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ash / system / progress_indicator / progress_ring_pulse_animation.cc [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "ash/system/progress_indicator/progress_ring_pulse_animation.h"
#include "base/dcheck_is_on.h"
#include "base/notreached.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/gfx/animation/tween.h"
namespace ash {
namespace {
// Animation -------------------------------------------------------------------
constexpr float kAnimationDurationInMs = 2331.f;
// Models a single key frame in the animation.
struct AnimationKeyFrame {
float fraction = 0.f;
float opacity = 0.f;
};
// The collection of all key frames in the animation.
constexpr AnimationKeyFrame kAnimationKeyFrames[] = {
{.fraction = 0.f, .opacity = 1.f}, // Start.
{.fraction = 333.f / kAnimationDurationInMs, .opacity = 0.f}, // Fade out.
{.fraction = 433.f / kAnimationDurationInMs, .opacity = 0.f}, // Hold.
{.fraction = 766.f / kAnimationDurationInMs, .opacity = 1.f}, // Fade in.
{.fraction = 999.f / kAnimationDurationInMs, .opacity = 1.f}, // Hold.
{.fraction = 1332.f / kAnimationDurationInMs, .opacity = 0.f}, // Fade out.
{.fraction = 1432.f / kAnimationDurationInMs, .opacity = 0.f}, // Hold.
{.fraction = 1765.f / kAnimationDurationInMs, .opacity = 1.f}, // Fade in.
{.fraction = 1998.f / kAnimationDurationInMs, .opacity = 1.f}, // Hold.
{.fraction = 1.f, .opacity = 0.f}}; // Fade out.
} // namespace
// ProgressRingPulseAnimation --------------------------------------------------
ProgressRingPulseAnimation::ProgressRingPulseAnimation()
: ProgressRingAnimation(Type::kPulse,
base::Milliseconds(kAnimationDurationInMs),
/*is_cyclic=*/false) {
#if DCHECK_IS_ON()
constexpr size_t kAnimationKeyFramesCount = std::size(kAnimationKeyFrames);
DCHECK_GE(kAnimationKeyFramesCount, 2u);
for (size_t i = 0u; i < kAnimationKeyFramesCount; ++i) {
if (i == 0u) {
// The first animation key frame should be at `0.f`.
DCHECK_EQ(kAnimationKeyFrames[i].fraction, 0.f);
} else if (i == kAnimationKeyFramesCount - 1u) {
// The last animation key frame should be at `1.f`.
DCHECK_EQ(kAnimationKeyFrames[i].fraction, 1.f);
} else {
// Animation key frames should appear in sorted order.
DCHECK_GT(kAnimationKeyFrames[i].fraction, 0.f);
DCHECK_LT(kAnimationKeyFrames[i].fraction, 1.f);
DCHECK_GT(kAnimationKeyFrames[i].fraction,
kAnimationKeyFrames[i - 1u].fraction);
}
}
#endif // DCHECK_IS_ON()
}
ProgressRingPulseAnimation::~ProgressRingPulseAnimation() = default;
void ProgressRingPulseAnimation::UpdateAnimatableProperties(
double fraction,
float* start_position,
float* end_position,
float* outer_ring_opacity) {
*end_position = 1.f;
// Loop over all animation key frames until the correct key frames for the
// current animation `fraction` are found.
for (size_t i = 1u; i < std::size(kAnimationKeyFrames); ++i) {
if (fraction > kAnimationKeyFrames[i].fraction)
continue;
const AnimationKeyFrame& previous_key_frame = kAnimationKeyFrames[i - 1u];
const AnimationKeyFrame& target_key_frame = kAnimationKeyFrames[i];
// Update `fraction` so that it is still within the range [0, 1], but with
// respect to the `previous_key_frame` and `target_key_frame`, instead of
// with respect to the entire animation.
fraction = (fraction - previous_key_frame.fraction) /
(target_key_frame.fraction - previous_key_frame.fraction);
// Interpolate `outer_ring_opacity` between the `previous_key_frame` and
// `target_key_frame`.
*outer_ring_opacity = gfx::Tween::FloatValueBetween(
fraction, /*start_opacity=*/previous_key_frame.opacity,
/*target_opacity=*/target_key_frame.opacity);
return;
}
// This LOC should never be reached as the correct key frames for the current
// animation `fraction` should have been found in the loop above.
NOTREACHED();
}
} // namespace ash