1
    2
    3
    4
    5
    6
    7
    8
    9
   10
   11
   12
   13
   14
   15
   16
   17
   18
   19
   20
   21
   22
   23
   24
   25
   26
   27
   28
   29
   30
   31
   32
   33
   34
   35
   36
   37
   38
   39
   40
   41
   42
   43
   44
   45
   46
   47
   48
   49
   50
   51
   52
   53
   54
   55
   56
   57
   58
   59
   60
   61
   62
   63
   64
   65
   66
   67
   68
   69
   70
   71
   72
   73
   74
   75
   76
   77
   78
   79
   80
   81
   82
   83
   84
   85
   86
   87
   88
   89
   90
   91
   92
   93
   94
   95
   96
   97
   98
   99
  100
  101
  102
  103
  104
  105
  106
  107
  108
  109
  110
  111
  112
  113
  114
  115
  116
  117
  118
  119
  120
  121
  122
  123
  124
  125
  126
  127
  128
  129
  130
  131
  132
  133
  134
  135
  136
  137
  138
  139
  140
  141
  142
  143
  144
  145
  146
  147
  148
  149
  150
  151
  152
  153
  154
  155
  156
  157
  158
  159
  160
  161
  162
  163
  164
  165
  166
  167
  168
  169
  170
  171
  172
  173
  174
  175
  176
  177
  178
  179
  180
  181
  182
  183
  184
  185
  186
  187
  188
  189
  190
  191
  192
  193
  194
  195
  196
  197
  198
  199
  200
  201
  202
  203
  204
  205
  206
  207

ash / wm / desks / autotest_desks_api_unittests.cc [blame]

// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

#include "ash/public/cpp/autotest_desks_api.h"

#include "ash/test/ash_test_base.h"
#include "ash/wm/desks/desks_controller.h"
#include "ash/wm/desks/desks_test_util.h"
#include "ash/wm/desks/desks_util.h"
#include "base/functional/callback_helpers.h"
#include "base/run_loop.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"

namespace ash {

namespace {

using ::testing::ElementsAre;

class TestDesksActivationObserver : public DesksController::Observer {
 public:
  TestDesksActivationObserver() { DesksController::Get()->AddObserver(this); }
  TestDesksActivationObserver(const TestDesksActivationObserver&) = delete;
  TestDesksActivationObserver& operator=(const TestDesksActivationObserver&) =
      delete;
  ~TestDesksActivationObserver() override {
    DesksController::Get()->RemoveObserver(this);
  }

  int activation_changes() const { return activation_changes_; }
  void set_activation_changes(int val) { activation_changes_ = val; }

  // DesksController::Observer:
  void OnDeskActivationChanged(const Desk* activated,
                               const Desk* deactivated) override {
    ++activation_changes_;
  }

 private:
  int activation_changes_ = 0;
};

}  // namespace

using AutotestDesksApiTest = AshTestBase;

TEST_F(AutotestDesksApiTest, CreateNewDesk) {
  AutotestDesksApi test_api;
  auto* controller = DesksController::Get();
  while (controller->CanCreateDesks())
    EXPECT_TRUE(test_api.CreateNewDesk());
  EXPECT_FALSE(test_api.CreateNewDesk());
}

TEST_F(AutotestDesksApiTest, ActivateDeskAtIndex) {
  AutotestDesksApi test_api;
  EXPECT_FALSE(test_api.ActivateDeskAtIndex(-1, base::DoNothing()));
  EXPECT_FALSE(test_api.ActivateDeskAtIndex(4, base::DoNothing()));

  // Activating already active desk does nothing.
  EXPECT_FALSE(test_api.ActivateDeskAtIndex(0, base::DoNothing()));

  // Create 4 desks and switch between all of them.
  auto* controller = DesksController::Get();
  while (controller->CanCreateDesks())
    EXPECT_TRUE(test_api.CreateNewDesk());
  EXPECT_EQ(desks_util::GetMaxNumberOfDesks(), controller->desks().size());
  constexpr int kIndices[] = {1, 2, 3, 0};
  for (const int index : kIndices) {
    base::RunLoop run_loop;
    EXPECT_TRUE(test_api.ActivateDeskAtIndex(index, run_loop.QuitClosure()));
    run_loop.Run();
    EXPECT_EQ(controller->active_desk(), controller->desks()[index].get());
  }
}

TEST_F(AutotestDesksApiTest, RemoveActiveDesk) {
  AutotestDesksApi test_api;
  EXPECT_FALSE(test_api.RemoveActiveDesk(base::DoNothing()));

  const size_t max_number_of_desks = desks_util::GetMaxNumberOfDesks();
  auto* controller = DesksController::Get();
  while (controller->CanCreateDesks())
    EXPECT_TRUE(test_api.CreateNewDesk());
  EXPECT_EQ(max_number_of_desks, controller->desks().size());
  EXPECT_EQ(controller->active_desk(), controller->desks()[0].get());

  // List of desks that will be activated after each time we invoke
  // RemoveActiveDesk().
  std::vector<Desk*> desks_after_removal;
  for (size_t i = 1; i < max_number_of_desks; i++)
    desks_after_removal.push_back(controller->desks()[i].get());

  for (const Desk* desk : desks_after_removal) {
    base::RunLoop run_loop;
    EXPECT_TRUE(test_api.RemoveActiveDesk(run_loop.QuitClosure()));
    run_loop.Run();
    EXPECT_EQ(controller->active_desk(), desk);
  }

  // Can no longer remove desks.
  EXPECT_FALSE(test_api.RemoveActiveDesk(base::DoNothing()));
}

TEST_F(AutotestDesksApiTest, GetDesksInfo) {
  AutotestDesksApi test_api;

  // Originally we have 1 desk, which is the active desk and it is not
  // animating. Desk indexes start at 0.
  AutotestDesksApi::DesksInfo desks_info = test_api.GetDesksInfo();
  EXPECT_EQ(0, desks_info.active_desk_index);
  EXPECT_EQ(1, desks_info.num_desks);
  EXPECT_FALSE(desks_info.is_animating);
  EXPECT_THAT(desks_info.desk_containers, ElementsAre("Desk_Container_A"));

  // Add two desks and activate the second one. It is not animating because with
  // non-zero duration the animation is instant.
  auto* controller = DesksController::Get();
  NewDesk();
  NewDesk();
  ASSERT_EQ(3u, controller->desks().size());
  ActivateDesk(controller->desks()[1].get());
  desks_info = test_api.GetDesksInfo();
  EXPECT_EQ(1, desks_info.active_desk_index);
  EXPECT_EQ(3, desks_info.num_desks);
  EXPECT_FALSE(desks_info.is_animating);
  EXPECT_THAT(
      desks_info.desk_containers,
      ElementsAre("Desk_Container_A", "Desk_Container_B", "Desk_Container_C"));

  ui::ScopedAnimationDurationScaleMode non_zero(
      ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);

  // Start the desk animation. The active desk index is updated when the
  // animation is done.
  DeskSwitchAnimationWaiter waiter;
  controller->ActivateAdjacentDesk(
      /*going_left=*/true, DesksSwitchSource::kDeskSwitchShortcut);
  desks_info = test_api.GetDesksInfo();
  EXPECT_EQ(1, desks_info.active_desk_index);
  EXPECT_TRUE(desks_info.is_animating);

  // Wait until the desk animation is finished. The active desk index should be
  // 0, the first desk.
  waiter.Wait();
  desks_info = test_api.GetDesksInfo();
  EXPECT_EQ(0, desks_info.active_desk_index);
  EXPECT_FALSE(desks_info.is_animating);
}

using EnhancedDeskAnimationsAutotestDesksApiTest = AutotestDesksApiTest;

// TODO(b/219068687): Re-enable chained desk animation tests.
TEST_F(EnhancedDeskAnimationsAutotestDesksApiTest,
       DISABLED_ActivateAdjacentDesksToTargetIndex) {
  // Create all desks possible.
  AutotestDesksApi test_api;
  const int max_number_of_desks = desks_util::GetMaxNumberOfDesks();
  auto* controller = DesksController::Get();
  while (controller->CanCreateDesks())
    EXPECT_TRUE(test_api.CreateNewDesk());

  EXPECT_FALSE(
      test_api.ActivateAdjacentDesksToTargetIndex(-1, base::DoNothing()));
  EXPECT_FALSE(test_api.ActivateAdjacentDesksToTargetIndex(max_number_of_desks,
                                                           base::DoNothing()));

  // Activating already active desk does nothing.
  EXPECT_FALSE(
      test_api.ActivateAdjacentDesksToTargetIndex(0, base::DoNothing()));
  EXPECT_EQ(desks_util::GetMaxNumberOfDesks(), controller->desks().size());

  // Replacing needs to be done while a current animation is underway, otherwise
  // it will have no effect.
  ui::ScopedAnimationDurationScaleMode non_zero(
      ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);

  // Activate the rightmost desk. Test that we end on that desk and that we
  // observed (max_number_of_desks - 1) activation changes.
  TestDesksActivationObserver desk_activation_observer;
  {
    base::RunLoop run_loop;
    EXPECT_TRUE(test_api.ActivateAdjacentDesksToTargetIndex(
        max_number_of_desks - 1, run_loop.QuitClosure()));
    run_loop.Run();
  }
  EXPECT_EQ(controller->active_desk(), controller->desks().back().get());
  EXPECT_EQ(max_number_of_desks - 1,
            desk_activation_observer.activation_changes());

  // Activate the leftmost desk. Test that we end on that desk and that we
  // observed 3 activation changes.
  desk_activation_observer.set_activation_changes(0);
  {
    base::RunLoop run_loop;
    EXPECT_TRUE(
        test_api.ActivateAdjacentDesksToTargetIndex(0, run_loop.QuitClosure()));
    run_loop.Run();
  }
  EXPECT_EQ(controller->active_desk(), controller->desks().front().get());
  EXPECT_EQ(max_number_of_desks - 1,
            desk_activation_observer.activation_changes());
}

}  // namespace ash