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ash / system / human_presence / lock_on_leave_controller_unittest.cc [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/human_presence/lock_on_leave_controller.h"
#include <memory>
#include "ash/constants/ash_features.h"
#include "ash/constants/ash_switches.h"
#include "ash/test/ash_test_base.h"
#include "base/command_line.h"
#include "base/memory/raw_ptr.h"
#include "base/run_loop.h"
#include "base/test/scoped_command_line.h"
#include "base/test/scoped_feature_list.h"
#include "chromeos/ash/components/dbus/human_presence/fake_human_presence_dbus_client.h"
#include "chromeos/ash/components/dbus/human_presence/human_presence_dbus_client.h"
#include "testing/gtest/include/gtest/gtest.h"
namespace ash {
class LockOnLeaveControllerTest : public AshTestBase {
public:
void SetUp() override {
// We need to enable kQuickDim to construct
// HumanPresenceOrientationController.
scoped_feature_list_.InitAndEnableFeature(features::kQuickDim);
base::CommandLine::ForCurrentProcess()->AppendSwitch(switches::kHasHps);
// Initialize FakeHumanPresenceDBusClient.
HumanPresenceDBusClient::InitializeFake();
human_presence_client_ = FakeHumanPresenceDBusClient::Get();
human_presence_client_->Reset();
AshTestBase::SetUp();
}
protected:
raw_ptr<FakeHumanPresenceDBusClient> human_presence_client_ = nullptr;
private:
base::test::ScopedFeatureList scoped_feature_list_;
base::test::ScopedCommandLine scoped_command_line_;
};
// EnableLockOnLeave should be skipped if the service is not available.
TEST_F(LockOnLeaveControllerTest,
EnableLockOnLeaveDoesNothingIfServiceUnavailable) {
auto lock_on_leave_controller = std::make_unique<LockOnLeaveController>();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 0);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 0);
lock_on_leave_controller->EnableLockOnLeave();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 0);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 0);
}
// DisableLockOnLeave should be called when the human presence service becomes
// available.
TEST_F(LockOnLeaveControllerTest, CallDisableLockOnLeaveOnServiceAvailable) {
human_presence_client_->set_hps_service_is_available(true);
auto lock_on_leave_controller = std::make_unique<LockOnLeaveController>();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 1);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 0);
}
// EnableLockOnLeave should succeed if the service is available.
TEST_F(LockOnLeaveControllerTest, EnableLockOnLeaveSucceedsIfServiceAvailable) {
human_presence_client_->set_hps_service_is_available(true);
auto lock_on_leave_controller = std::make_unique<LockOnLeaveController>();
base::RunLoop().RunUntilIdle();
human_presence_client_->Reset();
lock_on_leave_controller->EnableLockOnLeave();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 0);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 1);
}
// The DBus EnableHpsSense method should only be called once for multiple calls
// of EnableLockOnLeave.
TEST_F(LockOnLeaveControllerTest, EnableHpsSenseOnlyCalledOnceOnTwoCalls) {
human_presence_client_->set_hps_service_is_available(true);
auto lock_on_leave_controller = std::make_unique<LockOnLeaveController>();
base::RunLoop().RunUntilIdle();
human_presence_client_->Reset();
// Only 1 dbus calls should be sent.
lock_on_leave_controller->EnableLockOnLeave();
lock_on_leave_controller->EnableLockOnLeave();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 0);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 1);
}
TEST_F(LockOnLeaveControllerTest, DisableLockOnLeaveDoesNothingIfNotEnabled) {
human_presence_client_->set_hps_service_is_available(true);
auto lock_on_leave_controller = std::make_unique<LockOnLeaveController>();
base::RunLoop().RunUntilIdle();
human_presence_client_->Reset();
// Calls DisableLockOnLeave does nothing if LockOnLeave is not enabled.
lock_on_leave_controller->DisableLockOnLeave();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 0);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 0);
}
// DisableLockOnLeave should succeed if LockOnLeave is enabled.
TEST_F(LockOnLeaveControllerTest, DisableLockOnLeaveSuceedsIfEnabled) {
human_presence_client_->set_hps_service_is_available(true);
auto lock_on_leave_controller = std::make_unique<LockOnLeaveController>();
lock_on_leave_controller->EnableLockOnLeave();
human_presence_client_->Reset();
// DisableLockOnLeave succeeds since LockOnLeave is enabled.
lock_on_leave_controller->DisableLockOnLeave();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 1);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 0);
}
// The DBus method DisableHpsSense should only be called once with two
// consecutive calls to DisableLockOnLeave.
TEST_F(LockOnLeaveControllerTest, DisableHpsSenseOnlyCalledOnceOnTwoCalls) {
human_presence_client_->set_hps_service_is_available(true);
auto lock_on_leave_controller = std::make_unique<LockOnLeaveController>();
lock_on_leave_controller->EnableLockOnLeave();
base::RunLoop().RunUntilIdle();
human_presence_client_->Reset();
// Only 1 dbus calls should be sent.
lock_on_leave_controller->DisableLockOnLeave();
lock_on_leave_controller->DisableLockOnLeave();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 1);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 0);
}
// No dbus call should be sent on restart if LockOnLeave is currently disabled.
TEST_F(LockOnLeaveControllerTest, NoDbusCallsOnRestartIfLockOnLeaveDisabled) {
human_presence_client_->set_hps_service_is_available(true);
auto lock_on_leave_controller = std::make_unique<LockOnLeaveController>();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 1);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 0);
// LockOnLeave is disabled; Restart will not send dbus calls.
human_presence_client_->Shutdown();
human_presence_client_->Restart();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 1);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 0);
}
// The DBus method EnableHpsSense should be called on restart if LockOnLeave is
// enabled currently.
TEST_F(LockOnLeaveControllerTest,
EnableLockOnLeaveOnRestartIfLockOnLeaveWasEnabled) {
human_presence_client_->set_hps_service_is_available(true);
auto lock_on_leave_controller = std::make_unique<LockOnLeaveController>();
base::RunLoop().RunUntilIdle();
lock_on_leave_controller->EnableLockOnLeave();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 1);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 1);
// LockOnLeave is enabled; Restart will call EnableHpsSense.
human_presence_client_->Shutdown();
human_presence_client_->Restart();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 1);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 2);
}
// The DBus method DisableHpsSense should be called on service available even if
// we need to enable it immediately after that.
TEST_F(LockOnLeaveControllerTest, AlwaysCallDisableOnServiceAvailable) {
human_presence_client_->set_hps_service_is_available(true);
auto lock_on_leave_controller = std::make_unique<LockOnLeaveController>();
lock_on_leave_controller->EnableLockOnLeave();
// At this point, OnServiceAvailable is not called yet, so no disable/enable
// functions should be called.
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 0);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 0);
base::RunLoop().RunUntilIdle();
// Although we only need enabling, the disable function should also be called.
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 1);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 1);
}
// Confirm that the DBus method EnableHpsSense is only called when both
// EnableLockOnLeave and OnOrientationChanged(true) is set.
TEST_F(LockOnLeaveControllerTest, OrientationChanging) {
human_presence_client_->set_hps_service_is_available(true);
auto lock_on_leave_controller = std::make_unique<LockOnLeaveController>();
lock_on_leave_controller->EnableLockOnLeave();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 1);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 1);
human_presence_client_->Reset();
// Orientation changed, LockOnLeave should be disabled.
lock_on_leave_controller->OnOrientationChanged(false);
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 1);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 0);
human_presence_client_->Reset();
// Calling enable/disable will not sent any dbus call while OrientationChanged
// to be false.
lock_on_leave_controller->DisableLockOnLeave();
base::RunLoop().RunUntilIdle();
lock_on_leave_controller->OnOrientationChanged(false);
base::RunLoop().RunUntilIdle();
lock_on_leave_controller->EnableLockOnLeave();
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 0);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 0);
// Changing orientation will trigger enabling if EnableLockOnLeave was set.
lock_on_leave_controller->OnOrientationChanged(true);
base::RunLoop().RunUntilIdle();
EXPECT_EQ(human_presence_client_->disable_hps_sense_count(), 0);
EXPECT_EQ(human_presence_client_->enable_hps_sense_count(), 1);
}
} // namespace ash