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ash / wm / desks / desk_animation_impl_unittest.cc [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/desks/desk_animation_impl.h"
#include "ash/shell.h"
#include "ash/test/ash_test_base.h"
#include "ash/wm/desks/desk.h"
#include "ash/wm/desks/desk_mini_view.h"
#include "ash/wm/desks/desks_constants.h"
#include "ash/wm/desks/desks_controller.h"
#include "ash/wm/desks/desks_histogram_enums.h"
#include "ash/wm/desks/desks_test_util.h"
#include "ash/wm/desks/overview_desk_bar_view.h"
#include "ash/wm/desks/root_window_desk_switch_animator_test_api.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/overview/overview_grid.h"
#include "ash/wm/overview/overview_grid_test_api.h"
#include "ash/wm/overview/overview_test_util.h"
#include "base/barrier_closure.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
namespace ash {
using DeskActivationAnimationTest = AshTestBase;
// Tests that there is no crash when ending a swipe animation before the
// starting screenshot has been taken. Regression test for
// https://crbug.com/1148607.
TEST_F(DeskActivationAnimationTest, EndSwipeBeforeStartingScreenshot) {
auto* desks_controller = DesksController::Get();
desks_controller->NewDesk(DesksCreationRemovalSource::kButton);
DeskActivationAnimation animation(desks_controller, 0, 1,
DesksSwitchSource::kDeskSwitchTouchpad,
/*update_window_activation=*/false);
animation.set_skip_notify_controller_on_animation_finished_for_testing(true);
animation.Launch();
animation.UpdateSwipeAnimation(10);
animation.EndSwipeAnimation();
}
// Tests that there is no crash when swiping with external displays. Regression
// test for https://crbug.com/1154868.
TEST_F(DeskActivationAnimationTest, UpdateSwipeNewScreenshotCrash) {
// Crash is only reproducible on different resolution widths and easier to
// repro when the widths differ by a lot.
UpdateDisplay("700x600,601+0-2000x600");
// Crash repro requires three desks.
auto* desks_controller = DesksController::Get();
desks_controller->NewDesk(DesksCreationRemovalSource::kButton);
desks_controller->NewDesk(DesksCreationRemovalSource::kButton);
DeskActivationAnimation animation(desks_controller, 1, 2,
DesksSwitchSource::kDeskSwitchTouchpad,
/*update_window_activation=*/false);
animation.set_skip_notify_controller_on_animation_finished_for_testing(true);
animation.Launch();
// Wait until all ending screenshots have been taken before swiping.
size_t num_animators = 2u;
base::RunLoop run_loop;
base::RepeatingClosure end_screenshot_callback =
base::BarrierClosure(num_animators, run_loop.QuitClosure());
for (size_t i = 0; i < num_animators; ++i) {
auto* desk_switch_animator =
animation.GetDeskSwitchAnimatorAtIndexForTesting(i);
RootWindowDeskSwitchAnimatorTestApi(desk_switch_animator)
.SetOnEndingScreenshotTakenCallback(end_screenshot_callback);
}
run_loop.Run();
// Swipe in a way which would have caused a crash using the old algorithm. See
// bug for more details.
animation.UpdateSwipeAnimation(-20);
animation.UpdateSwipeAnimation(10);
animation.EndSwipeAnimation();
}
// Tests that visible desk change count updates as expected. It is used higher
// up for metrics collection, but the logic is in this class.
TEST_F(DeskActivationAnimationTest, VisibleDeskChangeCount) {
// Add three desks for a total of four.
auto* desks_controller = DesksController::Get();
desks_controller->NewDesk(DesksCreationRemovalSource::kButton);
desks_controller->NewDesk(DesksCreationRemovalSource::kButton);
desks_controller->NewDesk(DesksCreationRemovalSource::kButton);
DeskActivationAnimation animation(desks_controller, 0, 1,
DesksSwitchSource::kDeskSwitchTouchpad,
/*update_window_activation=*/false);
animation.set_skip_notify_controller_on_animation_finished_for_testing(true);
animation.Launch();
WaitUntilEndingScreenshotTaken(&animation);
EXPECT_EQ(0, animation.visible_desk_changes());
// Swipe enough so that our third and fourth desk screenshots are taken, and
// then swipe so that the fourth desk is fully shown. There should be 3
// visible desk changes in total.
animation.UpdateSwipeAnimation(-kTouchpadSwipeLengthForDeskChange);
WaitUntilEndingScreenshotTaken(&animation);
animation.UpdateSwipeAnimation(-kTouchpadSwipeLengthForDeskChange);
WaitUntilEndingScreenshotTaken(&animation);
animation.UpdateSwipeAnimation(-3 * kTouchpadSwipeLengthForDeskChange);
EXPECT_EQ(3, animation.visible_desk_changes());
// Do some minor swipes to the right. We should still be focused on the last
// desk so the visible desk change count remains the same.
animation.UpdateSwipeAnimation(kTouchpadSwipeLengthForDeskChange / 10);
animation.UpdateSwipeAnimation(kTouchpadSwipeLengthForDeskChange / 10);
EXPECT_EQ(3, animation.visible_desk_changes());
// Do two full swipes to the right, and then two full swipes to the left. Test
// that the desk change count has increased by four.
animation.UpdateSwipeAnimation(kTouchpadSwipeLengthForDeskChange);
animation.UpdateSwipeAnimation(kTouchpadSwipeLengthForDeskChange);
animation.UpdateSwipeAnimation(-kTouchpadSwipeLengthForDeskChange);
animation.UpdateSwipeAnimation(-kTouchpadSwipeLengthForDeskChange);
EXPECT_EQ(7, animation.visible_desk_changes());
}
// Tests that closing windows during a desk animation does not cause a crash.
TEST_F(DeskActivationAnimationTest, CloseWindowDuringAnimation) {
auto* desks_controller = DesksController::Get();
desks_controller->NewDesk(DesksCreationRemovalSource::kButton);
std::unique_ptr<aura::Window> window = CreateAppWindow(gfx::Rect(250, 100));
DeskActivationAnimation animation(desks_controller, 0, 1,
DesksSwitchSource::kDeskSwitchTouchpad,
/*update_window_activation=*/false);
animation.set_skip_notify_controller_on_animation_finished_for_testing(true);
animation.Launch();
window.reset();
WaitUntilEndingScreenshotTaken(&animation);
}
// Tests that if a fast swipe is detected, we will still wait for the ending
// screenshot to be taken and animated to.
TEST_F(DeskActivationAnimationTest, AnimatingAfterFastSwipe) {
ui::ScopedAnimationDurationScaleMode animation_scale(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
auto* desks_controller = DesksController::Get();
desks_controller->NewDesk(DesksCreationRemovalSource::kButton);
DeskActivationAnimation animation(desks_controller, 0, 1,
DesksSwitchSource::kDeskSwitchTouchpad,
/*update_window_activation=*/false);
animation.set_skip_notify_controller_on_animation_finished_for_testing(true);
animation.Launch();
// Wait until the starting screenshot is taken, otherwise on swipe end, we
// will advance to the next desk with no animation.
base::RunLoop run_loop;
auto* desk_switch_animator =
animation.GetDeskSwitchAnimatorAtIndexForTesting(0);
// Verify the continuous animation is triggered.
auto animator_test_api =
RootWindowDeskSwitchAnimatorTestApi(desk_switch_animator);
EXPECT_EQ(animator_test_api.GetAnimatorType(),
DeskSwitchAnimationType::kContinuousAnimation);
animator_test_api.SetOnStartingScreenshotTakenCallback(
run_loop.QuitClosure());
run_loop.Run();
// Update a bit and then end swipe. Modify `last_start_or_replace_time_` to
// ensure that a fast swipe is registered since different build configurations
// may run slower than others.
animation.UpdateSwipeAnimation(10);
animation.last_start_or_replace_time_ = base::TimeTicks::Now();
animation.EndSwipeAnimation();
ASSERT_FALSE(desk_switch_animator->ending_desk_screenshot_taken());
WaitUntilEndingScreenshotTaken(&animation);
// Tests that there is an animation after the ending screenshots have been
// taken.
EXPECT_TRUE(desk_switch_animator->GetAnimationLayerForTesting()
->GetAnimator()
->is_animating());
}
// Tests that there is no use-after-free when starting and ending a swipe before
// the screenshots are taken. Regression test for https://crbug.com/1276203.
TEST_F(DeskActivationAnimationTest, StartAndEndSwipeBeforeScreenshotsTaken) {
auto* desks_controller = DesksController::Get();
desks_controller->NewDesk(DesksCreationRemovalSource::kButton);
desks_controller->NewDesk(DesksCreationRemovalSource::kButton);
// Start and finish a animation without waiting for the screenshots to be
// taken.
desks_controller->StartSwipeAnimation(/*move_left=*/false);
ASSERT_TRUE(desks_controller->animation());
desks_controller->UpdateSwipeAnimation(10);
desks_controller->EndSwipeAnimation();
EXPECT_FALSE(desks_controller->animation());
}
class OverviewDeskNavigationTest : public AshTestBase {
public:
OverviewDeskNavigationTest() {}
OverviewDeskNavigationTest(const OverviewDeskNavigationTest&) = delete;
OverviewDeskNavigationTest& operator=(const OverviewDeskNavigationTest&) =
delete;
~OverviewDeskNavigationTest() override = default;
// AshTestBase:
void SetUp() override {
AshTestBase::SetUp();
// Begin each test with two desks.
NewDesk();
auto* desks_controller = DesksController::Get();
ASSERT_EQ(2u, desks_controller->desks().size());
EXPECT_TRUE(desks_controller->GetDeskAtIndex(0)->is_active());
}
};
// Tests when we switch between desks in overview that the desk switch animation
// doesn't exit overview.
TEST_F(OverviewDeskNavigationTest, SwitchDesksWithoutExitingOverview) {
ui::ScopedAnimationDurationScaleMode animation_scale(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
EnterOverview();
auto* overview_controller = Shell::Get()->overview_controller();
ASSERT_TRUE(overview_controller->InOverviewSession());
// Switch to the next desk while in overview and wait for the desk switch
// animation.
DeskSwitchAnimationWaiter waiter;
auto* desks_controller = DesksController::Get();
desks_controller->ActivateAdjacentDesk(
/*going_left=*/false, DesksSwitchSource::kDeskSwitchShortcut);
// Verify the continuous animation is triggered.
auto* desk_switch_animator =
desks_controller->animation()->GetDeskSwitchAnimatorAtIndexForTesting(0);
auto animator_test_api =
RootWindowDeskSwitchAnimatorTestApi(desk_switch_animator);
EXPECT_EQ(animator_test_api.GetAnimatorType(),
DeskSwitchAnimationType::kContinuousAnimation);
waiter.Wait();
// Verify that we have switched desks and are still in overview.
EXPECT_TRUE(desks_controller->GetDeskAtIndex(1)->is_active());
ASSERT_TRUE(overview_controller->InOverviewSession());
}
// Tests that clicking on the miniview preserves the previously expected
// functionality to exit overview.
TEST_F(OverviewDeskNavigationTest, ClickingMiniViewExitsOverview) {
// Enter overview mode, and expect the desk bar is shown with exactly two
// desks mini views.
EnterOverview();
auto* overview_controller = Shell::Get()->overview_controller();
ASSERT_TRUE(overview_controller->InOverviewSession());
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(2u, desks_bar_view->mini_views().size());
// Activate the second desk by clicking on its mini view and wait for the desk
// switch animation.
auto* desks_controller = DesksController::Get();
const Desk* desk_2 = desks_controller->GetDeskAtIndex(1);
EXPECT_EQ(0, desks_controller->GetActiveDeskIndex());
auto* mini_view = desks_bar_view->mini_views().back().get();
EXPECT_EQ(desk_2, mini_view->desk());
DeskSwitchAnimationWaiter waiter;
LeftClickOn(mini_view);
// Verify the quick animation is triggered.
auto* desk_switch_animator =
desks_controller->animation()->GetDeskSwitchAnimatorAtIndexForTesting(0);
auto animator_test_api =
RootWindowDeskSwitchAnimatorTestApi(desk_switch_animator);
EXPECT_EQ(animator_test_api.GetAnimatorType(),
DeskSwitchAnimationType::kQuickAnimation);
waiter.Wait();
// Expect that the second desk is now active, and overview mode exited.
EXPECT_EQ(desk_2, desks_controller->active_desk());
EXPECT_FALSE(overview_controller->InOverviewSession());
}
// Tests that overview is not exited when a short desk swipe is detected during
// a desk activation animation.
TEST_F(OverviewDeskNavigationTest, ShortSwipeStaysInOverview) {
ui::ScopedAnimationDurationScaleMode animation_scale(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
EnterOverview();
auto* overview_controller = Shell::Get()->overview_controller();
ASSERT_TRUE(overview_controller->InOverviewSession());
const gfx::Rect initial_overview_grid_bounds =
OverviewGridTestApi(Shell::GetPrimaryRootWindow()).bounds();
// Start a swipe animation, but only swipe to show 1/10 of the next desk. This
// will cause the animation to animate back to the starting desk.
auto* desks_controller = DesksController::Get();
desks_controller->StartSwipeAnimation(/*move_left=*/false);
DeskActivationAnimation* animation =
static_cast<DeskActivationAnimation*>(desks_controller->animation());
ASSERT_TRUE(animation);
animation->set_skip_notify_controller_on_animation_finished_for_testing(true);
// This ensures a fast swipe is not triggered.
animation->last_start_or_replace_time_ =
base::TimeTicks::Now() - base::Seconds(2);
desks_controller->UpdateSwipeAnimation(-kTouchpadSwipeLengthForDeskChange /
10);
WaitUntilEndingScreenshotTaken(animation);
// Checks that as part of the animation, we have already activated the
// expected ending desk.
EXPECT_TRUE(desks_controller->GetDeskAtIndex(1)->is_active());
ASSERT_TRUE(overview_controller->InOverviewSession());
// End the swipe animation and wait for the desk activation animation to
// finish. This is required to prevent flakiness.
base::RunLoop run_loop;
animation->on_animation_finished_callback_for_testing_ =
run_loop.QuitClosure();
desks_controller->EndSwipeAnimation();
run_loop.Run();
// Verify that the original active desk is once again activated (meaning that
// we animated back to it), and are still in overview.
EXPECT_TRUE(desks_controller->GetDeskAtIndex(0)->is_active());
ASSERT_TRUE(overview_controller->InOverviewSession());
// Verify that the grid bounds haven't changed, especially since we
// specifically use `OverviewEnterExitType::kImmediateEnter` to enter overview
// in these cases.
EXPECT_EQ(initial_overview_grid_bounds,
OverviewGridTestApi(Shell::GetPrimaryRootWindow()).bounds());
}
// Tests that inputs to exit overview are ignored during the desk switch
// animation.
TEST_F(OverviewDeskNavigationTest, CannotToggleOverviewDuringAnimation) {
EnterOverview();
auto* overview_controller = Shell::Get()->overview_controller();
ASSERT_TRUE(overview_controller->InOverviewSession());
// Start a swipe animation.
auto* desks_controller = DesksController::Get();
desks_controller->StartSwipeAnimation(/*move_left=*/false);
DeskActivationAnimation* animation =
static_cast<DeskActivationAnimation*>(desks_controller->animation());
ASSERT_TRUE(animation);
animation->set_skip_notify_controller_on_animation_finished_for_testing(true);
desks_controller->UpdateSwipeAnimation(-kTouchpadSwipeLengthForDeskChange);
WaitUntilEndingScreenshotTaken(animation);
// Attempt to exit overview during the animation. This should do nothing.
ExitOverview();
// End the swipe animation and verify that we have animated to the correct
// desk (not the original active desk) and that the attempt to exit overview
// during the animation was unsuccessful.
desks_controller->EndSwipeAnimation();
EXPECT_TRUE(desks_controller->GetDeskAtIndex(1)->is_active());
ASSERT_TRUE(overview_controller->InOverviewSession());
}
} // namespace ash