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ash / wallpaper / views / wallpaper_widget_controller.cc [blame]
// Copyright 2012 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wallpaper/views/wallpaper_widget_controller.h"
#include "ash/constants/ash_features.h"
#include "ash/public/cpp/shell_window_ids.h"
#include "ash/root_window_controller.h"
#include "ash/shell.h"
#include "ash/style/color_util.h"
#include "ash/wallpaper/views/wallpaper_view.h"
#include "ui/aura/window.h"
#include "ui/chromeos/styles/cros_tokens_color_mappings.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
#include "ui/display/screen.h"
#include "ui/gfx/animation/tween.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_observer.h"
#include "ui/wm/core/window_util.h"
namespace ash {
WallpaperWidgetController::WallpaperWidgetController(aura::Window* root_window)
: root_window_(root_window) {
Observe(ColorUtil::GetColorProviderSourceForWindow(root_window_));
}
WallpaperWidgetController::~WallpaperWidgetController() {
widget_->CloseNow();
}
void WallpaperWidgetController::Init(bool locked) {
widget_ = CreateWallpaperWidget(root_window_, wallpaper_constants::kClear,
locked, &wallpaper_view_);
CreateWallpaperUnderlayLayer();
}
views::Widget* WallpaperWidgetController::GetWidget() {
return widget_.get();
}
bool WallpaperWidgetController::IsAnimating() const {
return old_layer_tree_owner_ &&
old_layer_tree_owner_->root()->GetAnimator()->is_animating();
}
void WallpaperWidgetController::StopAnimating() {
if (old_layer_tree_owner_) {
old_layer_tree_owner_->root()->GetAnimator()->StopAnimating();
old_layer_tree_owner_.reset();
}
}
void WallpaperWidgetController::AddAnimationEndCallback(
base::OnceClosure callback) {
animation_end_callbacks_.emplace_back(std::move(callback));
}
bool WallpaperWidgetController::Reparent(int container) {
auto* parent = GetWidget()->GetNativeWindow()->parent();
auto* root_window = parent->GetRootWindow();
aura::Window* new_parent = root_window->GetChildById(container);
if (parent == new_parent) {
return false;
}
new_parent->AddChild(GetWidget()->GetNativeWindow());
return true;
}
bool WallpaperWidgetController::SetWallpaperBlur(
float blur,
const base::TimeDelta& animation_duration) {
if (!widget_->GetNativeWindow()) {
return false;
}
StopAnimating();
bool blur_changed = wallpaper_view_->blur_sigma() != blur;
wallpaper_view_->set_blur_sigma(blur);
// Show the widget when we have something to show.
if (!widget_->IsVisible()) {
widget_->Show();
}
if (!animation_duration.is_zero()) {
ApplyCrossFadeAnimation(animation_duration);
} else {
wallpaper_view_->SchedulePaint();
// Since there is no actual animation scheduled, just call completed method.
OnImplicitAnimationsCompleted();
}
return blur_changed;
}
float WallpaperWidgetController::GetWallpaperBlur() const {
return wallpaper_view_->blur_sigma();
}
void WallpaperWidgetController::OnImplicitAnimationsCompleted() {
StopAnimating();
wallpaper_view_->SetLockShieldEnabled(
wallpaper_view_->GetWidget()->GetNativeWindow()->parent()->GetId() ==
kShellWindowId_LockScreenWallpaperContainer);
RunAnimationEndCallbacks();
}
void WallpaperWidgetController::OnDisplayMetricsChanged(
const display::Display& display,
uint32_t metrics) {
if (!wallpaper_underlay_layer_) {
return;
}
if (!(metrics &
(DISPLAY_METRIC_BOUNDS | DISPLAY_METRIC_ROTATION |
DISPLAY_METRIC_DEVICE_SCALE_FACTOR | DISPLAY_METRIC_WORK_AREA))) {
return;
}
if (root_window_ != Shell::GetRootWindowForDisplayId(display.id())) {
return;
}
// Bounds have to be in parent. Since these are set on the layer directly, and
// layer bounds are relative to the layer's parent.
wallpaper_underlay_layer_->SetBounds(root_window_->bounds());
}
void WallpaperWidgetController::OnColorProviderChanged() {
if (wallpaper_underlay_layer_) {
wallpaper_underlay_layer_->SetColor(
GetColorProviderSource()->GetColorProvider()->GetColor(
cros_tokens::kCrosSysSystemBase));
}
}
void WallpaperWidgetController::CreateWallpaperUnderlayLayer() {
if (!features::IsForestFeatureEnabled()) {
return;
}
wallpaper_underlay_layer_ =
std::make_unique<ui::Layer>(ui::LAYER_SOLID_COLOR);
wallpaper_underlay_layer_->SetName("WallpaperUnderlayLayer");
auto* wallpaper_view_layer = wallpaper_view_->layer();
auto* wallpaper_view_layer_parent = wallpaper_view_layer->parent();
wallpaper_view_layer_parent->Add(wallpaper_underlay_layer_.get());
wallpaper_view_layer_parent->StackBelow(wallpaper_underlay_layer_.get(),
wallpaper_view_layer);
wallpaper_underlay_layer_->SetBounds(root_window_->bounds());
OnColorProviderChanged();
// The `wallpaper_underlay_layer_` should be invisible by default. This
// prevents the compositor from unnecessarily considering it during occlusion
// calculations, potentially improving performance. The layer should only
// become visible when needed (i.e. when entering overview).
wallpaper_underlay_layer_->SetVisible(false);
}
void WallpaperWidgetController::RunAnimationEndCallbacks() {
std::list<base::OnceClosure> callbacks;
animation_end_callbacks_.swap(callbacks);
for (auto& callback : callbacks) {
std::move(callback).Run();
}
}
void WallpaperWidgetController::ApplyCrossFadeAnimation(
base::TimeDelta duration) {
DCHECK(wallpaper_view_);
old_layer_tree_owner_ = wm::RecreateLayers(wallpaper_view_);
ui::Layer* old_layer = old_layer_tree_owner_->root();
auto* old_layer_parent = old_layer->parent();
ui::Layer* new_layer = wallpaper_view_->layer();
DCHECK_EQ(old_layer_parent, new_layer->parent());
old_layer_parent->StackAbove(old_layer, new_layer);
if (wallpaper_underlay_layer_) {
old_layer_parent->StackBelow(wallpaper_underlay_layer_.get(), new_layer);
}
old_layer->SetOpacity(1.f);
new_layer->SetOpacity(1.f);
// Fade out the old layer. When clearing the blur, use the opposite tween so
// that the animations are mirrors of each other.
const bool clearing =
wallpaper_view_->blur_sigma() == wallpaper_constants::kClear;
ui::ScopedLayerAnimationSettings settings(old_layer->GetAnimator());
settings.SetTransitionDuration(duration);
settings.SetTweenType(clearing ? gfx::Tween::EASE_IN : gfx::Tween::EASE_OUT);
settings.AddObserver(this);
old_layer->SetOpacity(0.f);
}
} // namespace ash