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ash / wm / desks / desk_animation_base.cc [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/desks/desk_animation_base.h"
#include "ash/constants/ash_features.h"
#include "ash/shell.h"
#include "ash/wm/desks/desks_controller.h"
#include "ash/wm/desks/desks_util.h"
#include "ash/wm/overview/overview_controller.h"
#include "ui/aura/window_tree_host.h"
#include "ui/compositor/compositor.h"
namespace ash {
DeskAnimationBase::DeskAnimationBase(DesksController* controller,
int ending_desk_index,
bool is_continuous_gesture_animation)
: controller_(controller),
ending_desk_index_(ending_desk_index),
is_continuous_gesture_animation_(is_continuous_gesture_animation) {
DCHECK(controller_);
DCHECK_LE(ending_desk_index_, static_cast<int>(controller_->desks().size()));
DCHECK_GE(ending_desk_index_, 0);
}
DeskAnimationBase::~DeskAnimationBase() {
for (auto& observer : controller_->observers_)
observer.OnDeskSwitchAnimationFinished();
if (finished_callback_)
std::move(finished_callback_).Run();
}
void DeskAnimationBase::Launch() {
launch_time_ = base::TimeTicks::Now();
for (auto& observer : controller_->observers_)
observer.OnDeskSwitchAnimationLaunching();
// The throughput tracker measures the animation when the user lifts their
// fingers off the trackpad, which is done in EndSwipeAnimation.
if (!is_continuous_gesture_animation_) {
// Request a new sequence tracker so the tracking number can't be reused.
throughput_tracker_ =
desks_util::GetSelectedCompositorForPerformanceMetrics()
->RequestNewCompositorMetricsTracker();
throughput_tracker_->Start(GetSmoothnessReportCallback());
}
// This step makes sure that the containers of the target desk are shown at
// the beginning of the animation (but not actually visible to the user yet,
// until the desk is actually activated at a later step of the animation).
// This is needed because a window on the target desk can be focused before
// the desk becomes active (See `DesksController::OnWindowActivating()`).
// This window must be able to accept events (See
// `aura::Window::CanAcceptEvent()`) even though its desk is still being
// activated. https://crbug.com/1008574.
controller_->desks()[ending_desk_index_]->PrepareForActivationAnimation();
DCHECK(!desk_switch_animators_.empty());
for (auto& animator : desk_switch_animators_)
animator->TakeStartingDeskScreenshot();
}
bool DeskAnimationBase::Replace(bool moving_left, DesksSwitchSource source) {
return false;
}
bool DeskAnimationBase::UpdateSwipeAnimation(float scroll_delta_x) {
return false;
}
bool DeskAnimationBase::EndSwipeAnimation() {
return false;
}
bool DeskAnimationBase::CanEnterOverview() const {
return is_overview_toggle_allowed_;
}
bool DeskAnimationBase::CanEndOverview() const {
return is_overview_toggle_allowed_;
}
void DeskAnimationBase::OnStartingDeskScreenshotTaken(int ending_desk_index) {
DCHECK(!desk_switch_animators_.empty());
// If an animator fails, for any reason, we abort the whole project and
// activate the target desk without any animation.
if (AnimatorFailed()) {
// This will effectively delete `this`.
ActivateTargetDeskWithoutAnimation();
return;
}
// Once all starting desk screenshots on all roots are taken and placed on
// the screens, do the actual desk activation logic.
for (const auto& animator : desk_switch_animators_) {
if (!animator->starting_desk_screenshot_taken())
return;
}
// If ending desk index goes out of sync with the one provided due to screenshot delay
// and user action, end animation. Speculative fix for http://b/307304567.
if (ending_desk_index != ending_desk_index_) {
// This will effectively delete `this`.
ActivateTargetDeskWithoutAnimation();
return;
}
// Extend the compositors' timeouts in order to prevents any repaints until
// the desks are switched and overview mode exits.
const auto roots = Shell::GetAllRootWindows();
for (aura::Window* root : roots) {
root->GetHost()->compositor()->SetAllowLocksToExtendTimeout(true);
}
OnStartingDeskScreenshotTakenInternal(ending_desk_index);
for (aura::Window* root : roots) {
root->GetHost()->compositor()->SetAllowLocksToExtendTimeout(false);
}
// Continue the second phase of the animation by taking the ending desk
// screenshot and actually animating the layers.
for (auto& animator : desk_switch_animators_)
animator->TakeEndingDeskScreenshot();
}
void DeskAnimationBase::OnEndingDeskScreenshotTaken() {
DCHECK(!desk_switch_animators_.empty());
// If an animator fails, for any reason, we abort the whole project and
// activate the target desk without any animation.
if (AnimatorFailed()) {
// This will effectively delete `this`.
ActivateTargetDeskWithoutAnimation();
return;
}
// Once all ending desk screenshots on all roots are taken, start the
// animation on all roots at the same time, so that they look synchrnoized.
for (const auto& animator : desk_switch_animators_) {
if (!animator->ending_desk_screenshot_taken())
return;
}
// In the normal case for a continuous gesture animation, the ending desk
// screenshot will be taken while the user is still swiping. In this case, we
// want to skip the animation which will eventually delete `this`. There is a
// bug (https://crbug.com/1191545) where users who try to quickly swipe do not
// see an animation but expect to. If the gesture has ended, and has been
// determined to be fast, we will start the animation to delete `this`.
const bool skip_start_animation =
is_continuous_gesture_animation_ && !did_continuous_gesture_end_fast_;
if (skip_start_animation)
return;
if (!launch_time_.is_null()) {
GetLatencyReportCallback().Run(base::TimeTicks::Now() - launch_time_);
launch_time_ = base::TimeTicks();
}
for (auto& animator : desk_switch_animators_)
animator->StartAnimation();
}
void DeskAnimationBase::OnDeskSwitchAnimationFinished() {
DCHECK(!desk_switch_animators_.empty());
// Once all desk switch animations on all roots finish, destroy all the
// animators.
for (const auto& animator : desk_switch_animators_) {
if (!animator->animation_finished())
return;
}
OnDeskSwitchAnimationFinishedInternal();
desk_switch_animators_.clear();
if (throughput_tracker_.has_value()) {
throughput_tracker_->Stop();
}
if (skip_notify_controller_on_animation_finished_for_testing_)
return;
controller_->OnAnimationFinished(this);
// `this` is now deleted.
}
RootWindowDeskSwitchAnimator*
DeskAnimationBase::GetDeskSwitchAnimatorAtIndexForTesting(size_t index) const {
DCHECK_LT(index, desk_switch_animators_.size());
return desk_switch_animators_[index].get();
}
void DeskAnimationBase::ActivateDeskDuringAnimation(
const Desk* desk,
bool update_window_activation) {
// Normally we do not allow toggling overview while there is an active
// animation. The only exception is when we are doing a desk activation and
// are starting the animation in overview. The desk switch animations require
// taking a screenshot of the starting and ending desks before animating
// between the two screenshots, and these screenshots need to represent what
// the new desk will look like for the user. If we start the animation in
// overview, we want to allow `ActivateDeskInternal()` to end overview on the
// old active desk (and enter overview on the new active desk if the overview
// desk navigation feature is enabled). Once `ActivateDeskInternal()` finishes
// updating the active desk and overview states, we immediately set
// `is_overview_toggle_allowed_` to false to prevent any subsequent overview
// toggling (i.e. user input).
is_overview_toggle_allowed_ =
Shell::Get()->overview_controller()->InOverviewSession();
controller_->ActivateDeskInternal(desk, update_window_activation);
is_overview_toggle_allowed_ = false;
}
void DeskAnimationBase::ActivateTargetDeskWithoutAnimation() {
auto* overview_controller = Shell::Get()->overview_controller();
if (overview_controller->InOverviewSession()) {
// Setting this is required. The overview controller will ask the desk
// controller if exiting overview is allowed, and since we are technically
// still in an animation, the desk controller will ask the animation (which
// is us) if overview can be toggled.
is_overview_toggle_allowed_ = true;
overview_controller->EndOverview(OverviewEndAction::kDeskActivation,
OverviewEnterExitType::kImmediateExit);
}
const auto& desks = controller_->desks();
if (ending_desk_index_ < static_cast<int>(desks.size())) {
controller_->ActivateDeskInternal(desks[ending_desk_index_].get(), true);
}
controller_->OnAnimationFinished(this);
// `this` is now deleted.
}
bool DeskAnimationBase::AnimatorFailed() const {
for (const auto& animator : desk_switch_animators_) {
if (animator->animator_failed()) {
return true;
}
}
return false;
}
} // namespace ash