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ash / system / progress_indicator / progress_indicator_animation.h [blame]

// Copyright 2022 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#ifndef ASH_SYSTEM_PROGRESS_INDICATOR_PROGRESS_INDICATOR_ANIMATION_H_
#define ASH_SYSTEM_PROGRESS_INDICATOR_PROGRESS_INDICATOR_ANIMATION_H_

#include <memory>

#include "ash/ash_export.h"
#include "base/callback_list.h"
#include "base/time/time.h"
#include "ui/gfx/animation/animation_delegate.h"

namespace gfx {
class SlideAnimation;
}  // namespace gfx

namespace ash {

// An animation for a `ProgressIndicator`.
class ASH_EXPORT ProgressIndicatorAnimation : public gfx::AnimationDelegate {
 public:
  ProgressIndicatorAnimation(const ProgressIndicatorAnimation&) = delete;
  ProgressIndicatorAnimation& operator=(const ProgressIndicatorAnimation&) =
      delete;
  ~ProgressIndicatorAnimation() override;

  // Adds the specified `callback` to be notified of animation updates. The
  // `callback` will continue to receive events so long as both `this` and the
  // returned subscription exist.
  base::CallbackListSubscription AddAnimationUpdatedCallback(
      base::RepeatingClosureList::CallbackType callback);

  // Adds the specified `callback` to be notified of animation updates.
  // NOTE: Because no subscription is returned by which to remove `callback`,
  // this method should only be used where the `callback` is guaranteed to live
  // at least as long as `this`. When lifetime is in doubt, prefer the use of
  // `AddAnimationUpdatedCallback()`.
  void AddUnsafeAnimationUpdatedCallback(
      base::RepeatingClosureList::CallbackType callback);

  // Immediately starts this animation.
  void Start();

  // Returns whether this animation has ever run.
  bool HasAnimated() const;

  // Returns whether this animation is currently running.
  bool IsAnimating() const;

  // Returns the time at which this animation was `Start()`-ed.
  base::TimeTicks start_time() const { return start_time_; }

 protected:
  ProgressIndicatorAnimation(base::TimeDelta duration, bool is_cyclic);

  // Performs initialization of animatable properties.
  void Init();

  // Implementing classes should update any desired animatable properties as
  // appropriate for the specified animation `fraction`.
  virtual void UpdateAnimatableProperties(double fraction) = 0;

 private:
  // gfx::AnimationDelegate:
  void AnimationProgressed(const gfx::Animation* animation) override;
  void AnimationEnded(const gfx::Animation* animation) override;

  // Immediately start this animation. If `is_cyclic_restart` is `true`, this
  // animation is being restarted after completion of a full animation cycle.
  void StartInternal(bool is_cyclic_restart);

  // The duration for this animation.
  const base::TimeDelta duration_;

  // Whether this animation should loop on completion.
  const bool is_cyclic_;

  // The underlying animator which drives animation progress.
  std::unique_ptr<gfx::SlideAnimation> animator_;

  // The time at which this animation was `Start()`-ed.
  base::TimeTicks start_time_;

  // The list of callbacks for which to notify animation updates.
  base::RepeatingClosureList animation_updated_callback_list_;

  base::WeakPtrFactory<ProgressIndicatorAnimation> weak_factory_{this};
};

}  // namespace ash

#endif  // ASH_SYSTEM_PROGRESS_INDICATOR_PROGRESS_INDICATOR_ANIMATION_H_