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ash / wm / desks / desks_controller.cc [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include "ash/wm/desks/desks_controller.h"
#include <algorithm>
#include <utility>
#include "ash/accessibility/accessibility_controller.h"
#include "ash/app_list/app_list_controller_impl.h"
#include "ash/constants/ash_features.h"
#include "ash/constants/notifier_catalogs.h"
#include "ash/public/cpp/shelf_model.h"
#include "ash/public/cpp/shelf_prefs.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/public/cpp/system/toast_data.h"
#include "ash/public/cpp/system/toast_manager.h"
#include "ash/public/cpp/window_properties.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shell.h"
#include "ash/shell_delegate.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/wm/desks/desk.h"
#include "ash/wm/desks/desk_animation_base.h"
#include "ash/wm/desks/desk_animation_impl.h"
#include "ash/wm/desks/desk_bar_controller.h"
#include "ash/wm/desks/desks_animations.h"
#include "ash/wm/desks/desks_histogram_enums.h"
#include "ash/wm/desks/desks_restore_util.h"
#include "ash/wm/desks/desks_util.h"
#include "ash/wm/desks/templates/saved_desk_dialog_controller.h"
#include "ash/wm/float/float_controller.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/overview/overview_grid.h"
#include "ash/wm/overview/overview_item.h"
#include "ash/wm/overview/scoped_overview_hide_windows.h"
#include "ash/wm/snap_group/snap_group_controller.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/splitview/split_view_utils.h"
#include "ash/wm/switchable_windows.h"
#include "ash/wm/window_cycle/window_cycle_controller.h"
#include "ash/wm/window_properties.h"
#include "ash/wm/window_restore/window_restore_controller.h"
#include "ash/wm/window_restore/window_restore_util.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/workspace/workspace_layout_manager.h"
#include "ash/wm/workspace_controller.h"
#include "base/auto_reset.h"
#include "base/check.h"
#include "base/check_op.h"
#include "base/containers/contains.h"
#include "base/debug/crash_logging.h"
#include "base/debug/dump_without_crashing.h"
#include "base/functional/bind.h"
#include "base/i18n/number_formatting.h"
#include "base/memory/raw_ptr.h"
#include "base/metrics/histogram_functions.h"
#include "base/metrics/histogram_macros.h"
#include "base/notreached.h"
#include "base/ranges/algorithm.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "base/task/single_thread_task_runner.h"
#include "chromeos/ui/base/app_types.h"
#include "chromeos/ui/base/window_properties.h"
#include "chromeos/utils/haptics_util.h"
#include "components/app_restore/full_restore_utils.h"
#include "components/app_restore/window_properties.h"
#include "components/user_manager/user_manager.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/window_tracker.h"
#include "ui/base/l10n/l10n_util.h"
#include "ui/display/screen.h"
#include "ui/events/devices/haptic_touchpad_effects.h"
#include "ui/views/widget/native_widget_private.h"
#include "ui/wm/core/window_animations.h"
#include "ui/wm/core/window_util.h"
#include "ui/wm/public/activation_client.h"
namespace ash {
namespace {
// Used to initialize toasts to undo desk removal with different IDs.
unsigned int g_close_desk_toast_counter = 0;
constexpr char kDesksCountHistogramName[] = "Ash.Desks.DesksCount3";
constexpr char kWeeklyActiveDesksHistogramName[] =
"Ash.Desks.WeeklyActiveDesks";
constexpr char kMoveWindowFromActiveDeskHistogramName[] =
"Ash.Desks.MoveWindowFromActiveDesk";
constexpr char kCloseAllUndoHistogramName[] = "Ash.Desks.CloseAllUndo";
constexpr char kCloseAllTotalHistogramName[] = "Ash.Desks.CloseAllTotal";
constexpr char kRemoveDeskTypeHistogramName[] = "Ash.Desks.RemoveDeskType";
constexpr char kDeskApiRemoveDeskTypeHistogramName[] =
"Ash.DeskApi.RemoveDeskType";
constexpr char kDeskApiCloseAllUndoHistogramName[] = "Ash.DeskApi.CloseAllUndo";
constexpr char kNumberOfWindowsClosed[] = "Ash.Desks.NumberOfWindowsClosed2";
constexpr char kNumberOfWindowsClosedByButton[] =
"Ash.Desks.NumberOfWindowsClosed2.Button";
constexpr char kNumberOfWindowsClosedByKeyboard[] =
"Ash.Desks.NumberOfWindowsClosed2.Keyboard";
constexpr char kNumberOfWindowsClosedByApi[] =
"Ash.Desks.NumberOfWindowsClosed2.Api";
// Used for histograms from "Ash.Desks.NumberOfWindowsOnDesk_1" up to 16.
constexpr char kNumberOfWindowsOnDeskHistogramPrefix[] =
"Ash.Desks.NumberOfWindowsOnDesk_";
constexpr char kNumberOfDeskTraversalsHistogramName[] =
"Ash.Desks.NumberOfDeskTraversals";
constexpr int kDeskTraversalsMaxValue = 20;
// After an desk activation animation starts,
// |kNumberOfDeskTraversalsHistogramName| will be recorded after this time
// interval.
constexpr base::TimeDelta kDeskTraversalsTimeout = base::Seconds(5);
// The timeout duration that we allow an app window on a closed desk to run
// its "close" hooks before being forcefully closed.
base::TimeDelta g_close_all_window_close_timeout = base::Seconds(1);
constexpr int kDeskDefaultNameIds[] = {
IDS_ASH_DESKS_DESK_1_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_2_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_3_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_4_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_5_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_6_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_7_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_8_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_9_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_10_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_11_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_12_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_13_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_14_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_15_MINI_VIEW_TITLE,
IDS_ASH_DESKS_DESK_16_MINI_VIEW_TITLE,
};
// Appends the given |windows| to the end of the currently active overview mode
// session such that the most-recently used window is added first. If
// The windows will animate to their positions in the overview grid.
void AppendWindowsToOverview(
const std::vector<raw_ptr<aura::Window, VectorExperimental>>& windows) {
DCHECK(Shell::Get()->overview_controller()->InOverviewSession());
// TODO(dandersson): See if we can remove this code and just let
// OverviewSession do its thing when the windows are moved to the new desk.
auto* overview_session =
Shell::Get()->overview_controller()->overview_session();
overview_session->set_auto_add_windows_enabled(false);
for (aura::Window* window :
Shell::Get()->mru_window_tracker()->BuildMruWindowList(kActiveDesk)) {
if (!base::Contains(windows, window) ||
window_util::ShouldExcludeForOverview(window)) {
continue;
}
overview_session->AppendItem(window, /*reposition=*/true, /*animate=*/true);
}
overview_session->set_auto_add_windows_enabled(true);
}
// Removes all the items that currently exist in overview.
void RemoveAllWindowsFromOverview() {
DCHECK(Shell::Get()->overview_controller()->InOverviewSession());
auto* overview_session =
Shell::Get()->overview_controller()->overview_session();
for (const auto& grid : overview_session->grid_list()) {
while (!grid->empty()) {
OverviewItemBase* overview_item = grid->item_list()[0].get();
// We want to restore the window here primarily because when we are
// undoing the removal of an active desk outside of overview, we do not
// want those windows to still be in its overview transformation, so we
// need to restore the transformation of the desk's windows before we
// remove the respective overview items from the grid. We can also do this
// in the case of combining desks, as in that case we will be applying the
// overview transformation to the windows again when appending those
// windows back to the overview grid regardless of whether those windows
// were already in that transformation.
overview_item->RestoreWindow(/*reset_transform=*/true, /*animate=*/false);
overview_session->RemoveItem(overview_item);
}
}
// Clear the hidden windows for saved desks grid so that when we reach the
// new desk, the hidden windows will be handled correctly.
ScopedOverviewHideWindows* hide_windows =
overview_session->hide_windows_for_saved_desks_grid();
if (hide_windows)
hide_windows->RemoveAllWindows();
}
// Updates the |ShelfItem::is_on_active_desk| of the items associated with
// |windows_on_inactive_desk| and |windows_on_active_desk|. The items of the
// given windows will be updated, while the rest will remain unchanged. Either
// or both window lists can be empty.
void MaybeUpdateShelfItems(
const std::vector<raw_ptr<aura::Window, VectorExperimental>>&
windows_on_inactive_desk,
const std::vector<raw_ptr<aura::Window, VectorExperimental>>&
windows_on_active_desk) {
if (!features::IsPerDeskShelfEnabled())
return;
auto* shelf_model = ShelfModel::Get();
DCHECK(shelf_model);
std::vector<ShelfModel::ItemDeskUpdate> shelf_items_updates;
auto add_shelf_item_update = [&](aura::Window* window,
bool is_on_active_desk) {
const ShelfID shelf_id =
ShelfID::Deserialize(window->GetProperty(kShelfIDKey));
const int index = shelf_model->ItemIndexByID(shelf_id);
if (index < 0)
return;
shelf_items_updates.push_back({index, is_on_active_desk});
};
for (aura::Window* window : windows_on_inactive_desk) {
add_shelf_item_update(window, /*is_on_active_desk=*/false);
}
for (aura::Window* window : windows_on_active_desk) {
add_shelf_item_update(window, /*is_on_active_desk=*/true);
}
shelf_model->UpdateItemsForDeskChange(shelf_items_updates);
}
bool IsParentSwitchableContainer(const aura::Window* window) {
DCHECK(window);
return window->parent() && IsSwitchableContainer(window->parent());
}
bool IsApplistActiveInTabletMode(const aura::Window* active_window) {
DCHECK(active_window);
if (!display::Screen::GetScreen()->InTabletMode()) {
return false;
}
auto* app_list_controller = Shell::Get()->app_list_controller();
return active_window == app_list_controller->GetWindow();
}
void ShowDeskRemovalUndoToast(const std::string& toast_id,
base::RepeatingClosure dismiss_callback,
base::OnceClosure expired_callback,
bool use_persistent_toast) {
// If ChromeVox is enabled, then we want the toast to be infinite duration.
ToastData undo_toast_data(
toast_id, ash::ToastCatalogName::kUndoCloseAll,
l10n_util::GetStringUTF16(IDS_ASH_DESKS_CLOSE_ALL_TOAST_TEXT),
use_persistent_toast ? ToastData::kInfiniteDuration
: ToastData::kDefaultToastDuration);
undo_toast_data.persist_on_hover = true;
undo_toast_data.show_on_all_root_windows = true;
undo_toast_data.button_type = ToastData::ButtonType::kTextButton;
undo_toast_data.button_text =
l10n_util::GetStringUTF16(IDS_ASH_DESKS_CLOSE_ALL_UNDO_TEXT);
undo_toast_data.button_callback = std::move(dismiss_callback);
undo_toast_data.expired_callback = std::move(expired_callback);
undo_toast_data.activatable = use_persistent_toast;
ToastManager::Get()->Show(std::move(undo_toast_data));
}
AccountId GetPrimaryUserAccountId() {
return Shell::Get()
->session_controller()
->GetPrimaryUserSession()
->user_info.account_id;
}
} // namespace
// Class that can hold the data for a removed desk while it waits for a user
// to confirm its deletion.
class DesksController::RemovedDeskData {
public:
RemovedDeskData(std::unique_ptr<Desk> desk,
bool was_active,
int index,
DesksCreationRemovalSource source,
DeskCloseType type)
: toast_id_(base::StringPrintf("UndoCloseAllToast_%d",
++g_close_desk_toast_counter)),
was_active_(was_active),
desk_(std::move(desk)),
index_(index),
is_toast_persistent_(Shell::Get()
->accessibility_controller()
->spoken_feedback()
.enabled()),
source_(source),
desk_close_type_(type) {
::full_restore::SaveRemovingDeskGuid(desk_->uuid());
desk_->set_is_desk_being_removed(true);
}
RemovedDeskData(const RemovedDeskData&) = delete;
RemovedDeskData& operator=(const RemovedDeskData&) = delete;
~RemovedDeskData() {
// `toast_manager` gets destroyed before `DesksController` so we want to
// make sure it still exists before we try to call `Cancel` on it.
auto* toast_manager = ToastManager::Get();
if (toast_manager && desk_) {
toast_manager->Cancel(toast_id_);
DesksController::Get()->FinalizeDeskRemoval(this);
}
::full_restore::ResetRemovingDeskGuid();
}
const std::string& toast_id() const { return toast_id_; }
bool was_active() const { return was_active_; }
Desk* desk() { return desk_.get(); }
int index() const { return index_; }
bool is_toast_persistent() const { return is_toast_persistent_; }
DesksCreationRemovalSource desk_removal_source() const { return source_; }
DeskCloseType desk_close_type() const { return desk_close_type_; }
std::unique_ptr<Desk> AcquireDesk() { return std::move(desk_); }
private:
const std::string toast_id_;
const bool was_active_;
std::unique_ptr<Desk> desk_;
const int index_;
// If this was created in overview with ChromeVox enabled and then ChromeVox
// is exited before this is destroyed, then we still need to know to destroy
// it when overview closes.
const bool is_toast_persistent_;
const DesksCreationRemovalSource source_;
const DeskCloseType desk_close_type_;
};
// Helper class which wraps around a OneShotTimer and used for recording how
// many times the user has traversed desks. Here traversal means the amount of
// times the user has seen a visual desk change. This differs from desk
// activation as a desk is only activated as needed for a screenshot during an
// animation. The user may bounce back and forth on two desks that already
// have screenshots, and each bounce is recorded as a traversal. For touchpad
// swipes, the amount of traversals in one animation depends on the amount of
// changes in the most visible desk have been seen. For other desk changes,
// the amount of traversals in one animation is 1 + number of Replace() calls.
// Multiple animations may be recorded before the timer stops.
class DesksController::DeskTraversalsMetricsHelper {
public:
explicit DeskTraversalsMetricsHelper(DesksController* controller)
: controller_(controller) {}
DeskTraversalsMetricsHelper(const DeskTraversalsMetricsHelper&) = delete;
DeskTraversalsMetricsHelper& operator=(const DeskTraversalsMetricsHelper&) =
delete;
~DeskTraversalsMetricsHelper() = default;
// Starts |timer_| unless it is already running.
void MaybeStart() {
if (timer_.IsRunning())
return;
count_ = 0;
timer_.Start(FROM_HERE, kDeskTraversalsTimeout,
base::BindOnce(&DeskTraversalsMetricsHelper::OnTimerStop,
base::Unretained(this)));
}
// Called when a desk animation is finished. Adds all observed
// |visible_desk_changes| to |count_|.
void OnAnimationFinished(int visible_desk_changes) {
if (timer_.IsRunning())
count_ += visible_desk_changes;
}
// Fires |timer_| immediately.
void FireTimerForTesting() {
if (timer_.IsRunning())
timer_.FireNow();
}
private:
void OnTimerStop() {
// If an animation is still running, add its current visible desk change
// count to |count_|.
DeskAnimationBase* current_animation = controller_->animation();
if (current_animation)
count_ += current_animation->visible_desk_changes();
base::UmaHistogramExactLinear(kNumberOfDeskTraversalsHistogramName, count_,
kDeskTraversalsMaxValue);
}
// Pointer to the DesksController that owns this. Guaranteed to be not
// nullptr for the lifetime of |this|.
const raw_ptr<DesksController> controller_;
base::OneShotTimer timer_;
// Tracks the amount of traversals that have happened since |timer_| has
// started.
int count_ = 0;
};
DesksController::DesksController()
: metrics_helper_(std::make_unique<DeskTraversalsMetricsHelper>(this)) {
Shell::Get()->activation_client()->AddObserver(this);
Shell::Get()->session_controller()->AddObserver(this);
for (int id : desks_util::GetDesksContainersIds())
available_container_ids_.push(id);
// There's always one default desk. The DesksCreationRemovalSource used here
// doesn't matter, since UMA reporting will be skipped for the first ever
// default desk.
NewDesk(DesksCreationRemovalSource::kButton);
active_desk_ = desks_.back().get();
active_desk_->Activate(/*update_window_activation=*/true);
weekly_active_desks_scheduler_.Start(
FROM_HERE, base::Days(7), this,
&DesksController::RecordAndResetNumberOfWeeklyActiveDesks);
if (ash::features::IsDeskButtonEnabled()) {
desk_bar_controller_ = std::make_unique<DeskBarController>();
}
}
DesksController::~DesksController() {
Shell::Get()->session_controller()->RemoveObserver(this);
Shell::Get()->activation_client()->RemoveObserver(this);
}
// static
DesksController* DesksController::Get() {
// Sometimes it's necessary to get the instance even before the
// constructor is done. For example,
// |DesksController::NotifyDeskNameChanged())| could be called
// during the construction of |DesksController|, and at this point
// |Shell::desks_controller_| has not been assigned yet.
return static_cast<DesksController*>(chromeos::DesksHelper::Get(nullptr));
}
// static
std::u16string DesksController::GetDeskDefaultName(size_t desk_index) {
DCHECK_LT(desk_index, desks_util::GetMaxNumberOfDesks());
return l10n_util::GetStringUTF16(kDeskDefaultNameIds[desk_index]);
}
const std::u16string& DesksController::GetCombineDesksTargetName(
const Desk* desk) const {
if (desk == active_desk_ && desks_.size() > 1) {
Desk* target = GetPreviousDesk();
if (!target)
target = GetNextDesk();
DCHECK(target);
return target->name();
}
return active_desk_->name();
}
const Desk* DesksController::GetTargetActiveDesk() const {
const Desk* target_desk = nullptr;
if (animation_) {
// If there is ongoing animation, return the target of the animation.
target_desk = desks_[animation_->ending_desk_index()].get();
} else if (desk_to_activate_) {
// Even if there is no ongoing animation, it's still possible to be in the
// middle of a desk switch.
// Please refer to b/266147233.
target_desk = desk_to_activate_;
} else {
target_desk = active_desk();
}
DCHECK(HasDesk(target_desk));
return target_desk;
}
base::flat_set<aura::Window*>
DesksController::GetVisibleOnAllDesksWindowsOnRoot(
aura::Window* root_window) const {
DCHECK(root_window->IsRootWindow());
base::flat_set<aura::Window*> filtered_visible_on_all_desks_windows;
for (aura::Window* visible_on_all_desks_window :
visible_on_all_desks_windows_) {
if (visible_on_all_desks_window->GetRootWindow() == root_window)
filtered_visible_on_all_desks_windows.insert(visible_on_all_desks_window);
}
return filtered_visible_on_all_desks_windows;
}
void DesksController::RestorePrimaryUserActiveDeskIndex(int active_desk_index) {
DCHECK_GE(active_desk_index, 0);
DCHECK_LT(active_desk_index, static_cast<int>(desks_.size()));
user_to_active_desk_index_[GetPrimaryUserAccountId()] = active_desk_index;
ActivateDesk(desks_[active_desk_index].get(),
DesksSwitchSource::kDeskRestored);
}
void DesksController::OnNewUserShown() {
RestackVisibleOnAllDesksWindowsOnActiveDesk();
NotifyAllDesksForContentChanged();
}
void DesksController::Shutdown() {
desk_bar_controller_.reset();
animation_.reset();
desks_restore_util::UpdatePrimaryUserDeskMetricsPrefs();
}
void DesksController::AddObserver(Observer* observer) {
observers_.AddObserver(observer);
}
void DesksController::RemoveObserver(Observer* observer) {
observers_.RemoveObserver(observer);
}
bool DesksController::AreDesksBeingModified() const {
return are_desks_being_modified_ || !!animation_;
}
bool DesksController::CanCreateDesks() const {
return desks_.size() < desks_util::GetMaxNumberOfDesks();
}
Desk* DesksController::GetNextDesk(bool use_target_active_desk) const {
int next_index = use_target_active_desk ? GetDeskIndex(GetTargetActiveDesk())
: GetActiveDeskIndex();
if (++next_index >= static_cast<int>(desks_.size()))
return nullptr;
return desks_[next_index].get();
}
Desk* DesksController::GetPreviousDesk(bool use_target_active_desk) const {
int previous_index = use_target_active_desk
? GetDeskIndex(GetTargetActiveDesk())
: GetActiveDeskIndex();
if (--previous_index < 0)
return nullptr;
return desks_[previous_index].get();
}
Desk* DesksController::GetDeskByUuid(const base::Uuid& desk_uuid) const {
auto it = base::ranges::find(desks_, desk_uuid, &Desk::uuid);
return it != desks_.end() ? it->get() : nullptr;
}
int DesksController::GetDeskIndexByUuid(const base::Uuid& desk_uuid) const {
for (size_t i = 0; i < desks_.size(); ++i) {
if (desk_uuid == desks_[i]->uuid()) {
return i;
}
}
return -1;
}
bool DesksController::CanRemoveDesks() const {
return desks_.size() > 1;
}
void DesksController::NewDesk(DesksCreationRemovalSource source) {
NewDesk(source, std::u16string());
}
void DesksController::NewDesk(DesksCreationRemovalSource source,
std::u16string name) {
// We want to destroy the `temporary_removed_desk_` first in this
// function because we want to ensure that the removing desk's container is
// available for use if we need it for the new desk.
MaybeCommitPendingDeskRemoval();
DCHECK(CanCreateDesks());
DCHECK(!available_container_ids_.empty());
base::AutoReset<bool> in_progress(&are_desks_being_modified_, true);
// The first default desk should not overwrite any desks restore data, nor
// should it trigger any UMA stats reports.
const bool is_first_ever_desk = desks_.empty();
Desk::Type type = Desk::Type::kNormal;
if (source == DesksCreationRemovalSource::kDesksRestore) {
type = Desk::Type::kRestored;
} else if (source == DesksCreationRemovalSource::kCoral) {
type = Desk::Type::kCoral;
}
desks_.push_back(
std::make_unique<Desk>(available_container_ids_.front(), type));
available_container_ids_.pop();
Desk* new_desk = desks_.back().get();
// We should notify observers that the desk is added before possibly
// notifying observers that the name is set.
for (auto& observer : observers_) {
observer.OnDeskAdded(new_desk, /*from_undo=*/false);
}
if (name.empty()) {
// The new desk should have an empty name when the user creates a desk with
// a button. This is done to encourage them to rename their desks.
const bool empty_name =
(source == DesksCreationRemovalSource::kButton ||
source == DesksCreationRemovalSource::kDeskButtonDeskBarButton) &&
desks_.size() > 1;
if (!empty_name) {
new_desk->SetName(GetDeskDefaultName(desks_.size() - 1),
/*set_by_user=*/false);
}
} else {
new_desk->SetName(std::move(name), /*set_by_user=*/true);
}
// Don't trigger an a11y alert when the source is `kLaunchTemplate` because
// `CreateNewDeskForSavedDesk` will trigger an alert instead.
// Dont trigger when the source is `kSaveAndRecall` because the
// `DESK_TEMPLATES_MODE_ENTERED` alert triggered in
// `OverviewSession::ShowSavedDeskLibrary` should be shown instead.
if (source != DesksCreationRemovalSource::kLaunchTemplate &&
source != DesksCreationRemovalSource::kSaveAndRecall &&
source != DesksCreationRemovalSource::kFloatingWorkspace) {
auto* shell = Shell::Get();
shell->accessibility_controller()->TriggerAccessibilityAlertWithMessage(
l10n_util::GetStringFUTF8(IDS_ASH_VIRTUAL_DESKS_ALERT_NEW_DESK_CREATED,
base::NumberToString16(desks_.size())));
}
if (!is_first_ever_desk) {
if (features::IsDeskButtonEnabled()) {
PrefService* prefs =
Shell::Get()->session_controller()->GetLastActiveUserPrefService();
// Record that virtual desks have been used on this device so we can show
// the desk button from now on, if the user doesn't and hasn't elected to
// hide it from the shelf context menu.
SetDeviceUsesDesksPref(prefs, true);
}
desks_restore_util::UpdatePrimaryUserDeskGuidsPrefs();
desks_restore_util::UpdatePrimaryUserDeskNamesPrefs();
desks_restore_util::UpdatePrimaryUserDeskLacrosProfileIdPrefs();
desks_restore_util::UpdatePrimaryUserDeskMetricsPrefs();
UMA_HISTOGRAM_ENUMERATION(kNewDeskHistogramName, source);
ReportDesksCountHistogram();
}
}
bool DesksController::HasDesk(const Desk* desk) const {
return base::Contains(desks_, desk, &std::unique_ptr<Desk>::get);
}
Desk* DesksController::GetDeskAtIndex(size_t index) const {
CHECK_LT(index, desks_.size());
return desks_[index].get();
}
void DesksController::RemoveDesk(const Desk* desk,
DesksCreationRemovalSource source,
DeskCloseType close_type) {
DCHECK(CanRemoveDesks());
DCHECK(HasDesk(desk));
base::AutoReset<bool> in_progress(&are_desks_being_modified_, true);
auto* overview_controller = Shell::Get()->overview_controller();
const bool in_overview = overview_controller->InOverviewSession();
if (!in_overview && active_desk_ == desk &&
source != DesksCreationRemovalSource::kSaveAndRecall) {
// When removing the active desk outside of overview (and the source is not
// Save & Recall), we trigger the remove desk animation. We will activate
// the desk to its left if any, otherwise, we activate one on the right.
const int current_desk_index = GetDeskIndex(active_desk_);
const int target_desk_index =
current_desk_index + ((current_desk_index > 0) ? -1 : 1);
DCHECK_GE(target_desk_index, 0);
DCHECK_LT(target_desk_index, static_cast<int>(desks_.size()));
// Collect metrics now because the `DeskRemovalAnimation` will skip the
// logging in `ActivateDesk` and go straight to `ActivateDeskInternal`.
base::UmaHistogramEnumeration(
kDeskSwitchHistogramName,
source == DesksCreationRemovalSource::kDeskButtonDeskBarButton
? DesksSwitchSource::kDeskButtonDeskRemoved
: DesksSwitchSource::kDeskRemoved);
animation_ = std::make_unique<DeskRemovalAnimation>(
this, current_desk_index, target_desk_index, source, close_type);
animation_->Launch();
return;
}
RemoveDeskInternal(desk, source, close_type, /*desk_switched=*/false);
}
void DesksController::ReorderDesk(int old_index, int new_index) {
DCHECK_NE(old_index, new_index);
DCHECK_GE(old_index, 0);
DCHECK_GE(new_index, 0);
DCHECK_LT(old_index, static_cast<int>(desks_.size()));
DCHECK_LT(new_index, static_cast<int>(desks_.size()));
desks_util::ReorderItem(desks_, old_index, new_index);
for (auto& observer : observers_)
observer.OnDeskReordered(old_index, new_index);
// Since multi-profile users share the same desks, the active user needs to
// update the desk name list to maintain the right desk order for restore
// and update workspaces of windows in all affected desks across all profiles.
// Meanwhile, only the primary user needs to update the active desk, which is
// independent across profiles but only recoverable for the primary user.
// 1. Update desk name and metrics lists in the user prefs to maintain the
// right order.
desks_restore_util::UpdatePrimaryUserDeskNamesPrefs();
desks_restore_util::UpdatePrimaryUserDeskGuidsPrefs();
desks_restore_util::UpdatePrimaryUserDeskLacrosProfileIdPrefs();
desks_restore_util::UpdatePrimaryUserDeskMetricsPrefs();
// 2. For multi-profile switching, update all affected active desk index in
// |user_to_active_desk_index_|.
const int starting_affected_index = std::min(old_index, new_index);
const int ending_affected_index = std::max(old_index, new_index);
// If the user move a desk to the back, other affected desks in between the
// two positions shift left (-1), otherwiser shift right (+1).
const int offset = new_index > old_index ? -1 : 1;
for (auto& [account_id, desk_index] : user_to_active_desk_index_) {
const int old_active_index = desk_index;
if (old_active_index < starting_affected_index ||
old_active_index > ending_affected_index) {
// Skip unaffected desk index.
continue;
}
// The moving desk changes from old_index to new_index, while other desks
// between the two positions shift by one position.
desk_index =
old_active_index == old_index ? new_index : old_active_index + offset;
}
// 3. For primary user's active desks restore, update the active desk index.
desks_restore_util::UpdatePrimaryUserActiveDeskPrefs(
user_to_active_desk_index_[GetPrimaryUserAccountId()]);
// 4. For restoring windows to the right desks, update workspaces of all
// windows in the affected desks for all simultaneously logged-in users.
for (int i = starting_affected_index; i <= ending_affected_index; i++) {
for (aura::Window* window : desks_[i]->windows()) {
if (desks_util::IsWindowVisibleOnAllWorkspaces(window))
continue;
window->SetProperty(aura::client::kWindowWorkspaceKey, i);
}
}
}
void DesksController::ActivateDesk(const Desk* desk, DesksSwitchSource source) {
DCHECK(HasDesk(desk));
DCHECK(!animation_);
// If we are switching users, we don't want to notify desks of content changes
// until the user switch animation has shown the new user's windows.
const bool is_user_switch = source == DesksSwitchSource::kUserSwitch ||
source == DesksSwitchSource::kDeskRestored;
std::optional<Desk::ScopedContentUpdateNotificationDisabler>
desks_scoped_notify_disabler;
if (is_user_switch) {
desks_scoped_notify_disabler.emplace(/*desks=*/desks_,
/*notify_when_destroyed=*/false);
}
OverviewController* overview_controller = Shell::Get()->overview_controller();
const bool in_overview = overview_controller->InOverviewSession();
if (desk == active_desk_) {
if (in_overview) {
// Selecting the active desk's mini_view in overview mode is allowed and
// should just exit overview mode normally. Immediately exit overview if
// switching to a new user, otherwise the multi user switch animation will
// animate the same windows that overview watches to determine if the
// overview shutdown animation is complete. See https://crbug.com/1001586.
overview_controller->EndOverview(
OverviewEndAction::kDeskActivation,
is_user_switch ? OverviewEnterExitType::kImmediateExit
: OverviewEnterExitType::kNormal);
}
// Selecting the active desk in desk button desk bar is allowed, and
// should just close all desk bars.
if (desk_bar_controller_) {
desk_bar_controller_->CloseAllDeskBars();
}
return;
}
UMA_HISTOGRAM_ENUMERATION(kDeskSwitchHistogramName, source);
const int target_desk_index = GetDeskIndex(desk);
if (source != DesksSwitchSource::kDeskRemoved &&
source != DesksSwitchSource::kDeskButtonDeskRemoved) {
// Desk removal has its own a11y alert.
Shell::Get()
->accessibility_controller()
->TriggerAccessibilityAlertWithMessage(l10n_util::GetStringFUTF8(
IDS_ASH_VIRTUAL_DESKS_ALERT_DESK_ACTIVATED, desk->name()));
}
if (source == DesksSwitchSource::kDeskRemoved ||
source == DesksSwitchSource::kDeskButtonDeskRemoved ||
(source == DesksSwitchSource::kRemovalUndone && in_overview) ||
is_user_switch) {
// Desk switches due to desks removal, undoing the removal of an active desk
// in overview mode, or user switches in a multi-profile session result in
// immediate desk activation without animation.
ActivateDeskInternal(desk, /*update_window_activation=*/!in_overview);
return;
}
if (source == DesksSwitchSource::kLaunchTemplate ||
source == DesksSwitchSource::kCoral) {
// Desk switch due to launching a template or a coral group will immediately
// activate the new desk without animation.
ActivateDeskInternal(desk, /*update_window_activation=*/true);
return;
}
// When switching desks we want to update window activation when leaving
// overview or if nothing was active prior to switching desks. This will
// ensure that after switching desks, we will try to focus a candidate window.
// We will also update window activation if the currently active window is one
// in a switchable container. Otherwise, do not update the window activation.
// This will prevent some ephemeral system UI surfaces such as the app list
// and system tray from closing when switching desks. An exception is the app
// list in tablet mode, which should gain activation when there are no
// windows, as it is treated like a bottom stacked window.
aura::Window* active_window = window_util::GetActiveWindow();
const bool update_window_activation =
in_overview || !active_window ||
IsParentSwitchableContainer(active_window) ||
IsApplistActiveInTabletMode(active_window);
const int starting_desk_index = GetDeskIndex(active_desk());
animation_ = std::make_unique<DeskActivationAnimation>(
this, starting_desk_index, target_desk_index, source,
update_window_activation);
animation_->Launch();
metrics_helper_->MaybeStart();
}
bool DesksController::ActivateAdjacentDesk(bool going_left,
DesksSwitchSource source) {
if (Shell::Get()->session_controller()->IsUserSessionBlocked())
return false;
// Try replacing an ongoing desk animation of the same source.
if (animation_) {
if (animation_->Replace(going_left, source))
return true;
// We arrive here if `DeskActivationAnimation::Replace()` fails
// due to trying to replace an animation before the original animation has
// finished taking their screenshots. We can continue with creating a new
// animation in `ActivateDesk()`, but we need to clean up some desk state.
ActivateDeskInternal(desks()[animation_->ending_desk_index()].get(),
/*update_window_activation=*/false);
animation_.reset();
}
const Desk* desk_to_activate = going_left ? GetPreviousDesk() : GetNextDesk();
if (desk_to_activate) {
ActivateDesk(desk_to_activate, source);
} else {
// Fire a haptic event if necessary.
if (source == DesksSwitchSource::kDeskSwitchTouchpad) {
chromeos::haptics_util::PlayHapticTouchpadEffect(
ui::HapticTouchpadEffect::kKnock,
ui::HapticTouchpadEffectStrength::kMedium);
}
for (aura::Window* root : Shell::GetAllRootWindows()) {
desks_animations::PerformHitTheWallAnimation(root, going_left);
}
}
return true;
}
bool DesksController::StartSwipeAnimation(bool move_left) {
// Activate an adjacent desk. It will replace an ongoing touchpad animation if
// one exists.
return ActivateAdjacentDesk(move_left,
DesksSwitchSource::kDeskSwitchTouchpad);
}
void DesksController::UpdateSwipeAnimation(float scroll_delta_x) {
if (animation_)
animation_->UpdateSwipeAnimation(scroll_delta_x);
}
void DesksController::EndSwipeAnimation() {
if (animation_)
animation_->EndSwipeAnimation();
}
bool DesksController::MoveWindowFromActiveDeskTo(
aura::Window* window,
Desk* target_desk,
aura::Window* target_root,
DesksMoveWindowFromActiveDeskSource source) {
return MoveWindowFromSourceDeskTo(window, active_desk_, target_desk,
target_root, source);
}
bool DesksController::MoveWindowFromDeskAtIndexTo(
aura::Window* window,
size_t index,
Desk* target_desk,
aura::Window* target_root,
DesksMoveWindowFromActiveDeskSource source) {
Desk* source_desk = GetDeskAtIndex(index);
DCHECK(source_desk);
return MoveWindowFromSourceDeskTo(window, source_desk, target_desk,
target_root, source);
}
void DesksController::AddVisibleOnAllDesksWindow(aura::Window* window) {
// Now that WorkspaceLayoutManager requests
// Add/MaybeRemoveVisibleOnAllDesksWindow when a child window is added in
// OnWindowAddedToLayout, the window could be the one that has already been
// added.
if (!visible_on_all_desks_windows_.emplace(window).second)
return;
if (SnapGroupController* snap_group_controller = SnapGroupController::Get()) {
if (SnapGroup* snap_group =
snap_group_controller->GetSnapGroupForGivenWindow(window)) {
snap_group_controller->RemoveSnapGroup(
snap_group, SnapGroupExitPoint::kVisibleOnAllDesks);
}
}
// A window is made visible on all desks by always keeping it on the active
// desk. If `window` isn't already on the active desk, then we need to move it
// there. We will also skip the bounce animation.
bool do_window_bound_animation = true;
if (const Desk* window_desk = desks_util::GetDeskForContext(window);
window_desk != active_desk_) {
do_window_bound_animation = false;
// TODO(b/295371112): It is unexpected that we get here. Dump a call stack
// to help figure out why it happens.
base::debug::DumpWithoutCrashing();
CHECK(window_desk);
const_cast<Desk*>(window_desk)
->MoveWindowToDesk(window, active_desk_, window->GetRootWindow(),
/*unminimize=*/false);
}
TrackWindowOnAllDesks(window);
if (do_window_bound_animation) {
wm::AnimateWindow(window, wm::WINDOW_ANIMATION_TYPE_BOUNCE);
}
NotifyAllDesksForContentChanged();
Shell::Get()
->accessibility_controller()
->TriggerAccessibilityAlertWithMessage(l10n_util::GetStringFUTF8(
IDS_ASH_VIRTUAL_DESKS_ASSIGNED_TO_ALL_DESKS, window->GetTitle()));
}
void DesksController::MaybeRemoveVisibleOnAllDesksWindow(aura::Window* window) {
if (visible_on_all_desks_windows_.erase(window)) {
UntrackWindowFromAllDesks(window);
wm::AnimateWindow(window, wm::WINDOW_ANIMATION_TYPE_BOUNCE);
NotifyAllDesksForContentChanged();
Shell::Get()
->accessibility_controller()
->TriggerAccessibilityAlertWithMessage(l10n_util::GetStringFUTF8(
IDS_ASH_VIRTUAL_DESKS_UNASSIGNED_FROM_ALL_DESKS, window->GetTitle(),
active_desk_->name()));
}
}
void DesksController::NotifyAllDeskWindowMovedToNewRoot(aura::Window* window) {
for (auto& desk : desks_) {
desk->AllDeskWindowMovedToNewRoot(window);
}
}
void DesksController::NotifyAllDesksForContentChanged() {
for (const auto& desk : desks_)
desk->NotifyContentChanged();
}
void DesksController::NotifyDeskNameChanged(const Desk* desk,
const std::u16string& new_name) {
// We only want metrics for users with two or more desks.
if (desks_.size() > 1) {
ReportCustomDeskNames();
base::UmaHistogramBoolean(kCustomNameCreatedHistogramName,
desk->is_name_set_by_user());
}
for (auto& observer : observers_)
observer.OnDeskNameChanged(desk, new_name);
}
void DesksController::RevertDeskNameToDefault(Desk* desk) {
DCHECK(HasDesk(desk));
desk->SetName(GetDeskDefaultName(GetDeskIndex(desk)), /*set_by_user=*/false);
}
void DesksController::RestoreNameOfDeskAtIndex(std::u16string name,
size_t index) {
DCHECK(!name.empty());
DCHECK_LT(index, desks_.size());
desks_[index]->SetName(std::move(name), /*set_by_user=*/true);
}
void DesksController::RestoreGuidOfDeskAtIndex(base::Uuid guid, size_t index) {
DCHECK(guid.is_valid());
DCHECK_LT(index, desks_.size());
desks_[index]->SetGuid(std::move(guid));
}
void DesksController::RestoreCreationTimeOfDeskAtIndex(base::Time creation_time,
size_t index) {
DCHECK_LT(index, desks_.size());
desks_[index]->set_creation_time(creation_time);
}
void DesksController::RestoreVisitedMetricsOfDeskAtIndex(int first_day_visited,
int last_day_visited,
size_t index) {
DCHECK_LT(index, desks_.size());
DCHECK_GE(last_day_visited, first_day_visited);
const auto& target_desk = desks_[index];
target_desk->set_first_day_visited(first_day_visited);
target_desk->set_last_day_visited(last_day_visited);
if (!target_desk->IsConsecutiveDailyVisit())
target_desk->RecordAndResetConsecutiveDailyVisits(/*being_removed=*/false);
}
void DesksController::RestoreWeeklyInteractionMetricOfDeskAtIndex(
bool interacted_with_this_week,
size_t index) {
DCHECK_LT(index, desks_.size());
desks_[index]->set_interacted_with_this_week(interacted_with_this_week);
}
void DesksController::RestoreWeeklyActiveDesksMetrics(int weekly_active_desks,
base::Time report_time) {
DCHECK_GE(weekly_active_desks, 0);
Desk::SetWeeklyActiveDesks(weekly_active_desks);
base::TimeDelta report_time_delta(report_time - base::Time::Now());
if (report_time_delta.InMinutes() < 0) {
// The scheduled report time has passed so log the restored metrics and
// reset related metrics.
RecordAndResetNumberOfWeeklyActiveDesks();
} else {
// The scheduled report time has not passed so reset the existing timer to
// go off at the scheduled report time.
weekly_active_desks_scheduler_.Start(
FROM_HERE, report_time_delta, this,
&DesksController::RecordAndResetNumberOfWeeklyActiveDesks);
}
}
base::Time DesksController::GetWeeklyActiveReportTime() const {
return base::Time::Now() + weekly_active_desks_scheduler_.GetCurrentDelay();
}
void DesksController::OnRootWindowAdded(aura::Window* root_window) {
for (auto& desk : desks_)
desk->OnRootWindowAdded(root_window);
if (temporary_removed_desk_)
temporary_removed_desk_->desk()->OnRootWindowAdded(root_window);
}
void DesksController::OnRootWindowClosing(aura::Window* root_window) {
for (auto& desk : desks_)
desk->OnRootWindowClosing(root_window);
if (temporary_removed_desk_)
temporary_removed_desk_->desk()->OnRootWindowClosing(root_window);
}
int DesksController::GetDeskIndex(const Desk* desk) const {
for (size_t i = 0; i < desks_.size(); ++i) {
if (desk == desks_[i].get())
return i;
}
return -1;
}
aura::Window* DesksController::GetDeskContainer(aura::Window* target_root,
int desk_index) {
if (desk_index < 0 || desk_index >= static_cast<int>(desks_.size()))
return nullptr;
return desks_[desk_index]->GetDeskContainerForRoot(target_root);
}
bool DesksController::BelongsToActiveDesk(aura::Window* window) {
return desks_util::BelongsToActiveDesk(window);
}
bool DesksController::BelongsToDesk(aura::Window* window, size_t index) {
Desk* desk = GetDeskAtIndex(index);
if (!desk) {
return false;
}
return desks_util::BelongsToDesk(window, desk);
}
int DesksController::GetActiveDeskIndex() const {
return GetDeskIndex(active_desk_);
}
std::u16string DesksController::GetDeskName(int index) const {
return index < static_cast<int>(desks_.size()) ? desks_[index]->name()
: std::u16string();
}
int DesksController::GetNumberOfDesks() const {
return static_cast<int>(desks_.size());
}
void DesksController::SendToDeskAtIndex(aura::Window* window, int desk_index) {
if (desk_index < 0 || desk_index >= static_cast<int>(desks_.size()))
return;
// If |window| is assigned to all desk, clear it since the user is manually
// moving it to a desk.
if (desks_util::IsWindowVisibleOnAllWorkspaces(window)) {
window->SetProperty(aura::client::kWindowWorkspaceKey,
aura::client::kWindowWorkspaceUnassignedWorkspace);
}
const int active_desk_index = GetDeskIndex(active_desk_);
if (desk_index == active_desk_index)
return;
DCHECK(desks_.at(desk_index));
desks_animations::PerformWindowMoveToDeskAnimation(
window, /*going_left=*/desk_index < active_desk_index);
MoveWindowFromActiveDeskTo(window, desks_[desk_index].get(),
window->GetRootWindow(),
DesksMoveWindowFromActiveDeskSource::kSendToDesk);
}
void DesksController::CaptureActiveDeskAsSavedDesk(
GetDeskTemplateCallback callback,
DeskTemplateType template_type,
aura::Window* root_window_to_show,
const base::flat_set<std::string>& coral_app_id_allowlist) const {
DCHECK(current_account_id_.is_valid());
restore_data_collector_.CaptureActiveDeskAsSavedDesk(
std::move(callback), template_type,
base::UTF16ToUTF8(active_desk_->name()), root_window_to_show,
current_account_id_, coral_app_id_allowlist);
}
Desk* DesksController::CreateNewDeskForSavedDesk(
DeskTemplateType template_type,
const std::u16string& customized_desk_name) {
DCHECK(CanCreateDesks());
// If there is an ongoing animation, we should stop it before creating and
// activating the new desk, which triggers its own animation.
if (animation_)
animation_.reset();
// Call `HideSavedDeskLibrary` before the new desk is created to update the
// state of the library button, otherwise the library button will be laid out
// with the wrong state when the new desk is created.
if (template_type == DeskTemplateType::kTemplate ||
template_type == DeskTemplateType::kFloatingWorkspace) {
if (auto* session =
Shell::Get()->overview_controller()->overview_session()) {
session->HideSavedDeskLibrary();
for (auto& grid : session->grid_list()) {
grid->RemoveAllItemsForSavedDeskLaunch();
}
}
}
switch (template_type) {
case DeskTemplateType::kTemplate:
NewDesk(DesksCreationRemovalSource::kLaunchTemplate);
break;
case DeskTemplateType::kSaveAndRecall:
NewDesk(DesksCreationRemovalSource::kSaveAndRecall);
break;
case DeskTemplateType::kFloatingWorkspace:
NewDesk(DesksCreationRemovalSource::kFloatingWorkspace);
break;
case DeskTemplateType::kCoral:
NewDesk(DesksCreationRemovalSource::kCoral);
break;
case DeskTemplateType::kUnknown:
return nullptr;
}
Desk* desk = desks().back().get();
// Desk name was set to a default name upon creation. If
// `customized_desk_name` is not empty, override desk name to be
// `customized_desk_name` or `customized_desk_name ({counter})` to resolve
// naming conflicts.
std::u16string desk_name = CreateUniqueDeskName(customized_desk_name);
if (!desk_name.empty()) {
desk->SetName(desk_name, /*set_by_user=*/true);
Shell::Get()
->accessibility_controller()
->TriggerAccessibilityAlertWithMessage(l10n_util::GetStringFUTF8(
IDS_ASH_VIRTUAL_DESKS_ALERT_NEW_DESK_CREATED, desk_name));
}
// Force update user prefs because `SetName()` does not trigger it.
desks_restore_util::UpdatePrimaryUserDeskNamesPrefs();
if (template_type == DeskTemplateType::kTemplate ||
template_type == DeskTemplateType::kFloatingWorkspace) {
// We're staying in overview mode, so move desks bar window and the
// save desk buttons to the new desk. They would otherwise disappear
// when the new desk is activated.
DCHECK(active_desk_);
// Since we're going to move certain windows from the currently active desk,
// this is going to implicitly modify that list. We therefore grab a copy of
// it to avoid issues with concurrent iteration and modification of the
// list.
auto active_desk_windows = active_desk_->windows();
for (aura::Window* window : active_desk_windows) {
if (window->GetProperty(kOverviewUiKey)) {
aura::Window* destination_container =
desk->GetDeskContainerForRoot(window->GetRootWindow());
destination_container->AddChild(window);
}
}
ActivateDesk(desk, DesksSwitchSource::kLaunchTemplate);
DCHECK(!animation_);
}
return desk;
}
Desk* DesksController::CreateNewDeskForCoralGroup(
const std::u16string& coral_desk_name) {
CHECK(CanCreateDesks());
// If there is an ongoing animation, we should stop it before creating and
// activating the new desk, which triggers its own animation.
if (animation_) {
animation_.reset();
}
auto* session = Shell::Get()->overview_controller()->overview_session();
CHECK(session);
for (auto& grid : session->grid_list()) {
grid->RemoveAllItemsForSavedDeskLaunch();
}
NewDesk(DesksCreationRemovalSource::kCoral, coral_desk_name);
desks_restore_util::UpdatePrimaryUserDeskNamesPrefs();
Desk* desk = desks().back().get();
CHECK(active_desk_);
// Since we're going to move certain windows from the currently active desk,
// this is going to implicitly modify that list. We therefore grab a copy of
// it to avoid issues with concurrent iteration and modification of the
// list.
auto active_desk_windows = active_desk_->windows();
for (aura::Window* window : active_desk_windows) {
if (window->GetProperty(kOverviewUiKey)) {
aura::Window* destination_container =
desk->GetDeskContainerForRoot(window->GetRootWindow());
destination_container->AddChild(window);
}
}
ActivateDesk(desk, DesksSwitchSource::kCoral);
CHECK(!animation_);
return desk;
}
bool DesksController::OnSingleInstanceAppLaunchingFromSavedDesk(
const std::string& app_id,
const app_restore::RestoreData::LaunchList& launch_list) {
// Iterate through the windows on each desk to see if there is an existing app
// window instance.
aura::Window* existing_app_instance_window = nullptr;
Desk* src_desk = nullptr;
for (auto& desk : desks()) {
for (aura::Window* window : desk->GetAllAssociatedWindows()) {
const std::string* const app_id_ptr = window->GetProperty(kAppIDKey);
if (app_id_ptr && *app_id_ptr == app_id) {
existing_app_instance_window = window;
src_desk = desk.get();
break;
}
}
// We can break the first loop once we found an existing app window
// instance.
if (existing_app_instance_window)
break;
}
if (!existing_app_instance_window)
return true;
// We have a window that we are going to move to the right desk and then apply
// properties to. In order to do this, we need the restore data. If we are in
// this function, then we are dealing with a single instance app and there
// should be at most one entry in the launch list.
DCHECK_LE(launch_list.size(), 1u);
if (launch_list.empty() || !launch_list.begin()->second)
return false;
auto& app_restore_data = *launch_list.begin()->second;
// No need to shift a window that is visible on all desks.
// TODO(sammiequon): Remove this property if the window on the new desk should
// not be visible on all desks.
if (!desks_util::IsWindowVisibleOnAllWorkspaces(
existing_app_instance_window)) {
// The uuid of the target desk is found in `app_restore_data`. If it isn't
// set, or is invalid, then we default to the rightmost desk.
Desk* target_desk = GetDeskByUuid(app_restore_data.window_info.desk_guid);
if (!target_desk) {
target_desk = desks_.back().get();
}
DCHECK(src_desk);
if (src_desk != target_desk) {
base::AutoReset<bool> in_progress(&are_desks_being_modified_, true);
src_desk->MoveWindowToDesk(existing_app_instance_window, target_desk,
existing_app_instance_window->GetRootWindow(),
/*unminimize=*/false);
// If the floated window is the single instance window, we need to let
// float controller handle move window to desk, as floated window
// doesn't belong to desk container.
if (WindowState::Get(existing_app_instance_window)->IsFloated()) {
Shell::Get()->float_controller()->OnMovingFloatedWindowToDesk(
existing_app_instance_window, src_desk, target_desk,
existing_app_instance_window->GetRootWindow());
}
MaybeUpdateShelfItems(
/*windows_on_inactive_desk=*/{},
/*windows_on_active_desk=*/{existing_app_instance_window});
ReportNumberOfWindowsPerDeskHistogram();
}
}
// Now that the window is on the correct desk, we can apply window properties.
const app_restore::WindowInfo& window_info = app_restore_data.window_info;
if (window_info.current_bounds) {
existing_app_instance_window->SetBounds(*window_info.current_bounds);
}
// Handle window state and window bounds.
if (window_info.window_state_type) {
chromeos::WindowStateType target_state = *window_info.window_state_type;
// Not all window states are supported.
const bool restoreable_state =
chromeos::IsNormalWindowStateType(target_state) ||
chromeos::IsSnappedWindowStateType(target_state) ||
target_state == chromeos::WindowStateType::kMinimized ||
target_state == chromeos::WindowStateType::kMaximized;
if (restoreable_state) {
WindowState* window_state =
WindowState::Get(existing_app_instance_window);
DCHECK(window_state);
if (target_state != window_state->GetStateType()) {
switch (target_state) {
case chromeos::WindowStateType::kDefault:
case chromeos::WindowStateType::kNormal: {
const WMEvent event(WM_EVENT_NORMAL);
window_state->OnWMEvent(&event);
break;
}
case chromeos::WindowStateType::kMinimized:
if (window_state->CanMinimize()) {
window_state->Minimize();
window_state->set_unminimize_to_restore_bounds(true);
}
break;
case chromeos::WindowStateType::kMaximized:
if (window_state->CanMaximize())
window_state->Maximize();
break;
case chromeos::WindowStateType::kPrimarySnapped:
case chromeos::WindowStateType::kSecondarySnapped:
if (window_state->CanSnap()) {
const WindowSnapWMEvent event(
target_state == chromeos::WindowStateType::kPrimarySnapped
? WM_EVENT_SNAP_PRIMARY
: WM_EVENT_SNAP_SECONDARY,
WindowSnapActionSource::
kSnapByFullRestoreOrDeskTemplateOrSavedDesk);
window_state->OnWMEvent(&event);
}
break;
case chromeos::WindowStateType::kFloated: {
const WindowFloatWMEvent event(
chromeos::FloatStartLocation::kBottomRight);
window_state->OnWMEvent(&event);
break;
}
case chromeos::WindowStateType::kInactive:
case chromeos::WindowStateType::kFullscreen:
case chromeos::WindowStateType::kPinned:
case chromeos::WindowStateType::kTrustedPinned:
case chromeos::WindowStateType::kPip:
NOTREACHED();
}
}
// For states with restore bounds (maximized, snapped, minimized), the
// restore bounds are stored in `current_bounds`.
const gfx::Rect restore_bounds =
window_info.current_bounds.value_or(gfx::Rect());
if (!restore_bounds.IsEmpty())
window_state->SetRestoreBoundsInScreen(restore_bounds);
}
}
if (window_info.activation_index) {
existing_app_instance_window->SetProperty(app_restore::kActivationIndexKey,
*window_info.activation_index);
}
WindowRestoreController::Get()->StackWindow(existing_app_instance_window);
// TODO(sammiequon): Read something for chromevox, either here or when the
// whole template launches.
return false;
}
void DesksController::UpdateDesksDefaultNames() {
size_t i = 0;
for (auto& desk : desks_) {
// Do not overwrite user-modified desks' names.
if (!desk->is_name_set_by_user())
desk->SetName(GetDeskDefaultName(i), /*set_by_user=*/false);
i++;
}
}
void DesksController::MaybeCancelDeskRemoval() {
if (!temporary_removed_desk_)
return;
// `UndoDeskRemoval()` will take ownership of `temporary_removed_desk` so we
// need to get the toast id beforehand. It also needs to come before
// cancelling the toast as if animations are disabled, cancelling will call
// `MaybeCommitPendingDeskRemoval()` right away, which would delete
// `temporary_removed_desk`.
const std::string toast_id = temporary_removed_desk_->toast_id();
UndoDeskRemoval();
ToastManager::Get()->Cancel(toast_id);
}
void DesksController::MaybeDismissPersistentDeskRemovalToast() {
if (temporary_removed_desk_ &&
temporary_removed_desk_->is_toast_persistent()) {
ToastManager::Get()->Cancel(temporary_removed_desk_->toast_id());
}
}
bool DesksController::RequestFocusOnUndoDeskRemovalToast() {
if (!Shell::Get()->accessibility_controller()->spoken_feedback().enabled() ||
!temporary_removed_desk_ ||
!ToastManager::Get()->IsToastShown(temporary_removed_desk_->toast_id())) {
return false;
}
return ToastManager::Get()->RequestFocusOnActiveToastButton(
temporary_removed_desk_->toast_id());
}
bool DesksController::CanEnterOverview() const {
// Prevent entering overview if a desk animation is underway and we didn't
// start the animation in overview. The overview animation would be completely
// covered anyway, and doing so could put us in a strange state (unless we are
// doing an immediate enter).
if (animation_ && !animation_->CanEnterOverview()) {
// The one exception to this rule is in tablet mode, having a window snapped
// to one side. Moving to this desk, we will want to open overview on the
// other side. For clamshell we don't need to enter overview as having a
// window snapped to one side and showing the wallpaper on the other is
// fine.
auto* split_view_controller =
SplitViewController::Get(Shell::GetPrimaryRootWindow());
if (!split_view_controller->InTabletSplitViewMode() ||
split_view_controller->state() ==
SplitViewController::State::kBothSnapped) {
return false;
}
}
return true;
}
bool DesksController::CanEndOverview() const {
// During an ongoing desk animation, we take screenshots of the starting
// active desk and the new active desk and animate between them. If overview
// desk navigation is enabled, we keep the user in overview for both the
// original and new active desks so it appears as if the user never left
// overview, and this is reflected in the screenshots displayed. If an
// overview exit is attempted during this ongoing animation (i.e. a user
// presses the overview button), we want to ensure that the displayed
// screenshot is still reflective of the user's actual ending state (which can
// be jarring if the screenshot is different from the appearance of the new
// desk), so we don't want to allow overview to be exited before the animation
// ends.
return !animation_ || animation_->CanEndOverview();
}
void DesksController::OnWindowActivating(ActivationReason reason,
aura::Window* gaining_active,
aura::Window* losing_active) {
if (AreDesksBeingModified())
return;
// When there is no `current_account_id_`, it means no user has finished sign
// in (either no user, or a user is signing in). Do not change desks in this
// case.
if (!current_account_id_.is_valid()) {
return;
}
// Browser session restore opens all restored windows, so it activates
// every single window and activates the parent desk. Therefore, this check
// prevents repetitive desk activation. Moreover, when Bento desks restore is
// enabled, it avoid switching desk back and forth when windows are restored
// to different desks.
if (Shell::Get()->shell_delegate()->IsSessionRestoreInProgress())
return;
if (!gaining_active)
return;
const Desk* window_desk = FindDeskOfWindow(gaining_active);
if (!window_desk || window_desk == active_desk_)
return;
ActivateDesk(window_desk, DesksSwitchSource::kWindowActivated);
}
void DesksController::OnWindowActivated(ActivationReason reason,
aura::Window* gained_active,
aura::Window* lost_active) {}
void DesksController::OnActiveUserSessionChanged(const AccountId& account_id) {
// TODO(b/284482035): Remove this when multi-profile support goes away.
DCHECK(current_account_id_.is_valid());
if (current_account_id_ == account_id) {
return;
}
user_to_active_desk_index_[current_account_id_] = GetDeskIndex(active_desk_);
current_account_id_ = account_id;
// Note the following constraints for secondary users:
// - Simultaneously logged-in users share the same number of desks.
// - We don't sync and restore the number of desks nor the active desk
// position from previous login sessions.
//
// Given the above, we do the following for simplicity:
// - If this user has never been seen before, we activate their first desk.
// - If one of the simultaneously logged-in users remove desks, that other
// users' active-desk indices may become invalid. We won't create extra
// desks for this user, but rather we will simply activate their last desk
// on the right. Future user switches will update the pref for this user to
// the correct value.
int new_user_active_desk_index =
/* This is a default initialized index to 0 if the id doesn't exist. */
user_to_active_desk_index_[current_account_id_];
new_user_active_desk_index = std::clamp(new_user_active_desk_index, 0,
static_cast<int>(desks_.size()) - 1);
ActivateDesk(desks_[new_user_active_desk_index].get(),
DesksSwitchSource::kUserSwitch);
}
void DesksController::OnFirstSessionStarted() {
current_account_id_ =
Shell::Get()->session_controller()->GetActiveAccountId();
desks_restore_util::RestorePrimaryUserDesks();
// The DeskProfilesDelegate will be available if lacros and desk profiles are
// both enabled.
desk_profiles_observer_.Reset();
if (auto* delegate = Shell::Get()->GetDeskProfilesDelegate()) {
desk_profiles_observer_.Observe(delegate);
}
}
void DesksController::OnProfileRemoved(uint64_t profile_id) {
auto* delegate = Shell::Get()->GetDeskProfilesDelegate();
CHECK(delegate);
uint64_t primary_profile_id = delegate->GetPrimaryProfileId();
for (auto& desk : desks_) {
// If this desk's profile has been removed, revert it to the primary user's
// profile (which cannot be deleted).
if (desk->lacros_profile_id() == profile_id) {
desk->SetLacrosProfileId(primary_profile_id);
}
}
}
void DesksController::FireMetricsTimerForTesting() {
metrics_helper_->FireTimerForTesting();
}
void DesksController::ResetAnimation() {
animation_.reset();
}
std::u16string DesksController::CreateUniqueDeskName(
const std::u16string& base) const {
std::u16string desk_name;
if (!base.empty()) {
int count = 1;
desk_name = base;
while (HasDeskWithName(desk_name)) {
desk_name =
std::u16string(base).append(u" (" + base::FormatNumber(count) + u")");
count++;
}
}
return desk_name;
}
void DesksController::OnAnimationFinished(DeskAnimationBase* animation) {
DCHECK_EQ(animation_.get(), animation);
metrics_helper_->OnAnimationFinished(animation->visible_desk_changes());
animation_.reset();
// If we just switched desks due to removing the active desk, we immediately
// focus the undo button.
if (Shell::Get()->accessibility_controller()->spoken_feedback().enabled()) {
RequestFocusOnUndoDeskRemovalToast();
}
}
bool DesksController::HasDeskWithName(const std::u16string& desk_name) const {
return base::Contains(desks_, desk_name, &Desk::name);
}
void DesksController::ActivateDeskInternal(const Desk* desk,
bool update_window_activation) {
DCHECK(HasDesk(desk));
if (desk == active_desk_)
return;
base::AutoReset<bool> in_progress(&are_desks_being_modified_, true);
base::AutoReset<raw_ptr<Desk>> activate_desk(&desk_to_activate_,
const_cast<Desk*>(desk));
// Mark the new desk as active first, so that deactivating windows on the
// `old_active` desk do not activate other windows on the same desk. See
// `ash::AshFocusRules::GetNextActivatableWindow()`.
Desk* old_active = active_desk_;
old_active->BuildAllDeskStackingData();
auto* shell = Shell::Get();
auto* overview_controller = shell->overview_controller();
const bool was_in_overview = overview_controller->InOverviewSession();
// The order here matters. Overview must end before ending tablet split view
// before switching desks. (If clamshell split view is active on one or more
// displays, then it simply will end when we end overview.) That's because
// we don't want `TabletModeWindowManager` maximizing all windows because we
// cleared the snapped ones in `SplitViewController` first. See
// `TabletModeWindowManager::OnOverviewModeEndingAnimationComplete`.
// See also test coverage for this case in
// `TabletModeDesksTest.SnappedStateRetainedOnSwitchingDesksFromOverview`.
if (animation_ && was_in_overview) {
// Exit overview mode immediately without any animations before taking the
// ending desk screenshot. This makes sure that the ending desk screenshot
// will only show the windows in that desk, not overview stuff.
overview_controller->EndOverview(OverviewEndAction::kDeskActivation,
OverviewEnterExitType::kImmediateExit);
}
// We should always end split view during a desk change in order to update the
// divider widget.
for (aura::Window* root_window : Shell::GetAllRootWindows()) {
SplitViewController::Get(root_window)
->EndSplitView(SplitViewController::EndReason::kDesksChange);
}
MoveVisibleOnAllDesksWindowsFromActiveDeskTo(const_cast<Desk*>(desk));
active_desk_ = const_cast<Desk*>(desk);
RestackVisibleOnAllDesksWindowsOnActiveDesk();
// There should always be an active desk at any time.
DCHECK(old_active);
old_active->Deactivate(update_window_activation);
active_desk_->Activate(update_window_activation);
if (animation_ && was_in_overview) {
overview_controller->StartOverview(OverviewStartAction::kOverviewDeskSwitch,
OverviewEnterExitType::kImmediateEnter);
}
// Content is normally updated in
// `MoveVisibleOnAllDesksWindowsFromActiveDeskTo`. However, the layers for a
// visible on all desk window aren't mirrored for the active desk. When
// `MoveVisibleOnAllDesksWindowFromActiveDeskTo` is called, `desk` is not
// considered the active desk, so we force an update here to apply the changes
// for a visible on all desk window.
if (!visible_on_all_desks_windows_.empty())
old_active->NotifyContentChanged();
MaybeUpdateShelfItems(old_active->windows(), active_desk_->windows());
// If in the middle of a window cycle gesture, reset the window cycle list
// contents so it contains the new active desk's windows.
if (auto* window_cycle_controller = shell->window_cycle_controller();
window_cycle_controller->IsAltTabPerActiveDesk()) {
window_cycle_controller->MaybeResetCycleList();
}
for (auto& observer : observers_)
observer.OnDeskActivationChanged(active_desk_, old_active);
NotifyFullScreenStateChangedAcrossDesksIfNeeded(old_active);
const int active_desk_index = GetActiveDeskIndex();
user_to_active_desk_index_[current_account_id_] = active_desk_index;
// Only update active desk prefs when a primary user switches a desk.
if (shell->session_controller()->IsUserPrimary()) {
desks_restore_util::UpdatePrimaryUserActiveDeskPrefs(active_desk_index);
}
}
void DesksController::RemoveDeskInternal(const Desk* desk,
DesksCreationRemovalSource source,
DeskCloseType close_type,
bool desk_switched) {
// Removing a desk can cause transient raster scale updates during overview
// mode, if desks are combined. Pause raster scale updates until windows are
// in their final state.
ScopedPauseRasterScaleUpdates scoped_pause;
MaybeCommitPendingDeskRemoval();
DCHECK(CanRemoveDesks());
base::AutoReset<bool> in_progress(&are_desks_being_modified_, true);
auto iter = base::ranges::find(desks_, desk, &std::unique_ptr<Desk>::get);
DCHECK(iter != desks_.end());
const int removed_desk_index = std::distance(desks_.begin(), iter);
// Update workspaces of windows in desks that have higher indices than the
// removed desk since indices of those desks shift by one.
for (int i = removed_desk_index + 1; i < static_cast<int>(desks_.size());
i++) {
for (aura::Window* window : desks_[i]->windows()) {
if (desks_util::IsWindowVisibleOnAllWorkspaces(window))
continue;
window->SetProperty(aura::client::kWindowWorkspaceKey, i - 1);
}
}
// If the removed desk is before the active desk (or the active desk) of any
// logged in user, it needs to be adjusted.
for (auto& [account_id, desk_index] : user_to_active_desk_index_) {
if (removed_desk_index <= desk_index && desk_index > 0) {
--desk_index;
}
}
// Update the prefs for the primary user, since it may have been affected by
// the desk removal.
desks_restore_util::UpdatePrimaryUserActiveDeskPrefs(
user_to_active_desk_index_[GetPrimaryUserAccountId()]);
// Keep the removed desk's data alive until at least the end of this function.
// `MaybeCommitPendingDeskRemoval` at this point should have cleared
// `temporary_removed_desk_`. Otherwise, we may be resetting the wrong
// removing desk GUID in restore data.
CHECK(!temporary_removed_desk_);
const bool desk_was_active = (*iter)->is_active() || desk_switched;
auto temporary_removed_desk =
std::make_unique<RemovedDeskData>(std::move(*iter), desk_was_active,
removed_desk_index, source, close_type);
auto* temporary_removed_desk_ptr = temporary_removed_desk.get();
Desk* removed_desk = temporary_removed_desk_ptr->desk();
// If we're going to wait to destroy the desk, we move the unique pointer for
// the desk data into the `temporary_removed_desk_` member variable.
if (close_type == DeskCloseType::kCloseAllWindowsAndWait)
temporary_removed_desk_ = std::move(temporary_removed_desk);
DCHECK_EQ(removed_desk, desk);
auto iter_after = desks_.erase(iter);
DCHECK(!desks_.empty());
auto* shell = Shell::Get();
auto* overview_controller = shell->overview_controller();
const bool in_overview = overview_controller->InOverviewSession();
// Windows that are associated with the desk that is being removed. If we are
// combining desks, then they are going to be moved into the active desk.
// They are placed in a window tracker, in case an operation below closes any
// of them.
aura::WindowTracker windows_from_combined_desk;
if (close_type == DeskCloseType::kCombineDesks) {
for (aura::Window* window : removed_desk->GetAllAssociatedWindows()) {
windows_from_combined_desk.Add(window);
}
}
// No need to spend time refreshing the mini_views of the removed desk.
auto removed_desk_mini_views_pauser =
Desk::ScopedContentUpdateNotificationDisabler(
/*desks=*/{removed_desk},
/*notify_when_destroyed=*/false);
// - If the active desk is the one being removed, activate the desk to its
// left, if no desk to the left, activate one on the right.
// - If we are not closing the windows, move the windows in `removed_desk`
// (if any) to the currently active desk.
// - We don't need to do anything here for the case that we are closing the
// windows and the closing desk is not active because we don't have to move
// anything.
const bool will_switch_desks = temporary_removed_desk_ptr->was_active();
if (will_switch_desks) {
Desk* target_desk = nullptr;
if (iter_after == desks_.begin()) {
// Nothing before this desk.
target_desk = (*iter_after).get();
} else {
// Back up to select the desk on the left.
target_desk = (*(--iter_after)).get();
}
DCHECK(target_desk);
// The target desk, which is about to become active, will have its
// mini_views refreshed at the end.
auto target_desk_mini_view_pauser =
Desk::ScopedContentUpdateNotificationDisabler(
/*desks=*/{target_desk},
/*notify_when_destroyed=*/false);
// Exit split view if active, before activating the new desk. We will
// restore the split view state of the newly activated desk at the end.
for (aura::Window* root_window : Shell::GetAllRootWindows()) {
SplitViewController::Get(root_window)
->EndSplitView(SplitViewController::EndReason::kDesksChange);
}
// The removed desk is still the active desk, so temporarily remove its
// windows from the overview grid which will result in removing the
// "OverviewModeLabel" widgets created by overview mode for these windows.
// This way the removed desk tracks only real windows, which are now ready
// to be moved to the target desk if we are combining desks.
if (in_overview)
RemoveAllWindowsFromOverview();
// If overview mode is active, change desk activation without changing
// window activation. Activation should remain on the dummy
// "OverviewModeFocusedWidget" while overview mode is active.
if (close_type == DeskCloseType::kCombineDesks) {
// If we are not closing the app windows, then we move all windows to
// `target_desk`.
removed_desk->MoveWindowsToDesk(target_desk);
} else if (in_overview) {
// If we are closing the app windows, then we only need to move non-app
// overview windows to `target_desk` if we are in overview.
DCHECK(close_type == DeskCloseType::kCloseAllWindows ||
close_type == DeskCloseType::kCloseAllWindowsAndWait);
removed_desk->MoveNonAppOverviewWindowsToDesk(target_desk);
}
// If the desk has already switched due to the `DeskRemovalAnimation` being
// run in `RemoveDesk`, we should not try to activate the desk again.
if (!desk_switched) {
ActivateDesk(
target_desk,
source == DesksCreationRemovalSource::kDeskButtonDeskBarButton
? DesksSwitchSource::kDeskButtonDeskRemoved
: DesksSwitchSource::kDeskRemoved);
}
// Desk activation should not change overview mode state.
DCHECK_EQ(in_overview, overview_controller->InOverviewSession());
// Now that |target_desk| is activated, we can restack the visible on all
// desks windows that were moved from the old active desk.
RestackVisibleOnAllDesksWindowsOnActiveDesk();
// Now that the windows from the removed and target desks merged, add them
// all to the grid in the order of the new MRU.
if (in_overview)
AppendWindowsToOverview(target_desk->GetAllAssociatedWindows());
} else if (close_type == DeskCloseType::kCombineDesks) {
// We will refresh the mini_views of the active desk only once at the end.
auto active_desk_mini_view_pauser =
Desk::ScopedContentUpdateNotificationDisabler(
/*desks=*/{active_desk_},
/*notify_when_destroyed=*/false);
removed_desk->MoveWindowsToDesk(active_desk_);
// If overview mode is active, we add the windows of the removed desk to the
// overview grid in the order of the new MRU (which changes after removing a
// desk by making the windows of the removed desk as the least recently used
// across all desks). Note that this can only be done after the windows have
// moved to the active desk in `MoveWindowsToDesk()` above, so that building
// the window MRU list should contain those windows.
if (in_overview) {
AppendWindowsToOverview(windows_from_combined_desk.windows());
}
}
// It's OK now to refresh the mini_views of *only* the active desk, and only
// if windows from the removed desk moved to it.
DCHECK(!active_desk_->ContentUpdateNotificationSuspended());
if (!windows_from_combined_desk.windows().empty()) {
active_desk_->NotifyContentChanged();
}
UpdateDesksDefaultNames();
for (auto& observer : observers_)
observer.OnDeskRemoved(removed_desk);
// Avoid having stale backdrop state as a desk is removed while in overview
// mode, since the backdrop controller won't update the backdrop window as
// the removed desk's windows move out from the container. Therefore, we need
// to update it manually.
if (in_overview)
removed_desk->UpdateDeskBackdrops();
// Restoring split view may start or end overview mode, therefore do this at
// the end to avoid getting into a bad state.
if (will_switch_desks)
MaybeRestoreSplitView(/*refresh_snapped_windows=*/true);
// The current active desk may have gained some windows.
MaybeUpdateShelfItems({}, windows_from_combined_desk.windows());
UMA_HISTOGRAM_ENUMERATION(kRemoveDeskHistogramName, source);
UMA_HISTOGRAM_ENUMERATION(kRemoveDeskTypeHistogramName, close_type);
if (source == DesksCreationRemovalSource::kApi) {
base::UmaHistogramEnumeration(kDeskApiRemoveDeskTypeHistogramName,
close_type);
}
// We should only announce desks are being merged if we are combining desks.
// Otherwise, we tell the user that the desk has closed with its windows.
AccessibilityController* accessibility_controller =
shell->accessibility_controller();
if (close_type == DeskCloseType::kCombineDesks) {
accessibility_controller->TriggerAccessibilityAlertWithMessage(
l10n_util::GetStringFUTF8(IDS_ASH_VIRTUAL_DESKS_ALERT_DESK_REMOVED,
removed_desk->name(), active_desk_->name()));
} else if (close_type == DeskCloseType::kCloseAllWindowsAndWait) {
accessibility_controller->TriggerAccessibilityAlertWithMessage(
l10n_util::GetStringUTF8(
IDS_ASH_VIRTUAL_DESKS_ALERT_DESK_CLOSED_WITH_WINDOWS));
}
desks_restore_util::UpdatePrimaryUserDeskNamesPrefs();
desks_restore_util::UpdatePrimaryUserDeskGuidsPrefs();
desks_restore_util::UpdatePrimaryUserDeskLacrosProfileIdPrefs();
desks_restore_util::UpdatePrimaryUserDeskMetricsPrefs();
DCHECK_LE(available_container_ids_.size(), desks_util::GetMaxNumberOfDesks());
if (close_type == DeskCloseType::kCloseAllWindowsAndWait) {
ShowDeskRemovalUndoToast(
temporary_removed_desk_->toast_id(),
/*dismiss_callback=*/
base::BindRepeating(&DesksController::UndoDeskRemoval,
base::Unretained(this)),
/*expired_callback=*/
base::BindOnce(&DesksController::MaybeCommitPendingDeskRemoval,
base::Unretained(this),
temporary_removed_desk_->toast_id()),
temporary_removed_desk_->is_toast_persistent());
// This method will be invoked on both undo and expired toast.
base::UmaHistogramBoolean(kCloseAllTotalHistogramName, true);
}
}
void DesksController::UndoDeskRemoval() {
DCHECK(temporary_removed_desk_);
base::UmaHistogramBoolean(kCloseAllUndoHistogramName, true);
if (temporary_removed_desk_->desk_removal_source() ==
DesksCreationRemovalSource::kApi) {
base::UmaHistogramBoolean(kDeskApiCloseAllUndoHistogramName, true);
}
Desk* readded_desk_ptr = temporary_removed_desk_->desk();
auto readded_desk_data = std::move(temporary_removed_desk_);
const int readded_desk_index = readded_desk_data->index();
desks_.insert(desks_.begin() + readded_desk_index,
readded_desk_data->AcquireDesk());
readded_desk_ptr->set_is_desk_being_removed(false);
// If the re-added desk is before the active desk of any logged in user, it
// needs to be adjusted.
for (auto& [account_id, desk_index] : user_to_active_desk_index_) {
if (readded_desk_index <= desk_index) {
++desk_index;
}
}
desks_restore_util::UpdatePrimaryUserActiveDeskPrefs(
user_to_active_desk_index_[GetPrimaryUserAccountId()]);
for (auto& observer : observers_) {
observer.OnDeskAdded(readded_desk_ptr, /*from_undo=*/true);
}
// If the desk was active, we reactivate it.
if (readded_desk_data->was_active()) {
auto* overview_controller = Shell::Get()->overview_controller();
const bool in_overview = overview_controller->InOverviewSession();
if (in_overview) {
RemoveAllWindowsFromOverview();
active_desk_->MoveNonAppOverviewWindowsToDesk(readded_desk_ptr);
}
ActivateDesk(readded_desk_ptr, DesksSwitchSource::kRemovalUndone);
RestackVisibleOnAllDesksWindowsOnActiveDesk();
if (in_overview)
AppendWindowsToOverview(readded_desk_ptr->GetAllAssociatedWindows());
}
Shell::Get()
->accessibility_controller()
->TriggerAccessibilityAlertWithMessage(l10n_util::GetStringUTF8(
IDS_ASH_DESKS_CLOSE_ALL_UNDONE_NOTIFICATION));
UpdateDesksDefaultNames();
}
void DesksController::FinalizeDeskRemoval(RemovedDeskData* removed_desk_data) {
Desk* removed_desk = removed_desk_data->desk();
available_container_ids_.push(removed_desk->container_id());
// Record histograms for the desk before closing.
auto* non_const_desk = const_cast<Desk*>(removed_desk);
non_const_desk->RecordLifetimeHistogram(removed_desk_data->index());
non_const_desk->RecordAndResetConsecutiveDailyVisits(
/*being_removed=*/true);
// Record number of windows being closed by close-all desk removal.
// Only record metric for close-all, not for combine desk action.
if (removed_desk_data->desk_close_type() == DeskCloseType::kCloseAllWindows ||
removed_desk_data->desk_close_type() ==
DeskCloseType::kCloseAllWindowsAndWait) {
base::UmaHistogramCounts100(kNumberOfWindowsClosed,
removed_desk->windows().size());
ReportClosedWindowsCountPerSourceHistogram(
removed_desk_data->desk_removal_source(),
removed_desk->windows().size());
}
for (auto& observer : observers_) {
observer.OnDeskRemovalFinalized(removed_desk->uuid());
}
ReportDesksCountHistogram();
ReportNumberOfWindowsPerDeskHistogram();
// Record the number and percentage of desks with custom names.
ReportCustomDeskNames();
// We need to ensure there are no app windows in the desk before destruction.
// During a combine desks operation, the windows would have already been
// moved, so in that case this would be a no-op.
// Content changed notifications for this desk should be disabled when
// we are destroying the windows.
auto throttle_desk_notifications =
Desk::ScopedContentUpdateNotificationDisabler(
/*desks=*/{removed_desk}, /*notify_when_destroyed=*/false);
std::vector<raw_ptr<aura::Window, VectorExperimental>> app_windows =
removed_desk->GetAllAppWindows();
// We use `closing_window_tracker` to track all app windows that should be
// closed from the removed desk, `WindowTracker` will handle windows that may
// have already been indirectly closed due to the closure of other windows, as
// the `WindowTracker` automatically removes windows when they are closed.
std::unique_ptr<aura::WindowTracker> closing_window_tracker =
std::make_unique<aura::WindowTracker>(app_windows);
// We create a new tracker other than `closing_window_tracker`, since we want
// to leave it unaffected as we will pass it later to a delayed callback to
// force close the windows that haven't been closed yet. The new tracker
// `unclosed_windows_tracker` will be empty by the end of the below
// while-loop.
aura::WindowTracker unclosed_windows_tracker(app_windows);
aura::Window* floated_window =
Shell::Get()->float_controller()->FindFloatedWindowOfDesk(removed_desk);
while (!unclosed_windows_tracker.windows().empty()) {
aura::Window* window = unclosed_windows_tracker.Pop();
views::Widget* widget = views::Widget::GetWidgetForNativeView(window);
DCHECK(widget);
// `widget->Close();` calls the underlying `native_widget_->Close()` which
// will schedule `native_widget_->CloseNow()` as an async task. Only
// when `native_widget_->CloseNow()` finishes running, the window will
// finally be removed from desk. Therefore, to remove the desk now, we have
// to manually remove the window from desk now.
// We also want to ensure that any windows associated with `removed_desk`'s
// container are removed from the container in case we want to immediately
// reuse that container. Since floated window doesn't belong to desk
// container, handle it separately.
// When windows are being closed, they do so asynchronously. So, to free up
// the desk container while the windows are being closed, we want to move
// those windows to the container `kShellWindowId_UnparentedContainer`.
// If we move one of the windows in a snap group, the `SnapGroup` will take
// care of moving the other to be under the same parent, so we don't need to
// move it here again.
auto* unparented_container = window->GetRootWindow()->GetChildById(
kShellWindowId_UnparentedContainer);
if (window != floated_window && unparented_container != window->parent()) {
unparented_container->AddChild(window);
}
// We need to ensure that `widget->Close()` is called after we move the
// windows to the unparented container because some windows lose access to
// their root window immediately when their widget starts closing.
widget->Close();
}
// Schedules a delayed task to forcefully close all windows that have not
// finish closing.
base::SingleThreadTaskRunner::GetCurrentDefault()->PostDelayedTask(
FROM_HERE,
base::BindOnce(&DesksController::CleanUpClosedAppWindowsTask,
weak_ptr_factory_.GetWeakPtr(),
std::move(closing_window_tracker)),
g_close_all_window_close_timeout);
// `temporary_removed_desk_` should not be set at this point.
DCHECK(!temporary_removed_desk_);
}
void DesksController::MaybeCommitPendingDeskRemoval(
const std::string& toast_id) {
if (temporary_removed_desk_ && temporary_removed_desk_->desk()) {
// We need to tell any browser windows that are still in
// `temporary_removed_desk_->desk()` to suppress warning the user before
// closing.
Shell::Get()->shell_delegate()->ForceSkipWarningUserOnClose(
temporary_removed_desk_->desk()->GetAllAppWindows());
}
if (toast_id.empty() || (temporary_removed_desk_ &&
temporary_removed_desk_->toast_id() == toast_id)) {
temporary_removed_desk_.reset();
}
}
bool DesksController::IsUndoToastFocused() const {
return temporary_removed_desk_ && ToastManager::Get()->IsToastButtonFocused(
temporary_removed_desk_->toast_id());
}
void DesksController::TrackWindowOnAllDesks(aura::Window* window) {
for (auto& desk : desks_) {
desk->TrackAllDeskWindow(window);
}
}
void DesksController::UntrackWindowFromAllDesks(aura::Window* window) {
for (auto& desk : desks_) {
desk->UntrackAllDeskWindow(window,
/*recent_root=*/window->GetRootWindow());
}
}
void DesksController::CleanUpClosedAppWindowsTask(
std::unique_ptr<aura::WindowTracker> closing_window_tracker) {
// We have waited long enough for these app windows to close cleanly.
// If there is any app windows still around, we will close them forcefully.
// These window's desk has already been removed. We should not let these
// windows linger around.
while (!closing_window_tracker->windows().empty()) {
aura::Window* window = closing_window_tracker->Pop();
views::Widget* widget = views::Widget::GetWidgetForNativeView(window);
// Forcefully close this app window. `CloseNow` which directly deleted the
// associated native widget. This will skip many Window shutdown hook
// logic. However, the desk controller has waited for the app window to
// close cleanly before this.
if (widget) {
widget->CloseNow();
}
}
}
void DesksController::MoveVisibleOnAllDesksWindowsFromActiveDeskTo(
Desk* new_desk) {
// Ignore activations in the MRU tracker until we finish moving all visible on
// all desks windows so we maintain global MRU order that is used later
// for stacking visible on all desks windows.
auto* mru_tracker = Shell::Get()->mru_window_tracker();
mru_tracker->SetIgnoreActivations(true);
for (aura::Window* visible_on_all_desks_window :
visible_on_all_desks_windows_) {
MoveWindowFromActiveDeskTo(
visible_on_all_desks_window, new_desk,
visible_on_all_desks_window->GetRootWindow(),
DesksMoveWindowFromActiveDeskSource::kVisibleOnAllDesks);
}
mru_tracker->SetIgnoreActivations(false);
}
void DesksController::NotifyFullScreenStateChangedAcrossDesksIfNeeded(
const Desk* previous_active_desk) {
Shell* shell = Shell::Get();
for (aura::Window* root : Shell::GetAllRootWindows()) {
aura::Window* active_desk_container =
active_desk_->GetDeskContainerForRoot(root);
const bool is_active_desk_fullscreen =
GetWorkspaceController(active_desk_container)
->layout_manager()
->is_fullscreen();
if (GetWorkspaceController(
previous_active_desk->GetDeskContainerForRoot(root))
->layout_manager()
->is_fullscreen() != is_active_desk_fullscreen) {
shell->NotifyFullscreenStateChanged(is_active_desk_fullscreen,
active_desk_container);
}
}
}
void DesksController::RestackVisibleOnAllDesksWindowsOnActiveDesk() {
active_desk_->RestackAllDeskWindows();
}
const Desk* DesksController::FindDeskOfWindow(aura::Window* window) const {
DCHECK(window);
// Floating windows are stored in float container, their relationship with
// desks can be found in `FloatController::FloatedWindowInfo`.
if (WindowState::Get(window)->IsFloated()) {
return Shell::Get()->float_controller()->FindDeskOfFloatedWindow(window);
}
for (const auto& desk : desks_) {
if (base::Contains(desk->windows(), window))
return desk.get();
}
return nullptr;
}
void DesksController::ReportNumberOfWindowsPerDeskHistogram() const {
DCHECK_LE(desks_.size(), desks_util::kDesksUpperLimit);
for (size_t i = 0; i < desks_.size(); ++i) {
const size_t windows_count = desks_[i]->windows().size();
base::UmaHistogramCounts100(
kNumberOfWindowsOnDeskHistogramPrefix + base::NumberToString(i + 1),
windows_count);
}
}
void DesksController::ReportDesksCountHistogram() const {
DCHECK_LE(desks_.size(), desks_util::kDesksUpperLimit);
UMA_HISTOGRAM_EXACT_LINEAR(kDesksCountHistogramName, desks_.size(),
desks_util::kDesksUpperLimit + 1);
}
void DesksController::RecordAndResetNumberOfWeeklyActiveDesks() {
base::UmaHistogramCounts1000(kWeeklyActiveDesksHistogramName,
Desk::GetWeeklyActiveDesks());
for (const auto& desk : desks_)
desk->set_interacted_with_this_week(desk.get() == active_desk_);
Desk::SetWeeklyActiveDesks(1);
weekly_active_desks_scheduler_.Start(
FROM_HERE, base::Days(7), this,
&DesksController::RecordAndResetNumberOfWeeklyActiveDesks);
}
void DesksController::ReportClosedWindowsCountPerSourceHistogram(
DesksCreationRemovalSource source,
int windows_closed) const {
const char* desk_removal_source_histogram = nullptr;
// TODO(b/285029311): We may want to create a new histogram for
// NumberOfWindowsClosed with `kDeskButtonDeskBarButton` separated out.
switch (source) {
case DesksCreationRemovalSource::kButton:
case DesksCreationRemovalSource::kDeskButtonDeskBarButton:
desk_removal_source_histogram = kNumberOfWindowsClosedByButton;
break;
case DesksCreationRemovalSource::kKeyboard:
desk_removal_source_histogram = kNumberOfWindowsClosedByKeyboard;
break;
case DesksCreationRemovalSource::kApi:
desk_removal_source_histogram = kNumberOfWindowsClosedByApi;
break;
// Skip recording for save&recall as windows are already closed before
// reaching here.
case DesksCreationRemovalSource::kSaveAndRecall:
// Skip recording for source that can't close a desk.
case DesksCreationRemovalSource::kDragToNewDeskButton:
case DesksCreationRemovalSource::kLaunchTemplate:
case DesksCreationRemovalSource::kDesksRestore:
case DesksCreationRemovalSource::kFloatingWorkspace:
case DesksCreationRemovalSource::kEnsureDefaultDesk:
case DesksCreationRemovalSource::kCoral:
break;
}
if (desk_removal_source_histogram)
base::UmaHistogramCounts100(desk_removal_source_histogram, windows_closed);
}
void DesksController::ReportCustomDeskNames() const {
int custom_names_count =
base::ranges::count(desks_, true, &Desk::is_name_set_by_user);
base::UmaHistogramCounts100(kNumberOfCustomNamesHistogramName,
custom_names_count);
base::UmaHistogramPercentage(kPercentageOfCustomNamesHistogramName,
custom_names_count * 100 / desks_.size());
}
bool DesksController::MoveWindowFromSourceDeskTo(
aura::Window* window,
Desk* source_desk,
Desk* target_desk,
aura::Window* target_root,
DesksMoveWindowFromActiveDeskSource source) {
DCHECK_NE(source_desk, target_desk);
// An active window might be an always-on-top or pip which doesn't belong to
// the active desk, and cannot be removed. Except floated window, which is
// handled by `FloatController::OnMovingFloatedWindowToDesk`.
const bool is_floated = WindowState::Get(window)->IsFloated();
if (!base::Contains(source_desk->windows(), window) && !is_floated) {
return false;
}
const bool visible_on_all_desks =
desks_util::IsWindowVisibleOnAllWorkspaces(window);
if (visible_on_all_desks) {
if (source == DesksMoveWindowFromActiveDeskSource::kDragAndDrop) {
// Since a visible on all desks window is on all desks, prevent users from
// moving them manually in overview.
return false;
} else if (source !=
DesksMoveWindowFromActiveDeskSource::kVisibleOnAllDesks &&
source != DesksMoveWindowFromActiveDeskSource::kCoral) {
// When moving windows, remove visible on all desks property unless it was
// already visible on all desks, and the desk was activated, or it was
// moved as a result of launching a coral group.
window->SetProperty(aura::client::kWindowWorkspaceKey,
aura::client::kWindowWorkspaceUnassignedWorkspace);
}
}
base::AutoReset<bool> in_progress(&are_desks_being_modified_, true);
auto* overview_controller = Shell::Get()->overview_controller();
const bool in_overview = overview_controller->InOverviewSession();
// The below order matters:
// If in overview, remove the item from overview first, before calling
// MoveWindowToDesk(), since MoveWindowToDesk() unminimizes the window (if it
// was minimized) before updating the mini views. We shouldn't change the
// window's minimized state before removing it from overview, since overview
// handles minimized windows differently.
if (in_overview) {
auto* overview_session = overview_controller->overview_session();
// `item` can be null when we are switching users.
if (auto* item = overview_session->GetOverviewItemForWindow(window)) {
item->OnMovingItemToAnotherDesk();
// The item no longer needs to be in the overview grid.
overview_session->RemoveItem(item);
} else if (visible_on_all_desks) {
// Create an item for a visible on all desks window if it doesn't have one
// already. This can happen when launching a template. When we are in the
// saved desk grid, there are no items.
overview_session->AppendItem(window,
/*reposition=*/true, /*animate=*/true);
}
}
// Floated window doesn't belong to the desk container, float controller
// handles its desk-window relationship.
if (is_floated) {
Shell::Get()->float_controller()->OnMovingFloatedWindowToDesk(
window, source_desk, target_desk, target_root);
// Append item for the floating `window` to overview when the target desk is
// the `active_desk_`.
if (in_overview && target_desk == active_desk_) {
overview_controller->overview_session()->AppendItem(window,
/*reposition=*/true,
/*animate=*/true);
}
} else {
source_desk->MoveWindowToDesk(window, target_desk, target_root,
/*unminimize=*/true);
}
// We don't update shelf items if we're moving an all-desk window, since we
// are in that case about to switch to `target_desk` and the app will be on
// that desk as well.
if (source != DesksMoveWindowFromActiveDeskSource::kVisibleOnAllDesks) {
MaybeUpdateShelfItems(/*windows_on_inactive_desk=*/{window},
/*windows_on_active_desk=*/{});
}
Shell::Get()
->accessibility_controller()
->TriggerAccessibilityAlertWithMessage(l10n_util::GetStringFUTF8(
IDS_ASH_VIRTUAL_DESKS_ALERT_WINDOW_MOVED_FROM_ACTIVE_DESK,
window->GetTitle(), source_desk->name(), target_desk->name()));
if (source != DesksMoveWindowFromActiveDeskSource::kVisibleOnAllDesks) {
// A visible on all desks window is moved from the active desk to the next
// active desk during desk switch so we log its usage (when a user pins a
// window to all desks) in other locations.
UMA_HISTOGRAM_ENUMERATION(kMoveWindowFromActiveDeskHistogramName, source);
}
ReportNumberOfWindowsPerDeskHistogram();
// A window moving out of the active desk cannot be active.
// If we are in overview, we should not change the window activation as we do
// below, since the dummy "OverviewModeFocusedWidget" should remain active
// while overview mode is active.
if (!in_overview) {
wm::DeactivateWindow(window);
}
return true;
}
// static
base::TimeDelta DesksController::GetCloseAllWindowCloseTimeoutForTest() {
return g_close_all_window_close_timeout;
}
// static
base::AutoReset<base::TimeDelta>
DesksController::SetCloseAllWindowCloseTimeoutForTest(
base::TimeDelta interval) {
return {&g_close_all_window_close_timeout, interval};
}
} // namespace ash