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ash / system / accessibility / switch_access / switch_access_menu_bubble_controller_unittest.cc [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/accessibility/switch_access/switch_access_menu_bubble_controller.h"
#include "ash/accessibility/accessibility_controller.h"
#include "ash/shell.h"
#include "ash/system/accessibility/switch_access/switch_access_back_button_bubble_controller.h"
#include "ash/system/accessibility/switch_access/switch_access_back_button_view.h"
#include "ash/system/accessibility/switch_access/switch_access_menu_button.h"
#include "ash/system/accessibility/switch_access/switch_access_menu_view.h"
#include "ash/system/unified/unified_system_tray.h"
#include "ash/test/ash_test_base.h"
#include "ui/views/accessibility/view_accessibility.h"
namespace ash {
class SwitchAccessMenuBubbleControllerTest : public AshTestBase {
public:
SwitchAccessMenuBubbleControllerTest() = default;
~SwitchAccessMenuBubbleControllerTest() override = default;
SwitchAccessMenuBubbleControllerTest(
const SwitchAccessMenuBubbleControllerTest&) = delete;
SwitchAccessMenuBubbleControllerTest& operator=(
const SwitchAccessMenuBubbleControllerTest&) = delete;
// AshTestBase:
void SetUp() override {
AshTestBase::SetUp();
Shell::Get()->accessibility_controller()->switch_access().SetEnabled(true);
}
SwitchAccessMenuBubbleController* GetBubbleController() {
return Shell::Get()
->accessibility_controller()
->GetSwitchAccessBubbleControllerForTest();
}
SwitchAccessMenuView* GetMenuView() {
return GetBubbleController()->menu_view_;
}
std::vector<SwitchAccessMenuButton*> GetMenuButtons() {
std::vector<SwitchAccessMenuButton*> buttons;
for (views::View* button : GetMenuView()->children())
buttons.push_back(static_cast<SwitchAccessMenuButton*>(button));
return buttons;
}
gfx::Rect GetBackButtonBounds() {
SwitchAccessMenuBubbleController* bubble_controller = GetBubbleController();
if (bubble_controller && bubble_controller->back_button_controller_ &&
bubble_controller->back_button_controller_->back_button_view_) {
return bubble_controller->back_button_controller_->back_button_view_
->GetBoundsInScreen();
}
return gfx::Rect();
}
int GetExpectedButtonWidth() { return SwitchAccessMenuButton::kWidthDip; }
int GetExpectedBubbleWidth() {
return 288; // From the Switch Access spec.
}
};
// TODO(anastasi): Add more tests for closing and repositioning the button.
TEST_F(SwitchAccessMenuBubbleControllerTest, ShowBackButton) {
gfx::Rect anchor_rect(100, 100, 0, 0);
GetBubbleController()->ShowBackButton(anchor_rect);
gfx::Rect bounds = GetBackButtonBounds();
EXPECT_GT(bounds.width(), 36);
EXPECT_GT(bounds.height(), 36);
}
TEST_F(SwitchAccessMenuBubbleControllerTest, ShowMenu) {
gfx::Rect anchor_rect(10, 10, 0, 0);
GetBubbleController()->ShowMenu(anchor_rect,
{"select", "scrollDown", "settings"});
EXPECT_TRUE(GetMenuView());
for (SwitchAccessMenuButton* button : GetMenuButtons()) {
EXPECT_TRUE(button);
EXPECT_EQ(button->width(), GetExpectedButtonWidth());
}
EXPECT_EQ(GetMenuView()->width(), GetExpectedBubbleWidth());
}
TEST_F(SwitchAccessMenuBubbleControllerTest, SetActions) {
gfx::Rect anchor_rect(10, 10, 0, 0);
GetBubbleController()->ShowMenu(anchor_rect,
{"select", "scrollDown", "settings"});
EXPECT_TRUE(GetMenuView());
std::vector<SwitchAccessMenuButton*> buttons = GetMenuButtons();
EXPECT_EQ(3ul, buttons.size());
GetBubbleController()->ShowMenu(
anchor_rect,
{"keyboard", "dictation", "increment", "decrement", "settings"});
buttons = GetMenuButtons();
EXPECT_EQ(5ul, buttons.size());
}
TEST_F(SwitchAccessMenuBubbleControllerTest, AvoidsShelfBubble) {
const struct {
session_manager::SessionState session_state;
std::string name;
} kTestCases[]{
{session_manager::SessionState::OOBE, "OOBE"},
{session_manager::SessionState::LOGIN_PRIMARY, "LOGIN_PRIMARY"},
{session_manager::SessionState::ACTIVE, "ACTIVE"},
{session_manager::SessionState::LOCKED, "LOCKED"},
};
for (auto test : kTestCases) {
GetSessionControllerClient()->SetSessionState(test.session_state);
// Set up the switch access menu and the shelf
auto* system_tray = GetPrimaryUnifiedSystemTray();
system_tray->ShowBubble();
gfx::Rect tray_bubble_bounds = system_tray->GetBubbleBoundsInScreen();
// Try to show the menu in the center of the tray bubble.
gfx::Rect anchor(tray_bubble_bounds.CenterPoint(), gfx::Size());
GetBubbleController()->ShowMenu(anchor,
{"select", "scrollDown", "settings"});
SwitchAccessMenuView* menu = GetMenuView();
ASSERT_TRUE(menu) << test.name;
gfx::Rect menu_bounds = menu->GetBoundsInScreen();
// Expect that the menu is shown somewhere that doesn't overlap the system
// tray bubble.
EXPECT_FALSE(menu_bounds.Intersects(tray_bubble_bounds)) << test.name;
}
}
TEST_F(SwitchAccessMenuBubbleControllerTest, AccessibleValueTest) {
gfx::Rect anchor_rect(10, 10, 0, 0);
GetBubbleController()->ShowMenu(anchor_rect,
{"select", "scrollDown", "settings"});
EXPECT_TRUE(GetMenuView());
std::vector<SwitchAccessMenuButton*> buttons = GetMenuButtons();
// kValue attribute gets initialised in SwitchAccessMenuButton constructor.
ui::AXNodeData node_data = ui::AXNodeData();
buttons[0]->GetViewAccessibility().GetAccessibleNodeData(&node_data);
EXPECT_EQ(std::string("select"),
node_data.GetStringAttribute(ax::mojom::StringAttribute::kValue));
}
TEST_F(SwitchAccessMenuBubbleControllerTest,
SwitchAccessMenuViewAccessibleProperties) {
gfx::Rect anchor_rect(10, 10, 0, 0);
GetBubbleController()->ShowMenu(anchor_rect,
{"select", "scrollDown", "settings"});
ui::AXNodeData node_data;
GetMenuView()->GetViewAccessibility().GetAccessibleNodeData(&node_data);
EXPECT_EQ(ax::mojom::Role::kMenu, node_data.role);
}
} // namespace ash