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ash / utility / arc_curve_path_util.cc [blame]
// Copyright 2024 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/utility/arc_curve_path_util.h"
#include <optional>
#include "base/check_op.h"
#include "base/logging.h"
#include "third_party/skia/include/core/SkPath.h"
#include "third_party/skia/include/core/SkPathBuilder.h"
#include "third_party/skia/include/core/SkPoint.h"
#include "ui/gfx/geometry/size.h"
namespace ash::util {
namespace {
// Aliases ---------------------------------------------------------------------
using CornerLocation = ArcCurveCorner::CornerLocation;
// Helpers ---------------------------------------------------------------------
// Returns the corner point specified by `location` on the bounding rectangle
// of `size`.
SkPoint GetCornerPoint(const gfx::Size& size, CornerLocation location) {
bool at_left = false;
switch (location) {
case CornerLocation::kBottomLeft:
case CornerLocation::kTopLeft:
at_left = true;
break;
case CornerLocation::kBottomRight:
case CornerLocation::kTopRight:
at_left = false;
break;
}
bool at_bottom = false;
switch (location) {
case CornerLocation::kBottomLeft:
case CornerLocation::kBottomRight:
at_bottom = true;
break;
case CornerLocation::kTopLeft:
case CornerLocation::kTopRight:
at_bottom = false;
break;
}
return SkPoint::Make(at_left ? 0 : size.width(),
at_bottom ? size.height() : 0);
}
// Returns the next corner counterclockwise from `corner`.
CornerLocation GetNextCorner(CornerLocation corner) {
return corner == CornerLocation::kMax
? CornerLocation::kMin
: static_cast<CornerLocation>(static_cast<size_t>(corner) + 1);
}
// Returns the previous corner counterclockwise from `corner`.
CornerLocation GetPrevCorner(CornerLocation corner) {
return corner == CornerLocation::kMin
? CornerLocation::kMax
: static_cast<CornerLocation>(static_cast<size_t>(corner) - 1);
}
bool IsSizeAndCornerRadiusValid(const gfx::Size& size,
const std::optional<size_t>& corner_radius) {
if (size.IsEmpty()) {
LOG(ERROR) << "GetArcCurveRectPath() is called with an empty size: "
<< size.ToString();
return false;
}
if (corner_radius &&
(2 * corner_radius.value() >
static_cast<size_t>(std::min(size.width(), size.height())))) {
LOG(ERROR) << "GetArcCurveRectPath() is called with a size that is too "
"small for rounded corners; the size: "
<< size.ToString() << ", corner radius: " << *corner_radius;
return false;
}
return true;
}
} // namespace
// ArcCurveCorner --------------------------------------------------------------
ArcCurveCorner::ArcCurveCorner(CornerLocation location,
const gfx::Size& size,
float concave_radius,
float convex_radius)
: location(location),
size(size),
concave_radius(concave_radius),
convex_radius(convex_radius) {
CHECK_LE(convex_radius * 2 + concave_radius, size.width());
CHECK_LE(convex_radius * 2 + concave_radius, size.height());
}
// Utils -----------------------------------------------------------------------
SkPath GetArcCurveRectPath(const gfx::Size& size, const size_t corner_radius) {
if (!IsSizeAndCornerRadiusValid(size, corner_radius)) {
return SkPath();
}
const auto width = size.width();
const auto height = size.height();
const auto bottom_left = SkPoint::Make(0.f, height);
const auto bottom_right = SkPoint::Make(width, height);
const auto top_right = SkPoint::Make(width, 0.f);
const auto top_left = SkPoint::Make(0.f, 0.f);
// One-radius offsets that can be added to or subtracted from coordinates to
// indicate a unidirectional move, e.g., when calculating the endpoint of an
// arc.
const auto horizontal_offset = SkPoint::Make(corner_radius, 0.f);
const auto vertical_offset = SkPoint::Make(0.f, corner_radius);
return SkPathBuilder()
// Start just after the curve of the top-left rounded corner.
.moveTo(0.f, corner_radius)
.arcTo(bottom_left, bottom_left + horizontal_offset, corner_radius)
.arcTo(bottom_right, bottom_right - vertical_offset, corner_radius)
.arcTo(top_right, top_right - horizontal_offset, corner_radius)
.arcTo(top_left, top_left + vertical_offset, corner_radius)
.close()
.detach();
}
SkPath GetArcCurveRectPath(const gfx::Size& size,
const ArcCurveCorner& arc_curve_corner,
const std::optional<size_t>& corner_radius) {
if (!IsSizeAndCornerRadiusValid(size, corner_radius)) {
return SkPath();
}
if (const gfx::Size& arc_corner_size = arc_curve_corner.size;
size.height() < arc_corner_size.height() ||
size.width() < arc_corner_size.width()) {
LOG(ERROR) << "GetArcCurveRectPath() is called with a size that is too "
"small for the arc curve corner; the size: "
<< size.ToString() << ", arc_curve_corner size: "
<< arc_curve_corner.size.ToString();
return SkPath();
}
// Iterate all corners counterclockwise, starting from the top left corner.
// Therefore, the total iteration count should be 4.
SkPathBuilder builder;
CornerLocation current_corner = CornerLocation::kMin;
for (size_t iteration_index = 0; iteration_index < 4; ++iteration_index) {
const SkPoint current_corner_point = GetCornerPoint(size, current_corner);
// Calculate the normalized vector from the previous corner counterclockwise
// to `current_corner`. For example, if `current_corner` is the top left
// one, this vector should be (-1, 0).
SkVector prev_to_current_normalized_offset =
current_corner_point -
GetCornerPoint(size, GetPrevCorner(current_corner));
SkVector::Normalize(&prev_to_current_normalized_offset);
const bool is_arc_curve = current_corner == arc_curve_corner.location;
// Calculate the starting point of the path for `current_corner`.
const SkVector start_offset =
SkVector::Make(prev_to_current_normalized_offset.x() *
(is_arc_curve ? arc_curve_corner.size.width()
: corner_radius.value_or(0)),
prev_to_current_normalized_offset.y() *
(is_arc_curve ? arc_curve_corner.size.height()
: corner_radius.value_or(0)));
const SkPoint corner_path_start = current_corner_point - start_offset;
if (builder.snapshot().isEmpty()) {
builder.moveTo(corner_path_start);
} else {
builder.lineTo(corner_path_start);
}
// Calculate the normalized vector from `current_corner` to the next corner
// counterclockwise. For example, if `current_corner` is the top left one,
// this vector should be (0, 1).
SkVector current_to_next_normalized_offset =
GetCornerPoint(size, GetNextCorner(current_corner)) -
current_corner_point;
SkVector::Normalize(¤t_to_next_normalized_offset);
const SkVector offset_sum =
prev_to_current_normalized_offset + current_to_next_normalized_offset;
// Calculate the remaining offset after excluding the spacing required by
// the convex radius and the concave radius.
const float radius_sum_spacing =
2 * arc_curve_corner.convex_radius + arc_curve_corner.concave_radius;
const auto extra_spacing_offset =
SkVector::Make(arc_curve_corner.size.width(),
arc_curve_corner.size.height()) -
SkVector::Make(radius_sum_spacing, radius_sum_spacing);
if (is_arc_curve) {
// Draw the first convex curve.
SkPoint arc1 = corner_path_start + prev_to_current_normalized_offset *
arc_curve_corner.convex_radius;
SkPoint arc2 =
corner_path_start + offset_sum * arc_curve_corner.convex_radius;
builder.arcTo(arc1, arc2, arc_curve_corner.convex_radius);
// Draw the extra spacing.
arc2 = arc2 + SkVector::Make(extra_spacing_offset.x() *
current_to_next_normalized_offset.x(),
extra_spacing_offset.y() *
current_to_next_normalized_offset.y());
builder.lineTo(arc2);
// Draw the concave curve.
SkPoint last_point = arc2;
arc1 = last_point + current_to_next_normalized_offset *
arc_curve_corner.concave_radius;
arc2 = last_point + offset_sum * arc_curve_corner.concave_radius;
builder.arcTo(arc1, arc2, arc_curve_corner.concave_radius);
// Draw the extra spacing.
last_point = arc2;
arc2 =
last_point +
SkVector::Make(
extra_spacing_offset.x() * prev_to_current_normalized_offset.x(),
extra_spacing_offset.y() * prev_to_current_normalized_offset.y());
builder.lineTo(arc2);
// Draw the second convex curve.
last_point = arc2;
arc1 = last_point +
prev_to_current_normalized_offset * arc_curve_corner.convex_radius;
arc2 = last_point + offset_sum * arc_curve_corner.convex_radius;
builder.arcTo(arc1, arc2, arc_curve_corner.convex_radius);
} else if (corner_radius) {
const SkPoint arc1 =
corner_path_start +
prev_to_current_normalized_offset * corner_radius.value();
const SkPoint arc2 =
corner_path_start + offset_sum * corner_radius.value();
builder.arcTo(arc1, arc2, corner_radius.value());
}
if (current_corner == CornerLocation::kMax) {
builder.close();
} else {
current_corner = GetNextCorner(current_corner);
}
}
return builder.detach();
}
} // namespace ash::util