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ash / wallpaper / views / wallpaper_view.h [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WALLPAPER_VIEWS_WALLPAPER_VIEW_H_
#define ASH_WALLPAPER_VIEWS_WALLPAPER_VIEW_H_
#include <set>
#include "ash/wallpaper/views/wallpaper_base_view.h"
#include "ash/wallpaper/wallpaper_constants.h"
#include "base/memory/raw_ptr.h"
#include "ui/base/metadata/metadata_header_macros.h"
#include "ui/base/mojom/menu_source_type.mojom-forward.h"
#include "ui/views/context_menu_controller.h"
namespace aura {
class Window;
} // namespace aura
namespace ash {
// The desktop wallpaper view that, in addition to painting the wallpaper, can
// also add blur and dimming effects, as well as handle context menu requests.
class WallpaperView : public WallpaperBaseView,
public views::ContextMenuController {
METADATA_HEADER(WallpaperView, WallpaperBaseView)
public:
explicit WallpaperView(float blur_sigma);
WallpaperView(const WallpaperView&) = delete;
WallpaperView& operator=(const WallpaperView&) = delete;
~WallpaperView() override;
// Clears cached image. Must be called when wallpaper image is changed.
void ClearCachedImage();
// Enables/Disables the lock shield layer.
void SetLockShieldEnabled(bool enabled);
void set_blur_sigma(float blur_sigma) { blur_sigma_ = blur_sigma; }
float blur_sigma() const { return blur_sigma_; }
views::View* shield_view_for_testing() { return shield_view_; }
private:
// views::View:
bool OnMousePressed(const ui::MouseEvent& event) override;
void OnMouseReleased(const ui::MouseEvent& event) override;
void OnBoundsChanged(const gfx::Rect& previous_bounds) override;
// views::ContextMenuController:
void ShowContextMenuForViewImpl(
views::View* source,
const gfx::Point& point,
ui::mojom::MenuSourceType source_type) override;
// WallpaperBaseView:
void DrawWallpaper(const gfx::ImageSkia& wallpaper,
const gfx::Rect& src,
const gfx::Rect& dst,
const cc::PaintFlags& flags,
gfx::Canvas* canvas) override;
// Blur sigma to draw wallpaper.
float blur_sigma_ = wallpaper_constants::kClear;
// A view to hold solid color layer to hide desktop, in case compositor
// failed to draw its content due to memory shortage.
raw_ptr<views::View, DanglingUntriaged> shield_view_ = nullptr;
// A cached downsampled image of the wallpaper image. It will help wallpaper
// blur/brightness animations be more performant.
std::optional<gfx::ImageSkia> small_image_;
};
std::unique_ptr<views::Widget> CreateWallpaperWidget(
aura::Window* root_window,
float blur_sigma,
bool locked,
raw_ptr<WallpaperView>* out_wallpaper_view);
} // namespace ash
#endif // ASH_WALLPAPER_VIEWS_WALLPAPER_VIEW_H_