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ash / wm / desks / desk_preview_view.cc [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/desks/desk_preview_view.h"
#include <algorithm>
#include <functional>
#include <utility>
#include "ash/public/cpp/window_properties.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/style/style_util.h"
#include "ash/wallpaper/views/wallpaper_base_view.h"
#include "ash/wm/desks/desk.h"
#include "ash/wm/desks/desk_bar_view_base.h"
#include "ash/wm/desks/desk_mini_view.h"
#include "ash/wm/desks/desk_name_view.h"
#include "ash/wm/desks/desks_controller.h"
#include "ash/wm/desks/desks_util.h"
#include "ash/wm/float/float_controller.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/overview_utils.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace/backdrop_controller.h"
#include "ash/wm/workspace/workspace_layout_manager.h"
#include "ash/wm/workspace_controller.h"
#include "base/containers/adapters.h"
#include "base/containers/flat_map.h"
#include "base/containers/flat_set.h"
#include "base/memory/raw_ptr.h"
#include "base/ranges/algorithm.h"
#include "base/trace_event/trace_event.h"
#include "chromeos/constants/chromeos_features.h"
#include "third_party/skia/include/core/SkRRect.h"
#include "ui/accessibility/ax_node_data.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/base/mojom/menu_source_type.mojom.h"
#include "ui/color/color_provider.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_tree_owner.h"
#include "ui/compositor/layer_type.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rounded_corners_f.h"
#include "ui/gfx/geometry/skia_conversions.h"
#include "ui/gfx/geometry/vector2d_f.h"
#include "ui/views/accessibility/view_accessibility.h"
#include "ui/views/animation/ink_drop.h"
#include "ui/views/border.h"
namespace ash {
namespace {
// In non-compact layouts, the height of the preview is a percentage of the
// total display height, with a max of |kDeskPreviewMaxHeight| dips and a min of
// |kDeskPreviewMinHeight| dips.
constexpr int kRootHeightDivider = 12;
constexpr int kRootHeightDividerForSmallScreen = 8;
constexpr int kDeskPreviewMaxHeight = 140;
constexpr int kDeskPreviewMinHeight = 48;
constexpr int kUseSmallerHeightDividerWidthThreshold = 600;
// The rounded corner radii, also in dips.
constexpr float kCornerRadiusInDips = 8;
constexpr gfx::RoundedCornersF kCornerRadius(kCornerRadiusInDips);
// Used for painting the highlight when the context menu is open.
constexpr float kHighlightTransparency = 0.3f * 0xFF;
// Applies rounded corner clipping to the canvas before the wallpaper is
// painted. This is several milliseconds faster on low-end devices than giving
// the wallpaper its own layer and applying rounded corners to the layer.
class WallpaperRoundedCornerView : public WallpaperBaseView {
public:
WallpaperRoundedCornerView() = default;
WallpaperRoundedCornerView(const WallpaperRoundedCornerView&) = delete;
WallpaperRoundedCornerView& operator=(const WallpaperRoundedCornerView&) =
delete;
~WallpaperRoundedCornerView() override = default;
void OnPaint(gfx::Canvas* canvas) override {
canvas->sk_canvas()->clipRRect(
SkRRect::MakeRectXY(gfx::RectToSkRect(GetContentsBounds()),
kCornerRadiusInDips, kCornerRadiusInDips),
/*do_anti_alias=*/true);
WallpaperBaseView::OnPaint(canvas);
}
};
// Holds data about the original desk's layers to determine what we should do
// when we attempt to mirror those layers.
struct LayerData {
// If true, the layer won't be mirrored in the desk's mirrored contents. For
// example windows created by overview mode to hold the OverviewItemView,
// or minimized windows' layers, should all be skipped.
bool should_skip_layer = false;
// If true, we will force the mirror layers to be visible even if the source
// layers are not, and we will disable visibility change synchronization
// between the source and mirror layers.
// This is used, for example, for the desks container windows whose mirrors
// should always be visible (even for inactive desks) to be able to see their
// contents in the mini_views.
bool should_force_mirror_visible = false;
// If true, transformations will be cleared for this layer. This is used,
// for example, for visible on all desk windows to clear their overview
// transformation since they don't belong to inactive desks.
bool should_clear_transform = false;
};
// Returns true if |window| can be shown in the desk's preview according to its
// multi-profile ownership status (i.e. can only be shown if it belongs to the
// active user).
bool CanShowWindowForMultiProfile(aura::Window* window) {
aura::Window* window_to_check = window;
// If |window| is a backdrop, check the window which has this backdrop
// instead.
WorkspaceController* workspace_controller =
GetWorkspaceControllerForContext(window_to_check);
if (workspace_controller) {
BackdropController* backdrop_controller =
workspace_controller->layout_manager()->backdrop_controller();
if (backdrop_controller->backdrop_window() == window_to_check)
window_to_check = backdrop_controller->window_having_backdrop();
}
return window_util::ShouldShowForCurrentUser(window_to_check);
}
// Returns the LayerData entry for |target_layer| in |layer_data|. Returns an
// empty LayerData struct if not found.
const LayerData GetLayerDataEntry(
const base::flat_map<ui::Layer*, LayerData>& layers_data,
ui::Layer* target_layer) {
const auto iter = layers_data.find(target_layer);
return iter == layers_data.end() ? LayerData{} : iter->second;
}
// Get the z-order of all-desk `window` in `desk` for `root`. If it does not
// exist, then nullopt is returned. Please note, the z-order information is
// retrieved from the stored stacking data of `desk` for all-desk windows.
std::optional<size_t> GetWindowZOrderForDeskAndRoot(const aura::Window* window,
const Desk* desk,
const aura::Window* root) {
const auto& adw_by_root = desk->all_desk_window_stacking();
if (auto it = adw_by_root.find(root); it != adw_by_root.end()) {
for (auto& adw : it->second) {
if (adw.window == window)
return adw.order;
}
}
return std::nullopt;
}
// Recursively mirrors `source_layer` and its children and adds them as children
// of `parent`, taking into account the given |layers_data|. If the layer data
// of `source_layer` has `should_clear_transform` set to true, the transforms of
// its mirror layers will be reset to identity.
void MirrorLayerTree(
ui::Layer* source_layer,
ui::Layer* parent,
const base::flat_map<ui::Layer*, LayerData>& layers_data,
const base::flat_set<aura::Window*>& visible_on_all_desks_windows_to_mirror,
aura::Window* desk_container) {
const LayerData layer_data = GetLayerDataEntry(layers_data, source_layer);
if (layer_data.should_skip_layer)
return;
auto* mirror = source_layer->Mirror().release();
parent->Add(mirror);
// Calculate child layers.
std::vector<raw_ptr<ui::Layer, VectorExperimental>> children;
if (visible_on_all_desks_windows_to_mirror.empty()) {
// Without all desk windows, there is no need to reorder layers, just use
// them as is.
children = source_layer->children();
} else {
//
// With all desk windows, they need to be inserted to the expected place.
//
// There are 3 cases.
// 1. non-adw windows
// - These come ordered in `source_layer->children()`.
// 2. adw windows with existing z-order in target desk
// - Target desk z-order should be used to compare between these adw
// - windows and other windows in target desk. As z-order values are
// - always different, there is no need to think about tie.
// 3. adw windows without z-order in target desk
// - It should be put on top, but to break the tie among these adw
// - windows, z-order values from active desk should be considered.
//
// In order to do that, we use target desk z-order as the primary key,
// active desk z-order as secondary key, and sort all windows/layers in a
// descending order.
//
auto mru_windows =
Shell::Get()->mru_window_tracker()->BuildMruWindowList(kAllDesks);
const Desk* desk = desks_util::GetDeskForContext(desk_container);
aura::Window* root = desk_container->GetRootWindow();
// Define what to use for layer ordering.
struct LayerOrderData {
raw_ptr<ui::Layer> layer;
// z-order in target desk.
size_t primary_key;
// z-order in active desk.
size_t secondary_key;
};
std::vector<LayerOrderData> layer_orders;
base::flat_set<size_t> primary_key_taken;
// Step 1: Populate child layers from
// `visible_on_all_desks_windows_to_mirror` with their orders.
for (auto* window : visible_on_all_desks_windows_to_mirror) {
if (GetLayerDataEntry(layers_data, window->layer()).should_skip_layer) {
continue;
}
if (base::ranges::find(mru_windows, window) == mru_windows.end()) {
continue;
}
// Find z order of `window`. If `features::IsPerDeskZOrderEnabled()` is
// not on, default value of zero will be used so `window` would be put
// on top.
std::optional<size_t> target_desk_order =
GetWindowZOrderForDeskAndRoot(window, desk, root);
std::optional<size_t> active_desk_order = GetWindowZOrderForDeskAndRoot(
window, DesksController::Get()->active_desk(), root);
layer_orders.push_back({.layer = window->layer(),
.primary_key = target_desk_order.value_or(0),
.secondary_key = active_desk_order.value_or(0)});
primary_key_taken.insert(target_desk_order.value_or(0));
}
// Step 2: Populate child layers from `source_layer` with their orders.
size_t order = 0;
for (ui::Layer* it : base::Reversed(source_layer->children())) {
while (primary_key_taken.contains(order)) {
order++;
}
layer_orders.push_back(
{.layer = it, .primary_key = order++, .secondary_key = SIZE_MAX});
}
// Step 3: Sort all child layers based on `LayerOrderData` and write to
// `children` for further recursion.
base::ranges::sort(
layer_orders, [](const LayerOrderData& lhs, const LayerOrderData& rhs) {
return (lhs.primary_key > rhs.primary_key) ||
(lhs.primary_key == rhs.primary_key &&
lhs.secondary_key > rhs.secondary_key);
});
children.reserve(layer_orders.size());
for (const auto& lo : layer_orders) {
children.emplace_back(lo.layer.get());
}
}
for (ui::Layer* child : children) {
// Visible on all desks windows only needed to be added to the subtree once
// so use an empty set for subsequent calls.
MirrorLayerTree(child, mirror, layers_data, base::flat_set<aura::Window*>(),
desk_container);
}
// Disables rounded corners sync on the mirroring layer. Changes on its source
// layer's rounded corners shouldn't affect the rounded corners of the
// mirroring layer.
// On entering overview, the rounded corners of the windows get updated after
// the starting animation completes. These rounded corners are added
// specifically for the visuals of the windows inside overview, whereas the
// desk previews reflect the windows visuals outside of overview. Hence, these
// changes of the rounded corners on the source layers should not show up on
// the mirror layers. See http://b/293946863.
mirror->set_sync_rounded_corners_with_source(false);
mirror->set_sync_bounds_with_source(true);
if (layer_data.should_force_mirror_visible) {
mirror->SetVisible(true);
mirror->SetOpacity(1);
mirror->set_sync_visibility_with_source(false);
}
if (layer_data.should_clear_transform)
mirror->SetTransform(gfx::Transform());
}
// Gathers the needed data about the layers in the subtree rooted at the layer
// of the given |window|, and fills |out_layers_data|. If
// `window_occlusion_calculator` is null, the window's occlusion state will not
// be considered when deciding whether the layer should be skipped.
void GetLayersData(aura::Window* window,
const WindowOcclusionCalculator* window_occlusion_calculator,
base::flat_map<ui::Layer*, LayerData>* out_layers_data) {
auto& layer_data = (*out_layers_data)[window->layer()];
// Windows may be explicitly set to be skipped in mini_views such as those
// created for overview mode purposes.
// TODO(afakhry): Exclude exo's root surface, since it's a place holder and
// doesn't have any content. See `exo::SurfaceTreeHost::SetRootSurface()`.
if (window->GetProperty(kHideInDeskMiniViewKey)) {
layer_data.should_skip_layer = true;
return;
}
// Minimized windows should not show up in the mini_view.
auto* window_state = WindowState::Get(window);
if (window_state && window_state->IsMinimized()) {
layer_data.should_skip_layer = true;
return;
}
if (!CanShowWindowForMultiProfile(window)) {
layer_data.should_skip_layer = true;
return;
}
if (window_occlusion_calculator) {
switch (window_occlusion_calculator->GetOcclusionState(window)) {
case aura::Window::OcclusionState::VISIBLE:
break;
case aura::Window::OcclusionState::OCCLUDED:
case aura::Window::OcclusionState::HIDDEN:
case aura::Window::OcclusionState::UNKNOWN:
// Performance optimization. Don't mirror layers of desk windows which
// aren't visible. Note the occlusion state can be `UNKNOWN` in corner
// cases for windows just added. The occlusion will become available
// imminently, at which point
// `DeskPreviewView::RecreateDeskContentsMirrorLayers()` will be called
// again.
layer_data.should_skip_layer = true;
return;
}
}
// Windows transformed into position in the overview mode grid should be
// mirrored and the transforms of the mirrored layers should be reset to
// identity.
if (window->GetProperty(kForceVisibleInMiniViewKey))
layer_data.should_force_mirror_visible = true;
// Since floated window is not stored in desk container and will be hidden
// when the desk is inactive, or when we switch to the saved desk grid on
// overview (via `HideForSavedDeskLibrary` etc.). We need to make sure it's
// visible in the desk mini view at anytime, except when it's minimized (which
// has been handled above). Currently we force the floated window to be
// visible at all time, since we don't have a use case where we need to hide
// floated window for desk preview.
if (window_state && window_state->IsFloated())
layer_data.should_force_mirror_visible = true;
// Visible on all desks windows and floated windows aren't children of
// inactive desk's container so mark them explicitly to clear overview
// transforms. Additionally, windows in overview mode are transformed into
// their positions in the grid, but we want to show a preview of the windows
// in their untransformed state.
if (desks_util::IsWindowVisibleOnAllWorkspaces(window) ||
(window_state && window_state->IsFloated()) ||
desks_util::IsDeskContainer(window->parent())) {
layer_data.should_clear_transform = true;
}
for (aura::Window* child : window->children()) {
GetLayersData(child, window_occlusion_calculator, out_layers_data);
}
}
} // namespace
// -----------------------------------------------------------------------------
// DeskPreviewView
DeskPreviewView::DeskPreviewView(
PressedCallback callback,
DeskMiniView* mini_view,
base::WeakPtr<WindowOcclusionCalculator> window_occlusion_calculator)
: views::Button(std::move(callback)),
mini_view_(mini_view),
window_occlusion_calculator_(window_occlusion_calculator),
wallpaper_preview_(new WallpaperRoundedCornerView),
desk_mirrored_contents_view_(new views::View),
force_desk_occlusion_tracker_visible_(
aura::WindowOcclusionTracker::ScopedForceVisible(
mini_view->GetDeskContainer())) {
TRACE_EVENT0("ui", "DeskPreviewView::DeskPreviewView");
DCHECK(mini_view_);
SetFocusPainter(nullptr);
views::InkDrop::Get(this)->SetMode(views::InkDropHost::InkDropMode::OFF);
SetFocusBehavior(views::View::FocusBehavior::ALWAYS);
SetPaintToLayer(ui::LAYER_TEXTURED);
layer()->SetFillsBoundsOpaquely(false);
layer()->SetMasksToBounds(false);
AddChildView(wallpaper_preview_.get());
desk_mirrored_contents_view_->SetPaintToLayer(ui::LAYER_NOT_DRAWN);
ui::Layer* contents_view_layer = desk_mirrored_contents_view_->layer();
contents_view_layer->SetMasksToBounds(true);
contents_view_layer->SetName("Desk mirrored contents view");
contents_view_layer->SetRoundedCornerRadius(kCornerRadius);
contents_view_layer->SetIsFastRoundedCorner(true);
AddChildView(desk_mirrored_contents_view_.get());
highlight_overlay_ = AddChildView(std::make_unique<views::View>());
highlight_overlay_->SetPaintToLayer(ui::LAYER_SOLID_COLOR);
highlight_overlay_->SetVisible(false);
ui::Layer* highlight_overlay_layer = highlight_overlay_->layer();
highlight_overlay_layer->SetName("DeskPreviewView highlight overlay");
highlight_overlay_layer->SetRoundedCornerRadius(kCornerRadius);
highlight_overlay_layer->SetIsFastRoundedCorner(true);
RecreateDeskContentsMirrorLayers();
GetViewAccessibility().SetRoleDescription(
l10n_util::GetStringUTF8(IDS_ASH_DESKS_DESK_PREVIEW_ROLE_DESCRIPTION));
UpdateAccessibleName();
AddAccelerator(ui::Accelerator(ui::VKEY_LEFT, ui::EF_CONTROL_DOWN));
AddAccelerator(ui::Accelerator(ui::VKEY_RIGHT, ui::EF_CONTROL_DOWN));
AddAccelerator(ui::Accelerator(ui::VKEY_W, ui::EF_CONTROL_DOWN));
AddAccelerator(
ui::Accelerator(ui::VKEY_W, ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN));
}
DeskPreviewView::~DeskPreviewView() {
if (window_occlusion_calculator_) {
window_occlusion_calculator_->RemoveObserver(this);
}
}
// static
int DeskPreviewView::GetHeight(aura::Window* root) {
DCHECK(root);
DCHECK(root->IsRootWindow());
const int height_divider =
root->bounds().width() <= kUseSmallerHeightDividerWidthThreshold
? kRootHeightDividerForSmallScreen
: kRootHeightDivider;
return std::clamp(root->bounds().height() / height_divider,
kDeskPreviewMinHeight, kDeskPreviewMaxHeight);
}
void DeskPreviewView::SetHighlightOverlayVisibility(bool visible) {
DCHECK(highlight_overlay_);
highlight_overlay_->SetVisible(visible);
}
void DeskPreviewView::RecreateDeskContentsMirrorLayers() {
TRACE_EVENT0("ui", "DeskPreviewView::RecreateDeskContentsMirrorLayers");
if (!mini_view_->desk()) {
DVLOG(4) << "Desk has already been deleted. Skipping " << __func__
<< " since this view will be deleted soon anyways.";
return;
}
auto* desk_container = mini_view_->GetDeskContainer();
DCHECK(desk_container);
DCHECK(desk_container->layer());
// For simplicity, clear occlusion observation state and set it up again.
if (window_occlusion_calculator_) {
window_occlusion_calculator_->RemoveObserver(this);
}
aura::Window::Windows parent_windows_to_mirror = {desk_container};
// If there is a floated window that belongs to this desk, since it doesn't
// belong to `desk_container`, we need to add it separately. Note: this
// function may be called *while* a floated window is in the process of being
// un-floated. In that case, its parent will temporarily be null and we
// shouldn't include it here.
aura::Window* floated_window =
Shell::Get()->float_controller()->FindFloatedWindowOfDesk(
mini_view_->desk());
if (floated_window && floated_window->parent()) {
parent_windows_to_mirror.push_back(floated_window);
force_float_occlusion_tracker_visible_.emplace(floated_window);
} else {
force_float_occlusion_tracker_visible_.reset();
}
if (window_occlusion_calculator_) {
window_occlusion_calculator_->AddObserver(parent_windows_to_mirror, this);
}
// Mirror the layer tree of the desk container.
auto mirrored_content_root_layer =
std::make_unique<ui::Layer>(ui::LAYER_NOT_DRAWN);
mirrored_content_root_layer->SetName("mirrored contents root layer");
base::flat_map<ui::Layer*, LayerData> layers_data;
for (const auto& window : parent_windows_to_mirror) {
GetLayersData(window.get(), window_occlusion_calculator_.get(),
&layers_data);
}
base::flat_set<aura::Window*> visible_on_all_desks_windows_to_mirror;
if (!desks_util::IsActiveDeskContainer(desk_container)) {
// Since visible on all desks windows reside on the active desk, only mirror
// them in the layer tree if |this| is not the preview view for the active
// desk.
visible_on_all_desks_windows_to_mirror =
Shell::Get()->desks_controller()->GetVisibleOnAllDesksWindowsOnRoot(
mini_view_->root_window());
for (auto* window : visible_on_all_desks_windows_to_mirror) {
// An all-desk-window's occlusion state on the active desk does not
// necessarily apply when mirroring it in a different inactive desk.
// The all-desk-window's z-order gets recomputed for the inactive desk
// (see `MirrorLayerTree()`), so don't use occlusion state to optimize
// when building the layer data here.
GetLayersData(window, /*window_occlusion_calsculator=*/nullptr,
&layers_data);
}
}
auto* desk_container_layer = desk_container->layer();
MirrorLayerTree(desk_container_layer, mirrored_content_root_layer.get(),
layers_data, visible_on_all_desks_windows_to_mirror,
desk_container);
// Since floated window is not stored in desk container, we need to mirror it
// separately.
if (floated_window) {
auto* floated_window_layer = floated_window->layer();
MirrorLayerTree(floated_window_layer, mirrored_content_root_layer.get(),
layers_data, /*visible_on_all_desks_windows_to_mirror=*/{},
desk_container);
}
// Add the root of the mirrored layer tree as a child of the
// |desk_mirrored_contents_view_|'s layer.
ui::Layer* contents_view_layer = desk_mirrored_contents_view_->layer();
contents_view_layer->Add(mirrored_content_root_layer.get());
// Take ownership of the mirrored layer tree.
desk_mirrored_contents_layer_tree_owner_ =
std::make_unique<ui::LayerTreeOwner>(
std::move(mirrored_content_root_layer));
InvalidateLayout();
}
void DeskPreviewView::Close(bool primary_action) {
// The primary action (Ctrl + W) is to remove the desk and not close the
// windows (combine the desk with one on the right or left). The secondary
// action (Ctrl + Shift + W) is to close the desk and all its applications.
mini_view_->OnRemovingDesk(primary_action
? DeskCloseType::kCombineDesks
: DeskCloseType::kCloseAllWindowsAndWait);
}
void DeskPreviewView::Swap(bool right) {
const int old_index = mini_view_->owner_bar()->GetMiniViewIndex(mini_view_);
CHECK_NE(old_index, -1);
int new_index = right ? old_index + 1 : old_index - 1;
if (new_index < 0 ||
new_index ==
static_cast<int>(mini_view_->owner_bar()->mini_views().size())) {
return;
}
auto* desks_controller = DesksController::Get();
desks_controller->ReorderDesk(old_index, new_index);
desks_controller->UpdateDesksDefaultNames();
}
void DeskPreviewView::UpdateAccessibleName() {
if (Desk* desk = mini_view_->desk()) {
GetViewAccessibility().SetName(l10n_util::GetStringFUTF16(
desk->is_active() ? IDS_ASH_DESKS_DESK_PREVIEW_ACTIVE
: IDS_ASH_DESKS_DESK_PREVIEW_INACTIVE,
desk->name()));
}
// Avoid failing accessibility checks if we don't have a name.
if (GetViewAccessibility().GetCachedName().empty()) {
GetViewAccessibility().SetName(
"", ax::mojom::NameFrom::kAttributeExplicitlyEmpty);
}
}
void DeskPreviewView::AcceptSelection() {
DesksController::Get()->ActivateDesk(
mini_view_->desk(),
mini_view_->owner_bar()->type() == DeskBarViewBase::Type::kDeskButton
? DesksSwitchSource::kDeskButtonMiniViewButton
: DesksSwitchSource::kMiniViewButton);
}
void DeskPreviewView::Layout(PassKey) {
const gfx::Rect bounds = GetContentsBounds();
wallpaper_preview_->SetBoundsRect(bounds);
desk_mirrored_contents_view_->SetBoundsRect(bounds);
highlight_overlay_->SetBoundsRect(bounds);
// The desk's contents mirrored layer needs to be scaled down so that it fits
// exactly in the center of the view.
const auto root_size = mini_view_->root_window()->layer()->size();
const gfx::Vector2dF scale{
static_cast<float>(bounds.width()) / root_size.width(),
static_cast<float>(bounds.height()) / root_size.height()};
wallpaper_preview_->set_centered_layout_image_scale(scale);
gfx::Transform transform;
transform.Scale(scale.x(), scale.y());
ui::Layer* desk_mirrored_contents_layer =
desk_mirrored_contents_layer_tree_owner_->root();
DCHECK(desk_mirrored_contents_layer);
desk_mirrored_contents_layer->SetTransform(transform);
LayoutSuperclass<Button>(this);
}
bool DeskPreviewView::OnMousePressed(const ui::MouseEvent& event) {
// If we have a right click we should open the context menu.
if (event.IsRightMouseButton()) {
DeskNameView::CommitChanges(GetWidget());
mini_view_->OpenContextMenu(ui::mojom::MenuSourceType::kMouse);
} else {
mini_view_->owner_bar()->HandlePressEvent(mini_view_, event);
}
return Button::OnMousePressed(event);
}
bool DeskPreviewView::OnMouseDragged(const ui::MouseEvent& event) {
mini_view_->owner_bar()->HandleDragEvent(mini_view_, event);
return Button::OnMouseDragged(event);
}
void DeskPreviewView::OnMouseReleased(const ui::MouseEvent& event) {
if (!mini_view_->owner_bar()->HandleReleaseEvent(mini_view_, event))
Button::OnMouseReleased(event);
}
void DeskPreviewView::OnGestureEvent(ui::GestureEvent* event) {
DeskBarViewBase* owner_bar = mini_view_->owner_bar();
switch (event->type()) {
// Only long press can trigger drag & drop.
case ui::EventType::kGestureLongPress:
owner_bar->HandleLongPressEvent(mini_view_, *event);
event->SetHandled();
break;
case ui::EventType::kGestureScrollBegin:
[[fallthrough]];
case ui::EventType::kGestureScrollUpdate:
owner_bar->HandleDragEvent(mini_view_, *event);
if (owner_bar->IsDraggingDesk())
event->SetHandled();
break;
case ui::EventType::kGestureEnd:
if (owner_bar->HandleReleaseEvent(mini_view_, *event))
event->SetHandled();
break;
default:
break;
}
if (!event->handled())
Button::OnGestureEvent(event);
}
void DeskPreviewView::OnThemeChanged() {
views::Button::OnThemeChanged();
highlight_overlay_->layer()->SetColor(SkColorSetA(
GetColorProvider()->GetColor(ui::kColorHighlightBorderHighlight1),
kHighlightTransparency));
}
void DeskPreviewView::OnFocus() {
mini_view_->UpdateDeskButtonVisibility();
mini_view_->UpdateFocusColor();
View::OnFocus();
}
void DeskPreviewView::OnBlur() {
mini_view_->UpdateDeskButtonVisibility();
mini_view_->UpdateFocusColor();
View::OnBlur();
}
void DeskPreviewView::AboutToRequestFocusFromTabTraversal(bool reverse) {
if (reverse) {
mini_view_->OnPreviewOrProfileAboutToBeFocusedByReverseTab();
}
}
bool DeskPreviewView::AcceleratorPressed(const ui::Accelerator& accelerator) {
if (!accelerator.IsCtrlDown()) {
return views::Button::AcceleratorPressed(accelerator);
}
if (accelerator.key_code() == ui::VKEY_LEFT ||
accelerator.key_code() == ui::VKEY_RIGHT) {
Swap(/*right=*/accelerator.key_code() == ui::VKEY_RIGHT);
return true;
}
if (accelerator.key_code() == ui::VKEY_W) {
Close(/*primary_action=*/!accelerator.IsShiftDown());
return true;
}
return views::Button::AcceleratorPressed(accelerator);
}
bool DeskPreviewView::CanHandleAccelerators() const {
return HasFocus() && views::Button::CanHandleAccelerators();
}
void DeskPreviewView::OnWindowOcclusionChanged(aura::Window* window) {
// If `window_occlusion_calculator_` finds multiple windows with occlusion
// changes in one calculation, they can be condensed into one
// `RecreateDeskContentsMirrorLayers()` call by canceling any pending task
// already scheduled.
recreate_mirror_layers_weak_factory_.InvalidateWeakPtrs();
// `RecreateDeskContentsMirrorLayers()` cannot be called directly. If it is,
// it creates an infinite loop`:
// * DeskPreviewView::OnWindowOcclusionChanged()
// * DeskPreviewView::RecreateDeskContentsMirrorLayers()
// * WindowOcclusionCalculator::RemoveObserver(this)
// * WindowOcclusionCalculator::AddObserver(..., this)
// * Iterate to the next observer in the list (which is `this` again). Go back
// to previous step.
//
// Posting a task fixes this because it finishes the
// `WindowOcclusionCalculator::Observer::OnWindowOcclusionChanged()`
// notification loop before `DeskPreviewView` resets its observation state.
// It's also just simpler to reason about.
base::SequencedTaskRunner::GetCurrentDefault()->PostTask(
FROM_HERE,
base::BindOnce(&DeskPreviewView::RecreateDeskContentsMirrorLayers,
recreate_mirror_layers_weak_factory_.GetWeakPtr()));
}
BEGIN_METADATA(DeskPreviewView)
END_METADATA
} // namespace ash