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ash / system / accessibility / facegaze_bubble_controller_unittest.cc [blame]
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/accessibility/facegaze_bubble_controller.h"
#include "ash/accessibility/accessibility_controller.h"
#include "ash/shell.h"
#include "ash/system/accessibility/facegaze_bubble_view.h"
#include "ash/test/ash_test_base.h"
#include "base/test/scoped_feature_list.h"
#include "base/test/task_environment.h"
#include "ui/accessibility/accessibility_features.h"
#include "ui/chromeos/styles/cros_tokens_color_mappings.h"
#include "ui/color/color_provider.h"
#include "ui/views/accessibility/view_accessibility.h"
namespace ash {
class FaceGazeBubbleControllerTest : public AshTestBase {
public:
FaceGazeBubbleControllerTest()
: AshTestBase(base::test::TaskEnvironment::TimeSource::MOCK_TIME) {}
~FaceGazeBubbleControllerTest() override = default;
FaceGazeBubbleControllerTest(const FaceGazeBubbleControllerTest&) = delete;
FaceGazeBubbleControllerTest& operator=(const FaceGazeBubbleControllerTest&) =
delete;
// AshTestBase:
void SetUp() override {
scoped_feature_list_.InitAndEnableFeature(
::features::kAccessibilityFaceGaze);
AshTestBase::SetUp();
Shell::Get()->accessibility_controller()->face_gaze().SetEnabled(true);
}
FaceGazeBubbleController* GetController() {
return Shell::Get()
->accessibility_controller()
->GetFaceGazeBubbleControllerForTest();
}
void Update(const std::u16string& text, bool is_warning) {
GetController()->UpdateBubble(text, is_warning);
}
FaceGazeBubbleView* GetView() {
return GetController()->facegaze_bubble_view_;
}
bool IsVisible() { return GetController()->widget_->IsVisible(); }
const std::u16string& GetBubbleText() {
return GetView()->GetTextForTesting();
}
bool IsShowTimerRunning() { return GetController()->show_timer_.IsRunning(); }
private:
base::test::ScopedFeatureList scoped_feature_list_;
};
TEST_F(FaceGazeBubbleControllerTest, LabelText) {
EXPECT_FALSE(GetView());
Update(u"Testing", /*is_warning=*/false);
EXPECT_TRUE(GetView());
EXPECT_EQ(u"Testing", GetBubbleText());
Update(u"", /*is_warning=*/false);
EXPECT_TRUE(GetView());
EXPECT_EQ(u"", GetBubbleText());
}
TEST_F(FaceGazeBubbleControllerTest, UpdateColor) {
EXPECT_FALSE(GetView());
Update(u"Default", /*is_warning=*/false);
EXPECT_TRUE(GetView());
ui::ColorProvider* color_provider = GetView()->GetColorProvider();
EXPECT_EQ(
color_provider->GetColor(cros_tokens::kCrosSysSystemBaseElevatedOpaque),
GetView()->color());
Update(u"Warning", /*is_warning=*/true);
EXPECT_TRUE(GetView());
EXPECT_EQ(color_provider->GetColor(cros_tokens::kCrosSysWarningContainer),
GetView()->color());
Update(u"Default", /*is_warning=*/false);
EXPECT_TRUE(GetView());
EXPECT_EQ(
color_provider->GetColor(cros_tokens::kCrosSysSystemBaseElevatedOpaque),
GetView()->color());
}
TEST_F(FaceGazeBubbleControllerTest, AccessibleProperties) {
Update(u"", /*is_warning=*/false);
ui::AXNodeData data;
GetView()->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(data.role, ax::mojom::Role::kGenericContainer);
}
TEST_F(FaceGazeBubbleControllerTest, Hide) {
Update(u"Testing", /*is_warning=*/false);
EXPECT_TRUE(GetView());
EXPECT_TRUE(IsVisible());
// Simulate mouse hover event to hide the view.
GetEventGenerator()->MoveMouseTo(
GetView()->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(GetView());
EXPECT_FALSE(IsVisible());
}
TEST_F(FaceGazeBubbleControllerTest, ShowAfterHide) {
Update(u"Testing", /*is_warning=*/false);
EXPECT_TRUE(GetView());
EXPECT_TRUE(IsVisible());
// Simulate mouse hover event to hide the view.
GetEventGenerator()->MoveMouseTo(
GetView()->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(GetView());
EXPECT_FALSE(IsVisible());
// The view remains hidden while the timer is running.
task_environment()->FastForwardBy(base::Milliseconds(500));
EXPECT_TRUE(IsShowTimerRunning());
EXPECT_TRUE(GetView());
EXPECT_FALSE(IsVisible());
// Move mouse away from the view to ensure it's not hidden again.
GetEventGenerator()->MoveMouseTo(-100, -100);
// Ensure the view is shown again after a timeout has elapsed.
task_environment()->FastForwardBy(base::Milliseconds(600));
EXPECT_FALSE(IsShowTimerRunning());
EXPECT_TRUE(GetView());
EXPECT_TRUE(IsVisible());
}
TEST_F(FaceGazeBubbleControllerTest, RepeatedlyHidden) {
Update(u"Testing", /*is_warning=*/false);
EXPECT_TRUE(GetView());
EXPECT_TRUE(IsVisible());
// Simulate mouse hover event to hide the view.
GetEventGenerator()->MoveMouseTo(
GetView()->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(GetView());
EXPECT_FALSE(IsVisible());
// The view remains hidden while the timer is running.
task_environment()->FastForwardBy(base::Milliseconds(500));
EXPECT_TRUE(IsShowTimerRunning());
EXPECT_TRUE(GetView());
EXPECT_FALSE(IsVisible());
// The view gets hidden again because it still overlaps with the mouse
// location.
task_environment()->FastForwardBy(base::Seconds(2));
EXPECT_TRUE(IsShowTimerRunning());
EXPECT_TRUE(GetView());
EXPECT_FALSE(IsVisible());
}
TEST_F(FaceGazeBubbleControllerTest, UpdateWhileHidden) {
Update(u"Testing", /*is_warning=*/false);
EXPECT_TRUE(GetView());
EXPECT_TRUE(IsVisible());
// Simulate mouse hover event to hide the view.
GetEventGenerator()->MoveMouseTo(
GetView()->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(GetView());
EXPECT_FALSE(IsVisible());
// The view should still be hidden, even if updated, because the timer is
// running.
EXPECT_TRUE(IsShowTimerRunning());
Update(u"Hello world", /*is_warning=*/false);
EXPECT_TRUE(GetView());
EXPECT_FALSE(IsVisible());
}
} // namespace ash