(0, 0, -1, 0));
    DCHECK_GE(gfx::ScaleToEnclosedRect(snapped_bounds, dsf).bottom(),
              gfx::ScaleToEnclosingRect(bounds, dsf).bottom());
  }

  return snapped_bounds;
}

gfx::Rect GetIdealBoundsForMaximizedOrFullscreenOrPinnedState(
    aura::Window* window) {
  auto* window_state = WindowState::Get(window);
  if (window_state->IsMaximized()) {
    auto* shelf = ash::Shelf::ForWindow(window);
    if (shelf->auto_hide_behavior() == ash::ShelfAutoHideBehavior::kAlways) {
      gfx::Rect bounds =
          ash::screen_util::GetFullscreenWindowBoundsInParent(window);
      ::wm::ConvertRectToScreen(window->parent(), &bounds);
      return bounds;
    }
    if (shelf->auto_hide_behavior() ==
        ash::ShelfAutoHideBehavior::kAlwaysHidden) {
      return display::Screen::GetScreen()
          ->GetDisplayNearestWindow(const_cast<aura::Window*>(window))
          .work_area();
    }
    auto work_area =
        ash::WorkAreaInsets::ForWindow(window)->ComputeStableWorkArea();
    return work_area;
  }
  if (window_state->IsFullscreen() || window_state->IsPinned()) {
    gfx::Rect bounds =
        ash::screen_util::GetFullscreenWindowBoundsInParent(window);
    ::wm::ConvertRectToScreen(window->parent(), &bounds);
    return bounds;
  }
  NOTREACHED() << "The window is not maximzied or fullscreen or pinned. state="
               << window_state->GetStateType();
}

}  // namespace screen_util

}  // namespace ash