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ash / wm / desks / desk_name_view.cc [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/desks/desk_name_view.h"
#include <memory>
#include "ash/accessibility/accessibility_controller.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/wm/desks/desk_bar_view_base.h"
#include "ash/wm/desks/desk_mini_view.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/views/accessibility/view_accessibility.h"
namespace ash {
namespace {
constexpr int kDeskNameViewHorizontalPadding = 6;
} // namespace
DeskNameView::DeskNameView(DeskMiniView* mini_view)
: DeskTextfield(SystemTextfield::Type::kSmall), mini_view_(mini_view) {
views::Builder<DeskNameView>(this)
.SetBorder(views::CreateEmptyBorder(
gfx::Insets::VH(0, kDeskNameViewHorizontalPadding)))
.SetHorizontalAlignment(gfx::HorizontalAlignment::ALIGN_CENTER)
.BuildChildren();
GetViewAccessibility().SetName(
l10n_util::GetStringUTF16(IDS_ASH_DESKS_DESK_NAME));
}
DeskNameView::~DeskNameView() = default;
void DeskNameView::OnFocus() {
DeskTextfield::OnFocus();
// When this gets focus, scroll to make `mini_view_` visible.
mini_view_->owner_bar()->ScrollToShowViewIfNecessary(mini_view_);
}
BEGIN_METADATA(DeskNameView)
END_METADATA
} // namespace ash