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ash / system / power / power_button_menu_screen_view.h [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SYSTEM_POWER_POWER_BUTTON_MENU_SCREEN_VIEW_H_
#define ASH_SYSTEM_POWER_POWER_BUTTON_MENU_SCREEN_VIEW_H_
#include <unordered_map>
#include "ash/ash_export.h"
#include "ash/display/screen_orientation_controller.h"
#include "ash/system/power/power_button_controller.h"
#include "base/memory/raw_ptr.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/display/display_observer.h"
#include "ui/views/view.h"
namespace ash {
enum class ShutdownReason;
class PowerButtonMenuView;
class PowerButtonMenuCurtainView;
// PowerButtonMenuScreenView is the top-level view of power button menu UI. It
// creates a PowerButtonMenuBackgroundView to display the fullscreen background
// and a PowerButtonMenuView to display the menu.
class ASH_EXPORT PowerButtonMenuScreenView : public views::View,
public display::DisplayObserver {
METADATA_HEADER(PowerButtonMenuScreenView, views::View)
public:
// |show_animation_done| is a callback for when the animation that shows the
// power menu has finished.
PowerButtonMenuScreenView(
ShutdownReason shutdown_reason,
PowerButtonController::PowerButtonPosition power_button_position,
double power_button_offset,
base::RepeatingClosure show_animation_done);
PowerButtonMenuScreenView(const PowerButtonMenuScreenView&) = delete;
PowerButtonMenuScreenView& operator=(const PowerButtonMenuScreenView&) =
delete;
~PowerButtonMenuScreenView() override;
PowerButtonMenuView* power_button_menu_view() const {
return power_button_menu_view_;
}
PowerButtonMenuCurtainView* power_button_menu_curtain_view() const {
return power_button_menu_curtain_view_;
}
// Schedules an animation to show or hide the view.
void ScheduleShowHideAnimation(bool show);
// Resets the shield and menu's opacity to 0. Used when dismissing the menu
// without animation to prepare for the next fade in animation.
void ResetOpacity();
// Called when the associated widget is shown. Updates power button related
// info and calculates |menu_bounds_origins_| if needed. Recreates menu items.
void OnWidgetShown(PowerButtonController::PowerButtonPosition position,
double offset_percentage);
private:
class PowerButtonMenuBackgroundView;
friend class PowerButtonControllerTestApi;
// views::View:
void Layout(PassKey) override;
bool OnMousePressed(const ui::MouseEvent& event) override;
void OnMouseReleased(const ui::MouseEvent& event) override;
bool AcceleratorPressed(const ui::Accelerator& accelerator) override;
// ui::EventHandler:
void OnGestureEvent(ui::GestureEvent* event) override;
// display::DisplayObserver:
void OnDisplayMetricsChanged(const display::Display& display,
uint32_t changed_metrics) override;
// Lays out the view without animation transform.
void LayoutWithoutTransform();
// Helper methods for performing layout.
void LayoutMenuView();
void LayoutMenuCurtainView();
// Updates |menu_bounds_origins_| according to power button position info.
void UpdateMenuBoundsOrigins();
// Gets the bounds of power button menu.
gfx::Rect GetMenuBounds();
gfx::Size GetMenuViewPreferredSize();
PowerButtonMenuCurtainView* GetOrCreateCurtainView();
ui::Layer* GetPowerButtonScreenBackgroundShieldLayerForTest() const;
// Created by PowerButtonMenuScreenView. Owned by views hierarchy. Only
// power_button_menu_view_ or power_button_menu_curtain_view_ will be
// available at a time.
raw_ptr<PowerButtonMenuView> power_button_menu_view_ = nullptr;
raw_ptr<PowerButtonMenuCurtainView> power_button_menu_curtain_view_ = nullptr;
raw_ptr<PowerButtonMenuBackgroundView>
power_button_screen_background_shield_ = nullptr;
// The physical display side of power button in landscape primary.
PowerButtonController::PowerButtonPosition power_button_position_;
// The center of the power button's offset from the top of the screen (for
// left/right) or left side of the screen (for top/bottom) in
// landscape_primary. Values are in [0.0, 1.0] and express a fraction of the
// display's height or width, respectively.
double power_button_offset_percentage_ = 0.f;
// The origin of the menu bounds in different screen orientations.
std::unordered_map<chromeos::OrientationType, gfx::Point>
menu_bounds_origins_;
display::ScopedDisplayObserver display_observer_{this};
};
} // namespace ash
#endif // ASH_SYSTEM_POWER_POWER_BUTTON_MENU_SCREEN_VIEW_H_