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ash / utility / occlusion_tracker_pauser.h [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_UTILITY_OCCLUSION_TRACKER_PAUSER_H_
#define ASH_UTILITY_OCCLUSION_TRACKER_PAUSER_H_
#include <memory>
#include "ash/ash_export.h"
#include "base/memory/raw_ptr.h"
#include "base/scoped_multi_source_observation.h"
#include "base/time/time.h"
#include "base/timer/timer.h"
#include "ui/aura/window_occlusion_tracker.h"
#include "ui/compositor/compositor.h"
#include "ui/compositor/compositor_observer.h"
namespace ash {
// A utility class to pause aura's WindowOcclusionTracker until animations are
// finished on all compositors.
class ASH_EXPORT OcclusionTrackerPauser : public ui::CompositorObserver {
public:
OcclusionTrackerPauser();
OcclusionTrackerPauser(const OcclusionTrackerPauser&) = delete;
OcclusionTrackerPauser& operator=(const OcclusionTrackerPauser&) = delete;
~OcclusionTrackerPauser() override;
// Pause the occlusion tracker until all new animations added after this are
// finished. If the timeout is elapsed before all new animations are finished,
// the pause will be unpaused. This function requires there to be at least one
// animation running, or at least one animation about to run as a
// precondition.
void PauseUntilAnimationsEnd(base::TimeDelta timeout);
// ui::CompositorObserver:
void OnFirstAnimationStarted(ui::Compositor* compositor) override;
void OnFirstNonAnimatedFrameStarted(ui::Compositor* compositor) override;
void OnCompositingShuttingDown(ui::Compositor* compositor) override;
private:
void Pause(ui::Compositor* compositor);
void OnFinish(ui::Compositor* compositor);
void Shutdown(bool timed_out);
base::OneShotTimer timer_;
base::ScopedMultiSourceObservation<ui::Compositor, ui::CompositorObserver>
observations_{this};
// Keeps track of compositors that are animating. We can unpause when this is
// empty.
base::flat_set<raw_ptr<ui::Compositor, CtnExperimental>>
animating_compositors_;
std::unique_ptr<aura::WindowOcclusionTracker::ScopedPause> scoped_pause_;
};
} // namespace ash
#endif // ASH_UTILITY_OCCLUSION_TRACKER_PAUSER_H_