1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207
  208
  209
  210
  211
  212
  213
  214
  215
  216
  217
  218
  219
  220
  221
  222
  223
  224
  225
  226
  227

ash / webui / common / resources / keyboard_key.js [blame]

// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

import 'chrome://resources/polymer/v3_0/iron-icon/iron-icon.js';
import './keyboard_icons.html.js';
import 'chrome://resources/ash/common/cr_elements/cr_shared_style.css.js';

import {I18nBehavior, I18nBehaviorInterface} from 'chrome://resources/ash/common/i18n_behavior.js';
import {html, mixinBehaviors, PolymerElement} from 'chrome://resources/polymer/v3_0/polymer/polymer_bundled.min.js';

import {getTemplate} from './keyboard_key.html.js';

// TODO(michaelcheco): Add unit test coverage for keyboard-key.

/**
 * @fileoverview
 * 'keyboard-key' provides a visual representation of a single key for the
 * 'keyboard-diagram' component. A single 'keyboard-key' can display one "main
 * glyph" and up to four "corner glyphs".
 *
 * The main glyph can be a text string (specified by 'main-glyph') or an icon
 * (specified by 'icon'). By default it is centered vertically and horizontally
 * on the key, and icons are scaled to fill the key while maintaining their
 * aspect ratio. The main glyph supports ellipsing text strings that don't fit
 * on the key, making it suitable for long labels such as "backspace" as well as
 * letter keys with single characters on them.
 *
 * Adding the 'left' or 'right' classes to the key will align the main glyph to
 * the left or right side respectively, and set icon widths to 24px.
 *
 * The four corner glyphs ('top-left-glyph', 'bottom-left-glyph', etc.) must be
 * text strings, generally single characters. If at least one of the right-side
 * glyphs is set, the corner glyphs will be arranged in the four quadrants of
 * the key like so:
 *
 * +---+
 * |a c|
 * |   |
 * |b d|
 * +---+
 *
 * If neither right-side glyph is set, the "left" glyphs will be centered
 * horizontally, like so:
 *
 * +---+
 * | a |
 * |   |
 * | b |
 * +---+
 *
 * Both a main glyph and one or more corner glyphs may be set, for example for
 * the 'e' key on a German keyboard, which has a centered main glyph but also a
 * Euro symbol in the bottom-right:
 *
 * +---+
 * |   |
 * | e |
 * |  €|
 * +---+
 */

/**
 * Enum of key states.
 * @enum {string}
 */
export const KeyboardKeyState = {
  /** The key has not been pressed during this test session. */
  NOT_PRESSED: 'not-pressed',
  /** The key is currently pressed. */
  PRESSED: 'pressed',
  /** The key is not currently pressed, but we've seen it pressed previously. */
  TESTED: 'tested',
};

/**
 * @constructor
 * @extends {PolymerElement}
 * @implements {I18nBehaviorInterface}
 */
const KeyboardKeyElementBase =
    mixinBehaviors([I18nBehavior], PolymerElement);

/** @polymer */
export class KeyboardKeyElement extends KeyboardKeyElementBase {
  static get is() {
    return 'keyboard-key';
  }

  static get template() {
    return getTemplate();
  }

  static get properties() {
    return {
      /**
       * The text to show on the key, if any.
       * @type {?string}
       */
      mainGlyph: String,

      /**
       * The text to show in the top-left of the key (or top-center if no
       * right-side glyphs are set).
       * @type {?string}
       */
      topLeftGlyph: String,

      /**
       * The text to show in the top-right of the key.
       * @type {?string}
       */
      topRightGlyph: String,

      /**
       * The text to show in the bottom-left of the key (or bottom-center if no
       * right-side glyphs are set).
       * @type {?string}
       */
      bottomLeftGlyph: String,

      /**
       * The text to show in the bottom-right of the key.
       * @type {?string}
       */
      bottomRightGlyph: String,

      /** @protected {boolean} */
      showCornerGlyphs_: {
        type: Boolean,
        computed: 'computeShowCornerGlyphs_(' +
            'topLeftGlyph, topRightGlyph, bottomLeftGlyph, bottomRightGlyph)',
      },

      /** @protected {boolean} */
      showSecondColumn_: {
        type: Boolean,
        computed: 'computeShowSecondColumn_(topRightGlyph, bottomRightGlyph)',
      },

      /**
       * The name of the icon to use, if any. The name should be of the form:
       * `iconset_name:icon_name`.
       * @type {?string}
       */
      icon: String,

      /**
       * The state to display the key in.
       * @type {!KeyboardKeyState}
       */
      state: {
        type: String,
        value: KeyboardKeyState.NOT_PRESSED,
        reflectToAttribute: true,
        observer: KeyboardKeyElement.prototype.keyboardKeyStateChanged,
      },

      /**
       * The key name to report to assistive technologies. Defaults to mainGlyph
       * if not set.
       * @type {?string}
       */
      ariaName: String,

      /** @protected {string} */
      ariaLabel_: {
        type: String,
        computed: 'computeAriaLabel_(' +
            'ariaName, mainGlyph, bottomLeftGlyph, bottomRightGlyph, state)',
      },
    };
  }

  computeAriaLabel_(
      ariaName, mainGlyph, bottomLeftGlyph, bottomRightGlyph, state) {
    const name =
        ariaName || mainGlyph || bottomRightGlyph || bottomLeftGlyph || '';
    const stateStringIds = {
      [KeyboardKeyState.NOT_PRESSED]: 'keyboardDiagramAriaLabelNotPressed',
      [KeyboardKeyState.PRESSED]: 'keyboardDiagramAriaLabelPressed',
      [KeyboardKeyState.TESTED]: 'keyboardDiagramAriaLabelTested',
    };
    return this.i18n(stateStringIds[state], name);
  }

  /**
   * @param {?string} topLeftGlyph
   * @param {?string} topRightGlyph
   * @param {?string} bottomLeftGlyph
   * @param {?string} bottomRightGlyph
   * @return {boolean}
   * @private
   */
  computeShowCornerGlyphs_(
      topLeftGlyph, topRightGlyph, bottomLeftGlyph, bottomRightGlyph) {
    return !!(
        topLeftGlyph || topRightGlyph || bottomLeftGlyph || bottomRightGlyph);
  }

  /**
   * @param {?string} topRightGlyph
   * @param {?string} bottomRightGlyph
   * @return {boolean}
   * @private
   */
  computeShowSecondColumn_(topRightGlyph, bottomRightGlyph) {
    return !!(topRightGlyph || bottomRightGlyph);
  }

  /**
   * Triggers 'announce-text' event to be used in pair with cr-a11y-announcer.
   * Event provides A11Y "live" update to screen readers when a key is pressed.
   * @protected
   */
  keyboardKeyStateChanged() {
    if (this.state === KeyboardKeyState.PRESSED) {
      this.dispatchEvent(new CustomEvent('announce-text', {
        bubbles: true,
        composed: true,
        detail: {text: this.ariaLabel_},
      }));
    }
  }
}

customElements.define(KeyboardKeyElement.is, KeyboardKeyElement);