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ash / system / audio / audio_detailed_view_utils.h [blame]
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SYSTEM_AUDIO_AUDIO_DETAILED_VIEW_UTILS_H_
#define ASH_SYSTEM_AUDIO_AUDIO_DETAILED_VIEW_UTILS_H_
#include <map>
#include "ash/ash_export.h"
#include "ui/gfx/geometry/insets.h"
namespace views {
class View;
} // namespace views
namespace ash {
struct AudioDevice;
class HoverHighlightView;
using AudioDeviceViewMap = std::map<views::View*, AudioDevice>;
inline constexpr auto kSubsectionMargins = gfx::Insets::TLBR(0, 0, 4, 0);
// Updates the label and checkmark color of `device_name_view` based on
// whether this device is muted or not.
void UpdateDeviceContainerColor(HoverHighlightView* device_name_view,
bool is_muted,
bool is_active);
// If an active node's view exists in the `device_map`, updates its color to
// reflect the mute state. Otherwise, takes no action.
void MaybeUpdateActiveDeviceColor(bool is_input,
bool is_muted,
AudioDeviceViewMap& device_map);
} // namespace ash
#endif // ASH_SYSTEM_AUDIO_AUDIO_DETAILED_VIEW_UTILS_H_