1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
ash / system / tray / status_area_overflow_button_tray.cc [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/system/tray/status_area_overflow_button_tray.h"
#include <memory>
#include "ash/constants/tray_background_view_catalog.h"
#include "ash/resources/vector_icons/vector_icons.h"
#include "ash/shelf/shelf.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/style/ash_color_id.h"
#include "ash/system/status_area_widget.h"
#include "ash/system/tray/tray_constants.h"
#include "ash/system/tray/tray_container.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/base/models/image_model.h"
#include "ui/compositor/layer.h"
#include "ui/gfx/animation/slide_animation.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/vector_icon_utils.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/border.h"
#include "ui/views/view.h"
namespace ash {
namespace {
constexpr int kAnimationDurationMs = 250;
constexpr int kTrayWidth = kStatusAreaOverflowButtonSize.width();
constexpr int kTrayHeight = kStatusAreaOverflowButtonSize.height();
} // namespace
StatusAreaOverflowButtonTray::IconView::IconView()
: slide_animation_(std::make_unique<gfx::SlideAnimation>(this)) {
slide_animation_->Reset(1.0);
slide_animation_->SetTweenType(gfx::Tween::EASE_OUT);
slide_animation_->SetSlideDuration(base::Milliseconds(kAnimationDurationMs));
SetPaintToLayer();
layer()->SetFillsBoundsOpaquely(false);
SetImage(ui::ImageModel::FromVectorIcon(
kOverflowShelfRightIcon,
static_cast<ui::ColorId>(kColorAshIconColorPrimary)));
// The icon has the default size. Use the size to calculate the border so that
// the icon is placed at the center of the ink drop.
const int size = gfx::GetDefaultSizeOfVectorIcon(kOverflowShelfRightIcon);
const int vertical_padding = (kTrayHeight - size) / 2;
const int horizontal_padding = (kTrayWidth - size) / 2;
SetBorder(views::CreateEmptyBorder(
gfx::Insets::VH(vertical_padding, horizontal_padding)));
UpdateRotation();
}
StatusAreaOverflowButtonTray::IconView::~IconView() {}
void StatusAreaOverflowButtonTray::IconView::ToggleState(State state) {
slide_animation_->End();
if (state == CLICK_TO_EXPAND)
slide_animation_->Show();
else if (state == CLICK_TO_COLLAPSE)
slide_animation_->Hide();
// TODO(b/260253147): Currently, the collapse/expand animation is not fully
// spec'd, so skip it for now.
slide_animation_->End();
}
void StatusAreaOverflowButtonTray::IconView::AnimationEnded(
const gfx::Animation* animation) {
UpdateRotation();
}
void StatusAreaOverflowButtonTray::IconView::AnimationProgressed(
const gfx::Animation* animation) {
UpdateRotation();
}
void StatusAreaOverflowButtonTray::IconView::AnimationCanceled(
const gfx::Animation* animation) {
UpdateRotation();
}
void StatusAreaOverflowButtonTray::IconView::UpdateRotation() {
double progress = slide_animation_->GetCurrentValue();
gfx::Transform transform;
gfx::Vector2d center(kTrayWidth / 2.0, kTrayHeight / 2.0);
transform.Translate(center);
transform.RotateAboutZAxis(180.0 * progress);
transform.Translate(gfx::Vector2d(-center.x(), -center.y()));
SetTransform(transform);
}
BEGIN_METADATA(StatusAreaOverflowButtonTray, IconView)
END_METADATA
StatusAreaOverflowButtonTray::StatusAreaOverflowButtonTray(Shelf* shelf)
: TrayBackgroundView(
shelf,
TrayBackgroundViewCatalogName::kStatusAreaOverflowButton),
icon_(tray_container()->AddChildView(std::make_unique<IconView>())) {
SetCallback(base::BindRepeating(
&StatusAreaOverflowButtonTray::OnButtonPressed, base::Unretained(this)));
set_use_bounce_in_animation(false);
// https://b/293650341 `TrayBackgroundView` sets the layer opacity to 0.0 when
// they're not visible so it can animate the opacity when the visibility
// changes. Since this view bypasses that logic we need to work around this by
// setting the opacity ourselves.
layer()->SetOpacity(1.0);
UpdateAccessibleName();
}
StatusAreaOverflowButtonTray::~StatusAreaOverflowButtonTray() {}
void StatusAreaOverflowButtonTray::ClickedOutsideBubble(
const ui::LocatedEvent& event) {}
void StatusAreaOverflowButtonTray::HandleLocaleChange() {}
void StatusAreaOverflowButtonTray::HideBubbleWithView(
const TrayBubbleView* bubble_view) {}
void StatusAreaOverflowButtonTray::HideBubble(
const TrayBubbleView* bubble_view) {}
void StatusAreaOverflowButtonTray::Initialize() {
TrayBackgroundView::Initialize();
SetVisiblePreferred(false);
}
void StatusAreaOverflowButtonTray::SetVisiblePreferred(bool visible_preferred) {
// The visibility of the overflow tray button is controlled by the
// `StatusAreaWidget`, so we bypass all default visibility logic from
// `TrayBackgroundView`.
views::View::SetVisible(visible_preferred);
TrackVisibilityUMA(visible_preferred);
}
void StatusAreaOverflowButtonTray::UpdateAfterStatusAreaCollapseChange() {
// The visibility of the overflow tray button is controlled by the
// `StatusAreaWidget`, so we bypass all default visibility logic from
// `TrayBackgroundView`.
}
void StatusAreaOverflowButtonTray::OnButtonPressed(const ui::Event& event) {
state_ = state_ == CLICK_TO_COLLAPSE ? CLICK_TO_EXPAND : CLICK_TO_COLLAPSE;
icon_->ToggleState(state_);
shelf()->GetStatusAreaWidget()->UpdateCollapseState();
UpdateAccessibleName();
}
void StatusAreaOverflowButtonTray::ResetStateToCollapsed() {
state_ = CLICK_TO_EXPAND;
icon_->ToggleState(state_);
UpdateAccessibleName();
}
void StatusAreaOverflowButtonTray::UpdateAccessibleName() {
std::u16string name = l10n_util::GetStringUTF16(
state_ == CLICK_TO_COLLAPSE ? IDS_ASH_STATUS_AREA_OVERFLOW_BUTTON_COLLAPSE
: IDS_ASH_STATUS_AREA_OVERFLOW_BUTTON_EXPAND);
GetViewAccessibility().SetName(name);
}
BEGIN_METADATA(StatusAreaOverflowButtonTray);
END_METADATA
} // namespace ash