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ash / wm / desks / desk.cc [blame]
// Copyright 2018 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/desks/desk.h"
#include <absl/cleanup/cleanup.h>
#include <utility>
#include <vector>
#include "ash/public/cpp/window_properties.h"
#include "ash/shell.h"
#include "ash/wm/desks/desks_controller.h"
#include "ash/wm/desks/desks_restore_util.h"
#include "ash/wm/desks/desks_util.h"
#include "ash/wm/float/float_controller.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/window_positioner.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace/backdrop_controller.h"
#include "ash/wm/workspace/workspace_layout_manager.h"
#include "ash/wm/workspace_controller.h"
#include "base/containers/adapters.h"
#include "base/containers/contains.h"
#include "base/containers/flat_set.h"
#include "base/functional/bind.h"
#include "base/memory/raw_ptr.h"
#include "base/metrics/histogram_functions.h"
#include "base/ranges/algorithm.h"
#include "base/strings/stringprintf.h"
#include "chromeos/ui/base/app_types.h"
#include "chromeos/ui/base/window_properties.h"
#include "components/app_restore/full_restore_utils.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window_tracker.h"
#include "ui/compositor/layer.h"
#include "ui/display/screen.h"
#include "ui/wm/core/scoped_animation_disabler.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace {
// The name of the histogram for consecutive daily visits.
constexpr char kConsecutiveDailyVisitsHistogramName[] =
"Ash.Desks.ConsecutiveDailyVisits";
// The amount of time a user has to stay on a recently activated desk for it to
// be considered interacted with. Used for tracking weekly active desks metric.
constexpr base::TimeDelta kDeskInteractedWithTime = base::Seconds(3);
// A counter for tracking the number of desks interacted with this week. A
// desk is considered interacted with if a window is moved to it, it is
// created, its name is changed or it is activated and stayed on for a brief
// period of time. This value can go beyond the max number of desks as it
// counts deleted desks that have been previously interacted with.
int g_weekly_active_desks = 0;
void UpdateBackdropController(aura::Window* desk_container) {
auto* workspace_controller = GetWorkspaceController(desk_container);
// Work might have already been cleared when the display is removed. See
// |RootWindowController::MoveWindowsTo()|.
if (!workspace_controller)
return;
WorkspaceLayoutManager* layout_manager =
workspace_controller->layout_manager();
BackdropController* backdrop_controller =
layout_manager->backdrop_controller();
backdrop_controller->OnDeskContentChanged();
}
bool IsOverviewUiWindow(aura::Window* window) {
return window->GetProperty(kOverviewUiKey) &&
!window->GetProperty(kIsOverviewItemKey);
}
// Returns true if `window` can be managed by the desk, and therefore can be
// moved out of the desk when the desk is removed.
bool CanMoveWindowOutOfDeskContainer(aura::Window* window) {
// Overview Ui windows such as the desks bar and saved desk library should be
// moved outside the desk when the desk is removed.
if (IsOverviewUiWindow(window)) {
return true;
}
// We never move transient descendants directly, this is taken care of by
// `wm::TransientWindowManager::OnWindowHierarchyChanged()`.
auto* transient_root = ::wm::GetTransientRoot(window);
if (transient_root != window)
return false;
// Only allow app windows to move to other desks.
return window->GetProperty(chromeos::kAppTypeKey) !=
chromeos::AppType::NON_APP;
}
// Used to temporarily turn off the automatic window positioning while windows
// are being moved between desks.
class ScopedWindowPositionerDisabler {
public:
ScopedWindowPositionerDisabler() {
window_positioner::DisableAutoPositioning(true);
}
ScopedWindowPositionerDisabler(const ScopedWindowPositionerDisabler&) =
delete;
ScopedWindowPositionerDisabler& operator=(
const ScopedWindowPositionerDisabler&) = delete;
~ScopedWindowPositionerDisabler() {
window_positioner::DisableAutoPositioning(false);
}
};
} // namespace
class DeskContainerObserver : public aura::WindowObserver {
public:
DeskContainerObserver(Desk* owner, aura::Window* container)
: owner_(owner), container_(container) {
DCHECK_EQ(container_->GetId(), owner_->container_id());
container->AddObserver(this);
}
DeskContainerObserver(const DeskContainerObserver&) = delete;
DeskContainerObserver& operator=(const DeskContainerObserver&) = delete;
~DeskContainerObserver() override { container_->RemoveObserver(this); }
// aura::WindowObserver:
void OnWindowAdded(aura::Window* new_window) override {
// TODO(afakhry): Overview mode creates a new widget for each window under
// the same parent for the OverviewItemView. We will be notified with
// this window addition here. Consider ignoring these windows if they cause
// problems.
owner_->AddWindowToDesk(new_window);
if (Shell::Get()->overview_controller()->InOverviewSession() &&
!new_window->GetProperty(kHideInDeskMiniViewKey) &&
desks_util::IsWindowVisibleOnAllWorkspaces(new_window)) {
// If we're in overview and an all desks window has been added to a new
// container, that means the user has moved the window to another display
// so we need to refresh all the desk previews.
Shell::Get()->desks_controller()->NotifyAllDesksForContentChanged();
}
}
void OnWillRemoveWindow(aura::Window* window) override {
owner_->WillRemoveWindowFromDesk(window);
}
void OnWindowRemoved(aura::Window* removed_window) override {
// We listen to `OnWindowRemoved()` as opposed to `OnWillRemoveWindow()`
// since we want to refresh the mini_views only after the window has been
// removed from the window tree hierarchy.
owner_->RemoveWindowFromDesk(removed_window);
}
void OnWindowVisibilityChanged(aura::Window* window, bool visible) override {
// We need this for saved desks, where new app windows can be created while
// in overview. The window may not be visible when `OnWindowAdded` is called
// so updating the previews then wouldn't show the new window preview.
if (!Shell::Get()->overview_controller()->InOverviewSession())
return;
// `OnWindowVisibilityChanged()` will be run for all windows in the tree of
// `container_`. We are only interested in direct children.
if (!window->parent() || window->parent() != container_)
return;
// No need to update transient children as the update will handle them.
if (wm::GetTransientRoot(window) != window)
return;
// Minimized windows may be force shown to be mirrored. They won't be
// visible on the desk preview however, so no need to update.
if (!WindowState::Get(window) || WindowState::Get(window)->IsMinimized())
return;
// Do not update windows shown or hidden for overview as they will not be
// shown in the desk previews anyways.
if (window->GetProperty(kHideInDeskMiniViewKey))
return;
owner_->NotifyContentChanged();
}
void OnWindowDestroyed(aura::Window* window) override {
// We should never get here. We should be notified in
// `OnRootWindowClosing()` before the child containers of the root window
// are destroyed, and this object should have already been destroyed.
NOTREACHED();
}
private:
const raw_ptr<Desk> owner_;
const raw_ptr<aura::Window> container_;
};
// -----------------------------------------------------------------------------
// Desk::ScopedContentUpdateNotificationDisabler:
Desk::ScopedContentUpdateNotificationDisabler::
ScopedContentUpdateNotificationDisabler(
const std::vector<std::unique_ptr<Desk>>& desks,
bool notify_when_destroyed)
: notify_when_destroyed_(notify_when_destroyed) {
DCHECK(!desks.empty());
for (auto& desk : desks) {
desks_.push_back(desk.get());
desks_.back()->SuspendContentUpdateNotification();
}
}
Desk::ScopedContentUpdateNotificationDisabler::
ScopedContentUpdateNotificationDisabler(const std::vector<Desk*>& desks,
bool notify_when_destroyed)
: notify_when_destroyed_(notify_when_destroyed) {
DCHECK(!desks.empty());
for (auto* desk : desks) {
desks_.push_back(desk);
desks_.back()->SuspendContentUpdateNotification();
}
}
Desk::ScopedContentUpdateNotificationDisabler::
~ScopedContentUpdateNotificationDisabler() {
for (ash::Desk* desk : desks_) {
desk->ResumeContentUpdateNotification(notify_when_destroyed_);
}
}
// -----------------------------------------------------------------------------
// Desk:
Desk::Desk(int associated_container_id, Type type)
: uuid_(base::Uuid::GenerateRandomV4()),
container_id_(associated_container_id),
type_(type),
creation_time_(base::Time::Now()) {
// For the very first default desk added during initialization, there won't be
// any root windows yet. That's OK, OnRootWindowAdded() will be called
// explicitly by the RootWindowController when they're initialized.
for (aura::Window* root : Shell::GetAllRootWindows())
OnRootWindowAdded(root);
if (type != Type::kRestored) {
MaybeIncrementWeeklyActiveDesks();
}
}
Desk::~Desk() {
#if DCHECK_IS_ON()
for (aura::Window* window : windows_) {
DCHECK(!CanMoveWindowOutOfDeskContainer(window))
<< "DesksController should remove this desk's application windows "
"first.";
}
#endif
for (auto& observer : observers_) {
observers_.RemoveObserver(&observer);
observer.OnDeskDestroyed(this);
}
}
// static
void Desk::SetWeeklyActiveDesks(int weekly_active_desks) {
g_weekly_active_desks = weekly_active_desks;
}
// static
int Desk::GetWeeklyActiveDesks() {
return g_weekly_active_desks;
}
void Desk::AddObserver(Observer* observer) {
observers_.AddObserver(observer);
}
void Desk::RemoveObserver(Observer* observer) {
observers_.RemoveObserver(observer);
}
void Desk::OnRootWindowAdded(aura::Window* root) {
DCHECK(!roots_to_containers_observers_.count(root));
// No windows should be added to the desk container on |root| prior to
// tracking it by the desk.
aura::Window* desk_container = root->GetChildById(container_id_);
DCHECK(desk_container->children().empty());
auto container_observer =
std::make_unique<DeskContainerObserver>(this, desk_container);
roots_to_containers_observers_.emplace(root, std::move(container_observer));
}
void Desk::OnRootWindowClosing(aura::Window* root) {
const size_t count = roots_to_containers_observers_.erase(root);
DCHECK(count);
// The windows on this root are about to be destroyed. We already stopped
// observing the container above, so we won't get a call to
// DeskContainerObserver::OnWindowRemoved(). Therefore, we must remove those
// windows manually. If this is part of shutdown (i.e. when the
// RootWindowController is being destroyed), then we're done with those
// windows. If this is due to a display being removed, then the
// WindowTreeHostManager will move those windows to another host/root, and
// they will be added again to the desk container on the new root.
const auto windows = windows_;
for (aura::Window* window : windows) {
if (window->GetRootWindow() == root)
std::erase(windows_, window);
}
if (last_active_root_ == root) {
last_active_root_ = nullptr;
}
all_desk_window_stacking_.erase(root);
}
void Desk::AddWindowToDesk(aura::Window* window) {
DCHECK(!base::Contains(windows_, window));
// Maybe update stacking data for all-desk windows when a window is added. If
// `window` itself is an all-desk window, it will be handled by
// `AddAllDeskWindow`.
if (ShouldUpdateAllDeskStackingData() &&
!desks_util::IsWindowVisibleOnAllWorkspaces(window)) {
aura::Window* root = window->GetRootWindow();
auto& adw_data = all_desk_window_stacking_[root];
// Update `last_active_root_` in case it has changed.
if (!is_active_ && last_active_root_ != root) {
last_active_root_ = root;
}
// Find z-order of the added window.
auto* container = GetDeskContainerForRoot(root);
if (auto order =
desks_util::GetWindowZOrder(container->children(), window)) {
for (auto& adw : adw_data) {
// All desk windows that are below the added window will have their
// order updated (since they are now farther from the top).
if (adw.order >= order)
++adw.order;
}
}
} else if (HasAllDeskWindowDataOnOtherRoot(window)) {
// This indicates that the window has moved to a new root. We will notify
// the controller about this and it will in turn notify all desks.
DesksController::Get()->NotifyAllDeskWindowMovedToNewRoot(window);
}
windows_.push_back(window);
// No need to refresh the mini_views if the destroyed window doesn't show up
// there in the first place. Also don't refresh for visible on all desks
// windows since they're already refreshed in OnWindowAdded().
if (!window->GetProperty(kHideInDeskMiniViewKey) &&
!desks_util::IsWindowVisibleOnAllWorkspaces(window)) {
NotifyContentChanged();
}
// Update the window's workspace to this parent desk.
auto* desks_controller = DesksController::Get();
if (!is_desk_being_removed_ &&
!desks_util::IsWindowVisibleOnAllWorkspaces(window)) {
// Setting the property for `kWindowWorkspaceKey` or
// `kDeskUuidKey` will trigger a save for the window state. To
// avoid doing this twice, we tell the window state to hold off on saving
// until we save the `kDeskUuidKey` value.
// TODO(b/265490703): We should eventually clean up this and
// `GetScopedIgnorePropertyChange` when unit tests no longer need this
// scoping to prevent double saves.
{
auto scoped_ignore_property_changes =
WindowState::Get(window)->GetScopedIgnorePropertyChange();
window->SetProperty(aura::client::kWindowWorkspaceKey,
desks_controller->GetDeskIndex(this));
}
window->SetProperty(aura::client::kDeskUuidKey, uuid_.AsLowercaseString());
}
MaybeIncrementWeeklyActiveDesks();
}
void Desk::RemoveWindowFromDesk(aura::Window* window) {
DCHECK(base::Contains(windows_, window));
std::erase(windows_, window);
// No need to refresh the mini_views if the destroyed window doesn't show up
// there in the first place. Also don't refresh for visible on all desks
// windows since they're already refreshed in OnWindowRemoved().
if (!window->GetProperty(kHideInDeskMiniViewKey) &&
!desks_util::IsWindowVisibleOnAllWorkspaces(window)) {
NotifyContentChanged();
}
}
void Desk::WillRemoveWindowFromDesk(aura::Window* window) {
// Maybe update stacking data for all-desk windows when a window is removed.
// If `window` itself is an all-desk window, it will be handled by
// `RemoveAllDeskWindow`.
if (!ShouldUpdateAllDeskStackingData() ||
desks_util::IsWindowVisibleOnAllWorkspaces(window)) {
return;
}
aura::Window* root = window->GetRootWindow();
auto& adw_data = all_desk_window_stacking_[root];
// Nothing to update.
if (adw_data.empty())
return;
aura::Window* container = GetDeskContainerForRoot(root);
if (auto order = desks_util::GetWindowZOrder(container->children(), window)) {
for (auto& info : adw_data) {
// All-desk windows that are below the removed window will have their
// order updated (since they are now closer to the top).
if (info.order > order)
--info.order;
}
}
}
bool Desk::ContainsAppWindows() const {
return !GetAllAppWindows().empty();
}
void Desk::SetName(std::u16string new_name, bool set_by_user) {
// Even if the user focuses the DeskNameView for the first time and hits enter
// without changing the desk's name (i.e. |new_name| is the same,
// |is_name_set_by_user_| is false, and |set_by_user| is true), we don't
// change |is_name_set_by_user_| and keep considering the name as a default
// name.
if (name_ == new_name)
return;
name_ = std::move(new_name);
is_name_set_by_user_ = set_by_user;
if (set_by_user)
MaybeIncrementWeeklyActiveDesks();
for (auto& observer : observers_)
observer.OnDeskNameChanged(name_);
DesksController::Get()->NotifyDeskNameChanged(this, name_);
}
void Desk::SetGuid(base::Uuid new_guid) {
if (new_guid.is_valid()) {
uuid_ = std::move(new_guid);
}
}
void Desk::SetLacrosProfileId(uint64_t lacros_profile_id,
bool skip_prefs_update) {
if (lacros_profile_id == lacros_profile_id_) {
return;
}
lacros_profile_id_ = lacros_profile_id;
if (!skip_prefs_update) {
desks_restore_util::UpdatePrimaryUserDeskLacrosProfileIdPrefs();
}
for (auto& observer : observers_) {
observer.OnDeskProfileChanged(lacros_profile_id_);
}
}
void Desk::PrepareForActivationAnimation() {
DCHECK(!is_active_);
// Floated window doesn't belong to desk container and needed to be handled
// separately.
if (aura::Window* floated_window =
Shell::Get()->float_controller()->FindFloatedWindowOfDesk(this)) {
// Ensure the floated window remain hidden during activation animation.
// The floated window will be shown when desk is activated.
wm::ScopedAnimationDisabler disabler(floated_window);
floated_window->Hide();
}
for (aura::Window* root : Shell::GetAllRootWindows()) {
auto* container = root->GetChildById(container_id_);
container->layer()->SetOpacity(0);
container->Show();
}
started_activation_animation_ = true;
}
void Desk::Activate(bool update_window_activation) {
DCHECK(!is_active_);
absl::Cleanup last_active_root_reset = [this] {
last_active_root_ = nullptr;
};
if (!MaybeResetContainersOpacities()) {
for (aura::Window* root : Shell::GetAllRootWindows())
root->GetChildById(container_id_)->Show();
}
is_active_ = true;
if (!IsConsecutiveDailyVisit())
RecordAndResetConsecutiveDailyVisits(/*being_removed=*/false);
int current_date = desks_restore_util::GetDaysFromLocalEpoch();
if (current_date < last_day_visited_ || first_day_visited_ == -1) {
// If |current_date| < |last_day_visited_| then the user has moved timezones
// or the stored data has been corrupted so reset |first_day_visited_|.
first_day_visited_ = current_date;
}
last_day_visited_ = current_date;
active_desk_timer_.Start(
FROM_HERE, kDeskInteractedWithTime,
base::BindOnce(&Desk::MaybeIncrementWeeklyActiveDesks,
base::Unretained(this)));
if (!update_window_activation || windows_.empty())
return;
auto mru_window_list =
Shell::Get()->mru_window_tracker()->BuildMruWindowList(kActiveDesk);
// If there's an adw window that has order=0 (should be on top) and was on the
// last active root window, then we'll find it first and activate it. We use
// the MRU list here so that in the case that there are multiple roots that
// each have a topmost adw window, we'll activate the one most recently used.
for (aura::Window* window : mru_window_list) {
aura::Window* root = window->GetRootWindow();
if (last_active_root_ != nullptr && last_active_root_ != root) {
continue;
}
auto& adw_data = all_desk_window_stacking_[root];
if (!adw_data.empty() && adw_data.front().window == window &&
adw_data.front().order == 0 &&
!WindowState::Get(window)->IsMinimized()) {
wm::ActivateWindow(window);
return;
}
}
// Activate the window on this desk that was most recently used right before
// the user switched to another desk, so as not to break the user's workflow.
for (aura::Window* window : mru_window_list) {
const auto* window_state = WindowState::Get(window);
// Floated window should be activated with the desk window, but it doesn't
// belong to `windows_`.
if (!base::Contains(windows_, window) && !window_state->IsFloated()) {
continue;
}
// Do not activate minimized windows, otherwise they will unminimize.
if (window_state->IsMinimized())
continue;
if (desks_util::IsWindowVisibleOnAllWorkspaces(window)) {
// Ignore an adw window that is not topmost.
continue;
}
wm::ActivateWindow(window);
return;
}
}
void Desk::Deactivate(bool update_window_activation) {
DCHECK(is_active_);
auto* active_window = window_util::GetActiveWindow();
// Hide the associated containers on all roots.
for (aura::Window* root : Shell::GetAllRootWindows())
root->GetChildById(container_id_)->Hide();
is_active_ = false;
last_day_visited_ = desks_restore_util::GetDaysFromLocalEpoch();
active_desk_timer_.Stop();
if (!update_window_activation)
return;
// Deactivate the active window (if it belongs to this desk; active window may
// be on a different container, or one of the widgets created by overview mode
// which are not considered desk windows) after this desk's associated
// containers have been hidden. This is to prevent the focus controller from
// activating another window on the same desk when the active window loses
// focus.
if (active_window && base::Contains(windows_, active_window))
wm::DeactivateWindow(active_window);
}
void Desk::MoveNonAppOverviewWindowsToDesk(Desk* target_desk) {
DCHECK(Shell::Get()->overview_controller()->InOverviewSession());
// Wait until the end to allow notifying the observers of either desk.
auto this_desk_throttled = ScopedContentUpdateNotificationDisabler(
/*desks=*/{this}, /*notify_when_destroyed=*/false);
auto target_desk_throttled = ScopedContentUpdateNotificationDisabler(
/*desks=*/{target_desk}, /*notify_when_destroyed=*/true);
// Create a `aura::WindowTracker` to hold `windows_`'s windows so that we do
// not edit `windows_` in place.
aura::WindowTracker window_tracker(windows_);
// Move only the non-app overview windows.
while (!window_tracker.windows().empty()) {
auto* window = window_tracker.Pop();
if (IsOverviewUiWindow(window)) {
MoveWindowToDeskInternal(window, target_desk, window->GetRootWindow());
}
}
}
void Desk::MoveWindowsToDesk(Desk* target_desk) {
DCHECK(target_desk);
ScopedWindowPositionerDisabler window_positioner_disabler;
// Throttle notifying the observers, while we move those windows and notify
// them only once when done.
auto this_and_target_desk_throttled = ScopedContentUpdateNotificationDisabler(
/*desks=*/{this, target_desk}, /*notify_when_destroyed=*/true);
// There are 2 cases in moving floated window during desk removal.
// Case 1: If there's no floated window on the "moved-to" desk, then the
// floated window on the current desk should remain floated. Case 2: If
// there's a floating window on the "moved-to" desk too, unfloat the one on
// the closed desk and retain the one on the "moved-to" desk.
// Special Note:
// Because of Case 2, below operation needs to be done before calling
// `MoveWindowToDeskInternal` on `windows_to_move`. We want to re-parent
// floated window back to desk container before the removal, so all windows
// under the to-be-removed desk's container can be collected in
// `windows_to_move` to move to target desk.
Shell::Get()->float_controller()->OnMovingAllWindowsOutToDesk(this,
target_desk);
// Moving windows will change the hierarchy and hence `windows_`, and has to
// be done without changing the relative z-order. So we make a copy of all the
// top-level windows on all the containers of this desk, such that windows in
// each container are copied from top-most (z-order) to bottom-most. Note that
// moving windows out of the container and restacking them differently may
// trigger events that lead to destroying a window on the list. For example
// moving the top-most window which has a backdrop will cause the backdrop to
// be destroyed. Therefore observe such events using an `aura::WindowTracker`.
aura::WindowTracker windows_to_move;
for (aura::Window* root : Shell::GetAllRootWindows()) {
const aura::Window* container = GetDeskContainerForRoot(root);
for (aura::Window* window : base::Reversed(container->children())) {
windows_to_move.Add(window);
}
}
auto* mru_tracker = Shell::Get()->mru_window_tracker();
while (!windows_to_move.windows().empty()) {
auto* window = windows_to_move.Pop();
if (!CanMoveWindowOutOfDeskContainer(window)) {
continue;
}
// It's possible the `window` was already moved to the `target_desk`
// indirectly, such as when one window in a Snap Group moves and the other
// will follow. If this is the case, skip the explicit window move.
if (base::Contains(target_desk->windows(), window)) {
continue;
}
// Note that windows that belong to the same container in `windows_to_move`
// are sorted from top-most to bottom-most, hence calling
// `StackChildAtBottom()` on each in this order will maintain that same
// order in the target_desk's container.
MoveWindowToDeskInternal(window, target_desk, window->GetRootWindow());
window->parent()->StackChildAtBottom(window);
mru_tracker->OnWindowMovedOutFromRemovingDesk(window);
}
}
void Desk::MoveWindowToDesk(aura::Window* window,
Desk* target_desk,
aura::Window* target_root,
bool unminimize) {
DCHECK(window);
DCHECK(target_desk);
DCHECK(target_root);
DCHECK(base::Contains(windows_, window));
DCHECK(this != target_desk);
ScopedWindowPositionerDisabler window_positioner_disabler;
// Throttling here is necessary even though we're attempting to move a
// single window. This is because that window might exist in a transient
// window tree, which will result in actually moving multiple windows if the
// transient children used to be on the same container.
// See `wm::TransientWindowManager::OnWindowHierarchyChanged()`.
auto this_and_target_desk_throttled = ScopedContentUpdateNotificationDisabler(
/*desks=*/{this, target_desk}, /*notify_when_destroyed=*/true);
// Always move the root of the transient window tree. We should never move a
// transient child and leave its parent behind. Moving the transient
// descendants that exist on the same desk container will be taken care of by
// `wm::TransientWindowManager::OnWindowHierarchyChanged()`.
aura::Window* transient_root = ::wm::GetTransientRoot(window);
MoveWindowToDeskInternal(transient_root, target_desk, target_root);
if (!desks_util::IsWindowVisibleOnAllWorkspaces(window)) {
window_util::FixWindowStackingAccordingToGlobalMru(transient_root);
}
// Unminimize the window so that it shows up in the mini_view after it had
// been dragged and moved to another desk. Don't unminimize if the window is
// visible on all desks since it's being moved during desk activation.
auto* window_state = WindowState::Get(transient_root);
if (unminimize && window_state->IsMinimized() &&
!desks_util::IsWindowVisibleOnAllWorkspaces(window)) {
window_state->Unminimize();
}
}
aura::Window* Desk::GetDeskContainerForRoot(aura::Window* root) const {
DCHECK(root);
return root->GetChildById(container_id_);
}
void Desk::NotifyContentChanged() {
if (ContentUpdateNotificationSuspended()) {
return;
}
// Updating the backdrops below may lead to the removal or creation of
// backdrop windows in this desk, which can cause us to recurse back here.
// Disable this.
auto disable_recursion = ScopedContentUpdateNotificationDisabler(
/*desks=*/{this}, /*notify_when_destroyed=*/false);
// The availability and visibility of backdrops of all containers associated
// with this desk will be updated *before* notifying observer, so that the
// mini_views update *after* the backdrops do.
// This is *only* needed if the WorkspaceLayoutManager won't take care of this
// for us while overview is active.
if (Shell::Get()->overview_controller()->InOverviewSession())
UpdateDeskBackdrops();
for (auto& observer : observers_)
observer.OnContentChanged();
}
void Desk::UpdateDeskBackdrops() {
for (aura::Window* root : Shell::GetAllRootWindows()) {
UpdateBackdropController(GetDeskContainerForRoot(root));
}
}
void Desk::RecordLifetimeHistogram(int index) {
// Desk index is 1-indexed in histograms. The histogram is only defined for
// the first 8 desks.
if (const int desk_index = index + 1; desk_index <= 8) {
const std::string histogram =
base::StringPrintf("Ash.Desks.DeskLifetime_%i", desk_index);
base::UmaHistogramCounts1000(
histogram, (base::Time::Now() - creation_time_).InHours());
}
}
bool Desk::IsConsecutiveDailyVisit() const {
if (last_day_visited_ == -1)
return true;
const int days_since_last_visit =
desks_restore_util::GetDaysFromLocalEpoch() - last_day_visited_;
return days_since_last_visit <= 1;
}
void Desk::RecordAndResetConsecutiveDailyVisits(bool being_removed) {
if (being_removed && is_active_) {
// When the user removes the active desk, update |last_day_visited_| to the
// current day to account for the time they spent on this desk.
last_day_visited_ = desks_restore_util::GetDaysFromLocalEpoch();
}
const int consecutive_daily_visits =
last_day_visited_ - first_day_visited_ + 1;
DCHECK_GE(consecutive_daily_visits, 1);
base::UmaHistogramCounts1000(kConsecutiveDailyVisitsHistogramName,
consecutive_daily_visits);
last_day_visited_ = -1;
first_day_visited_ = -1;
}
std::vector<raw_ptr<aura::Window, VectorExperimental>> Desk::GetAllAppWindows()
const {
// We need to copy the app windows from `windows_` into `app_windows` so
// that we do not modify `windows_` in place. This also gives us a filtered
// list with all of the app windows that we need to remove.
std::vector<raw_ptr<aura::Window, VectorExperimental>> app_windows;
base::ranges::copy_if(windows_, std::back_inserter(app_windows),
[](aura::Window* window) {
return window->GetProperty(chromeos::kAppTypeKey) !=
chromeos::AppType::NON_APP;
});
// Note that floated window is also app window but needs to be handled
// separately since it doesn't store in desk container.
if (aura::Window* floated_window =
Shell::Get()->float_controller()->FindFloatedWindowOfDesk(this)) {
app_windows.push_back(floated_window);
}
return app_windows;
}
std::vector<raw_ptr<aura::Window, VectorExperimental>>
Desk::GetAllAssociatedWindows() const {
// Note that floated window needs to be handled separately since it doesn't
// store in desk container.
if (auto* floated_window =
Shell::Get()->float_controller()->FindFloatedWindowOfDesk(this)) {
std::vector<raw_ptr<aura::Window, VectorExperimental>> all_windows;
base::ranges::copy(windows_, std::back_inserter(all_windows));
all_windows.push_back(floated_window);
return all_windows;
}
return windows_;
}
void Desk::BuildAllDeskStackingData() {
auto* active_window = window_util::GetActiveWindow();
last_active_root_ = active_window ? active_window->GetRootWindow() : nullptr;
for (aura::Window* root : Shell::GetAllRootWindows()) {
auto& adw_data = all_desk_window_stacking_[root];
aura::Window* container = GetDeskContainerForRoot(root);
const auto& desk_windows = container->children();
adw_data.clear();
size_t order = 0;
for (aura::Window* window : base::Reversed(desk_windows)) {
if (desks_util::IsZOrderTracked(window)) {
if (desks_util::IsWindowVisibleOnAllWorkspaces(window))
adw_data.push_back({.window = window, .order = order});
++order;
}
}
}
}
void Desk::RestackAllDeskWindows() {
for (aura::Window* root : Shell::GetAllRootWindows()) {
auto& adw_data = all_desk_window_stacking_[root];
if (adw_data.empty()) {
continue;
}
aura::Window* container = GetDeskContainerForRoot(root);
// At this point, all desk windows have been moved to the container and
// should be at the end of the list of children.
const size_t count = container->children().size();
DCHECK_LE(adw_data.size(), count);
// Keeps track of which ADW windows have been stacked in the code below.
base::flat_set<aura::Window*> already_stacked;
// Find the place to insert, counting only windows that are Z-order tracked.
auto find_window_to_stack_below = [&](size_t order) -> aura::Window* {
size_t index = 0;
for (aura::Window* w : base::Reversed(container->children())) {
if (desks_util::IsZOrderTracked(w) &&
(!desks_util::IsWindowVisibleOnAllWorkspaces(w) ||
already_stacked.contains(w))) {
++index;
}
if (order == index) {
return w;
}
}
return nullptr;
};
for (auto& adw : adw_data) {
DCHECK(adw.window);
if (adw.window->parent() != container) {
// TODO(b/295371112): Clean this up when the root cause has been
// resolved. When this function is called, `this` is going to be the
// active desk and it is expected that all all-desk windows have been
// moved to this desk. If this branch is taken, we have an ADW that is
// *not* on the current desk and we must not try to stack it.
SCOPED_CRASH_KEY_NUMBER(
"Restack", "adw_app_type",
static_cast<int>(adw.window->GetProperty(chromeos::kAppTypeKey)));
SCOPED_CRASH_KEY_STRING32("Restack", "adw_app_id",
full_restore::GetAppId(adw.window));
base::debug::DumpWithoutCrashing();
continue;
}
if (adw.order == 0) {
container->StackChildAtTop(adw.window);
} else if (aura::Window* stack_below =
find_window_to_stack_below(adw.order)) {
if (adw.window != stack_below) {
container->StackChildBelow(adw.window, stack_below);
}
}
already_stacked.insert(adw.window);
}
}
}
void Desk::TrackAllDeskWindow(aura::Window* window) {
// Floated windows are always on top, so we should not track their stacking
// data.
if (WindowState::Get(window)->IsFloated()) {
return;
}
aura::Window* root = window->GetRootWindow();
auto& adw_data = all_desk_window_stacking_[root];
// Update `last_active_root_` in case it has changed.
if (!is_active_ && last_active_root_ != root) {
last_active_root_ = root;
}
// Assume this window is going to be on top and bump remaining windows down.
adw_data.insert(adw_data.begin(), {.window = window, .order = 0});
for (size_t i = 1; i != adw_data.size(); ++i) {
++adw_data[i].order;
}
}
void Desk::UntrackAllDeskWindow(aura::Window* window,
aura::Window* recent_root) {
CHECK(recent_root);
auto& adw_data = all_desk_window_stacking_[recent_root];
auto it =
base::ranges::find(adw_data, window, &AllDeskWindowStackingData::window);
if (it == adw_data.end()) {
// This will happen when the desk was created after the window was made into
// an all desk window. In this case, there's nothing to do since this desk
// doesn't have any stacking info for this window. This will also happen
// when the window is floated, as floated windows are always on top and
// shouldn't have stacking data.
return;
}
// Reset `last_active_root_` if the adw being removed was the mru window.
if (!is_active_ && recent_root == last_active_root_ && it->order == 0) {
last_active_root_ = nullptr;
}
it = adw_data.erase(it);
// Raise all remaining windows up.
for (; it != adw_data.end(); ++it) {
--it->order;
}
}
void Desk::AllDeskWindowMovedToNewRoot(aura::Window* window) {
// `window` has been moved to a new root, so `all_desk_window_stacking_` will
// need to be updated.
for (const auto& [root, adw_vec] : all_desk_window_stacking_) {
for (const auto& adw : adw_vec) {
if (adw.window == window) {
UntrackAllDeskWindow(window, /*recent_root=*/root);
TrackAllDeskWindow(window);
// Note: Both functions above will manipulate ADW data, so it is
// imperative that we end the iteration here.
return;
}
}
}
NOTREACHED();
}
bool Desk::ContentUpdateNotificationSuspended() const {
return content_update_notification_suspend_count_ != 0;
}
void Desk::MoveWindowToDeskInternal(aura::Window* window,
Desk* target_desk,
aura::Window* target_root) {
DCHECK(base::Contains(windows_, window));
DCHECK(CanMoveWindowOutOfDeskContainer(window))
<< "Non-desk windows are not allowed to move out of the container.";
// When |target_root| is different than the current window's |root|, this can
// only happen when dragging and dropping a window on mini desk view on
// another display. Therefore |target_desk| is an inactive desk (i.e.
// invisible). The order doesn't really matter, but we move the window to the
// target desk's container first (so that it becomes hidden), then move it to
// the target display (while it's hidden).
aura::Window* root = window->GetRootWindow();
aura::Window* source_container = GetDeskContainerForRoot(root);
aura::Window* target_container = target_desk->GetDeskContainerForRoot(root);
DCHECK(window->parent() == source_container);
target_container->AddChild(window);
if (root != target_root) {
// Move the window to the container with the same ID on the target display's
// root (i.e. container that belongs to the same desk), and adjust its
// bounds to fit in the new display's work area.
window_util::MoveWindowToDisplay(window,
display::Screen::GetScreen()
->GetDisplayNearestWindow(target_root)
.id());
DCHECK_EQ(target_desk->container_id_, window->parent()->GetId());
}
}
bool Desk::ShouldUpdateAllDeskStackingData() {
return !is_active_;
}
bool Desk::MaybeResetContainersOpacities() {
if (!started_activation_animation_)
return false;
for (aura::Window* root : Shell::GetAllRootWindows()) {
auto* container = root->GetChildById(container_id_);
container->layer()->SetOpacity(1);
}
started_activation_animation_ = false;
return true;
}
void Desk::MaybeIncrementWeeklyActiveDesks() {
if (interacted_with_this_week_)
return;
interacted_with_this_week_ = true;
++g_weekly_active_desks;
}
void Desk::SuspendContentUpdateNotification() {
++content_update_notification_suspend_count_;
}
void Desk::ResumeContentUpdateNotification(bool notify_when_fully_resumed) {
--content_update_notification_suspend_count_;
DCHECK_GE(content_update_notification_suspend_count_, 0);
if (!content_update_notification_suspend_count_ &&
notify_when_fully_resumed) {
NotifyContentChanged();
}
}
bool Desk::HasAllDeskWindowDataOnOtherRoot(aura::Window* window) const {
if (!desks_util::IsWindowVisibleOnAllWorkspaces(window)) {
return false;
}
aura::Window* current_root = window->GetRootWindow();
for (const auto& [root, adw_vec] : all_desk_window_stacking_) {
if (root != current_root) {
for (const auto& adw : adw_vec) {
if (adw.window == window) {
return true;
}
}
}
}
return false;
}
} // namespace ash