1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
3087
3088
3089
3090
3091
3092
3093
3094
3095
3096
3097
3098
3099
3100
3101
3102
3103
3104
3105
3106
3107
3108
3109
3110
3111
3112
3113
3114
3115
3116
3117
3118
3119
3120
3121
3122
3123
3124
3125
3126
3127
3128
3129
3130
3131
3132
3133
3134
3135
3136
3137
3138
3139
3140
3141
3142
3143
3144
3145
3146
3147
3148
3149
3150
3151
3152
3153
3154
3155
3156
3157
3158
3159
3160
3161
3162
3163
3164
3165
3166
3167
3168
3169
3170
3171
3172
3173
3174
3175
3176
3177
3178
3179
3180
3181
3182
3183
3184
3185
3186
3187
3188
3189
3190
3191
3192
3193
3194
3195
3196
3197
3198
3199
3200
3201
3202
3203
3204
3205
3206
3207
3208
3209
3210
3211
3212
3213
3214
3215
3216
3217
3218
3219
3220
3221
3222
3223
3224
3225
3226
3227
3228
3229
3230
3231
3232
3233
3234
3235
3236
3237
3238
3239
3240
3241
3242
3243
3244
3245
3246
3247
3248
3249
3250
3251
3252
3253
3254
3255
3256
3257
3258
3259
3260
3261
3262
3263
3264
3265
3266
3267
3268
3269
3270
3271
3272
3273
3274
3275
3276
3277
3278
3279
3280
3281
3282
3283
3284
3285
3286
3287
3288
3289
3290
3291
3292
3293
3294
3295
3296
3297
3298
3299
3300
3301
3302
3303
3304
3305
3306
3307
3308
3309
3310
3311
3312
3313
3314
3315
3316
3317
3318
3319
3320
3321
3322
3323
3324
3325
3326
3327
3328
3329
3330
3331
3332
3333
3334
3335
3336
3337
3338
3339
3340
3341
3342
3343
3344
3345
3346
3347
3348
3349
3350
3351
3352
3353
3354
3355
3356
3357
3358
3359
3360
3361
3362
3363
3364
3365
3366
3367
3368
3369
3370
3371
3372
3373
3374
3375
3376
3377
3378
3379
3380
3381
3382
3383
3384
3385
3386
3387
3388
3389
3390
3391
3392
3393
3394
3395
3396
3397
3398
3399
3400
3401
3402
3403
3404
3405
3406
3407
3408
3409
3410
3411
3412
3413
3414
3415
3416
3417
3418
3419
3420
3421
3422
3423
3424
3425
3426
3427
3428
3429
3430
3431
3432
3433
3434
3435
3436
3437
3438
3439
3440
3441
3442
3443
3444
3445
3446
3447
3448
3449
3450
3451
3452
3453
3454
3455
3456
3457
3458
3459
3460
3461
3462
3463
3464
3465
3466
3467
3468
3469
3470
3471
3472
3473
3474
3475
3476
3477
3478
3479
3480
3481
3482
3483
3484
3485
3486
3487
3488
3489
3490
3491
3492
3493
3494
3495
3496
3497
3498
3499
3500
3501
3502
3503
3504
3505
3506
3507
3508
3509
3510
3511
3512
3513
3514
3515
3516
3517
3518
3519
3520
3521
3522
3523
3524
3525
3526
3527
3528
3529
3530
3531
3532
3533
3534
3535
3536
3537
3538
3539
3540
3541
3542
3543
3544
3545
3546
3547
3548
3549
3550
3551
3552
3553
3554
3555
3556
3557
3558
3559
3560
3561
3562
3563
3564
3565
3566
3567
3568
3569
3570
3571
3572
3573
3574
3575
3576
3577
3578
3579
3580
3581
3582
3583
3584
3585
3586
3587
3588
3589
3590
3591
3592
3593
3594
3595
3596
3597
3598
3599
3600
3601
3602
3603
3604
3605
3606
3607
3608
3609
3610
3611
3612
3613
3614
3615
3616
3617
3618
3619
3620
3621
3622
3623
3624
3625
3626
3627
3628
3629
3630
3631
3632
3633
3634
3635
3636
3637
3638
3639
3640
3641
3642
3643
3644
3645
3646
3647
3648
3649
3650
3651
3652
3653
3654
3655
3656
3657
3658
3659
3660
3661
3662
3663
3664
3665
3666
3667
3668
3669
3670
3671
3672
3673
3674
3675
3676
3677
3678
3679
3680
3681
3682
3683
3684
3685
3686
3687
3688
3689
3690
3691
3692
3693
3694
3695
3696
3697
3698
3699
3700
3701
3702
3703
3704
3705
3706
3707
3708
3709
3710
3711
3712
3713
3714
3715
3716
3717
3718
3719
3720
3721
3722
3723
3724
3725
3726
3727
3728
3729
3730
3731
3732
3733
3734
3735
3736
3737
3738
3739
3740
3741
3742
3743
3744
3745
3746
3747
3748
3749
3750
3751
3752
3753
3754
3755
3756
3757
3758
3759
3760
3761
3762
3763
3764
3765
3766
3767
3768
3769
3770
3771
3772
3773
3774
3775
3776
3777
3778
3779
3780
3781
3782
3783
3784
3785
3786
3787
3788
3789
3790
3791
3792
3793
3794
3795
3796
3797
3798
3799
3800
3801
3802
3803
3804
3805
3806
3807
3808
3809
3810
3811
3812
3813
3814
3815
3816
3817
3818
3819
3820
3821
3822
3823
3824
3825
3826
3827
3828
3829
3830
3831
3832
3833
3834
3835
3836
3837
3838
3839
3840
3841
3842
3843
3844
3845
3846
3847
3848
3849
3850
3851
3852
3853
3854
3855
3856
3857
3858
3859
3860
3861
3862
3863
3864
3865
3866
3867
3868
3869
3870
3871
3872
3873
3874
3875
3876
3877
3878
3879
3880
3881
3882
3883
3884
3885
3886
3887
3888
3889
3890
3891
3892
3893
3894
3895
3896
3897
3898
3899
3900
3901
3902
3903
3904
3905
3906
3907
3908
3909
3910
3911
3912
3913
3914
3915
3916
3917
3918
3919
3920
3921
3922
3923
3924
3925
3926
3927
3928
3929
3930
3931
3932
3933
3934
3935
3936
3937
3938
3939
3940
3941
3942
3943
3944
3945
3946
3947
3948
3949
3950
3951
3952
3953
3954
3955
3956
3957
3958
3959
3960
3961
3962
3963
3964
3965
3966
3967
3968
3969
3970
3971
3972
3973
3974
3975
3976
3977
3978
3979
3980
3981
3982
3983
3984
3985
3986
3987
3988
3989
3990
3991
3992
3993
3994
3995
3996
3997
3998
3999
4000
4001
4002
4003
4004
4005
4006
4007
4008
4009
4010
4011
4012
4013
4014
4015
4016
4017
4018
4019
4020
4021
4022
4023
4024
4025
4026
4027
4028
4029
4030
4031
4032
4033
4034
4035
4036
4037
4038
4039
4040
4041
4042
4043
4044
4045
4046
4047
4048
4049
4050
4051
4052
4053
4054
4055
4056
4057
4058
4059
4060
4061
4062
4063
4064
4065
4066
4067
4068
4069
4070
4071
4072
4073
4074
4075
4076
4077
4078
4079
4080
4081
4082
4083
4084
4085
4086
4087
4088
4089
4090
4091
4092
4093
4094
4095
4096
4097
4098
4099
4100
4101
4102
4103
4104
4105
4106
4107
4108
4109
4110
4111
4112
4113
4114
4115
4116
4117
4118
4119
4120
4121
4122
4123
4124
4125
4126
4127
4128
4129
4130
4131
4132
4133
4134
4135
4136
4137
4138
4139
4140
4141
4142
4143
4144
4145
4146
4147
4148
4149
4150
4151
4152
4153
4154
4155
4156
4157
4158
4159
4160
4161
4162
4163
4164
4165
4166
4167
4168
4169
4170
4171
4172
4173
4174
4175
4176
4177
4178
4179
4180
4181
4182
4183
4184
4185
4186
4187
4188
4189
4190
4191
4192
4193
4194
4195
4196
4197
4198
4199
4200
4201
4202
4203
4204
4205
4206
4207
4208
4209
4210
4211
4212
4213
4214
4215
4216
4217
4218
4219
4220
4221
4222
4223
4224
4225
4226
4227
4228
4229
4230
4231
4232
4233
4234
4235
4236
4237
4238
4239
4240
4241
4242
4243
4244
4245
4246
4247
4248
4249
4250
4251
4252
4253
4254
4255
4256
4257
4258
4259
4260
4261
4262
4263
4264
4265
4266
4267
4268
4269
4270
4271
4272
4273
4274
4275
4276
4277
4278
4279
4280
4281
4282
4283
4284
4285
4286
4287
4288
4289
4290
4291
4292
4293
4294
4295
4296
4297
4298
4299
4300
4301
4302
4303
4304
4305
4306
4307
4308
4309
4310
4311
4312
4313
4314
4315
4316
4317
4318
4319
4320
4321
4322
4323
4324
4325
4326
4327
4328
4329
4330
4331
4332
4333
4334
4335
4336
4337
4338
4339
4340
4341
4342
4343
4344
4345
4346
4347
4348
4349
4350
4351
4352
4353
4354
4355
4356
4357
4358
4359
4360
4361
4362
4363
4364
4365
4366
4367
4368
4369
4370
4371
4372
4373
4374
4375
4376
4377
4378
4379
4380
4381
4382
4383
4384
4385
4386
4387
4388
4389
4390
4391
4392
4393
4394
4395
4396
4397
4398
4399
4400
4401
4402
4403
4404
4405
4406
4407
4408
4409
4410
4411
4412
4413
4414
4415
4416
4417
4418
4419
4420
4421
4422
4423
4424
4425
4426
4427
4428
4429
4430
4431
4432
4433
4434
4435
4436
4437
4438
4439
4440
4441
4442
4443
4444
4445
4446
4447
4448
4449
4450
4451
4452
4453
4454
4455
4456
4457
4458
4459
4460
4461
4462
4463
4464
4465
4466
4467
4468
4469
4470
4471
4472
4473
4474
4475
4476
4477
4478
4479
4480
4481
4482
4483
4484
4485
4486
4487
4488
4489
4490
4491
4492
4493
4494
4495
4496
4497
4498
4499
4500
4501
4502
4503
4504
4505
4506
4507
4508
4509
4510
4511
4512
4513
4514
4515
4516
4517
4518
4519
4520
4521
4522
4523
4524
4525
4526
4527
4528
4529
4530
4531
4532
4533
4534
4535
4536
4537
4538
4539
4540
4541
4542
4543
4544
4545
4546
4547
4548
4549
4550
4551
4552
4553
4554
4555
4556
4557
4558
4559
4560
4561
4562
4563
4564
4565
4566
4567
4568
4569
4570
4571
4572
4573
4574
4575
4576
4577
4578
4579
4580
4581
4582
4583
4584
4585
4586
4587
4588
4589
4590
4591
4592
4593
4594
4595
4596
4597
4598
4599
4600
4601
4602
4603
4604
4605
4606
4607
4608
4609
4610
4611
4612
4613
4614
4615
4616
4617
4618
4619
4620
4621
4622
4623
4624
4625
4626
4627
4628
4629
4630
4631
4632
4633
4634
4635
4636
4637
4638
4639
4640
4641
4642
4643
4644
4645
4646
4647
4648
4649
4650
4651
4652
4653
4654
4655
4656
4657
4658
4659
4660
4661
4662
4663
4664
4665
4666
4667
4668
4669
4670
4671
4672
4673
4674
4675
4676
4677
4678
4679
4680
4681
4682
4683
4684
4685
4686
4687
4688
4689
4690
4691
4692
4693
4694
4695
4696
4697
4698
4699
4700
4701
4702
4703
4704
4705
4706
4707
4708
4709
4710
4711
4712
4713
4714
4715
4716
4717
4718
4719
4720
4721
4722
4723
4724
4725
4726
4727
4728
4729
4730
4731
4732
4733
4734
4735
4736
4737
4738
4739
4740
4741
4742
4743
4744
4745
4746
4747
4748
4749
4750
4751
4752
4753
4754
4755
4756
4757
4758
4759
4760
4761
4762
4763
4764
4765
4766
4767
4768
4769
4770
4771
4772
4773
4774
4775
4776
4777
4778
4779
4780
4781
4782
4783
4784
4785
4786
4787
4788
4789
4790
4791
4792
4793
4794
4795
4796
4797
4798
4799
4800
4801
4802
4803
4804
4805
4806
4807
4808
4809
4810
4811
4812
4813
4814
4815
4816
4817
4818
4819
4820
4821
4822
4823
4824
4825
4826
4827
4828
4829
4830
4831
4832
4833
4834
4835
4836
4837
4838
4839
4840
4841
4842
4843
4844
4845
4846
4847
4848
4849
4850
4851
4852
4853
4854
4855
4856
4857
4858
4859
4860
4861
4862
4863
4864
4865
4866
4867
4868
4869
4870
4871
4872
4873
4874
4875
4876
4877
4878
4879
4880
4881
4882
4883
4884
4885
4886
4887
4888
4889
4890
4891
4892
4893
4894
4895
4896
4897
4898
4899
4900
4901
4902
4903
4904
4905
4906
4907
4908
4909
4910
4911
4912
4913
4914
4915
4916
4917
4918
4919
4920
4921
4922
4923
4924
4925
4926
4927
4928
4929
4930
4931
4932
4933
4934
4935
4936
4937
4938
4939
4940
4941
4942
4943
4944
4945
4946
4947
4948
4949
4950
4951
4952
4953
4954
4955
4956
4957
4958
4959
4960
4961
4962
4963
4964
4965
4966
4967
4968
4969
4970
4971
4972
4973
4974
4975
4976
4977
4978
4979
4980
4981
4982
4983
4984
4985
4986
4987
4988
4989
4990
4991
4992
4993
4994
4995
4996
4997
4998
4999
5000
5001
5002
5003
5004
5005
5006
5007
5008
5009
5010
5011
5012
5013
5014
5015
5016
5017
5018
5019
5020
5021
5022
5023
5024
5025
5026
5027
5028
5029
5030
5031
5032
5033
5034
5035
5036
5037
5038
5039
5040
5041
5042
5043
5044
5045
5046
5047
5048
5049
5050
5051
5052
5053
5054
5055
5056
5057
5058
5059
5060
5061
5062
5063
5064
5065
5066
5067
5068
5069
5070
5071
5072
5073
5074
5075
5076
5077
5078
5079
5080
5081
5082
5083
5084
5085
5086
5087
5088
5089
5090
5091
5092
5093
5094
5095
5096
5097
5098
5099
5100
5101
5102
5103
5104
5105
5106
5107
5108
5109
5110
5111
5112
5113
5114
5115
5116
5117
5118
5119
5120
5121
5122
5123
5124
5125
5126
5127
5128
5129
5130
5131
5132
5133
5134
5135
5136
5137
5138
5139
5140
5141
5142
5143
5144
5145
5146
5147
5148
5149
5150
5151
5152
5153
5154
5155
5156
5157
5158
5159
5160
5161
5162
5163
5164
5165
5166
5167
5168
5169
5170
5171
5172
5173
5174
5175
5176
5177
5178
5179
5180
5181
5182
5183
5184
5185
5186
5187
5188
5189
5190
5191
5192
5193
5194
5195
5196
5197
5198
5199
5200
5201
5202
5203
5204
5205
5206
5207
5208
5209
5210
5211
5212
5213
5214
5215
5216
5217
5218
5219
5220
5221
5222
5223
5224
5225
5226
5227
5228
5229
5230
5231
5232
5233
5234
5235
5236
5237
5238
5239
5240
5241
5242
5243
5244
5245
5246
5247
5248
5249
5250
5251
5252
5253
5254
5255
5256
5257
5258
5259
5260
5261
5262
5263
5264
5265
5266
5267
5268
5269
5270
5271
5272
5273
5274
5275
5276
5277
5278
5279
5280
5281
5282
5283
5284
5285
5286
5287
5288
5289
5290
5291
5292
5293
5294
5295
5296
5297
5298
5299
5300
5301
5302
5303
5304
5305
5306
5307
5308
5309
5310
5311
5312
5313
5314
5315
5316
5317
5318
5319
5320
5321
5322
5323
5324
5325
5326
5327
5328
5329
5330
5331
5332
5333
5334
5335
5336
5337
5338
5339
5340
5341
5342
5343
5344
5345
5346
5347
5348
5349
5350
5351
5352
5353
5354
5355
5356
5357
5358
5359
5360
5361
5362
5363
5364
5365
5366
5367
5368
5369
5370
5371
5372
5373
5374
5375
5376
5377
5378
5379
5380
5381
5382
5383
5384
5385
5386
5387
5388
5389
5390
5391
5392
5393
5394
5395
5396
5397
5398
5399
5400
5401
5402
5403
5404
5405
5406
5407
5408
5409
5410
5411
5412
5413
5414
5415
5416
5417
5418
5419
5420
5421
5422
5423
5424
5425
5426
5427
5428
5429
5430
5431
5432
5433
5434
5435
5436
5437
5438
5439
5440
5441
5442
5443
5444
5445
5446
5447
5448
5449
5450
5451
5452
5453
5454
5455
5456
5457
5458
5459
5460
5461
5462
5463
5464
5465
5466
5467
5468
5469
5470
5471
5472
5473
5474
5475
5476
5477
5478
5479
5480
5481
5482
5483
5484
5485
5486
5487
5488
5489
5490
5491
5492
5493
5494
5495
5496
5497
5498
5499
5500
5501
5502
5503
5504
5505
5506
5507
5508
5509
5510
5511
5512
5513
5514
5515
5516
5517
5518
5519
5520
5521
5522
5523
5524
5525
5526
5527
5528
5529
5530
5531
5532
5533
5534
5535
5536
5537
5538
5539
5540
5541
5542
5543
5544
5545
5546
5547
5548
5549
5550
5551
5552
5553
5554
5555
5556
5557
5558
5559
5560
5561
5562
5563
5564
5565
5566
5567
5568
5569
5570
5571
5572
5573
5574
5575
5576
5577
5578
5579
5580
5581
5582
5583
5584
5585
5586
5587
5588
5589
5590
5591
5592
5593
5594
5595
5596
5597
5598
5599
5600
5601
5602
5603
5604
5605
5606
5607
5608
5609
5610
5611
5612
5613
5614
5615
5616
5617
5618
5619
5620
5621
5622
5623
5624
5625
5626
5627
5628
5629
5630
5631
5632
5633
5634
5635
5636
5637
5638
5639
5640
5641
5642
5643
5644
5645
5646
5647
5648
5649
5650
5651
5652
5653
5654
5655
5656
5657
5658
5659
5660
5661
5662
5663
5664
5665
5666
5667
5668
5669
5670
5671
5672
5673
5674
5675
5676
5677
5678
5679
5680
5681
5682
5683
5684
5685
5686
5687
5688
5689
5690
5691
5692
5693
5694
5695
5696
5697
5698
5699
5700
5701
5702
5703
5704
5705
5706
5707
5708
5709
5710
5711
5712
5713
5714
5715
5716
5717
5718
5719
5720
5721
5722
5723
5724
5725
5726
5727
5728
5729
5730
5731
5732
5733
5734
5735
5736
5737
5738
5739
5740
5741
5742
5743
5744
5745
5746
5747
5748
5749
5750
5751
5752
5753
5754
5755
5756
5757
5758
5759
5760
5761
5762
5763
5764
5765
5766
5767
5768
5769
5770
5771
5772
5773
5774
5775
5776
5777
5778
5779
5780
5781
5782
5783
5784
5785
5786
5787
5788
5789
5790
5791
5792
5793
5794
5795
5796
5797
5798
5799
5800
5801
5802
5803
5804
5805
5806
5807
5808
5809
5810
5811
5812
5813
5814
5815
5816
5817
5818
5819
5820
5821
5822
5823
5824
5825
5826
5827
5828
5829
5830
5831
5832
5833
5834
5835
5836
5837
5838
5839
5840
5841
5842
5843
5844
5845
5846
5847
5848
5849
5850
5851
5852
5853
5854
5855
5856
5857
5858
5859
5860
5861
5862
5863
5864
5865
5866
5867
5868
5869
5870
5871
5872
5873
5874
5875
5876
5877
5878
5879
5880
5881
5882
5883
5884
5885
5886
5887
5888
5889
5890
5891
5892
5893
5894
5895
5896
5897
5898
5899
5900
5901
5902
5903
5904
5905
5906
5907
5908
5909
5910
5911
5912
5913
5914
5915
5916
5917
5918
5919
5920
5921
5922
5923
5924
5925
5926
5927
5928
5929
5930
5931
5932
5933
5934
5935
5936
5937
5938
5939
5940
5941
5942
5943
5944
5945
5946
5947
5948
5949
5950
5951
5952
5953
5954
5955
5956
5957
5958
5959
5960
5961
5962
5963
5964
5965
5966
5967
5968
5969
5970
5971
5972
5973
5974
5975
5976
5977
5978
5979
5980
5981
5982
5983
5984
5985
5986
5987
5988
5989
5990
5991
5992
5993
5994
5995
5996
5997
5998
5999
6000
6001
6002
6003
6004
6005
6006
6007
6008
6009
6010
6011
6012
6013
6014
6015
6016
6017
6018
6019
6020
6021
6022
6023
6024
6025
6026
6027
6028
6029
6030
6031
6032
6033
6034
6035
6036
6037
6038
6039
6040
6041
6042
6043
6044
6045
6046
6047
6048
6049
6050
6051
6052
6053
6054
6055
6056
6057
6058
6059
6060
6061
6062
6063
6064
6065
6066
6067
6068
6069
6070
6071
6072
6073
6074
6075
6076
6077
6078
6079
6080
6081
6082
6083
6084
6085
6086
6087
6088
6089
6090
6091
6092
6093
6094
6095
6096
6097
6098
6099
6100
6101
6102
6103
6104
6105
6106
6107
6108
6109
6110
6111
6112
6113
6114
6115
6116
6117
6118
6119
6120
6121
6122
6123
6124
6125
6126
6127
6128
6129
6130
6131
6132
6133
6134
6135
6136
6137
6138
6139
6140
6141
6142
6143
6144
6145
6146
6147
6148
6149
6150
6151
6152
6153
6154
6155
6156
6157
6158
6159
6160
6161
6162
6163
6164
6165
6166
6167
6168
6169
6170
6171
6172
6173
6174
6175
6176
6177
6178
6179
6180
6181
6182
6183
6184
6185
6186
6187
6188
6189
6190
6191
6192
6193
6194
6195
6196
6197
6198
6199
6200
6201
6202
6203
6204
6205
6206
6207
6208
6209
6210
6211
6212
6213
6214
6215
6216
6217
6218
6219
6220
6221
6222
6223
6224
6225
6226
6227
6228
6229
6230
6231
6232
6233
6234
6235
6236
6237
6238
6239
6240
6241
6242
6243
6244
6245
6246
6247
6248
6249
6250
6251
6252
6253
6254
6255
6256
6257
6258
6259
6260
6261
6262
6263
6264
6265
6266
6267
6268
6269
6270
6271
6272
6273
6274
6275
6276
6277
6278
6279
6280
6281
6282
6283
6284
6285
6286
6287
6288
6289
6290
6291
6292
6293
6294
6295
6296
6297
6298
6299
6300
6301
6302
6303
6304
6305
6306
6307
6308
6309
6310
6311
6312
6313
6314
6315
6316
6317
6318
6319
6320
6321
6322
6323
6324
6325
6326
6327
6328
6329
6330
6331
6332
6333
6334
6335
6336
6337
6338
6339
6340
6341
6342
6343
6344
6345
6346
6347
6348
6349
6350
6351
6352
6353
6354
6355
6356
6357
6358
6359
6360
6361
6362
6363
6364
6365
6366
6367
6368
6369
6370
6371
6372
6373
6374
6375
6376
6377
6378
6379
6380
6381
6382
6383
6384
6385
6386
6387
6388
6389
6390
6391
6392
6393
6394
6395
6396
6397
6398
6399
6400
6401
6402
6403
6404
6405
6406
6407
6408
6409
6410
6411
6412
6413
6414
6415
6416
6417
6418
6419
6420
6421
6422
6423
6424
6425
6426
6427
6428
6429
6430
6431
6432
6433
6434
6435
6436
6437
6438
6439
6440
6441
6442
6443
6444
6445
6446
6447
6448
6449
6450
6451
6452
6453
6454
6455
6456
6457
6458
6459
6460
6461
6462
6463
6464
6465
6466
6467
6468
6469
6470
6471
6472
6473
6474
6475
6476
6477
6478
6479
6480
6481
6482
6483
6484
6485
6486
6487
6488
6489
6490
6491
6492
6493
6494
6495
6496
6497
6498
6499
6500
6501
6502
6503
6504
6505
6506
6507
6508
6509
6510
6511
6512
6513
6514
6515
6516
6517
6518
6519
6520
6521
6522
6523
6524
6525
6526
6527
6528
6529
6530
6531
6532
6533
6534
6535
6536
6537
6538
6539
6540
6541
6542
6543
6544
6545
6546
6547
6548
6549
6550
6551
6552
6553
6554
6555
6556
6557
6558
6559
6560
6561
6562
6563
6564
6565
6566
6567
6568
6569
6570
6571
6572
6573
6574
6575
6576
6577
6578
6579
6580
6581
6582
6583
6584
6585
6586
6587
6588
6589
6590
6591
6592
6593
6594
6595
6596
6597
6598
6599
6600
6601
6602
6603
6604
6605
6606
6607
6608
6609
6610
6611
6612
6613
6614
6615
6616
6617
6618
6619
6620
6621
6622
6623
6624
6625
6626
6627
6628
6629
6630
6631
6632
6633
6634
6635
6636
6637
6638
6639
6640
6641
6642
6643
6644
6645
6646
6647
6648
6649
6650
6651
6652
6653
6654
6655
6656
6657
6658
6659
6660
6661
6662
6663
6664
6665
6666
6667
6668
6669
6670
6671
6672
6673
6674
6675
6676
6677
6678
6679
6680
6681
6682
6683
6684
6685
6686
6687
6688
6689
6690
6691
6692
6693
6694
6695
6696
6697
6698
6699
6700
6701
6702
6703
6704
6705
6706
6707
6708
6709
6710
6711
6712
6713
6714
6715
6716
6717
6718
6719
6720
6721
6722
6723
6724
6725
6726
6727
6728
6729
6730
6731
6732
6733
6734
6735
6736
6737
6738
6739
6740
6741
6742
6743
6744
6745
6746
6747
6748
6749
6750
6751
6752
6753
6754
6755
6756
6757
6758
6759
6760
6761
6762
6763
6764
6765
6766
6767
6768
6769
6770
6771
6772
6773
6774
6775
6776
6777
6778
6779
6780
6781
6782
6783
6784
6785
6786
6787
6788
6789
6790
6791
6792
6793
6794
6795
6796
6797
6798
6799
6800
6801
6802
6803
6804
6805
6806
6807
6808
6809
6810
6811
6812
6813
6814
6815
6816
6817
6818
6819
6820
6821
6822
6823
6824
6825
6826
6827
6828
6829
6830
6831
6832
6833
6834
6835
6836
6837
6838
6839
6840
6841
6842
6843
6844
6845
6846
6847
6848
6849
6850
6851
6852
6853
6854
6855
6856
6857
6858
6859
6860
6861
6862
6863
6864
6865
6866
6867
6868
6869
6870
6871
6872
6873
6874
6875
6876
6877
6878
6879
6880
6881
6882
6883
6884
6885
6886
6887
6888
6889
6890
6891
6892
6893
6894
6895
6896
6897
6898
6899
6900
6901
6902
6903
6904
6905
6906
6907
6908
6909
6910
6911
6912
6913
6914
6915
6916
6917
6918
6919
6920
6921
6922
6923
6924
6925
6926
6927
6928
6929
6930
6931
6932
6933
6934
6935
6936
6937
6938
6939
6940
6941
6942
6943
6944
6945
6946
6947
6948
6949
6950
6951
6952
6953
6954
6955
6956
6957
6958
6959
6960
6961
6962
6963
6964
6965
6966
6967
6968
6969
6970
6971
6972
6973
6974
6975
6976
6977
6978
6979
6980
6981
6982
6983
6984
6985
6986
6987
6988
6989
6990
6991
6992
6993
6994
6995
6996
6997
6998
6999
7000
7001
7002
7003
7004
7005
7006
7007
7008
7009
7010
7011
7012
7013
7014
7015
7016
7017
7018
7019
7020
7021
7022
7023
7024
7025
7026
7027
7028
7029
7030
7031
7032
7033
7034
7035
7036
7037
7038
7039
7040
7041
7042
7043
7044
7045
7046
7047
7048
7049
7050
7051
7052
7053
7054
7055
7056
7057
7058
7059
7060
7061
7062
7063
7064
7065
7066
7067
7068
7069
7070
7071
7072
7073
7074
7075
7076
7077
7078
7079
7080
7081
7082
7083
7084
7085
7086
7087
7088
7089
7090
7091
7092
7093
7094
7095
7096
7097
7098
7099
7100
7101
7102
7103
7104
7105
7106
7107
7108
7109
7110
7111
7112
7113
7114
7115
7116
7117
7118
7119
7120
7121
7122
7123
7124
7125
7126
7127
7128
7129
7130
7131
7132
7133
7134
7135
7136
7137
7138
7139
7140
7141
7142
7143
7144
7145
7146
7147
7148
7149
7150
7151
7152
7153
7154
7155
7156
7157
7158
7159
7160
7161
7162
7163
7164
7165
7166
7167
7168
7169
7170
7171
7172
7173
7174
7175
7176
7177
7178
7179
7180
7181
7182
7183
7184
7185
7186
7187
7188
7189
7190
7191
7192
7193
7194
7195
7196
7197
7198
7199
7200
7201
7202
7203
7204
7205
7206
7207
7208
7209
7210
7211
7212
7213
7214
7215
7216
7217
7218
7219
7220
7221
7222
7223
7224
7225
7226
7227
7228
7229
7230
7231
7232
7233
7234
7235
7236
7237
7238
7239
7240
7241
7242
7243
7244
7245
7246
7247
7248
7249
7250
7251
7252
7253
7254
7255
7256
7257
7258
7259
7260
7261
7262
7263
7264
7265
7266
7267
7268
7269
7270
7271
7272
7273
7274
7275
7276
7277
7278
7279
7280
7281
7282
7283
7284
7285
7286
7287
7288
7289
7290
7291
7292
7293
7294
7295
7296
7297
7298
7299
7300
7301
7302
7303
7304
7305
7306
7307
7308
7309
7310
7311
7312
7313
7314
7315
7316
7317
7318
7319
7320
7321
7322
7323
7324
7325
7326
7327
7328
7329
7330
7331
7332
7333
7334
7335
7336
7337
7338
7339
7340
7341
7342
7343
7344
7345
7346
7347
7348
7349
7350
7351
7352
7353
7354
7355
7356
7357
7358
7359
7360
7361
7362
7363
7364
7365
7366
7367
7368
7369
7370
7371
7372
7373
7374
7375
7376
7377
7378
7379
7380
7381
7382
7383
7384
7385
7386
7387
7388
7389
7390
7391
7392
7393
7394
7395
7396
7397
7398
7399
7400
7401
7402
7403
7404
7405
7406
7407
7408
7409
7410
7411
7412
7413
7414
7415
7416
7417
7418
7419
7420
7421
7422
7423
7424
7425
7426
7427
7428
7429
7430
7431
7432
7433
7434
7435
7436
7437
7438
7439
7440
7441
7442
7443
7444
7445
7446
7447
7448
7449
7450
7451
7452
7453
7454
7455
7456
7457
7458
7459
7460
7461
7462
7463
7464
7465
7466
7467
7468
7469
7470
7471
7472
7473
7474
7475
7476
7477
7478
7479
7480
7481
7482
7483
7484
7485
7486
7487
7488
7489
7490
7491
7492
7493
7494
7495
7496
7497
7498
7499
7500
7501
7502
7503
7504
7505
7506
7507
7508
7509
7510
7511
7512
7513
7514
7515
7516
7517
7518
7519
7520
7521
7522
7523
7524
7525
7526
7527
7528
7529
7530
7531
7532
7533
7534
7535
7536
7537
7538
7539
7540
7541
7542
7543
7544
7545
7546
7547
7548
7549
7550
7551
7552
7553
7554
7555
7556
7557
7558
7559
7560
7561
7562
7563
7564
7565
7566
7567
7568
7569
7570
7571
7572
7573
7574
7575
7576
7577
7578
7579
7580
7581
7582
7583
7584
7585
7586
7587
7588
7589
7590
7591
7592
7593
7594
7595
7596
7597
7598
7599
7600
7601
7602
7603
7604
7605
7606
7607
7608
7609
7610
7611
7612
7613
7614
7615
7616
7617
7618
7619
7620
7621
7622
7623
7624
7625
7626
7627
7628
7629
7630
7631
7632
7633
7634
7635
7636
7637
7638
7639
7640
7641
7642
7643
7644
7645
7646
7647
7648
7649
7650
7651
7652
7653
7654
7655
7656
7657
7658
7659
7660
7661
7662
7663
7664
7665
7666
7667
7668
7669
7670
7671
7672
7673
7674
7675
7676
7677
7678
7679
7680
7681
7682
7683
7684
7685
7686
7687
7688
7689
7690
7691
7692
7693
7694
7695
7696
7697
7698
7699
7700
7701
7702
7703
7704
7705
7706
7707
7708
7709
7710
7711
7712
7713
7714
7715
7716
7717
7718
7719
7720
7721
7722
7723
7724
7725
7726
7727
7728
7729
7730
7731
7732
7733
7734
7735
7736
7737
7738
7739
7740
7741
7742
7743
7744
7745
7746
7747
7748
7749
7750
7751
7752
7753
7754
7755
7756
7757
7758
7759
7760
7761
7762
7763
7764
7765
7766
7767
7768
7769
7770
7771
7772
7773
7774
7775
7776
7777
7778
7779
7780
7781
7782
7783
7784
7785
7786
7787
7788
7789
7790
7791
7792
7793
7794
7795
7796
7797
7798
7799
7800
7801
7802
7803
7804
7805
7806
7807
7808
7809
7810
7811
7812
7813
7814
7815
7816
7817
7818
7819
7820
7821
7822
7823
7824
7825
7826
7827
7828
7829
7830
7831
7832
7833
7834
7835
7836
7837
7838
7839
7840
7841
7842
7843
7844
7845
7846
7847
7848
7849
7850
7851
7852
7853
7854
7855
7856
7857
7858
7859
7860
7861
7862
7863
7864
7865
7866
7867
7868
7869
7870
7871
7872
7873
7874
7875
7876
7877
7878
7879
7880
7881
7882
7883
7884
7885
7886
7887
7888
7889
7890
7891
7892
7893
7894
7895
7896
7897
7898
7899
7900
7901
7902
7903
7904
7905
7906
7907
7908
7909
7910
7911
7912
7913
7914
7915
7916
7917
7918
7919
7920
7921
7922
7923
7924
7925
7926
7927
7928
7929
7930
7931
7932
7933
7934
7935
7936
7937
7938
7939
7940
7941
7942
7943
7944
7945
7946
7947
7948
7949
7950
7951
7952
7953
7954
7955
7956
7957
7958
7959
7960
7961
7962
7963
7964
7965
7966
7967
7968
7969
7970
7971
7972
7973
7974
7975
7976
7977
7978
7979
7980
7981
7982
7983
7984
7985
7986
7987
7988
7989
7990
7991
7992
7993
7994
7995
7996
7997
7998
7999
8000
8001
8002
8003
8004
8005
8006
8007
8008
8009
8010
8011
8012
8013
8014
8015
8016
8017
8018
8019
8020
8021
8022
8023
8024
8025
8026
8027
8028
8029
8030
8031
8032
8033
8034
8035
8036
8037
8038
8039
8040
8041
8042
8043
8044
8045
8046
8047
8048
8049
8050
8051
8052
8053
8054
8055
8056
8057
8058
8059
8060
8061
8062
8063
8064
8065
8066
8067
8068
8069
8070
8071
8072
8073
8074
8075
8076
8077
8078
8079
8080
8081
8082
8083
8084
8085
8086
8087
8088
8089
8090
8091
8092
8093
8094
8095
8096
8097
8098
8099
8100
8101
8102
8103
8104
8105
8106
8107
8108
8109
8110
8111
8112
8113
8114
8115
8116
8117
8118
8119
8120
8121
8122
8123
8124
8125
8126
8127
8128
8129
8130
8131
8132
8133
8134
8135
8136
8137
8138
8139
8140
8141
8142
8143
8144
8145
8146
8147
8148
8149
8150
8151
8152
8153
8154
8155
8156
8157
8158
8159
8160
8161
8162
8163
8164
8165
8166
8167
8168
8169
8170
8171
8172
8173
8174
8175
8176
8177
8178
8179
8180
8181
8182
8183
8184
8185
8186
8187
8188
8189
8190
8191
8192
8193
8194
8195
8196
8197
8198
8199
8200
8201
8202
8203
8204
8205
8206
8207
8208
8209
8210
8211
8212
8213
8214
8215
8216
8217
8218
8219
8220
8221
8222
8223
8224
8225
8226
8227
8228
8229
8230
8231
8232
8233
8234
8235
8236
8237
8238
8239
8240
8241
8242
8243
8244
8245
8246
8247
8248
8249
8250
8251
8252
8253
8254
8255
8256
8257
8258
8259
8260
8261
8262
8263
8264
8265
8266
8267
8268
8269
8270
8271
8272
8273
8274
8275
8276
8277
8278
8279
8280
8281
8282
8283
8284
8285
8286
8287
8288
8289
8290
8291
8292
8293
8294
8295
8296
8297
8298
8299
8300
8301
8302
8303
8304
8305
8306
8307
8308
8309
8310
8311
8312
8313
8314
8315
8316
8317
8318
8319
8320
8321
8322
8323
8324
8325
8326
8327
8328
8329
8330
8331
8332
8333
8334
8335
8336
8337
8338
8339
8340
8341
8342
8343
8344
8345
8346
8347
8348
8349
8350
8351
8352
8353
8354
8355
8356
8357
8358
8359
8360
8361
8362
8363
8364
8365
8366
8367
8368
8369
8370
8371
8372
8373
8374
8375
8376
8377
8378
8379
8380
8381
8382
8383
8384
8385
8386
8387
8388
8389
8390
8391
8392
8393
8394
8395
8396
8397
8398
8399
8400
8401
8402
8403
8404
8405
8406
8407
8408
8409
8410
8411
8412
8413
8414
8415
8416
8417
8418
8419
8420
8421
8422
8423
8424
8425
8426
8427
8428
8429
8430
8431
8432
8433
8434
8435
8436
8437
8438
8439
8440
8441
8442
8443
8444
8445
8446
8447
8448
8449
8450
8451
8452
8453
8454
8455
8456
8457
8458
8459
8460
8461
8462
8463
8464
8465
8466
8467
8468
8469
8470
8471
8472
8473
8474
8475
8476
8477
8478
8479
8480
8481
8482
8483
8484
8485
8486
8487
8488
8489
8490
8491
8492
8493
8494
8495
8496
8497
8498
8499
8500
8501
8502
8503
8504
8505
8506
8507
8508
8509
8510
8511
8512
8513
8514
8515
8516
8517
8518
8519
8520
8521
8522
8523
8524
8525
8526
8527
8528
8529
8530
8531
8532
8533
8534
8535
8536
8537
8538
8539
8540
8541
8542
8543
8544
8545
8546
8547
8548
8549
8550
8551
8552
8553
8554
8555
8556
8557
8558
8559
8560
8561
8562
8563
8564
8565
8566
8567
8568
8569
8570
8571
8572
8573
8574
8575
8576
8577
8578
8579
8580
8581
8582
8583
8584
8585
8586
8587
8588
8589
8590
8591
8592
8593
8594
8595
8596
8597
8598
8599
8600
8601
8602
8603
8604
8605
8606
8607
8608
8609
8610
8611
8612
8613
8614
8615
8616
8617
8618
8619
8620
8621
8622
8623
8624
8625
8626
8627
8628
8629
8630
8631
8632
8633
8634
8635
8636
8637
8638
8639
8640
8641
8642
8643
8644
8645
8646
8647
8648
8649
8650
8651
8652
8653
8654
8655
8656
8657
8658
8659
8660
8661
8662
8663
8664
8665
8666
8667
8668
8669
8670
8671
8672
8673
8674
8675
8676
8677
8678
8679
8680
8681
8682
8683
8684
8685
8686
8687
8688
8689
8690
8691
8692
8693
8694
8695
8696
8697
8698
8699
8700
8701
8702
8703
8704
8705
8706
8707
8708
8709
8710
8711
8712
8713
8714
8715
8716
8717
8718
8719
8720
8721
8722
8723
8724
8725
8726
8727
8728
8729
8730
8731
8732
8733
8734
8735
8736
8737
8738
8739
8740
8741
8742
8743
8744
8745
8746
8747
8748
8749
8750
8751
8752
8753
8754
8755
8756
8757
8758
8759
8760
8761
8762
8763
8764
8765
8766
8767
8768
8769
8770
8771
8772
8773
8774
8775
8776
8777
8778
8779
8780
8781
8782
8783
8784
8785
8786
8787
8788
8789
8790
8791
8792
8793
8794
8795
8796
8797
8798
8799
8800
8801
8802
8803
8804
8805
8806
8807
8808
8809
8810
8811
8812
8813
8814
8815
8816
8817
8818
8819
8820
8821
8822
8823
8824
8825
8826
8827
8828
8829
8830
8831
8832
8833
8834
8835
8836
8837
8838
8839
8840
8841
8842
8843
8844
8845
8846
8847
8848
8849
8850
8851
8852
8853
8854
8855
8856
8857
8858
8859
8860
8861
8862
8863
8864
8865
8866
8867
8868
8869
8870
8871
8872
8873
8874
8875
8876
8877
8878
8879
8880
8881
8882
8883
8884
8885
8886
8887
8888
8889
8890
8891
8892
8893
8894
8895
8896
8897
8898
8899
8900
8901
8902
8903
8904
8905
8906
8907
8908
8909
8910
8911
8912
8913
8914
8915
8916
8917
8918
8919
8920
8921
8922
8923
8924
8925
8926
8927
8928
8929
8930
8931
8932
8933
8934
8935
8936
8937
8938
8939
8940
8941
8942
8943
8944
8945
8946
8947
8948
8949
8950
8951
8952
8953
8954
8955
8956
8957
8958
8959
8960
8961
8962
8963
8964
8965
8966
8967
8968
8969
8970
8971
8972
8973
8974
8975
8976
8977
8978
8979
8980
8981
8982
8983
8984
8985
8986
8987
8988
8989
8990
8991
8992
8993
8994
8995
8996
8997
8998
8999
9000
9001
9002
9003
9004
9005
9006
9007
9008
9009
9010
9011
9012
9013
9014
9015
9016
9017
9018
9019
9020
9021
9022
9023
9024
9025
9026
9027
9028
9029
9030
9031
9032
9033
9034
9035
9036
9037
9038
9039
9040
9041
9042
9043
9044
9045
9046
9047
9048
9049
9050
9051
9052
9053
9054
9055
9056
9057
9058
9059
9060
9061
9062
9063
9064
9065
9066
9067
9068
9069
9070
9071
9072
9073
9074
9075
9076
9077
9078
9079
9080
9081
9082
9083
9084
9085
9086
9087
9088
9089
9090
9091
9092
9093
9094
9095
9096
9097
9098
9099
9100
9101
9102
9103
9104
9105
9106
9107
9108
9109
9110
9111
9112
9113
9114
9115
9116
9117
9118
9119
9120
9121
9122
9123
9124
9125
9126
9127
9128
9129
9130
9131
9132
9133
9134
9135
9136
9137
9138
9139
9140
9141
9142
9143
9144
9145
9146
9147
9148
9149
9150
9151
9152
9153
9154
9155
9156
9157
9158
9159
9160
9161
9162
9163
9164
9165
9166
9167
9168
9169
9170
9171
9172
9173
9174
9175
9176
9177
9178
9179
9180
9181
9182
9183
9184
9185
9186
9187
9188
9189
9190
9191
9192
9193
9194
9195
9196
9197
9198
9199
9200
9201
9202
9203
9204
9205
9206
9207
9208
9209
9210
9211
9212
9213
9214
9215
9216
9217
9218
9219
9220
9221
9222
9223
9224
9225
9226
9227
9228
9229
9230
9231
9232
9233
9234
9235
9236
9237
9238
9239
9240
9241
9242
9243
9244
9245
9246
9247
9248
9249
9250
9251
9252
9253
9254
9255
9256
9257
9258
9259
9260
9261
9262
9263
9264
9265
9266
9267
9268
9269
9270
9271
9272
9273
9274
9275
9276
9277
9278
9279
9280
9281
9282
9283
9284
9285
9286
9287
9288
9289
9290
9291
9292
9293
9294
9295
9296
9297
9298
9299
9300
9301
9302
9303
9304
9305
9306
9307
9308
9309
9310
9311
9312
9313
9314
9315
9316
9317
9318
9319
9320
9321
9322
9323
9324
9325
9326
9327
9328
9329
9330
9331
9332
9333
9334
9335
9336
9337
9338
9339
9340
9341
9342
9343
9344
9345
9346
9347
9348
9349
9350
9351
9352
9353
9354
9355
9356
9357
9358
9359
9360
9361
9362
9363
9364
9365
9366
9367
9368
9369
9370
9371
9372
9373
9374
9375
9376
9377
9378
9379
9380
9381
9382
9383
9384
9385
9386
9387
9388
9389
9390
9391
9392
9393
9394
9395
9396
9397
9398
9399
9400
9401
9402
9403
9404
9405
9406
9407
9408
9409
9410
9411
9412
9413
9414
9415
9416
9417
9418
9419
9420
9421
9422
9423
9424
9425
9426
9427
9428
9429
9430
9431
9432
9433
9434
9435
9436
9437
9438
9439
9440
9441
9442
9443
9444
9445
9446
9447
9448
9449
9450
9451
9452
9453
9454
9455
9456
9457
9458
9459
9460
9461
9462
9463
9464
9465
9466
9467
9468
9469
9470
9471
9472
9473
9474
9475
9476
9477
9478
9479
9480
9481
9482
9483
9484
9485
9486
9487
9488
9489
9490
9491
9492
9493
9494
9495
9496
9497
9498
9499
9500
9501
9502
9503
9504
9505
9506
9507
9508
9509
9510
9511
9512
9513
9514
9515
9516
9517
9518
9519
9520
9521
9522
9523
9524
9525
9526
9527
9528
9529
9530
9531
9532
9533
9534
9535
9536
9537
9538
9539
9540
9541
9542
9543
9544
9545
9546
9547
9548
9549
9550
9551
9552
9553
9554
9555
9556
9557
9558
9559
9560
9561
9562
9563
9564
9565
9566
9567
9568
9569
9570
9571
9572
9573
9574
9575
9576
9577
9578
9579
9580
9581
9582
9583
9584
9585
9586
9587
9588
9589
9590
9591
9592
9593
9594
9595
9596
9597
9598
9599
9600
9601
9602
9603
9604
9605
9606
9607
9608
9609
9610
9611
9612
9613
9614
9615
9616
9617
9618
9619
9620
9621
9622
9623
9624
9625
9626
9627
9628
9629
9630
9631
9632
9633
9634
9635
9636
9637
9638
9639
9640
9641
9642
9643
9644
9645
9646
9647
9648
9649
9650
9651
9652
9653
9654
9655
9656
9657
9658
9659
9660
9661
9662
9663
9664
9665
9666
9667
9668
9669
9670
9671
9672
9673
9674
9675
9676
9677
9678
9679
9680
9681
9682
9683
9684
9685
9686
9687
9688
9689
9690
9691
9692
9693
9694
9695
9696
9697
9698
9699
9700
9701
9702
9703
9704
9705
9706
9707
9708
9709
9710
9711
9712
9713
9714
9715
9716
9717
9718
9719
9720
9721
9722
9723
9724
9725
9726
9727
9728
9729
9730
9731
9732
9733
9734
9735
9736
9737
9738
9739
9740
9741
9742
9743
9744
9745
9746
9747
9748
9749
9750
9751
9752
9753
9754
9755
9756
9757
9758
9759
9760
9761
9762
9763
9764
9765
9766
9767
9768
9769
9770
9771
9772
9773
9774
9775
9776
9777
9778
9779
9780
9781
9782
9783
9784
9785
9786
9787
9788
9789
9790
9791
9792
9793
9794
9795
9796
9797
9798
9799
9800
9801
9802
9803
9804
9805
9806
9807
9808
9809
9810
9811
9812
9813
9814
9815
9816
9817
9818
9819
9820
9821
9822
9823
9824
9825
9826
9827
9828
9829
9830
9831
9832
9833
9834
9835
9836
9837
9838
9839
9840
9841
9842
9843
9844
9845
9846
9847
9848
9849
9850
9851
9852
9853
9854
9855
9856
9857
9858
9859
9860
9861
9862
9863
9864
9865
9866
9867
9868
9869
9870
9871
9872
9873
9874
9875
9876
9877
9878
9879
9880
9881
9882
9883
9884
9885
9886
9887
9888
9889
9890
9891
9892
9893
9894
9895
9896
9897
9898
9899
9900
9901
9902
9903
9904
9905
9906
9907
9908
9909
9910
9911
9912
9913
9914
9915
9916
9917
9918
9919
9920
9921
9922
9923
9924
9925
9926
9927
9928
9929
9930
9931
9932
9933
9934
9935
9936
9937
9938
9939
9940
9941
9942
9943
9944
9945
9946
9947
9948
9949
9950
9951
9952
9953
9954
9955
9956
9957
9958
9959
9960
9961
9962
9963
9964
9965
9966
9967
9968
9969
9970
9971
9972
9973
9974
9975
9976
9977
9978
9979
9980
9981
9982
9983
9984
9985
9986
9987
9988
9989
9990
9991
9992
9993
9994
9995
9996
9997
9998
9999
10000
10001
10002
10003
10004
10005
10006
10007
10008
10009
10010
10011
10012
10013
10014
10015
10016
10017
10018
10019
10020
10021
10022
10023
10024
10025
10026
10027
10028
10029
10030
10031
10032
10033
10034
10035
10036
10037
10038
10039
10040
10041
10042
10043
10044
10045
10046
10047
10048
10049
10050
10051
10052
10053
10054
10055
10056
10057
10058
10059
10060
10061
10062
10063
10064
10065
10066
10067
10068
10069
10070
10071
10072
10073
10074
10075
10076
10077
10078
10079
10080
10081
10082
10083
10084
10085
10086
10087
10088
10089
10090
10091
10092
10093
10094
10095
10096
10097
10098
10099
10100
10101
10102
10103
10104
10105
10106
10107
10108
10109
10110
10111
10112
10113
10114
10115
10116
10117
10118
10119
10120
10121
10122
10123
10124
10125
10126
10127
10128
10129
10130
10131
10132
10133
10134
10135
10136
10137
10138
10139
10140
10141
10142
10143
10144
10145
10146
10147
10148
10149
10150
10151
10152
10153
10154
10155
10156
10157
10158
10159
10160
10161
10162
10163
10164
10165
10166
10167
10168
10169
10170
10171
10172
10173
10174
10175
10176
10177
10178
10179
10180
10181
10182
10183
10184
10185
10186
10187
10188
10189
10190
10191
10192
10193
10194
10195
10196
10197
10198
10199
10200
10201
10202
10203
10204
10205
10206
10207
10208
10209
10210
10211
10212
10213
10214
10215
10216
10217
10218
10219
10220
10221
10222
10223
10224
10225
10226
10227
10228
10229
10230
10231
10232
10233
10234
10235
10236
10237
10238
10239
10240
10241
10242
10243
10244
10245
10246
10247
10248
10249
10250
10251
10252
10253
10254
10255
10256
10257
10258
10259
10260
10261
10262
10263
10264
10265
10266
10267
10268
10269
10270
10271
10272
10273
10274
10275
10276
10277
10278
10279
10280
10281
10282
10283
10284
10285
10286
10287
10288
10289
10290
10291
10292
10293
10294
10295
10296
10297
10298
10299
10300
10301
10302
10303
10304
10305
10306
10307
10308
10309
10310
10311
10312
10313
10314
10315
10316
10317
10318
10319
10320
10321
10322
10323
10324
10325
10326
10327
10328
10329
10330
10331
10332
10333
10334
10335
10336
10337
10338
10339
10340
10341
10342
10343
10344
10345
10346
10347
10348
10349
10350
10351
10352
10353
10354
10355
10356
10357
10358
10359
10360
10361
10362
10363
10364
10365
10366
10367
10368
10369
10370
10371
10372
10373
10374
10375
10376
10377
10378
10379
10380
10381
10382
10383
10384
10385
10386
10387
10388
10389
10390
10391
10392
10393
10394
10395
10396
10397
10398
10399
10400
10401
10402
10403
10404
10405
10406
10407
10408
10409
10410
10411
10412
10413
10414
10415
10416
10417
10418
10419
10420
10421
10422
10423
10424
10425
10426
10427
10428
10429
10430
10431
10432
10433
10434
10435
10436
10437
10438
10439
10440
10441
10442
10443
10444
10445
10446
10447
10448
10449
10450
10451
10452
10453
10454
10455
10456
10457
10458
10459
10460
10461
10462
10463
10464
10465
10466
10467
10468
10469
10470
10471
10472
10473
10474
10475
10476
10477
10478
10479
10480
10481
10482
10483
10484
10485
10486
10487
10488
10489
10490
10491
10492
10493
10494
10495
10496
10497
10498
10499
10500
10501
10502
10503
10504
10505
10506
10507
10508
10509
10510
10511
10512
10513
10514
10515
10516
10517
10518
10519
10520
10521
10522
10523
10524
10525
10526
10527
10528
10529
10530
10531
10532
10533
10534
10535
10536
10537
10538
10539
10540
10541
10542
10543
10544
10545
10546
10547
10548
10549
10550
10551
10552
10553
10554
10555
10556
10557
10558
10559
10560
10561
10562
10563
10564
10565
10566
10567
10568
10569
10570
10571
10572
10573
10574
10575
10576
10577
10578
10579
10580
10581
10582
10583
10584
10585
10586
10587
10588
10589
10590
10591
10592
10593
10594
10595
10596
10597
10598
10599
10600
10601
10602
10603
10604
10605
10606
10607
10608
10609
10610
10611
10612
10613
10614
10615
10616
10617
10618
10619
10620
10621
10622
10623
10624
10625
10626
10627
10628
10629
10630
10631
10632
10633
10634
10635
10636
10637
10638
10639
10640
10641
10642
10643
10644
10645
10646
10647
10648
10649
10650
10651
10652
10653
10654
10655
10656
10657
10658
10659
10660
10661
10662
10663
10664
10665
10666
10667
10668
10669
10670
10671
10672
10673
10674
10675
10676
10677
10678
10679
10680
10681
10682
10683
10684
10685
10686
10687
10688
10689
10690
10691
10692
10693
10694
10695
10696
10697
10698
10699
10700
10701
10702
10703
10704
10705
10706
10707
10708
10709
10710
10711
10712
10713
10714
10715
10716
10717
10718
10719
10720
10721
10722
10723
10724
10725
10726
10727
10728
10729
10730
10731
10732
10733
10734
10735
10736
10737
10738
10739
10740
10741
10742
10743
10744
10745
10746
10747
10748
10749
10750
10751
10752
10753
10754
10755
10756
10757
10758
10759
10760
10761
10762
10763
10764
10765
10766
10767
10768
10769
10770
10771
10772
10773
10774
10775
10776
10777
10778
10779
10780
10781
10782
10783
10784
10785
10786
10787
10788
10789
10790
10791
10792
10793
10794
10795
10796
10797
10798
10799
10800
10801
10802
10803
10804
10805
10806
10807
10808
10809
10810
10811
10812
10813
10814
10815
10816
10817
10818
10819
10820
10821
10822
10823
10824
10825
10826
10827
10828
10829
10830
10831
10832
10833
10834
10835
10836
10837
10838
10839
10840
10841
10842
10843
10844
10845
10846
10847
10848
10849
10850
10851
10852
10853
10854
10855
10856
10857
10858
10859
10860
10861
10862
10863
10864
10865
10866
10867
10868
10869
10870
10871
10872
10873
10874
10875
10876
10877
10878
10879
10880
10881
10882
10883
10884
10885
10886
10887
10888
10889
10890
10891
10892
10893
10894
10895
10896
10897
10898
10899
10900
10901
10902
10903
10904
10905
10906
10907
10908
10909
10910
10911
10912
10913
10914
10915
10916
10917
10918
10919
10920
10921
10922
10923
10924
10925
10926
10927
10928
10929
10930
10931
10932
10933
10934
10935
10936
10937
10938
10939
10940
10941
10942
10943
10944
10945
10946
10947
10948
10949
10950
10951
10952
10953
10954
10955
10956
10957
10958
10959
10960
10961
10962
10963
10964
10965
10966
10967
10968
10969
10970
10971
10972
10973
10974
10975
10976
10977
10978
10979
10980
10981
10982
10983
10984
10985
10986
10987
10988
10989
10990
10991
10992
10993
10994
10995
10996
10997
10998
10999
11000
11001
11002
11003
11004
11005
11006
11007
11008
11009
11010
11011
11012
11013
11014
11015
11016
11017
11018
11019
11020
11021
11022
11023
11024
11025
11026
11027
11028
11029
11030
11031
11032
11033
11034
11035
11036
11037
11038
11039
11040
11041
11042
11043
11044
11045
11046
11047
11048
11049
11050
11051
11052
11053
11054
11055
11056
11057
11058
11059
11060
11061
11062
11063
11064
11065
11066
11067
11068
11069
11070
11071
11072
11073
11074
11075
11076
11077
11078
11079
11080
11081
11082
11083
11084
11085
11086
11087
11088
11089
11090
11091
11092
11093
11094
11095
11096
11097
11098
11099
11100
11101
11102
11103
11104
11105
11106
11107
11108
11109
11110
11111
11112
11113
11114
11115
11116
11117
11118
11119
11120
11121
11122
11123
11124
11125
11126
11127
11128
11129
11130
11131
11132
11133
11134
11135
11136
11137
11138
11139
11140
11141
11142
11143
11144
11145
11146
11147
11148
11149
11150
11151
11152
11153
11154
11155
11156
11157
11158
11159
11160
11161
11162
11163
11164
11165
11166
11167
11168
11169
11170
11171
11172
11173
11174
11175
11176
11177
11178
11179
11180
11181
11182
11183
11184
11185
11186
11187
11188
11189
11190
11191
11192
11193
11194
11195
11196
11197
11198
11199
11200
11201
11202
11203
11204
11205
11206
11207
11208
11209
11210
11211
11212
11213
11214
11215
11216
11217
11218
11219
11220
11221
11222
11223
11224
11225
11226
11227
11228
11229
11230
11231
11232
11233
11234
11235
11236
11237
11238
11239
11240
11241
11242
11243
11244
11245
11246
11247
11248
11249
11250
11251
11252
11253
11254
11255
11256
11257
11258
11259
11260
11261
11262
11263
11264
11265
11266
11267
11268
11269
11270
11271
11272
11273
11274
11275
11276
11277
11278
11279
11280
11281
11282
11283
11284
11285
11286
11287
11288
11289
11290
11291
11292
11293
11294
11295
11296
11297
11298
11299
11300
11301
11302
11303
11304
11305
11306
11307
11308
11309
11310
11311
11312
11313
11314
11315
11316
11317
11318
11319
11320
11321
11322
11323
11324
11325
11326
11327
11328
11329
11330
11331
11332
11333
11334
11335
11336
11337
11338
11339
11340
11341
11342
11343
11344
11345
11346
11347
11348
11349
11350
11351
11352
11353
11354
11355
11356
11357
11358
11359
11360
11361
11362
11363
11364
11365
11366
11367
11368
11369
11370
11371
11372
11373
11374
11375
11376
11377
11378
11379
11380
11381
11382
11383
11384
11385
11386
11387
11388
11389
11390
11391
11392
11393
11394
11395
11396
11397
11398
11399
11400
11401
11402
11403
11404
11405
11406
11407
11408
11409
11410
11411
11412
11413
11414
11415
11416
11417
11418
11419
11420
11421
11422
11423
11424
11425
11426
11427
11428
11429
11430
11431
11432
11433
11434
11435
11436
11437
11438
11439
11440
11441
11442
11443
11444
11445
11446
11447
11448
11449
11450
11451
11452
11453
11454
11455
11456
11457
11458
11459
11460
11461
11462
11463
11464
11465
11466
11467
11468
11469
11470
11471
11472
11473
11474
11475
11476
11477
11478
11479
11480
11481
11482
11483
11484
11485
11486
11487
11488
11489
11490
11491
11492
11493
11494
11495
11496
11497
11498
11499
11500
11501
11502
11503
11504
11505
11506
11507
11508
11509
11510
11511
11512
11513
11514
11515
11516
11517
11518
11519
11520
11521
11522
11523
11524
11525
11526
11527
11528
11529
11530
11531
11532
11533
11534
11535
11536
11537
11538
11539
11540
11541
11542
11543
11544
11545
11546
11547
11548
11549
11550
11551
11552
11553
11554
11555
11556
11557
11558
11559
11560
11561
11562
11563
11564
11565
11566
11567
11568
11569
11570
11571
11572
11573
11574
11575
11576
11577
11578
11579
11580
11581
11582
11583
11584
11585
11586
11587
11588
11589
11590
11591
11592
11593
11594
11595
11596
11597
11598
11599
11600
11601
11602
11603
11604
11605
11606
11607
11608
11609
11610
11611
11612
11613
11614
11615
11616
11617
11618
11619
11620
11621
11622
11623
11624
11625
11626
11627
11628
11629
11630
11631
11632
11633
11634
11635
11636
11637
11638
11639
11640
11641
11642
11643
11644
11645
11646
11647
11648
11649
11650
11651
11652
11653
11654
11655
11656
11657
11658
11659
11660
11661
11662
11663
11664
11665
11666
11667
11668
11669
11670
11671
11672
11673
11674
11675
11676
11677
11678
11679
11680
11681
11682
11683
11684
11685
11686
11687
11688
11689
11690
11691
11692
11693
11694
11695
11696
11697
11698
11699
11700
11701
11702
11703
11704
11705
11706
11707
11708
11709
11710
11711
11712
11713
11714
11715
11716
11717
11718
11719
11720
11721
11722
11723
11724
11725
11726
11727
11728
11729
11730
11731
11732
11733
11734
11735
11736
11737
11738
11739
11740
11741
11742
11743
11744
11745
11746
11747
11748
11749
11750
11751
11752
11753
11754
11755
11756
11757
11758
11759
11760
11761
11762
11763
11764
11765
11766
11767
11768
11769
11770
11771
11772
11773
11774
11775
11776
11777
11778
11779
11780
11781
11782
11783
11784
11785
11786
11787
11788
11789
11790
11791
11792
11793
11794
11795
11796
11797
11798
11799
11800
11801
11802
11803
11804
11805
11806
11807
11808
11809
11810
11811
11812
11813
11814
11815
11816
11817
11818
11819
11820
11821
11822
11823
11824
11825
11826
11827
11828
11829
11830
11831
11832
11833
11834
11835
11836
11837
11838
11839
11840
11841
11842
11843
11844
11845
11846
11847
11848
11849
11850
11851
11852
11853
11854
11855
11856
11857
11858
11859
11860
11861
11862
11863
11864
11865
11866
11867
11868
11869
11870
11871
11872
11873
11874
11875
11876
11877
11878
11879
11880
11881
11882
11883
11884
11885
11886
11887
11888
11889
11890
11891
11892
11893
11894
11895
11896
11897
11898
11899
11900
11901
11902
11903
11904
11905
11906
11907
11908
11909
11910
11911
11912
11913
11914
11915
11916
11917
11918
11919
11920
11921
11922
11923
11924
11925
11926
11927
11928
11929
11930
11931
11932
11933
11934
11935
11936
11937
11938
11939
11940
11941
11942
11943
11944
11945
11946
11947
11948
11949
11950
11951
11952
11953
11954
11955
11956
11957
11958
11959
11960
11961
11962
11963
ash / wm / desks / desks_unittests.cc [blame]
// Copyright 2019 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifdef UNSAFE_BUFFERS_BUILD
// TODO(crbug.com/40285824): Remove this and convert code to safer constructs.
#pragma allow_unsafe_buffers
#endif
#include <memory>
#include <string>
#include <vector>
#include "ash/accessibility/accessibility_controller.h"
#include "ash/accessibility/sticky_keys/sticky_keys_controller.h"
#include "ash/accessibility/ui/accessibility_confirmation_dialog.h"
#include "ash/app_list/app_list_controller_impl.h"
#include "ash/constants/ash_features.h"
#include "ash/constants/ash_pref_names.h"
#include "ash/display/screen_orientation_controller.h"
#include "ash/display/screen_orientation_controller_test_api.h"
#include "ash/keyboard/ui/keyboard_ui_controller.h"
#include "ash/keyboard/ui/test/keyboard_test_util.h"
#include "ash/multi_user/multi_user_window_manager_impl.h"
#include "ash/public/cpp/ash_prefs.h"
#include "ash/public/cpp/event_rewriter_controller.h"
#include "ash/public/cpp/multi_user_window_manager.h"
#include "ash/public/cpp/multi_user_window_manager_delegate.h"
#include "ash/public/cpp/shelf_model.h"
#include "ash/public/cpp/shelf_prefs.h"
#include "ash/public/cpp/shelf_types.h"
#include "ash/public/cpp/test/test_desk_profiles_delegate.h"
#include "ash/public/cpp/test/test_shelf_item_delegate.h"
#include "ash/public/cpp/window_finder.h"
#include "ash/root_window_controller.h"
#include "ash/screen_util.h"
#include "ash/session/session_controller_impl.h"
#include "ash/shelf/hotseat_widget.h"
#include "ash/shelf/scroll_arrow_view.h"
#include "ash/shelf/scrollable_shelf_view.h"
#include "ash/shelf/shelf.h"
#include "ash/shelf/shelf_layout_manager.h"
#include "ash/shelf/shelf_navigation_widget.h"
#include "ash/shelf/shelf_test_util.h"
#include "ash/shelf/shelf_view.h"
#include "ash/shelf/shelf_view_test_api.h"
#include "ash/shelf/shelf_widget.h"
#include "ash/shell.h"
#include "ash/strings/grit/ash_strings.h"
#include "ash/style/ash_color_provider.h"
#include "ash/style/close_button.h"
#include "ash/style/color_util.h"
#include "ash/test/ash_test_base.h"
#include "ash/test/ash_test_helper.h"
#include "ash/test/ash_test_util.h"
#include "ash/test/test_widget_builder.h"
#include "ash/wm/desks/default_desk_button.h"
#include "ash/wm/desks/desk.h"
#include "ash/wm/desks/desk_action_button.h"
#include "ash/wm/desks/desk_action_context_menu.h"
#include "ash/wm/desks/desk_action_view.h"
#include "ash/wm/desks/desk_animation_base.h"
#include "ash/wm/desks/desk_bar_controller.h"
#include "ash/wm/desks/desk_bar_view_base.h"
#include "ash/wm/desks/desk_button/desk_button.h"
#include "ash/wm/desks/desk_button/desk_button_container.h"
#include "ash/wm/desks/desk_button/desk_switch_button.h"
#include "ash/wm/desks/desk_button_base.h"
#include "ash/wm/desks/desk_icon_button.h"
#include "ash/wm/desks/desk_mini_view.h"
#include "ash/wm/desks/desk_name_view.h"
#include "ash/wm/desks/desk_preview_view.h"
#include "ash/wm/desks/desk_profiles_button.h"
#include "ash/wm/desks/desk_textfield.h"
#include "ash/wm/desks/desks_controller.h"
#include "ash/wm/desks/desks_histogram_enums.h"
#include "ash/wm/desks/desks_restore_util.h"
#include "ash/wm/desks/desks_test_api.h"
#include "ash/wm/desks/desks_test_util.h"
#include "ash/wm/desks/desks_util.h"
#include "ash/wm/desks/overview_desk_bar_view.h"
#include "ash/wm/desks/root_window_desk_switch_animator_test_api.h"
#include "ash/wm/desks/scroll_arrow_button.h"
#include "ash/wm/desks/templates/saved_desk_test_helper.h"
#include "ash/wm/desks/templates/saved_desk_test_util.h"
#include "ash/wm/desks/templates/saved_desk_util.h"
#include "ash/wm/mru_window_tracker.h"
#include "ash/wm/overview/overview_controller.h"
#include "ash/wm/overview/overview_grid.h"
#include "ash/wm/overview/overview_grid_test_api.h"
#include "ash/wm/overview/overview_item.h"
#include "ash/wm/overview/overview_session.h"
#include "ash/wm/overview/overview_test_util.h"
#include "ash/wm/overview/overview_window_drag_controller.h"
#include "ash/wm/splitview/split_view_controller.h"
#include "ash/wm/splitview/split_view_drag_indicators.h"
#include "ash/wm/splitview/split_view_types.h"
#include "ash/wm/splitview/split_view_utils.h"
#include "ash/wm/tablet_mode/tablet_mode_controller_test_api.h"
#include "ash/wm/window_state.h"
#include "ash/wm/window_util.h"
#include "ash/wm/wm_event.h"
#include "ash/wm/workspace/backdrop_controller.h"
#include "ash/wm/workspace/workspace_layout_manager.h"
#include "ash/wm/workspace_controller.h"
#include "base/containers/contains.h"
#include "base/functional/callback_forward.h"
#include "base/i18n/rtl.h"
#include "base/memory/raw_ptr.h"
#include "base/run_loop.h"
#include "base/scoped_observation.h"
#include "base/strings/string_number_conversions.h"
#include "base/strings/stringprintf.h"
#include "base/strings/utf_string_conversions.h"
#include "base/test/bind.h"
#include "base/test/metrics/histogram_tester.h"
#include "base/test/scoped_feature_list.h"
#include "base/test/simple_test_clock.h"
#include "base/time/time.h"
#include "chromeos/constants/chromeos_features.h"
#include "chromeos/ui/frame/caption_buttons/snap_controller.h"
#include "chromeos/ui/frame/desks/move_to_desks_menu_delegate.h"
#include "chromeos/ui/frame/desks/move_to_desks_menu_model.h"
#include "chromeos/ui/wm/desks/chromeos_desks_histogram_enums.h"
#include "components/prefs/pref_service.h"
#include "components/prefs/scoped_user_pref_update.h"
#include "components/prefs/testing_pref_service.h"
#include "components/session_manager/session_manager_types.h"
#include "ui/accessibility/ax_action_data.h"
#include "ui/aura/client/aura_constants.h"
#include "ui/aura/client/window_parenting_client.h"
#include "ui/aura/test/test_window_delegate.h"
#include "ui/aura/window.h"
#include "ui/aura/window_observer.h"
#include "ui/base/clipboard/clipboard_buffer.h"
#include "ui/base/clipboard/scoped_clipboard_writer.h"
#include "ui/base/ime/ash/fake_ime_keyboard.h"
#include "ui/base/mojom/ui_base_types.mojom-shared.h"
#include "ui/base/ui_base_types.h"
#include "ui/compositor/layer.h"
#include "ui/compositor/layer_animator.h"
#include "ui/compositor/scoped_animation_duration_scale_mode.h"
#include "ui/compositor/test/layer_animation_stopped_waiter.h"
#include "ui/compositor_extra/shadow.h"
#include "ui/display/display.h"
#include "ui/display/display_switches.h"
#include "ui/display/screen.h"
#include "ui/display/test/display_manager_test_api.h"
#include "ui/events/ash/event_rewriter_ash.h"
#include "ui/events/ash/fake_event_rewriter_ash_delegate.h"
#include "ui/events/devices/device_data_manager.h"
#include "ui/events/devices/device_data_manager_test_api.h"
#include "ui/events/devices/input_device.h"
#include "ui/events/event_constants.h"
#include "ui/events/keycodes/keyboard_codes_posix.h"
#include "ui/events/test/event_generator.h"
#include "ui/gfx/geometry/point.h"
#include "ui/gfx/geometry/point_conversions.h"
#include "ui/gfx/geometry/point_f.h"
#include "ui/gfx/geometry/rect.h"
#include "ui/gfx/geometry/transform.h"
#include "ui/gfx/image/image_unittest_util.h"
#include "ui/views/background.h"
#include "ui/views/controls/button/button.h"
#include "ui/views/controls/button/label_button.h"
#include "ui/views/controls/focus_ring.h"
#include "ui/views/controls/menu/menu_item_view.h"
#include "ui/views/test/views_test_utils.h"
#include "ui/views/widget/any_widget_observer.h"
#include "ui/views/widget/widget.h"
#include "ui/views/widget/widget_delegate.h"
#include "ui/views/window/client_view.h"
#include "ui/wm/core/shadow_controller.h"
#include "ui/wm/core/window_modality_controller.h"
#include "ui/wm/core/window_util.h"
namespace ash {
namespace {
using ::testing::ElementsAre;
using ::testing::ElementsAreArray;
using ::testing::ValuesIn;
std::unique_ptr<aura::Window> CreateTransientWindow(
aura::Window* transient_parent,
const gfx::Rect& bounds) {
std::unique_ptr<aura::Window> window =
std::make_unique<aura::Window>(nullptr, aura::client::WINDOW_TYPE_POPUP);
window->Init(ui::LAYER_NOT_DRAWN);
window->SetBounds(bounds);
::wm::AddTransientChild(transient_parent, window.get());
aura::client::ParentWindowWithContext(window.get(),
transient_parent->GetRootWindow(),
bounds, display::kInvalidDisplayId);
window->Show();
return window;
}
std::unique_ptr<aura::Window> CreateTransientModalChildWindow(
aura::Window* transient_parent) {
auto child =
CreateTransientWindow(transient_parent, gfx::Rect(20, 30, 200, 150));
child->SetProperty(aura::client::kModalKey, ui::mojom::ModalType::kWindow);
::wm::SetModalParent(child.get(), transient_parent);
return child;
}
bool DoesActiveDeskContainWindow(aura::Window* window) {
return base::Contains(DesksController::Get()->active_desk()->windows(),
window);
}
// Combines or closes a desk.
void CloseDeskFromMiniView(DeskMiniView* desk_mini_view,
ui::test::EventGenerator* event_generator) {
DCHECK(desk_mini_view);
DeskBarViewBase* desk_bar_view = desk_mini_view->owner_bar();
// Move to the center of the mini view so that the close button shows up.
const gfx::Point mini_view_center =
desk_mini_view->GetBoundsInScreen().CenterPoint();
event_generator->MoveMouseTo(mini_view_center);
// This is the combine button if available, close button otherwise.
const CloseButton* close_button =
GetCloseDeskButtonForMiniView(desk_mini_view);
EXPECT_TRUE(close_button->GetVisible());
// Move to the center of the close button and click.
event_generator->MoveMouseTo(close_button->GetBoundsInScreen().CenterPoint());
event_generator->ClickLeftButton();
views::test::RunScheduledLayout(desk_bar_view);
}
void DoubleClickOnView(const views::View* view,
ui::test::EventGenerator* event_generator) {
DCHECK(view);
const gfx::Point view_center = view->GetBoundsInScreen().CenterPoint();
event_generator->MoveMouseTo(view_center);
event_generator->DoubleClickLeftButton();
}
void SendAccessibleActionToView(views::View* view, ax::mojom::Action action) {
ui::AXActionData action_data;
action_data.action = action;
view->HandleAccessibleAction(action_data);
}
BackdropController* GetDeskBackdropController(const Desk* desk,
aura::Window* root) {
auto* workspace_controller =
GetWorkspaceController(desk->GetDeskContainerForRoot(root));
WorkspaceLayoutManager* layout_manager =
workspace_controller->layout_manager();
return layout_manager->backdrop_controller();
}
// Simulate pressing on a desk preview.
void LongTapOnDeskPreview(const DeskMiniView* desk_mini_view,
ui::test::EventGenerator* event_generator) {
DCHECK(desk_mini_view);
gfx::Point desk_preview_center =
desk_mini_view->GetPreviewBoundsInScreen().CenterPoint();
LongGestureTap(desk_preview_center, event_generator, /*release_touch=*/false);
}
// Simulate drag on a desk preview.
void StartDragDeskPreview(const DeskMiniView* desk_mini_view,
ui::test::EventGenerator* event_generator) {
DCHECK(desk_mini_view);
gfx::Point desk_preview_center =
desk_mini_view->GetPreviewBoundsInScreen().CenterPoint();
event_generator->set_current_screen_location(desk_preview_center);
event_generator->PressLeftButton();
event_generator->MoveMouseBy(0, 50);
}
TestDeskProfilesDelegate& GetDeskProfilesTestDelegate() {
CHECK(chromeos::features::IsDeskProfilesEnabled());
return *static_cast<TestDeskProfilesDelegate*>(
Shell::Get()->GetDeskProfilesDelegate());
}
uint64_t GetDummyLacrosDeskProfileId(size_t index) {
static constexpr uint64_t kLacrosProfileIdBase = 1001;
return kLacrosProfileIdBase + index * 2;
}
// Adds `count` dummy lacros profiles to the test delegate.
void AddDummyLacrosDeskProfiles(size_t count) {
for (size_t i = 0; i != count; ++i) {
LacrosProfileSummary summary;
summary.profile_id = GetDummyLacrosDeskProfileId(i);
summary.name =
base::UTF8ToUTF16(base::StringPrintf("Lacros user %lu", i + 1));
summary.email =
base::UTF8ToUTF16(base::StringPrintf("email%lu@gmail.com", i + 1));
summary.icon = gfx::test::CreateImageSkia(32, 32);
GetDeskProfilesTestDelegate().UpdateTestProfile(std::move(summary));
}
}
// Sends tab keys (or shift+tab) until the passed predicate becomes true, or a
// fixed max is hit.
template <class Predicate>
bool TabUntil(bool reverse,
Predicate&& predicate,
ui::test::EventGenerator* generator) {
for (int i = 0; i != 100; ++i) {
if (predicate()) {
return true;
}
SendKey(ui::VKEY_TAB, generator, reverse ? ui::EF_SHIFT_DOWN : ui::EF_NONE);
}
return false;
}
// Returns a predicate that will return true if the given `view` is focused.
auto ViewFocused(views::View* view) {
return [view] { return view->HasFocus(); };
}
// Defines an observer to test DesksController notifications.
class TestObserver : public DesksController::Observer {
public:
TestObserver() = default;
TestObserver(const TestObserver&) = delete;
TestObserver& operator=(const TestObserver&) = delete;
~TestObserver() override = default;
const std::vector<raw_ptr<const Desk, VectorExperimental>>& desks() const {
return desks_;
}
int desk_name_changed_notify_counts() const {
return desk_name_changed_notify_counts_;
}
// DesksController::Observer:
void OnDeskAdded(const Desk* desk, bool from_undo) override {
const size_t new_desk_index = DesksController::Get()->GetDeskIndex(desk);
if (new_desk_index > desks_.size()) {
desks_.emplace_back(desk);
} else {
desks_.insert(desks_.begin() + new_desk_index, desk);
}
EXPECT_TRUE(DesksController::Get()->AreDesksBeingModified());
}
void OnDeskRemoved(const Desk* desk) override {
std::erase(desks_, desk);
EXPECT_TRUE(DesksController::Get()->AreDesksBeingModified());
}
void OnDeskActivationChanged(const Desk* activated,
const Desk* deactivated) override {
EXPECT_TRUE(DesksController::Get()->AreDesksBeingModified());
}
void OnDeskSwitchAnimationFinished() override {
EXPECT_FALSE(DesksController::Get()->AreDesksBeingModified());
}
void OnDeskNameChanged(const Desk* desk,
const std::u16string& new_name) override {
++desk_name_changed_notify_counts_;
}
private:
std::vector<raw_ptr<const Desk, VectorExperimental>> desks_;
int desk_name_changed_notify_counts_ = 0;
};
class TestDeskObserver : public Desk::Observer {
public:
TestDeskObserver() = default;
TestDeskObserver(const TestDeskObserver&) = delete;
TestDeskObserver& operator=(const TestDeskObserver&) = delete;
~TestDeskObserver() override = default;
int notify_counts() const { return notify_counts_; }
const std::vector<uint64_t>& lacros_profile_id_updates() const {
return lacros_profile_id_updates_;
}
// Desk::Observer:
void OnContentChanged() override { ++notify_counts_; }
void OnDeskDestroyed(const Desk* desk) override {}
void OnDeskNameChanged(const std::u16string& new_name) override {}
void OnDeskProfileChanged(uint64_t lacros_profile_id) override {
lacros_profile_id_updates_.push_back(lacros_profile_id);
}
private:
int notify_counts_ = 0;
std::vector<uint64_t> lacros_profile_id_updates_;
};
class FullScreenStateObserver : public ShellObserver {
public:
FullScreenStateObserver() { Shell::Get()->AddShellObserver(this); }
FullScreenStateObserver(const FullScreenStateObserver&) = delete;
FullScreenStateObserver& operator=(const FullScreenStateObserver&) = delete;
~FullScreenStateObserver() override {
Shell::Get()->RemoveShellObserver(this);
}
// ShellObserver:
void OnFullscreenStateChanged(bool is_fullscreen,
aura::Window* container) override {
is_fullscreen_ = is_fullscreen;
}
bool is_fullscreen() const { return is_fullscreen_; }
private:
bool is_fullscreen_ = false;
};
// A widget delegate that refuses to close.
class StuckWidgetDelegate : public views::WidgetDelegate {
public:
StuckWidgetDelegate() {
SetCanMaximize(true);
SetCanMinimize(true);
SetCanResize(true);
SetOwnedByWidget(true);
}
StuckWidgetDelegate(const StuckWidgetDelegate& other) = delete;
StuckWidgetDelegate& operator=(const StuckWidgetDelegate& other) = delete;
~StuckWidgetDelegate() override = default;
// Overridden from WidgetDelegate:
std::unique_ptr<views::NonClientFrameView> CreateNonClientFrameView(
views::Widget* widget) override {
return Shell::Get()->CreateDefaultNonClientFrameView(widget);
}
bool OnCloseRequested(views::Widget::ClosedReason close_reason) override {
return false;
}
};
struct DesksTestParams {
bool use_touch_gestures = false;
bool use_16_desks = false;
bool per_desk_shelf = false;
};
// Defines a parameterized test fixture to test Virtual Desks behavior.
class DesksTest : public AshTestBase,
public ::testing::WithParamInterface<DesksTestParams> {
public:
enum class DeskBarScrollDirection { kLeft, kRight };
DesksTest() = default;
explicit DesksTest(base::test::TaskEnvironment::TimeSource time)
: AshTestBase(time) {}
DesksTest(const DesksTest&) = delete;
DesksTest& operator=(const DesksTest&) = delete;
~DesksTest() override = default;
void SetUp() override {
// This allows us to snap to the bottom in portrait mode.
base::CommandLine::ForCurrentProcess()->AppendSwitch(
::switches::kUseFirstDisplayAsInternal);
scoped_feature_list_.InitWithFeatureStates(
{{features::kFeatureManagement16Desks, GetParam().use_16_desks},
{features::kPerDeskShelf, GetParam().per_desk_shelf},
{chromeos::features::kOverviewSessionInitOptimizations, true}});
AshTestBase::SetUp();
SetVirtualKeyboardEnabled(true);
// Wait for the desk model to have completed its initialization. Not doing
// this would lead to flaky tests.
ash_test_helper()->saved_desk_test_helper()->WaitForDeskModels();
}
void TearDown() override {
AshTestBase::TearDown();
scoped_feature_list_.Reset();
}
void VerifyZeroStateNewDeskButtonVisibility(const DeskBarViewBase* bar_view,
bool expected_visibility) {
const auto state = bar_view->new_desk_button()->state();
EXPECT_TRUE(expected_visibility ? state == DeskIconButton::State::kZero
: state != DeskIconButton::State::kZero);
}
void VerifyExpandedStateNewDeskButtonVisibility(
const DeskBarViewBase* bar_view,
bool expected_visibility) {
const auto state = bar_view->new_desk_button()->state();
EXPECT_TRUE(expected_visibility
? state == DeskIconButton::State::kExpanded
: state != DeskIconButton::State::kExpanded);
}
SkColor GetNewDeskButtonBackgroundColor(const DeskBarViewBase* bar_view) {
return bar_view->new_desk_button()->background()->get_color();
}
void TryScrollOverviewDeskBar(DeskBarScrollDirection scroll_direction,
bool do_left_click = true) {
ScrollArrowButton* scroll_button = nullptr;
switch (scroll_direction) {
case DeskBarScrollDirection::kLeft:
scroll_button = DesksTestApi::GetDeskBarLeftScrollButton(
DeskBarViewBase::Type::kOverview);
break;
case DeskBarScrollDirection::kRight:
scroll_button = DesksTestApi::GetDeskBarRightScrollButton(
DeskBarViewBase::Type::kOverview);
break;
}
if (!scroll_button || !scroll_button->GetVisible()) {
return;
}
if (do_left_click) {
LeftClickOn(scroll_button);
} else {
GestureTapOn(scroll_button);
}
}
private:
base::test::ScopedFeatureList scoped_feature_list_;
};
TEST_P(DesksTest, DesksCreationAndRemoval) {
TestObserver observer;
auto* controller = DesksController::Get();
controller->AddObserver(&observer);
// There's always a default pre-existing desk that cannot be removed.
EXPECT_EQ(1u, controller->desks().size());
EXPECT_FALSE(controller->CanRemoveDesks());
EXPECT_TRUE(controller->CanCreateDesks());
// Add desks until no longer possible.
while (controller->CanCreateDesks()) {
NewDesk();
}
// Expect we've reached the max number of desks, and we've been notified only
// with the newly created desks.
EXPECT_EQ(desks_util::GetMaxNumberOfDesks(), controller->desks().size());
EXPECT_EQ(desks_util::GetMaxNumberOfDesks() - 1, observer.desks().size());
EXPECT_TRUE(controller->CanRemoveDesks());
// Remove all desks until no longer possible, and expect that there's always
// one default desk remaining.
while (controller->CanRemoveDesks()) {
RemoveDesk(observer.desks().back());
}
EXPECT_EQ(1u, controller->desks().size());
EXPECT_FALSE(controller->CanRemoveDesks());
EXPECT_TRUE(controller->CanCreateDesks());
EXPECT_TRUE(observer.desks().empty());
controller->RemoveObserver(&observer);
}
TEST_P(DesksTest, DeskRemovalLifetimeHistogram) {
base::HistogramTester histogram_tester;
auto* controller = DesksController::Get();
// Create a new desk and give it a creation time in the past.
NewDesk();
auto* desk = controller->desks().back().get();
desk->set_creation_time(base::Time::Now() - base::Hours(8));
RemoveDesk(desk);
histogram_tester.ExpectBucketCount("Ash.Desks.DeskLifetime_2", 8, 1);
}
// Regression test for a crash reported at https://crbug.com/1267069. If a
// window was created while the MRU tracker is paused (so it's not tracked), and
// later the desk on which this window resides is removed, that window will be
// moved to an adjacent desk, and its order in the MRU tracker is updated. But
// the MRU tracker was not tracking it to begin with, so this case has to be
// handled.
TEST_P(DesksTest, DeskRemovalWithPausedMruTracker) {
NewDesk();
auto* controller = DesksController::Get();
EXPECT_EQ(2u, controller->desks().size());
auto* desk_2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
const auto win_bounds = gfx::Rect{10, 20, 250, 100};
auto win1 = CreateAppWindow(win_bounds);
auto* mru_tracker = Shell::Get()->mru_window_tracker();
// Pause the MRU tracking and create a new window.
mru_tracker->SetIgnoreActivations(true);
auto win2 = CreateAppWindow(win_bounds);
// Enter overview and remove `desk_2`. A crash should not be observed.
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
RemoveDesk(desk_2);
}
// Verifies that desk's name change notifies |DesksController::Observer|.
TEST_P(DesksTest, OnDeskNameChanged) {
TestObserver observer;
auto* controller = DesksController::Get();
controller->AddObserver(&observer);
NewDesk();
controller->GetDeskAtIndex(0)->SetName(u"test1", /*set_by_user=*/true);
controller->GetDeskAtIndex(1)->SetName(u"test2", /*set_by_user=*/true);
// Verify that desk name change will trigger
// |TestObserver::OnDeskNameChanged()|. Notice when creating a new desk
// and setting its name, it also triggers the call. Thus
// |desk_name_changed_notify_counts_| is 3.
ASSERT_EQ(3, observer.desk_name_changed_notify_counts());
controller->RemoveObserver(&observer);
}
TEST_P(DesksTest, DesksTextfieldAddTooltipText) {
NewDesk();
auto* controller = DesksController::Get();
// Set the first desk with a name which is short enough to be fit in the desk
// name view.
controller->GetDeskAtIndex(0)->SetName(u"test1", /*set_by_user=*/true);
// Set the second desk with a name which is long enough to be truncated in the
// desk name view.
std::u16string desk_name2(
u"test2 a very long desk name to test tooltip text");
controller->GetDeskAtIndex(1)->SetName(desk_name2, /*set_by_user=*/true);
// Start overview.
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
// Expect there to be no tooltip when the desk name is short enough.
auto* desks_bar_view =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
auto* desk_name_view1 = desks_bar_view->mini_views()[0]->desk_name_view();
EXPECT_TRUE(desk_name_view1->GetTooltipText(gfx::Point()).empty());
auto* desk_name_view2 = desks_bar_view->mini_views()[1]->desk_name_view();
EXPECT_EQ(desk_name2, desk_name_view2->GetTooltipText(gfx::Point()));
}
TEST_P(DesksTest, DesksBarViewDeskCreation) {
auto* controller = DesksController::Get();
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
EXPECT_FALSE(overview_grid->IsDesksBarViewActive());
DCHECK(desks_bar_view);
EXPECT_TRUE(desks_bar_view->mini_views().empty());
auto* event_generator = GetEventGenerator();
LeftClickOn(desks_bar_view->default_desk_button());
RunScheduledLayoutForAllOverviewDeskBars();
EXPECT_FALSE(desks_bar_view->IsZeroState());
auto* new_desk_button = desks_bar_view->new_desk_button();
EXPECT_TRUE(new_desk_button->GetEnabled());
// Click many times on the expanded new desk button and expect only the max
// number of desks will be created, and the button is no longer enabled.
for (size_t i = 0; i < desks_util::GetMaxNumberOfDesks() + 2; ++i) {
LeftClickOn(new_desk_button);
RunScheduledLayoutForAllOverviewDeskBars();
TryScrollOverviewDeskBar(DeskBarScrollDirection::kRight);
RunScheduledLayoutForAllOverviewDeskBars();
}
EXPECT_TRUE(overview_grid->IsDesksBarViewActive());
EXPECT_EQ(desks_util::GetMaxNumberOfDesks(), controller->desks().size());
EXPECT_EQ(controller->desks().size(), desks_bar_view->mini_views().size());
EXPECT_FALSE(controller->CanCreateDesks());
EXPECT_TRUE(controller->CanRemoveDesks());
EXPECT_FALSE(new_desk_button->GetEnabled());
EXPECT_EQ(views::Button::STATE_DISABLED, new_desk_button->GetState());
// Hover over one of the mini_views, and expect that the desk action interface
// becomes visible.
auto* mini_view = desks_bar_view->mini_views().back().get();
EXPECT_FALSE(GetDeskActionVisibilityForMiniView(mini_view));
const gfx::Point mini_view_center =
mini_view->GetBoundsInScreen().CenterPoint();
event_generator->MoveMouseTo(mini_view_center);
RunScheduledLayoutForAllOverviewDeskBars();
EXPECT_TRUE(GetDeskActionVisibilityForMiniView(mini_view));
// Use the close button to close the desk.
CloseDeskFromMiniView(mini_view, event_generator);
RunScheduledLayoutForAllOverviewDeskBars();
// The new desk button is now enabled again.
EXPECT_EQ(desks_util::GetMaxNumberOfDesks() - 1, controller->desks().size());
EXPECT_EQ(controller->desks().size(), desks_bar_view->mini_views().size());
EXPECT_TRUE(controller->CanCreateDesks());
EXPECT_TRUE(new_desk_button->GetEnabled());
EXPECT_EQ(views::Button::STATE_NORMAL, new_desk_button->GetState());
// Exit overview mode and re-enter. Since we have more than one pre-existing
// desks, their mini_views should be created upon construction of the desks
// bar.
ExitOverview();
EXPECT_FALSE(overview_controller->InOverviewSession());
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
// Get the new grid and the new desk_bar_view.
overview_grid =
overview_controller->overview_session()->GetGridWithRootWindow(
Shell::GetPrimaryRootWindow());
EXPECT_TRUE(overview_grid->IsDesksBarViewActive());
desks_bar_view = overview_grid->desks_bar_view();
DCHECK(desks_bar_view);
EXPECT_EQ(controller->desks().size(), desks_bar_view->mini_views().size());
EXPECT_TRUE(desks_bar_view->new_desk_button()->GetEnabled());
}
TEST_P(DesksTest, RemoveDeskWithEmptyName) {
auto* controller = DesksController::Get();
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
auto* event_generator = GetEventGenerator();
// Create a new desk by using button with empty name.
controller->NewDesk(DesksCreationRemovalSource::kButton);
EXPECT_EQ(2u, controller->desks().size());
// Close the newly created desk with the close button.
auto* mini_view = desks_bar_view->mini_views().back().get();
CloseDeskFromMiniView(mini_view, event_generator);
EXPECT_EQ(1u, controller->desks().size());
}
// Tests that removing a non-active desk updates the window workspaces for
// desks restore correctly.
TEST_P(DesksTest, RemovingNonActiveDeskUpdatesWindowWorkspaces) {
auto* controller = DesksController::Get();
// Create two new desks.
NewDesk();
NewDesk();
EXPECT_EQ(3u, controller->desks().size());
// Create one window in each desk.
std::vector<std::unique_ptr<aura::Window>> windows;
for (int i = 0; i < 3; i++) {
windows.push_back(CreateAppWindow());
controller->SendToDeskAtIndex(windows[i].get(), i);
EXPECT_EQ(i, windows[i]->GetProperty(aura::client::kWindowWorkspaceKey));
}
// Switch to the third desk.
ActivateDesk(controller->GetDeskAtIndex(2));
// Close the second desk.
RemoveDesk(controller->GetDeskAtIndex(1));
EXPECT_EQ(2u, controller->desks().size());
// The window in the first desk remain unaffected by the second desk removal.
EXPECT_EQ(0, windows[0]->GetProperty(aura::client::kWindowWorkspaceKey));
// The window in the removed second desk should move to the active desk, the
// third desk, which just becomes the second desk after the removal.
EXPECT_EQ(1, windows[1]->GetProperty(aura::client::kWindowWorkspaceKey));
// The window in the third desk update its workspace to index - 1.
EXPECT_EQ(1, windows[2]->GetProperty(aura::client::kWindowWorkspaceKey));
}
// Tests that removing an active desk updates the window workspaces for desks
// restore correctly.
TEST_P(DesksTest, RemovingActiveDeskUpdatesWindowWorkspaces) {
auto* controller = DesksController::Get();
// Create three new desks.
NewDesk();
NewDesk();
NewDesk();
EXPECT_EQ(4u, controller->desks().size());
// Create one window in each desk.
std::vector<std::unique_ptr<aura::Window>> windows;
for (int i = 0; i < 4; i++) {
windows.push_back(CreateAppWindow());
controller->SendToDeskAtIndex(windows[i].get(), i);
EXPECT_EQ(i, windows[i]->GetProperty(aura::client::kWindowWorkspaceKey));
}
// Switch to the second desk.
const Desk* desk_2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
// Close the second desk.
RemoveDesk(desk_2);
EXPECT_EQ(3u, controller->desks().size());
// The previous desk (first) becomes active after closing the second desk.
EXPECT_EQ(controller->GetDeskAtIndex(0), controller->active_desk());
// The window in the first desk remain unaffected by the second desk removal.
EXPECT_EQ(0, windows[0]->GetProperty(aura::client::kWindowWorkspaceKey));
// The window from the removed second desk moves to the active, first desk.
EXPECT_EQ(0, windows[1]->GetProperty(aura::client::kWindowWorkspaceKey));
// The desk indices of the third and forth desks are decreased by one, so
// the workspace values of windows in those desks are reduced by one.
EXPECT_EQ(1, windows[2]->GetProperty(aura::client::kWindowWorkspaceKey));
EXPECT_EQ(2, windows[3]->GetProperty(aura::client::kWindowWorkspaceKey));
}
// Test that gesture taps do not reset the button state to normal when the
// button is disabled. https://crbug.com/1084241.
TEST_P(DesksTest, GestureTapOnNewDeskButton) {
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
LeftClickOn(desks_bar_view->default_desk_button());
auto* new_desk_button = desks_bar_view->new_desk_button();
EXPECT_TRUE(new_desk_button->GetEnabled());
// Gesture tap multiple times on the new desk button until it's disabled,
// and verify the button state.
for (size_t i = 0; i < desks_util::GetMaxNumberOfDesks() + 2; ++i) {
GestureTapOn(new_desk_button);
RunScheduledLayoutForAllOverviewDeskBars();
TryScrollOverviewDeskBar(DeskBarScrollDirection::kRight,
/*do_left_click=*/false);
}
EXPECT_FALSE(new_desk_button->GetEnabled());
EXPECT_EQ(views::Button::STATE_DISABLED, new_desk_button->GetState());
}
TEST_P(DesksTest, DeskActivation) {
auto* controller = DesksController::Get();
ASSERT_EQ(1u, controller->desks().size());
const Desk* desk_1 = controller->GetDeskAtIndex(0);
EXPECT_EQ(desk_1, controller->active_desk());
EXPECT_TRUE(desk_1->is_active());
auto* root = Shell::GetPrimaryRootWindow();
EXPECT_TRUE(desk_1->GetDeskContainerForRoot(root)->IsVisible());
EXPECT_EQ(desks_util::GetActiveDeskContainerForRoot(root),
desk_1->GetDeskContainerForRoot(root));
// Create three new desks, and activate one of the middle ones.
NewDesk();
NewDesk();
NewDesk();
ASSERT_EQ(4u, controller->desks().size());
const Desk* desk_2 = controller->GetDeskAtIndex(1);
const Desk* desk_3 = controller->GetDeskAtIndex(2);
const Desk* desk_4 = controller->GetDeskAtIndex(3);
EXPECT_FALSE(controller->AreDesksBeingModified());
ActivateDesk(desk_2);
EXPECT_FALSE(controller->AreDesksBeingModified());
EXPECT_EQ(desk_2, controller->active_desk());
EXPECT_FALSE(desk_1->is_active());
EXPECT_TRUE(desk_2->is_active());
EXPECT_FALSE(desk_3->is_active());
EXPECT_FALSE(desk_4->is_active());
EXPECT_FALSE(desk_1->GetDeskContainerForRoot(root)->IsVisible());
EXPECT_TRUE(desk_2->GetDeskContainerForRoot(root)->IsVisible());
EXPECT_FALSE(desk_3->GetDeskContainerForRoot(root)->IsVisible());
EXPECT_FALSE(desk_4->GetDeskContainerForRoot(root)->IsVisible());
// Remove the active desk, which is in the middle, activation should move to
// the left, so desk 1 should be activated.
EXPECT_FALSE(controller->AreDesksBeingModified());
RemoveDesk(desk_2);
EXPECT_FALSE(controller->AreDesksBeingModified());
ASSERT_EQ(3u, controller->desks().size());
EXPECT_EQ(desk_1, controller->active_desk());
EXPECT_TRUE(desk_1->is_active());
EXPECT_FALSE(desk_3->is_active());
EXPECT_FALSE(desk_4->is_active());
EXPECT_TRUE(desk_1->GetDeskContainerForRoot(root)->IsVisible());
EXPECT_FALSE(desk_3->GetDeskContainerForRoot(root)->IsVisible());
EXPECT_FALSE(desk_4->GetDeskContainerForRoot(root)->IsVisible());
// Remove the active desk, it's the first one on the left, so desk_3 (on the
// right) will be activated.
EXPECT_FALSE(controller->AreDesksBeingModified());
RemoveDesk(desk_1);
EXPECT_FALSE(controller->AreDesksBeingModified());
ASSERT_EQ(2u, controller->desks().size());
EXPECT_EQ(desk_3, controller->active_desk());
EXPECT_TRUE(desk_3->is_active());
EXPECT_FALSE(desk_4->is_active());
EXPECT_TRUE(desk_3->GetDeskContainerForRoot(root)->IsVisible());
EXPECT_FALSE(desk_4->GetDeskContainerForRoot(root)->IsVisible());
}
TEST_P(DesksTest, TestWindowPositioningPaused) {
auto* controller = DesksController::Get();
NewDesk();
// Create two windows whose window positioning is managed.
const auto win0_bounds = gfx::Rect{10, 20, 250, 100};
const auto win1_bounds = gfx::Rect{50, 50, 200, 200};
auto win0 = CreateAppWindow(win0_bounds);
auto win1 = CreateAppWindow(win1_bounds);
WindowState* window_state = WindowState::Get(win0.get());
window_state->SetWindowPositionManaged(true);
window_state = WindowState::Get(win1.get());
window_state->SetWindowPositionManaged(true);
EXPECT_EQ(win0_bounds, win0->GetBoundsInScreen());
EXPECT_EQ(win1_bounds, win1->GetBoundsInScreen());
// Moving one window to the second desk should not affect the bounds of either
// windows.
Desk* desk_2 = controller->GetDeskAtIndex(1);
controller->MoveWindowFromActiveDeskTo(
win1.get(), desk_2, win1->GetRootWindow(),
DesksMoveWindowFromActiveDeskSource::kDragAndDrop);
EXPECT_EQ(win0_bounds, win0->GetBoundsInScreen());
EXPECT_EQ(win1_bounds, win1->GetBoundsInScreen());
// Removing a desk, which results in moving its windows to another desk should
// not affect the positions of those managed windows.
RemoveDesk(desk_2);
EXPECT_EQ(win0_bounds, win0->GetBoundsInScreen());
EXPECT_EQ(win1_bounds, win1->GetBoundsInScreen());
}
// This test makes sure we have coverage for that desk switch animation when run
// with multiple displays.
TEST_P(DesksTest, DeskActivationDualDisplay) {
UpdateDisplay("700x600,400x500");
auto* controller = DesksController::Get();
ASSERT_EQ(1u, controller->desks().size());
const Desk* desk_1 = controller->GetDeskAtIndex(0);
EXPECT_EQ(desk_1, controller->active_desk());
EXPECT_TRUE(desk_1->is_active());
// Create three new desks, and activate one of the middle ones.
NewDesk();
NewDesk();
NewDesk();
ASSERT_EQ(4u, controller->desks().size());
const Desk* desk_2 = controller->GetDeskAtIndex(1);
const Desk* desk_3 = controller->GetDeskAtIndex(2);
const Desk* desk_4 = controller->GetDeskAtIndex(3);
EXPECT_FALSE(controller->AreDesksBeingModified());
ActivateDesk(desk_2);
EXPECT_FALSE(controller->AreDesksBeingModified());
EXPECT_EQ(desk_2, controller->active_desk());
EXPECT_FALSE(desk_1->is_active());
EXPECT_TRUE(desk_2->is_active());
EXPECT_FALSE(desk_3->is_active());
EXPECT_FALSE(desk_4->is_active());
auto roots = Shell::GetAllRootWindows();
ASSERT_EQ(2u, roots.size());
EXPECT_FALSE(desk_1->GetDeskContainerForRoot(roots[0])->IsVisible());
EXPECT_FALSE(desk_1->GetDeskContainerForRoot(roots[1])->IsVisible());
EXPECT_TRUE(desk_2->GetDeskContainerForRoot(roots[0])->IsVisible());
EXPECT_TRUE(desk_2->GetDeskContainerForRoot(roots[1])->IsVisible());
EXPECT_FALSE(desk_3->GetDeskContainerForRoot(roots[0])->IsVisible());
EXPECT_FALSE(desk_3->GetDeskContainerForRoot(roots[1])->IsVisible());
EXPECT_FALSE(desk_4->GetDeskContainerForRoot(roots[0])->IsVisible());
EXPECT_FALSE(desk_4->GetDeskContainerForRoot(roots[1])->IsVisible());
}
TEST_P(DesksTest, TransientWindows) {
auto* controller = DesksController::Get();
ASSERT_EQ(1u, controller->desks().size());
const Desk* desk_1 = controller->GetDeskAtIndex(0);
EXPECT_EQ(desk_1, controller->active_desk());
EXPECT_TRUE(desk_1->is_active());
// Create two windows, one is a transient child of the other.
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateTransientWindow(win0.get(), gfx::Rect(100, 100, 100, 100));
EXPECT_EQ(2u, desk_1->windows().size());
EXPECT_TRUE(DoesActiveDeskContainWindow(win0.get()));
EXPECT_TRUE(DoesActiveDeskContainWindow(win1.get()));
auto* root = Shell::GetPrimaryRootWindow();
EXPECT_EQ(desks_util::GetActiveDeskContainerForRoot(root),
desks_util::GetDeskContainerForContext(win0.get()));
EXPECT_EQ(desks_util::GetActiveDeskContainerForRoot(root),
desks_util::GetDeskContainerForContext(win1.get()));
// Create a new desk and activate it.
NewDesk();
const Desk* desk_2 = controller->GetDeskAtIndex(1);
EXPECT_TRUE(desk_2->windows().empty());
ActivateDesk(desk_2);
EXPECT_FALSE(desk_1->is_active());
EXPECT_TRUE(desk_2->is_active());
// Create another transient child of the earlier transient child, and confirm
// it's tracked in desk_1 (even though desk_2 is the currently active one).
// This is because the transient parent exists in desk_1.
auto win2 = CreateTransientWindow(win1.get(), gfx::Rect(100, 100, 50, 50));
EXPECT_FALSE(controller->AreDesksBeingModified());
EXPECT_EQ(3u, desk_1->windows().size());
EXPECT_TRUE(desk_2->windows().empty());
EXPECT_FALSE(DoesActiveDeskContainWindow(win2.get()));
auto* desk_1_container = desk_1->GetDeskContainerForRoot(root);
EXPECT_EQ(win0.get(), desk_1_container->children()[0]);
EXPECT_EQ(win1.get(), desk_1_container->children()[1]);
EXPECT_EQ(win2.get(), desk_1_container->children()[2]);
// Remove the inactive desk 1, and expect that its windows, including
// transient will move to desk 2.
RemoveDesk(desk_1);
EXPECT_EQ(1u, controller->desks().size());
EXPECT_EQ(desk_2, controller->active_desk());
EXPECT_EQ(3u, desk_2->windows().size());
auto* desk_2_container = desk_2->GetDeskContainerForRoot(root);
EXPECT_EQ(win0.get(), desk_2_container->children()[0]);
EXPECT_EQ(win1.get(), desk_2_container->children()[1]);
EXPECT_EQ(win2.get(), desk_2_container->children()[2]);
}
TEST_P(DesksTest, WindowStackingAfterWindowMoveToAnotherDesk) {
auto* controller = DesksController::Get();
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
NewDesk();
Desk* desk_2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
auto win1 = CreateAppWindow(gfx::Rect(10, 10, 250, 100));
auto win2 = CreateTransientWindow(win1.get(), gfx::Rect(100, 100, 100, 100));
wm::ActivateWindow(win2.get());
auto win3 = CreateAppWindow(gfx::Rect(20, 20, 250, 100));
// Move back to desk_1, so |win0| becomes the most recent.
Desk* desk_1 = controller->GetDeskAtIndex(0);
ActivateDesk(desk_1);
EXPECT_EQ(win0.get(), window_util::GetActiveWindow());
// The global MRU order should be {win0, win3, win2, win1}.
auto* mru_tracker = Shell::Get()->mru_window_tracker();
EXPECT_EQ(mru_tracker->BuildMruWindowList(DesksMruType::kAllDesks),
aura::WindowTracker::WindowList({
win0.get(),
win3.get(),
win2.get(),
win1.get(),
}));
// Now move back to desk_2, and move its windows to desk_1. Their window
// stacking should match their order in the MRU.
ActivateDesk(desk_2);
// The global MRU order is updated to be {win3, win0, win2, win1}.
EXPECT_EQ(mru_tracker->BuildMruWindowList(DesksMruType::kAllDesks),
aura::WindowTracker::WindowList({
win3.get(),
win0.get(),
win2.get(),
win1.get(),
}));
// Moving |win2| should be enough to get its transient parent |win1| moved as
// well.
desk_2->MoveWindowToDesk(win2.get(), desk_1, win1->GetRootWindow(),
/*unminimize=*/true);
desk_2->MoveWindowToDesk(win3.get(), desk_1, win1->GetRootWindow(),
/*unminimize=*/true);
EXPECT_TRUE(window_util::IsStackedBelow(win1.get(), win2.get()));
EXPECT_TRUE(window_util::IsStackedBelow(win2.get(), win0.get()));
EXPECT_TRUE(window_util::IsStackedBelow(win0.get(), win3.get()));
}
TEST_P(DesksTest, TransientModalChildren) {
auto* controller = DesksController::Get();
NewDesk();
NewDesk();
ASSERT_EQ(3u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
Desk* desk_3 = controller->GetDeskAtIndex(2);
EXPECT_EQ(desk_1, controller->active_desk());
EXPECT_TRUE(desk_1->is_active());
// Create three windows, one of them is a modal transient child.
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateTransientModalChildWindow(win0.get());
EXPECT_EQ(win1.get(), ::wm::GetModalTransient(win0.get()));
auto win2 = CreateAppWindow(gfx::Rect(0, 0, 200, 100));
ASSERT_EQ(3u, desk_1->windows().size());
auto* root = Shell::GetPrimaryRootWindow();
auto* desk_1_container = desk_1->GetDeskContainerForRoot(root);
EXPECT_EQ(win0.get(), desk_1_container->children()[0]);
EXPECT_EQ(win1.get(), desk_1_container->children()[1]);
EXPECT_EQ(win2.get(), desk_1_container->children()[2]);
// Remove desk_1, and expect that all its windows (including the transient
// modal child and its parent) are moved to desk_2, and that their z-order
// within the container is preserved.
RemoveDesk(desk_1);
EXPECT_EQ(desk_2, controller->active_desk());
ASSERT_EQ(3u, desk_2->windows().size());
auto* desk_2_container = desk_2->GetDeskContainerForRoot(root);
EXPECT_EQ(win0.get(), desk_2_container->children()[0]);
EXPECT_EQ(win1.get(), desk_2_container->children()[1]);
EXPECT_EQ(win2.get(), desk_2_container->children()[2]);
EXPECT_EQ(win1.get(), ::wm::GetModalTransient(win0.get()));
// Move only the modal child window to desk_3, and expect that its parent will
// move along with it, and their z-order is preserved.
controller->MoveWindowFromActiveDeskTo(
win1.get(), desk_3, win1->GetRootWindow(),
DesksMoveWindowFromActiveDeskSource::kDragAndDrop);
ASSERT_EQ(1u, desk_2->windows().size());
ASSERT_EQ(2u, desk_3->windows().size());
EXPECT_EQ(win2.get(), desk_2_container->children()[0]);
auto* desk_3_container = desk_3->GetDeskContainerForRoot(root);
EXPECT_EQ(win0.get(), desk_3_container->children()[0]);
EXPECT_EQ(win1.get(), desk_3_container->children()[1]);
// The modality remains the same.
ActivateDesk(desk_3);
EXPECT_EQ(win1.get(), ::wm::GetModalTransient(win0.get()));
}
TEST_P(DesksTest, WindowActivation) {
// Create three windows.
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
auto win2 = CreateAppWindow(gfx::Rect(100, 100, 100, 100));
EXPECT_TRUE(DoesActiveDeskContainWindow(win0.get()));
EXPECT_TRUE(DoesActiveDeskContainWindow(win1.get()));
EXPECT_TRUE(DoesActiveDeskContainWindow(win2.get()));
// Activate win0 and expects that it remains activated until we switch desks.
wm::ActivateWindow(win0.get());
// Create a new desk and activate it. Expect it's not tracking any windows
// yet.
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
const Desk* desk_2 = controller->GetDeskAtIndex(1);
EXPECT_EQ(desk_1, controller->active_desk());
EXPECT_EQ(3u, desk_1->windows().size());
EXPECT_TRUE(desk_2->windows().empty());
EXPECT_EQ(win0.get(), window_util::GetActiveWindow());
// Activate the newly-added desk. Expect that the tracked windows per each
// desk will remain the same.
ActivateDesk(desk_2);
EXPECT_EQ(desk_2, controller->active_desk());
EXPECT_EQ(3u, desk_1->windows().size());
EXPECT_TRUE(desk_2->windows().empty());
// `desk_2` has no windows, so now no window should be active. However,
// windows on `desk_1` are activateable.
EXPECT_EQ(nullptr, window_util::GetActiveWindow());
EXPECT_TRUE(wm::CanActivateWindow(win0.get()));
EXPECT_TRUE(wm::CanActivateWindow(win1.get()));
EXPECT_TRUE(wm::CanActivateWindow(win2.get()));
// Create two new windows, they should now go to desk_2.
auto win3 = CreateAppWindow(gfx::Rect(0, 0, 300, 200));
auto win4 = CreateAppWindow(gfx::Rect(10, 30, 400, 200));
wm::ActivateWindow(win3.get());
EXPECT_EQ(2u, desk_2->windows().size());
EXPECT_TRUE(DoesActiveDeskContainWindow(win3.get()));
EXPECT_TRUE(DoesActiveDeskContainWindow(win4.get()));
EXPECT_FALSE(DoesActiveDeskContainWindow(win0.get()));
EXPECT_FALSE(DoesActiveDeskContainWindow(win1.get()));
EXPECT_FALSE(DoesActiveDeskContainWindow(win2.get()));
EXPECT_EQ(win3.get(), window_util::GetActiveWindow());
// Delete `win0` and expect that `desk_1`'s windows will be updated.
win0.reset();
EXPECT_EQ(2u, desk_1->windows().size());
EXPECT_EQ(2u, desk_2->windows().size());
// No change in the activation.
EXPECT_EQ(win3.get(), window_util::GetActiveWindow());
// Switch back to `desk_1`. Now we can activate its windows.
ActivateDesk(desk_1);
EXPECT_EQ(desk_1, controller->active_desk());
EXPECT_TRUE(wm::CanActivateWindow(win1.get()));
EXPECT_TRUE(wm::CanActivateWindow(win2.get()));
EXPECT_TRUE(wm::CanActivateWindow(win3.get()));
EXPECT_TRUE(wm::CanActivateWindow(win4.get()));
// After `win0` has been deleted, `win2` is next on the MRU list.
EXPECT_EQ(win2.get(), window_util::GetActiveWindow());
// Remove `desk_2` and expect that its windows will be moved to the active
// desk.
TestDeskObserver observer;
desk_1->AddObserver(&observer);
RemoveDesk(desk_2);
EXPECT_EQ(1u, controller->desks().size());
EXPECT_EQ(desk_1, controller->active_desk());
EXPECT_EQ(4u, desk_1->windows().size());
// Even though two new windows have been added to desk_1, observers should be
// notified only once.
EXPECT_EQ(1, observer.notify_counts());
desk_1->RemoveObserver(&observer);
EXPECT_TRUE(DoesActiveDeskContainWindow(win3.get()));
EXPECT_TRUE(DoesActiveDeskContainWindow(win4.get()));
// `desk_2`'s windows moved to `desk_1`, but that should not change the
// already active window.
EXPECT_EQ(win2.get(), window_util::GetActiveWindow());
// Moved windows can still be activated.
EXPECT_TRUE(wm::CanActivateWindow(win3.get()));
EXPECT_TRUE(wm::CanActivateWindow(win4.get()));
}
TEST_P(DesksTest, ActivateDeskFromOverview) {
auto* controller = DesksController::Get();
auto* overview_controller = OverviewController::Get();
auto* event_generator = GetEventGenerator();
// Create three desks other than the default initial desk.
NewDesk();
NewDesk();
NewDesk();
ASSERT_EQ(4u, controller->desks().size());
// Create two windows on desk_1.
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
wm::ActivateWindow(win1.get());
EXPECT_EQ(win1.get(), window_util::GetActiveWindow());
// Test that left-click on desk mini view activates the specified desk.
{
// Enter overview mode, and expect the desk bar is shown with exactly four
// desks mini views, and there are exactly two windows in the overview mode
// grid.
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(4u, desks_bar_view->mini_views().size());
EXPECT_EQ(2u, overview_grid->item_list().size());
// Activate desk_4 (last one on the right) by clicking on its mini view.
const Desk* desk_4 = controller->GetDeskAtIndex(3);
EXPECT_EQ(0, controller->GetActiveDeskIndex());
auto* mini_view = desks_bar_view->mini_views().back().get();
EXPECT_EQ(desk_4, mini_view->desk());
EXPECT_FALSE(GetDeskActionVisibilityForMiniView(mini_view));
DeskSwitchAnimationWaiter waiter;
LeftClickOn(mini_view);
waiter.Wait();
// Expect that desk_4 is now active, and overview mode exited.
EXPECT_EQ(3, controller->GetActiveDeskIndex());
EXPECT_FALSE(overview_controller->InOverviewSession());
// Exiting overview mode should not restore focus to a window on a
// now-inactive desk. Run a loop since the overview session is destroyed
// async and until that happens, focus will be on the dummy
// "OverviewModeFocusedWidget".
base::RunLoop().RunUntilIdle();
EXPECT_EQ(nullptr, window_util::GetActiveWindow());
// Create one window in desk_4 and enter overview mode. Expect the grid is
// showing exactly one window.
auto win2 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
wm::ActivateWindow(win2.get());
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
EXPECT_EQ(1u, overview_grid->item_list().size());
// When exiting overview mode without changing desks, the focus should be
// restored to the same window.
ExitOverview();
EXPECT_FALSE(overview_controller->InOverviewSession());
// Run a loop since the overview session is destroyed async and until that
// happens, focus will be on the dummy "OverviewModeFocusedWidget".
base::RunLoop().RunUntilIdle();
EXPECT_EQ(win2.get(), window_util::GetActiveWindow());
}
// Test double click on desk mini view does not crash.
{
EnterOverview();
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
DeskSwitchAnimationWaiter waiter;
DoubleClickOnView(overview_grid->desks_bar_view()->mini_views().front(),
event_generator);
waiter.Wait();
EXPECT_EQ(0, controller->GetActiveDeskIndex());
EXPECT_FALSE(overview_controller->InOverviewSession());
}
// Test that using ChromeVox on a desk mini view does not crash.
{
EnterOverview();
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
DeskSwitchAnimationWaiter waiter;
SendAccessibleActionToView(
overview_grid->desks_bar_view()->mini_views()[1]->desk_preview(),
ax::mojom::Action::kDoDefault);
waiter.Wait();
EXPECT_EQ(1, controller->GetActiveDeskIndex());
EXPECT_FALSE(overview_controller->InOverviewSession());
}
}
// This test makes sure we have coverage for that desk switch animation when run
// with multiple displays while overview mode is active.
TEST_P(DesksTest, ActivateDeskFromOverviewDualDisplay) {
UpdateDisplay("700x600,400x500");
auto* controller = DesksController::Get();
// Create three desks other than the default initial desk.
NewDesk();
NewDesk();
NewDesk();
ASSERT_EQ(4u, controller->desks().size());
// Enter overview mode.
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
auto roots = Shell::GetAllRootWindows();
ASSERT_EQ(2u, roots.size());
// Use secondary display grid.
const auto* overview_grid = GetOverviewGridForRoot(roots[1]);
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(4u, desks_bar_view->mini_views().size());
// Activate desk_4 (last one on the right) by clicking on its mini view.
const Desk* desk_4 = controller->GetDeskAtIndex(3);
EXPECT_FALSE(desk_4->is_active());
const auto* mini_view = desks_bar_view->mini_views().back().get();
const gfx::Point mini_view_center =
mini_view->GetBoundsInScreen().CenterPoint();
auto* event_generator = GetEventGenerator();
event_generator->MoveMouseTo(mini_view_center);
DeskSwitchAnimationWaiter waiter;
event_generator->ClickLeftButton();
waiter.Wait();
// Expect that desk_4 is now active, and overview mode exited.
EXPECT_TRUE(desk_4->is_active());
EXPECT_FALSE(overview_controller->InOverviewSession());
}
TEST_P(DesksTest, RemoveInactiveDeskFromOverview) {
auto* controller = DesksController::Get();
// Create three desks other than the default initial desk.
NewDesk();
NewDesk();
NewDesk();
ASSERT_EQ(4u, controller->desks().size());
// Create 3 windows on desk_1.
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
auto win2 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
wm::ActivateWindow(win0.get());
EXPECT_EQ(win0.get(), window_util::GetActiveWindow());
auto* mru_tracker = Shell::Get()->mru_window_tracker();
EXPECT_THAT(mru_tracker->BuildMruWindowList(DesksMruType::kActiveDesk),
ElementsAre(win0.get(), win2.get(), win1.get()));
// Active desk_4 and enter overview mode, and add a single window.
Desk* desk_4 = controller->GetDeskAtIndex(3);
ActivateDesk(desk_4);
auto* overview_controller = OverviewController::Get();
auto win3 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
EXPECT_EQ(1u, overview_grid->item_list().size());
// Remove desk_1 using the close button on its mini view. desk_1 is currently
// inactive. Its windows should be moved to desk_4 and added to the overview
// grid in the MRU order (win0, win2, and win1) at the end after desk_4's
// existing window (win3).
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(4u, desks_bar_view->mini_views().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
auto* mini_view = desks_bar_view->mini_views().front().get();
EXPECT_EQ(desk_1, mini_view->desk());
// Setup observers of both the active and inactive desks to make sure
// refreshing the mini_view is requested only *once* for the active desk, and
// never for the to-be-removed inactive desk.
TestDeskObserver desk_4_observer;
desk_4->AddObserver(&desk_4_observer);
TestDeskObserver desk_1_observer;
desk_1->AddObserver(&desk_1_observer);
if (features::IsSavedDeskUiRevampEnabled()) {
views::MenuItemView* menu_item =
DesksTestApi::OpenDeskContextMenuAndGetMenuItem(
Shell::GetPrimaryRootWindow(), DeskBarViewBase::Type::kOverview,
/*index=*/0u, DeskActionContextMenu::CommandId::kCombineDesks);
LeftClickOn(menu_item);
} else {
// This will combine `desk_1` into `desk_4`.
CloseDeskFromMiniView(mini_view, GetEventGenerator());
}
EXPECT_EQ(0, desk_1_observer.notify_counts());
EXPECT_EQ(1, desk_4_observer.notify_counts());
ASSERT_EQ(3u, desks_bar_view->mini_views().size());
EXPECT_TRUE(overview_controller->InOverviewSession());
ASSERT_EQ(4u, overview_grid->item_list().size());
EXPECT_TRUE(overview_grid->GetOverviewItemContaining(win0.get()));
EXPECT_TRUE(overview_grid->GetOverviewItemContaining(win1.get()));
EXPECT_TRUE(overview_grid->GetOverviewItemContaining(win2.get()));
EXPECT_TRUE(overview_grid->GetOverviewItemContaining(win3.get()));
// Expected order of items: win3, win0, win2, win1.
EXPECT_EQ(overview_grid->GetOverviewItemContaining(win3.get()),
overview_grid->item_list()[0].get());
EXPECT_EQ(overview_grid->GetOverviewItemContaining(win0.get()),
overview_grid->item_list()[1].get());
EXPECT_EQ(overview_grid->GetOverviewItemContaining(win2.get()),
overview_grid->item_list()[2].get());
EXPECT_EQ(overview_grid->GetOverviewItemContaining(win1.get()),
overview_grid->item_list()[3].get());
// Make sure overview mode remains active.
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(overview_controller->InOverviewSession());
// Removing a desk with no windows should not result in any new mini_views
// updates.
mini_view = desks_bar_view->mini_views().front();
EXPECT_TRUE(mini_view->desk()->windows().empty());
CloseDeskFromMiniView(mini_view, GetEventGenerator());
EXPECT_EQ(1, desk_4_observer.notify_counts());
// Exiting overview mode should not cause any mini_views refreshes, since the
// destroyed overview-specific windows do not show up in the mini_view.
ExitOverview();
EXPECT_FALSE(overview_controller->InOverviewSession());
EXPECT_EQ(1, desk_4_observer.notify_counts());
desk_4->RemoveObserver(&desk_4_observer);
// Verify that the stacking order is correct (top-most comes last, and
// top-most is the same as MRU).
EXPECT_THAT(mru_tracker->BuildMruWindowList(DesksMruType::kActiveDesk),
ElementsAre(win3.get(), win0.get(), win2.get(), win1.get()));
EXPECT_THAT(desk_4->GetDeskContainerForRoot(Shell::GetPrimaryRootWindow())
->children(),
ElementsAre(win1.get(), win2.get(), win0.get(), win3.get()));
}
TEST_P(DesksTest, RemoveActiveDeskFromOverview) {
auto* controller = DesksController::Get();
// Create one desk other than the default initial desk.
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
// Create two windows on desk_1.
Desk* desk_1 = controller->GetDeskAtIndex(0);
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
wm::ActivateWindow(win0.get());
EXPECT_EQ(win0.get(), window_util::GetActiveWindow());
// Activate desk_2 and create one more window.
Desk* desk_2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
auto win2 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
auto win3 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
wm::ActivateWindow(win2.get());
EXPECT_EQ(win2.get(), window_util::GetActiveWindow());
// The MRU across all desks is now {win2, win3, win0, win1}.
auto* mru_tracker = Shell::Get()->mru_window_tracker();
EXPECT_THAT(mru_tracker->BuildMruWindowList(DesksMruType::kAllDesks),
ElementsAre(win2.get(), win3.get(), win0.get(), win1.get()));
// Enter overview mode, and remove desk_2 from its mini-view close button.
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
EXPECT_EQ(2u, overview_grid->item_list().size());
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(2u, desks_bar_view->mini_views().size());
auto* mini_view = desks_bar_view->mini_views().back().get();
EXPECT_EQ(desk_2, mini_view->desk());
// Setup observers of both the active and inactive desks to make sure
// refreshing the mini_view is requested only *once* for the soon-to-be active
// desk_1, and never for the to-be-removed currently active desk_2.
TestDeskObserver desk_1_observer;
desk_1->AddObserver(&desk_1_observer);
TestDeskObserver desk_2_observer;
desk_2->AddObserver(&desk_2_observer);
if (features::IsSavedDeskUiRevampEnabled()) {
views::MenuItemView* menu_item =
DesksTestApi::OpenDeskContextMenuAndGetMenuItem(
Shell::GetPrimaryRootWindow(), DeskBarViewBase::Type::kOverview,
/*index=*/1u, DeskActionContextMenu::CommandId::kCombineDesks);
LeftClickOn(menu_item);
} else {
// This will combine `desk_2` into `desk_1`.
CloseDeskFromMiniView(mini_view, GetEventGenerator());
}
EXPECT_EQ(1, desk_1_observer.notify_counts());
EXPECT_EQ(0, desk_2_observer.notify_counts());
// Make sure that the desks_bar_view window is still visible, i.e. it moved to
// the newly-activated desk's container.
EXPECT_TRUE(desks_bar_view->GetWidget()->IsVisible());
EXPECT_TRUE(DoesActiveDeskContainWindow(
desks_bar_view->GetWidget()->GetNativeWindow()));
// desk_1 will become active, and windows from desk_2 will move to desk_1 such
// that they become last in MRU order, and therefore appended at the end of
// the overview grid. Desks bar should go back to zero state since there is a
// single desk after removing.
ASSERT_EQ(1u, controller->desks().size());
ASSERT_EQ(1u, desks_bar_view->mini_views().size());
EXPECT_TRUE(desk_1->is_active());
EXPECT_TRUE(overview_controller->InOverviewSession());
EXPECT_EQ(4u, overview_grid->item_list().size());
EXPECT_TRUE(overview_grid->GetOverviewItemContaining(win0.get()));
EXPECT_TRUE(overview_grid->GetOverviewItemContaining(win1.get()));
EXPECT_TRUE(overview_grid->GetOverviewItemContaining(win2.get()));
EXPECT_TRUE(overview_grid->GetOverviewItemContaining(win3.get()));
// The new MRU order is {win0, win1, win2, win3}.
EXPECT_THAT(mru_tracker->BuildMruWindowList(DesksMruType::kActiveDesk),
ElementsAre(win0.get(), win1.get(), win2.get(), win3.get()));
EXPECT_EQ(overview_grid->GetOverviewItemContaining(win0.get()),
overview_grid->item_list()[0].get());
EXPECT_EQ(overview_grid->GetOverviewItemContaining(win1.get()),
overview_grid->item_list()[1].get());
EXPECT_EQ(overview_grid->GetOverviewItemContaining(win2.get()),
overview_grid->item_list()[2].get());
EXPECT_EQ(overview_grid->GetOverviewItemContaining(win3.get()),
overview_grid->item_list()[3].get());
// Make sure overview mode remains active.
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(overview_controller->InOverviewSession());
// Exiting overview mode should not cause any mini_views refreshes, since the
// destroyed overview-specific windows do not show up in the mini_view.
ExitOverview();
EXPECT_FALSE(overview_controller->InOverviewSession());
EXPECT_EQ(1, desk_1_observer.notify_counts());
desk_1->RemoveObserver(&desk_1_observer);
}
// Test that there is no crash when closing active desk with a all desk window
// right after creating a desk with empty name.
// Regression test for b/266147233.
TEST_P(DesksTest,
RemoveActiveDeskWithAllDeskWindowFromOverviewWithNewDeskOfEmptyName) {
auto* controller = DesksController::Get();
NewDesk();
auto win1 = CreateAppWindow();
views::Widget::GetWidgetForNativeWindow(win1.get())
->SetVisibleOnAllWorkspaces(true);
ASSERT_TRUE(desks_util::IsWindowVisibleOnAllWorkspaces(win1.get()));
EnterOverview();
LeftClickOn(GetPrimaryRootDesksBarView()->new_desk_button());
ASSERT_EQ(3u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
Desk* desk_3 = controller->GetDeskAtIndex(2);
ASSERT_TRUE(desk_1->is_active());
controller->RemoveDesk(desk_1, DesksCreationRemovalSource::kButton,
DeskCloseType::kCloseAllWindowsAndWait);
ASSERT_EQ(desk_2, controller->GetTargetActiveDesk());
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
controller->RemoveDesk(desk_2, DesksCreationRemovalSource::kButton,
DeskCloseType::kCloseAllWindowsAndWait);
ASSERT_EQ(desk_3, controller->GetTargetActiveDesk());
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
// The desk bar doesn't switch to zero state.
EXPECT_EQ(1u, GetPrimaryRootDesksBarView()->mini_views().size());
}
TEST_P(DesksTest, ActivateActiveDeskFromOverview) {
auto* controller = DesksController::Get();
// Create one more desk other than the default initial desk, so the desks bar
// shows up in overview mode.
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
// Enter overview mode, and click on `desk_1`'s mini_view, and expect that
// overview mode exits since this is the already active desk.
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
const Desk* desk_1 = controller->GetDeskAtIndex(0);
const auto* mini_view = desks_bar_view->mini_views().front().get();
LeftClickOn(mini_view);
EXPECT_FALSE(overview_controller->InOverviewSession());
EXPECT_TRUE(desk_1->is_active());
EXPECT_EQ(desk_1, controller->active_desk());
}
TEST_P(DesksTest, MinimizedWindow) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
const Desk* desk_1 = controller->GetDeskAtIndex(0);
const Desk* desk_2 = controller->GetDeskAtIndex(1);
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
wm::ActivateWindow(win0.get());
EXPECT_EQ(win0.get(), window_util::GetActiveWindow());
auto* window_state = WindowState::Get(win0.get());
window_state->Minimize();
EXPECT_TRUE(window_state->IsMinimized());
// Minimized windows on the active desk show up in the MRU list...
EXPECT_EQ(1u, Shell::Get()
->mru_window_tracker()
->BuildMruWindowList(kActiveDesk)
.size());
ActivateDesk(desk_2);
// ... But they don't once their desk is inactive.
EXPECT_TRUE(Shell::Get()
->mru_window_tracker()
->BuildMruWindowList(kActiveDesk)
.empty());
// Switching back to their desk should neither activate them nor unminimize
// them.
ActivateDesk(desk_1);
EXPECT_TRUE(window_state->IsMinimized());
EXPECT_NE(win0.get(), window_util::GetActiveWindow());
}
// Tests that the app list stays open when switching desks. Regression test for
// http://crbug.com/1138982.
TEST_P(DesksTest, AppListStaysOpenInClamshell) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
// Create one app window on each desk.
auto win0 = CreateAppWindow(gfx::Rect(400, 400));
ActivateDesk(controller->GetDeskAtIndex(1));
auto win1 = CreateAppWindow(gfx::Rect(400, 400));
// Open the app list.
auto* app_list_controller = Shell::Get()->app_list_controller();
app_list_controller->ShowAppList(AppListShowSource::kSearchKey);
ASSERT_TRUE(app_list_controller->IsVisible());
// Switch back to desk 1. Test that the app list is still open.
ActivateDesk(controller->GetDeskAtIndex(0));
EXPECT_TRUE(app_list_controller->IsVisible());
}
// Tests that the app list correctly loses focus in tablet mode when switching
// desks. Regression test for https://crbug.com/1206030.
TEST_P(DesksTest, AppListActivationInTablet) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
// Create one app window on desk 1.
auto window = CreateAppWindow(gfx::Rect(400, 400));
ASSERT_EQ(window.get(), window_util::GetActiveWindow());
// Enter tablet mode and switch to desk 2. Verify the app list has activation
// as there are no app windows.
TabletModeControllerTestApi().EnterTabletMode();
ActivateDesk(controller->GetDeskAtIndex(1));
auto* app_list_controller = Shell::Get()->app_list_controller();
ASSERT_EQ(app_list_controller->GetWindow(), window_util::GetActiveWindow());
// Switch back to desk 1. `window` should have activation now.
ActivateDesk(controller->GetDeskAtIndex(0));
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
}
TEST_P(DesksTest, DragWindowToDesk) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
const Desk* desk_1 = controller->GetDeskAtIndex(0);
const Desk* desk_2 = controller->GetDeskAtIndex(1);
auto win1 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win2 = CreateAppWindow(gfx::Rect(0, 0, 200, 150));
wm::ActivateWindow(win1.get());
EXPECT_EQ(win1.get(), window_util::GetActiveWindow());
ui::Shadow* shadow = ::wm::ShadowController::GetShadowForWindow(win1.get());
ASSERT_TRUE(shadow);
ASSERT_TRUE(shadow->layer());
EXPECT_TRUE(shadow->layer()->GetTargetVisibility());
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
EXPECT_EQ(2u, overview_grid->GetNumWindows());
// While in overview mode, the window's shadow is hidden.
EXPECT_FALSE(shadow->layer()->GetTargetVisibility());
auto* overview_session = overview_controller->overview_session();
auto* overview_item = overview_session->GetOverviewItemForWindow(win1.get());
ASSERT_TRUE(overview_item);
const gfx::RectF target_bounds_before_drag = overview_item->target_bounds();
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(2u, desks_bar_view->mini_views().size());
auto* desk_1_mini_view = desks_bar_view->mini_views()[0].get();
EXPECT_EQ(desk_1, desk_1_mini_view->desk());
// Drag it and drop it on its same desk's mini_view. Nothing happens, it
// should be returned back to its original target bounds.
auto* event_generator = GetEventGenerator();
DragItemToPoint(overview_item,
desk_1_mini_view->GetBoundsInScreen().CenterPoint(),
event_generator, GetParam().use_touch_gestures);
EXPECT_TRUE(overview_controller->InOverviewSession());
EXPECT_EQ(2u, overview_grid->GetNumWindows());
EXPECT_EQ(target_bounds_before_drag, overview_item->target_bounds());
EXPECT_TRUE(DoesActiveDeskContainWindow(win1.get()));
// Now drag it to desk_2's mini_view. The overview grid should now have only
// `win2`, and `win1` should move to desk_2.
auto* desk_2_mini_view = desks_bar_view->mini_views()[1].get();
EXPECT_EQ(desk_2, desk_2_mini_view->desk());
DragItemToPoint(overview_item,
desk_2_mini_view->GetBoundsInScreen().CenterPoint(),
event_generator, GetParam().use_touch_gestures);
EXPECT_TRUE(overview_controller->InOverviewSession());
EXPECT_EQ(1u, overview_grid->GetNumWindows());
EXPECT_FALSE(DoesActiveDeskContainWindow(win1.get()));
EXPECT_TRUE(base::Contains(desk_2->windows(), win1.get()));
EXPECT_FALSE(overview_grid->drop_target());
// After dragging an item outside of overview to another desk, the focus
// should not be given to another window in overview, and should remain on the
// OverviewModeFocusedWidget.
EXPECT_EQ(overview_session->GetOverviewFocusWindow(),
window_util::GetActiveWindow());
// It is possible to select the remaining window which will activate it and
// exit overview.
overview_item = overview_session->GetOverviewItemForWindow(win2.get());
ASSERT_TRUE(overview_item);
const auto window_center =
gfx::ToFlooredPoint(overview_item->target_bounds().CenterPoint());
if (GetParam().use_touch_gestures) {
event_generator->GestureTapAt(window_center);
} else {
event_generator->MoveMouseTo(window_center);
event_generator->ClickLeftButton();
}
EXPECT_FALSE(overview_controller->InOverviewSession());
EXPECT_EQ(win2.get(), window_util::GetActiveWindow());
// After the window is dropped onto another desk, its shadow should be
// restored properly.
EXPECT_TRUE(shadow->layer()->GetTargetVisibility());
}
// Tests that theme change during drag to close does not trigger any crashes.
// Regression test for b/270171802.
TEST_P(DesksTest, DragWindowToCloseWithThemeChange) {
// Create two windows.
auto win1 = CreateAppWindow();
auto win2 = CreateAppWindow();
// Enter overview.
EnterOverview();
auto* overview_item = Shell::Get()
->overview_controller()
->overview_session()
->GetOverviewItemForWindow(win1.get());
ASSERT_TRUE(overview_item);
// Drag `win1` to close and simulate multiple theme changes at the same time.
// There should not be any crashes.
auto* event_generator = GetEventGenerator();
event_generator->set_current_screen_location(
gfx::ToRoundedPoint(overview_item->target_bounds().CenterPoint()));
event_generator->PressTouch();
overview_item->item_widget()->ThemeChanged();
event_generator->MoveTouchBy(0, -50);
overview_item->item_widget()->ThemeChanged();
event_generator->MoveTouchBy(0, -200);
overview_item->item_widget()->ThemeChanged();
event_generator->ReleaseTouch();
overview_item->item_widget()->ThemeChanged();
}
TEST_P(DesksTest, DragMinimizedWindowToDesk) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
const Desk* desk_2 = controller->GetDeskAtIndex(1);
auto window = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
wm::ActivateWindow(window.get());
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
// Minimize the window before entering Overview Mode.
auto* window_state = WindowState::Get(window.get());
window_state->Minimize();
ASSERT_TRUE(window_state->IsMinimized());
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
auto* overview_session = overview_controller->overview_session();
auto* overview_item =
overview_session->GetOverviewItemForWindow(window.get());
ASSERT_TRUE(overview_item);
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(2u, desks_bar_view->mini_views().size());
// Drag the window to desk_2's mini_view and activate desk_2. Expect that the
// window will be in an unminimized state and all its visibility and layer
// opacity attributes are correct.
auto* desk_2_mini_view = desks_bar_view->mini_views()[1].get();
EXPECT_EQ(desk_2, desk_2_mini_view->desk());
DragItemToPoint(overview_item,
desk_2_mini_view->GetBoundsInScreen().CenterPoint(),
GetEventGenerator(), GetParam().use_touch_gestures);
EXPECT_TRUE(overview_controller->InOverviewSession());
EXPECT_TRUE(overview_grid->empty());
EXPECT_TRUE(base::Contains(desk_2->windows(), window.get()));
EXPECT_FALSE(overview_grid->drop_target());
DeskSwitchAnimationWaiter waiter;
LeftClickOn(desk_2_mini_view);
waiter.Wait();
EXPECT_FALSE(overview_controller->InOverviewSession());
EXPECT_TRUE(desk_2->is_active());
EXPECT_FALSE(window_state->IsMinimized());
EXPECT_TRUE(window->IsVisible());
EXPECT_TRUE(window->layer()->GetTargetVisibility());
EXPECT_EQ(1.f, window->layer()->GetTargetOpacity());
}
TEST_P(DesksTest, DragAllOverviewWindowsToOtherDesksNotEndOverview) {
NewDesk();
ASSERT_EQ(2u, DesksController::Get()->desks().size());
auto win = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto* overview_controller = OverviewController::Get();
ASSERT_TRUE(EnterOverview());
auto* overview_session = overview_controller->overview_session();
DragItemToPoint(overview_session->GetOverviewItemForWindow(win.get()),
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())
->desks_bar_view()
->mini_views()[1]
->GetBoundsInScreen()
.CenterPoint(),
GetEventGenerator(), GetParam().use_touch_gestures);
EXPECT_FALSE(DoesActiveDeskContainWindow(win.get()));
ASSERT_TRUE(overview_controller->InOverviewSession());
EXPECT_TRUE(overview_session->IsEmpty());
}
TEST_P(DesksTest, DragWindowToNonMiniViewPoints) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
auto window = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
wm::ActivateWindow(window.get());
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
EXPECT_EQ(1u, overview_grid->GetNumWindows());
auto* overview_session = overview_controller->overview_session();
auto* overview_item =
overview_session->GetOverviewItemForWindow(window.get());
ASSERT_TRUE(overview_item);
const gfx::RectF target_bounds_before_drag = overview_item->target_bounds();
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
// Drag it and drop it on the center of the bottom of the display. Also,
// nothing should happen.
DragItemToPoint(overview_item,
window->GetRootWindow()->GetBoundsInScreen().bottom_center(),
GetEventGenerator(), GetParam().use_touch_gestures);
EXPECT_TRUE(overview_controller->InOverviewSession());
EXPECT_EQ(1u, overview_grid->GetNumWindows());
EXPECT_EQ(target_bounds_before_drag, overview_item->target_bounds());
EXPECT_TRUE(DoesActiveDeskContainWindow(window.get()));
}
// Tests that dragging and dropping window to new desk while desks bar view is
// at zero state.
TEST_P(DesksTest, DragWindowAtZeroState) {
auto* controller = DesksController::Get();
auto win1 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
ASSERT_EQ(1u, controller->desks().size());
auto* overview_controller = OverviewController::Get();
EnterOverview();
ASSERT_TRUE(overview_controller->InOverviewSession());
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
// Since we only have one desk, there should be 0 desk mini view and the zero
// state default desk button and new desk button should be visible.
ASSERT_EQ(0u, desks_bar_view->mini_views().size());
auto* default_desk_button = desks_bar_view->default_desk_button();
auto* new_desk_button = desks_bar_view->new_desk_button();
EXPECT_TRUE(default_desk_button->GetVisible());
VerifyZeroStateNewDeskButtonVisibility(desks_bar_view, true);
VerifyExpandedStateNewDeskButtonVisibility(desks_bar_view, false);
auto* overview_item1 = overview_grid->GetOverviewItemContaining(win1.get());
auto* event_generator = GetEventGenerator();
// Start dragging `overview_item1` without dropping it. Make sure the square
// length between `overview_item1` and `zero_state_new_desk_button` is longer
// than `kExpandDesksBarThreshold`. Verify that the desks bar is still at zero
// state in this use case.
DragItemToPoint(
overview_item1,
gfx::ToRoundedPoint(overview_item1->target_bounds().CenterPoint() +
gfx::Vector2d(100, -100)),
event_generator,
/*by_touch_gestures=*/false, /*drop=*/false);
// The desk bar will expand immediately at the beginning of the drag.
EXPECT_FALSE(default_desk_button->GetVisible());
VerifyZeroStateNewDeskButtonVisibility(desks_bar_view, false);
VerifyExpandedStateNewDeskButtonVisibility(desks_bar_view, true);
const gfx::Point new_desk_button_center_point =
new_desk_button->GetBoundsInScreen().CenterPoint();
// The new desk button will be scaled up as a drop target for `overview_item1`
// when `overview_item1` it's being hovered on top it over 500 milliseconds.
// Drag `overview_item1` to hover on the new desk button, and wait for 200
// milliseconds, verify that new desk button is still at the expanded state
// and the new desk label is not shown.
const gfx::Point new_desk_button_bottom_left =
new_desk_button->GetBoundsInScreen().bottom_left();
DragItemToPoint(overview_item1,
new_desk_button_bottom_left + gfx::Vector2d(10, -10),
event_generator, /*by_touch_gestures=*/false,
/*drop=*/false);
WaitForMilliseconds(200);
EXPECT_EQ(DeskIconButton::State::kExpanded, new_desk_button->state());
EXPECT_FALSE(IsLazyInitViewVisible(desks_bar_view->new_desk_button_label()));
// Now fire the timer directly to skip the wait time. Verify that the new desk
// button is scaled up and at the active state and the new desk label is shown
// now.
overview_controller->overview_session()
->window_drag_controller()
->new_desk_button_scale_up_timer_for_test()
->FireNow();
RunScheduledLayoutForAllOverviewDeskBars();
EXPECT_EQ(DeskIconButton::State::kActive, new_desk_button->state());
EXPECT_TRUE(IsLazyInitViewVisible(desks_bar_view->new_desk_button_label()));
// Keep dragging `overview_item1` to the center of the new desk button to make
// it a drop target.
DragItemToPoint(overview_item1,
new_desk_button_center_point + gfx::Vector2d(10, 10),
event_generator, /*by_touch_gestures=*/false,
/*drop=*/false);
// Now drop |overview_item1|, a new desk which contains |win1| will be
// created.
event_generator->ReleaseLeftButton();
RunScheduledLayoutForAllOverviewDeskBars();
EXPECT_TRUE(overview_controller->InOverviewSession());
EXPECT_EQ(2u, desks_bar_view->mini_views().size());
EXPECT_EQ(2u, controller->desks().size());
EXPECT_TRUE(
base::Contains(controller->GetDeskAtIndex(1)->windows(), win1.get()));
// The active desk should still be the first desk, even though a new desk
// is created.
EXPECT_EQ(DesksController::Get()->active_desk(),
controller->GetDeskAtIndex(0));
// |overview_grid| should have size equals to 0 now, since |overview_item1|
// havs been moved to a new desk.
EXPECT_EQ(0u, overview_grid->GetNumWindows());
}
// Tests that dragging a window at zero state but without dropping it on the new
// desk button, the window being dragged will fall back to the existing desk and
// no new desk should be created.
TEST_P(DesksTest, DragWindowAtZeroStateWithoutDroppingItOnTheNewDesk) {
auto* controller = DesksController::Get();
auto win1 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
ASSERT_EQ(1u, controller->desks().size());
auto* overview_controller = OverviewController::Get();
EnterOverview();
ASSERT_TRUE(overview_controller->InOverviewSession());
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
// Make sure the desks bar is at zero state in the beginning.
auto* default_desk_button = desks_bar_view->default_desk_button();
auto* new_desk_button = desks_bar_view->new_desk_button();
EXPECT_TRUE(default_desk_button->GetVisible());
VerifyZeroStateNewDeskButtonVisibility(desks_bar_view, true);
VerifyExpandedStateNewDeskButtonVisibility(desks_bar_view, false);
auto* overview_item1 = overview_grid->GetOverviewItemContaining(win1.get());
auto* event_generator = GetEventGenerator();
// Start dragging `overview_item1`, verify desks bar expands immediately and
// the new desk button is transformed to the expanded state;
DragItemToPoint(
overview_item1,
gfx::ToRoundedPoint(overview_item1->target_bounds().CenterPoint() +
gfx::Vector2d(100, -100)),
event_generator,
/*by_touch_gestures=*/false, /*drop=*/false);
EXPECT_FALSE(desks_bar_view->IsZeroState());
EXPECT_EQ(DeskIconButton::State::kExpanded, new_desk_button->state());
EXPECT_FALSE(IsLazyInitViewVisible(desks_bar_view->new_desk_button_label()));
// Keep dragging `overview_item1` to hover on the new desk button, immediately
// fire the time to skip to wait time. Verify that new desk button is
// transformed to the active state and the new desk label is shown now.
const gfx::Point new_desk_button_center_point =
new_desk_button->GetBoundsInScreen().CenterPoint();
DragItemToPoint(overview_item1,
gfx::Point(new_desk_button_center_point.x() + 10,
new_desk_button_center_point.y() + 10),
event_generator, /*by_touch_gestures=*/false,
/*drop=*/false);
overview_controller->overview_session()
->window_drag_controller()
->new_desk_button_scale_up_timer_for_test()
->FireNow();
RunScheduledLayoutForAllOverviewDeskBars();
EXPECT_EQ(DeskIconButton::State::kActive, new_desk_button->state());
EXPECT_TRUE(IsLazyInitViewVisible(desks_bar_view->new_desk_button_label()));
// Now keep dragging `overview_item1` and make it not able to be dropped on
// the new desk, then drop it. Check that `overview_item1` is dropped back to
// the existing desk, there's no new desk created, and desks bar is
// transformed back to the zero state.
const gfx::Point expanded_new_desk_button_center_point =
new_desk_button->GetBoundsInScreen().CenterPoint();
DragItemToPoint(overview_item1,
gfx::Point(expanded_new_desk_button_center_point.x() + 200,
expanded_new_desk_button_center_point.y() + 200),
event_generator, /*by_touch_gestures=*/false, /*drop=*/true);
RunScheduledLayoutForAllOverviewDeskBars();
// The desk bar never goes back to the zero state from the expanded state even
// these's only one desk. Verify that the new desk label is invisible now.
EXPECT_FALSE(desks_bar_view->IsZeroState());
EXPECT_FALSE(IsLazyInitViewVisible(desks_bar_view->new_desk_button_label()));
EXPECT_EQ(1u, controller->desks().size());
EXPECT_TRUE(
base::Contains(controller->GetDeskAtIndex(0)->windows(), win1.get()));
}
// Tests that dragging and dropping window to new desk while desks bar view is
// at expanded state.
TEST_P(DesksTest, DragWindowAtExpandedState) {
auto* controller = DesksController::Get();
auto win1 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
auto* overview_controller = OverviewController::Get();
EnterOverview();
ASSERT_TRUE(overview_controller->InOverviewSession());
const auto* desks_bar_view =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(2u, desks_bar_view->mini_views().size());
auto* new_desk_button = desks_bar_view->new_desk_button();
VerifyExpandedStateNewDeskButtonVisibility(desks_bar_view, true);
auto* event_generator = GetEventGenerator();
// Drag `overview_item1` on that new desk button, and fire the timer
// immediately and then drops it. A new desk which contains `win1` will be
// created.
DragItemToPoint(
overview_controller->overview_session()->GetOverviewItemForWindow(
win1.get()),
new_desk_button->GetBoundsInScreen().CenterPoint(), GetEventGenerator(),
/*by_touch_gestures=*/false,
/*drop=*/false);
overview_controller->overview_session()
->window_drag_controller()
->new_desk_button_scale_up_timer_for_test()
->FireNow();
event_generator->ReleaseLeftButton();
EXPECT_TRUE(overview_controller->InOverviewSession());
EXPECT_EQ(3u, desks_bar_view->mini_views().size());
EXPECT_EQ(3u, controller->desks().size());
EXPECT_TRUE(
base::Contains(controller->GetDeskAtIndex(2)->windows(), win1.get()));
}
// Tests that dragging and dropping a window on the new desk button does not
// create a new desk if we are already at the maximum number of desks.
TEST_P(DesksTest, DragWindowAtMaximumDesksState) {
// Set a display mode that forces vertical layout of split view drag
// indicators. This is so that we are able to drop an overview item on the
// "new desk" button even if it's right up to the edge.
UpdateDisplay("800x801");
auto* controller = DesksController::Get();
auto win1 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
while (controller->desks().size() < desks_util::GetMaxNumberOfDesks()) {
NewDesk();
}
ASSERT_EQ(desks_util::GetMaxNumberOfDesks(), controller->desks().size());
auto* overview_controller = OverviewController::Get();
EnterOverview();
ASSERT_TRUE(overview_controller->InOverviewSession());
const auto* desks_bar_view =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
auto* event_generator = GetEventGenerator();
for (int i = 0; i != 3; ++i) {
TryScrollOverviewDeskBar(DeskBarScrollDirection::kRight);
}
// Drag and drop the overview to the new desk button. Since we already have
// maximum number of desks, this won't create a new desk, and the dragged
// window will fall back to the desk where it's from. Dragging here is not
// done using `DragItemToPoint`. This is because once a drag has been
// initiated, the split view drag indicators will show and shift the position
// of the desks bar, which includes the new desk button. In other words, we
// have to initiate the drag before we can know where to drop.
const gfx::Point overview_item_center =
gfx::ToRoundedPoint(overview_controller->overview_session()
->GetOverviewItemForWindow(win1.get())
->target_bounds()
.CenterPoint());
// Pick up the item and move it a little bit to initiate a drag.
event_generator->set_current_screen_location(overview_item_center);
event_generator->PressLeftButton();
event_generator->MoveMouseBy(20, 0);
// Move the item to the new desk button and drop it.
event_generator->MoveMouseTo(
desks_bar_view->new_desk_button()->GetBoundsInScreen().CenterPoint());
event_generator->ReleaseLeftButton();
// We should still be in overview mode. We should still have the max number of
// desks. And `win1` should still belong to the first desk.
ASSERT_TRUE(overview_controller->InOverviewSession());
EXPECT_EQ(desks_util::GetMaxNumberOfDesks(),
desks_bar_view->mini_views().size());
EXPECT_EQ(desks_util::GetMaxNumberOfDesks(), controller->desks().size());
EXPECT_TRUE(
base::Contains(controller->GetDeskAtIndex(0)->windows(), win1.get()));
}
TEST_P(DesksTest, MruWindowTracker) {
// Create two desks with two windows in each.
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
const Desk* desk_2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
EXPECT_EQ(desk_2, controller->active_desk());
auto win2 = CreateAppWindow(gfx::Rect(0, 0, 300, 200));
auto win3 = CreateAppWindow(gfx::Rect(10, 30, 400, 200));
// Build active desk's MRU window list.
auto* mru_window_tracker = Shell::Get()->mru_window_tracker();
auto window_list = mru_window_tracker->BuildWindowForCycleList(kActiveDesk);
ASSERT_EQ(2u, window_list.size());
EXPECT_EQ(win3.get(), window_list[0]);
EXPECT_EQ(win2.get(), window_list[1]);
// Build the global MRU window list.
window_list = mru_window_tracker->BuildWindowForCycleList(kAllDesks);
ASSERT_EQ(4u, window_list.size());
EXPECT_EQ(win3.get(), window_list[0]);
EXPECT_EQ(win2.get(), window_list[1]);
EXPECT_EQ(win1.get(), window_list[2]);
EXPECT_EQ(win0.get(), window_list[3]);
// Switch back to desk_1 and test both MRU list types.
Desk* desk_1 = controller->GetDeskAtIndex(0);
ActivateDesk(desk_1);
window_list = mru_window_tracker->BuildWindowForCycleList(kActiveDesk);
ASSERT_EQ(2u, window_list.size());
EXPECT_EQ(win1.get(), window_list[0]);
EXPECT_EQ(win0.get(), window_list[1]);
// TODO(afakhry): Check with UX if we should favor active desk's windows in
// the global MRU list (i.e. put them first in the list).
window_list = mru_window_tracker->BuildWindowForCycleList(kAllDesks);
ASSERT_EQ(4u, window_list.size());
EXPECT_EQ(win1.get(), window_list[0]);
EXPECT_EQ(win3.get(), window_list[1]);
EXPECT_EQ(win2.get(), window_list[2]);
EXPECT_EQ(win0.get(), window_list[3]);
}
TEST_P(DesksTest, NextActivatable) {
// Create two desks with two windows in each.
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
const Desk* desk_2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
EXPECT_EQ(desk_2, controller->active_desk());
auto win2 = CreateAppWindow(gfx::Rect(0, 0, 300, 200));
auto win3 = CreateAppWindow(gfx::Rect(10, 30, 400, 200));
EXPECT_EQ(win3.get(), window_util::GetActiveWindow());
// When deactivating a window, the next activatable window should be on the
// same desk.
wm::DeactivateWindow(win3.get());
EXPECT_EQ(win2.get(), window_util::GetActiveWindow());
wm::DeactivateWindow(win2.get());
EXPECT_EQ(win3.get(), window_util::GetActiveWindow());
// Similarly for desk_1.
Desk* desk_1 = controller->GetDeskAtIndex(0);
ActivateDesk(desk_1);
EXPECT_EQ(win1.get(), window_util::GetActiveWindow());
win1.reset();
EXPECT_EQ(win0.get(), window_util::GetActiveWindow());
win0.reset();
EXPECT_EQ(nullptr, window_util::GetActiveWindow());
}
TEST_P(DesksTest, NoMiniViewsUpdateOnOverviewEnter) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
auto* desk_1 = controller->GetDeskAtIndex(0);
auto* desk_2 = controller->GetDeskAtIndex(1);
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
wm::ActivateWindow(win1.get());
EXPECT_EQ(win1.get(), window_util::GetActiveWindow());
TestDeskObserver desk_1_observer;
TestDeskObserver desk_2_observer;
desk_1->AddObserver(&desk_1_observer);
desk_2->AddObserver(&desk_2_observer);
EXPECT_EQ(0, desk_1_observer.notify_counts());
EXPECT_EQ(0, desk_2_observer.notify_counts());
// The widgets created by overview mode, whose windows are added to the active
// desk's container, should never result in mini_views updates since they're
// not mirrored there at all.
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
EXPECT_EQ(0, desk_1_observer.notify_counts());
EXPECT_EQ(0, desk_2_observer.notify_counts());
desk_1->RemoveObserver(&desk_1_observer);
desk_2->RemoveObserver(&desk_2_observer);
}
// Tests that the consecutive daily visits metric is properly recorded.
TEST_P(DesksTest, ConsecutiveDailyVisitsMetric) {
constexpr char kConsecutiveDailyVisitsHistogram[] =
"Ash.Desks.ConsecutiveDailyVisits";
auto* desks_controller = DesksController::Get();
base::HistogramTester histogram_tester;
base::SimpleTestClock test_clock;
// Set the time to 00:00:00 local time the next day, override the current
// desk's clock and reset its visited metrics.
test_clock.SetNow(base::Time::Now().LocalMidnight());
test_clock.Advance(base::Hours(1));
auto* active_desk = desks_controller->active_desk();
desks_restore_util::OverrideClockForTesting(&test_clock);
DesksTestApi::ResetDeskVisitedMetrics(const_cast<Desk*>(active_desk));
EXPECT_EQ(
0u,
histogram_tester.GetAllSamples(kConsecutiveDailyVisitsHistogram).size());
// Create a new desk and don't visit it.
active_desk = desks_controller->active_desk();
NewDesk();
ASSERT_EQ(active_desk, desks_controller->active_desk());
// Fast forward by two days then remove the active desk. This should record an
// entry for two days since we stayed on the active desk the whole time.
// Additionally, there shouldn't be a record for the desk we switch to since
// we haven't visited it yet.
test_clock.Advance(base::Days(2));
RemoveDesk(active_desk);
histogram_tester.ExpectBucketCount(kConsecutiveDailyVisitsHistogram, 3, 1);
EXPECT_EQ(
1u,
histogram_tester.GetAllSamples(kConsecutiveDailyVisitsHistogram).size());
// Create a new desk and remove the active desk. This should record an entry
// for one day since we visited the active desk before removing it.
active_desk = desks_controller->active_desk();
NewDesk();
RemoveDesk(active_desk);
histogram_tester.ExpectBucketCount(kConsecutiveDailyVisitsHistogram, 1, 1);
EXPECT_EQ(
2u,
histogram_tester.GetAllSamples(kConsecutiveDailyVisitsHistogram).size());
// Create a new desk and switch to it. Then fast forward two days and revisit
// the previous desk. Since it's been more than one day since the last visit,
// a one day entry should be recorded for the previous desk.
NewDesk();
ActivateDesk(desks_controller->GetNextDesk());
test_clock.Advance(base::Days(2));
ActivateDesk(desks_controller->GetPreviousDesk());
histogram_tester.ExpectBucketCount(kConsecutiveDailyVisitsHistogram, 1, 2);
EXPECT_EQ(
2u,
histogram_tester.GetAllSamples(kConsecutiveDailyVisitsHistogram).size());
// Go back in time to simulate a user switching timezones and then switch to
// the next desk. Since the current time is before the |last_day_visited_|
// field of the next desk, its visited fields should be reset.
test_clock.Advance(base::Days(-2));
ActivateDesk(desks_controller->GetNextDesk());
active_desk = desks_controller->active_desk();
const int current_date = desks_restore_util::GetDaysFromLocalEpoch();
EXPECT_EQ(current_date, active_desk->first_day_visited());
EXPECT_EQ(current_date, active_desk->last_day_visited());
desks_restore_util::OverrideClockForTesting(nullptr);
}
// Tests that the new desk button's state and color are as expected.
TEST_P(DesksTest, NewDeskButtonStateAndColor) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
EnterOverview();
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
const auto* new_desk_button = desks_bar_view->new_desk_button();
// Tests that with one or two desks, the new desk button has an enabled state
// and color.
auto* color_provider = new_desk_button->GetColorProvider();
SkColor background_color =
color_provider->GetColor(cros_tokens::kCrosSysPrimary);
const SkColor disabled_background_color =
ColorUtil::GetDisabledColor(background_color);
EXPECT_TRUE(new_desk_button->GetEnabled());
EXPECT_EQ(background_color, GetNewDeskButtonBackgroundColor(desks_bar_view));
LeftClickOn(new_desk_button);
EXPECT_TRUE(new_desk_button->GetEnabled());
EXPECT_EQ(background_color, GetNewDeskButtonBackgroundColor(desks_bar_view));
// Tests that adding desks until we reach the desks limit should change the
// state and color of the new desk button.
size_t prev_size = controller->desks().size();
while (controller->CanCreateDesks()) {
LeftClickOn(new_desk_button);
EXPECT_EQ(prev_size + 1, controller->desks().size());
prev_size = controller->desks().size();
RunScheduledLayoutForAllOverviewDeskBars();
TryScrollOverviewDeskBar(DeskBarScrollDirection::kRight);
RunScheduledLayoutForAllOverviewDeskBars();
}
EXPECT_FALSE(new_desk_button->GetEnabled());
EXPECT_EQ(disabled_background_color,
GetNewDeskButtonBackgroundColor(desks_bar_view));
}
// Tests that the fullscreen state in shell is updated when switching between
// desks that have active windows in different fullscreen states.
TEST_P(DesksTest, FullscreenStateUpdatedAcrossDesks) {
FullScreenStateObserver full_screen_state_observer;
auto* controller = DesksController::Get();
WMEvent event_toggle_fullscreen(WM_EVENT_TOGGLE_FULLSCREEN);
// Create one new desks.
NewDesk();
EXPECT_EQ(2u, controller->desks().size());
// Create one window in each desk.
std::vector<std::unique_ptr<aura::Window>> windows;
for (int i = 0; i < 2; i++) {
windows.push_back(CreateAppWindow());
controller->SendToDeskAtIndex(windows[i].get(), i);
EXPECT_EQ(i, windows[i]->GetProperty(aura::client::kWindowWorkspaceKey));
}
WindowState* win0_state = WindowState::Get(windows[0].get());
WindowState* win1_state = WindowState::Get(windows[1].get());
EXPECT_FALSE(full_screen_state_observer.is_fullscreen());
// Set window on desk 0 to fullscreen.
win0_state->OnWMEvent(&event_toggle_fullscreen);
EXPECT_EQ(windows[0].get(), window_util::GetActiveWindow());
EXPECT_TRUE(win0_state->IsFullscreen());
EXPECT_TRUE(full_screen_state_observer.is_fullscreen());
// Switch to desk 1 and expect the fullscreen state to change.
ActivateDesk(controller->GetDeskAtIndex(1));
EXPECT_EQ(windows[1].get(), window_util::GetActiveWindow());
EXPECT_FALSE(win1_state->IsFullscreen());
EXPECT_FALSE(full_screen_state_observer.is_fullscreen());
// Cycle back to desk 0 and expect the fullscreen state to change back.
ActivateDesk(controller->GetDeskAtIndex(0));
EXPECT_EQ(windows[0].get(), window_util::GetActiveWindow());
EXPECT_TRUE(win0_state->IsFullscreen());
EXPECT_TRUE(full_screen_state_observer.is_fullscreen());
}
// Tests the Ash.Desks.AnimationLatency.DeskActivation histogram.
TEST_P(DesksTest, AnimationLatencyDeskActivation) {
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(2u, controller->desks().size());
base::HistogramTester histogram_tester;
ActivateDesk(controller->GetDeskAtIndex(1));
histogram_tester.ExpectTotalCount("Ash.Desks.AnimationLatency.DeskActivation",
1);
}
// Tests the Ash.Desks.AnimationLatency.DeskRemoval histogram.
TEST_P(DesksTest, AnimationLatencyDeskRemoval) {
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(2u, controller->desks().size());
base::HistogramTester histogram_tester;
RemoveDesk(controller->GetDeskAtIndex(0));
histogram_tester.ExpectTotalCount("Ash.Desks.AnimationLatency.DeskRemoval",
1);
}
// Tests that the MRU window in a desk is focused when that desk is activated.
TEST_P(DesksTest, MruFocusedOnDeskSwitchDualDisplay) {
UpdateDisplay("700x600,400x500");
auto* controller = DesksController::Get();
auto roots = Shell::GetAllRootWindows();
// Create two desks, each with 2 windows
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
auto win2 = CreateAppWindow(gfx::Rect(750, 50, 200, 200));
// Ensure there is one window on each display.
ASSERT_EQ(win1->GetRootWindow(), roots[0]);
ASSERT_EQ(win2->GetRootWindow(), roots[1]);
// Focus window 2
win2->Focus();
// Create and switch to the second desk.
NewDesk();
const Desk* desk_1 = controller->GetDeskAtIndex(0);
const Desk* desk_2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
auto win3 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
auto win4 = CreateAppWindow(gfx::Rect(750, 50, 200, 200));
ASSERT_EQ(win3->GetRootWindow(), roots[0]);
ASSERT_EQ(win4->GetRootWindow(), roots[1]);
// Focus window 3
win3->Focus();
// Switch back to desk 1 and ensure window 2 regains focus.
ActivateDesk(desk_1);
ASSERT_TRUE(win2->HasFocus());
ASSERT_FALSE(win1->HasFocus());
ASSERT_FALSE(win3->HasFocus());
ASSERT_FALSE(win4->HasFocus());
// Switch back to desk 2 and ensure window 3 regains focus.
ActivateDesk(desk_2);
ASSERT_TRUE(win3->HasFocus());
ASSERT_FALSE(win1->HasFocus());
ASSERT_FALSE(win2->HasFocus());
ASSERT_FALSE(win4->HasFocus());
}
// Tests that we can set a lacros profile ID on a desk and that observers get
// notified.
TEST_P(DesksTest, LacrosProfileId) {
auto* controller = DesksController::Get();
Desk* desk = controller->GetDeskAtIndex(0);
TestDeskObserver desk_observer;
desk->AddObserver(&desk_observer);
desk->SetLacrosProfileId(1001);
EXPECT_THAT(desk_observer.lacros_profile_id_updates(),
testing::ElementsAre(1001));
// Setting the same ID does not result in observer notifications.
desk->SetLacrosProfileId(1001);
EXPECT_THAT(desk_observer.lacros_profile_id_updates(),
testing::ElementsAre(1001));
desk->SetLacrosProfileId(2001);
EXPECT_THAT(desk_observer.lacros_profile_id_updates(),
testing::ElementsAre(1001, 2001));
desk->RemoveObserver(&desk_observer);
}
// Tests that a display can be removed during a desk switch.
TEST_P(DesksTest, RemoveDisplayWhileSwitchingDesks) {
auto* controller = DesksController::Get();
// Set up two desks and two displays. We're then going to switch to the second
// desk and during the switch, remove one of the displays.
UpdateDisplay("800x600,800x600");
NewDesk();
ui::ScopedAnimationDurationScaleMode animation_scale(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
DeskSwitchAnimationWaiter desk_switch_waiter;
const Desk* desk_2 = controller->GetDeskAtIndex(1);
controller->ActivateDesk(desk_2, DesksSwitchSource::kMiniViewButton);
// Updating to one display. This will cause the root window for the second
// display to be destroyed.
UpdateDisplay("800x600");
desk_switch_waiter.Wait();
EXPECT_EQ(desk_2, controller->active_desk());
}
// Tests that creating a new desk while overview is exiting doesn't cause a
// crash. Regression test for http://b/365546169
TEST_P(DesksTest, AddDeskWhileExitingOverview) {
UpdateDisplay("800x600");
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
ui::ScopedAnimationDurationScaleMode animation_scale(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Exit overview (with an animation) and immediately create a second desk.
ExitOverview();
NewDesk();
}
class DesksWithMultiDisplayOverview : public AshTestBase {
public:
DesksWithMultiDisplayOverview() = default;
~DesksWithMultiDisplayOverview() override = default;
// AshTestBase:
void SetUp() override {
AshTestBase::SetUp();
// Start the test with two displays and two desks.
UpdateDisplay("700x600,400x500");
NewDesk();
}
};
TEST_F(DesksWithMultiDisplayOverview, DropOnSameDeskInOtherDisplay) {
auto roots = Shell::GetAllRootWindows();
ASSERT_EQ(2u, roots.size());
auto win = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
auto* overview_session = overview_controller->overview_session();
auto* overview_item = overview_session->GetOverviewItemForWindow(win.get());
ASSERT_TRUE(overview_item);
// The window should exist on the grid of the first display.
auto* grid1 = GetOverviewGridForRoot(roots[0]);
auto* grid2 = GetOverviewGridForRoot(roots[1]);
EXPECT_EQ(1u, grid1->GetNumWindows());
EXPECT_EQ(grid1, overview_item->overview_grid());
EXPECT_EQ(0u, grid2->GetNumWindows());
// Drag the item and drop it on the mini view of the same desk (i.e. desk 1)
// on the second display. The window should not change desks, but it should
// change displays (i.e. it should be removed from |grid1| and added to
// |grid2|).
const auto* desks_bar_view = grid2->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(2u, desks_bar_view->mini_views().size());
auto* desk_1_mini_view = desks_bar_view->mini_views()[0].get();
auto* event_generator = GetEventGenerator();
DragItemToPoint(overview_item,
desk_1_mini_view->GetBoundsInScreen().CenterPoint(),
event_generator,
/*by_touch_gestures=*/false);
// A new item should have been created for the window on the second grid.
EXPECT_TRUE(overview_controller->InOverviewSession());
overview_item = overview_session->GetOverviewItemForWindow(win.get());
ASSERT_TRUE(overview_item);
EXPECT_EQ(0u, grid1->GetNumWindows());
EXPECT_EQ(grid2, overview_item->overview_grid());
EXPECT_EQ(1u, grid2->GetNumWindows());
EXPECT_TRUE(DoesActiveDeskContainWindow(win.get()));
EXPECT_EQ(roots[1], win->GetRootWindow());
}
TEST_F(DesksWithMultiDisplayOverview, DropOnOtherDeskInOtherDisplay) {
auto roots = Shell::GetAllRootWindows();
ASSERT_EQ(2u, roots.size());
auto win = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
auto* overview_session = overview_controller->overview_session();
auto* overview_item = overview_session->GetOverviewItemForWindow(win.get());
ASSERT_TRUE(overview_item);
// The window should exist on the grid of the first display.
auto* grid1 = GetOverviewGridForRoot(roots[0]);
auto* grid2 = GetOverviewGridForRoot(roots[1]);
EXPECT_EQ(1u, grid1->GetNumWindows());
EXPECT_EQ(grid1, overview_item->overview_grid());
EXPECT_EQ(0u, grid2->GetNumWindows());
const auto* desks_bar_view = grid2->desks_bar_view();
auto* desk_2_mini_view = desks_bar_view->mini_views()[1].get();
gfx::Point desk_2_mini_view_center =
desk_2_mini_view->GetBoundsInScreen().CenterPoint();
// When |chromeos::wm::features::kVerticalSnap| is enabled, one of two drag
// indicators show up on the top instead of the left side of the display. Such
// top indicator pushes the desks bar down, so we need to drag the item to the
// area that triggers drag indicators without dropping first to get the
// updated position of the mini view before dropping the window on it.
DragItemToPoint(overview_item, desk_2_mini_view_center, GetEventGenerator(),
/*by_touch_gestures=*/false,
/*drop=*/false);
EXPECT_TRUE(overview_controller->InOverviewSession());
// Validate that before dropping, the SplitView indicators and the drop target
// widget are created.
EXPECT_EQ(
SplitViewDragIndicators::WindowDraggingState::kFromOverview,
grid2->split_view_drag_indicators()->current_window_dragging_state());
desk_2_mini_view_center = desk_2_mini_view->GetBoundsInScreen().CenterPoint();
// Now drop the window to desk 2 mini view in the second display.
DragItemToPoint(overview_item, desk_2_mini_view_center, GetEventGenerator(),
/*by_touch_gestures=*/false,
/*drop=*/true);
// The item should no longer be in any grid, since it moved to an inactive
// desk.
EXPECT_TRUE(overview_controller->InOverviewSession());
overview_item = overview_session->GetOverviewItemForWindow(win.get());
ASSERT_FALSE(overview_item);
EXPECT_EQ(0u, grid1->GetNumWindows());
EXPECT_EQ(0u, grid2->GetNumWindows());
EXPECT_FALSE(DoesActiveDeskContainWindow(win.get()));
EXPECT_EQ(roots[1], win->GetRootWindow());
EXPECT_FALSE(win->IsVisible());
auto* controller = DesksController::Get();
const Desk* desk_2 = controller->GetDeskAtIndex(1);
EXPECT_TRUE(base::Contains(desk_2->windows(), win.get()));
}
// Tests that closing a desk while in overview before the overview starting
// animation finishes on a second display does not cause a crash. Regression
// test for https://crbug.com/1346154.
TEST_F(DesksWithMultiDisplayOverview, CloseDeskBeforeAnimationFinishes) {
// We need a non-zero duration to ensure we can close the desk before the
// animation completes.
ui::ScopedAnimationDurationScaleMode animation_scale(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Create a maximized window on Desk 1. This means that when entering
// overview, we skip the wallpaper animation for Desk 1, so that the
// desks_bar_view for RootWindow-0 will initialize before RootWindow-1.
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
const WMEvent toggle_maximize_event(WM_EVENT_TOGGLE_MAXIMIZE);
WindowState::Get(win0.get())->OnWMEvent(&toggle_maximize_event);
ASSERT_TRUE(WindowState::Get(win0.get())->IsMaximized());
EnterOverview();
auto* overview_controller = OverviewController::Get();
ASSERT_TRUE(overview_controller->InOverviewSession());
// Check that the desk bar on our first root window has finished initializing,
// while the second desk bar hasn't been initialized yet since the enter
// animation hasn't finished for the second root window.
auto root_windows = Shell::GetAllRootWindows();
ASSERT_EQ(2u, root_windows.size());
const auto* desks_bar_view_1 =
GetOverviewGridForRoot(root_windows[0])->desks_bar_view();
ASSERT_EQ(2u, desks_bar_view_1->mini_views().size());
ASSERT_EQ(nullptr, GetOverviewGridForRoot(root_windows[1])->desks_bar_view());
// Close the first desk. Previously, this would result in a crash since the
// desk is deleted before `desks_bar_view_2` is initialized, resulting in the
// `desk_1_mini_view` not being created for `desks_bar_view_2`. When
// `OnDeskRemoved` is then called for the second desk bar, we now return early
// if that miniview can't be found.
// To prevent flakiness in this test, we wait until `desks_bar_view_2` is
// initialized and shown before we check the state.
views::NamedWidgetShownWaiter waiter(views::test::AnyWidgetTestPasskey{},
"OverviewDeskBarWidget");
auto* desk_1_mini_view = desks_bar_view_1->mini_views()[0].get();
CloseDeskFromMiniView(desk_1_mini_view, GetEventGenerator());
waiter.WaitIfNeededAndGet();
// Verify that we are still in overview mode and that both desks bars are in
// the zero state.
ASSERT_TRUE(overview_controller->InOverviewSession());
// The desk bar never goes back to zero state after it's initialized.
ASSERT_FALSE(desks_bar_view_1->IsZeroState());
const auto* desks_bar_view_2 =
GetOverviewGridForRoot(root_windows[1])->desks_bar_view();
ASSERT_TRUE(desks_bar_view_2->IsZeroState());
}
PrefService* GetPrimaryUserPrefService() {
return Shell::Get()->session_controller()->GetPrimaryUserPrefService();
}
// Returns the desk names in the given `user_prefs`.
std::vector<std::string> GetDeskRestoreNames(PrefService* user_prefs) {
const base::Value::List& desk_restore_names =
user_prefs->GetList(prefs::kDesksNamesList);
std::vector<std::string> names;
for (const auto& value : desk_restore_names) {
names.push_back(value.GetString());
}
return names;
}
// Returns the GUIDs in the given `user_prefs`.
std::vector<base::Uuid> GetDeskRestoreGuids(PrefService* user_prefs) {
const base::Value::List& desks_restore_guids =
user_prefs->GetList(prefs::kDesksGuidsList);
std::vector<base::Uuid> guids;
for (const base::Value& value : desks_restore_guids) {
guids.emplace_back(base::Uuid::ParseLowercase(value.GetString()));
}
return guids;
}
// Returns the lacros profile IDs in the given `user_prefs`.
std::vector<uint64_t> GetDeskRestoreLacrosProfileIds(PrefService* user_prefs) {
const base::Value::List& lacros_profile_ids_list =
user_prefs->GetList(prefs::kDesksLacrosProfileIdList);
std::vector<uint64_t> lacros_profile_ids;
for (const base::Value& value : lacros_profile_ids_list) {
uint64_t lacros_profile_id = 0;
if (base::StringToUint64(value.GetString(), &lacros_profile_id)) {
lacros_profile_ids.push_back(lacros_profile_id);
} else {
lacros_profile_ids.push_back(0);
}
}
return lacros_profile_ids;
}
class DesksEditableNamesTest : public DesksTest {
public:
DesksEditableNamesTest() = default;
DesksEditableNamesTest(const DesksEditableNamesTest&) = delete;
DesksEditableNamesTest& operator=(const DesksEditableNamesTest&) = delete;
~DesksEditableNamesTest() override = default;
DesksController* controller() { return controller_; }
OverviewGrid* overview_grid() { return overview_grid_; }
const DeskBarViewBase* desks_bar_view() { return desks_bar_view_; }
// DesksTest:
void SetUp() override {
DesksTest::SetUp();
// Begin all tests with two desks and start overview.
NewDesk();
controller_ = DesksController::Get();
EnterOverview();
overview_grid_ = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
desks_bar_view_ = overview_grid_->desks_bar_view();
ASSERT_TRUE(desks_bar_view_);
}
void ClickOnDeskNameViewAtIndex(size_t index) {
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
ASSERT_LT(index, desks_bar_view_->mini_views().size());
auto* desk_name_view =
desks_bar_view_->mini_views()[index]->desk_name_view();
auto* generator = GetEventGenerator();
generator->MoveMouseTo(desk_name_view->GetBoundsInScreen().CenterPoint());
generator->ClickLeftButton();
}
private:
raw_ptr<DesksController, DanglingUntriaged> controller_ = nullptr;
raw_ptr<OverviewGrid, DanglingUntriaged> overview_grid_ = nullptr;
raw_ptr<const DeskBarViewBase, DanglingUntriaged> desks_bar_view_ = nullptr;
};
TEST_P(DesksEditableNamesTest, DefaultNameChangeAborted) {
ASSERT_EQ(2u, controller()->desks().size());
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// Click on the desk name view of the second mini view.
auto* desk_name_view_2 = desks_bar_view()->mini_views()[1]->desk_name_view();
EXPECT_FALSE(overview_grid()->IsDeskNameBeingModified());
ClickOnDeskNameViewAtIndex(1);
EXPECT_TRUE(overview_grid()->IsDeskNameBeingModified());
EXPECT_TRUE(desk_name_view_2->HasFocus());
// Pressing enter now without making any changes should not change the
// `is_name_set_by_user_` bit.
PressAndReleaseKey(ui::VKEY_RETURN);
EXPECT_FALSE(overview_grid()->IsDeskNameBeingModified());
EXPECT_FALSE(desk_name_view_2->HasFocus());
auto* desk_2 = controller()->GetDeskAtIndex(1);
EXPECT_FALSE(desk_2->is_name_set_by_user());
// Desks restore data should reflect two default-named desks.
EXPECT_THAT(GetDeskRestoreNames(GetPrimaryUserPrefService()),
ElementsAre("", ""));
}
TEST_P(DesksEditableNamesTest, NamesSetByUsersAreNotOverwritten) {
ASSERT_EQ(2u, controller()->desks().size());
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// Change the name of the first desk. Adding/removing desks or
// exiting/reentering overview should not cause changes to the desk's name.
// All other names should be the default.
ClickOnDeskNameViewAtIndex(0);
// Select all and delete.
PressAndReleaseKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
PressAndReleaseKey(ui::VKEY_BACK);
// Type " code " (with one space at the beginning and two spaces at the end)
// and hit enter.
PressAndReleaseKey(ui::VKEY_SPACE);
PressAndReleaseKey(ui::VKEY_C);
PressAndReleaseKey(ui::VKEY_O);
PressAndReleaseKey(ui::VKEY_D);
PressAndReleaseKey(ui::VKEY_E);
PressAndReleaseKey(ui::VKEY_SPACE);
PressAndReleaseKey(ui::VKEY_SPACE);
PressAndReleaseKey(ui::VKEY_RETURN);
// Extra whitespace should be trimmed.
auto* desk_1 = controller()->GetDeskAtIndex(0);
auto* desk_2 = controller()->GetDeskAtIndex(1);
EXPECT_EQ(u"code", desk_1->name());
EXPECT_EQ(u"Desk 2", desk_2->name());
EXPECT_TRUE(desk_1->is_name_set_by_user());
EXPECT_FALSE(desk_2->is_name_set_by_user());
// Renaming desks via the mini views trigger an update to the desks restore
// prefs.
EXPECT_THAT(GetDeskRestoreNames(GetPrimaryUserPrefService()),
ElementsAre("code", ""));
// Add a third desk and remove the second. Both operations should not affect
// the user-modified desk names.
NewDesk();
auto* desk_3 = controller()->GetDeskAtIndex(2);
EXPECT_EQ(u"Desk 3", desk_3->name());
EXPECT_TRUE(desk_1->is_name_set_by_user());
EXPECT_FALSE(desk_2->is_name_set_by_user());
EXPECT_FALSE(desk_3->is_name_set_by_user());
// Adding a desk triggers an update to the restore prefs.
EXPECT_THAT(GetDeskRestoreNames(GetPrimaryUserPrefService()),
ElementsAre("code", "", ""));
RemoveDesk(desk_2);
EXPECT_TRUE(desk_1->is_name_set_by_user());
EXPECT_FALSE(desk_3->is_name_set_by_user());
// Desk 3 will now be renamed to "Desk 2".
EXPECT_EQ(u"Desk 2", desk_3->name());
EXPECT_THAT(GetDeskRestoreNames(GetPrimaryUserPrefService()),
ElementsAre("code", ""));
ExitOverview();
EnterOverview();
EXPECT_TRUE(desk_1->is_name_set_by_user());
EXPECT_FALSE(desk_3->is_name_set_by_user());
EXPECT_EQ(u"code", desk_1->name());
EXPECT_EQ(u"Desk 2", desk_3->name());
}
TEST_P(DesksEditableNamesTest, DontAllowEmptyNames) {
ASSERT_EQ(2u, controller()->desks().size());
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// Change the name of a desk to an empty string.
ClickOnDeskNameViewAtIndex(0);
// Select all and delete.
PressAndReleaseKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
PressAndReleaseKey(ui::VKEY_BACK);
// Commit with the enter key.
PressAndReleaseKey(ui::VKEY_RETURN);
// The name should now revert back to the default value.
auto* desk_1 = controller()->GetDeskAtIndex(0);
EXPECT_FALSE(desk_1->name().empty());
EXPECT_FALSE(desk_1->is_name_set_by_user());
EXPECT_EQ(u"Desk 1", desk_1->name());
EXPECT_THAT(GetDeskRestoreNames(GetPrimaryUserPrefService()),
ElementsAre("", ""));
}
TEST_P(DesksEditableNamesTest, RevertDeskNameOnEscape) {
ASSERT_EQ(2u, controller()->desks().size());
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// Select first desk name view.
ClickOnDeskNameViewAtIndex(0);
// Edit the name of the desk.
PressAndReleaseKey(ui::VKEY_E);
PressAndReleaseKey(ui::VKEY_S);
PressAndReleaseKey(ui::VKEY_C);
// Press escape key.
PressAndReleaseKey(ui::VKEY_ESCAPE);
// Name should be previous value.
auto* desk_1 = controller()->GetDeskAtIndex(0);
EXPECT_FALSE(desk_1->is_name_set_by_user());
EXPECT_EQ(u"Desk 1", desk_1->name());
}
TEST_P(DesksEditableNamesTest, SelectAllOnFocus) {
ASSERT_EQ(2u, controller()->desks().size());
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
ClickOnDeskNameViewAtIndex(0);
auto* desk_name_view = desks_bar_view()->mini_views()[0]->desk_name_view();
EXPECT_TRUE(desk_name_view->HasFocus());
EXPECT_TRUE(desk_name_view->HasSelection());
auto* desk_1 = controller()->GetDeskAtIndex(0);
EXPECT_EQ(desk_1->name(), desk_name_view->GetSelectedText());
}
TEST_P(DesksEditableNamesTest, EventsThatCommitChanges) {
ASSERT_EQ(2u, controller()->desks().size());
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
ClickOnDeskNameViewAtIndex(0);
auto* desk_name_view = desks_bar_view()->mini_views()[0]->desk_name_view();
EXPECT_TRUE(desk_name_view->HasFocus());
// Creating a new desk commits the changes.
auto* new_desk_button = desks_bar_view()->new_desk_button();
LeftClickOn(new_desk_button);
RunScheduledLayoutForAllOverviewDeskBars();
ASSERT_EQ(3u, controller()->desks().size());
EXPECT_FALSE(desk_name_view->HasFocus());
// Deleting a desk commits the changes.
ClickOnDeskNameViewAtIndex(0);
RunScheduledLayoutForAllOverviewDeskBars();
EXPECT_TRUE(desk_name_view->HasFocus());
auto* event_generator = GetEventGenerator();
CloseDeskFromMiniView(desks_bar_view()->mini_views()[2], event_generator);
RunScheduledLayoutForAllOverviewDeskBars();
ASSERT_EQ(2u, controller()->desks().size());
EXPECT_FALSE(desk_name_view->HasFocus());
// Clicking in the empty area of the desks bar also commits the changes.
ClickOnDeskNameViewAtIndex(0);
RunScheduledLayoutForAllOverviewDeskBars();
EXPECT_TRUE(desk_name_view->HasFocus());
event_generator->MoveMouseTo(gfx::Point(2, 2));
event_generator->ClickLeftButton();
EXPECT_FALSE(desk_name_view->HasFocus());
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
}
TEST_P(DesksEditableNamesTest, MaxLength) {
ASSERT_EQ(2u, controller()->desks().size());
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
ClickOnDeskNameViewAtIndex(0);
// Select all and delete.
PressAndReleaseKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
PressAndReleaseKey(ui::VKEY_BACK);
// Simulate user is typing text beyond the max length.
std::u16string expected_desk_name(DeskTextfield::kMaxLength, L'a');
for (size_t i = 0; i < DeskTextfield::kMaxLength + 10; ++i) {
PressAndReleaseKey(ui::VKEY_A);
}
PressAndReleaseKey(ui::VKEY_RETURN);
// Desk name has been trimmed.
auto* desk_1 = controller()->GetDeskAtIndex(0);
EXPECT_EQ(DeskTextfield::kMaxLength, desk_1->name().size());
EXPECT_EQ(expected_desk_name, desk_1->name());
EXPECT_TRUE(desk_1->is_name_set_by_user());
// Test that pasting a large amount of text is trimmed at the max length.
std::u16string clipboard_text(DeskTextfield::kMaxLength + 10, L'b');
expected_desk_name = std::u16string(DeskTextfield::kMaxLength, L'b');
EXPECT_GT(clipboard_text.size(), DeskTextfield::kMaxLength);
ui::ScopedClipboardWriter(ui::ClipboardBuffer::kCopyPaste)
.WriteText(clipboard_text);
ClickOnDeskNameViewAtIndex(0);
// Select all and delete.
PressAndReleaseKey(ui::VKEY_A, ui::EF_CONTROL_DOWN);
PressAndReleaseKey(ui::VKEY_BACK);
// Paste text.
PressAndReleaseKey(ui::VKEY_V, ui::EF_CONTROL_DOWN);
PressAndReleaseKey(ui::VKEY_RETURN);
EXPECT_EQ(DeskTextfield::kMaxLength, desk_1->name().size());
EXPECT_EQ(expected_desk_name, desk_1->name());
}
class TabletModeDesksTest : public DesksTest {
public:
TabletModeDesksTest() = default;
TabletModeDesksTest(const TabletModeDesksTest&) = delete;
TabletModeDesksTest& operator=(const TabletModeDesksTest&) = delete;
~TabletModeDesksTest() override = default;
// DesksTest:
void SetUp() override {
DesksTest::SetUp();
// Enter tablet mode after detaching all mouse devices, as this is needed
// when running these tests on an actual workstation.
TabletModeControllerTestApi tablet_mode_test_api;
tablet_mode_test_api.DetachAllMice();
tablet_mode_test_api.EnterTabletMode();
}
SplitViewController* split_view_controller() {
return SplitViewController::Get(Shell::GetPrimaryRootWindow());
}
};
// Triggers a callback when the visibility of an observed window changes for the
// first time since creation of this observer.
class WindowVisibilityObserver : public aura::WindowObserver {
public:
WindowVisibilityObserver(aura::Window* window, base::OnceClosure callback)
: on_visibility_changed_callback_(std::move(callback)) {
DCHECK(on_visibility_changed_callback_);
observer_.Observe(window);
}
WindowVisibilityObserver(const WindowVisibilityObserver&) = delete;
WindowVisibilityObserver& operator=(const WindowVisibilityObserver&) = delete;
~WindowVisibilityObserver() override = default;
// aura::WindowObserver:
void OnWindowVisibilityChanged(aura::Window* window, bool visible) override {
if (observer_.IsObservingSource(window) &&
on_visibility_changed_callback_) {
std::move(on_visibility_changed_callback_).Run();
}
}
void OnWindowDestroying(aura::Window* window) override {
DCHECK(observer_.IsObservingSource(window));
observer_.Reset();
}
private:
base::ScopedObservation<aura::Window, aura::WindowObserver> observer_{this};
base::OnceClosure on_visibility_changed_callback_;
};
// Regression test for https://crbug.com/1368587.
TEST_P(TabletModeDesksTest, CantDestroyBackdropWhileHiding) {
auto* controller = DesksController::Get();
ASSERT_EQ(1u, controller->desks().size());
const Desk* desk_1 = controller->GetDeskAtIndex(0);
auto window = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
wm::ActivateWindow(window.get());
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
// Verify that there is a visible backdrop for the app window on the current
// desk.
auto* desk_1_backdrop_controller =
GetDeskBackdropController(desk_1, Shell::GetPrimaryRootWindow());
auto* backdrop_window = desk_1_backdrop_controller->backdrop_window();
ASSERT_TRUE(backdrop_window);
EXPECT_TRUE(backdrop_window->IsVisible());
// Intercept the visibility change notification of the backdrop (which will
// happen when we enter overview below), and hide the app window. This
// triggers an update of the backdrop while still in the process of hiding
// it. Now that the single app window available is hidden, the backdrop
// controller will try to destroy the backdrop. This should be prevented as
// we don't allow `BackdropController::Hide()` to be called recursively.
auto* app_window = window.get();
WindowVisibilityObserver observer{
backdrop_window,
base::BindLambdaForTesting([app_window, backdrop_window]() {
app_window->Hide();
EXPECT_FALSE(backdrop_window->IsVisible());
})};
// Enter overview and expect that the backdrop is still present for desk_1 but
// hidden.
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
ASSERT_TRUE(desk_1_backdrop_controller->backdrop_window());
EXPECT_FALSE(desk_1_backdrop_controller->backdrop_window()->IsVisible());
}
TEST_P(TabletModeDesksTest, Backdrops) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
const Desk* desk_1 = controller->GetDeskAtIndex(0);
const Desk* desk_2 = controller->GetDeskAtIndex(1);
auto window = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
wm::ActivateWindow(window.get());
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
// Enter tablet mode and expect that the backdrop is created only for desk_1,
// since it's the one that has a window in it.
auto* desk_1_backdrop_controller =
GetDeskBackdropController(desk_1, Shell::GetPrimaryRootWindow());
auto* desk_2_backdrop_controller =
GetDeskBackdropController(desk_2, Shell::GetPrimaryRootWindow());
ASSERT_TRUE(desk_1_backdrop_controller->backdrop_window());
EXPECT_TRUE(desk_1_backdrop_controller->backdrop_window()->IsVisible());
EXPECT_FALSE(desk_2_backdrop_controller->backdrop_window());
// Enter overview and expect that the backdrop is still present for desk_1 but
// hidden.
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
ASSERT_TRUE(desk_1_backdrop_controller->backdrop_window());
EXPECT_FALSE(desk_1_backdrop_controller->backdrop_window()->IsVisible());
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
EXPECT_EQ(1u, overview_grid->GetNumWindows());
auto* overview_session = overview_controller->overview_session();
auto* overview_item =
overview_session->GetOverviewItemForWindow(window.get());
ASSERT_TRUE(overview_item);
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
// Now drag it to desk_2's mini_view, so that it moves to desk_2. Expect that
// desk_1's backdrop is destroyed, while created (but still hidden) for
// desk_2.
auto* desk_2_mini_view = desks_bar_view->mini_views()[1].get();
EXPECT_EQ(desk_2, desk_2_mini_view->desk());
DragItemToPoint(overview_item,
desk_2_mini_view->GetBoundsInScreen().CenterPoint(),
GetEventGenerator());
EXPECT_TRUE(overview_controller->InOverviewSession());
EXPECT_TRUE(base::Contains(desk_2->windows(), window.get()));
EXPECT_FALSE(desk_1_backdrop_controller->backdrop_window());
ASSERT_TRUE(desk_2_backdrop_controller->backdrop_window());
EXPECT_FALSE(desk_2_backdrop_controller->backdrop_window()->IsVisible());
// Exit overview, and expect that desk_2's backdrop remains hidden since the
// desk is not activated yet.
ExitOverview(OverviewEnterExitType::kImmediateExit);
EXPECT_FALSE(overview_controller->InOverviewSession());
EXPECT_FALSE(desk_1_backdrop_controller->backdrop_window());
ASSERT_TRUE(desk_2_backdrop_controller->backdrop_window());
EXPECT_FALSE(desk_2_backdrop_controller->backdrop_window()->IsVisible());
// Activate desk_2 and expect that its backdrop is now visible.
ActivateDesk(desk_2);
EXPECT_FALSE(desk_1_backdrop_controller->backdrop_window());
ASSERT_TRUE(desk_2_backdrop_controller->backdrop_window());
EXPECT_TRUE(desk_2_backdrop_controller->backdrop_window()->IsVisible());
// No backdrops after exiting tablet mode.
TabletModeControllerTestApi().LeaveTabletMode();
EXPECT_FALSE(desk_1_backdrop_controller->backdrop_window());
EXPECT_FALSE(desk_2_backdrop_controller->backdrop_window());
}
TEST_P(TabletModeDesksTest,
BackdropStackingAndMiniviewsUpdatesWithOverviewDragDrop) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
auto window = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
wm::ActivateWindow(window.get());
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
auto* desk_1_backdrop_controller =
GetDeskBackdropController(desk_1, Shell::GetPrimaryRootWindow());
auto* desk_2_backdrop_controller =
GetDeskBackdropController(desk_2, Shell::GetPrimaryRootWindow());
// Enter overview and expect that |desk_1| has a backdrop stacked under
// |window| while desk_2 has none.
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
ASSERT_TRUE(desk_1_backdrop_controller->backdrop_window());
EXPECT_FALSE(desk_2_backdrop_controller->backdrop_window());
EXPECT_EQ(window.get(), desk_1_backdrop_controller->window_having_backdrop());
EXPECT_FALSE(desk_2_backdrop_controller->window_having_backdrop());
EXPECT_TRUE(window_util::IsStackedBelow(
desk_1_backdrop_controller->backdrop_window(), window.get()));
// Prepare to drag and drop |window| on desk_2's mini view.
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
EXPECT_EQ(1u, overview_grid->GetNumWindows());
auto* overview_session = overview_controller->overview_session();
auto* overview_item =
overview_session->GetOverviewItemForWindow(window.get());
ASSERT_TRUE(overview_item);
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
auto* desk_2_mini_view = desks_bar_view->mini_views()[1].get();
// Observe how many times a drag and drop operation updates the mini views.
TestDeskObserver observer1;
TestDeskObserver observer2;
desk_1->AddObserver(&observer1);
desk_2->AddObserver(&observer2);
{
// For this test to fail the stacking test below, we need to drag and drop
// while animations are enabled. https://crbug.com/1055732.
ui::ScopedAnimationDurationScaleMode normal_anim(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
DragItemToPoint(overview_item,
desk_2_mini_view->GetBoundsInScreen().CenterPoint(),
GetEventGenerator());
}
// The backdrop should be destroyed for |desk_1|, and a new one should be
// created for |window| in desk_2 and should be stacked below it.
EXPECT_TRUE(overview_controller->InOverviewSession());
EXPECT_TRUE(base::Contains(desk_2->windows(), window.get()));
EXPECT_FALSE(desk_1_backdrop_controller->backdrop_window());
ASSERT_TRUE(desk_2_backdrop_controller->backdrop_window());
EXPECT_FALSE(desk_1_backdrop_controller->window_having_backdrop());
EXPECT_EQ(window.get(), desk_2_backdrop_controller->window_having_backdrop());
EXPECT_TRUE(window_util::IsStackedBelow(
desk_2_backdrop_controller->backdrop_window(), window.get()));
// The mini views should only be updated once for both desks.
EXPECT_EQ(1, observer1.notify_counts());
EXPECT_EQ(1, observer2.notify_counts());
desk_1->RemoveObserver(&observer1);
desk_2->RemoveObserver(&observer2);
}
TEST_P(TabletModeDesksTest, NoDesksBarInTabletModeWithOneDesk) {
// Initially there's only one desk.
auto* controller = DesksController::Get();
ASSERT_EQ(1u, controller->desks().size());
auto window = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
wm::ActivateWindow(window.get());
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
// Enter overview and expect that the DesksBar widget won't be created.
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_FALSE(desks_bar_view);
// It's possible to drag the window without any crashes.
auto* overview_session = overview_controller->overview_session();
auto* overview_item =
overview_session->GetOverviewItemForWindow(window.get());
DragItemToPoint(overview_item, window->GetBoundsInScreen().CenterPoint(),
GetEventGenerator(), /*by_touch_gestures=*/true);
// Exit overview and add a new desk, then re-enter overview. Expect that now
// the desks bar is visible.
ExitOverview();
EXPECT_FALSE(overview_controller->InOverviewSession());
NewDesk();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(2u, desks_bar_view->mini_views().size());
}
TEST_P(TabletModeDesksTest, DesksCreationRemovalCycle) {
auto window = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
wm::ActivateWindow(window.get());
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
// Create and remove desks in a cycle while in overview mode. Expect as the
// containers are reused for new desks, their backdrop state are always
// correct, and there are no crashes as desks are removed.
auto* desks_controller = DesksController::Get();
for (size_t i = 0; i < 2 * desks_util::GetMaxNumberOfDesks(); ++i) {
NewDesk();
ASSERT_EQ(2u, desks_controller->desks().size());
const Desk* desk_1 = desks_controller->GetDeskAtIndex(0);
const Desk* desk_2 = desks_controller->GetDeskAtIndex(1);
auto* desk_1_backdrop_controller =
GetDeskBackdropController(desk_1, Shell::GetPrimaryRootWindow());
auto* desk_2_backdrop_controller =
GetDeskBackdropController(desk_2, Shell::GetPrimaryRootWindow());
{
SCOPED_TRACE("Check backdrops after desk creation");
ASSERT_TRUE(desk_1_backdrop_controller->backdrop_window());
EXPECT_TRUE(desk_1_backdrop_controller->backdrop_window()->IsVisible());
EXPECT_FALSE(desk_2_backdrop_controller->backdrop_window());
}
// Remove the active desk, and expect that now desk_2 should have a hidden
// backdrop, while the container of the removed desk_1 should have none.
RemoveDesk(desk_1);
{
SCOPED_TRACE("Check backdrops after desk removal");
EXPECT_TRUE(desk_2->is_active());
EXPECT_TRUE(DoesActiveDeskContainWindow(window.get()));
EXPECT_FALSE(desk_1_backdrop_controller->backdrop_window());
ASSERT_TRUE(desk_2_backdrop_controller->backdrop_window());
EXPECT_TRUE(desk_2_backdrop_controller->backdrop_window()->IsVisible());
}
}
}
TEST_P(TabletModeDesksTest, RestoreSplitViewOnDeskSwitch) {
// Create two desks with two snapped windows in each.
auto* desks_controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, desks_controller->desks().size());
Desk* desk_1 = desks_controller->GetDeskAtIndex(0);
Desk* desk_2 = desks_controller->GetDeskAtIndex(1);
auto win1 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win2 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
split_view_controller()->SnapWindow(win1.get(), SnapPosition::kPrimary);
split_view_controller()->SnapWindow(win2.get(), SnapPosition::kSecondary);
EXPECT_EQ(win1.get(), split_view_controller()->primary_window());
EXPECT_EQ(win2.get(), split_view_controller()->secondary_window());
// Desk 2 has no windows, so the SplitViewController should be tracking no
// windows.
ActivateDesk(desk_2);
EXPECT_EQ(nullptr, split_view_controller()->primary_window());
EXPECT_EQ(nullptr, split_view_controller()->secondary_window());
// However, the snapped windows on desk 1 should retain their snapped state.
EXPECT_TRUE(WindowState::Get(win1.get())->IsSnapped());
EXPECT_TRUE(WindowState::Get(win2.get())->IsSnapped());
// Snap two other windows in desk 2.
auto win3 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win4 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
split_view_controller()->SnapWindow(win3.get(), SnapPosition::kPrimary);
split_view_controller()->SnapWindow(win4.get(), SnapPosition::kSecondary);
EXPECT_EQ(win3.get(), split_view_controller()->primary_window());
EXPECT_EQ(win4.get(), split_view_controller()->secondary_window());
// Switch back to desk 1, and expect the snapped windows are restored.
ActivateDesk(desk_1);
EXPECT_EQ(win1.get(), split_view_controller()->primary_window());
EXPECT_EQ(win2.get(), split_view_controller()->secondary_window());
EXPECT_TRUE(WindowState::Get(win3.get())->IsSnapped());
EXPECT_TRUE(WindowState::Get(win4.get())->IsSnapped());
}
TEST_P(
TabletModeDesksTest,
SnappedStateRetainedOnSwitchingDesksWithOverviewFullOfUnsnappableWindows) {
auto* desks_controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, desks_controller->desks().size());
// Create one window for snapping, and two windows whose minimum size is too
// big for half snap.
const gfx::Rect work_area =
screen_util::GetDisplayWorkAreaBoundsInScreenForActiveDeskContainer(
Shell::GetPrimaryRootWindow());
const gfx::Size big(work_area.width() * 2 / 3, work_area.height() * 2 / 3);
const gfx::Size small(250, 100);
std::unique_ptr<aura::Window> win1 = CreateTestWindow(gfx::Rect(small));
aura::test::TestWindowDelegate win2_delegate;
win2_delegate.set_minimum_size(big);
std::unique_ptr<aura::Window> win2(CreateTestWindowInShellWithDelegate(
&win2_delegate, /*id=*/-1, gfx::Rect(big)));
aura::test::TestWindowDelegate win3_delegate;
win3_delegate.set_minimum_size(big);
std::unique_ptr<aura::Window> win3(CreateTestWindowInShellWithDelegate(
&win3_delegate, /*id=*/-1, gfx::Rect(big)));
ASSERT_TRUE(EnterOverview());
split_view_controller()->SnapWindow(win1.get(), SnapPosition::kPrimary);
EXPECT_EQ(win1.get(), split_view_controller()->primary_window());
EXPECT_FALSE(split_view_controller()->CanSnapWindow(
win2.get(), chromeos::kDefaultSnapRatio));
EXPECT_FALSE(split_view_controller()->CanSnapWindow(
win3.get(), chromeos::kDefaultSnapRatio));
// Use `Search + ]` to switch to `desk2`. Split view should end, but `win1`
// should retain its snapped state.
PressAndReleaseKey(ui::VKEY_OEM_6, ui::EF_COMMAND_DOWN);
DeskSwitchAnimationWaiter().Wait();
EXPECT_TRUE(WindowState::Get(win1.get())->IsSnapped());
EXPECT_EQ(SplitViewController::State::kNoSnap,
split_view_controller()->state());
// Use `Search + [` to switch back to `desk_1` and verify that split view is
// arranged as before.
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
PressAndReleaseKey(ui::VKEY_OEM_4, ui::EF_COMMAND_DOWN);
DeskSwitchAnimationWaiter().Wait();
EXPECT_TRUE(WindowState::Get(win1.get())->IsSnapped());
EXPECT_EQ(SplitViewController::State::kPrimarySnapped,
split_view_controller()->state());
EXPECT_EQ(win1.get(), split_view_controller()->primary_window());
}
TEST_P(TabletModeDesksTest, OverviewStateOnSwitchToDeskWithSplitView) {
// Setup two desks, one (desk_1) with two snapped windows, and the other
// (desk_2) with only one snapped window.
auto* desks_controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, desks_controller->desks().size());
Desk* desk_1 = desks_controller->GetDeskAtIndex(0);
Desk* desk_2 = desks_controller->GetDeskAtIndex(1);
auto win1 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win2 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
split_view_controller()->SnapWindow(win1.get(), SnapPosition::kPrimary);
split_view_controller()->SnapWindow(win2.get(), SnapPosition::kSecondary);
EXPECT_EQ(win1.get(), split_view_controller()->primary_window());
EXPECT_EQ(win2.get(), split_view_controller()->secondary_window());
auto* overview_controller = OverviewController::Get();
EXPECT_FALSE(overview_controller->InOverviewSession());
ActivateDesk(desk_2);
EXPECT_FALSE(overview_controller->InOverviewSession());
auto win3 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
split_view_controller()->SnapWindow(win3.get(), SnapPosition::kPrimary);
EXPECT_EQ(win3.get(), split_view_controller()->primary_window());
EXPECT_EQ(nullptr, split_view_controller()->secondary_window());
// Switching to the desk that has only one snapped window to be restored in
// SplitView should enter overview mode, whereas switching to one that has two
// snapped windows should exit overview.
ActivateDesk(desk_1);
EXPECT_FALSE(overview_controller->InOverviewSession());
ActivateDesk(desk_2);
EXPECT_TRUE(overview_controller->InOverviewSession());
ActivateDesk(desk_1);
EXPECT_FALSE(overview_controller->InOverviewSession());
}
TEST_P(TabletModeDesksTest, RemovingDesksWithSplitView) {
auto* desks_controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, desks_controller->desks().size());
Desk* desk_2 = desks_controller->GetDeskAtIndex(1);
auto win1 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
split_view_controller()->SnapWindow(win1.get(), SnapPosition::kPrimary);
EXPECT_EQ(win1.get(), split_view_controller()->primary_window());
EXPECT_EQ(nullptr, split_view_controller()->secondary_window());
ActivateDesk(desk_2);
auto win2 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
split_view_controller()->SnapWindow(win2.get(), SnapPosition::kSecondary);
EXPECT_EQ(nullptr, split_view_controller()->primary_window());
EXPECT_EQ(win2.get(), split_view_controller()->secondary_window());
// Removing desk_2 will cause both snapped windows to merge in SplitView.
RemoveDesk(desk_2);
EXPECT_EQ(win1.get(), split_view_controller()->primary_window());
EXPECT_EQ(win2.get(), split_view_controller()->secondary_window());
EXPECT_EQ(SplitViewController::State::kBothSnapped,
split_view_controller()->state());
}
TEST_P(TabletModeDesksTest, RemoveDeskWithMaximizedWindowAndMergeWithSnapped) {
auto* desks_controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, desks_controller->desks().size());
Desk* desk_2 = desks_controller->GetDeskAtIndex(1);
auto win1 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
split_view_controller()->SnapWindow(win1.get(), SnapPosition::kPrimary);
EXPECT_EQ(win1.get(), split_view_controller()->primary_window());
EXPECT_EQ(nullptr, split_view_controller()->secondary_window());
ActivateDesk(desk_2);
auto win2 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
EXPECT_EQ(nullptr, split_view_controller()->primary_window());
EXPECT_EQ(nullptr, split_view_controller()->secondary_window());
EXPECT_TRUE(WindowState::Get(win2.get())->IsMaximized());
// Removing desk_2 will cause us to enter overview mode without any crashes.
// SplitView will remain left snapped.
RemoveDesk(desk_2);
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
EXPECT_EQ(win1.get(), split_view_controller()->primary_window());
EXPECT_EQ(nullptr, split_view_controller()->secondary_window());
EXPECT_EQ(SplitViewController::State::kPrimarySnapped,
split_view_controller()->state());
}
// Tests that closing the active desk while in overview does not quit overview.
// Regression test for https://crbug.com/1309175.
TEST_P(TabletModeDesksTest, RemovingActiveDeskDoesNotExitOverview) {
auto* desks_controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, desks_controller->desks().size());
Desk* desk_2 = desks_controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
auto* overview_controller = OverviewController::Get();
EnterOverview();
ASSERT_TRUE(overview_controller->InOverviewSession());
// Remove `desk_2`, which is the active test. We should stay in overview.
RemoveDesk(desk_2);
EXPECT_TRUE(overview_controller->InOverviewSession());
}
TEST_P(TabletModeDesksTest, BackdropsStacking) {
auto* desks_controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, desks_controller->desks().size());
Desk* desk_1 = desks_controller->GetDeskAtIndex(0);
Desk* desk_2 = desks_controller->GetDeskAtIndex(1);
auto win1 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win2 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
split_view_controller()->SnapWindow(win1.get(), SnapPosition::kPrimary);
split_view_controller()->SnapWindow(win2.get(), SnapPosition::kSecondary);
auto* desk_1_backdrop_controller =
GetDeskBackdropController(desk_1, Shell::GetPrimaryRootWindow());
auto* desk_2_backdrop_controller =
GetDeskBackdropController(desk_2, Shell::GetPrimaryRootWindow());
ASSERT_TRUE(desk_1_backdrop_controller->backdrop_window());
EXPECT_FALSE(desk_2_backdrop_controller->backdrop_window());
// The backdrop window should be stacked below both snapped windows.
auto* desk_1_backdrop = desk_1_backdrop_controller->backdrop_window();
EXPECT_TRUE(window_util::IsStackedBelow(desk_1_backdrop, win1.get()));
EXPECT_TRUE(window_util::IsStackedBelow(desk_1_backdrop, win2.get()));
// Switching to another desk doesn't change the backdrop state of the inactive
// desk.
ActivateDesk(desk_2);
ASSERT_TRUE(desk_1_backdrop_controller->backdrop_window());
EXPECT_FALSE(desk_2_backdrop_controller->backdrop_window());
EXPECT_TRUE(window_util::IsStackedBelow(desk_1_backdrop, win1.get()));
EXPECT_TRUE(window_util::IsStackedBelow(desk_1_backdrop, win2.get()));
// Snapping new windows in desk_2 should update the backdrop state of desk_2,
// but should not affect desk_1.
auto win3 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win4 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
split_view_controller()->SnapWindow(win3.get(), SnapPosition::kPrimary);
split_view_controller()->SnapWindow(win4.get(), SnapPosition::kSecondary);
ASSERT_TRUE(desk_1_backdrop_controller->backdrop_window());
ASSERT_TRUE(desk_2_backdrop_controller->backdrop_window());
auto* desk_2_backdrop = desk_2_backdrop_controller->backdrop_window();
EXPECT_TRUE(window_util::IsStackedBelow(desk_2_backdrop, win3.get()));
EXPECT_TRUE(window_util::IsStackedBelow(desk_2_backdrop, win4.get()));
}
TEST_P(TabletModeDesksTest, RestoringUnsnappableWindowsInSplitView) {
UpdateDisplay("600x400");
display::test::DisplayManagerTestApi(display_manager())
.SetFirstDisplayAsInternalDisplay();
// Setup an app window that cannot be snapped in landscape orientation, but
// can be snapped in portrait orientation.
auto window = CreateAppWindow(gfx::Rect(350, 350));
views::Widget* widget = views::Widget::GetWidgetForNativeWindow(window.get());
widget->widget_delegate()->GetContentsView()->SetPreferredSize(
gfx::Size(350, 100));
EXPECT_FALSE(split_view_controller()->CanSnapWindow(
window.get(), chromeos::kDefaultSnapRatio));
// Change to a portrait orientation and expect it's possible to snap the
// window.
ScreenOrientationControllerTestApi test_api(
Shell::Get()->screen_orientation_controller());
test_api.SetDisplayRotation(display::Display::ROTATE_270,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(test_api.GetCurrentOrientation(),
chromeos::OrientationType::kPortraitPrimary);
EXPECT_TRUE(split_view_controller()->CanSnapWindow(
window.get(), chromeos::kDefaultSnapRatio));
// Snap the window in this orientation.
split_view_controller()->SnapWindow(window.get(), SnapPosition::kPrimary);
EXPECT_EQ(window.get(), split_view_controller()->primary_window());
EXPECT_TRUE(split_view_controller()->InSplitViewMode());
// Create a second desk, switch to it, and change back the orientation to
// landscape, in which the window is not snappable. The window still exists on
// the first desk, so nothing should change.
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
const Desk* desk_2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
EXPECT_EQ(desk_2, controller->active_desk());
test_api.SetDisplayRotation(display::Display::ROTATE_0,
display::Display::RotationSource::ACTIVE);
EXPECT_EQ(test_api.GetCurrentOrientation(),
chromeos::OrientationType::kLandscapePrimary);
// Switch back to the first desk, and expect that SplitView is not restored,
// since the only available window on that desk is not snappable.
const Desk* desk_1 = controller->GetDeskAtIndex(0);
ActivateDesk(desk_1);
EXPECT_EQ(desk_1, controller->active_desk());
EXPECT_FALSE(split_view_controller()->InSplitViewMode());
EXPECT_TRUE(WindowState::Get(window.get())->IsMaximized());
}
TEST_P(DesksTest, MiniViewsTouchGestures) {
auto* controller = DesksController::Get();
NewDesk();
NewDesk();
ASSERT_EQ(3u, controller->desks().size());
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(3u, desks_bar_view->mini_views().size());
auto* desk_1_mini_view = desks_bar_view->mini_views()[0].get();
auto* desk_2_mini_view = desks_bar_view->mini_views()[1].get();
auto* desk_3_mini_view = desks_bar_view->mini_views()[2].get();
// Long gesture tapping on one desk preview shows its desk action interface,
// and hides those of other mini views.
auto* event_generator = GetEventGenerator();
const gfx::Point desk_1_preview_center =
desk_1_mini_view->desk_preview()->GetBoundsInScreen().CenterPoint();
const gfx::Point desk_2_preview_center =
desk_2_mini_view->desk_preview()->GetBoundsInScreen().CenterPoint();
LongGestureTap(desk_1_preview_center, event_generator);
// The context menu appears on the first long press and after the user taps
// away the buttons will show. So we need to tap away and wait for the context
// menu to disappear before checking whether the desk action interfaces are
// visible.
event_generator->GestureTapDownAndUp(desk_1_preview_center);
base::RunLoop().RunUntilIdle();
EXPECT_TRUE(GetDeskActionVisibilityForMiniView(desk_1_mini_view));
EXPECT_FALSE(GetDeskActionVisibilityForMiniView(desk_2_mini_view));
EXPECT_FALSE(GetDeskActionVisibilityForMiniView(desk_3_mini_view));
LongGestureTap(desk_2_preview_center, event_generator);
event_generator->GestureTapDownAndUp(desk_2_preview_center);
base::RunLoop().RunUntilIdle();
EXPECT_FALSE(GetDeskActionVisibilityForMiniView(desk_1_mini_view));
EXPECT_TRUE(GetDeskActionVisibilityForMiniView(desk_2_mini_view));
EXPECT_FALSE(GetDeskActionVisibilityForMiniView(desk_3_mini_view));
// Tapping on the visible close button closes the desk rather than
// switches to that desk.
GestureTapOn(GetCloseDeskButtonForMiniView(desk_2_mini_view));
ASSERT_EQ(2u, controller->desks().size());
ASSERT_EQ(2u, desks_bar_view->mini_views().size());
EXPECT_TRUE(overview_controller->InOverviewSession());
// Tapping on the invisible close button should not result in closing
// that desk; rather activating that desk.
EXPECT_FALSE(GetDeskActionVisibilityForMiniView(desk_1_mini_view));
GestureTapOn(GetCloseDeskButtonForMiniView(desk_1_mini_view));
ASSERT_EQ(2u, controller->desks().size());
EXPECT_FALSE(overview_controller->InOverviewSession());
EXPECT_TRUE(controller->GetDeskAtIndex(0)->is_active());
}
TEST_P(DesksTest, AutohiddenShelfAnimatesAfterDeskSwitch) {
Shelf* shelf = GetPrimaryShelf();
ShelfWidget* shelf_widget = shelf->shelf_widget();
const gfx::Rect shown_shelf_bounds = shelf_widget->GetWindowBoundsInScreen();
shelf->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
// Enable animations so that we can make sure that they occur.
ui::ScopedAnimationDurationScaleMode non_zero_animation(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
NewDesk();
// Create a window on the first desk so that the shelf will auto-hide there.
std::unique_ptr<views::Widget> widget =
CreateTestWidget(views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET);
widget->Maximize();
// LayoutShelf() forces the animation to completion, at which point the
// shelf should go off the screen.
shelf->shelf_layout_manager()->LayoutShelf();
EXPECT_EQ(SHELF_AUTO_HIDE, shelf->GetVisibilityState());
EXPECT_EQ(SHELF_AUTO_HIDE_HIDDEN, shelf->GetAutoHideState());
const gfx::Rect hidden_shelf_bounds = shelf_widget->GetWindowBoundsInScreen();
EXPECT_NE(shown_shelf_bounds, hidden_shelf_bounds);
// Go to the second desk.
ActivateDesk(DesksController::Get()->GetDeskAtIndex(1));
// The shelf should now want to show itself.
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
// Since the layer transform animation is just starting, the transformed
// bounds should still be hidden. If this fails, the change was not animated.
gfx::Rect transformed_bounds = shelf_widget->GetLayer()->transform().MapRect(
shelf_widget->GetWindowBoundsInScreen());
EXPECT_EQ(transformed_bounds, hidden_shelf_bounds);
EXPECT_EQ(shelf_widget->GetWindowBoundsInScreen(), shown_shelf_bounds);
ui::LayerAnimationStoppedWaiter().Wait(shelf_widget->GetLayer());
EXPECT_EQ(SHELF_AUTO_HIDE_SHOWN, shelf->GetAutoHideState());
}
TEST_P(DesksTest, SwitchToDeskWithSnappedActiveWindow) {
auto* desks_controller = DesksController::Get();
auto* overview_controller = OverviewController::Get();
// Two virtual desks: |desk_1| (active) and |desk_2|.
NewDesk();
ASSERT_EQ(2u, desks_controller->desks().size());
Desk* desk_1 = desks_controller->GetDeskAtIndex(0);
Desk* desk_2 = desks_controller->GetDeskAtIndex(1);
// Two windows on |desk_1|: |win0| (snapped) and |win1|.
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
WindowState* win0_state = WindowState::Get(win0.get());
WindowSnapWMEvent snap_to_left(WM_EVENT_CYCLE_SNAP_PRIMARY);
win0_state->OnWMEvent(&snap_to_left);
EXPECT_EQ(chromeos::WindowStateType::kPrimarySnapped,
win0_state->GetStateType());
// Switch to |desk_2| and then back to |desk_1|. Verify that neither split
// view nor overview arises.
auto* split_view_controller =
SplitViewController::Get(Shell::GetPrimaryRootWindow());
EXPECT_FALSE(split_view_controller->InSplitViewMode());
EXPECT_FALSE(overview_controller->InOverviewSession());
ActivateDesk(desk_2);
EXPECT_FALSE(split_view_controller->InSplitViewMode());
EXPECT_FALSE(overview_controller->InOverviewSession());
ActivateDesk(desk_1);
EXPECT_FALSE(split_view_controller->InSplitViewMode());
EXPECT_FALSE(overview_controller->InOverviewSession());
}
TEST_P(DesksTest, SuccessfulDragToDeskRemovesSplitViewIndicators) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
auto window = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
wm::ActivateWindow(window.get());
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
auto* overview_session = overview_controller->overview_session();
auto* overview_item =
overview_session->GetOverviewItemForWindow(window.get());
ASSERT_TRUE(overview_item);
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_EQ(2u, desks_bar_view->mini_views().size());
// Drag it to desk_2's mini_view. The overview grid should now show the
// "no-windows" widget, and the window should move to desk_2.
auto* desk_2_mini_view = desks_bar_view->mini_views()[1].get();
DragItemToPoint(overview_item,
desk_2_mini_view->GetBoundsInScreen().CenterPoint(),
GetEventGenerator(),
/*by_touch_gestures=*/false,
/*drop=*/false);
// Validate that before dropping, the SplitView indicators and the drop target
// widget are created.
EXPECT_TRUE(overview_grid->drop_target());
EXPECT_EQ(SplitViewDragIndicators::WindowDraggingState::kFromOverview,
overview_session->grid_list()[0]
->split_view_drag_indicators()
->current_window_dragging_state());
// Now drop the window, and validate the indicators and the drop target were
// removed.
GetEventGenerator()->ReleaseLeftButton();
EXPECT_TRUE(overview_controller->InOverviewSession());
EXPECT_TRUE(overview_grid->empty());
EXPECT_FALSE(DoesActiveDeskContainWindow(window.get()));
EXPECT_TRUE(overview_grid->no_windows_widget());
EXPECT_FALSE(overview_grid->drop_target());
EXPECT_EQ(SplitViewDragIndicators::WindowDraggingState::kNoDrag,
overview_session->grid_list()[0]
->split_view_drag_indicators()
->current_window_dragging_state());
}
TEST_P(DesksTest, DragAllOverviewWindowsToOtherDesksNotEndClamshellSplitView) {
// Two virtual desks.
NewDesk();
ASSERT_EQ(2u, DesksController::Get()->desks().size());
// Two windows: |win0| (in clamshell split view) and |win1| (in overview).
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
auto* overview_controller = OverviewController::Get();
ASSERT_TRUE(EnterOverview());
auto* overview_session = overview_controller->overview_session();
auto* generator = GetEventGenerator();
DragItemToPoint(overview_session->GetOverviewItemForWindow(win0.get()),
gfx::Point(0, 0), generator);
ASSERT_TRUE(overview_controller->InOverviewSession());
auto* split_view_controller =
SplitViewController::Get(Shell::GetPrimaryRootWindow());
EXPECT_TRUE(split_view_controller->InSplitViewMode());
EXPECT_TRUE(RootWindowController::ForWindow(win0.get())
->split_view_overview_session());
// Drag |win1| to the other desk.
DragItemToPoint(overview_session->GetOverviewItemForWindow(win1.get()),
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())
->desks_bar_view()
->mini_views()[1]
->GetBoundsInScreen()
.CenterPoint(),
generator);
EXPECT_FALSE(DoesActiveDeskContainWindow(win1.get()));
// Overview should now be empty, but split view should still be active.
ASSERT_TRUE(overview_controller->InOverviewSession());
EXPECT_TRUE(overview_session->IsEmpty());
EXPECT_TRUE(split_view_controller->InSplitViewMode());
}
TEST_P(DesksTest, DeskTraversalNonTouchpadMetrics) {
NewDesk();
NewDesk();
NewDesk();
ASSERT_EQ(4u, DesksController::Get()->desks().size());
constexpr char kDeskTraversalsHistogramName[] =
"Ash.Desks.NumberOfDeskTraversals";
base::HistogramTester histogram_tester;
auto* controller = DesksController::Get();
const auto& desks = controller->desks();
ASSERT_EQ(controller->active_desk(), desks[0].get());
// Move 5 desks. There is nothing recorded at the end since the timer is still
// running.
ActivateDesk(desks[1].get());
ActivateDesk(desks[0].get());
ActivateDesk(desks[1].get());
ActivateDesk(desks[2].get());
ActivateDesk(desks[3].get());
histogram_tester.ExpectBucketCount(kDeskTraversalsHistogramName, 5, 0);
// Simulate advancing the time to end the timer. There should be 5 desks
// recorded.
controller->FireMetricsTimerForTesting();
histogram_tester.ExpectBucketCount(kDeskTraversalsHistogramName, 5, 1);
}
// Tests that clipping is unchanged when removing a desk in overview. Regression
// test for https://crbug.com/1166300.
TEST_P(DesksTest, RemoveDeskPreservesOverviewClipping) {
// Three virtual desks.
NewDesk();
NewDesk();
auto* controller = DesksController::Get();
Desk* desk2 = controller->GetDeskAtIndex(1);
Desk* desk3 = controller->GetDeskAtIndex(2);
ActivateDesk(desk3);
// Create a window on |desk3| with a header.
const int header_height = 32;
auto win0 = CreateAppWindow(gfx::Rect(200, 200));
win0->SetProperty(aura::client::kTopViewInset, header_height);
EXPECT_EQ(desk3->GetDeskContainerForRoot(Shell::GetPrimaryRootWindow()),
win0->parent());
ASSERT_TRUE(EnterOverview());
const gfx::Rect expected_clip = win0->layer()->GetTargetClipRect();
// Remove |desk3|. |win0| is now a child of |desk2|.
RemoveDesk(desk3);
ASSERT_EQ(desk2->GetDeskContainerForRoot(Shell::GetPrimaryRootWindow()),
win0->parent());
// Tests that the clip is the same after the desk removal.
EXPECT_EQ(expected_clip, win0->layer()->GetTargetClipRect());
}
struct PerDeskZOrderTestCase {
std::string test_name;
// True when we want to run the test with multiple displays.
bool multi_display;
// Numerical identifiers of windows on desk 1 and 2, grouped by root window.
// Windows will be stacked in the order they appear, with .back() at top.
std::vector<std::vector<int>> desk_1_windows;
std::vector<std::vector<int>> desk_2_windows;
// Numerical identifiers of all-desk windows. Entries must match windows in
// `desk_1_windows`.
std::set<int> adw_windows;
// Windows to activate in order.
std::vector<int> activate_windows;
// Once windows have been created and (some) promoted to all-desk, we start
// the test by switching to desk 2. This is the list of windows that we expect
// to find on desk 1/2, grouped by root window.
std::vector<std::vector<int>> expected_desk_1_windows_before;
std::vector<std::vector<int>> expected_desk_2_windows_before;
// We can then move some set of windows from desk 2 to desk 1. This must be a
// subset of `desk_2_windows` and cannot contain entries from `adw_windows`
// (since those not logically part of a specific desk). Prior to moving, the
// window will be activated (to simulate the user interacting with it), and
// this will push it to the front of the MRU list.
std::vector<int> move_windows;
// Windows to move from the first display to the second. This can include both
// normal and adw windows.
std::vector<int> move_windows_to_other_display;
// Windows to close while on the second desk. Can include any windows.
std::vector<int> close_windows;
// We then switch back to desk 1 and expect to find windows in this order,
// grouped by root window.
std::vector<std::vector<int>> expected_desk_1_windows_after;
std::vector<std::vector<int>> expected_desk_2_windows_after;
// This is the window we expect to be active after we switch back to desk 1.
int expected_desk_1_final_active_window;
};
class DesksPerDeskZOrderTest : public AshTestBase {
public:
DesksPerDeskZOrderTest() = default;
~DesksPerDeskZOrderTest() override = default;
// AshTestBase:
void SetUp() override {
AshTestBase::SetUp();
// Start the test with two desks.
NewDesk();
}
void RunTests(const std::vector<PerDeskZOrderTestCase>& tests) {
auto* controller = DesksController::Get();
auto* desk_1 = controller->GetDeskAtIndex(0);
auto* desk_2 = controller->GetDeskAtIndex(1);
for (const auto& test : tests) {
SCOPED_TRACE(test.test_name);
if (test.multi_display) {
UpdateDisplay("700x600,400x500");
} else {
UpdateDisplay("700x600");
}
// This is only used for multi-displays tests and will in those cases
// represent the secondary display.
display::Display secondary_display =
display::Screen::GetScreen()->GetAllDisplays().back();
std::map<int, std::unique_ptr<aura::Window>> id_to_window;
std::map<aura::Window*, int> window_to_id;
auto populate_desk =
[&](Desk* desk, const std::vector<std::vector<int>>& desk_windows) {
SCOPED_TRACE("Create windows for " +
base::UTF16ToUTF8(desk->name()));
// Verify we are on the correct desk.
ASSERT_TRUE(desk->is_active());
int offset = 0;
for (const auto& window_ids : desk_windows) {
for (int id : window_ids) {
auto window =
CreateAppWindow(gfx::Rect(offset + id, 0 + id, 100, 100));
window->SetTitle(u"TestWindow" + base::NumberToString16(id));
window_to_id[window.get()] = id;
id_to_window[id] = std::move(window);
}
// Increment the offset to ensure that the window will be created
// on the next root window.
offset += secondary_display.bounds().x();
}
};
// Populate each of the desks with the desired windows.
populate_desk(desk_1, test.desk_1_windows);
ActivateDesk(desk_2);
populate_desk(desk_2, test.desk_2_windows);
ActivateDesk(desk_1);
// Mark windows as awd.
for (int id : test.adw_windows) {
views::Widget::GetWidgetForNativeWindow(id_to_window.at(id).get())
->SetVisibleOnAllWorkspaces(true);
}
for (int id : test.activate_windows) {
wm::ActivateWindow(id_to_window.at(id).get());
}
// Verifies that the desk preview for the given root window is consistent
// with the expected per-desk Z-order. Since the layers are mirrored
// instead of the same instances, we verify by layer bounds here.
auto verify_desk_preview_mirrored_layer_tree =
[&](Desk* desk, aura::Window* root,
const std::vector<int>& expected_windows,
const std::string& debug_info) {
SCOPED_TRACE("Verify " + base::UTF16ToUTF8(desk->name()) + " " +
root->GetName() + " " + debug_info);
ToggleOverview();
// Retrieves the mirrored layers `mirrored_layers` of application
// windows for `desk`. The root of `layer_tree_owner` is a layer
// that has only one child, and the only child acts as the parent of
// all the mirrored layers of application windows.
const ui::LayerTreeOwner* layer_tree_owner =
DesksTestApi::GetMirroredContentsLayerTreeForRootAndDesk(root,
desk);
const std::vector<raw_ptr<ui::Layer, VectorExperimental>>
mirrored_layers =
layer_tree_owner->root()->children().front()->children();
// Tests that `mirrored_layers` and `expected_windows` are sync'ed.
ASSERT_EQ(expected_windows.size(), mirrored_layers.size());
std::vector<gfx::Rect> actual_bounds, expected_bounds;
for (size_t i = 0; i < expected_windows.size(); i++) {
expected_bounds.push_back(
id_to_window[expected_windows[i]]->layer()->bounds());
actual_bounds.push_back(mirrored_layers[i]->bounds());
}
EXPECT_THAT(actual_bounds, ElementsAreArray(expected_bounds));
ToggleOverview();
};
// Verifies that windows on the given desk and root window are found in
// the expected order. Any windows that have not been created by the test
// will be ignored.
auto verify_windows = [&](Desk* desk, aura::Window* root,
const std::vector<int>& expected_windows,
const std::string& debug_info) {
aura::Window* container = desk->GetDeskContainerForRoot(root);
// Collect any test windows present on the desk.
std::vector<int> actual_windows;
for (aura::Window* child : container->children()) {
auto it = window_to_id.find(child);
if (it != window_to_id.end()) {
actual_windows.push_back(it->second);
}
}
ASSERT_EQ(expected_windows, actual_windows)
<< "Window mismatch " << debug_info << " on " << root->GetName()
<< ":" << desk->name();
};
auto root_windows = Shell::GetAllRootWindows();
ASSERT_EQ(test.multi_display ? 2u : 1u, root_windows.size());
// Now we are ready to actually execute the test.
ActivateDesk(desk_2);
for (size_t i = 0; i < root_windows.size(); i++) {
verify_windows(desk_2, root_windows[i],
test.expected_desk_2_windows_before[i], "before moving");
verify_desk_preview_mirrored_layer_tree(
desk_1, root_windows[i], test.expected_desk_1_windows_before[i],
"before");
verify_desk_preview_mirrored_layer_tree(
desk_2, root_windows[i], test.expected_desk_2_windows_before[i],
"before");
}
// Move specified windows to desk 1.
for (int id : test.move_windows) {
const auto& window = id_to_window.at(id);
wm::ActivateWindow(window.get());
ASSERT_TRUE(controller->MoveWindowFromActiveDeskTo(
window.get(), desk_1, window.get()->GetRootWindow(),
DesksMoveWindowFromActiveDeskSource::kShortcut));
}
// Move specified windows to display 2.
for (int id : test.move_windows_to_other_display) {
const auto& window = id_to_window.at(id);
aura::Window* root_before_moving = window->GetRootWindow();
auto bounds = window->GetBoundsInScreen();
bounds.Offset(secondary_display.bounds().origin().x(), 0);
window->SetBoundsInScreen(bounds, secondary_display);
ASSERT_NE(root_before_moving, window->GetRootWindow());
}
// Close specified windows.
for (int id : test.close_windows) {
auto it = id_to_window.find(id);
ASSERT_NE(it, id_to_window.end()) << "Test setup error";
window_to_id.erase(it->second.get());
id_to_window.erase(it);
}
ActivateDesk(desk_1);
for (size_t i = 0; i < root_windows.size(); i++) {
verify_windows(desk_1, root_windows[i],
test.expected_desk_1_windows_after[i], "after moving");
verify_desk_preview_mirrored_layer_tree(
desk_1, root_windows[i], test.expected_desk_1_windows_after[i],
"after");
verify_desk_preview_mirrored_layer_tree(
desk_2, root_windows[i], test.expected_desk_2_windows_after[i],
"after");
}
// Verify that the correct window is activated. This is particularly
// important for when we have all desk windows and multiple displays.
// Please refer to b/274110274.
int actual_active_window_id = -1;
auto active_window_it = window_to_id.find(window_util::GetActiveWindow());
if (active_window_it != window_to_id.end()) {
actual_active_window_id = active_window_it->second;
}
ASSERT_EQ(test.expected_desk_1_final_active_window,
actual_active_window_id);
}
}
};
TEST_F(DesksPerDeskZOrderTest, SingleDisplay) {
RunTests(std::vector<PerDeskZOrderTestCase>{
{.test_name = "Single adw window 1",
.desk_1_windows = {{1}},
.desk_2_windows = {{}},
.adw_windows = {1},
.expected_desk_1_windows_before = {{1}},
.expected_desk_2_windows_before = {{1}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1}},
.expected_desk_2_windows_after = {{1}},
.expected_desk_1_final_active_window = 1},
{.test_name = "Single adw window 2",
.desk_1_windows = {{1, 2, 3}},
.desk_2_windows = {{5, 4}},
.adw_windows = {1},
.expected_desk_1_windows_before = {{1, 2, 3}},
.expected_desk_2_windows_before = {{5, 4, 1}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1, 2, 3}},
.expected_desk_2_windows_after = {{5, 4, 1}},
.expected_desk_1_final_active_window = 3},
{.test_name = "Single adw window 3",
.desk_1_windows = {{1, 2, 3}},
.desk_2_windows = {{5, 4}},
.adw_windows = {1},
.expected_desk_1_windows_before = {{1, 2, 3}},
.expected_desk_2_windows_before = {{5, 4, 1}},
.move_windows = {5},
.close_windows = {},
.expected_desk_1_windows_after = {{1, 2, 3, 5}},
.expected_desk_2_windows_after = {{4, 1}},
.expected_desk_1_final_active_window = 5},
{.test_name = "Single adw window 4",
.desk_1_windows = {{1, 2, 3}},
.desk_2_windows = {{5, 4}},
.adw_windows = {2},
.expected_desk_1_windows_before = {{1, 2, 3}},
.expected_desk_2_windows_before = {{5, 4, 2}},
.move_windows = {5},
.close_windows = {1},
.expected_desk_1_windows_after = {{2, 3, 5}},
.expected_desk_2_windows_after = {{4, 2}},
.expected_desk_1_final_active_window = 5},
{.test_name = "Single adw window 5",
.desk_1_windows = {{1, 2, 3, 4, 5}},
.desk_2_windows = {{6}},
.adw_windows = {3},
.expected_desk_1_windows_before = {{1, 2, 3, 4, 5}},
.expected_desk_2_windows_before = {{6, 3}},
.move_windows = {6},
.close_windows = {1, 2},
.expected_desk_1_windows_after = {{3, 4, 5, 6}},
.expected_desk_2_windows_after = {{3}},
.expected_desk_1_final_active_window = 6},
{.test_name = "Multiple adw windows 1",
.desk_1_windows = {{1, 2, 3, 4, 5}},
.desk_2_windows = {{6, 7}},
.adw_windows = {2, 4},
.expected_desk_1_windows_before = {{1, 2, 3, 4, 5}},
.expected_desk_2_windows_before = {{6, 7, 2, 4}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1, 2, 3, 4, 5}},
.expected_desk_2_windows_after = {{6, 7, 2, 4}},
.expected_desk_1_final_active_window = 5},
{.test_name = "Multiple adw windows 2",
.desk_1_windows = {{1, 2, 3, 4, 5}},
.desk_2_windows = {{6, 7}},
.adw_windows = {1, 3, 5},
.expected_desk_1_windows_before = {{1, 2, 3, 4, 5}},
.expected_desk_2_windows_before = {{6, 7, 1, 3, 5}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1, 2, 3, 4, 5}},
.expected_desk_2_windows_after = {{6, 7, 1, 3, 5}},
.expected_desk_1_final_active_window = 5},
{.test_name = "Multiple adw windows 3",
.desk_1_windows = {{1, 2}},
.desk_2_windows = {{}},
.adw_windows = {1, 2},
.expected_desk_1_windows_before = {{1, 2}},
.expected_desk_2_windows_before = {{1, 2}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1, 2}},
.expected_desk_2_windows_after = {{1, 2}},
.expected_desk_1_final_active_window = 2},
{.test_name = "Multiple adw windows 4",
.desk_1_windows = {{1, 2, 3, 4}},
.desk_2_windows = {{}},
.adw_windows = {1, 4},
.activate_windows = {4, 3, 2, 1},
.expected_desk_1_windows_before = {{4, 3, 2, 1}},
.expected_desk_2_windows_before = {{1, 4}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{4, 3, 2, 1}},
.expected_desk_2_windows_after = {{1, 4}},
.expected_desk_1_final_active_window = 1},
{.test_name = "Multiple adw windows 5",
.desk_1_windows = {{1, 2, 3, 4}},
.desk_2_windows = {{5}},
.adw_windows = {1, 3},
.activate_windows = {1, 2, 3, 4},
.expected_desk_1_windows_before = {{1, 2, 3, 4}},
.expected_desk_2_windows_before = {{5, 1, 3}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1, 2, 3, 4}},
.expected_desk_2_windows_after = {{5, 1, 3}},
.expected_desk_1_final_active_window = 4},
});
}
TEST_F(DesksPerDeskZOrderTest, MultiDisplaySingleADW) {
RunTests(std::vector<PerDeskZOrderTestCase>{
{.test_name = "Multiple displays single adw 1",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1},
.activate_windows = {1, 2, 3, 4},
.expected_desk_1_windows_before = {{1}, {2, 3, 4}},
.expected_desk_2_windows_before = {{1}, {5}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1}, {2, 3, 4}},
.expected_desk_2_windows_after = {{1}, {5}},
.expected_desk_1_final_active_window = 4},
{.test_name = "Multiple displays single adw 2",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1},
.activate_windows = {1, 2, 3, 4},
.expected_desk_1_windows_before = {{1}, {2, 3, 4}},
.expected_desk_2_windows_before = {{1}, {5}},
.move_windows = {},
.close_windows = {1},
.expected_desk_1_windows_after = {{}, {2, 3, 4}},
.expected_desk_2_windows_after = {{}, {5}},
.expected_desk_1_final_active_window = 4},
{.test_name = "Multiple displays single adw 3",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1},
.activate_windows = {4, 3, 2, 1},
.expected_desk_1_windows_before = {{1}, {4, 3, 2}},
.expected_desk_2_windows_before = {{1}, {5}},
.move_windows = {},
.close_windows = {1},
.expected_desk_1_windows_after = {{}, {4, 3, 2}},
.expected_desk_2_windows_after = {{}, {5}},
.expected_desk_1_final_active_window = 2},
{.test_name = "Multiple displays single adw 4",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1},
.activate_windows = {4, 3, 2, 1},
.expected_desk_1_windows_before = {{1}, {4, 3, 2}},
.expected_desk_2_windows_before = {{1}, {5}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1}, {4, 3, 2}},
.expected_desk_2_windows_after = {{1}, {5}},
.expected_desk_1_final_active_window = 1},
{.test_name = "Multiple displays single adw 5",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {4},
.activate_windows = {1, 2, 4, 3},
.expected_desk_1_windows_before = {{1}, {2, 4, 3}},
.expected_desk_2_windows_before = {{}, {5, 4}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1}, {2, 4, 3}},
.expected_desk_2_windows_after = {{}, {5, 4}},
.expected_desk_1_final_active_window = 3},
{.test_name = "Multiple displays single adw 6",
.multi_display = true,
.desk_1_windows = {{1, 2}, {3, 4}},
.desk_2_windows = {{5}, {6}},
.adw_windows = {3},
.activate_windows = {1, 2, 3, 4},
.expected_desk_1_windows_before = {{1, 2}, {3, 4}},
.expected_desk_2_windows_before = {{5}, {6, 3}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1, 2}, {3, 4}},
.expected_desk_2_windows_after = {{5}, {6, 3}},
.expected_desk_1_final_active_window = 4},
{.test_name = "Multiple displays single adw 7",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1},
.activate_windows = {4, 3, 2, 1},
.expected_desk_1_windows_before = {{1}, {4, 3, 2}},
.expected_desk_2_windows_before = {{1}, {5}},
.move_windows = {5},
.close_windows = {},
.expected_desk_1_windows_after = {{1}, {4, 3, 2, 5}},
.expected_desk_2_windows_after = {{1}, {}},
.expected_desk_1_final_active_window = 5},
{.test_name = "Multiple displays single adw 8",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{5}, {}},
.adw_windows = {1},
.activate_windows = {4, 3, 2, 1},
.expected_desk_1_windows_before = {{1}, {4, 3, 2}},
.expected_desk_2_windows_before = {{5, 1}, {}},
.move_windows = {5},
.close_windows = {},
.expected_desk_1_windows_after = {{1, 5}, {4, 3, 2}},
.expected_desk_2_windows_after = {{1}, {}},
.expected_desk_1_final_active_window = 5},
{.test_name = "Multiple displays single adw 9",
.multi_display = true,
.desk_1_windows = {{}, {1, 2, 3}},
.desk_2_windows = {{}, {}},
.adw_windows = {1},
.expected_desk_1_windows_before = {{}, {1, 2, 3}},
.expected_desk_2_windows_before = {{}, {1}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{}, {1, 2, 3}},
.expected_desk_2_windows_after = {{}, {1}},
.expected_desk_1_final_active_window = 3},
{.test_name = "Multiple displays single adw 10",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{5}, {}},
.adw_windows = {4},
.activate_windows = {1, 4, 3, 2},
.expected_desk_1_windows_before = {{1}, {4, 3, 2}},
.expected_desk_2_windows_before = {{5}, {4}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1}, {4, 3, 2}},
.expected_desk_2_windows_after = {{5}, {4}},
.expected_desk_1_final_active_window = 2},
});
}
TEST_F(DesksPerDeskZOrderTest, MultiDisplayMultipleADW) {
RunTests(std::vector<PerDeskZOrderTestCase>{
{.test_name = "Multiple displays multiple adw 1",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1, 4},
.activate_windows = {1, 2, 3, 4},
.expected_desk_1_windows_before = {{1}, {2, 3, 4}},
.expected_desk_2_windows_before = {{1}, {5, 4}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1}, {2, 3, 4}},
.expected_desk_2_windows_after = {{1}, {5, 4}},
.expected_desk_1_final_active_window = 4},
{.test_name = "Multiple displays multiple adw 2",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1, 4},
.activate_windows = {2, 3, 4, 1},
.expected_desk_1_windows_before = {{1}, {2, 3, 4}},
.expected_desk_2_windows_before = {{1}, {5, 4}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1}, {2, 3, 4}},
.expected_desk_2_windows_after = {{1}, {5, 4}},
.expected_desk_1_final_active_window = 1},
{.test_name = "Multiple displays multiple adw 3",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1, 4},
.activate_windows = {1, 2, 3, 4},
.expected_desk_1_windows_before = {{1}, {2, 3, 4}},
.expected_desk_2_windows_before = {{1}, {5, 4}},
.move_windows = {},
.close_windows = {1},
.expected_desk_1_windows_after = {{}, {2, 3, 4}},
.expected_desk_2_windows_after = {{}, {5, 4}},
.expected_desk_1_final_active_window = 4},
{.test_name = "Multiple displays multiple adw 4",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1, 4},
.activate_windows = {2, 3, 4, 1},
.expected_desk_1_windows_before = {{1}, {2, 3, 4}},
.expected_desk_2_windows_before = {{1}, {5, 4}},
.move_windows = {},
.close_windows = {1},
.expected_desk_1_windows_after = {{}, {2, 3, 4}},
.expected_desk_2_windows_after = {{}, {5, 4}},
.expected_desk_1_final_active_window = 4},
{.test_name = "Multiple displays multiple adw 5",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1, 4},
.activate_windows = {4, 3, 2, 1},
.expected_desk_1_windows_before = {{1}, {4, 3, 2}},
.expected_desk_2_windows_before = {{1}, {5, 4}},
.move_windows = {},
.close_windows = {4},
.expected_desk_1_windows_after = {{1}, {3, 2}},
.expected_desk_2_windows_after = {{1}, {5}},
.expected_desk_1_final_active_window = 1},
{.test_name = "Multiple displays multiple adw 6",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1, 4},
.activate_windows = {4, 3, 2, 1},
.expected_desk_1_windows_before = {{1}, {4, 3, 2}},
.expected_desk_2_windows_before = {{1}, {5, 4}},
.move_windows = {5},
.close_windows = {},
.expected_desk_1_windows_after = {{1}, {4, 3, 2, 5}},
.expected_desk_2_windows_after = {{1}, {4}},
.expected_desk_1_final_active_window = 5},
{.test_name = "Multiple displays multiple adw 7",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1, 4},
.activate_windows = {1, 2, 3, 4},
.expected_desk_1_windows_before = {{1}, {2, 3, 4}},
.expected_desk_2_windows_before = {{1}, {5, 4}},
.move_windows = {5},
.close_windows = {},
.expected_desk_1_windows_after = {{1}, {2, 3, 4, 5}},
.expected_desk_2_windows_after = {{1}, {4}},
.expected_desk_1_final_active_window = 5},
{.test_name = "Multiple displays multiple adw 8",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{5}, {}},
.adw_windows = {1, 4},
.activate_windows = {4, 3, 2, 1},
.expected_desk_1_windows_before = {{1}, {4, 3, 2}},
.expected_desk_2_windows_before = {{5, 1}, {4}},
.move_windows = {5},
.close_windows = {},
.expected_desk_1_windows_after = {{1, 5}, {4, 3, 2}},
.expected_desk_2_windows_after = {{1}, {4}},
.expected_desk_1_final_active_window = 5},
{.test_name = "Multiple displays multiple adw 9",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{5}, {}},
.adw_windows = {1, 4},
.activate_windows = {1, 2, 3, 4},
.expected_desk_1_windows_before = {{1}, {2, 3, 4}},
.expected_desk_2_windows_before = {{5, 1}, {4}},
.move_windows = {5},
.close_windows = {},
.expected_desk_1_windows_after = {{1, 5}, {2, 3, 4}},
.expected_desk_2_windows_after = {{1}, {4}},
.expected_desk_1_final_active_window = 5},
{.test_name = "Multiple displays multiple adw on same root 1",
.multi_display = true,
.desk_1_windows = {{1, 2}, {3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1, 2},
.activate_windows = {4, 3, 2, 1},
.expected_desk_1_windows_before = {{2, 1}, {4, 3}},
.expected_desk_2_windows_before = {{1, 2}, {5}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{2, 1}, {4, 3}},
.expected_desk_2_windows_after = {{1, 2}, {5}},
.expected_desk_1_final_active_window = 1},
{.test_name = "Multiple displays multiple adw on same root 2",
.multi_display = true,
.desk_1_windows = {{1, 2}, {3, 4}},
.desk_2_windows = {{5}, {}},
.adw_windows = {1, 2},
.activate_windows = {4, 3, 2, 1},
.expected_desk_1_windows_before = {{2, 1}, {4, 3}},
.expected_desk_2_windows_before = {{5, 1, 2}, {}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{2, 1}, {4, 3}},
.expected_desk_2_windows_after = {{5, 1, 2}, {}},
.expected_desk_1_final_active_window = 1},
{.test_name = "Multiple displays multiple adw on same root 3",
.multi_display = true,
.desk_1_windows = {{1, 2}, {3, 4}},
.desk_2_windows = {{}, {5}},
.adw_windows = {1, 2},
.activate_windows = {4, 3, 2, 1},
.expected_desk_1_windows_before = {{2, 1}, {4, 3}},
.expected_desk_2_windows_before = {{1, 2}, {5}},
.move_windows = {5},
.close_windows = {},
.expected_desk_1_windows_after = {{2, 1}, {4, 3, 5}},
.expected_desk_2_windows_after = {{1, 2}, {}},
.expected_desk_1_final_active_window = 5},
{.test_name = "Multiple displays multiple adw on same root 4",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{5}, {}},
.adw_windows = {3, 4},
.activate_windows = {1, 2, 3, 4},
.expected_desk_1_windows_before = {{1}, {2, 3, 4}},
.expected_desk_2_windows_before = {{5}, {3, 4}},
.move_windows = {},
.close_windows = {},
.expected_desk_1_windows_after = {{1}, {2, 3, 4}},
.expected_desk_2_windows_after = {{5}, {3, 4}},
.expected_desk_1_final_active_window = 4},
});
}
TEST_F(DesksPerDeskZOrderTest, MultiDisplayMultipleAdwWithMoving) {
RunTests(std::vector<PerDeskZOrderTestCase>{
{.test_name = "Multiple displays moving windows 1",
.multi_display = true,
.desk_1_windows = {{1}, {}},
.desk_2_windows = {{}, {}},
.adw_windows = {1},
.activate_windows = {1},
.expected_desk_1_windows_before = {{1}, {}},
.expected_desk_2_windows_before = {{1}, {}},
.move_windows = {},
.move_windows_to_other_display = {1},
.close_windows = {},
.expected_desk_1_windows_after = {{}, {1}},
.expected_desk_2_windows_after = {{}, {1}},
.expected_desk_1_final_active_window = 1},
{.test_name = "Multiple displays moving windows 2",
.multi_display = true,
.desk_1_windows = {{1, 2}, {}},
.desk_2_windows = {{}, {}},
.adw_windows = {1, 2},
.activate_windows = {1, 2},
.expected_desk_1_windows_before = {{1, 2}, {}},
.expected_desk_2_windows_before = {{1, 2}, {}},
.move_windows = {},
.move_windows_to_other_display = {1},
.close_windows = {},
.expected_desk_1_windows_after = {{2}, {1}},
.expected_desk_2_windows_after = {{2}, {1}},
.expected_desk_1_final_active_window = 1},
{.test_name = "Multiple displays moving windows 3",
.multi_display = true,
.desk_1_windows = {{1}, {2, 3, 4}},
.desk_2_windows = {{}, {}},
.adw_windows = {1, 4},
.activate_windows = {1, 2, 3},
.expected_desk_1_windows_before = {{1}, {4, 2, 3}},
.expected_desk_2_windows_before = {{1}, {4}},
.move_windows = {},
.move_windows_to_other_display = {1},
.close_windows = {},
.expected_desk_1_windows_after = {{}, {4, 2, 3, 1}},
.expected_desk_2_windows_after = {{}, {1, 4}},
.expected_desk_1_final_active_window = 1},
});
}
using FloatAllDesksWithZOrderTest = AshTestBase;
// Tests that floating a window that is already visible on all desks removes its
// z-ordering data, and unfloating the window restores the data.
TEST_F(FloatAllDesksWithZOrderTest, TrackOrderAfterUnfloat) {
// Start the test with two desks.
NewDesk();
// Create a window that is visible on both desks.
auto window = CreateAppWindow();
views::Widget::GetWidgetForNativeWindow(window.get())
->SetVisibleOnAllWorkspaces(true);
auto* desks_controller = DesksController::Get();
ASSERT_EQ(1u, desks_controller->visible_on_all_desks_windows().size());
ASSERT_TRUE(desks_util::IsWindowVisibleOnAllWorkspaces(window.get()));
EXPECT_TRUE(desks_util::BelongsToActiveDesk(window.get()));
// Each desk should be tracking the window's z-ordering data.
for (auto& desk : desks_controller->desks()) {
for (aura::Window* root : Shell::GetAllRootWindows()) {
auto& adw_data = desk->all_desk_window_stacking().at(root);
ASSERT_EQ(adw_data.size(), 1u);
ASSERT_EQ(adw_data.begin()->window, window.get());
}
}
// Float the window.
PressAndReleaseKey(ui::VKEY_F, ui::EF_ALT_DOWN | ui::EF_COMMAND_DOWN);
EXPECT_TRUE(WindowState::Get(window.get())->IsFloated());
// The desks are no longer tracking the window's z-ordering data.
for (auto& desk : desks_controller->desks()) {
for (aura::Window* root : Shell::GetAllRootWindows()) {
auto& adw_data = desk->all_desk_window_stacking().at(root);
ASSERT_EQ(adw_data.size(), 0u);
}
}
}
// Tests that sending a floated window to all desks then restoring it to a
// single desk works as intended.
TEST_F(FloatAllDesksWithZOrderTest, FloatThenAllDesks) {
// Start the test with two desks.
NewDesk();
// Create a floated window.
auto window = CreateAppWindow();
PressAndReleaseKey(ui::VKEY_F, ui::EF_ALT_DOWN | ui::EF_COMMAND_DOWN);
EXPECT_TRUE(WindowState::Get(window.get())->IsFloated());
// Send the floated window to all desks.
views::Widget::GetWidgetForNativeWindow(window.get())
->SetVisibleOnAllWorkspaces(true);
auto* desks_controller = DesksController::Get();
ASSERT_EQ(1u, desks_controller->visible_on_all_desks_windows().size());
// The desks are not tracking the window's z-ordering data.
for (auto& desk : desks_controller->desks()) {
desk->all_desk_window_stacking().empty();
}
// Restore the floated window back to a single desk.
views::Widget::GetWidgetForNativeWindow(window.get())
->SetVisibleOnAllWorkspaces(false);
ASSERT_EQ(0u, desks_controller->visible_on_all_desks_windows().size());
}
// Regression test for b/345815639.
TEST_F(FloatAllDesksWithZOrderTest, AllDesksThenFloatThenClose) {
// Start the test with two desks.
NewDesk();
auto window = CreateAppWindow();
// Make the window visible on all desks.
views::Widget::GetWidgetForNativeWindow(window.get())
->SetVisibleOnAllWorkspaces(true);
// Float the window and then close it.
PressAndReleaseKey(ui::VKEY_F, ui::EF_ALT_DOWN | ui::EF_COMMAND_DOWN);
EXPECT_TRUE(WindowState::Get(window.get())->IsFloated());
window.reset();
// Then switch desks.
ActivateDesk(DesksController::Get()->GetDeskAtIndex(1));
}
constexpr char kUser1Email[] = "user1@desks";
constexpr char kUser2Email[] = "user2@desks";
class DesksMultiUserTest : public NoSessionAshTestBase,
public MultiUserWindowManagerDelegate {
public:
DesksMultiUserTest() = default;
DesksMultiUserTest(const DesksMultiUserTest&) = delete;
DesksMultiUserTest& operator=(const DesksMultiUserTest&) = delete;
~DesksMultiUserTest() override = default;
MultiUserWindowManager* multi_user_window_manager() {
return multi_user_window_manager_.get();
}
TestingPrefServiceSimple* user_1_prefs() { return user_1_prefs_; }
TestingPrefServiceSimple* user_2_prefs() { return user_2_prefs_; }
// AshTestBase:
void SetUp() override {
NoSessionAshTestBase::SetUp();
TestSessionControllerClient* session_controller =
GetSessionControllerClient();
session_controller->Reset();
// Inject our own PrefServices for each user which enables us to setup the
// desks restore data before the user signs in.
auto user_1_prefs = std::make_unique<TestingPrefServiceSimple>();
user_1_prefs_ = user_1_prefs.get();
RegisterUserProfilePrefs(user_1_prefs_->registry(), /*country=*/"",
/*for_test=*/true);
auto user_2_prefs = std::make_unique<TestingPrefServiceSimple>();
user_2_prefs_ = user_2_prefs.get();
RegisterUserProfilePrefs(user_2_prefs_->registry(), /*country=*/"",
/*for_test=*/true);
session_controller->AddUserSession(kUser1Email,
user_manager::UserType::kRegular,
/*provide_pref_service=*/false);
session_controller->SetUserPrefService(GetUser1AccountId(),
std::move(user_1_prefs));
session_controller->AddUserSession(kUser2Email,
user_manager::UserType::kRegular,
/*provide_pref_service=*/false);
session_controller->SetUserPrefService(GetUser2AccountId(),
std::move(user_2_prefs));
}
void TearDown() override {
multi_user_window_manager_.reset();
NoSessionAshTestBase::TearDown();
}
// MultiUserWindowManagerDelegate:
void OnWindowOwnerEntryChanged(aura::Window* window,
const AccountId& account_id,
bool was_minimized,
bool teleported) override {}
void OnTransitionUserShelfToNewAccount() override {}
AccountId GetUser1AccountId() const {
return AccountId::FromUserEmail(kUser1Email);
}
AccountId GetUser2AccountId() const {
return AccountId::FromUserEmail(kUser2Email);
}
void SwitchActiveUser(const AccountId& account_id) {
GetSessionControllerClient()->SwitchActiveUser(account_id);
}
// Initializes the given |prefs| with a desks restore data of 3 desks, with
// the third desk named "code", and the rest are default-named.
void InitPrefsWithDesksRestoreData(PrefService* prefs) {
InitPrefsWithDesksRestoreData(
prefs, {std::string(), std::string(), std::string("code")});
}
// Initializes the given |prefs| with a desks restore data from the
// |desk_names| list.
void InitPrefsWithDesksRestoreData(PrefService* prefs,
std::vector<std::string> desk_names) {
DCHECK(prefs);
ScopedListPrefUpdate update(prefs, prefs::kDesksNamesList);
base::Value::List& pref_data = update.Get();
ASSERT_TRUE(pref_data.empty());
for (auto desk_name : desk_names) {
pref_data.Append(desk_name);
}
}
void SimulateUserLogin(const AccountId& account_id) {
SwitchActiveUser(account_id);
multi_user_window_manager_ =
MultiUserWindowManager::Create(this, account_id);
MultiUserWindowManagerImpl::Get()->SetAnimationSpeedForTest(
MultiUserWindowManagerImpl::ANIMATION_SPEED_DISABLED);
GetSessionControllerClient()->SetSessionState(
session_manager::SessionState::ACTIVE);
}
private:
std::unique_ptr<MultiUserWindowManager> multi_user_window_manager_;
raw_ptr<TestingPrefServiceSimple, DanglingUntriaged> user_1_prefs_ = nullptr;
raw_ptr<TestingPrefServiceSimple, DanglingUntriaged> user_2_prefs_ = nullptr;
};
TEST_F(DesksMultiUserTest, SwitchUsersBackAndForth) {
SimulateUserLogin(GetUser1AccountId());
auto* controller = DesksController::Get();
NewDesk();
NewDesk();
ASSERT_EQ(3u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
Desk* desk_3 = controller->GetDeskAtIndex(2);
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
multi_user_window_manager()->SetWindowOwner(win0.get(), GetUser1AccountId());
EXPECT_TRUE(win0->IsVisible());
ActivateDesk(desk_2);
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
multi_user_window_manager()->SetWindowOwner(win1.get(), GetUser1AccountId());
EXPECT_FALSE(win0->IsVisible());
EXPECT_TRUE(win1->IsVisible());
// Switch to user_2 and expect no windows from user_1 is visible regardless of
// the desk.
SwitchActiveUser(GetUser2AccountId());
EXPECT_FALSE(win0->IsVisible());
EXPECT_FALSE(win1->IsVisible());
// Since this is the first time this user logs in, desk_1 will be activated
// for this user.
EXPECT_TRUE(desk_1->is_active());
auto win2 = CreateAppWindow(gfx::Rect(0, 0, 250, 200));
multi_user_window_manager()->SetWindowOwner(win2.get(), GetUser2AccountId());
EXPECT_TRUE(win2->IsVisible());
ActivateDesk(desk_3);
auto win3 = CreateAppWindow(gfx::Rect(0, 0, 250, 200));
multi_user_window_manager()->SetWindowOwner(win3.get(), GetUser2AccountId());
EXPECT_FALSE(win0->IsVisible());
EXPECT_FALSE(win1->IsVisible());
EXPECT_FALSE(win2->IsVisible());
EXPECT_TRUE(win3->IsVisible());
// When switching back to user_1, the active desk should be restored to
// desk_2.
SwitchActiveUser(GetUser1AccountId());
EXPECT_TRUE(desk_2->is_active());
EXPECT_FALSE(win0->IsVisible());
EXPECT_TRUE(win1->IsVisible());
EXPECT_FALSE(win2->IsVisible());
EXPECT_FALSE(win3->IsVisible());
// When switching to user_2, the active desk should be restored to desk_3.
SwitchActiveUser(GetUser2AccountId());
EXPECT_TRUE(desk_3->is_active());
EXPECT_FALSE(win0->IsVisible());
EXPECT_FALSE(win1->IsVisible());
EXPECT_FALSE(win2->IsVisible());
EXPECT_TRUE(win3->IsVisible());
}
TEST_F(DesksMultiUserTest, RemoveDesks) {
SimulateUserLogin(GetUser1AccountId());
// Create two desks with several windows with different app types that
// belong to different users.
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
multi_user_window_manager()->SetWindowOwner(win0.get(), GetUser1AccountId());
EXPECT_TRUE(win0->IsVisible());
ActivateDesk(desk_2);
auto win1 = CreateAppWindow(gfx::Rect(50, 50, 200, 200));
auto win2 =
CreateAppWindow(gfx::Rect(50, 50, 200, 200), chromeos::AppType::ARC_APP);
// Non-app window.
auto win3 =
CreateAppWindow(gfx::Rect(50, 50, 200, 200), chromeos::AppType::NON_APP);
multi_user_window_manager()->SetWindowOwner(win2.get(), GetUser1AccountId());
multi_user_window_manager()->SetWindowOwner(win1.get(), GetUser1AccountId());
multi_user_window_manager()->SetWindowOwner(win3.get(), GetUser1AccountId());
EXPECT_FALSE(win0->IsVisible());
EXPECT_TRUE(win1->IsVisible());
EXPECT_TRUE(win2->IsVisible());
EXPECT_TRUE(win3->IsVisible());
// Switch to user_2 and expect no windows from user_1 is visible regardless of
// the desk.
SwitchActiveUser(GetUser2AccountId());
EXPECT_TRUE(desk_1->is_active());
EXPECT_FALSE(win0->IsVisible());
EXPECT_FALSE(win1->IsVisible());
EXPECT_FALSE(win2->IsVisible());
EXPECT_FALSE(win3->IsVisible());
auto win4 = CreateAppWindow(gfx::Rect(0, 0, 250, 200));
multi_user_window_manager()->SetWindowOwner(win4.get(), GetUser2AccountId());
EXPECT_TRUE(win4->IsVisible());
ActivateDesk(desk_2);
auto win5 = CreateAppWindow(gfx::Rect(0, 0, 250, 200));
multi_user_window_manager()->SetWindowOwner(win5.get(), GetUser2AccountId());
EXPECT_FALSE(win0->IsVisible());
EXPECT_FALSE(win1->IsVisible());
EXPECT_FALSE(win2->IsVisible());
EXPECT_FALSE(win3->IsVisible());
EXPECT_FALSE(win4->IsVisible());
EXPECT_TRUE(win5->IsVisible());
// Delete desk_2, and expect all app windows move to desk_1.
RemoveDesk(desk_2);
EXPECT_TRUE(desk_1->is_active());
auto* desk_1_container =
desk_1->GetDeskContainerForRoot(Shell::GetPrimaryRootWindow());
EXPECT_EQ(desk_1_container, win0->parent());
EXPECT_EQ(desk_1_container, win1->parent());
EXPECT_EQ(desk_1_container, win2->parent());
// The non-app window didn't move.
EXPECT_NE(desk_1_container, win3->parent());
EXPECT_EQ(desk_1_container, win4->parent());
EXPECT_EQ(desk_1_container, win5->parent());
// Only user_2's window are visible.
EXPECT_TRUE(win4->IsVisible());
EXPECT_TRUE(win5->IsVisible());
// The non-app window will always be hidden.
EXPECT_FALSE(win3->IsVisible());
// Switch to user_1 and expect the correct windows' visibility.
SwitchActiveUser(GetUser1AccountId());
EXPECT_TRUE(desk_1->is_active());
EXPECT_TRUE(win0->IsVisible());
EXPECT_TRUE(win1->IsVisible());
EXPECT_TRUE(win2->IsVisible());
EXPECT_FALSE(win3->IsVisible());
// Create two more desks, switch to user_2, and activate the third desk.
NewDesk();
NewDesk();
ASSERT_EQ(3u, controller->desks().size());
desk_2 = controller->GetDeskAtIndex(1);
Desk* desk_3 = controller->GetDeskAtIndex(2);
SwitchActiveUser(GetUser2AccountId());
ActivateDesk(desk_3);
auto win6 = CreateAppWindow(gfx::Rect(0, 0, 250, 200));
multi_user_window_manager()->SetWindowOwner(win5.get(), GetUser2AccountId());
// Switch back to user_1, and remove the first desk. When switching back to
// user_2 after that, we should see that what used to be the third desk is now
// active.
SwitchActiveUser(GetUser1AccountId());
EXPECT_TRUE(desk_1->is_active());
RemoveDesk(desk_1);
SwitchActiveUser(GetUser2AccountId());
EXPECT_TRUE(desk_3->is_active());
EXPECT_TRUE(win6->IsVisible());
}
TEST_F(DesksMultiUserTest, SwitchingUsersEndsOverview) {
SimulateUserLogin(GetUser1AccountId());
OverviewController* overview_controller = OverviewController::Get();
EXPECT_TRUE(EnterOverview());
EXPECT_TRUE(overview_controller->InOverviewSession());
SwitchActiveUser(GetUser2AccountId());
EXPECT_FALSE(overview_controller->InOverviewSession());
}
using DesksRestoreMultiUserTest = DesksMultiUserTest;
TEST_F(DesksRestoreMultiUserTest, DesksRestoredFromPrimaryUserPrefsOnly) {
constexpr int kDefaultActiveDesk = 0;
constexpr int kUser1StoredActiveDesk = 2;
InitPrefsWithDesksRestoreData(user_1_prefs());
// Set the primary user1's active desk prefs to kUser1StoredActiveDesk.
user_1_prefs()->SetInteger(prefs::kDesksActiveDesk, kUser1StoredActiveDesk);
SimulateUserLogin(GetUser1AccountId());
// User 1 is the first to login, hence the primary user.
auto* controller = DesksController::Get();
const auto& desks = controller->desks();
auto verify_desks = [&](const std::string& trace_name) {
SCOPED_TRACE(trace_name);
EXPECT_EQ(3u, desks.size());
EXPECT_EQ(u"Desk 1", desks[0]->name());
EXPECT_EQ(u"Desk 2", desks[1]->name());
EXPECT_EQ(u"code", desks[2]->name());
// Restored non-default names should be marked as `set_by_user`.
EXPECT_FALSE(desks[0]->is_name_set_by_user());
EXPECT_FALSE(desks[1]->is_name_set_by_user());
EXPECT_TRUE(desks[2]->is_name_set_by_user());
};
verify_desks("Before switching users");
// The primary user1 should restore the saved active desk from its pref.
EXPECT_EQ(desks[kUser1StoredActiveDesk]->container_id(),
desks_util::GetActiveDeskContainerId());
// Switching users should not change anything as restoring happens only at
// the time when the first user signs in.
SwitchActiveUser(GetUser2AccountId());
verify_desks("After switching users");
// The secondary user2 should start with a default active desk.
EXPECT_EQ(desks[kDefaultActiveDesk]->container_id(),
desks_util::GetActiveDeskContainerId());
// Activating the second desk in the secondary user session should not
// affect the primary user1's active desk pref. Moreover, switching back to
// user1 session should activate the user1's previously active desk
// correctly.
ActivateDesk(desks[1].get());
EXPECT_EQ(user_1_prefs()->GetInteger(prefs::kDesksActiveDesk),
kUser1StoredActiveDesk);
SwitchActiveUser(GetUser1AccountId());
EXPECT_EQ(desks[kUser1StoredActiveDesk]->container_id(),
desks_util::GetActiveDeskContainerId());
}
TEST_F(DesksRestoreMultiUserTest,
ChangesMadeBySecondaryUserAffectsOnlyPrimaryUserPrefs) {
InitPrefsWithDesksRestoreData(user_1_prefs());
SimulateUserLogin(GetUser1AccountId());
auto* controller = DesksController::Get();
const auto& desks = controller->desks();
ASSERT_EQ(3u, desks.size());
// Activate the last desk and verify that this is reflected in prefs.
ActivateDesk(controller->desks().back().get());
EXPECT_EQ(user_1_prefs()->GetInteger(prefs::kDesksActiveDesk), 2);
// Switch to user 2 (secondary) and make some desks changes. Those changes
// should be persisted to user 1's prefs only.
SwitchActiveUser(GetUser2AccountId());
// Create a fourth desk.
NewDesk();
EXPECT_THAT(GetDeskRestoreNames(user_1_prefs()),
ElementsAre("", "", "code", ""));
// User 2's prefs are unaffected (empty list of desks).
EXPECT_THAT(GetDeskRestoreNames(user_2_prefs()), ElementsAre());
// Delete the second desk.
RemoveDesk(desks[1].get());
EXPECT_THAT(GetDeskRestoreNames(user_1_prefs()), ElementsAre("", "code", ""));
EXPECT_THAT(GetDeskRestoreNames(user_2_prefs()), ElementsAre());
// This should adjust the active desk prefs for the primary user.
EXPECT_EQ(user_1_prefs()->GetInteger(prefs::kDesksActiveDesk), 1);
// Move the third desk to the second to test desks reordering.
controller->ReorderDesk(/*old_index=*/2, /*new_index=*/1);
EXPECT_THAT(GetDeskRestoreNames(user_1_prefs()), ElementsAre("", "", "code"));
EXPECT_THAT(GetDeskRestoreNames(user_2_prefs()), ElementsAre());
// This should again adjust the active desk prefs for the primary user.
EXPECT_EQ(user_1_prefs()->GetInteger(prefs::kDesksActiveDesk), 2);
}
// Tests that desks reordering updates workspaces of all windows in affected
// desks for all simultaneously logged-in users.
TEST_F(DesksRestoreMultiUserTest,
DeskIndexChangesMadeByActiveUserAffectsAllUsers) {
// Setup two users and four desks with one window in each desk --------------
// Create user1 and user2 with four shared desks named numerically by their
// initial order. Set the user1 active desk to the fourth desk.
const int n_desks_per_user = 4;
int user_1_active_desk_index = 3;
user_1_prefs()->SetInteger(prefs::kDesksActiveDesk, user_1_active_desk_index);
InitPrefsWithDesksRestoreData(user_1_prefs(),
std::vector<std::string>{"0", "1", "2", "3"});
SimulateUserLogin(GetUser1AccountId());
auto* controller = DesksController::Get();
const auto& desks = controller->desks();
ASSERT_EQ(4u, desks.size());
// Switch to user2 and activate the third desk. Thus, the desks initial state
// is [0, 1, 2**, 3*] where * and ** label active desks of user1 and user2.
EXPECT_EQ(desks[user_1_active_desk_index]->container_id(),
desks_util::GetActiveDeskContainerId());
int user_2_active_desk_index = 2;
SwitchActiveUser(GetUser2AccountId());
ActivateDesk(desks[user_2_active_desk_index].get());
EXPECT_EQ(desks[user_2_active_desk_index]->container_id(),
desks_util::GetActiveDeskContainerId());
EXPECT_EQ(user_1_active_desk_index,
user_1_prefs()->GetInteger(prefs::kDesksActiveDesk));
// For each user's desk, create a window and set window workspace property.
std::vector<std::unique_ptr<aura::Window>> user1_windows;
std::vector<std::unique_ptr<aura::Window>> user2_windows;
for (int i = 0; i < n_desks_per_user; i++) {
user1_windows.push_back(CreateAppWindow());
user2_windows.push_back(CreateAppWindow());
multi_user_window_manager()->SetWindowOwner(user1_windows[i].get(),
GetUser1AccountId());
multi_user_window_manager()->SetWindowOwner(user2_windows[i].get(),
GetUser2AccountId());
controller->SendToDeskAtIndex(user1_windows[i].get(), i);
controller->SendToDeskAtIndex(user2_windows[i].get(), i);
EXPECT_EQ(i,
user1_windows[i]->GetProperty(aura::client::kWindowWorkspaceKey));
EXPECT_EQ(i,
user2_windows[i]->GetProperty(aura::client::kWindowWorkspaceKey));
}
// Done setup four desks with the numerical desk names ----------------------
// |desk_names_as_ints| represents the numerical desk names in desks order
// after a series of desks reordering. The initial order is [0, 1, 2, 3].
auto check_window_workspaces =
[&](const std::vector<int> desk_names_as_ints) {
DCHECK(n_desks_per_user == desk_names_as_ints.size());
for (int desk_index = 0; desk_index < n_desks_per_user; desk_index++) {
int desk_name_as_int = desk_names_as_ints[desk_index];
EXPECT_EQ(desk_index, user1_windows[desk_name_as_int]->GetProperty(
aura::client::kWindowWorkspaceKey));
EXPECT_EQ(desk_index, user2_windows[desk_name_as_int]->GetProperty(
aura::client::kWindowWorkspaceKey));
}
};
// 1. Test that desks reordering from the secondary user updates both users'
// saved active desks correctly. Move the fourth desk to the second, so the
// desks state become [0, 3*, 1, 2**].
controller->ReorderDesk(/*old_index=*/3, /*new_index=*/1);
user_1_active_desk_index = 1;
user_2_active_desk_index = 3;
check_window_workspaces(std::vector<int>{0, 3, 1, 2});
EXPECT_THAT(GetDeskRestoreNames(user_1_prefs()),
ElementsAre("0", "3", "1", "2"));
EXPECT_THAT(GetDeskRestoreNames(user_2_prefs()), ElementsAre());
EXPECT_EQ(user_1_active_desk_index,
user_1_prefs()->GetInteger(prefs::kDesksActiveDesk));
EXPECT_EQ(desks[user_2_active_desk_index]->container_id(),
desks_util::GetActiveDeskContainerId());
// Switch to the primary user1.
SwitchActiveUser(GetUser1AccountId());
EXPECT_EQ(desks[user_1_active_desk_index]->container_id(),
desks_util::GetActiveDeskContainerId());
// 2. Test that desks reordering from the primary user updates both users'
// saved active desks correctly. Move the first desk to the fourth, so the
// desks state become [3*, 1, 2**, 0].
controller->ReorderDesk(/*old_index=*/0, /*new_index=*/3);
user_1_active_desk_index = 0;
user_2_active_desk_index = 2;
check_window_workspaces(std::vector<int>{3, 1, 2, 0});
EXPECT_THAT(GetDeskRestoreNames(user_1_prefs()),
ElementsAre("3", "1", "2", "0"));
EXPECT_THAT(GetDeskRestoreNames(user_2_prefs()), ElementsAre());
EXPECT_EQ(user_1_active_desk_index,
user_1_prefs()->GetInteger(prefs::kDesksActiveDesk));
EXPECT_EQ(desks[user_1_active_desk_index]->container_id(),
desks_util::GetActiveDeskContainerId());
SwitchActiveUser(GetUser2AccountId());
EXPECT_EQ(desks[user_2_active_desk_index]->container_id(),
desks_util::GetActiveDeskContainerId());
}
} // namespace
// Simulates the same behavior of event rewriting that key presses go through.
class DesksAcceleratorsTest : public DesksTest {
public:
DesksAcceleratorsTest() = default;
DesksAcceleratorsTest(const DesksAcceleratorsTest&) = delete;
DesksAcceleratorsTest& operator=(const DesksAcceleratorsTest&) = delete;
~DesksAcceleratorsTest() override = default;
// DesksTest:
void SetUp() override {
DesksTest::SetUp();
auto* event_rewriter_controller = EventRewriterController::Get();
auto event_rewriter = std::make_unique<ui::EventRewriterAsh>(
&event_rewriter_delegate_, Shell::Get()->keyboard_capability(),
Shell::Get()->sticky_keys_controller(), false, &fake_ime_keyboard_);
event_rewriter_controller->AddEventRewriter(std::move(event_rewriter));
}
void SendAccelerator(ui::KeyboardCode key_code, int flags) {
ui::test::EventGenerator* generator = GetEventGenerator();
generator->PressKey(key_code, flags);
generator->ReleaseKey(key_code, flags);
}
// Moves the overview focus to the next item.
void MoveOverviewFocusRing(OverviewSession* session) {
session->Move(/*reverse=*/false);
}
private:
ui::test::FakeEventRewriterAshDelegate event_rewriter_delegate_;
input_method::FakeImeKeyboard fake_ime_keyboard_;
};
namespace {
TEST_P(DesksAcceleratorsTest, NewDesk) {
auto* controller = DesksController::Get();
// It's possible to add up to kMaxNumberOfDesks desks using the
// shortcut.
const int flags = ui::EF_COMMAND_DOWN | ui::EF_SHIFT_DOWN;
for (size_t num_desks = 1; num_desks < desks_util::GetMaxNumberOfDesks();
++num_desks) {
DeskSwitchAnimationWaiter waiter;
SendAccelerator(ui::VKEY_OEM_PLUS, flags);
waiter.Wait();
// The newly created desk should be activated.
ASSERT_EQ(num_desks + 1, controller->desks().size());
EXPECT_TRUE(controller->desks().back()->is_active());
}
// When we reach the limit, the shortcut does nothing.
EXPECT_EQ(desks_util::GetMaxNumberOfDesks(), controller->desks().size());
SendAccelerator(ui::VKEY_OEM_PLUS, flags);
EXPECT_EQ(desks_util::GetMaxNumberOfDesks(), controller->desks().size());
}
TEST_P(DesksAcceleratorsTest, CannotRemoveLastDesk) {
auto* controller = DesksController::Get();
// Removing the last desk is not possible.
ASSERT_EQ(1u, controller->desks().size());
const int flags = ui::EF_COMMAND_DOWN | ui::EF_SHIFT_DOWN;
SendAccelerator(ui::VKEY_OEM_MINUS, flags);
ASSERT_EQ(1u, controller->desks().size());
}
TEST_P(DesksAcceleratorsTest, RemoveDesk) {
auto* controller = DesksController::Get();
// Create a few desks and remove them outside and inside overview using the
// shortcut.
NewDesk();
NewDesk();
ASSERT_EQ(3u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
Desk* desk_3 = controller->GetDeskAtIndex(2);
EXPECT_TRUE(desk_1->is_active());
const int flags = ui::EF_COMMAND_DOWN | ui::EF_SHIFT_DOWN;
DeskSwitchAnimationWaiter waiter;
SendAccelerator(ui::VKEY_OEM_MINUS, flags);
waiter.Wait();
ASSERT_EQ(2u, controller->desks().size());
EXPECT_TRUE(desk_2->is_active());
// Using the accelerator doesn't result in exiting overview.
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
SendAccelerator(ui::VKEY_OEM_MINUS, flags);
ASSERT_EQ(1u, controller->desks().size());
EXPECT_TRUE(desk_3->is_active());
EXPECT_TRUE(overview_controller->InOverviewSession());
}
TEST_P(DesksAcceleratorsTest, RemoveRightmostDesk) {
auto* controller = DesksController::Get();
// Create a few desks and remove them outside and inside overview using the
// shortcut.
NewDesk();
NewDesk();
ASSERT_EQ(3u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
Desk* desk_3 = controller->GetDeskAtIndex(2);
ActivateDesk(desk_3);
EXPECT_TRUE(desk_3->is_active());
const int flags = ui::EF_COMMAND_DOWN | ui::EF_SHIFT_DOWN;
{
DeskSwitchAnimationWaiter waiter;
SendAccelerator(ui::VKEY_OEM_MINUS, flags);
waiter.Wait();
}
ASSERT_EQ(2u, controller->desks().size());
EXPECT_TRUE(desk_2->is_active());
{
DeskSwitchAnimationWaiter waiter;
SendAccelerator(ui::VKEY_OEM_MINUS, flags);
waiter.Wait();
}
ASSERT_EQ(1u, controller->desks().size());
EXPECT_TRUE(desk_1->is_active());
}
TEST_P(DesksAcceleratorsTest, LeftRightDeskActivation) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
EXPECT_TRUE(desk_1->is_active());
// No desk on left, nothing should happen.
const int flags = ui::EF_COMMAND_DOWN;
SendAccelerator(ui::VKEY_OEM_4, flags);
EXPECT_TRUE(desk_1->is_active());
// Go right until there're no more desks on the right.
{
DeskSwitchAnimationWaiter waiter;
SendAccelerator(ui::VKEY_OEM_6, flags);
waiter.Wait();
EXPECT_TRUE(desk_2->is_active());
}
// Nothing happens.
SendAccelerator(ui::VKEY_OEM_6, flags);
EXPECT_TRUE(desk_2->is_active());
// Go back left.
{
DeskSwitchAnimationWaiter waiter;
SendAccelerator(ui::VKEY_OEM_4, flags);
waiter.Wait();
EXPECT_TRUE(desk_1->is_active());
}
}
TEST_P(DesksAcceleratorsTest, MoveWindowLeftRightDesk) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
EXPECT_TRUE(desk_1->is_active());
auto window = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
wm::ActivateWindow(window.get());
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
// Moving window left when this is the left-most desk. Nothing happens.
const int flags = ui::EF_COMMAND_DOWN | ui::EF_SHIFT_DOWN;
SendAccelerator(ui::VKEY_OEM_4, flags);
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
EXPECT_TRUE(DoesActiveDeskContainWindow(window.get()));
// Move window right, it should be deactivated.
SendAccelerator(ui::VKEY_OEM_6, flags);
EXPECT_EQ(nullptr, window_util::GetActiveWindow());
EXPECT_TRUE(desk_1->windows().empty());
EXPECT_TRUE(base::Contains(desk_2->windows(), window.get()));
// No more active windows on this desk, nothing happens.
SendAccelerator(ui::VKEY_OEM_6, flags);
EXPECT_TRUE(desk_1->windows().empty());
EXPECT_EQ(nullptr, window_util::GetActiveWindow());
// Activate desk 2, and do the same set of tests.
ActivateDesk(desk_2);
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
// Move right does nothing.
SendAccelerator(ui::VKEY_OEM_6, flags);
EXPECT_EQ(window.get(), window_util::GetActiveWindow());
SendAccelerator(ui::VKEY_OEM_4, flags);
EXPECT_TRUE(desk_2->windows().empty());
EXPECT_EQ(nullptr, window_util::GetActiveWindow());
EXPECT_TRUE(base::Contains(desk_1->windows(), window.get()));
}
TEST_P(DesksAcceleratorsTest, MoveWindowLeftRightDeskOverview) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
EXPECT_TRUE(desk_1->is_active());
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
auto win1 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
wm::ActivateWindow(win0.get());
EXPECT_EQ(win0.get(), window_util::GetActiveWindow());
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
const int flags = ui::EF_COMMAND_DOWN | ui::EF_SHIFT_DOWN;
// In overview, while no window is focused, nothing should happen.
const size_t num_windows_before = desk_1->windows().size();
EXPECT_TRUE(desk_2->windows().empty());
SendAccelerator(ui::VKEY_OEM_6, flags);
ASSERT_EQ(num_windows_before, desk_1->windows().size());
EXPECT_TRUE(desk_2->windows().empty());
auto* overview_session = overview_controller->overview_session();
ASSERT_TRUE(overview_session);
// It's possible to move the focused window. `Move()` will cycle through
// the desk items first, so call it until we are focusing an `OverviewItem`.
while (!overview_session->GetFocusedWindow()) {
MoveOverviewFocusRing(overview_session);
}
EXPECT_EQ(win0.get(), overview_session->GetFocusedWindow());
SendAccelerator(ui::VKEY_OEM_6, flags);
EXPECT_FALSE(DoesActiveDeskContainWindow(win0.get()));
EXPECT_TRUE(base::Contains(desk_2->windows(), win0.get()));
EXPECT_TRUE(overview_controller->InOverviewSession());
// The focus ring should move to the next window if we call
// `MoveOverviewFocusRing()` again.
MoveOverviewFocusRing(overview_session);
EXPECT_EQ(win1.get(), overview_session->GetFocusedWindow());
SendAccelerator(ui::VKEY_OEM_6, flags);
EXPECT_FALSE(DoesActiveDeskContainWindow(win1.get()));
EXPECT_TRUE(base::Contains(desk_2->windows(), win1.get()));
EXPECT_TRUE(overview_controller->InOverviewSession());
// Nothing is focused.
EXPECT_FALSE(overview_session->GetFocusedWindow());
}
TEST_P(DesksAcceleratorsTest, CannotMoveAlwaysOnTopWindows) {
auto* controller = DesksController::Get();
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
EXPECT_TRUE(desk_1->is_active());
// An always-on-top window does not belong to any desk and hence cannot be
// removed.
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
win0->SetProperty(aura::client::kZOrderingKey,
ui::ZOrderLevel::kFloatingWindow);
wm::ActivateWindow(win0.get());
EXPECT_EQ(win0.get(), window_util::GetActiveWindow());
EXPECT_FALSE(DoesActiveDeskContainWindow(win0.get()));
EXPECT_FALSE(controller->MoveWindowFromActiveDeskTo(
win0.get(), desk_2, win0->GetRootWindow(),
DesksMoveWindowFromActiveDeskSource::kDragAndDrop));
const int flags = ui::EF_COMMAND_DOWN | ui::EF_SHIFT_DOWN;
SendAccelerator(ui::VKEY_OEM_4, flags);
EXPECT_EQ(win0.get(), window_util::GetActiveWindow());
EXPECT_TRUE(win0->IsVisible());
// It remains visible even after switching desks.
ActivateDesk(desk_2);
EXPECT_TRUE(win0->IsVisible());
}
// Tests that hitting an acclerator to switch desks does not cause a crash if we
// are already at an edge desk. Regression test for https://crbug.com/1159068.
TEST_P(DesksAcceleratorsTest, HitAcceleratorWhenAlreadyAtEdge) {
NewDesk();
// Enable animations so that we can make sure that they occur.
ui::ScopedAnimationDurationScaleMode regular_animations(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// First go right. Wait until the ending screenshot is taken.
const int flags = ui::EF_COMMAND_DOWN;
SendAccelerator(ui::VKEY_OEM_6, flags);
DeskAnimationBase* animation = DesksController::Get()->animation();
ASSERT_TRUE(animation);
base::RunLoop run_loop;
auto* desk_switch_animator =
animation->GetDeskSwitchAnimatorAtIndexForTesting(0);
ASSERT_TRUE(desk_switch_animator);
RootWindowDeskSwitchAnimatorTestApi(desk_switch_animator)
.SetOnEndingScreenshotTakenCallback(run_loop.QuitClosure());
run_loop.Run();
// Tap the accelerator to go left to desk 1, then tap again. There should be
// no crash.
SendAccelerator(ui::VKEY_OEM_4, flags);
SendAccelerator(ui::VKEY_OEM_4, flags);
}
// Tests that the assign to all desks shortcut works as expected and that its
// metrics are recorded properly.
TEST_P(DesksAcceleratorsTest, AssignToAllDesksShortcut) {
base::HistogramTester histogram_tester;
// Create two new desks.
NewDesk();
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(3u, controller->desks().size());
// Create a window and assign it to all desks via
// chromeos::MoveToDesksMenuDelegate. This simulates assigning it to all desks
// via the context menu. This should record to the "Assign to desk menu"
// bucket.
auto window_1 = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
auto* widget_1 = views::Widget::GetWidgetForNativeWindow(window_1.get());
auto menu_delegate =
std::make_unique<chromeos::MoveToDesksMenuDelegate>(widget_1);
menu_delegate->ExecuteCommand(
chromeos::MoveToDesksMenuModel::CommandId::TOGGLE_ASSIGN_TO_ALL_DESKS,
/*event_flags=*/0);
histogram_tester.ExpectBucketCount(
chromeos::kDesksAssignToAllDesksSourceHistogramName,
chromeos::DesksAssignToAllDesksSource::kMoveToDeskMenu, 1);
EXPECT_TRUE(widget_1->IsVisibleOnAllWorkspaces());
// Create another window and assign it to all desks via the keyboard shortcut.
// This should record to the "Assign to all desks keyboard shortcut menu"
// bucket.
auto window_2 = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
ASSERT_EQ(window_2.get(), window_util::GetActiveWindow());
SendAccelerator(ui::VKEY_A, ui::EF_COMMAND_DOWN | ui::EF_SHIFT_DOWN);
histogram_tester.ExpectBucketCount(
chromeos::kDesksAssignToAllDesksSourceHistogramName,
chromeos::DesksAssignToAllDesksSource::kKeyboardShortcut, 1);
EXPECT_TRUE(views::Widget::GetWidgetForNativeWindow(window_2.get())
->IsVisibleOnAllWorkspaces());
}
// Tests that the indexed-desk activation keyboard shortcut works properly.
TEST_P(DesksAcceleratorsTest, IndexedDeskActivationShortcut) {
const int flags = ui::EF_COMMAND_DOWN | ui::EF_SHIFT_DOWN;
constexpr char kDesksSwitchHistogramName[] = "Ash.Desks.DesksSwitch";
base::HistogramTester histogram_tester;
// Create three new desks.
NewDesk();
NewDesk();
NewDesk();
auto* controller = DesksController::Get();
auto& desks = controller->desks();
ASSERT_EQ(4u, desks.size());
// Switch to the third desk via the keyboard shortcut.
ASSERT_TRUE(desks[0]->is_active());
{
DeskSwitchAnimationWaiter waiter;
SendAccelerator(ui::VKEY_3, flags);
waiter.Wait();
}
EXPECT_TRUE(desks[2]->is_active());
histogram_tester.ExpectBucketCount(
kDesksSwitchHistogramName, DesksSwitchSource::kIndexedDeskSwitchShortcut,
1);
// Try to switch to the non-existent fifth desk via the keyboard shortcut.
SendAccelerator(ui::VKEY_5, flags);
EXPECT_TRUE(desks[2]->is_active());
histogram_tester.ExpectBucketCount(
kDesksSwitchHistogramName, DesksSwitchSource::kIndexedDeskSwitchShortcut,
1);
// Switch to the second desk via the keyboard shortcut.
{
DeskSwitchAnimationWaiter waiter;
SendAccelerator(ui::VKEY_2, flags);
waiter.Wait();
}
EXPECT_TRUE(desks[1]->is_active());
histogram_tester.ExpectBucketCount(
kDesksSwitchHistogramName, DesksSwitchSource::kIndexedDeskSwitchShortcut,
2);
// Open overview and switch to the active desk. This should close overview.
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
SendAccelerator(ui::VKEY_2, flags);
EXPECT_TRUE(desks[1]->is_active());
EXPECT_FALSE(OverviewController::Get()->InOverviewSession());
histogram_tester.ExpectBucketCount(
kDesksSwitchHistogramName, DesksSwitchSource::kIndexedDeskSwitchShortcut,
2);
}
class PerDeskShelfTest : public AshTestBase,
public ::testing::WithParamInterface<bool> {
public:
PerDeskShelfTest() = default;
PerDeskShelfTest(const PerDeskShelfTest&) = delete;
PerDeskShelfTest& operator=(const PerDeskShelfTest&) = delete;
~PerDeskShelfTest() override = default;
// AshTestBase:
void SetUp() override {
if (GetParam()) {
scoped_feature_list_.InitAndEnableFeature(features::kPerDeskShelf);
} else {
scoped_feature_list_.InitAndDisableFeature(features::kPerDeskShelf);
}
AshTestBase::SetUp();
}
// Creates and returns an app window that is asscoaited with a shelf item with
// |type|.
std::unique_ptr<aura::Window> CreateAppWithShelfItem(ShelfItemType type) {
auto window = CreateAppWindow(gfx::Rect(0, 0, 250, 100));
const ash::ShelfID shelf_id(base::StringPrintf("%d", current_shelf_id_++));
window->SetProperty(ash::kShelfIDKey, shelf_id.Serialize());
window->SetProperty(ash::kAppIDKey, shelf_id.app_id);
window->SetProperty<int>(ash::kShelfItemTypeKey, type);
ShelfItem item;
item.status = ShelfItemStatus::STATUS_RUNNING;
item.type = type;
item.id = shelf_id;
// Non-empty title for the shelf icon is important to not crash the tooltip.
// Please see b/293869853.
item.title = u"Test Window";
ShelfModel::Get()->Add(item,
std::make_unique<TestShelfItemDelegate>(item.id));
return window;
}
bool IsPerDeskShelfEnabled() const { return GetParam(); }
ShelfView* GetShelfView() const {
return GetPrimaryShelf()->GetShelfViewForTesting();
}
// Returns the index of the shelf item associated with the given |window| or
// -1 if no such item exists.
int GetShelfItemIndexForWindow(aura::Window* window) const {
const auto shelf_id =
ShelfID::Deserialize(window->GetProperty(kShelfIDKey));
EXPECT_FALSE(shelf_id.IsNull());
return ShelfModel::Get()->ItemIndexByID(shelf_id);
}
// Verifies that the visibility of the shelf item view associated with the
// given |window| is equal to the given |expected_visibility|.
void VerifyViewVisibility(aura::Window* window,
bool expected_visibility) const {
const size_t index = GetShelfItemIndexForWindow(window);
auto* shelf_view = GetShelfView();
auto* view_model = shelf_view->view_model();
views::View* item_view = view_model->view_at(index);
const bool contained_in_visible_indices =
base::Contains(shelf_view->visible_views_indices(), index);
EXPECT_EQ(expected_visibility, item_view->GetVisible());
EXPECT_EQ(expected_visibility, contained_in_visible_indices);
}
void MoveWindowFromActiveDeskTo(aura::Window* window,
Desk* target_desk) const {
DesksController::Get()->MoveWindowFromActiveDeskTo(
window, target_desk, window->GetRootWindow(),
DesksMoveWindowFromActiveDeskSource::kDragAndDrop);
}
private:
base::test::ScopedFeatureList scoped_feature_list_;
int current_shelf_id_ = 0;
};
TEST_P(PerDeskShelfTest, MoveWindowOutOfActiveDesk) {
auto* controller = DesksController::Get();
NewDesk();
// Create three app windows; a browser window, a pinned app, and a normal app.
auto win0 = CreateAppWithShelfItem(ShelfItemType::TYPE_BROWSER_SHORTCUT);
aura::Window* browser = win0.get();
auto win1 = CreateAppWithShelfItem(ShelfItemType::TYPE_PINNED_APP);
aura::Window* pinned = win1.get();
auto win2 = CreateAppWithShelfItem(ShelfItemType::TYPE_APP);
aura::Window* app = win2.get();
// All items should be visible.
VerifyViewVisibility(browser, true);
VerifyViewVisibility(pinned, true);
VerifyViewVisibility(app, true);
// Move the app window, it should be removed from the shelf if the feature is
// enabled.
const bool visible_in_per_desk_shelf = IsPerDeskShelfEnabled() ? false : true;
Desk* desk_2 = controller->GetDeskAtIndex(1);
MoveWindowFromActiveDeskTo(app, desk_2);
VerifyViewVisibility(browser, true);
VerifyViewVisibility(pinned, true);
VerifyViewVisibility(app, visible_in_per_desk_shelf);
// Move the pinned app and the browser window, they should remain visible on
// the shelf even though they're on an inactive desk now.
MoveWindowFromActiveDeskTo(pinned, desk_2);
MoveWindowFromActiveDeskTo(browser, desk_2);
VerifyViewVisibility(browser, true);
VerifyViewVisibility(pinned, true);
VerifyViewVisibility(app, visible_in_per_desk_shelf);
}
TEST_P(PerDeskShelfTest, DeskSwitching) {
// Create two more desks, so total is three.
auto* controller = DesksController::Get();
NewDesk();
NewDesk();
// On desk_1, create a browser and a normal app.
auto win0 = CreateAppWithShelfItem(ShelfItemType::TYPE_BROWSER_SHORTCUT);
aura::Window* browser = win0.get();
auto win1 = CreateAppWithShelfItem(ShelfItemType::TYPE_APP);
aura::Window* app1 = win1.get();
// Switch to desk_2, only the browser app should be visible on the shelf if
// the feature is enabled.
const bool visible_in_per_desk_shelf = IsPerDeskShelfEnabled() ? false : true;
Desk* desk_2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
VerifyViewVisibility(browser, true);
VerifyViewVisibility(app1, visible_in_per_desk_shelf);
// On desk_2, create a pinned app.
auto win2 = CreateAppWithShelfItem(ShelfItemType::TYPE_PINNED_APP);
aura::Window* pinned = win2.get();
VerifyViewVisibility(pinned, true);
// Switch to desk_3, only the browser and the pinned app should be visible on
// the shelf if the feature is enabled.
Desk* desk_3 = controller->GetDeskAtIndex(2);
ActivateDesk(desk_3);
VerifyViewVisibility(browser, true);
VerifyViewVisibility(app1, visible_in_per_desk_shelf);
VerifyViewVisibility(pinned, true);
// On desk_3, create a normal app, then switch back to desk_1. app1 should
// show again on the shelf.
auto win3 = CreateAppWithShelfItem(ShelfItemType::TYPE_APP);
aura::Window* app2 = win3.get();
Desk* desk_1 = controller->GetDeskAtIndex(0);
ActivateDesk(desk_1);
VerifyViewVisibility(browser, true);
VerifyViewVisibility(app1, true);
VerifyViewVisibility(pinned, true);
VerifyViewVisibility(app2, visible_in_per_desk_shelf);
}
TEST_P(PerDeskShelfTest, RemoveInactiveDesk) {
auto* controller = DesksController::Get();
NewDesk();
// On desk_1, create two apps.
auto win0 = CreateAppWithShelfItem(ShelfItemType::TYPE_APP);
aura::Window* app1 = win0.get();
auto win1 = CreateAppWithShelfItem(ShelfItemType::TYPE_APP);
aura::Window* app2 = win1.get();
// Switch to desk_2, no apps should show on the shelf if the feature is
// enabled.
const bool visible_in_per_desk_shelf = IsPerDeskShelfEnabled() ? false : true;
Desk* desk_2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
VerifyViewVisibility(app1, visible_in_per_desk_shelf);
VerifyViewVisibility(app2, visible_in_per_desk_shelf);
// Remove desk_1 (inactive), apps should now show on the shelf.
Desk* desk_1 = controller->GetDeskAtIndex(0);
RemoveDesk(desk_1);
VerifyViewVisibility(app1, true);
VerifyViewVisibility(app2, true);
}
TEST_P(PerDeskShelfTest, RemoveActiveDesk) {
auto* controller = DesksController::Get();
NewDesk();
// On desk_1, create an app.
auto win0 = CreateAppWithShelfItem(ShelfItemType::TYPE_APP);
aura::Window* app1 = win0.get();
// Switch to desk_2, no apps should show on the shelf if the feature is
// enabled.
const bool visible_in_per_desk_shelf = IsPerDeskShelfEnabled() ? false : true;
Desk* desk_2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk_2);
VerifyViewVisibility(app1, visible_in_per_desk_shelf);
// Create another app on desk_2.
auto win1 = CreateAppWithShelfItem(ShelfItemType::TYPE_APP);
aura::Window* app2 = win1.get();
// Remove desk_2 (active), all apps should now show on the shelf.
RemoveDesk(desk_2);
VerifyViewVisibility(app1, true);
VerifyViewVisibility(app2, true);
}
TEST_P(PerDeskShelfTest, ShelfViewTransformUpdatedForScrollWhenSwitchingDesks) {
ScrollableShelfView* scrollable_shelf_view = GetPrimaryShelf()
->shelf_widget()
->hotseat_widget()
->scrollable_shelf_view();
ShelfView* shelf_view = scrollable_shelf_view->shelf_view();
ShelfViewTestAPI shelf_view_test_api(shelf_view);
shelf_view_test_api.SetAnimationDuration(base::Milliseconds(1));
NewDesk();
// Create apps running on the active desk, and not pinned to the shelf, until
// the right or bottom scroll arrow appears.
ScrollArrowView* right_arrow = scrollable_shelf_view->right_arrow();
std::vector<std::unique_ptr<aura::Window>> windows;
while (!right_arrow->GetVisible()) {
windows.push_back(CreateAppWithShelfItem(ShelfItemType::TYPE_APP));
shelf_view_test_api.RunMessageLoopUntilAnimationsDone();
}
// Scroll the shelf.
LeftClickOn(right_arrow);
shelf_view_test_api.RunMessageLoopUntilAnimationsDone();
const gfx::Transform scrolled_transform = shelf_view->GetTransform();
EXPECT_FALSE(scrolled_transform.IsIdentity());
// Switch desks.
ActivateDesk(DesksController::Get()->GetDeskAtIndex(1));
if (IsPerDeskShelfEnabled()) {
EXPECT_TRUE(shelf_view->GetTransform().IsIdentity());
} else {
EXPECT_EQ(scrolled_transform, shelf_view->GetTransform());
}
}
// Tests desks name nudges, i.e. when a user creates a new desk, focus + clear
// the new desk's renaming textfield.
TEST_P(DesksTest, NameNudges) {
UpdateDisplay("1200x800");
auto* controller = DesksController::Get();
// Start overview.
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
// Hover over the new desk button.
const auto* overview_grid =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_TRUE(desks_bar_view->IsZeroState());
LeftClickOn(desks_bar_view->default_desk_button());
RunScheduledLayoutForAllOverviewDeskBars();
EXPECT_EQ(1u, desks_bar_view->mini_views().size());
auto* new_desk_button = desks_bar_view->new_desk_button();
EXPECT_TRUE(new_desk_button->GetEnabled());
// Click on the new desk button until the max number of desks is created. Each
// time a new desk is created the new desk's name view should have focus, be
// empty. Also, the previous desk should be left with a default name.
for (size_t i = 1; i < desks_util::GetMaxNumberOfDesks(); ++i) {
LeftClickOn(new_desk_button);
RunScheduledLayoutForAllOverviewDeskBars();
auto* desk_name_view = desks_bar_view->mini_views()[i]->desk_name_view();
EXPECT_TRUE(desk_name_view->HasFocus());
EXPECT_EQ(std::u16string(), controller->GetDeskAtIndex(i)->name());
EXPECT_EQ(DesksController::GetDeskDefaultName(i - 1),
controller->GetDeskAtIndex(i - 1)->name());
// As desks are added, we will scroll the desks bar to keep the "new desk"
// button in view.
TryScrollOverviewDeskBar(DeskBarScrollDirection::kRight);
RunScheduledLayoutForAllOverviewDeskBars();
}
}
// Tests that name nudges works with multiple displays. When a user
// clicks/touches the new desk button, the newly created DeskNameView that
// resides on the same desk bar view as the clicked button should be focused.
// See crbug.com/1206013.
TEST_P(DesksTest, NameNudgesMultiDisplay) {
UpdateDisplay("800x700,800x700");
// Start overview.
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
// Retrieve the desks bar view for each root window.
auto root_windows = Shell::GetAllRootWindows();
ASSERT_EQ(2u, root_windows.size());
const auto* desks_bar_view_1 =
GetOverviewGridForRoot(root_windows[0])->desks_bar_view();
const auto* desks_bar_view_2 =
GetOverviewGridForRoot(root_windows[1])->desks_bar_view();
ASSERT_TRUE(desks_bar_view_1->IsZeroState());
ASSERT_TRUE(desks_bar_view_2->IsZeroState());
// Click on the zero state default desk button for the second root window.
auto* default_desk_button_2 = desks_bar_view_2->default_desk_button();
EXPECT_TRUE(default_desk_button_2->GetEnabled());
LeftClickOn(default_desk_button_2);
RunScheduledLayoutForAllOverviewDeskBars();
// The desk bar should not be in the zero state anymore and the existing
// desk's name view should be focused, but not cleared.
EXPECT_FALSE(desks_bar_view_2->IsZeroState());
EXPECT_EQ(1u, desks_bar_view_2->mini_views().size());
auto* desk_name_view_2 = desks_bar_view_2->mini_views()[0]->desk_name_view();
EXPECT_TRUE(desk_name_view_2->HasFocus());
EXPECT_EQ(DesksController::GetDeskDefaultName(/*desk_index=*/0),
desk_name_view_2->GetText());
// Restart overview to reset the zero state.
ExitOverview();
EnterOverview();
desks_bar_view_1 = GetOverviewGridForRoot(root_windows[0])->desks_bar_view();
desks_bar_view_2 = GetOverviewGridForRoot(root_windows[1])->desks_bar_view();
ASSERT_TRUE(desks_bar_view_1->IsZeroState());
ASSERT_TRUE(desks_bar_view_2->IsZeroState());
// Click on the new desk button on the first root window.
auto* new_desk_button_1 = desks_bar_view_1->new_desk_button();
EXPECT_TRUE(new_desk_button_1->GetEnabled());
LeftClickOn(new_desk_button_1);
RunScheduledLayoutForAllOverviewDeskBars();
// There should be 2 desks now and the name view on the first root window
// should be focused. Each new name view on the 2 root windows should be
// empty.
EXPECT_EQ(2u, desks_bar_view_1->mini_views().size());
auto* desk_name_view_1 = desks_bar_view_1->mini_views()[1]->desk_name_view();
desk_name_view_2 = desks_bar_view_2->mini_views()[1]->desk_name_view();
EXPECT_TRUE(desk_name_view_1->HasFocus());
EXPECT_FALSE(desk_name_view_2->HasFocus());
EXPECT_EQ(std::u16string(), desk_name_view_1->GetText());
EXPECT_EQ(std::u16string(), desk_name_view_2->GetText());
// Tap on the new desk button on the second root window.
auto* new_desk_button_2 = desks_bar_view_2->new_desk_button();
EXPECT_TRUE(new_desk_button_2->GetEnabled());
GestureTapOn(new_desk_button_2);
RunScheduledLayoutForAllOverviewDeskBars();
// There should be 3 desks now and the name view on the second root window
// should be focused. Each new name view on the 2 root windows should be
// empty.
EXPECT_EQ(3u, desks_bar_view_1->mini_views().size());
desk_name_view_1 = desks_bar_view_1->mini_views()[2]->desk_name_view();
desk_name_view_2 = desks_bar_view_2->mini_views()[2]->desk_name_view();
EXPECT_FALSE(desk_name_view_1->HasFocus());
EXPECT_TRUE(desk_name_view_2->HasFocus());
EXPECT_EQ(std::u16string(), desk_name_view_1->GetText());
EXPECT_EQ(std::u16string(), desk_name_view_2->GetText());
}
// Tests that when a user has a `DeskNameView` focused and clicks within the
// overview grid, the `DeskNameView` loses focus and the overview grid is not
// closed.
TEST_P(DesksTest, ClickingOverviewGridUnfocusesDeskNameView) {
// Create a second desk so we don't start in zero state.
NewDesk();
// Start overview.
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
// Focus on a `DeskNameView`.
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
ASSERT_EQ(2u, desks_bar_view->mini_views().size());
auto* desk_name_view = desks_bar_view->mini_views()[0]->desk_name_view();
desk_name_view->RequestFocus();
ASSERT_TRUE(desk_name_view->HasFocus());
// Click the center of the overview grid. This should not close overview mode
// and should remove focus from the focused `desk_name_view`.
auto* event_generator = GetEventGenerator();
event_generator->MoveMouseTo(
OverviewGridTestApi(overview_grid).bounds().CenterPoint());
event_generator->ClickLeftButton();
EXPECT_FALSE(desk_name_view->HasFocus());
EXPECT_TRUE(overview_controller->InOverviewSession());
}
TEST_P(DesksTest, ScrollableDesks) {
UpdateDisplay("201x400");
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
auto* root_window = Shell::GetPrimaryRootWindow();
const auto* desks_bar_view =
GetOverviewGridForRoot(root_window)->desks_bar_view();
ASSERT_TRUE(desks_bar_view->IsZeroState());
LeftClickOn(desks_bar_view->default_desk_button());
RunScheduledLayoutForAllOverviewDeskBars();
EXPECT_EQ(1u, desks_bar_view->mini_views().size());
auto* new_desk_button = desks_bar_view->new_desk_button();
// Set the scroll delta large enough to make sure the desks bar can be
// scrolled to the end each time.
const int x_scroll_delta = 500;
gfx::Rect display_bounds =
screen_util::GetDisplayWorkAreaBoundsInScreenForActiveDeskContainer(
root_window);
auto* event_generator = GetEventGenerator();
for (size_t i = 1; i < desks_util::GetMaxNumberOfDesks(); i++) {
gfx::Rect new_desk_button_bounds = new_desk_button->GetBoundsInScreen();
EXPECT_TRUE(display_bounds.Contains(new_desk_button_bounds));
LeftClickOn(new_desk_button);
RunScheduledLayoutForAllOverviewDeskBars();
// Scroll right to make sure the new desk button is always inside the
// display.
event_generator->MoveMouseWheel(-x_scroll_delta, 0);
}
auto* controller = DesksController::Get();
EXPECT_EQ(desks_util::GetMaxNumberOfDesks(), controller->desks().size());
EXPECT_FALSE(controller->CanCreateDesks());
EXPECT_TRUE(display_bounds.Contains(new_desk_button->GetBoundsInScreen()));
EXPECT_FALSE(display_bounds.Contains(
desks_bar_view->mini_views()[0]->GetBoundsInScreen()));
event_generator->MoveMouseWheel(x_scroll_delta, 0);
// Tests that scroll to the left will put the first desk inside the display.
EXPECT_TRUE(display_bounds.Contains(
desks_bar_view->mini_views()[0]->GetBoundsInScreen()));
EXPECT_FALSE(display_bounds.Contains(new_desk_button->GetBoundsInScreen()));
}
// Tests the visibility of the scroll buttons and behavior while clicking the
// corresponding scroll button.
TEST_P(DesksTest, ScrollButtonsVisibility) {
const auto is_scroll_button_visible = [](DeskBarScrollDirection direction) {
ScrollArrowButton* scroll_arrow = nullptr;
switch (direction) {
case DeskBarScrollDirection::kLeft:
scroll_arrow = DesksTestApi::GetDeskBarLeftScrollButton(
DeskBarViewBase::Type::kOverview);
break;
case DeskBarScrollDirection::kRight:
scroll_arrow = DesksTestApi::GetDeskBarRightScrollButton(
DeskBarViewBase::Type::kOverview);
break;
}
return IsLazyInitViewVisible(scroll_arrow);
};
UpdateDisplay("600x400");
for (size_t i = 1; i < desks_util::GetMaxNumberOfDesks(); i++) {
NewDesk();
}
EXPECT_EQ(DesksController::Get()->desks().size(),
desks_util::GetMaxNumberOfDesks());
TabletModeControllerTestApi().EnterTabletMode();
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
auto* desks_bar =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
auto* event_generator = GetEventGenerator();
event_generator->MoveMouseTo(desks_bar->GetBoundsInScreen().CenterPoint());
// Set the scroll delta large enough to make sure the desks bar can be
// scrolled to the end each time.
const int x_scroll_delta = 1000;
// Left scroll button should be hidden and right scroll button should be
// visible while at the start position.
event_generator->MoveMouseWheel(x_scroll_delta, 0);
EXPECT_FALSE(is_scroll_button_visible(DeskBarScrollDirection::kLeft));
EXPECT_TRUE(is_scroll_button_visible(DeskBarScrollDirection::kRight));
// Click the right scroll button until it reaches to the right most of the
// scroll view. Then verify the left scroll button is visible.
TryScrollOverviewDeskBar(DeskBarScrollDirection::kRight);
EXPECT_TRUE(is_scroll_button_visible(DeskBarScrollDirection::kLeft));
// Click the left scroll button until it reaches to the right most of the
// scroll view. In this case, it will scroll back to the start position and
// left scroll button should be hidden and right scroll button should be
// visible.
TryScrollOverviewDeskBar(DeskBarScrollDirection::kLeft);
EXPECT_TRUE(is_scroll_button_visible(DeskBarScrollDirection::kRight));
// Left scroll button should be visible and right scroll button should be
// hidden while at the end position.
event_generator->MoveMouseTo(desks_bar->GetBoundsInScreen().CenterPoint());
event_generator->MoveMouseWheel(-x_scroll_delta, 0);
EXPECT_TRUE(is_scroll_button_visible(DeskBarScrollDirection::kLeft));
EXPECT_FALSE(is_scroll_button_visible(DeskBarScrollDirection::kRight));
}
TEST_P(DesksTest, GradientsVisibility) {
// Set a flat display size to make sure there are multiple pages in the desks
// bar with maximum number of desks.
UpdateDisplay("800x150");
const size_t max_desks_size = desks_util::GetMaxNumberOfDesks();
for (size_t i = 1; i < max_desks_size; i++) {
NewDesk();
}
EnterOverview();
auto* desks_bar =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
auto* left_button = DesksTestApi::GetDeskBarLeftScrollButton(
DeskBarViewBase::Type::kOverview);
auto* right_button = DesksTestApi::GetDeskBarRightScrollButton(
DeskBarViewBase::Type::kOverview);
// Only right graident is visible while at the first page.
auto* scroll_view =
DesksTestApi::GetDeskBarScrollView(DeskBarViewBase::Type::kOverview);
ASSERT_TRUE(scroll_view);
EXPECT_EQ(0, scroll_view->GetVisibleRect().x());
ASSERT_TRUE(left_button);
EXPECT_FALSE(left_button->GetVisible());
EXPECT_FALSE(DesksTestApi::IsDeskBarLeftGradientVisible(
DeskBarViewBase::Type::kOverview));
ASSERT_TRUE(right_button);
EXPECT_TRUE(right_button->GetVisible());
EXPECT_TRUE(DesksTestApi::IsDeskBarRightGradientVisible(
DeskBarViewBase::Type::kOverview));
// Both left and right gradients should be visible while during scroll.
const gfx::Point center_point = desks_bar->bounds().CenterPoint();
ui::GestureEvent scroll_begin(
center_point.x(), center_point.y(), ui::EF_NONE, base::TimeTicks::Now(),
ui::GestureEventDetails(ui::EventType::kGestureScrollBegin, 1, 0));
scroll_view->OnGestureEvent(&scroll_begin);
ui::GestureEvent scroll_update(
center_point.x(), center_point.y(), ui::EF_NONE, base::TimeTicks::Now(),
ui::GestureEventDetails(ui::EventType::kGestureScrollUpdate, -100, 0));
scroll_view->OnGestureEvent(&scroll_update);
EXPECT_TRUE(scroll_view->is_scrolling());
EXPECT_TRUE(left_button->GetVisible());
EXPECT_TRUE(DesksTestApi::IsDeskBarLeftGradientVisible(
DeskBarViewBase::Type::kOverview));
EXPECT_TRUE(right_button->GetVisible());
EXPECT_TRUE(DesksTestApi::IsDeskBarRightGradientVisible(
DeskBarViewBase::Type::kOverview));
// The gradient should be hidden if the corresponding scroll button is
// invisible even though it is during scroll.
ui::GestureEvent second_scroll_update(
center_point.x() - 100, center_point.y(), ui::EF_NONE,
base::TimeTicks::Now(),
ui::GestureEventDetails(ui::EventType::kGestureScrollUpdate, 100, 0));
scroll_view->OnGestureEvent(&second_scroll_update);
EXPECT_TRUE(scroll_view->is_scrolling());
EXPECT_FALSE(left_button->GetVisible());
EXPECT_FALSE(DesksTestApi::IsDeskBarLeftGradientVisible(
DeskBarViewBase::Type::kOverview));
EXPECT_TRUE(right_button->GetVisible());
EXPECT_TRUE(DesksTestApi::IsDeskBarRightGradientVisible(
DeskBarViewBase::Type::kOverview));
ui::GestureEvent scroll_end(
center_point.x(), center_point.y(), ui::EF_NONE, base::TimeTicks::Now(),
ui::GestureEventDetails(ui::EventType::kGestureScrollEnd));
scroll_view->OnGestureEvent(&scroll_end);
EXPECT_FALSE(scroll_view->is_scrolling());
EXPECT_FALSE(left_button->GetVisible());
EXPECT_FALSE(DesksTestApi::IsDeskBarLeftGradientVisible(
DeskBarViewBase::Type::kOverview));
EXPECT_TRUE(right_button->GetVisible());
EXPECT_TRUE(DesksTestApi::IsDeskBarRightGradientVisible(
DeskBarViewBase::Type::kOverview));
// Only right gradient should be shown at the middle page when it is not
// during scroll even though the left scroll button is visible.
LeftClickOn(right_button);
EXPECT_TRUE(left_button->GetVisible());
EXPECT_FALSE(DesksTestApi::IsDeskBarLeftGradientVisible(
DeskBarViewBase::Type::kOverview));
EXPECT_TRUE(right_button->GetVisible());
EXPECT_TRUE(DesksTestApi::IsDeskBarRightGradientVisible(
DeskBarViewBase::Type::kOverview));
// Only the left gradient should be shown at the last page.
while (right_button->GetVisible()) {
LeftClickOn(right_button);
}
EXPECT_EQ(scroll_view->contents()->bounds().width() - scroll_view->width(),
scroll_view->GetVisibleRect().x());
EXPECT_TRUE(left_button->GetVisible());
EXPECT_TRUE(DesksTestApi::IsDeskBarLeftGradientVisible(
DeskBarViewBase::Type::kOverview));
EXPECT_FALSE(right_button->GetVisible());
EXPECT_FALSE(DesksTestApi::IsDeskBarRightGradientVisible(
DeskBarViewBase::Type::kOverview));
}
// Tests the behavior when long press on the scroll buttons.
TEST_P(DesksTest, ContinueScrollBar) {
const int scroll_timeout_ms = 20;
base::AutoReset<base::TimeDelta> auto_reset =
DesksTestApi::SetScrollTimeInterval(
base::Milliseconds(scroll_timeout_ms));
// Make a flat long window to generate multiple pages on desks bar.
UpdateDisplay("800x150");
const size_t max_desks_size = desks_util::GetMaxNumberOfDesks();
for (size_t i = 1; i < max_desks_size; i++) {
NewDesk();
}
auto* desks_controller = DesksController::Get();
EXPECT_EQ(desks_controller->desks().size(), max_desks_size);
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
auto* desks_bar =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
views::ScrollView* scroll_view =
DesksTestApi::GetDeskBarScrollView(DeskBarViewBase::Type::kOverview);
ASSERT_TRUE(scroll_view);
const int page_size = scroll_view->width();
const auto mini_views = desks_bar->mini_views();
const int mini_view_width = mini_views[0]->bounds().width();
int desks_in_one_page = page_size / mini_view_width;
float fractional_page = static_cast<float>(page_size % mini_view_width) /
static_cast<float>(mini_view_width);
if (fractional_page > 0.5) {
desks_in_one_page++;
}
int current_index = 0;
ScrollArrowButton* left_button = DesksTestApi::GetDeskBarLeftScrollButton(
DeskBarViewBase::Type::kOverview);
ASSERT_TRUE(left_button);
ScrollArrowButton* right_button = DesksTestApi::GetDeskBarRightScrollButton(
DeskBarViewBase::Type::kOverview);
ASSERT_TRUE(right_button);
// At first, left scroll button is hidden and right scroll button is visible.
EXPECT_FALSE(left_button->GetVisible());
EXPECT_TRUE(right_button->GetVisible());
const int focus_ring_width_and_padding = 4;
// Press on the right scroll button by mouse should scroll to the next page.
// And the final scroll position should be adjusted to make sure the desk
// preview will not be cropped.
auto* event_generator = GetEventGenerator();
event_generator->MoveMouseTo(right_button->GetBoundsInScreen().CenterPoint());
event_generator->PressLeftButton();
current_index += desks_in_one_page;
EXPECT_EQ(scroll_view->GetVisibleRect().x() + focus_ring_width_and_padding,
mini_views[current_index]->bounds().x());
// Both scroll buttons should be visible.
EXPECT_TRUE(left_button->GetVisible());
EXPECT_TRUE(right_button->GetVisible());
// Wait for 20ms, there will be another scroll.
WaitForMilliseconds(scroll_timeout_ms);
current_index += desks_in_one_page;
// When the maximum number of desks is 8, the new desk button is smaller, two
// scrolls will reach the end of the desks bar view, thus we verify the right
// of the visible scroll view.
if (!features::Is16DesksEnabled()) {
EXPECT_EQ(
scroll_view->GetVisibleRect().right() - focus_ring_width_and_padding,
desks_bar->new_desk_button()->bounds().right());
} else {
EXPECT_EQ(scroll_view->GetVisibleRect().x() + focus_ring_width_and_padding,
mini_views[current_index]->bounds().x());
}
// Release and click a few times to make sure we end up at the maximum offset.
event_generator->ReleaseLeftButton();
for (int i = 0; i != 3; ++i) {
event_generator->ClickLeftButton();
}
EXPECT_EQ(scroll_view->GetVisibleRect().x(),
scroll_view->contents()->width() - page_size);
// Left scroll button should be visible and right scroll button should be
// hidden.
EXPECT_TRUE(left_button->GetVisible());
EXPECT_FALSE(right_button->GetVisible());
// Since we're scrolled all the way to the right and the new desk button is
// visible, this is the index of the leftmost visible mini view.
current_index = max_desks_size - 1;
// Press on left scroll button by gesture should scroll to the previous page.
// And the final scroll position should also be adjusted while scrolling to
// previous page to make sure the desk preview will not be cropped.
event_generator->MoveTouch(left_button->GetBoundsInScreen().CenterPoint());
event_generator->PressTouch();
// The new desk button and the library button are smaller, thus when scroll to
// the left from the right mode.
current_index -= (desks_in_one_page + 1);
EXPECT_EQ(scroll_view->GetVisibleRect().x() + focus_ring_width_and_padding,
mini_views[current_index]->bounds().x());
// Wait for 20ms, there is another scroll.
WaitForMilliseconds(scroll_timeout_ms);
current_index -= desks_in_one_page;
EXPECT_EQ(scroll_view->GetVisibleRect().x() + focus_ring_width_and_padding,
mini_views[current_index]->bounds().x());
event_generator->ReleaseTouch();
}
// Tests that change the focused mini view should scroll the desks bar and put
// the focused mini view inside the visible bounds.
TEST_P(DesksTest, FocusedMiniViewIsVisible) {
UpdateDisplay("600x400");
for (size_t i = 1; i < desks_util::GetMaxNumberOfDesks(); i++) {
NewDesk();
}
EXPECT_EQ(DesksController::Get()->desks().size(),
desks_util::GetMaxNumberOfDesks());
auto window = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
TabletModeControllerTestApi().EnterTabletMode();
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
auto* desks_bar =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
// Check if scroll view is enabled.
ASSERT_TRUE(DesksTestApi::GetDeskBarRightScrollButton(
DeskBarViewBase::Type::kOverview));
auto mini_views = desks_bar->mini_views();
ASSERT_EQ(mini_views.size(), desks_util::GetMaxNumberOfDesks());
auto* generator = GetEventGenerator();
// Traverse all the desks mini views from left to right.
for (size_t i = 0; i < desks_util::GetMaxNumberOfDesks(); i++) {
// Move the focus to the mini view's associated preview view.
PressAndReleaseKey(ui::VKEY_TAB);
const views::ScrollView* const scroll_view =
DesksTestApi::GetDeskBarScrollView(DeskBarViewBase::Type::kOverview);
ASSERT_TRUE(scroll_view);
EXPECT_TRUE(
scroll_view->GetVisibleRect().Contains(mini_views[i]->bounds()));
// Move the focus to the mini view's associated name view.
ASSERT_TRUE(TabUntil(
/*reverse=*/false, ViewFocused(mini_views[i]->desk_name_view()),
generator));
}
// Traverse from all the desk mini views from right to left.
for (size_t i = desks_util::GetMaxNumberOfDesks() - 1; i > 0; i--) {
// Move the focus to previous mini view's name view.
ASSERT_TRUE(TabUntil(
/*reverse=*/true, ViewFocused(mini_views[i - 1]->desk_name_view()),
generator));
const views::ScrollView* const scroll_view =
DesksTestApi::GetDeskBarScrollView(DeskBarViewBase::Type::kOverview);
ASSERT_TRUE(scroll_view);
EXPECT_TRUE(
scroll_view->GetVisibleRect().Contains(mini_views[i - 1]->bounds()));
}
}
// Tests that active desk mini view is visible when entering overview especially
// with 16 desks.
TEST_P(DesksTest, ActiveDeskMiniViewIsVisible) {
for (size_t i = 1; i < desks_util::GetMaxNumberOfDesks(); i++) {
// Create a new desk and go to that desk.
NewDesk();
ActivateDesk(DesksController::Get()->desks().back().get());
// Enter overview and check the active mini view is fully visible.
EnterOverview();
auto* desks_bar =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
for (ash::DeskMiniView* mini_view : desks_bar->mini_views()) {
if (mini_view->desk()->is_active()) {
EXPECT_EQ(mini_view->size(), mini_view->GetVisibleBounds().size());
}
}
ExitOverview();
}
}
// Tests that change the focused new desk button is fully visible.
TEST_P(DesksTest, FocusedButtonIsVisible) {
// Create `GetMaxNumberOfDesks() - 1` desks so that the new desk button is
// still enabled.
for (size_t i = 1; i < desks_util::GetMaxNumberOfDesks() - 1; i++) {
NewDesk();
}
EnterOverview();
auto* desk_bar =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
auto* new_desk_button = desk_bar->new_desk_button();
PressAndReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
EXPECT_TRUE(new_desk_button->GetVisible());
EXPECT_EQ(new_desk_button->size(),
new_desk_button->GetVisibleBounds().size());
ExitOverview();
}
// Tests that the bounds of a window that is visible on all desks is shared
// across desks.
TEST_P(DesksTest, VisibleOnAllDesksGlobalBounds) {
auto* controller = DesksController::Get();
NewDesk();
const Desk* desk_1 = controller->GetDeskAtIndex(0);
const Desk* desk_2 = controller->GetDeskAtIndex(1);
auto* root = Shell::GetPrimaryRootWindow();
const gfx::Rect window_initial_bounds(1, 1, 200, 200);
const gfx::Rect window_moved_bounds(200, 200, 250, 250);
auto window = CreateAppWindow(window_initial_bounds);
auto* widget = views::Widget::GetWidgetForNativeWindow(window.get());
ASSERT_EQ(window_initial_bounds, window->bounds());
// Assign |window| to all desks. It shouldn't change bounds.
widget->SetVisibleOnAllWorkspaces(true);
ASSERT_TRUE(desks_util::IsWindowVisibleOnAllWorkspaces(window.get()));
EXPECT_EQ(window_initial_bounds, window->bounds());
EXPECT_EQ(1u, controller->visible_on_all_desks_windows().size());
// Move to desk 2. The only window on the new desk should be |window|
// and it should have the same bounds.
ActivateDesk(desk_2);
auto desk_2_children = desk_2->GetDeskContainerForRoot(root)->children();
EXPECT_EQ(1u, desk_2_children.size());
EXPECT_EQ(window.get(), desk_2_children[0]);
EXPECT_EQ(window_initial_bounds, window->bounds());
// Change |window|'s bounds and move to desk 1. It should retain its moved
// bounds.
window->SetBounds(window_moved_bounds);
EXPECT_EQ(window_moved_bounds, window->bounds());
ActivateDesk(desk_1);
auto desk_1_children = desk_1->GetDeskContainerForRoot(root)->children();
EXPECT_EQ(1u, desk_1_children.size());
EXPECT_EQ(window.get(), desk_1_children[0]);
EXPECT_EQ(window_moved_bounds, window->bounds());
}
// Tests the behavior of windows that are visible on all desks when the active
// desk is removed.
TEST_P(DesksTest, VisibleOnAllDesksActiveDeskRemoval) {
auto* controller = DesksController::Get();
NewDesk();
const Desk* desk_1 = controller->GetDeskAtIndex(0);
const Desk* desk_2 = controller->GetDeskAtIndex(1);
auto* root = Shell::GetPrimaryRootWindow();
auto win0 = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
auto win1 = CreateAppWindow(gfx::Rect(1, 1, 150, 150));
auto* widget0 = views::Widget::GetWidgetForNativeWindow(win0.get());
auto* widget1 = views::Widget::GetWidgetForNativeWindow(win1.get());
// Assign |win0| and |win1| to all desks.
widget0->SetVisibleOnAllWorkspaces(true);
widget1->SetVisibleOnAllWorkspaces(true);
ASSERT_TRUE(desks_util::IsWindowVisibleOnAllWorkspaces(win0.get()));
ASSERT_TRUE(desks_util::IsWindowVisibleOnAllWorkspaces(win1.get()));
// Remove the active desk. The visible on all desks windows should be on
// |desk_2|.
RemoveDesk(desk_1);
auto desk_2_children = desk_2->GetDeskContainerForRoot(root)->children();
EXPECT_EQ(2u, desk_2_children.size());
EXPECT_TRUE(window_util::IsStackedBelow(win0.get(), win1.get()));
EXPECT_EQ(2u, controller->visible_on_all_desks_windows().size());
}
// Tests the behavior of a minimized window that is visible on all desks.
TEST_P(DesksTest, VisibleOnAllDesksMinimizedWindow) {
auto* controller = DesksController::Get();
NewDesk();
const Desk* desk_2 = controller->GetDeskAtIndex(1);
auto* root = Shell::GetPrimaryRootWindow();
auto window = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
auto* widget = views::Widget::GetWidgetForNativeWindow(window.get());
// Minimize |window| and then assign it to all desks. This shouldn't
// unminimize it.
auto* window_state = WindowState::Get(window.get());
window_state->Minimize();
ASSERT_TRUE(window_state->IsMinimized());
widget->SetVisibleOnAllWorkspaces(true);
ASSERT_TRUE(desks_util::IsWindowVisibleOnAllWorkspaces(window.get()));
EXPECT_TRUE(window_state->IsMinimized());
// Switch desks. |window| should be on the newly active desk and should still
// be minimized.
ActivateDesk(desk_2);
auto desk_2_children = desk_2->GetDeskContainerForRoot(root)->children();
EXPECT_EQ(1u, desk_2_children.size());
EXPECT_EQ(window.get(), desk_2_children[0]);
EXPECT_TRUE(window_state->IsMinimized());
}
// Tests the behavior of a window that is visible on all desks when a user tries
// to move it to another desk using drag and drop (overview mode).
TEST_P(DesksTest, VisibleOnAllDesksMoveWindowToDeskViaDragAndDrop) {
auto* controller = DesksController::Get();
auto* root = Shell::GetPrimaryRootWindow();
NewDesk();
const Desk* desk_1 = controller->GetDeskAtIndex(0);
const Desk* desk_2 = controller->GetDeskAtIndex(1);
auto window = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
auto* widget = views::Widget::GetWidgetForNativeWindow(window.get());
// Assign |window| to all desks.
widget->SetVisibleOnAllWorkspaces(true);
ASSERT_TRUE(desks_util::IsWindowVisibleOnAllWorkspaces(window.get()));
// Try to move |window| to |desk_2| via drag and drop. It should not be moved.
EXPECT_FALSE(controller->MoveWindowFromActiveDeskTo(
window.get(), const_cast<Desk*>(desk_2), root,
DesksMoveWindowFromActiveDeskSource::kDragAndDrop));
EXPECT_TRUE(desks_util::BelongsToActiveDesk(window.get()));
EXPECT_EQ(1u, controller->visible_on_all_desks_windows().size());
EXPECT_TRUE(desks_util::IsWindowVisibleOnAllWorkspaces(window.get()));
EXPECT_TRUE(base::Contains(desk_1->windows(), window.get()));
}
// Tests the behavior of a window that is visible on all desks when a user tries
// to move it to another desk using keyboard shortcuts.
TEST_P(DesksTest, VisibleOnAllDesksMoveWindowToDeskViaShortcuts) {
auto* controller = DesksController::Get();
auto* root = Shell::GetPrimaryRootWindow();
NewDesk();
const Desk* desk_2 = controller->GetDeskAtIndex(1);
auto window = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
auto* widget = views::Widget::GetWidgetForNativeWindow(window.get());
// Assign |window| to all desks.
widget->SetVisibleOnAllWorkspaces(true);
ASSERT_TRUE(desks_util::IsWindowVisibleOnAllWorkspaces(window.get()));
// Move |window| to |desk_2| via keyboard shortcut. It should be on |desk_2|
// and should no longer be visible on all desks.
EXPECT_TRUE(controller->MoveWindowFromActiveDeskTo(
window.get(), const_cast<Desk*>(desk_2), root,
DesksMoveWindowFromActiveDeskSource::kShortcut));
EXPECT_FALSE(desks_util::BelongsToActiveDesk(window.get()));
EXPECT_EQ(0u, controller->visible_on_all_desks_windows().size());
EXPECT_FALSE(desks_util::IsWindowVisibleOnAllWorkspaces(window.get()));
EXPECT_TRUE(base::Contains(desk_2->windows(), window.get()));
}
// Tests the behavior of a window that is visible on all desks when a user tries
// to move it using the context menu.
TEST_P(DesksTest, VisibleOnAllDesksMoveWindowToDeskViaContextMenu) {
auto* controller = DesksController::Get();
NewDesk();
const Desk* desk_2 = controller->GetDeskAtIndex(1);
auto window = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
auto* widget = views::Widget::GetWidgetForNativeWindow(window.get());
// Assign |window| to all desks.
widget->SetVisibleOnAllWorkspaces(true);
ASSERT_TRUE(desks_util::IsWindowVisibleOnAllWorkspaces(window.get()));
// Move |window| to |desk_2| via keyboard shortcut. It should be on |desk_2|
// and should no longer be visible on all desks.
controller->SendToDeskAtIndex(window.get(), controller->GetDeskIndex(desk_2));
EXPECT_FALSE(desks_util::BelongsToActiveDesk(window.get()));
EXPECT_EQ(0u, controller->visible_on_all_desks_windows().size());
EXPECT_FALSE(desks_util::IsWindowVisibleOnAllWorkspaces(window.get()));
EXPECT_TRUE(base::Contains(desk_2->windows(), window.get()));
}
// Tests that when a window that is visible on all desks is destroyed it is
// removed from DesksController.visible_on_all_desks_windows_.
TEST_P(DesksTest, VisibleOnAllDesksWindowDestruction) {
auto* controller = DesksController::Get();
NewDesk();
const Desk* desk_1 = controller->GetDeskAtIndex(0);
auto* root = Shell::GetPrimaryRootWindow();
auto window = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
auto* widget = views::Widget::GetWidgetForNativeWindow(window.get());
// Assign |window| to all desks.
widget->SetVisibleOnAllWorkspaces(true);
ASSERT_TRUE(desks_util::IsWindowVisibleOnAllWorkspaces(window.get()));
EXPECT_EQ(1u, controller->visible_on_all_desks_windows().size());
EXPECT_EQ(1u, desk_1->GetDeskContainerForRoot(root)->children().size());
// Destroy |window|. It should be removed from
// DesksController.visible_on_all_desks_windows_.
window.reset();
EXPECT_EQ(0u, controller->visible_on_all_desks_windows().size());
EXPECT_EQ(0u, desk_1->GetDeskContainerForRoot(root)->children().size());
}
// Tests that when a window that isn't on the currently active desk is made
// visible on all desks, it is also moved to the active desk.
TEST_P(DesksTest, VisibleOnAllDesksInactiveDesk) {
auto* controller = DesksController::Get();
auto window = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
auto* widget = views::Widget::GetWidgetForNativeWindow(window.get());
NewDesk();
auto* desk1 = controller->GetDeskAtIndex(0);
auto* desk2 = controller->GetDeskAtIndex(1);
ActivateDesk(desk2);
ASSERT_FALSE(desk1->is_active());
ASSERT_TRUE(desk2->is_active());
// The test `window` should exist on the first desk.
ASSERT_THAT(desk1->windows(), ElementsAre(window.get()));
ASSERT_THAT(desk2->windows(), ElementsAre());
// Assign `window` to all desks, this should move it to the active desk.
widget->SetVisibleOnAllWorkspaces(true);
EXPECT_THAT(desk1->windows(), ElementsAre());
EXPECT_THAT(desk2->windows(), ElementsAre(window.get()));
}
// Tests that the desk bar exit animation would not cause any crash or UAF.
// Please refer to b/274497402.
TEST_P(DesksTest, DesksBarExitAnimation) {
// Create another desk so that the desk bar is not zero state.
NewDesk();
// Set to non-zero animation.
ui::ScopedAnimationDurationScaleMode animation(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Enter then exit overview. When shutting down overview grid, the desk bar
// slide animation will take over the ownership of the desk bar widget. This
// is to ensure no crash or UAF after the ownership change.
EnterOverview();
ExitOverview();
}
TEST_P(DesksTest, EnterOverviewWithCorrectDesksBarState) {
auto* controller = DesksController::Get();
ASSERT_EQ(1u, controller->desks().size());
EnterOverview();
auto* root_window = Shell::GetPrimaryRootWindow();
auto* desks_bar_view = GetOverviewGridForRoot(root_window)->desks_bar_view();
// Desks bar should stay in zero state if there is only one desk and no mini
// view has been created.
EXPECT_TRUE(desks_bar_view->IsZeroState());
EXPECT_TRUE(desks_bar_view->mini_views().empty());
// Click new desk button in the zero state bar to create a new desk.
LeftClickOn(desks_bar_view->new_desk_button());
ExitOverview();
// Desks bar should not stay in zero state if there are more than one desks.
EXPECT_EQ(2u, controller->desks().size());
EnterOverview();
desks_bar_view = GetOverviewGridForRoot(root_window)->desks_bar_view();
EXPECT_EQ(2u, desks_bar_view->mini_views().size());
EXPECT_FALSE(desks_bar_view->IsZeroState());
}
// Tests the behavior of desks bar zero state.
TEST_P(DesksTest, DesksBarZeroState) {
EnterOverview();
auto* root_window = Shell::GetPrimaryRootWindow();
auto* desks_bar_view = GetOverviewGridForRoot(root_window)->desks_bar_view();
ASSERT_TRUE(desks_bar_view->IsZeroState());
ASSERT_TRUE(desks_bar_view->mini_views().empty());
auto* default_desk_button = desks_bar_view->default_desk_button();
auto* new_desk_button = desks_bar_view->new_desk_button();
LeftClickOn(default_desk_button);
// Click the zero state default desk button should switch to expanded desks
// bar and focus on the default desk's name view. The two buttons in zero
// state bar should also be hidden.
EXPECT_FALSE(desks_bar_view->IsZeroState());
EXPECT_EQ(1u, desks_bar_view->mini_views().size());
EXPECT_TRUE(desks_bar_view->mini_views()[0]->desk_name_view()->HasFocus());
EXPECT_FALSE(default_desk_button->GetVisible());
VerifyZeroStateNewDeskButtonVisibility(desks_bar_view, false);
ExitOverview();
EnterOverview();
desks_bar_view = GetOverviewGridForRoot(root_window)->desks_bar_view();
ASSERT_TRUE(desks_bar_view->IsZeroState());
default_desk_button = desks_bar_view->default_desk_button();
new_desk_button = desks_bar_view->new_desk_button();
LeftClickOn(new_desk_button);
// Click the zero state new desk button should switch to expand desks bar,
// create a new desk and focus on the new created desk's name view. The two
// buttons in zero state bar should also be hidden.
EXPECT_FALSE(desks_bar_view->IsZeroState());
EXPECT_EQ(2u, desks_bar_view->mini_views().size());
EXPECT_TRUE(desks_bar_view->mini_views()[1]->desk_name_view()->HasFocus());
EXPECT_FALSE(default_desk_button->GetVisible());
VerifyZeroStateNewDeskButtonVisibility(desks_bar_view, false);
CloseDeskFromMiniView(desks_bar_view->mini_views()[0], GetEventGenerator());
// Desks bar doesn't switch to zero state even if there is only one desk after
// removing.
EXPECT_FALSE(desks_bar_view->IsZeroState());
EXPECT_FALSE(default_desk_button->GetVisible());
VerifyZeroStateNewDeskButtonVisibility(desks_bar_view, false);
}
// Tests that buttons in the desk bar are shown and hidden correctly when
// transitioning into zero state to ensure ChromeVox navigation works properly.
// Regression test for https://crbug.com/1351501.
TEST_P(DesksTest, DesksBarButtonVisibility) {
auto* controller = DesksController::Get();
// Create a new desk so when we enter overview mode the desks bar is in the
// expanded state.
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
// Enter overview mode and check that the desks bar is in the expanded state.
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
const auto* desks_bar_view =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
ASSERT_TRUE(desks_bar_view);
ASSERT_FALSE(desks_bar_view->IsZeroState());
// Verify that the expanded state button is visible, while the zero state
// buttons are not visible.
auto* default_desk_button = desks_bar_view->default_desk_button();
VerifyExpandedStateNewDeskButtonVisibility(desks_bar_view, true);
VerifyZeroStateNewDeskButtonVisibility(desks_bar_view, false);
EXPECT_FALSE(default_desk_button->GetVisible());
// Close a desk and check that the desks bar switches into zero state.
auto* mini_view = desks_bar_view->mini_views().front().get();
CloseDeskFromMiniView(mini_view, GetEventGenerator());
ASSERT_EQ(1u, controller->desks().size());
ASSERT_FALSE(desks_bar_view->IsZeroState());
EXPECT_EQ(1u, desks_bar_view->mini_views().size());
// The desk bar doesn't go back to zero state.
VerifyExpandedStateNewDeskButtonVisibility(desks_bar_view, true);
VerifyZeroStateNewDeskButtonVisibility(desks_bar_view, false);
EXPECT_FALSE(default_desk_button->GetVisible());
}
TEST_P(DesksTest, NewDeskButton) {
auto* controller = DesksController::Get();
EnterOverview();
auto* root_window = Shell::GetPrimaryRootWindow();
auto* desks_bar_view = GetOverviewGridForRoot(root_window)->desks_bar_view();
// Click the default desk button in the zero state bar to switch to expanded
// desks bar.
LeftClickOn(desks_bar_view->default_desk_button());
RunScheduledLayoutForAllOverviewDeskBars();
auto* new_desk_button = desks_bar_view->new_desk_button();
EXPECT_TRUE(new_desk_button->GetVisible());
EXPECT_TRUE(new_desk_button->GetEnabled());
for (size_t i = 1; i < desks_util::GetMaxNumberOfDesks(); i++) {
LeftClickOn(new_desk_button);
RunScheduledLayoutForAllOverviewDeskBars();
// When a new desk is created, ensure its desk mini view fully visible.
auto* mini_view = desks_bar_view->mini_views().back().get();
EXPECT_EQ(mini_view->size(), mini_view->GetVisibleBounds().size());
// TODO(b/277081702): When desk order is adjusted for RTL, remove the check
// below to always make new desk button visible.
if (!base::i18n::IsRTL()) {
EXPECT_EQ(new_desk_button->size(),
new_desk_button->GetVisibleBounds().size());
}
TryScrollOverviewDeskBar(DeskBarScrollDirection::kRight);
RunScheduledLayoutForAllOverviewDeskBars();
}
// The new desk button should become disabled after maximum number of desks
// have been created.
EXPECT_FALSE(controller->CanCreateDesks());
EXPECT_FALSE(new_desk_button->GetEnabled());
ASSERT_EQ(controller->desks().size(), desks_util::GetMaxNumberOfDesks());
// The new desk button should become enabled again after removing a desk.
CloseDeskFromMiniView(desks_bar_view->mini_views().back(),
GetEventGenerator());
RunScheduledLayoutForAllOverviewDeskBars();
EXPECT_TRUE(controller->CanCreateDesks());
EXPECT_TRUE(new_desk_button->GetEnabled());
}
TEST_P(DesksTest, ZeroStateDeskButtonText) {
UpdateDisplay("1600x1200");
EnterOverview();
auto* root_window = Shell::GetPrimaryRootWindow();
auto* desks_bar_view = GetOverviewGridForRoot(root_window)->desks_bar_view();
ASSERT_TRUE(desks_bar_view->IsZeroState());
// Show the default name "Desk 1" while initializing the desks bar at the
// first time.
EXPECT_EQ(u"Desk 1", desks_bar_view->default_desk_button()->GetText());
LeftClickOn(desks_bar_view->default_desk_button());
EXPECT_TRUE(desks_bar_view->mini_views()[0]->desk_name_view()->HasFocus());
// Change the desk name to "test".
PressAndReleaseKey(ui::VKEY_T);
PressAndReleaseKey(ui::VKEY_E);
PressAndReleaseKey(ui::VKEY_S);
PressAndReleaseKey(ui::VKEY_T);
PressAndReleaseKey(ui::VKEY_RETURN);
ExitOverview();
EnterOverview();
desks_bar_view = GetOverviewGridForRoot(root_window)->desks_bar_view();
EXPECT_TRUE(desks_bar_view->IsZeroState());
// Should show the desk's current name "test" instead of the default name.
EXPECT_EQ(u"test", desks_bar_view->default_desk_button()->GetText());
// Create 'Desk 2'.
LeftClickOn(desks_bar_view->new_desk_button());
EXPECT_FALSE(desks_bar_view->IsZeroState());
PressAndReleaseKey(ui::VKEY_RETURN);
EXPECT_EQ(u"Desk 2", DesksController::Get()->GetDeskAtIndex(1)->name());
// Close desk 'test' should return to zero state and the zero state default
// desk button should show current desk's name, which is 'Desk 1'.
CloseDeskFromMiniView(desks_bar_view->mini_views()[0], GetEventGenerator());
// Once we leave zero state, we can't go back without exiting overview.
ExitOverview();
EnterOverview();
desks_bar_view = GetOverviewGridForRoot(root_window)->desks_bar_view();
EXPECT_TRUE(desks_bar_view->IsZeroState());
EXPECT_EQ(u"Desk 1", desks_bar_view->default_desk_button()->GetText());
// Set a super long desk name.
LeftClickOn(desks_bar_view->default_desk_button());
for (size_t i = 0; i < DeskTextfield::kMaxLength + 5; i++) {
PressAndReleaseKey(ui::VKEY_A);
}
PressAndReleaseKey(ui::VKEY_RETURN);
ExitOverview();
EnterOverview();
desks_bar_view = GetOverviewGridForRoot(root_window)->desks_bar_view();
auto* default_desk_button = desks_bar_view->default_desk_button();
std::u16string desk_button_text = default_desk_button->GetText();
std::u16string expected_desk_name(DeskTextfield::kMaxLength, L'a');
// Zero state desk button should show the elided name as the DeskNameView.
EXPECT_EQ(expected_desk_name,
DesksController::Get()->GetDeskAtIndex(0)->name());
EXPECT_NE(expected_desk_name, desk_button_text);
EXPECT_TRUE(base::StartsWith(base::UTF16ToUTF8(desk_button_text), "aaa",
base::CompareCase::SENSITIVE));
EXPECT_FALSE(base::EndsWith(base::UTF16ToUTF8(desk_button_text), "aaa",
base::CompareCase::SENSITIVE));
}
TEST_P(DesksTest, ReorderDesksByMouse) {
auto* desks_controller = DesksController::Get();
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
auto* root_window = Shell::GetPrimaryRootWindow();
const auto* desks_bar_view =
GetOverviewGridForRoot(root_window)->desks_bar_view();
auto* event_generator = GetEventGenerator();
// Add two desks (Now we have three desks).
NewDesk();
NewDesk();
// Cache the mini view and corresponding desks.
std::vector<raw_ptr<DeskMiniView, VectorExperimental>> mini_views =
desks_bar_view->mini_views();
DeskMiniView* mini_view_0 = mini_views[0];
Desk* desk_0 = mini_view_0->desk();
DeskMiniView* mini_view_1 = mini_views[1];
Desk* desk_1 = mini_view_1->desk();
DeskMiniView* mini_view_2 = mini_views[2];
Desk* desk_2 = mini_view_2->desk();
// Set desk names. Force update user prefs because `SetName()` does not
// trigger it but `DeskMiniView::OnViewBlurred`.
desk_0->SetName(u"0", /*set_by_user=*/true);
desk_1->SetName(u"1", /*set_by_user=*/true);
desk_2->SetName(u"2", /*set_by_user=*/true);
desks_restore_util::UpdatePrimaryUserDeskNamesPrefs();
auto* prefs = Shell::Get()->session_controller()->GetPrimaryUserPrefService();
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("0", "1", "2"));
// Dragging the desk preview will trigger drag & drop.
StartDragDeskPreview(mini_view_1, event_generator);
EXPECT_TRUE(desks_bar_view->IsDraggingDesk());
event_generator->ReleaseLeftButton();
RunScheduledLayoutForAllOverviewDeskBars();
// Reorder the second desk
StartDragDeskPreview(mini_view_1, event_generator);
EXPECT_TRUE(desks_bar_view->IsDraggingDesk());
// Swap the positions of the second desk and the third desk.
gfx::Point desk_center_2 =
mini_view_2->GetPreviewBoundsInScreen().CenterPoint();
event_generator->MoveMouseTo(desk_center_2);
RunScheduledLayoutForAllOverviewDeskBars();
// Now, the desks order should be [0, 2, 1]:
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_0));
EXPECT_EQ(1, desks_controller->GetDeskIndex(desk_2));
EXPECT_EQ(2, desks_controller->GetDeskIndex(desk_1));
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("0", "2", "1"));
// Swap the positions of the second desk and the first desk.
gfx::Point desk_center_0 =
mini_view_0->GetPreviewBoundsInScreen().CenterPoint();
event_generator->MoveMouseTo(desk_center_0);
RunScheduledLayoutForAllOverviewDeskBars();
// Now, the desks order should be [1, 0, 2]:
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_1));
EXPECT_EQ(1, desks_controller->GetDeskIndex(desk_0));
EXPECT_EQ(2, desks_controller->GetDeskIndex(desk_2));
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("1", "0", "2"));
event_generator->ReleaseLeftButton();
RunScheduledLayoutForAllOverviewDeskBars();
}
TEST_P(DesksTest, ReorderDesksByGesture) {
auto* desks_controller = DesksController::Get();
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
auto* root_window = Shell::GetPrimaryRootWindow();
const auto* desks_bar_view =
GetOverviewGridForRoot(root_window)->desks_bar_view();
auto* event_generator = GetEventGenerator();
// Add two desks (Now we have three desks).
NewDesk();
NewDesk();
RunScheduledLayoutForAllOverviewDeskBars();
// Cache the mini view and corresponding desks.
std::vector<raw_ptr<DeskMiniView, VectorExperimental>> mini_views =
desks_bar_view->mini_views();
DeskMiniView* mini_view_0 = mini_views[0];
Desk* desk_0 = mini_view_0->desk();
DeskMiniView* mini_view_1 = mini_views[1];
Desk* desk_1 = mini_view_1->desk();
DeskMiniView* mini_view_2 = mini_views[2];
Desk* desk_2 = mini_view_2->desk();
// Set desk names and save to user prefs.
desk_0->SetName(u"0", /*set_by_user=*/true);
desk_1->SetName(u"1", /*set_by_user=*/true);
desk_2->SetName(u"2", /*set_by_user=*/true);
desks_restore_util::UpdatePrimaryUserDeskNamesPrefs();
auto* prefs = Shell::Get()->session_controller()->GetPrimaryUserPrefService();
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("0", "1", "2"));
// If long press on the second desk preview, drag & drop will be triggered.
// Perform by gesture:
LongTapOnDeskPreview(mini_view_1, event_generator);
EXPECT_TRUE(desks_bar_view->IsDraggingDesk());
event_generator->ReleaseTouch();
// The context menu appears on a long press on the desk preview. In order to
// drag the desk again, we first need to get rid of the context menu by
// tapping and waiting for the menu to disappear.
event_generator->GestureTapDownAndUp(
mini_view_1->desk_preview()->GetBoundsInScreen().CenterPoint());
base::RunLoop().RunUntilIdle();
// Reorder the second desk
LongTapOnDeskPreview(mini_view_1, event_generator);
EXPECT_TRUE(desks_bar_view->IsDraggingDesk());
// Swap the positions of the second desk and the third desk.
gfx::Point desk_center_2 =
mini_view_2->GetPreviewBoundsInScreen().CenterPoint();
// We need to drag the mouse a bit after long-tapping the desk preview to
// start the closing of the context menu before rearranging the desk.
event_generator->MoveTouchBy(10, 0);
event_generator->MoveTouch(desk_center_2);
RunScheduledLayoutForAllOverviewDeskBars();
// Now, the desks order should be [0, 2, 1]:
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_0));
EXPECT_EQ(1, desks_controller->GetDeskIndex(desk_2));
EXPECT_EQ(2, desks_controller->GetDeskIndex(desk_1));
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("0", "2", "1"));
// Swap the positions of the second desk and the first desk.
gfx::Point desk_center_0 =
mini_view_0->GetPreviewBoundsInScreen().CenterPoint();
event_generator->MoveTouch(desk_center_0);
// Now, the desks order should be [1, 0, 2]:
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_1));
EXPECT_EQ(1, desks_controller->GetDeskIndex(desk_0));
EXPECT_EQ(2, desks_controller->GetDeskIndex(desk_2));
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("1", "0", "2"));
event_generator->ReleaseTouch();
}
TEST_P(DesksTest, ReorderDesksByKeyboard) {
auto* desks_controller = DesksController::Get();
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
auto* root_window = Shell::GetPrimaryRootWindow();
auto* overview_grid = GetOverviewGridForRoot(root_window);
const auto* desks_bar_view = overview_grid->desks_bar_view();
auto* event_generator = GetEventGenerator();
// Add two desks (Now we have three desks).
NewDesk();
NewDesk();
overview_grid->CommitNameChanges();
// Cache the mini view and corresponding desks.
std::vector<raw_ptr<DeskMiniView, VectorExperimental>> mini_views =
desks_bar_view->mini_views();
DeskMiniView* mini_view_0 = mini_views[0];
Desk* desk_0 = mini_view_0->desk();
DeskMiniView* mini_view_1 = mini_views[1];
Desk* desk_1 = mini_view_1->desk();
DeskMiniView* mini_view_2 = mini_views[2];
Desk* desk_2 = mini_view_2->desk();
// Set desk names and save to user prefs.
desk_0->SetName(u"0", /*set_by_user=*/true);
desk_1->SetName(u"1", /*set_by_user=*/true);
desk_2->SetName(u"2", /*set_by_user=*/true);
desks_restore_util::UpdatePrimaryUserDeskNamesPrefs();
auto* prefs = Shell::Get()->session_controller()->GetPrimaryUserPrefService();
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("0", "1", "2"));
// Focus the second desk.
mini_view_1->desk_preview()->RequestFocus();
// Swap the positions of the second desk and the third desk by pressing Ctrl +
// ->.
event_generator->PressKey(ui::VKEY_RIGHT, ui::EF_CONTROL_DOWN);
// Now, the desks order should be [0, 2, 1]:
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_0));
EXPECT_EQ(1, desks_controller->GetDeskIndex(desk_2));
EXPECT_EQ(2, desks_controller->GetDeskIndex(desk_1));
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("0", "2", "1"));
// Keep pressing -> won't swap desks.
event_generator->PressKey(ui::VKEY_RIGHT, ui::EF_CONTROL_DOWN);
// Now, the desks order should be [0, 2, 1]:
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_0));
EXPECT_EQ(1, desks_controller->GetDeskIndex(desk_2));
EXPECT_EQ(2, desks_controller->GetDeskIndex(desk_1));
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("0", "2", "1"));
// Press Ctrl + <- twice will swap the positions of the second and first desk.
event_generator->PressKey(ui::VKEY_LEFT, ui::EF_CONTROL_DOWN);
event_generator->PressKey(ui::VKEY_LEFT, ui::EF_CONTROL_DOWN);
// Now, the desks order should be [1, 0, 2]:
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_1));
EXPECT_EQ(1, desks_controller->GetDeskIndex(desk_0));
EXPECT_EQ(2, desks_controller->GetDeskIndex(desk_2));
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("1", "0", "2"));
// Keep pressing <- won't swap desks.
event_generator->PressKey(ui::VKEY_LEFT, ui::EF_CONTROL_DOWN);
// Now, the desks order should be [1, 0, 2]:
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_1));
EXPECT_EQ(1, desks_controller->GetDeskIndex(desk_0));
EXPECT_EQ(2, desks_controller->GetDeskIndex(desk_2));
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("1", "0", "2"));
}
// Test reordering desks in RTL mode.
TEST_P(DesksTest, ReorderDesksInRTLMode) {
// Turn on RTL mode.
const bool default_rtl = base::i18n::IsRTL();
base::i18n::SetRTLForTesting(true);
EXPECT_TRUE(base::i18n::IsRTL());
auto* desks_controller = DesksController::Get();
auto* overview_controller = OverviewController::Get();
EnterOverview();
EXPECT_TRUE(overview_controller->InOverviewSession());
auto* root_window = Shell::GetPrimaryRootWindow();
const auto* desks_bar_view =
GetOverviewGridForRoot(root_window)->desks_bar_view();
auto* event_generator = GetEventGenerator();
// Add two desks (Now we have three desks).
NewDesk();
NewDesk();
// Cache the mini view and corresponding desks.
std::vector<raw_ptr<DeskMiniView, VectorExperimental>> mini_views =
desks_bar_view->mini_views();
DeskMiniView* mini_view_0 = mini_views[0];
Desk* desk_0 = mini_view_0->desk();
DeskMiniView* mini_view_1 = mini_views[1];
Desk* desk_1 = mini_view_1->desk();
DeskMiniView* mini_view_2 = mini_views[2];
Desk* desk_2 = mini_view_2->desk();
// Set desk names. Force update user prefs because `SetName()` does not
// trigger it but `DeskMiniView::OnViewBlurred`.
desk_0->SetName(u"0", /*set_by_user=*/true);
desk_1->SetName(u"1", /*set_by_user=*/true);
desk_2->SetName(u"2", /*set_by_user=*/true);
desks_restore_util::UpdatePrimaryUserDeskNamesPrefs();
auto* prefs = Shell::Get()->session_controller()->GetPrimaryUserPrefService();
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("0", "1", "2"));
// Swap the positions of the |desk_1| and the |desk_2| by mouse.
StartDragDeskPreview(mini_view_1, event_generator);
EXPECT_TRUE(desks_bar_view->IsDraggingDesk());
gfx::Point desk_center_2 =
mini_view_2->GetPreviewBoundsInScreen().CenterPoint();
event_generator->MoveMouseTo(desk_center_2);
// Now, the desks order should be [0, 2, 1]:
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_0));
EXPECT_EQ(1, desks_controller->GetDeskIndex(desk_2));
EXPECT_EQ(2, desks_controller->GetDeskIndex(desk_1));
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("0", "2", "1"));
event_generator->ReleaseLeftButton();
// Swap the positions of the |desk_1| and the |desk_0| by gesture.
LongTapOnDeskPreview(mini_view_1, event_generator);
EXPECT_TRUE(desks_bar_view->IsDraggingDesk());
gfx::Point desk_center_0 =
mini_view_0->GetPreviewBoundsInScreen().CenterPoint();
// We need to drag the mouse a bit after long-tapping the desk preview to
// start the closing of the context menu before rearranging the desk.
event_generator->MoveTouchBy(-10, 0);
event_generator->MoveTouch(desk_center_0);
// Now, the desks order should be [1, 0, 2]:
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_1));
EXPECT_EQ(1, desks_controller->GetDeskIndex(desk_0));
EXPECT_EQ(2, desks_controller->GetDeskIndex(desk_2));
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("1", "0", "2"));
event_generator->ReleaseTouch();
// Swap the positions of `desk_0` and `desk_2` by keyboard. Focus `desk_0`.
// Focus the second desk.
mini_view_0->desk_preview()->RequestFocus();
// Swap the positions of the |desk_0| and the |desk_2| by pressing Ctrl + ->.
event_generator->PressKey(ui::VKEY_RIGHT, ui::EF_CONTROL_DOWN);
// Now, the desks order should be [1, 2, 0]:
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_1));
EXPECT_EQ(1, desks_controller->GetDeskIndex(desk_2));
EXPECT_EQ(2, desks_controller->GetDeskIndex(desk_0));
EXPECT_THAT(GetDeskRestoreNames(prefs), ElementsAre("1", "2", "0"));
// Recover to default RTL mode.
base::i18n::SetRTLForTesting(default_rtl);
}
// Tests the behavior when dragging a desk on the scroll button.
TEST_P(DesksTest, ScrollBarByDraggedDesk) {
const int scroll_timeout_ms = 20;
base::AutoReset<base::TimeDelta> auto_reset =
DesksTestApi::SetScrollTimeInterval(
base::Milliseconds(scroll_timeout_ms));
// Make a flat long window to generate multiple pages on desks bar.
UpdateDisplay("800x150");
const size_t max_desks_size = desks_util::GetMaxNumberOfDesks();
for (size_t i = 1; i < max_desks_size; i++) {
NewDesk();
}
auto* desks_controller = DesksController::Get();
EXPECT_EQ(desks_controller->desks().size(), max_desks_size);
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
auto* desks_bar =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
views::ScrollView* scroll_view =
DesksTestApi::GetDeskBarScrollView(DeskBarViewBase::Type::kOverview);
ASSERT_TRUE(scroll_view);
const int page_size = scroll_view->width();
auto mini_views = desks_bar->mini_views();
const int mini_view_width = mini_views[0]->bounds().width();
int desks_in_one_page = page_size / mini_view_width;
float fractional_page = static_cast<float>(page_size % mini_view_width) /
static_cast<float>(mini_view_width);
if (fractional_page > 0.5) {
desks_in_one_page++;
}
int current_index = 0;
ScrollArrowButton* left_button = DesksTestApi::GetDeskBarLeftScrollButton(
DeskBarViewBase::Type::kOverview);
ASSERT_TRUE(left_button);
ScrollArrowButton* right_button = DesksTestApi::GetDeskBarRightScrollButton(
DeskBarViewBase::Type::kOverview);
ASSERT_TRUE(right_button);
// At first, left scroll button is hidden and right scroll button is visible.
EXPECT_FALSE(left_button->GetVisible());
EXPECT_TRUE(right_button->GetVisible());
// Dragging a desk on the right scroll button should scroll to the next page.
// And the final scroll position should be adjusted to make sure the desk
// preview will not be cropped.
auto* event_generator = GetEventGenerator();
DeskMiniView* mini_view_0 = mini_views[0];
Desk* desk_0 = mini_view_0->desk();
const int focus_ring_width_and_padding = 4;
StartDragDeskPreview(mini_view_0, event_generator);
EXPECT_TRUE(desks_bar->IsDraggingDesk());
event_generator->MoveMouseTo(right_button->GetBoundsInScreen().CenterPoint());
RunScheduledLayoutForAllOverviewDeskBars();
current_index += desks_in_one_page;
EXPECT_EQ(scroll_view->GetVisibleRect().x() + focus_ring_width_and_padding,
mini_views[current_index]->bounds().x());
// Both scroll buttons should be visible.
EXPECT_TRUE(left_button->GetVisible());
EXPECT_TRUE(right_button->GetVisible());
// Wait for 20ms, there will be another scroll.
WaitForMilliseconds(scroll_timeout_ms);
current_index += desks_in_one_page;
// When the maximum number of desks is 8, the new desk button is smaller, two
// scrolls will reach the end of the desks bar view, thus we verify the right
// of the visible scroll view.
if (!features::Is16DesksEnabled()) {
EXPECT_EQ(
scroll_view->GetVisibleRect().right() - focus_ring_width_and_padding,
desks_bar->new_desk_button()->bounds().right());
} else {
EXPECT_EQ(scroll_view->GetVisibleRect().x() + focus_ring_width_and_padding,
mini_views[current_index]->bounds().x());
}
// While scrolling, the desk cannot be reordered.
EXPECT_EQ(0, desks_controller->GetDeskIndex(desk_0));
// Wait longer, it will scroll to the maximum offset. When 16 desks are
// enabled, we need to allow more time for scrolling.
WaitForMilliseconds(GetParam().use_16_desks ? 10 * scroll_timeout_ms
: scroll_timeout_ms);
EXPECT_EQ(scroll_view->GetVisibleRect().x(),
scroll_view->contents()->width() - page_size);
// Left scroll button should be visible and right scroll button should be
// hidden.
EXPECT_TRUE(left_button->GetVisible());
EXPECT_FALSE(right_button->GetVisible());
// Move the dragged desk to the center of the last desk.
event_generator->MoveMouseTo(
mini_views[max_desks_size - 1]->GetBoundsInScreen().CenterPoint());
RunScheduledLayoutForAllOverviewDeskBars();
// The dragged desk is reordered to the end.
const int max_index = static_cast<int>(max_desks_size) - 1;
// Now the desk is reordered to the last position.
EXPECT_EQ(max_index, desks_controller->GetDeskIndex(desk_0));
event_generator->ReleaseLeftButton();
RunScheduledLayoutForAllOverviewDeskBars();
current_index = max_desks_size - 1;
// Dragging the desk to left scroll button should scroll to the previous page.
// And the final scroll position should also be adjusted while scrolling to
// the previous page to make sure the desk preview will not be cropped.
mini_views = desks_bar->mini_views();
StartDragDeskPreview(mini_views[max_desks_size - 1], event_generator);
event_generator->MoveMouseTo(left_button->GetBoundsInScreen().CenterPoint());
RunScheduledLayoutForAllOverviewDeskBars();
// The new desk button and the library button are smaller, thus when scroll to
// the left from the right most.
current_index -= (desks_in_one_page + 1);
EXPECT_EQ(scroll_view->GetVisibleRect().x() + focus_ring_width_and_padding,
mini_views[current_index]->bounds().x());
// Wait for 20ms, there is another scroll.
WaitForMilliseconds(scroll_timeout_ms);
current_index -= desks_in_one_page;
EXPECT_EQ(scroll_view->GetVisibleRect().x() + focus_ring_width_and_padding,
mini_views[current_index]->bounds().x());
// The desk is still not reordered while scrolling backward.
EXPECT_EQ(max_index, desks_controller->GetDeskIndex(desk_0));
// Drop the desk. Desks bar will scroll to show the desk's target position.
event_generator->ReleaseLeftButton();
RunScheduledLayoutForAllOverviewDeskBars();
// Wait 100 milliseconds for the animation of the scrollable bar to end.
// Otherwise, the test could be flaky, i.e, the visible bounds of the scroll
// bar is not updated yet if we get its bounds immediately after the desk is
// dropped.
WaitForMilliseconds(100);
gfx::Rect bounds_0 = mini_view_0->bounds();
gfx::Rect bounds_visible = scroll_view->GetVisibleRect();
EXPECT_LE(bounds_visible.x(), bounds_0.x());
EXPECT_GE(bounds_visible.right(), bounds_0.right());
}
// Tests that while reordering desks by drag & drop, when a desk is snapping
// back, click its target location won't cause any crashes.
// Regression test of https://crbug.com/1171880.
TEST_P(DesksTest, ClickTargetLocationOfDroppedDesk) {
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
DeskBarViewBase* desk_bar_view = overview_grid->desks_bar_view();
// Add a desk.
NewDesk();
// Cache the second desk's mini view.
DeskMiniView* mini_view = desk_bar_view->mini_views()[1];
auto* event_generator = GetEventGenerator();
// Drag the second desk away from the desk bar.
StartDragDeskPreview(mini_view, event_generator);
EXPECT_TRUE(desk_bar_view->IsDraggingDesk());
event_generator->MoveMouseBy(0, desk_bar_view->height());
ui::ScopedAnimationDurationScaleMode normal_anim(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
// Drop the desk and click on the mini view.
event_generator->ReleaseLeftButton();
EXPECT_TRUE(desk_bar_view->IsDraggingDesk());
DeskSwitchAnimationWaiter waiter;
LeftClickOn(mini_view);
DesksTestApi::WaitForDeskBarUiUpdate(desk_bar_view);
waiter.Wait();
}
// Tests that while reordering desks by drag & drop, when a desk is snapping
// back, dragging a desk preview on the shelf will start a new drag.
TEST_P(DesksTest, DragNewDeskWhileSnappingBack) {
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
// Add a desk.
NewDesk();
// Cache the desks' mini views.
DeskMiniView* mini_view_1 = desks_bar_view->mini_views()[0];
DeskMiniView* mini_view_2 = desks_bar_view->mini_views()[1];
auto* event_generator = GetEventGenerator();
// Drag the second desk away from the desk bar.
StartDragDeskPreview(mini_view_2, event_generator);
EXPECT_EQ(DesksTestApi::GetDeskBarDragView(DeskBarViewBase::Type::kOverview),
mini_view_2);
event_generator->MoveMouseBy(0, desks_bar_view->height());
ui::ScopedAnimationDurationScaleMode normal_anim(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
// Drop the desk and drag first desk.
event_generator->ReleaseLeftButton();
EXPECT_EQ(DesksTestApi::GetDeskBarDragView(DeskBarViewBase::Type::kOverview),
mini_view_2);
StartDragDeskPreview(mini_view_1, event_generator);
EXPECT_EQ(DesksTestApi::GetDeskBarDragView(DeskBarViewBase::Type::kOverview),
mini_view_1);
}
// Tests that dragging desk is ended in two cases: (1) removing a dragged desk.
// (2) removing a desk makes the dragged desk the only one left. Then, releasing
// mouse or exiting overview will not have UAF issues
// (https://crbug.com/1222120).
TEST_P(DesksTest, RemoveDeskWhileDragging) {
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
const auto* desks_bar_view =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
auto* event_generator = GetEventGenerator();
// Add two desks (Now we have three desks).
NewDesk();
NewDesk();
// Cache the mini views.
const std::vector<raw_ptr<DeskMiniView, VectorExperimental>>& mini_views =
desks_bar_view->mini_views();
DeskMiniView* mini_view_0 = mini_views[0];
DeskMiniView* mini_view_1 = mini_views[1];
DeskMiniView* mini_view_2 = mini_views[2];
// Dragging the first desk preview will trigger drag & drop.
StartDragDeskPreview(mini_view_0, event_generator);
EXPECT_TRUE(desks_bar_view->IsDraggingDesk());
// Removing the first desk will end dragging.
RemoveDesk(mini_view_0->desk());
EXPECT_FALSE(desks_bar_view->IsDraggingDesk());
// Releasing mouse will not have any issue.
event_generator->ReleaseLeftButton();
// There are only two desks left.
EXPECT_EQ(2u, mini_views.size());
// Dragging the second desk preview.
StartDragDeskPreview(mini_view_1, event_generator);
EXPECT_TRUE(desks_bar_view->IsDraggingDesk());
RemoveDesk(mini_view_2->desk());
// Removing the third desk won't end dragging, since the desk bar doesn't
// switch to zero state.
EXPECT_TRUE(desks_bar_view->IsDraggingDesk());
// Exiting overview will not have any issue.
ExitOverview();
}
// Used to wait for all animations to complete in a `LayerAnimator`.
class LayerAnimationWaiter : public ui::LayerAnimationObserver {
public:
explicit LayerAnimationWaiter(ui::LayerAnimator* animator)
: animator_(animator) {
animator_->AddObserver(this);
}
void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override {
OnAnimationCompleted();
}
void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override {
OnAnimationCompleted();
}
void OnLayerAnimationScheduled(
ui::LayerAnimationSequence* sequence) override {}
void Wait() { run_loop_.Run(); }
private:
void OnAnimationCompleted() {
if (animator_->is_animating() == false) {
animator_->RemoveObserver(this);
run_loop_.Quit();
}
}
raw_ptr<ui::LayerAnimator> animator_;
base::RunLoop run_loop_;
};
// Regression test for the asan failure at https://crbug.com/1274641.
TEST_P(DesksTest, DragMiniViewWhileRemoving) {
NewDesk();
NewDesk();
EnterOverview();
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
const auto* desks_bar_view =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
auto* event_generator = GetEventGenerator();
// Cache the center point of the desk preview that is about to be removed.
auto* mini_view = desks_bar_view->mini_views().back().get();
const gfx::Point desk_preview_center =
mini_view->GetPreviewBoundsInScreen().CenterPoint();
LayerAnimationWaiter animation_waiter(mini_view->layer()->GetAnimator());
{
// This test requires animation to repro the asan failure.
ui::ScopedAnimationDurationScaleMode animation_scale(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
// This will trigger the mini view removal animation, and the miniview won't
// be removed immediately.
CloseDeskFromMiniView(mini_view, event_generator);
// Drag the mini view that is being animated to be removed, and expect drag
// not to start, nor trigger a crash or an asan failure.
event_generator->set_current_screen_location(desk_preview_center);
event_generator->PressLeftButton();
event_generator->MoveMouseBy(0, 50);
EXPECT_FALSE(desks_bar_view->IsDraggingDesk());
}
animation_waiter.Wait();
}
// Tests that the right desk containers are visible when switching between desks
// really fast. Regression test for https://crbug.com/1194757.
TEST_P(DesksTest, FastDeskSwitches) {
// Add 3 more desks and add a couple windows on each one.
CreateTestWindow();
CreateTestWindow();
for (int i = 0; i < 3; ++i) {
NewDesk();
CreateTestWindow();
CreateTestWindow();
}
// Start at the rightmost, 4th desk.
auto* desks_controller = DesksController::Get();
ASSERT_EQ(4u, desks_controller->desks().size());
desks_controller->ActivateDesk(desks_controller->GetDeskAtIndex(3),
DesksSwitchSource::kUserSwitch);
ui::ScopedAnimationDurationScaleMode normal_anim(
ui::ScopedAnimationDurationScaleMode::NORMAL_DURATION);
// Activate the first 2 desks very quickly, without waiting for screenshots to
// be taken.
desks_controller->ActivateAdjacentDesk(
/*going_left=*/true, DesksSwitchSource::kDeskSwitchShortcut);
desks_controller->ActivateAdjacentDesk(
/*going_left=*/true, DesksSwitchSource::kDeskSwitchShortcut);
// Let the last desk animation to complete.
desks_controller->ActivateAdjacentDesk(
/*going_left=*/true, DesksSwitchSource::kDeskSwitchShortcut);
// Note that `DeskController::ActivateAdjacentDesk()` will trigger two
// `OnDeskSwitchAnimationFinished()` calls. The first is from the previous
// animation which we destroy since its screenshots have not been taken yet.
// The second is the animation to the first desk that we want to wait to take
// the screenshots and animate.
DeskSwitchAnimationWaiter waiter;
waiter.Wait();
// Check the desk containers. Test that only the first desk container is
// visible, but they should all be opaque.
std::vector<aura::Window*> desk_containers =
desks_util::GetDesksContainers(Shell::GetPrimaryRootWindow());
ASSERT_EQ(desks_util::GetMaxNumberOfDesks(), desk_containers.size());
EXPECT_TRUE(desk_containers[0]->IsVisible());
EXPECT_EQ(1.f, desk_containers[0]->layer()->opacity());
for (size_t i = 1; i < desk_containers.size(); ++i) {
SCOPED_TRACE(base::StringPrintf("Desk #%lu", i + 1));
EXPECT_FALSE(desk_containers[i]->IsVisible());
EXPECT_EQ(1.f, desk_containers[i]->layer()->opacity());
}
}
// Tests that when the user is in tablet mode, the virtual keyboard is opened
// during name nudges.
TEST_P(DesksTest, NameNudgesTabletMode) {
TabletModeControllerTestApi().EnterTabletMode();
// Tablet mode requires at least two desks so create one.
NewDesk();
ASSERT_EQ(2u, DesksController::Get()->desks().size());
// Start overview.
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// Setup an internal keyboard and an external keyboard.
ui::DeviceDataManagerTestApi().SetKeyboardDevices(
std::vector<ui::KeyboardDevice>{
{1, ui::INPUT_DEVICE_INTERNAL, "internal keyboard"},
{2, ui::INPUT_DEVICE_USB, "external keyboard"}});
auto* device_data_manager = ui::DeviceDataManager::GetInstance();
auto keyboard_devices = device_data_manager->GetKeyboardDevices();
ASSERT_EQ(2u, keyboard_devices.size());
// Tap the new desk button. There should be a new DeskNameView that is created
// and the virtual keyboard should not be shown because there is at least one
// external keyboard attached.
const auto* desks_bar_view =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
GestureTapOn(desks_bar_view->new_desk_button());
RunScheduledLayoutForAllOverviewDeskBars();
EXPECT_FALSE(keyboard::KeyboardUIController::Get()->IsKeyboardVisible());
EXPECT_EQ(3u, desks_bar_view->mini_views().size());
auto* desk_name_view = desks_bar_view->mini_views()[2]->desk_name_view();
EXPECT_TRUE(desk_name_view->HasFocus());
EXPECT_EQ(std::u16string(), desk_name_view->GetText());
// Reset the devices and make it so there's only an internal keyboard.
ui::DeviceDataManagerTestApi().SetKeyboardDevices(
std::vector<ui::KeyboardDevice>{
{1, ui::INPUT_DEVICE_INTERNAL, "internal keyboard"},
});
keyboard_devices = device_data_manager->GetKeyboardDevices();
ASSERT_EQ(1u, keyboard_devices.size());
// Tap the new desk button again. There should be a new DeskNameView that is
// created and the virtual keyboard should be shown.
ui::DeviceDataManagerTestApi().SetKeyboardDevices({});
GestureTapOn(desks_bar_view->new_desk_button());
RunScheduledLayoutForAllOverviewDeskBars();
ASSERT_TRUE(keyboard::test::WaitUntilShown());
EXPECT_TRUE(keyboard::KeyboardUIController::Get()->IsKeyboardVisible());
EXPECT_EQ(4u, desks_bar_view->mini_views().size());
desk_name_view = desks_bar_view->mini_views()[3]->desk_name_view();
EXPECT_TRUE(desk_name_view->HasFocus());
EXPECT_EQ(std::u16string(), desk_name_view->GetText());
}
// Tests that metrics are being recorded when a desk is renamed, when new desks
// are added, and when a desk is being removed.
TEST_P(DesksTest, TestCustomDeskNameMetricsRecording) {
// Actions that should cause the histogram to update.
enum class UpdateSource {
kDeskRenamed,
kDeskAdded,
kDeskRemoved,
};
struct {
const std::string scope_trace;
const UpdateSource update_source;
const int expected_number_of_custom_desks;
const int expected_percentage_of_custom_desks;
const int expected_custom_name_change_true_hits;
const int expected_custom_name_change_false_hits;
} kTestCases[] = {
{"Rename a desk", UpdateSource::kDeskRenamed, 1, 50, 1, 1},
{"Add a desk", UpdateSource::kDeskAdded, 1, 33, 1, 2},
{"Remove a desk", UpdateSource::kDeskRemoved, 1, 50, 1, 2},
};
base::HistogramTester histogram_tester;
// Create a new desk. At this point we should have had one update for the new
// desk addition because adding a new desk requires confirming the new desk's
// name.
NewDesk();
int number_of_updates = 1;
histogram_tester.ExpectTotalCount(kNumberOfCustomNamesHistogramName,
number_of_updates);
histogram_tester.ExpectTotalCount(kPercentageOfCustomNamesHistogramName,
number_of_updates);
histogram_tester.ExpectTotalCount(kCustomNameCreatedHistogramName,
number_of_updates);
const auto& desks = DesksController::Get()->desks();
for (const auto& test_case : kTestCases) {
SCOPED_TRACE(test_case.scope_trace);
switch (test_case.update_source) {
case UpdateSource::kDeskRenamed:
desks[0]->SetName(u"Hello", /*set_by_user=*/true);
break;
case UpdateSource::kDeskAdded:
NewDesk();
break;
case UpdateSource::kDeskRemoved:
RemoveDesk(desks.back().get());
break;
}
++number_of_updates;
histogram_tester.ExpectTotalCount(kNumberOfCustomNamesHistogramName,
number_of_updates);
histogram_tester.ExpectTotalCount(kPercentageOfCustomNamesHistogramName,
number_of_updates);
// There should be at least one recording of the expected custom desk count
// and percentage.
EXPECT_NE(0, histogram_tester.GetBucketCount(
kNumberOfCustomNamesHistogramName,
test_case.expected_number_of_custom_desks));
EXPECT_NE(0, histogram_tester.GetBucketCount(
kPercentageOfCustomNamesHistogramName,
test_case.expected_percentage_of_custom_desks));
EXPECT_EQ(
test_case.expected_custom_name_change_true_hits,
histogram_tester.GetBucketCount(kCustomNameCreatedHistogramName, true));
EXPECT_EQ(test_case.expected_custom_name_change_false_hits,
histogram_tester.GetBucketCount(kCustomNameCreatedHistogramName,
false));
}
}
// Tests that no crash when entering overview and clicking on the new desk
// button in guest mode. This is a regression test for b/287376870 and
// b/291718574.
TEST_P(DesksTest, EnterOverviewAndAddDeskInGuestMode) {
// Simulate a guest user logging in, where the session is ephemeral.
SimulateGuestLogin();
// Verify no crash while entering overview mode.
EnterOverview();
auto* overview_controller = OverviewController::Get();
ASSERT_TRUE(overview_controller->InOverviewSession());
auto* overview_grid = GetOverviewGridForRoot(Shell::GetPrimaryRootWindow());
const auto* desks_bar_view = overview_grid->desks_bar_view();
auto* new_desk_button = desks_bar_view->new_desk_button();
// Verify no crash while clicking on the new desk button.
LeftClickOn(new_desk_button);
// Verify that desk bar is transformed to the expanded state from zero state.
ASSERT_FALSE(desks_bar_view->IsZeroState());
new_desk_button = desks_bar_view->new_desk_button();
// Click on the expanded new desk button to add one more desk, verify no
// crash.
LeftClickOn(new_desk_button);
// Verify that there're 3 desks in total now.
EXPECT_EQ(3u, DesksController::Get()->desks().size());
}
// A test class that uses a mock time test environment.
class DesksMockTimeTest : public DesksTest {
public:
DesksMockTimeTest()
: DesksTest(base::test::TaskEnvironment::TimeSource::MOCK_TIME) {}
DesksMockTimeTest(const DesksMockTimeTest&) = delete;
DesksMockTimeTest& operator=(const DesksMockTimeTest&) = delete;
~DesksMockTimeTest() override = default;
// DesksTest:
void SetUp() override {
// The `g_weekly_active_desks` global counter may be non-zero at the
// beginning of tests so reset it. See https://crbug.com/1200684.
Desk::SetWeeklyActiveDesks(0);
DesksTest::SetUp();
}
};
// Tests that the weekly active desks metric is properly recorded.
TEST_P(DesksMockTimeTest, WeeklyActiveDesks) {
constexpr char kWeeklyActiveDesksHistogram[] = "Ash.Desks.WeeklyActiveDesks";
base::HistogramTester histogram_tester;
// Create three new desks.
NewDesk();
NewDesk();
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(4u, controller->desks().size());
const Desk* desk_1 = controller->GetDeskAtIndex(0);
const Desk* desk_2 = controller->GetDeskAtIndex(1);
Desk* desk_3 = controller->GetDeskAtIndex(2);
Desk* desk_4 = controller->GetDeskAtIndex(3);
// Let a week elapse. There should be a new entry for four since there were
// three created desks and the initial active desk.
task_environment()->AdvanceClock(base::Days(7));
task_environment()->RunUntilIdle();
histogram_tester.ExpectBucketCount(kWeeklyActiveDesksHistogram, 4, 1);
EXPECT_EQ(1u,
histogram_tester.GetAllSamples(kWeeklyActiveDesksHistogram).size());
// Activate the second desk and quickly activate the first desk. Let a week
// elapse. There should be a new entry for one since we shouldn't count a desk
// that was briefly visited.
EXPECT_EQ(1, Desk::GetWeeklyActiveDesks());
ActivateDesk(desk_2);
ActivateDesk(desk_1);
task_environment()->AdvanceClock(base::Days(7));
task_environment()->RunUntilIdle();
histogram_tester.ExpectBucketCount(kWeeklyActiveDesksHistogram, 1, 1);
EXPECT_EQ(2u,
histogram_tester.GetAllSamples(kWeeklyActiveDesksHistogram).size());
// Activate the second desk and wait on it. Activate the first desk and wait
// on it. Activate the second desk again. Let a week elapse. There should be a
// new entry for two since we shouldn't count activating the second desk
// twice.
EXPECT_EQ(1, Desk::GetWeeklyActiveDesks());
ActivateDesk(desk_2);
task_environment()->FastForwardBy(base::Seconds(5));
ActivateDesk(desk_1);
task_environment()->FastForwardBy(base::Seconds(5));
ActivateDesk(desk_2);
task_environment()->AdvanceClock(base::Days(7));
task_environment()->RunUntilIdle();
histogram_tester.ExpectBucketCount(kWeeklyActiveDesksHistogram, 2, 1);
EXPECT_EQ(3u,
histogram_tester.GetAllSamples(kWeeklyActiveDesksHistogram).size());
// Rename the third desk twice and move two windows to the fourth desk. Let a
// week elapse. There should be a new entry for three.
EXPECT_EQ(1, Desk::GetWeeklyActiveDesks());
desk_3->SetName(u"foo", /*set_by_user=*/true);
desk_3->SetName(u"bar", /*set_by_user=*/true);
auto win1 = CreateAppWindow();
auto win2 = CreateAppWindow();
controller->MoveWindowFromActiveDeskTo(
win1.get(), desk_4, win1->GetRootWindow(),
DesksMoveWindowFromActiveDeskSource::kSendToDesk);
controller->MoveWindowFromActiveDeskTo(
win2.get(), desk_4, win2->GetRootWindow(),
DesksMoveWindowFromActiveDeskSource::kSendToDesk);
task_environment()->AdvanceClock(base::Days(7));
task_environment()->RunUntilIdle();
histogram_tester.ExpectBucketCount(kWeeklyActiveDesksHistogram, 3, 1);
EXPECT_EQ(4u,
histogram_tester.GetAllSamples(kWeeklyActiveDesksHistogram).size());
// Wait six days on the current desk. Since a week hasn't elapsed relative to
// the previous report, this should not report anything. Currently the weekly
// active desks count should be one, so check the "one-count" bucket to make
// sure it matches its previous number of entries.
EXPECT_EQ(1, Desk::GetWeeklyActiveDesks());
const int number_of_one_bucket_entries =
histogram_tester.GetBucketCount(kWeeklyActiveDesksHistogram, 1);
task_environment()->AdvanceClock(base::Days(6));
task_environment()->RunUntilIdle();
histogram_tester.ExpectBucketCount(kWeeklyActiveDesksHistogram, 1,
number_of_one_bucket_entries);
// Wait one more day and it should now report an entry for one, accounting for
// the current active desk.
task_environment()->AdvanceClock(base::Days(1));
task_environment()->RunUntilIdle();
histogram_tester.ExpectBucketCount(kWeeklyActiveDesksHistogram, 1,
number_of_one_bucket_entries + 1);
}
// A class that maintains a window created inside of a test. If the window is
// destroyed from outside of the class, it releases the window's unique pointer
// to prevent use-after-free issues.
class WindowHolder : public aura::WindowObserver {
public:
explicit WindowHolder(std::unique_ptr<aura::Window> window)
: window_(std::move(window)) {
DCHECK(window_);
window_->AddObserver(this);
}
WindowHolder(const WindowHolder&) = delete;
WindowHolder& operator=(const WindowHolder&) = delete;
~WindowHolder() override {
if (window_) {
window_->RemoveObserver(this);
}
// `window_` is destroyed automatically here through the unique pointer.
}
aura::Window* window() { return window_.get(); }
bool is_valid() const { return !!window_; }
// aura::WindowObserver:
void OnWindowDestroying(aura::Window* window) override {
// The window was destroyed from outside of this WindowHolder (such as
// through the `Desk::CloseAllAppWindows` function). In this case, we do not
// want the unique pointer `window_` to try to destroy the already-destroyed
// window, so we need to remove this observer and release the unique
// pointer.
DCHECK_EQ(window, window_.get());
window_->RemoveObserver(this);
window_.release();
}
private:
std::unique_ptr<aura::Window> window_;
};
class DesksCloseAllTest : public DesksTest {
public:
DesksCloseAllTest()
: test_close_all_window_close_timeout_(
DesksTestApi::SetCloseAllWindowCloseTimeout(
base::Milliseconds(close_all_window_close_timeout_ms_))) {}
DesksCloseAllTest(const DesksCloseAllTest&) = delete;
DesksCloseAllTest& operator=(const DesksCloseAllTest&) = delete;
~DesksCloseAllTest() override = default;
// Clicks on the close-all button for the desk at index `index`.
void ClickOnCloseAllButtonForDesk(size_t index) {
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
const auto* desks_bar_view = GetPrimaryRootDesksBarView();
ASSERT_LT(index, desks_bar_view->mini_views().size());
LeftClickOn(desks_bar_view->mini_views()[index]
->desk_action_view()
->close_all_button());
RunScheduledLayoutForAllOverviewDeskBars();
}
// Executes the close-all context menu command for the desk at index `index`.
void ExecuteContextMenuCloseAllForDesk(size_t index) {
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
const auto* desks_bar_view = GetPrimaryRootDesksBarView();
ASSERT_LT(index, desks_bar_view->mini_views().size());
// Run the context menu command for closing a desk with all of its windows.
auto* menu_controller = DesksTestApi::GetContextMenuForDesk(
DeskBarViewBase::Type::kOverview, index);
menu_controller->ExecuteCommand(
static_cast<int>(DeskActionContextMenu::CommandId::kCloseAll),
/*event_flags=*/0);
}
// Opens the context menu for the mini view at `index`.
void OpenContextMenuForMiniView(int index) {
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
const DeskPreviewView* desk_preview_view =
GetPrimaryRootDesksBarView()->mini_views()[index]->desk_preview();
const gfx::Point desk_preview_view_center =
desk_preview_view->GetBoundsInScreen().CenterPoint();
auto* event_generator = GetEventGenerator();
event_generator->MoveMouseTo(desk_preview_view_center);
event_generator->ClickRightButton();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
}
void ClickOnUndoDeskRemovalButton() {
views::LabelButton* dismiss_button =
DesksTestApi::GetCloseAllUndoToastDismissButton();
const gfx::Point button_center =
dismiss_button->GetBoundsInScreen().CenterPoint();
auto* event_generator = GetEventGenerator();
event_generator->MoveMouseTo(button_center);
event_generator->ClickLeftButton();
}
protected:
const int close_all_window_close_timeout_ms_ = 20;
base::AutoReset<base::TimeDelta> test_close_all_window_close_timeout_;
};
// Runs through test cases for closing active and inactive desks with windows in
// overview.
TEST_P(DesksCloseAllTest, CloseDesksWithWindowsInOverview) {
// Possible sources for "close all" actions. `kCloseAllButton` means that we
// will be trying to close the desk through the designated button on the
// desk's `DeskActionView`, while `kContextMenu` means we will be trying to
// close the desk by executing the desk's "close all" context menu option. As
// we add more ways to perform a "close all" action (such as through an
// accelerator) we can add more cases to this enum.
enum class CloseAllSource {
kCloseAllButton,
kContextMenu,
};
struct {
const std::string scope_trace;
const CloseAllSource source;
} kTestCases[] = {
{"Remove desks using close all button", CloseAllSource::kCloseAllButton},
{"Remove desks using close all context menu option",
CloseAllSource::kContextMenu},
};
auto* controller = DesksController::Get();
for (const auto& test_case : kTestCases) {
SCOPED_TRACE(test_case.scope_trace);
// Create three desks so that we can close one inactive desk and one active
// desk.
NewDesk();
NewDesk();
ASSERT_EQ(3u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
Desk* desk_3 = controller->GetDeskAtIndex(2);
ASSERT_TRUE(desk_1->is_active());
// Create two `WindowHolder`s and assign one window to each desk.
WindowHolder win1(CreateAppWindow());
WindowHolder win2(CreateAppWindow());
controller->SendToDeskAtIndex(win1.window(), 0);
controller->SendToDeskAtIndex(win2.window(), 1);
ASSERT_EQ(1u, desk_1->windows().size());
ASSERT_EQ(1u, desk_2->windows().size());
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// Execute and evaluate a test case for an inactive desk and an active desk.
// We do it in this order so that we do not switch the active desk.
if (test_case.source == CloseAllSource::kCloseAllButton) {
ClickOnCloseAllButtonForDesk(1);
SimulateWaitForCloseAll();
EXPECT_FALSE(DesksTestApi::DesksControllerHasDesk(desk_2));
EXPECT_TRUE(win1.is_valid());
// `win2` is closed along with `desk_2` and should become invalid.
EXPECT_FALSE(win2.is_valid());
ClickOnCloseAllButtonForDesk(0);
SimulateWaitForCloseAll();
EXPECT_FALSE(DesksTestApi::DesksControllerHasDesk(desk_1));
// `win1` is closed along with `desk_1` and should become invalid.
EXPECT_FALSE(win1.is_valid());
} else if (test_case.source == CloseAllSource::kContextMenu) {
ExecuteContextMenuCloseAllForDesk(1);
SimulateWaitForCloseAll();
EXPECT_FALSE(DesksTestApi::DesksControllerHasDesk(desk_2));
// `win1` and `win2` should both be valid at this point because `desk_2`
// is being preserved.
EXPECT_TRUE(win1.is_valid());
// `win2` is closed along with `desk_2` and should become invalid.
EXPECT_FALSE(win2.is_valid());
ExecuteContextMenuCloseAllForDesk(0);
SimulateWaitForCloseAll();
EXPECT_FALSE(DesksTestApi::DesksControllerHasDesk(desk_1));
// `win1` is closed along with `desk_1` and should become invalid.
EXPECT_FALSE(win1.is_valid());
}
// Desk activation should have changed to `desk_3` and we should still be in
// overview.
EXPECT_TRUE(desk_3->is_active());
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
// We should have one desk remaining.
EXPECT_EQ(1u, GetPrimaryRootDesksBarView()->mini_views().size());
}
}
// Test that a stored desk is cleared when we add a desk.
TEST_P(DesksCloseAllTest, ClearStoredDeskWhenDeskAdded) {
// Create two desks with one app window each.
WindowHolder win1(CreateAppWindow());
WindowHolder win2(CreateAppWindow());
NewDesk();
auto* controller = DesksController::Get();
controller->SendToDeskAtIndex(win1.window(), 0);
controller->SendToDeskAtIndex(win2.window(), 1);
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
ASSERT_EQ(1u, desk_1->windows().size());
ASSERT_EQ(1u, desk_2->windows().size());
ASSERT_TRUE(desk_1->is_active());
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// Remove `desk_2` to store it in the `controller`.
RemoveDesk(desk_2, DeskCloseType::kCloseAllWindowsAndWait);
ASSERT_TRUE(desk_2->is_desk_being_removed());
ASSERT_EQ(1u, controller->desks().size());
ASSERT_TRUE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
// Creating a new desk should clear the stored desk.
NewDesk();
EXPECT_EQ(2u, controller->desks().size());
EXPECT_FALSE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
}
// Test that a stored desk is cleared when closing another desk. If the second
// desk is being removed by a close-all-and-wait operation, then the second desk
// should replace the first desk in storage. If the second desk is being removed
// by a combine desks operation or an immediate close-all operation, then the
// stored desk should be cleared.
TEST_P(DesksCloseAllTest, ClearStoredDeskWhenClosingAnotherDesk) {
// These test cases are differentiated on whether they use the
// close-all-and-wait operation to remove the second desk (where
// `desk_close_type` is `DeskCloseType::kCloseAllWindowsAndWait`), if they
// use the combine desks operation to remove the second desk (where
// `desk_close_type` is `DeskCloseType::kCombineDesks), or if they use the
// immediate close-all operation to remove the second desk (where
// `desk_close_type` is `DeskCloseType::kCloseAllWindows`).
struct {
const std::string scope_trace;
const DeskCloseType desk_close_type;
} kTestCases[] = {
{"Remove second desk with close-all-and-wait",
DeskCloseType::kCloseAllWindowsAndWait},
{"Remove second desk with combine desks", DeskCloseType::kCombineDesks},
{"Remove second desk with close-all", DeskCloseType::kCloseAllWindows},
};
for (const auto& test_case : kTestCases) {
base::HistogramTester histogram_tester;
SCOPED_TRACE(test_case.scope_trace);
// Create two desks with one app window each.
WindowHolder win1(CreateAppWindow());
WindowHolder win2(CreateAppWindow());
// Create one additional desk (so that we can remove the first two).
NewDesk();
NewDesk();
auto* controller = DesksController::Get();
controller->SendToDeskAtIndex(win1.window(), 0);
controller->SendToDeskAtIndex(win2.window(), 1);
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
Desk* desk_3 = controller->GetDeskAtIndex(2);
ASSERT_EQ(1u, desk_1->windows().size());
ASSERT_EQ(1u, desk_2->windows().size());
ASSERT_EQ(0u, desk_3->windows().size());
ASSERT_TRUE(desk_1->is_active());
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// Remove `desk_1` by a close-all-and-wait operation to store it in the
// `controller`.
RemoveDesk(desk_1, DeskCloseType::kCloseAllWindowsAndWait);
ASSERT_TRUE(desk_1->is_desk_being_removed());
ASSERT_EQ(2u, controller->desks().size());
ASSERT_TRUE(desk_2->is_active());
ASSERT_TRUE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
EXPECT_EQ(GetPrimaryUserPrefService()->GetInteger(prefs::kDesksActiveDesk),
0);
RemoveDesk(desk_2, test_case.desk_close_type);
EXPECT_EQ(1u, controller->desks().size());
EXPECT_NE(desk_1, controller->GetDeskAtIndex(0));
EXPECT_NE(desk_2, controller->GetDeskAtIndex(0));
switch (test_case.desk_close_type) {
case DeskCloseType::kCloseAllWindowsAndWait:
// If we are waiting after using close-all to remove the second desk,
// then desk_2 should still be preserved, and will maintain
// `desk_2->is_desk_being_removed()` to be true.
EXPECT_TRUE(desk_2->is_desk_being_removed());
EXPECT_TRUE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
break;
case DeskCloseType::kCombineDesks:
case DeskCloseType::kCloseAllWindows:
// `kCombineDesks` and `kCloseAllWindows` should both clear the removed
// desk immediately.
EXPECT_FALSE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
break;
}
}
}
// Tests that a desk that is closed with all of its windows is restored to its
// original position and its original active state when the undo callback is
// run. Also tests that a desk is destroyed when we allow for the undo toast to
// expire.
TEST_P(DesksCloseAllTest, RestoreOrDestroyDeskWithToast) {
// These test cases are differentiated by whether they run the undo toast's
// callback to restore the desk (when `restore_desk` is true) or if they let
// the undo toast expire and destroy the removed desk (when `restore_desk` is
// false).
struct {
const std::string scope_trace;
const bool restore_desk;
} kTestCases[] = {
{"Restore removed desk by undo", true},
{"Allow undo toast to expire", false},
};
WindowHolder window(CreateAppWindow());
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(2u, controller->desks().size());
controller->SendToDeskAtIndex(window.window(), 0);
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
ASSERT_EQ(1u, desk_1->windows().size());
ASSERT_EQ(0u, desk_2->windows().size());
ASSERT_TRUE(desk_1->is_active());
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
for (const auto& test_case : kTestCases) {
SCOPED_TRACE(test_case.scope_trace);
RemoveDesk(desk_1, DeskCloseType::kCloseAllWindowsAndWait);
ASSERT_TRUE(desk_1->is_desk_being_removed());
ASSERT_EQ(1u, controller->desks().size());
ASSERT_TRUE(desk_2->is_active());
ASSERT_TRUE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
ASSERT_TRUE(window.is_valid());
EXPECT_EQ(GetPrimaryUserPrefService()->GetInteger(prefs::kDesksActiveDesk),
0);
if (test_case.restore_desk) {
// When `desk_1` is restored it should be back in its original position
// and should be active again.
ClickOnUndoDeskRemovalButton();
EXPECT_FALSE(desk_1->is_desk_being_removed());
EXPECT_EQ(2u, controller->desks().size());
EXPECT_TRUE(desk_1->is_active());
EXPECT_EQ(desk_1, controller->GetDeskAtIndex(0));
EXPECT_FALSE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
EXPECT_TRUE(window.is_valid());
EXPECT_EQ(
GetPrimaryUserPrefService()->GetInteger(prefs::kDesksActiveDesk), 0);
} else {
// Because undo toasts persist on hover, we need to move the cursor
// outside of the undo toast to start the countdown for its expiration.
GetEventGenerator()->MoveMouseTo(gfx::Point(0, 0));
// When we wait for the undo toast to expire, `desk_1` should be
// destroyed.
SimulateWaitForCloseAll();
EXPECT_EQ(1u, controller->desks().size());
EXPECT_FALSE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
EXPECT_FALSE(window.is_valid());
}
}
}
// Checks that the combine desks button and context menu option are not visible
// when there are no windows on a desk, and that they are visible on desks with
// windows.
TEST_P(DesksCloseAllTest, HideCombineDesksOptionWhenNoWindowsOnDesk) {
// Create a new desk with no windows to have an expanded desks bar view with
// mini views.
NewDesk();
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
DeskMiniView* mini_view = GetPrimaryRootDesksBarView()->mini_views()[0];
auto* event_generator = GetEventGenerator();
if (!features::IsSavedDeskUiRevampEnabled()) {
// We need to hover over the desk preview to properly check the combine
// desks button's visibility.
event_generator->MoveMouseTo(
mini_view->desk_preview()->GetBoundsInScreen().CenterPoint());
EXPECT_FALSE(
mini_view->desk_action_view()->combine_desks_button()->GetVisible());
}
// We need to open the context menu to trigger its creation.
OpenContextMenuForMiniView(0);
// If there are no windows, there should only be 1 option in the context menu.
EXPECT_EQ(1u, DesksTestApi::GetContextMenuModelForDesk(
DeskBarViewBase::Type::kOverview, 0)
.GetItemCount());
event_generator->ClickLeftButton();
// Add a window and check to see if that causes the creation of the context
// option for combining desks. Closing and reopening overview will invalidate
// the `mini_view` object, so we need to get another one.
auto window = CreateAppWindow();
DesksController::Get()->SendToDeskAtIndex(window.get(), 0);
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
mini_view = GetPrimaryRootDesksBarView()->mini_views()[0];
if (!features::IsSavedDeskUiRevampEnabled()) {
event_generator->MoveMouseTo(
mini_view->desk_preview()->GetBoundsInScreen().CenterPoint());
EXPECT_TRUE(
mini_view->desk_action_view()->combine_desks_button()->GetVisible());
}
OpenContextMenuForMiniView(0);
if (features::IsSavedDeskUiRevampEnabled()) {
// The saved desk is part of the context menu with this feature on, although
// it may be disabled.
EXPECT_EQ(3u, DesksTestApi::GetContextMenuModelForDesk(
DeskBarViewBase::Type::kOverview, 0)
.GetItemCount());
} else {
EXPECT_EQ(2u, DesksTestApi::GetContextMenuModelForDesk(
DeskBarViewBase::Type::kOverview, 0)
.GetItemCount());
}
}
TEST_P(DesksCloseAllTest, AccessibleName) {
// Create a new desk with no windows to have an expanded desks bar view with
// mini views.
NewDesk();
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
DeskMiniView* mini_view = GetPrimaryRootDesksBarView()->mini_views()[0];
ui::AXNodeData data;
mini_view->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(data.role,
mini_view->desk_preview()->GetViewAccessibility().GetCachedRole());
EXPECT_EQ(data.GetString16Attribute(ax::mojom::StringAttribute::kName),
l10n_util::GetStringFUTF16(IDS_ASH_DESKS_DESK_ACCESSIBLE_NAME,
mini_view->desk()->name()));
mini_view->desk()->SetName(u"Sample Desk Name", /*set_by_user=*/true);
data = ui::AXNodeData();
mini_view->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(data.GetString16Attribute(ax::mojom::StringAttribute::kName),
l10n_util::GetStringFUTF16(IDS_ASH_DESKS_DESK_ACCESSIBLE_NAME,
mini_view->desk()->name()));
}
// Tests that the shortcut to close all (Ctrl + Shift + W) on a desk mini view
// works as expected.
TEST_P(DesksCloseAllTest, ShortcutCloseAll) {
WindowHolder window1(CreateAppWindow());
WindowHolder window2(CreateAppWindow());
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
ASSERT_TRUE(desk_1->is_active());
ASSERT_TRUE(base::Contains(desk_1->windows(), window1.window()));
ASSERT_TRUE(base::Contains(desk_1->windows(), window2.window()));
EnterOverview();
auto* overview_session = OverviewController::Get()->overview_session();
ASSERT_TRUE(overview_session);
auto* desks_bar =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
auto* mini_view = desks_bar->mini_views()[0].get();
PressAndReleaseKey(ui::VKEY_TAB);
PressAndReleaseKey(ui::VKEY_TAB);
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(mini_view->desk_preview()->HasFocus());
// Tests that after hitting Ctrl + Shift + W, the desk is destroyed along with
// all it's app windows.
PressAndReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN);
SimulateWaitForCloseAll();
EXPECT_EQ(1u, controller->desks().size());
EXPECT_FALSE(window1.is_valid());
EXPECT_FALSE(window2.is_valid());
}
TEST_P(DesksCloseAllTest, ShortcutUndoCloseAll) {
WindowHolder window1(CreateAppWindow());
WindowHolder window2(CreateAppWindow());
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
ASSERT_TRUE(desk_1->is_active());
ASSERT_TRUE(base::Contains(desk_1->windows(), window1.window()));
ASSERT_TRUE(base::Contains(desk_1->windows(), window2.window()));
EnterOverview();
auto* overview_session = OverviewController::Get()->overview_session();
ASSERT_TRUE(overview_session);
// Closes the active desk.
ClickOnCloseAllButtonForDesk(0);
ASSERT_TRUE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
ASSERT_EQ(1u, controller->desks().size());
// Tests that after hitting Ctrl + Z, the desk deleting is undone.
PressAndReleaseKey(ui::VKEY_Z, ui::EF_CONTROL_DOWN);
EXPECT_EQ(2u, controller->desks().size());
EXPECT_TRUE(window1.is_valid());
EXPECT_TRUE(window2.is_valid());
}
// Tests CloseAll on active desk will close app windows on it.
TEST_P(DesksCloseAllTest, CloseActiveDeskCloseWindows) {
WindowHolder window1(CreateAppWindow());
WindowHolder window2(CreateAppWindow());
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
ASSERT_TRUE(desk_1->is_active());
ASSERT_TRUE(base::Contains(desk_1->windows(), window1.window()));
ASSERT_TRUE(base::Contains(desk_1->windows(), window2.window()));
// Closes the active desk.
RemoveDesk(desk_1, DeskCloseType::kCloseAllWindowsAndWait);
// Waits for the toast to disappear.
SimulateWaitForCloseAll();
EXPECT_EQ(1u, controller->desks().size());
EXPECT_FALSE(window1.is_valid());
EXPECT_FALSE(window2.is_valid());
}
// Tests CloseAll will forcefully close window that is not closed in time.
TEST_P(DesksCloseAllTest, ForceCloseWindows) {
WindowHolder window1(CreateAppWindow());
WindowHolder window2(CreateAppWindow(
gfx::Rect(), chromeos::AppType::SYSTEM_APP,
ShellWindowId::kShellWindowId_Invalid, new StuckWidgetDelegate()));
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
ASSERT_TRUE(desk_1->is_active());
ASSERT_TRUE(base::Contains(desk_1->windows(), window1.window()));
ASSERT_TRUE(base::Contains(desk_1->windows(), window2.window()));
RemoveDesk(desk_1, DeskCloseType::kCloseAllWindowsAndWait);
// Wait, but not long enough for slow window (`window2`) to forcefully be
// closed.
DesksController::Get()->MaybeCommitPendingDeskRemoval();
WaitForMilliseconds(close_all_window_close_timeout_ms_ / 2);
EXPECT_EQ(1u, controller->desks().size());
EXPECT_FALSE(window1.is_valid());
EXPECT_TRUE(window2.is_valid());
// Waits for long enough for `DesksController` to forcefully close the window.
WaitForMilliseconds(close_all_window_close_timeout_ms_);
EXPECT_FALSE(window2.is_valid());
}
// Checks that the desk preview highlight overlay is visible on a desk preview
// view only when its corresponding desk mini view's `DeskActionContextMenu` is
// active.
TEST_P(DesksCloseAllTest, DeskPreviewHighlightShowsWhenContextMenuIsOpen) {
// We need to make the display this large so that the preview view is
// right-clickable.
UpdateDisplay("1366x768");
NewDesk();
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// The highlight overlay should start out invisible.
views::View* highlight_overlay =
DesksTestApi::GetHighlightOverlayForDeskPreview(
DeskBarViewBase::Type::kOverview, 0);
ASSERT_FALSE(highlight_overlay->GetVisible());
// Open the context menu for the first desk and check that highlight overlay
// is now visible.
DeskPreviewView* desk_preview_view =
GetPrimaryRootDesksBarView()->mini_views()[0]->desk_preview();
gfx::Point desk_preview_view_center =
desk_preview_view->GetBoundsInScreen().CenterPoint();
auto* event_generator = GetEventGenerator();
event_generator->MoveMouseTo(desk_preview_view_center);
event_generator->ClickRightButton();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
ASSERT_TRUE(highlight_overlay->GetVisible());
// Close the context menu and check that the highlight overlay is no longer
// visible.
event_generator->ClickLeftButton();
// We need to wait for the `DeskActionContextMenu` to close, because
// `SimpleMenuModel::MenuWillClose()` runs post tasks asynchronously.
base::RunLoop().RunUntilIdle();
EXPECT_FALSE(highlight_overlay->GetVisible());
}
// Checks that the combine desks tooltip's validity is maintained whenever the
// user adds a desk, closes a desk, moves a desk, or changes the name of a desk.
TEST_P(DesksCloseAllTest, CombineDesksTooltipIsUpdatedOnUserActions) {
if (features::IsSavedDeskUiRevampEnabled()) {
GTEST_SKIP()
<< "Save desk buttons have been moved to the desk context menu. The "
"associated context menu item has text so it doesn't need a tooltip";
}
// Possible sources for tooltip updates.
enum class UpdateSource {
kAddDesk,
kCloseDesk,
kMoveActiveDesk,
kMoveNonActiveDesk,
kChangeActiveDeskName,
kChangeNonActiveDeskName,
};
struct {
const std::string scope_trace;
const UpdateSource source;
// The desk name that we expect `desk_1` in the test case to point to as the
// target for its combine desks operation after the test is performed.
const std::u16string expected_target_1;
// The desk name that we expect `desk_2` in the test case to point to as the
// target for its combine desks operation after the test is performed.
const std::u16string expected_target_2;
} kTestCases[] = {
{"Adding desk", UpdateSource::kAddDesk, u"Desk 2", u"Desk 1"},
{"Closing desk", UpdateSource::kCloseDesk, u"Desk 2", u"Desk 1"},
{"Moving active desk", UpdateSource::kMoveActiveDesk, u"Desk 1",
u"Desk 2"},
{"Moving non-active desk", UpdateSource::kMoveNonActiveDesk, u"Desk 2",
u"Desk 1"},
{"Changing active desk name", UpdateSource::kChangeActiveDeskName,
u"Desk 2", u"goo"},
{"Changing non-active desk name", UpdateSource::kChangeNonActiveDeskName,
u"gle", u"goo"},
};
// We need to make the display this large so that the mini views are
// draggable.
UpdateDisplay("1366x768");
auto* controller = DesksController::Get();
// Create two initial desks with one window each.
NewDesk();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
WindowHolder win1(CreateAppWindow());
WindowHolder win2(CreateAppWindow());
controller->SendToDeskAtIndex(win1.window(), 0);
controller->SendToDeskAtIndex(win2.window(), 1);
ASSERT_EQ(1u, desk_1->windows().size());
ASSERT_EQ(1u, desk_2->windows().size());
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
const DeskBarViewBase* desks_bar_view = GetPrimaryRootDesksBarView();
// Cache the mini views and their name views and combine desks buttons.
DeskMiniView* mini_view_1 = desks_bar_view->mini_views()[0];
DeskMiniView* mini_view_2 = desks_bar_view->mini_views()[1];
DeskNameView* desk_name_view_1 = mini_view_1->desk_name_view();
DeskNameView* desk_name_view_2 = mini_view_2->desk_name_view();
const CloseButton* combine_desks_button_1 =
mini_view_1->desk_action_view()->combine_desks_button();
const CloseButton* combine_desks_button_2 =
mini_view_2->desk_action_view()->combine_desks_button();
const std::u16string tooltip_prefix = u"Combine with ";
auto* event_generator = GetEventGenerator();
for (const auto& test_case : kTestCases) {
SCOPED_TRACE(test_case.scope_trace);
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
ASSERT_EQ(tooltip_prefix + controller->GetCombineDesksTargetName(desk_1),
combine_desks_button_1->GetTooltipText());
ASSERT_EQ(tooltip_prefix + controller->GetCombineDesksTargetName(desk_2),
combine_desks_button_2->GetTooltipText());
switch (test_case.source) {
case UpdateSource::kAddDesk:
NewDesk();
break;
case UpdateSource::kCloseDesk:
ASSERT_EQ(3u, controller->desks().size());
RemoveDesk(controller->GetDeskAtIndex(2));
break;
case UpdateSource::kMoveActiveDesk:
ASSERT_TRUE(controller->GetDeskAtIndex(0)->is_active());
StartDragDeskPreview(mini_view_1, event_generator);
ASSERT_TRUE(desks_bar_view->IsDraggingDesk());
event_generator->MoveMouseTo(
mini_view_2->GetPreviewBoundsInScreen().CenterPoint());
event_generator->ReleaseLeftButton();
RunScheduledLayoutForAllOverviewDeskBars();
break;
case UpdateSource::kMoveNonActiveDesk:
ASSERT_FALSE(controller->GetDeskAtIndex(0)->is_active());
StartDragDeskPreview(mini_view_2, event_generator);
EXPECT_TRUE(desks_bar_view->IsDraggingDesk());
event_generator->MoveMouseTo(
mini_view_1->GetPreviewBoundsInScreen().CenterPoint());
event_generator->ReleaseLeftButton();
RunScheduledLayoutForAllOverviewDeskBars();
break;
case UpdateSource::kChangeActiveDeskName:
ASSERT_TRUE(controller->GetDeskAtIndex(0)->is_active());
event_generator->MoveMouseTo(
desk_name_view_1->GetBoundsInScreen().CenterPoint());
event_generator->ClickLeftButton();
PressAndReleaseKey(ui::VKEY_G);
PressAndReleaseKey(ui::VKEY_O);
PressAndReleaseKey(ui::VKEY_O);
PressAndReleaseKey(ui::VKEY_RETURN);
RunScheduledLayoutForAllOverviewDeskBars();
break;
case UpdateSource::kChangeNonActiveDeskName:
ASSERT_EQ(u"goo", mini_view_1->desk()->name());
ASSERT_FALSE(controller->GetDeskAtIndex(1)->is_active());
LeftClickOn(desk_name_view_2);
PressAndReleaseKey(ui::VKEY_G);
PressAndReleaseKey(ui::VKEY_L);
PressAndReleaseKey(ui::VKEY_E);
PressAndReleaseKey(ui::VKEY_RETURN);
RunScheduledLayoutForAllOverviewDeskBars();
break;
}
EXPECT_EQ(tooltip_prefix + test_case.expected_target_1,
combine_desks_button_1->GetTooltipText());
EXPECT_EQ(tooltip_prefix + test_case.expected_target_2,
combine_desks_button_2->GetTooltipText());
}
}
// Test metrics are being recorded in close all case.
TEST_P(DesksCloseAllTest, TestMetricsRecordingWhenCloseAllWindows) {
struct {
const std::string scope_trace;
const bool restore_desk;
} kTestCases[] = {
{"Restore removed desk by undo", true},
{"Allow undo toast to expire", false},
};
base::HistogramTester histogram_tester;
// Set up a new desk with two windows
WindowHolder window(CreateAppWindow());
WindowHolder window1(CreateAppWindow());
NewDesk();
auto* controller = DesksController::Get();
controller->SendToDeskAtIndex(window.window(), 0);
controller->SendToDeskAtIndex(window1.window(), 0);
EnterOverview();
int remove_desk_type_count = 0;
int undo_toast_expired_count = 0;
for (const auto& test_case : kTestCases) {
SCOPED_TRACE(test_case.scope_trace);
auto* menu_controller = DesksTestApi::GetContextMenuForDesk(
DeskBarViewBase::Type::kOverview, 0);
menu_controller->ExecuteCommand(
static_cast<int>(DeskActionContextMenu::CommandId::kCloseAll),
/*event_flags=*/0);
RunScheduledLayoutForAllOverviewDeskBars();
// Record RemoveDeskType: closeAll, combine and closeAllAndWait
histogram_tester.ExpectBucketCount("Ash.Desks.RemoveDeskType",
DeskCloseType::kCloseAllWindowsAndWait,
++remove_desk_type_count);
if (test_case.restore_desk) {
// When `desk_1` is restored it should be back in its original position
// and should be active again.
views::LabelButton* dismiss_button =
DesksTestApi::GetCloseAllUndoToastDismissButton();
const gfx::Point button_center =
dismiss_button->GetBoundsInScreen().CenterPoint();
auto* event_generator = GetEventGenerator();
event_generator->MoveMouseTo(button_center);
event_generator->ClickLeftButton();
RunScheduledLayoutForAllOverviewDeskBars();
// Record click undo button in toast after remove all
histogram_tester.ExpectTotalCount("Ash.Desks.CloseAllUndo", 1);
// Record undo toast expired
histogram_tester.ExpectTotalCount("Ash.Desks.CloseAllTotal",
++undo_toast_expired_count);
// Record number of windows being closed.
histogram_tester.ExpectTotalCount("Ash.Desks.NumberOfWindowsClosed2", 0);
// Record number of windows being closed per source.
histogram_tester.ExpectTotalCount(
"Ash.Desks.NumberOfWindowsClosed2.Button", 0);
} else {
// Because undo toasts persist on hover, we need to move the cursor
// outside of the undo toast to start the countdown for its expiration.
GetEventGenerator()->MoveMouseTo(gfx::Point(0, 0));
RunScheduledLayoutForAllOverviewDeskBars();
// Simulate the toast timing out.
DesksController::Get()->MaybeCommitPendingDeskRemoval();
// Record undo toast expired.
histogram_tester.ExpectTotalCount("Ash.Desks.CloseAllTotal",
++undo_toast_expired_count);
// Record number of windows being closed.
histogram_tester.ExpectUniqueSample("Ash.Desks.NumberOfWindowsClosed2", 2,
1);
// Record number of windows being closed per source.
histogram_tester.ExpectUniqueSample(
"Ash.Desks.NumberOfWindowsClosed2.Button", 2, 1);
}
}
}
TEST_P(DesksCloseAllTest, DeskPreviewAccessibleProperties) {
NewDesk();
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// Long press on the first desk preview view.
DeskPreviewView* desk_preview_view =
GetPrimaryRootDesksBarView()->mini_views()[0]->desk_preview();
ui::AXNodeData data;
desk_preview_view->GetViewAccessibility().GetAccessibleNodeData(&data);
EXPECT_EQ(
data.GetString16Attribute(ax::mojom::StringAttribute::kRoleDescription),
l10n_util::GetStringUTF16(IDS_ASH_DESKS_DESK_PREVIEW_ROLE_DESCRIPTION));
}
// Checks that a `DeskActionContextMenu` opens when the user long-presses a
// desk's mini view.
TEST_P(DesksCloseAllTest, ContextMenuOpensOnLongPress) {
NewDesk();
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// Long press on the first desk preview view.
const DeskPreviewView* desk_preview_view =
GetPrimaryRootDesksBarView()->mini_views()[0]->desk_preview();
const gfx::Point desk_preview_view_center =
desk_preview_view->GetBoundsInScreen().CenterPoint();
auto* event_generator = GetEventGenerator();
LongGestureTap(desk_preview_view_center, event_generator);
EXPECT_TRUE(DesksTestApi::IsContextMenuRunningForDesk(
DeskBarViewBase::Type::kOverview, 0));
}
// Tests that desks can be closed in quick succession while still saving the
// removed desk.
TEST_P(DesksCloseAllTest, CanCloseMultipleDesksInSuccessionAndUndo) {
NewDesk();
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(3u, controller->desks().size());
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
ClickOnCloseAllButtonForDesk(0);
ASSERT_TRUE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
ClickOnCloseAllButtonForDesk(0);
ASSERT_TRUE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
ClickOnUndoDeskRemovalButton();
EXPECT_EQ(2u, controller->desks().size());
}
// Tests that an active desk's windows are restored with an identity transform
// when it's removal is undone outside of overview mode.
TEST_P(DesksCloseAllTest,
ActiveDeskWindowsAreRestoredProperlyOutsideOfOverview) {
WindowHolder window(CreateAppWindow());
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(2u, controller->desks().size());
controller->SendToDeskAtIndex(window.window(), 0);
Desk* desk_1 = controller->GetDeskAtIndex(0);
Desk* desk_2 = controller->GetDeskAtIndex(1);
ASSERT_EQ(1u, desk_1->windows().size());
ASSERT_EQ(0u, desk_2->windows().size());
ASSERT_TRUE(desk_1->is_active());
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
EXPECT_FALSE(window.window()->transform().IsIdentity());
ClickOnCloseAllButtonForDesk(0);
ExitOverview();
ASSERT_FALSE(OverviewController::Get()->InOverviewSession());
// Overview is destroyed asynchronously so we have to wait for it to finish.
base::RunLoop().RunUntilIdle();
// Clicking the undo button outside of overview triggers a desk switch
// animation, so we have to wait for that.
DeskSwitchAnimationWaiter waiter;
ClickOnUndoDeskRemovalButton();
waiter.Wait();
EXPECT_TRUE(window.is_valid());
// At this point, the transformation applied to the window by overview mode
// should have been removed by the desk removal operation.
EXPECT_TRUE(window.window()->transform().IsIdentity());
}
// Tests that we can create the maximum number of desks, remove one, and add one
// before the toast asking if the user would like to undo goes away.
TEST_P(DesksCloseAllTest, CanAddLastDeskWhileUndoToastIsBeingDisplayed) {
auto* controller = DesksController::Get();
while (controller->desks().size() < desks_util::GetMaxNumberOfDesks()) {
NewDesk();
}
ASSERT_EQ(desks_util::GetMaxNumberOfDesks(), controller->desks().size());
// Create a window to ensure that closing windows after removing the last desk
// still occurs correctly.
WindowHolder window(CreateAppWindow());
const int last_desk_index = desks_util::GetMaxNumberOfDesks() - 1;
controller->SendToDeskAtIndex(window.window(), last_desk_index);
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
// Remove the last desk with close-all. This should show the undo toast.
RemoveDesk(controller->GetDeskAtIndex(last_desk_index),
DeskCloseType::kCloseAllWindowsAndWait);
ASSERT_EQ(desks_util::GetMaxNumberOfDesks() - 1, controller->desks().size());
ASSERT_TRUE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
// The new desk button should be enabled at this point.
auto* new_desk_button = GetPrimaryRootDesksBarView()->new_desk_button();
ASSERT_TRUE(new_desk_button->GetEnabled());
// Scroll all the way to the right to ensure that the new button is visible.
for (int i = 0; i != 3; ++i) {
TryScrollOverviewDeskBar(DeskBarScrollDirection::kRight);
}
// If we click on the `new_desk_button`, we should create a new desk and
// destroy the previously removed desk and the window inside of it.
LeftClickOn(new_desk_button);
EXPECT_EQ(desks_util::GetMaxNumberOfDesks(), controller->desks().size());
EXPECT_FALSE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
// Ensure that the window is still closed properly.
WaitForMilliseconds(close_all_window_close_timeout_ms_);
EXPECT_FALSE(window.is_valid());
}
// Tests that windows in CloseAll will not be unparented while they are closing
// asynchronously.
TEST_P(DesksCloseAllTest, ClosingWindowsHaveParent) {
WindowHolder window(CreateAppWindow(
gfx::Rect(), chromeos::AppType::SYSTEM_APP,
ShellWindowId::kShellWindowId_Invalid, new StuckWidgetDelegate()));
NewDesk();
auto* controller = DesksController::Get();
ASSERT_EQ(2u, controller->desks().size());
Desk* desk_1 = controller->GetDeskAtIndex(0);
ASSERT_TRUE(desk_1->is_active());
EXPECT_TRUE(base::Contains(desk_1->windows(), window.window()));
RemoveDesk(desk_1, DeskCloseType::kCloseAllWindowsAndWait);
// Window will still be open because it has not yet been force-closed.
DesksController::Get()->MaybeCommitPendingDeskRemoval();
WaitForMilliseconds(close_all_window_close_timeout_ms_ / 2);
ASSERT_EQ(1u, controller->desks().size());
ASSERT_TRUE(window.is_valid());
// Closing windows should be reparented to the
// `kShellWindowId_UnparentedContainer` window.
EXPECT_TRUE(window.window()->GetRootWindow());
EXPECT_EQ(kShellWindowId_UnparentedContainer,
window.window()->parent()->GetId());
}
TEST_P(DesksCloseAllTest, TestRecordingNumerOfClosedWindowsMetrics) {
struct {
const std::string scope_trace;
const DeskCloseType desk_close_type;
} kTestCases[] = {
{"Remove second desk with combine desks", DeskCloseType::kCombineDesks},
{"Remove second desk with close-all-and-wait",
DeskCloseType::kCloseAllWindowsAndWait},
{"Remove second desk with close-all", DeskCloseType::kCloseAllWindows},
};
for (const auto& test_case : kTestCases) {
base::HistogramTester histogram_tester;
SCOPED_TRACE(test_case.scope_trace);
WindowHolder win1(CreateAppWindow());
NewDesk();
auto* controller = DesksController::Get();
controller->SendToDeskAtIndex(win1.window(), 1);
Desk* desk = controller->GetDeskAtIndex(1);
EnterOverview();
RemoveDesk(desk, test_case.desk_close_type);
switch (test_case.desk_close_type) {
case DeskCloseType::kCombineDesks:
histogram_tester.ExpectTotalCount("Ash.Desks.NumberOfWindowsClosed2",
0);
histogram_tester.ExpectTotalCount(
"Ash.Desks.NumberOfWindowsClosed2.Button", 0);
break;
// Wait and toast expired.
case DeskCloseType::kCloseAllWindowsAndWait:
// Because undo toasts persist on hover, we need to move the cursor
// outside of the undo toast to start the countdown for its expiration.
GetEventGenerator()->MoveMouseTo(gfx::Point(0, 0));
DesksController::Get()->MaybeCommitPendingDeskRemoval();
WaitForMilliseconds(200);
histogram_tester.ExpectTotalCount("Ash.Desks.NumberOfWindowsClosed2",
1);
histogram_tester.ExpectUniqueSample(
"Ash.Desks.NumberOfWindowsClosed2.Button", 1, 1);
break;
case DeskCloseType::kCloseAllWindows:
// `kCombineDesks` and `kCloseAllWindows` should both clear the removed
// desk immediately.
histogram_tester.ExpectTotalCount("Ash.Desks.NumberOfWindowsClosed2",
1);
histogram_tester.ExpectUniqueSample(
"Ash.Desks.NumberOfWindowsClosed2.Button", 1, 1);
break;
}
}
}
// Tests that when a desk is created its GUID is saved in the desks restore
// data, and when a desk is removed its GUID is removed.
TEST_P(DesksTest, DeskGuidsSaved) {
// We don't need to save the desk GUID for restore if there is only one desk.
NewDesk();
auto* controller = DesksController::Get();
base::Uuid desk1_guid = controller->GetDeskAtIndex(0)->uuid();
base::Uuid desk2_guid = controller->GetDeskAtIndex(1)->uuid();
EXPECT_THAT(GetDeskRestoreGuids(GetPrimaryUserPrefService()),
testing::ElementsAre(desk1_guid, desk2_guid));
// Add a third desk, close the second desk, and check the GUIDs.
NewDesk();
base::Uuid desk3_guid = controller->GetDeskAtIndex(2)->uuid();
EnterOverview();
CloseDeskFromMiniView(GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())
->desks_bar_view()
->mini_views()[1],
GetEventGenerator());
EXPECT_THAT(GetDeskRestoreGuids(GetPrimaryUserPrefService()),
testing::ElementsAre(desk1_guid, desk3_guid));
}
// Tests that when desks are reordered their GUIDs are reordered in the desk
// restore data correspondingly.
TEST_P(DesksTest, DeskGuidsReorder) {
NewDesk();
NewDesk();
auto* controller = DesksController::Get();
base::Uuid desk1_guid = controller->GetDeskAtIndex(0)->uuid();
base::Uuid desk2_guid = controller->GetDeskAtIndex(1)->uuid();
base::Uuid desk3_guid = controller->GetDeskAtIndex(2)->uuid();
EXPECT_THAT(GetDeskRestoreGuids(GetPrimaryUserPrefService()),
testing::ElementsAre(desk1_guid, desk2_guid, desk3_guid));
// Swap the 2nd and 3rd desks with the mouse.
EnterOverview();
const auto* desks_bar_view =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
std::vector<raw_ptr<DeskMiniView, VectorExperimental>> mini_views =
desks_bar_view->mini_views();
auto* event_generator = GetEventGenerator();
StartDragDeskPreview(mini_views[1], event_generator);
gfx::Point desk_center_2 =
mini_views[2]->GetPreviewBoundsInScreen().CenterPoint();
event_generator->MoveMouseTo(desk_center_2);
event_generator->ReleaseLeftButton();
EXPECT_THAT(GetDeskRestoreGuids(GetPrimaryUserPrefService()),
testing::ElementsAre(desk1_guid, desk3_guid, desk2_guid));
}
TEST_P(DesksTest, DeskLacrosIdPrefs) {
NewDesk();
NewDesk();
auto* controller = DesksController::Get();
// Set some lacros profile IDs for the three desks.
controller->GetDeskAtIndex(0)->SetLacrosProfileId(1001);
controller->GetDeskAtIndex(1)->SetLacrosProfileId(2001);
controller->GetDeskAtIndex(2)->SetLacrosProfileId(3001);
EXPECT_THAT(GetDeskRestoreLacrosProfileIds(GetPrimaryUserPrefService()),
testing::ElementsAre(1001, 2001, 3001));
// Reorder the last two desks. We expect the prefs to update to match.
controller->ReorderDesk(1, 2);
EXPECT_THAT(GetDeskRestoreLacrosProfileIds(GetPrimaryUserPrefService()),
testing::ElementsAre(1001, 3001, 2001));
// Remove the first desk.
RemoveDesk(controller->GetDeskAtIndex(0));
EXPECT_THAT(GetDeskRestoreLacrosProfileIds(GetPrimaryUserPrefService()),
testing::ElementsAre(3001, 2001));
// Create a new desk, its lacros profile ID should default to 0.
NewDesk();
EXPECT_THAT(GetDeskRestoreLacrosProfileIds(GetPrimaryUserPrefService()),
testing::ElementsAre(3001, 2001, 0));
}
// Tests that windows are closed when the user interacts with the shelf.
TEST_P(DesksCloseAllTest, InteractingWithShelfClosesToast) {
auto* shelf_model = ShelfModel::Get();
NewDesk();
// Create a window and a shelf item for the window.
WindowHolder window(CreateAppWindow());
const ash::ShelfID shelf_id("cool_app");
window.window()->SetProperty(ash::kShelfIDKey, shelf_id.Serialize());
window.window()->SetProperty(ash::kAppIDKey, shelf_id.app_id);
window.window()->SetProperty<int>(ash::kShelfItemTypeKey,
ShelfItemType::TYPE_PINNED_APP);
ShelfItem item;
item.status = ShelfItemStatus::STATUS_RUNNING;
item.type = ShelfItemType::TYPE_PINNED_APP;
item.id = shelf_id;
shelf_model->Add(item, std::make_unique<TestShelfItemDelegate>(item.id));
// Enter overview and close the desk.
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
ClickOnCloseAllButtonForDesk(0);
// Get the view for the shelf item.
int item_index = shelf_model->ItemIndexByID(shelf_id);
auto* view_model = GetPrimaryShelf()->GetShelfViewForTesting()->view_model();
views::View* item_view = view_model->view_at(item_index);
// Try opening the context menu for the shelf item with a right click.
gfx::Point item_view_center = item_view->GetBoundsInScreen().CenterPoint();
auto* event_generator = GetEventGenerator();
event_generator->MoveMouseTo(item_view_center);
event_generator->ClickRightButton();
// The right click should destroy the desk and the window.
EXPECT_FALSE(DesksTestApi::DesksControllerCanUndoDeskRemoval());
// The window will destroy asynchronously.
base::RunLoop().RunUntilIdle();
EXPECT_FALSE(window.is_valid());
}
// Regression test for http://b/356460723.
TEST_P(DesksCloseAllTest, UndoToastWorksWithChromevox) {
NewDesk();
Shell::Get()->accessibility_controller()->spoken_feedback().SetEnabled(true);
// Enter overview and close the desk.
EnterOverview();
ASSERT_TRUE(OverviewController::Get()->InOverviewSession());
ClickOnCloseAllButtonForDesk(/*index=*/0);
ASSERT_EQ(1, DesksController::Get()->GetNumberOfDesks());
views::LabelButton* button =
DesksTestApi::GetCloseAllUndoToastDismissButton();
ASSERT_TRUE(button);
LeftClickOn(button);
EXPECT_EQ(2, DesksController::Get()->GetNumberOfDesks());
EXPECT_TRUE(OverviewController::Get()->InOverviewSession());
}
class DeskBarTest
: public AshTestBase,
public ::testing::WithParamInterface<
testing::tuple<bool, bool, bool, DeskBarViewBase::Type>> {
public:
DeskBarTest()
: test_close_all_window_close_timeout_(
DesksTestApi::SetCloseAllWindowCloseTimeout(
base::Milliseconds(20))) {}
DeskBarTest(const DeskBarTest&) = delete;
DeskBarTest& operator=(const DeskBarTest&) = delete;
~DeskBarTest() override = default;
void SetUp() override {
std::tie(use_touch_gestures_, use_16_desks_, use_desk_profiles_,
bar_type_) = GetParam();
scoped_feature_list_.InitWithFeatureStates(
{{features::kFeatureManagement16Desks, use_16_desks_},
{chromeos::features::kDeskProfiles, use_desk_profiles_}});
AshTestBase::SetUp();
// Wait for the desk model to have completed its initialization. Not doing
// this would lead to flaky tests.
ash_test_helper()->saved_desk_test_helper()->WaitForDeskModels();
SetShowDeskButtonInShelfPref(GetPrimaryUserPrefService(), true);
if (use_desk_profiles_) {
// Add two lacros profiles so that the desk profile avatar shows up in
// desk mini views.
AddDummyLacrosDeskProfiles(2);
}
}
void TearDown() override {
AshTestBase::TearDown();
scoped_feature_list_.Reset();
}
desks_storage::DeskModel* desk_model() {
return ash_test_helper()->saved_desk_test_helper()->desk_model();
}
void DeleteAllSavedDesks() {
base::RunLoop loop;
desk_model()->DeleteAllEntries(base::BindLambdaForTesting(
[&](desks_storage::DeskModel::DeleteEntryStatus status) {
loop.Quit();
}));
loop.Run();
}
void ClickOrPressOnPoint(const gfx::Point& p) {
auto* event_generator = GetEventGenerator();
if (use_touch_gestures_) {
event_generator->PressTouch(p);
event_generator->ReleaseTouch();
} else {
event_generator->MoveMouseTo(p);
event_generator->ClickLeftButton();
}
}
void ClickOrPressOnView(const views::View* view) {
const gfx::Point view_center = view->GetBoundsInScreen().CenterPoint();
ClickOrPressOnPoint(view_center);
}
void OpenDeskBar(aura::Window* root = Shell::Get()->GetPrimaryRootWindow()) {
OpenDeskBar(root, bar_type_);
}
void OpenDeskBar(aura::Window* root, DeskBarViewBase::Type bar_type) {
switch (bar_type) {
case DeskBarViewBase::Type::kOverview:
EnterOverview();
break;
case DeskBarViewBase::Type::kDeskButton:
DesksController::Get()->desk_bar_controller()->OpenDeskBar(root);
break;
}
DeskBarViewBase* const desk_bar_view = GetDeskBarView(root, bar_type);
if (desk_bar_view) {
views::test::RunScheduledLayout(desk_bar_view);
}
}
void CloseDeskBar(aura::Window* root = Shell::Get()->GetPrimaryRootWindow()) {
CloseDeskBar(root, bar_type_);
}
void CloseDeskBar(aura::Window* root, DeskBarViewBase::Type bar_type) {
switch (bar_type) {
case DeskBarViewBase::Type::kOverview:
ExitOverview();
break;
case DeskBarViewBase::Type::kDeskButton:
DesksController::Get()->desk_bar_controller()->CloseDeskBar(root);
break;
}
}
DeskBarViewBase* GetDeskBarView(
aura::Window* root = Shell::Get()->GetPrimaryRootWindow()) {
return GetDeskBarView(root, bar_type_);
}
DeskBarViewBase* GetDeskBarView(aura::Window* root,
DeskBarViewBase::Type bar_type) {
DeskBarViewBase* desk_bar_view = nullptr;
switch (bar_type) {
case DeskBarViewBase::Type::kOverview:
if (OverviewController::Get()->InOverviewSession()) {
desk_bar_view = GetOverviewGridForRoot(root)->desks_bar_view();
}
break;
case DeskBarViewBase::Type::kDeskButton:
desk_bar_view =
DesksController::Get()->desk_bar_controller()->GetDeskBarView(root);
break;
}
return desk_bar_view;
}
void EnterLibrary(aura::Window* root = Shell::Get()->GetPrimaryRootWindow()) {
EnterLibrary(root, bar_type_);
}
void EnterLibrary(aura::Window* root, DeskBarViewBase::Type bar_type) {
auto* desk_bar_view = GetDeskBarView(root, bar_type);
ASSERT_TRUE(desk_bar_view);
// Clicking the library button on the desk button desk bar.
ASSERT_TRUE(desk_bar_view->library_button());
ASSERT_TRUE(desk_bar_view->library_button()->GetVisible());
ClickOrPressOnView(desk_bar_view->library_button());
// It should enter overview mode and the saved desk library should be
// visible. Desk button desk bar should be gone, and the overview desk bar
// should show up.
auto* overview_controller = OverviewController::Get();
ASSERT_TRUE(overview_controller->InOverviewSession());
RunScheduledLayoutForAllOverviewDeskBars();
auto* overview_session = overview_controller->overview_session();
EXPECT_TRUE(overview_session &&
overview_session->IsShowingSavedDeskLibrary());
EXPECT_FALSE(GetDeskBarView(root, DeskBarViewBase::Type::kDeskButton));
EXPECT_TRUE(GetDeskBarView(root, DeskBarViewBase::Type::kOverview));
}
// Executes a context menu command for the desk at index `index`. `close_all`
// indicates whether we want to close a desk with windows or combine desks.
void ExecuteContextMenuDeskActionForDesk(size_t index,
bool close_all,
aura::Window* root,
DeskBarViewBase::Type bar_type) {
const auto* desks_bar_view = GetDeskBarView(root, bar_type);
ASSERT_LT(index, desks_bar_view->mini_views().size());
// Run the context menu command for closing a desk with all of its windows.
auto* menu_controller =
DesksTestApi::GetContextMenuForDesk(bar_type, index);
const int command_id = static_cast<int>(
close_all ? DeskActionContextMenu::CommandId::kCloseAll
: DeskActionContextMenu::CommandId::kCombineDesks);
if (bar_type == DeskBarViewBase::Type::kDeskButton &&
desks_bar_view->mini_views()[index]->desk()->is_active()) {
DeskSwitchAnimationWaiter waiter;
menu_controller->ExecuteCommand(command_id,
/*event_flags=*/0);
waiter.Wait();
} else {
menu_controller->ExecuteCommand(command_id,
/*event_flags=*/0);
}
}
// Closes the desk at `index` with the selected method, using the context menu
// if we are using touch gestures.
void CloseDeskWithButton(size_t index,
bool close_all,
aura::Window* root,
DeskBarViewBase::Type bar_type) {
if (use_touch_gestures_) {
ExecuteContextMenuDeskActionForDesk(index, close_all, root, bar_type);
} else {
const auto* desk_bar_view = GetDeskBarView(root, bar_type);
ASSERT_LT(index, desk_bar_view->mini_views().size());
auto* target_mini_view = desk_bar_view->mini_views()[index].get();
GetEventGenerator()->MoveMouseTo(
target_mini_view->desk_preview()->GetBoundsInScreen().CenterPoint());
auto* target_button =
close_all
? target_mini_view->desk_action_view()->close_all_button()
: target_mini_view->desk_action_view()->combine_desks_button();
ASSERT_TRUE(target_button->GetVisible());
if (bar_type == DeskBarViewBase::Type::kDeskButton &&
target_mini_view->desk()->is_active()) {
DeskSwitchAnimationWaiter waiter;
LeftClickOn(target_button);
waiter.Wait();
} else {
LeftClickOn(target_button);
}
}
}
// TODO(http://b/350771229): Fully replace `CloseDeskWithButton` with this
// function once Forest is enabled by default (including touch gestures).
// Closes the desk at `index` using the "Combine desk" option in the desk
// context menu, accessed using the context menu button. Only available if the
// Forest feature is enabled.
void CombineDeskWithMenu(size_t index,
aura::Window* root,
DeskBarViewBase::Type bar_type) {
CHECK(features::IsSavedDeskUiRevampEnabled());
// Get the menu option to save the desk as a template and click it.
views::MenuItemView* menu_item =
DesksTestApi::OpenDeskContextMenuAndGetMenuItem(
root, bar_type, index,
DeskActionContextMenu::CommandId::kCombineDesks);
ASSERT_TRUE(menu_item);
if (bar_type == DeskBarViewBase::Type::kDeskButton &&
DesksController::Get()->GetActiveDeskIndex() ==
static_cast<int>(index)) {
DeskSwitchAnimationWaiter waiter;
LeftClickOn(menu_item);
waiter.Wait();
} else {
LeftClickOn(menu_item);
}
}
bool use_touch_gestures_;
bool use_16_desks_;
bool use_desk_profiles_;
DeskBarViewBase::Type bar_type_;
private:
base::AutoReset<base::TimeDelta> test_close_all_window_close_timeout_;
base::test::ScopedFeatureList scoped_feature_list_;
};
// Tests that `DeskTextfield` can be used outside overview.
TEST_P(DeskBarTest, DeskTextfieldOutsideOverview) {
auto widget =
TestWidgetBuilder()
.SetDelegate(nullptr)
.SetBounds(gfx::Rect(0, 0, 300, 300))
.SetParent(Shell::GetPrimaryRootWindow())
.SetShow(true)
.SetWidgetType(views::Widget::InitParams::TYPE_WINDOW_FRAMELESS)
.BuildOwnsNativeWidget();
auto* desk_text_view = widget->SetContentsView(
std::make_unique<DeskTextfield>(SystemTextfield::Type::kSmall));
// There is no crash for committing name changes for `DeskTextfield` outside
// overview.
desk_text_view->CommitChanges(widget.get());
}
// Tests that shutting down when desk bar is alive does not crash without
// animation.
TEST_P(DeskBarTest, ShutdownNoAnimation) {
OpenDeskBar();
}
// Tests that shutting down when desk bar is alive does not crash with
// animation.
TEST_P(DeskBarTest, ShutdownWithAnimation) {
ui::ScopedAnimationDurationScaleMode animation_scale(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
OpenDeskBar();
}
struct DeskBarTestBasicCase {
std::string test_name;
// IDs of all desks.
std::vector<int> desks;
// ID of active desk.
int active_desk;
// Shelf alignment.
ShelfAlignment shelf_alignment;
// Indicates if there are any saved desks.
bool has_saved_desks;
// The expected bar widget bounds for desk button desk bar.
gfx::Rect desk_button_bar_widget_bounds;
// The expected bar view bounds for desk button desk bar.
gfx::Rect desk_button_bar_view_bounds;
// The expected bar widget bounds for overview desk bar.
gfx::Rect overview_bar_widget_bounds;
// The expected bar view bounds for overview desk bar.
gfx::Rect overview_bar_view_bounds;
};
// Tests that desk button desk bar can show outside of overview with expected
// bounds for different shelf alignments.
TEST_P(DeskBarTest, Basic) {
UpdateDisplay("800x600");
const int expected_expanded_overview_height =
features::IsForestFeatureEnabled() ? 114 : 98;
const DeskBarTestBasicCase tests[] = {
{.test_name = "single desk + bottom shelf + saved desks",
.desks = {0},
.active_desk = 0,
.shelf_alignment = ShelfAlignment::kBottom,
.has_saved_desks = true,
.desk_button_bar_widget_bounds = {299, 446, 202, 98},
.desk_button_bar_view_bounds = {0, 0, 202, 98},
.overview_bar_widget_bounds = {0, 0, 800, 40},
.overview_bar_view_bounds = {0, 0, 800, 40}},
{.test_name = "single desk + bottom shelf",
.desks = {0},
.active_desk = 0,
.shelf_alignment = ShelfAlignment::kBottom,
.has_saved_desks = false,
.desk_button_bar_widget_bounds = {323, 446, 154, 98},
.desk_button_bar_view_bounds = {0, 0, 154, 98},
.overview_bar_widget_bounds = {0, 0, 800, 40},
.overview_bar_view_bounds = {0, 0, 800, 40}},
{.test_name = "single desk + left shelf + saved desks",
.desks = {0},
.active_desk = 0,
.shelf_alignment = ShelfAlignment::kLeft,
.has_saved_desks = true,
.desk_button_bar_widget_bounds = {56, 247, 202, 98},
.desk_button_bar_view_bounds = {0, 0, 202, 98},
.overview_bar_widget_bounds = {48, 0, 752, 40},
.overview_bar_view_bounds = {0, 0, 752, 40}},
{.test_name = "single desk + right shelf + saved desks",
.desks = {0},
.active_desk = 0,
.shelf_alignment = ShelfAlignment::kRight,
.has_saved_desks = true,
.desk_button_bar_widget_bounds = {542, 247, 202, 98},
.desk_button_bar_view_bounds = {0, 0, 202, 98},
.overview_bar_widget_bounds = {0, 0, 752, 40},
.overview_bar_view_bounds = {0, 0, 752, 40}},
{.test_name = "multiple desks + bottom shelf + saved desks",
.desks = {0, 1, 2},
.active_desk = 0,
.shelf_alignment = ShelfAlignment::kBottom,
.has_saved_desks = true,
.desk_button_bar_widget_bounds = {221, 446, 358, 98},
.desk_button_bar_view_bounds = {0, 0, 358, 98},
.overview_bar_widget_bounds = {0, 0, 800,
expected_expanded_overview_height},
.overview_bar_view_bounds = {0, 0, 800,
expected_expanded_overview_height}},
};
auto* desks_controller = DesksController::Get();
Shelf* shelf = GetPrimaryShelf();
for (const auto& test : tests) {
SCOPED_TRACE(test.test_name);
// Set up desks.
while (desks_controller->GetNumberOfDesks() < (int)test.desks.size()) {
NewDesk();
}
if (!desks_controller->GetDeskAtIndex(test.active_desk)->is_active()) {
ActivateDesk(desks_controller->GetDeskAtIndex(test.active_desk));
}
// Set up shelf.
shelf->SetAlignment(test.shelf_alignment);
// Set up saved desk.
if (test.has_saved_desks) {
AddSavedDeskEntry(desk_model(), base::Uuid::GenerateRandomV4(),
"saved_desk_1", base::Time::Now(),
DeskTemplateType::kSaveAndRecall);
}
// Create the desk bar then verify the bar and its child UI have expected
// appearance.
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
ASSERT_TRUE(desk_bar_view);
ASSERT_TRUE(desk_bar_view->GetVisible());
auto* desk_bar_widget = desk_bar_view->GetWidget();
ASSERT_TRUE(desk_bar_widget);
if (bar_type_ == DeskBarViewBase::Type::kOverview) {
EXPECT_THAT(desk_bar_widget->GetWindowBoundsInScreen(),
test.overview_bar_widget_bounds);
EXPECT_THAT(desk_bar_view->bounds(), test.overview_bar_view_bounds);
EXPECT_THAT(desk_bar_view->IsZeroState(), test.desks.size() == 1);
} else {
EXPECT_THAT(desk_bar_widget->GetWindowBoundsInScreen(),
test.desk_button_bar_widget_bounds);
EXPECT_THAT(desk_bar_view->bounds(), test.desk_button_bar_view_bounds);
EXPECT_FALSE(desk_bar_view->IsZeroState());
}
auto* new_desk_button = desk_bar_view->new_desk_button();
const auto expected_button_state =
bar_type_ == DeskBarViewBase::Type::kOverview && test.desks.size() == 1
? DeskIconButton::State::kZero
: DeskIconButton::State::kExpanded;
EXPECT_THAT(new_desk_button->state(), expected_button_state);
EXPECT_TRUE(new_desk_button->GetVisible());
EXPECT_THAT(new_desk_button->GetEnabled(),
desks_controller->CanCreateDesks());
auto* library_button = desk_bar_view->library_button();
EXPECT_THAT(IsLazyInitViewVisible(library_button), test.has_saved_desks);
if (library_button) {
EXPECT_THAT(library_button->state(), expected_button_state);
EXPECT_TRUE(library_button->GetEnabled());
}
CloseDeskBar();
// Reset to clean state, i.e. only 1 desk and no saved desks.
while (desks_controller->CanRemoveDesks()) {
RemoveDesk(desks_controller->desks().back().get());
}
DeleteAllSavedDesks();
}
}
// Tests that desk button desk bar shows with the correct bounds in secondary
// display.
TEST_P(DeskBarTest, BasicSecondaryDisplay) {
UpdateDisplay("800x600,800x600");
NewDesk();
aura::Window* root = Shell::Get()->GetAllRootWindows().back();
OpenDeskBar(root);
auto* desk_bar_view = GetDeskBarView(root);
ASSERT_TRUE(desk_bar_view);
ASSERT_TRUE(desk_bar_view->GetVisible());
auto* desk_bar_widget = desk_bar_view->GetWidget();
ASSERT_TRUE(desk_bar_widget);
const int expected_expanded_overview_height =
features::IsForestFeatureEnabled() ? 114 : 98;
if (bar_type_ == DeskBarViewBase::Type::kOverview) {
EXPECT_THAT(desk_bar_widget->GetWindowBoundsInScreen(),
gfx::Rect(800, 0, 800, expected_expanded_overview_height));
EXPECT_THAT(desk_bar_view->bounds(),
gfx::Rect(0, 0, 800, expected_expanded_overview_height));
EXPECT_FALSE(desk_bar_view->IsZeroState());
} else {
EXPECT_THAT(desk_bar_widget->GetWindowBoundsInScreen(),
gfx::Rect(1084, 446, 232, 98));
EXPECT_THAT(desk_bar_view->bounds(), gfx::Rect(0, 0, 232, 98));
EXPECT_FALSE(desk_bar_view->IsZeroState());
}
CloseDeskBar(root);
}
// Tests that desk button desk bar shows the scroll arrow buttons when overflow
// happens.
TEST_P(DeskBarTest, ScrollLayout) {
UpdateDisplay("600x400");
auto* desks_controller = DesksController::Get();
while (desks_controller->CanCreateDesks()) {
NewDesk();
}
OpenDeskBar();
auto* left_scroll_button =
DesksTestApi::GetDeskBarLeftScrollButton(bar_type_);
ASSERT_TRUE(left_scroll_button);
auto* right_scroll_button =
DesksTestApi::GetDeskBarRightScrollButton(bar_type_);
ASSERT_TRUE(right_scroll_button);
EXPECT_FALSE(left_scroll_button->GetVisible());
EXPECT_TRUE(right_scroll_button->GetVisible());
while (right_scroll_button->GetVisible()) {
ClickOrPressOnView(right_scroll_button);
EXPECT_TRUE(left_scroll_button->GetVisible());
}
while (left_scroll_button->GetVisible()) {
ClickOrPressOnView(left_scroll_button);
EXPECT_TRUE(right_scroll_button->GetVisible());
}
CloseDeskBar();
}
TEST_P(DeskBarTest, HoverBasic) {
auto window_1 = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
auto window_2 = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
NewDesk();
auto* desks_controller = DesksController::Get();
desks_controller->SendToDeskAtIndex(window_1.get(), 0);
desks_controller->SendToDeskAtIndex(window_2.get(), 1);
OpenDeskBar();
for (int i = 0; i < desks_controller->GetNumberOfDesks(); i++) {
auto* event_generator = GetEventGenerator();
auto* mini_view = GetDeskBarView()->mini_views()[i].get();
EXPECT_FALSE(DesksTestApi::IsDeskShortcutViewVisible(mini_view));
event_generator->MoveMouseTo(
mini_view->desk_preview()->GetBoundsInScreen().CenterPoint());
if (features::IsSavedDeskUiRevampEnabled()) {
EXPECT_TRUE(mini_view->desk_action_view()->context_menu_button());
EXPECT_TRUE(
mini_view->desk_action_view()->context_menu_button()->GetVisible());
} else {
EXPECT_TRUE(mini_view->desk_action_view()->combine_desks_button());
EXPECT_TRUE(
mini_view->desk_action_view()->combine_desks_button()->GetVisible());
}
EXPECT_TRUE(
mini_view->desk_action_view()->close_all_button()->GetVisible());
// The shortcut view only appears on the first 8 desks in the desk button
// desk bar.
const bool expected_visibility =
i <= 7 && bar_type_ == DeskBarViewBase::Type::kDeskButton;
EXPECT_EQ(DesksTestApi::IsDeskShortcutViewVisible(mini_view),
expected_visibility);
}
CloseDeskBar();
}
// Tests that clicking on new desk button does the expected thing.
TEST_P(DeskBarTest, NewDeskButton) {
OpenDeskBar();
auto* desks_controller = DesksController::Get();
auto* desk_bar_view = GetDeskBarView();
auto* new_desk_button = desk_bar_view->new_desk_button();
auto verify_disabled_new_desk_button = [&]() {
EXPECT_THAT(desks_controller->GetNumberOfDesks(),
desks_util::GetMaxNumberOfDesks());
EXPECT_FALSE(desks_controller->CanCreateDesks());
EXPECT_FALSE(new_desk_button->GetEnabled());
EXPECT_THAT(new_desk_button->GetState(), views::Button::STATE_DISABLED);
EXPECT_THAT(desk_bar_view->mini_views().size(),
desks_controller->GetNumberOfDesks());
};
auto verify_enabled_new_desk_button = [&](bool zero_state_bar) {
EXPECT_LE(desks_controller->GetNumberOfDesks(),
(int)desks_util::GetMaxNumberOfDesks());
EXPECT_TRUE(desks_controller->CanCreateDesks());
EXPECT_THAT(desk_bar_view->IsZeroState(), zero_state_bar);
EXPECT_TRUE(new_desk_button->GetEnabled());
EXPECT_NE(new_desk_button->GetState(), views::Button::STATE_DISABLED);
EXPECT_THAT(desk_bar_view->mini_views().size(),
zero_state_bar ? 0 : desks_controller->GetNumberOfDesks());
};
// Create max number of desks.
for (int i = 2; i <= (int)desks_util::GetMaxNumberOfDesks(); i++) {
const bool zero_state_bar =
bar_type_ == DeskBarViewBase::Type::kOverview && i == 2;
verify_enabled_new_desk_button(zero_state_bar);
ClickOrPressOnView(new_desk_button);
EXPECT_TRUE(desks_controller->CanRemoveDesks());
EXPECT_THAT(desks_controller->GetNumberOfDesks(), i);
}
// The new desk button should be disabled.
verify_disabled_new_desk_button();
// Clicking on the new desk button again does nothing now.
ClickOrPressOnView(new_desk_button);
verify_disabled_new_desk_button();
CloseDeskBar();
}
// Tests that we can go to saved desk library directly via desk button desk bar.
TEST_P(DeskBarTest, LibraryButton) {
ui::ScopedAnimationDurationScaleMode animation_scale(
ui::ScopedAnimationDurationScaleMode::NON_ZERO_DURATION);
// Add a saved desk, so that the library button can show up.
AddSavedDeskEntry(desk_model(), base::Uuid::GenerateRandomV4(),
"saved_desk_1", base::Time::Now(),
DeskTemplateType::kSaveAndRecall);
auto test_library_button = [&](const std::string& trace_message) {
SCOPED_TRACE(trace_message);
OpenDeskBar();
if (bar_type_ == DeskBarViewBase::Type::kOverview) {
WaitForOverviewEnterAnimation();
}
EnterLibrary();
auto* root = Shell::GetPrimaryRootWindow();
if (bar_type_ == DeskBarViewBase::Type::kOverview) {
// Clicking on library button in zero state overview desk bar would
// trigger a bar bounds animation.
DesksTestApi::WaitForDeskBarUiUpdate(
GetDeskBarView(root, DeskBarViewBase::Type::kOverview));
}
const views::FocusRing* library_button_focus_ring =
views::FocusRing::Get(GetPrimaryRootDesksBarView()->library_button());
ASSERT_TRUE(library_button_focus_ring);
ASSERT_TRUE(library_button_focus_ring->GetVisible());
EXPECT_FALSE(library_button_focus_ring->GetVisibleBounds().IsEmpty());
CloseDeskBar(root, DeskBarViewBase::Type::kOverview);
};
test_library_button("no app window");
auto window = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
test_library_button("one app window");
}
// Tests that the desk button desk bar support dragging to reorder desks.
TEST_P(DeskBarTest, ReorderDesk) {
OpenDeskBar();
auto* desks_controller = DesksController::Get();
auto* desk_bar_view = GetDeskBarView();
auto* event_generator = GetEventGenerator();
// Create two more desks.
std::vector<std::string> desk_names = {"1", "2", "3"};
for (auto i = 0; auto desk_name : desk_names) {
if (desks_controller->GetNumberOfDesks() - 1 < i) {
NewDesk();
}
desks_controller->GetDeskAtIndex(i)->SetName(base::UTF8ToUTF16(desk_name),
/*set_by_user=*/true);
EXPECT_THAT(desk_bar_view->mini_views().size(),
GetDeskBarView()->IsZeroState()
? 0
: desks_controller->GetNumberOfDesks());
i++;
}
views::test::RunScheduledLayout(desk_bar_view);
desks_restore_util::UpdatePrimaryUserDeskNamesPrefs();
auto verify_desks = [&]() {
for (int i = 0; i < desks_controller->GetNumberOfDesks(); i++) {
EXPECT_THAT(desks_controller->GetDeskAtIndex(i)->name(),
base::UTF8ToUTF16(desk_names[i]));
}
auto* prefs =
Shell::Get()->session_controller()->GetPrimaryUserPrefService();
EXPECT_THAT(GetDeskRestoreNames(prefs),
::testing::ElementsAreArray(desk_names));
};
auto drag_desk = [&](int from, int to) {
SCOPED_TRACE("Swap desk " + base::NumberToString(from) + " with desk " +
base::NumberToString(to));
// Drag the desk from `from` to `to`.
StartDragDeskPreview(desk_bar_view->mini_views()[from], event_generator);
EXPECT_TRUE(desk_bar_view->IsDraggingDesk());
event_generator->MoveMouseTo(desk_bar_view->mini_views()[to]
->GetPreviewBoundsInScreen()
.CenterPoint());
event_generator->ReleaseLeftButton();
EXPECT_FALSE(desk_bar_view->IsDraggingDesk());
// Update `desk_names` with the expected order.
std::string dragged_desk = desk_names[from];
if (from <= to) {
for (int i = from + 1; i <= to; i++) {
desk_names[i - 1] = desk_names[i];
}
} else {
for (int i = from - 1; i >= to; i--) {
desk_names[i + 1] = desk_names[i];
}
}
desk_names[to] = dragged_desk;
// Verify desks are with expected order.
verify_desks();
};
verify_desks();
drag_desk(/*from=*/0, /*to=*/1);
drag_desk(/*from=*/1, /*to=*/2);
drag_desk(/*from=*/0, /*to=*/1);
drag_desk(/*from=*/2, /*to=*/0);
CloseDeskBar();
}
// Tests that the desk button desk bar supports keyboard reordering desks.
TEST_P(DeskBarTest, KeyboardReorderDesk) {
OpenDeskBar();
auto* desks_controller = DesksController::Get();
auto* desk_bar_view = GetDeskBarView();
// Create two more desks and store uuids to verify swaps.
NewDesk();
NewDesk();
std::vector<base::Uuid> desk_uuids;
for (auto& desk : desks_controller->desks()) {
desk_uuids.push_back(desk->uuid());
}
auto verify_desk_uuids = [&]() {
for (int i = 0; i < desks_controller->GetNumberOfDesks(); i++) {
EXPECT_THAT(desks_controller->GetDeskAtIndex(i)->uuid(), desk_uuids[i]);
}
};
auto verify_shortcut_label = [&](auto* mini_view, int desk_index) {
const bool expected_shortcut_visibility =
bar_type_ == DeskBarViewBase::Type::kDeskButton;
ASSERT_EQ(DesksTestApi::IsDeskShortcutViewVisible(mini_view),
expected_shortcut_visibility);
if (expected_shortcut_visibility) {
views::Label* label = DesksTestApi::GetDeskShortcutLabel(mini_view);
ASSERT_TRUE(label);
EXPECT_EQ(base::NumberToString16(desk_index + 1), label->GetText());
}
};
auto swap_desk = [&](int desk_index, bool left) {
SCOPED_TRACE("Swap desk " + base::NumberToString(desk_index) + " to the " +
(left ? "left" : "right"));
// Ensure swap is possible.
ASSERT_FALSE(desk_index == 0 && left);
ASSERT_FALSE(desk_index == 2 && !left);
// Perform the swap.
auto* mini_view = desk_bar_view->mini_views()[desk_index].get();
mini_view->desk_preview()->RequestFocus();
verify_shortcut_label(mini_view, desk_index);
PressAndReleaseKey(left ? ui::VKEY_LEFT : ui::VKEY_RIGHT,
ui::EF_CONTROL_DOWN);
// Verify the swap.
const int new_index = desk_index + (left ? -1 : 1);
EXPECT_EQ(mini_view, desk_bar_view->mini_views()[new_index]);
verify_shortcut_label(mini_view, new_index);
// Update `desk_uuids` with the expected order and verify desks.
std::swap(desk_uuids[desk_index], desk_uuids[new_index]);
verify_desk_uuids();
};
verify_desk_uuids();
swap_desk(/*desk_index=*/0, /*left=*/false);
swap_desk(/*desk_index=*/1, /*left=*/false);
swap_desk(/*desk_index=*/0, /*left=*/false);
swap_desk(/*desk_index=*/1, /*left=*/false);
swap_desk(/*desk_index=*/1, /*left=*/true);
swap_desk(/*desk_index=*/2, /*left=*/true);
swap_desk(/*desk_index=*/1, /*left=*/true);
swap_desk(/*desk_index=*/0, /*left=*/false);
swap_desk(/*desk_index=*/2, /*left=*/true);
swap_desk(/*desk_index=*/1, /*left=*/false);
swap_desk(/*desk_index=*/1, /*left=*/true);
CloseDeskBar();
}
TEST_P(DeskBarTest, ActivateDesk) {
auto* desks_controller = DesksController::Get();
NewDesk();
EXPECT_THAT(desks_controller->GetActiveDeskIndex(), 0);
// Clicking on active desk would *not* switch desk but just hide the bar.
OpenDeskBar();
ClickOrPressOnView(GetDeskBarView()->mini_views()[0]);
EXPECT_THAT(desks_controller->GetActiveDeskIndex(), 0);
EXPECT_FALSE(GetDeskBarView());
// Clicking on non-active desk would switch desk and hide the bar.
OpenDeskBar();
DeskSwitchAnimationWaiter waiter;
ClickOrPressOnView(GetDeskBarView()->mini_views()[1]);
waiter.Wait();
EXPECT_THAT(desks_controller->GetActiveDeskIndex(), 1);
EXPECT_FALSE(GetDeskBarView());
}
TEST_P(DeskBarTest, CombineOrCloseDesk) {
// Setup 3 desks, e.g. "Desk 1", "Desk 2", and "Desk 3". Only "Desk 3" has a
// window.
NewDesk();
NewDesk();
auto window = CreateAppWindow(gfx::Rect(0, 0, 100, 100));
auto* desks_controller = DesksController::Get();
desks_controller->SendToDeskAtIndex(window.get(), 2);
OpenDeskBar();
for (int desk_index = desks_controller->GetNumberOfDesks() - 1;
desk_index > 0; desk_index--) {
CloseDeskFromMiniView(GetDeskBarView()->mini_views()[desk_index],
GetEventGenerator());
EXPECT_THAT(GetDeskBarView()->mini_views().size(),
GetDeskBarView()->IsZeroState() ? 0 : desk_index);
}
CloseDeskBar();
}
TEST_P(DeskBarTest, DeskRenameKeyEsc) {
NewDesk();
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
Desk* desk = DesksController::Get()->GetDeskAtIndex(0);
auto* mini_view = desk_bar_view->FindMiniViewForDesk(desk);
auto* desk_name_view = mini_view->desk_name_view();
ClickOrPressOnView(desk_name_view);
ASSERT_TRUE(desk_name_view->HasFocus());
// Undo by pressing esc on keyboard.
PressAndReleaseKey(ui::VKEY_D, ui::EF_SHIFT_DOWN);
PressAndReleaseKey(ui::VKEY_1);
PressAndReleaseKey(ui::VKEY_ESCAPE);
EXPECT_FALSE(desk_name_view->HasFocus());
EXPECT_FALSE(desk->is_name_set_by_user());
EXPECT_THAT(desk_name_view->GetText(), u"Desk 1");
CloseDeskBar();
}
TEST_P(DeskBarTest, DeskRenameKeyReturn) {
NewDesk();
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
Desk* desk = DesksController::Get()->GetDeskAtIndex(0);
auto* mini_view = desk_bar_view->FindMiniViewForDesk(desk);
auto* desk_name_view = mini_view->desk_name_view();
ClickOrPressOnView(desk_name_view);
ASSERT_TRUE(desk_name_view->HasFocus());
// Commit by pressing return on keyboard.
PressAndReleaseKey(ui::VKEY_D, ui::EF_SHIFT_DOWN);
PressAndReleaseKey(ui::VKEY_1);
PressAndReleaseKey(ui::VKEY_RETURN);
EXPECT_FALSE(desk_name_view->HasFocus());
EXPECT_TRUE(desk->is_name_set_by_user());
EXPECT_THAT(desk_name_view->GetText(), u"D1");
CloseDeskBar();
}
TEST_P(DeskBarTest, DeskRenameKeyTab) {
NewDesk();
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
Desk* desk = DesksController::Get()->desks().front().get();
auto* mini_view = desk_bar_view->FindMiniViewForDesk(desk);
auto* desk_name_view = mini_view->desk_name_view();
ClickOrPressOnView(desk_name_view);
ASSERT_TRUE(desk_name_view->HasFocus());
// Commit by pressing tab on keyboard.
PressAndReleaseKey(ui::VKEY_D, ui::EF_SHIFT_DOWN);
PressAndReleaseKey(ui::VKEY_1);
PressAndReleaseKey(ui::VKEY_TAB);
EXPECT_FALSE(desk_name_view->HasFocus());
EXPECT_TRUE(desk->is_name_set_by_user());
EXPECT_THAT(desk_name_view->GetText(), u"D1");
ASSERT_TRUE(desk_bar_view->mini_views()[1]->desk_preview()->HasFocus());
CloseDeskBar();
}
TEST_P(DeskBarTest, DeskRenameKeyShiftTab) {
NewDesk();
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
Desk* desk = DesksController::Get()->desks().front().get();
auto* mini_view = desk_bar_view->FindMiniViewForDesk(desk);
auto* desk_name_view = mini_view->desk_name_view();
ClickOrPressOnView(desk_name_view);
ASSERT_TRUE(desk_name_view->HasFocus());
// Commit by pressing shift+tab on keyboard.
PressAndReleaseKey(ui::VKEY_D, ui::EF_SHIFT_DOWN);
PressAndReleaseKey(ui::VKEY_1);
PressAndReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
EXPECT_FALSE(desk_name_view->HasFocus());
EXPECT_TRUE(desk->is_name_set_by_user());
EXPECT_THAT(desk_name_view->GetText(), u"D1");
ASSERT_TRUE(mini_view->desk_action_view()->close_all_button()->HasFocus());
CloseDeskBar();
}
TEST_P(DeskBarTest, DeskRenameClickOnBar) {
NewDesk();
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
Desk* desk = DesksController::Get()->GetDeskAtIndex(0);
auto* mini_view = desk_bar_view->FindMiniViewForDesk(desk);
auto* desk_name_view = mini_view->desk_name_view();
ClickOrPressOnView(desk_name_view);
ASSERT_TRUE(desk_name_view->HasFocus());
// Commit by clicking or pressing empty area on the bar.
PressAndReleaseKey(ui::VKEY_D, ui::EF_SHIFT_DOWN);
PressAndReleaseKey(ui::VKEY_1);
gfx::Point empty_point = desk_bar_view->GetBoundsInScreen().top_center();
empty_point.Offset(0, 2);
ClickOrPressOnPoint(empty_point);
EXPECT_FALSE(desk_name_view->HasFocus());
EXPECT_TRUE(desk->is_name_set_by_user());
EXPECT_THAT(desk_name_view->GetText(), u"D1");
CloseDeskBar();
}
TEST_P(DeskBarTest, DeskRenameClickOffBar) {
NewDesk();
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
Desk* desk = DesksController::Get()->GetDeskAtIndex(0);
auto* mini_view = desk_bar_view->FindMiniViewForDesk(desk);
auto* desk_name_view = mini_view->desk_name_view();
ClickOrPressOnView(desk_name_view);
ASSERT_TRUE(desk_name_view->HasFocus());
PressAndReleaseKey(ui::VKEY_D, ui::EF_SHIFT_DOWN);
PressAndReleaseKey(ui::VKEY_1);
// Commit by clicking or pressing empty area off the bar.
gfx::Point empty_point = desk_bar_view->GetBoundsInScreen().bottom_center();
empty_point.Offset(0, 2);
ClickOrPressOnPoint(empty_point);
EXPECT_FALSE(desk_name_view->HasFocus());
EXPECT_TRUE(desk->is_name_set_by_user());
EXPECT_THAT(desk_name_view->GetText(), u"D1");
EXPECT_TRUE(GetDeskBarView());
CloseDeskBar();
}
TEST_P(DeskBarTest, AutoHideClickOrPress) {
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
// Clicking on wallpaper hides the bar.
gfx::Point empty_point = desk_bar_view->GetBoundsInScreen().bottom_center();
empty_point.Offset(0, 2);
ClickOrPressOnPoint(empty_point);
EXPECT_FALSE(GetDeskBarView());
}
TEST_P(DeskBarTest, AutoHideKeyEsc) {
OpenDeskBar();
ASSERT_TRUE(GetDeskBarView());
// Pressing `Esc` hides the bar.
PressAndReleaseKey(ui::VKEY_ESCAPE);
EXPECT_FALSE(GetDeskBarView());
}
TEST_P(DeskBarTest, AutoHideKeyBack) {
OpenDeskBar();
ASSERT_TRUE(GetDeskBarView());
// Pressing `Back` hides the bar.
PressAndReleaseKey(ui::VKEY_BROWSER_BACK);
EXPECT_FALSE(GetDeskBarView());
}
TEST_P(DeskBarTest, ForwardTabbing) {
// Add a saved desk, so that the library button can show up.
AddSavedDeskEntry(desk_model(), base::Uuid::GenerateRandomV4(),
"saved_desk_1", base::Time::Now(),
DeskTemplateType::kSaveAndRecall);
// Create `max - 1` number of desks.
for (size_t i = 2; i <= desks_util::GetMaxNumberOfDesks() - 1; i++) {
NewDesk();
}
auto* desk_controller = DesksController::Get();
ASSERT_EQ(desk_controller->GetNumberOfDesks(),
static_cast<int>(desks_util::GetMaxNumberOfDesks()) - 1);
const auto& window = CreateAppWindow();
desk_controller->SendToDeskAtIndex(window.get(), 0);
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
ASSERT_TRUE(desk_bar_view);
// Tab through the first window if we are in overview.
if (bar_type_ == DeskBarViewBase::Type::kOverview) {
PressAndReleaseKey(ui::VKEY_TAB);
}
// Tab through all desks.
for (int i = 0; i < desk_controller->GetNumberOfDesks(); i++) {
auto* mini_view = desk_bar_view->mini_views()[i].get();
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(mini_view->desk_preview()->HasFocus());
// The shortcut view only appears on the first 8 desks in the desk button
// desk bar.
const bool expected_visibility =
i <= 7 && bar_type_ == DeskBarViewBase::Type::kDeskButton;
EXPECT_EQ(DesksTestApi::IsDeskShortcutViewVisible(mini_view),
expected_visibility);
if (use_desk_profiles_) {
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(mini_view->desk_profiles_button()->HasFocus());
}
if (i == 0) {
PressAndReleaseKey(ui::VKEY_TAB);
if (features::IsSavedDeskUiRevampEnabled()) {
ASSERT_TRUE(mini_view->desk_action_view()->context_menu_button());
ASSERT_TRUE(
mini_view->desk_action_view()->context_menu_button()->HasFocus());
} else {
ASSERT_TRUE(mini_view->desk_action_view()->combine_desks_button());
ASSERT_TRUE(
mini_view->desk_action_view()->combine_desks_button()->HasFocus());
}
}
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(mini_view->desk_action_view()->close_all_button()->HasFocus());
// The shortcut view only appears on the first 8 desks in the desk button
// desk bar.
EXPECT_EQ(DesksTestApi::IsDeskShortcutViewVisible(mini_view),
expected_visibility);
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(mini_view->desk_name_view()->HasFocus());
EXPECT_FALSE(DesksTestApi::IsDeskShortcutViewVisible(
desk_bar_view->mini_views()[i]));
}
// Tab through new desk button.
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(desk_bar_view->new_desk_button()->HasFocus());
// Tab through library button.
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(desk_bar_view->library_button());
ASSERT_TRUE(desk_bar_view->library_button()->HasFocus());
CloseDeskBar();
}
TEST_P(DeskBarTest, ReverseTabbing) {
// Add a saved desk, so that the library button can show up.
AddSavedDeskEntry(desk_model(), base::Uuid::GenerateRandomV4(),
"saved_desk_1", base::Time::Now(),
DeskTemplateType::kSaveAndRecall);
// Create `max - 1` number of desks.
for (size_t i = 2; i <= desks_util::GetMaxNumberOfDesks() - 1; i++) {
NewDesk();
}
auto* desk_controller = DesksController::Get();
ASSERT_EQ(desk_controller->GetNumberOfDesks(),
static_cast<int>(desks_util::GetMaxNumberOfDesks()) - 1);
const auto& window = CreateAppWindow();
desk_controller->SendToDeskAtIndex(window.get(), 0);
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
ASSERT_TRUE(desk_bar_view);
// If it is the bento button desk bar, tab one more time since it starts at
// the active desk.
if (bar_type_ == DeskBarViewBase::Type::kDeskButton) {
PressAndReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
}
// Tab through library button.
PressAndReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
ASSERT_TRUE(desk_bar_view->library_button());
ASSERT_TRUE(desk_bar_view->library_button()->HasFocus());
// Tab through new desk button.
PressAndReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
ASSERT_TRUE(desk_bar_view->new_desk_button()->HasFocus());
// Tab through all desks.
for (int i = desk_controller->GetNumberOfDesks() - 1; i >= 0; i--) {
auto* mini_view = desk_bar_view->mini_views()[i].get();
PressAndReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
ASSERT_TRUE(mini_view->desk_name_view()->HasFocus());
EXPECT_FALSE(DesksTestApi::IsDeskShortcutViewVisible(
desk_bar_view->mini_views()[i]));
PressAndReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
ASSERT_TRUE(mini_view->desk_action_view()->close_all_button()->HasFocus());
if (i == 0) {
PressAndReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
if (features::IsSavedDeskUiRevampEnabled()) {
ASSERT_TRUE(mini_view->desk_action_view()->context_menu_button());
ASSERT_TRUE(
mini_view->desk_action_view()->context_menu_button()->HasFocus());
} else {
ASSERT_TRUE(mini_view->desk_action_view()->combine_desks_button());
ASSERT_TRUE(
mini_view->desk_action_view()->combine_desks_button()->HasFocus());
}
}
if (use_desk_profiles_) {
PressAndReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
ASSERT_TRUE(mini_view->desk_profiles_button()->HasFocus());
}
// The shortcut view only appears on the first 8 desks in the desk button
// desk bar.
const bool expected_visibility =
i <= 7 && bar_type_ == DeskBarViewBase::Type::kDeskButton;
EXPECT_EQ(DesksTestApi::IsDeskShortcutViewVisible(mini_view),
expected_visibility);
PressAndReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
ASSERT_TRUE(mini_view->desk_preview()->HasFocus());
EXPECT_EQ(DesksTestApi::IsDeskShortcutViewVisible(mini_view),
expected_visibility);
}
CloseDeskBar();
}
TEST_P(DeskBarTest, CloseActiveDesk) {
// Create one app window and two more desks.
WindowHolder window_holder(CreateAppWindow());
NewDesk();
NewDesk();
// Move window to desk #1 and active the desk.
auto* desks_controller = DesksController::Get();
desks_controller->desks()[0]->MoveWindowToDesk(
window_holder.window(), desks_controller->desks()[1].get(),
window_holder.window()->GetRootWindow(), /*unminimize=*/true);
ActivateDesk(desks_controller->desks()[1].get());
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
ASSERT_TRUE(desk_bar_view);
// Focus desk #1.
ASSERT_TRUE(TabUntil(
/*reverse=*/false,
ViewFocused(desk_bar_view->mini_views()[1]->desk_preview()),
GetEventGenerator()));
// Close active desk.
if (bar_type_ == DeskBarViewBase::Type::kOverview) {
// Closing the active desk in overview should remain in the current overview
// session.
PressAndReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN);
EXPECT_TRUE(GetDeskBarView());
CloseDeskBar();
} else {
// Closing the active desk in desk button desk bar should trigger a desk
// switch and hide the bar.
DeskSwitchAnimationWaiter waiter;
PressAndReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN);
waiter.Wait();
EXPECT_FALSE(GetDeskBarView());
}
EXPECT_THAT(desks_controller->GetActiveDeskIndex(), 0);
EXPECT_THAT(desks_controller->desks().size(), 2);
SimulateWaitForCloseAll();
EXPECT_FALSE(window_holder.is_valid());
}
TEST_P(DeskBarTest, MergeActiveDesk) {
// Create one app window and two more desks.
WindowHolder window_holder(CreateAppWindow());
NewDesk();
NewDesk();
// Move window to desk #1 and active the desk.
auto* desks_controller = DesksController::Get();
desks_controller->desks()[0]->MoveWindowToDesk(
window_holder.window(), desks_controller->desks()[1].get(),
window_holder.window()->GetRootWindow(), /*unminimize=*/true);
ActivateDesk(desks_controller->desks()[1].get());
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
ASSERT_TRUE(desk_bar_view);
// Focus desk #1
ASSERT_TRUE(TabUntil(
/*reverse=*/false,
ViewFocused(desk_bar_view->mini_views()[1]->desk_preview()),
GetEventGenerator()));
// Merge active desk.
if (bar_type_ == DeskBarViewBase::Type::kOverview) {
// Merging the active desk in overview should remain in the current overview
// session.
PressAndReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
EXPECT_TRUE(GetDeskBarView());
CloseDeskBar();
} else {
// Merging the active desk in desk button desk bar should trigger a desk
// switch and hide the bar.
DeskSwitchAnimationWaiter waiter;
PressAndReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
waiter.Wait();
EXPECT_FALSE(GetDeskBarView());
}
EXPECT_THAT(desks_controller->GetActiveDeskIndex(), 0);
EXPECT_THAT(desks_controller->desks().size(), 2);
EXPECT_TRUE(window_holder.is_valid());
EXPECT_TRUE(desks_controller->desks()[0]
->GetDeskContainerForRoot(Shell::GetPrimaryRootWindow())
->Contains(window_holder.window()));
}
TEST_P(DeskBarTest, CloseNonActiveDesk) {
// Create one app window and two more desks.
WindowHolder window_holder(CreateAppWindow());
NewDesk();
NewDesk();
// Move window to desk #1.
auto* desks_controller = DesksController::Get();
desks_controller->desks()[0]->MoveWindowToDesk(
window_holder.window(), desks_controller->desks()[1].get(),
window_holder.window()->GetRootWindow(), /*unminimize=*/true);
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
ASSERT_TRUE(desk_bar_view);
// Highlight desk #1.
ASSERT_TRUE(TabUntil(
/*reverse=*/false,
ViewFocused(desk_bar_view->mini_views()[1]->desk_preview()),
GetEventGenerator()));
// Close non-active desk.
PressAndReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN);
EXPECT_TRUE(GetDeskBarView());
EXPECT_THAT(desks_controller->GetActiveDeskIndex(), 0);
EXPECT_THAT(desks_controller->desks().size(), 2);
SimulateWaitForCloseAll();
EXPECT_FALSE(window_holder.is_valid());
CloseDeskBar();
}
TEST_P(DeskBarTest, MergeNonActiveDesk) {
// Create one app window and two more desks.
WindowHolder window_holder(CreateAppWindow());
NewDesk();
NewDesk();
// Move window to desk #1.
auto* desks_controller = DesksController::Get();
desks_controller->desks()[0]->MoveWindowToDesk(
window_holder.window(), desks_controller->desks()[1].get(),
window_holder.window()->GetRootWindow(), /*unminimize=*/true);
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
ASSERT_TRUE(desk_bar_view);
// Highlight desk #1.
ASSERT_TRUE(TabUntil(
/*reverse=*/false,
ViewFocused(desk_bar_view->mini_views()[1]->desk_preview()),
GetEventGenerator()));
// Close non-active desk.
PressAndReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN);
EXPECT_TRUE(GetDeskBarView());
EXPECT_THAT(desks_controller->GetActiveDeskIndex(), 0);
EXPECT_THAT(desks_controller->desks().size(), 2);
EXPECT_TRUE(window_holder.is_valid());
EXPECT_TRUE(desks_controller->desks()[0]
->GetDeskContainerForRoot(Shell::GetPrimaryRootWindow())
->Contains(window_holder.window()));
CloseDeskBar();
}
// Tests that the actions in the desk button and overview desk bars are being
// correctly recorded in their histograms.
TEST_P(DeskBarTest, DeskBarActionMetrics) {
NewDesk();
// Add a saved desk so that the library button can show up.
AddSavedDeskEntry(desk_model(), base::Uuid::GenerateRandomV4(),
"saved_desk_1", base::Time::Now(),
DeskTemplateType::kSaveAndRecall);
base::HistogramTester histogram_tester;
// Windows can only be added to desks when the desk bar is closed. Otherwise
// the combine desks button will not show.
WindowHolder window(CreateAppWindow());
auto* desks_controller = DesksController::Get();
desks_controller->SendToDeskAtIndex(window.window(), 1);
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
// Add new desk.
ClickOrPressOnView(desk_bar_view->new_desk_button());
views::test::RunScheduledLayout(desk_bar_view);
histogram_tester.ExpectTotalCount(
bar_type_ == DeskBarViewBase::Type::kDeskButton
? kDeskButtonDeskBarNewDeskHistogramName
: kOverviewDeskBarNewDeskHistogramName,
1);
// Set desk name.
PressAndReleaseKey(ui::VKEY_A, ui::EF_NONE);
PressAndReleaseKey(ui::VKEY_B, ui::EF_NONE);
PressAndReleaseKey(ui::VKEY_C, ui::EF_NONE);
PressAndReleaseKey(ui::VKEY_RETURN, ui::EF_NONE);
views::test::RunScheduledLayout(desk_bar_view);
histogram_tester.ExpectTotalCount(
bar_type_ == DeskBarViewBase::Type::kDeskButton
? kDeskButtonDeskBarRenameDeskHistogramName
: kOverviewDeskBarRenameDeskHistogramName,
1);
// Activate the third desk.
DeskSwitchAnimationWaiter waiter;
ClickOrPressOnView(desk_bar_view->mini_views()[2]->desk_preview());
waiter.Wait();
histogram_tester.ExpectTotalCount(
bar_type_ == DeskBarViewBase::Type::kDeskButton
? kDeskButtonDeskBarActivateDeskHistogramName
: kOverviewDeskBarActivateDeskHistogramName,
1);
// Activating the desk should take us out of our desk bar, so we need a new
// one.
OpenDeskBar();
desk_bar_view = GetDeskBarView();
// Drag desk to reorder.
const auto& mini_views = desk_bar_view->mini_views();
auto* event_generator = GetEventGenerator();
StartDragDeskPreview(mini_views[0], event_generator);
EXPECT_TRUE(desk_bar_view->IsDraggingDesk());
event_generator->MoveMouseTo(
mini_views[2]->GetPreviewBoundsInScreen().CenterPoint());
event_generator->ReleaseLeftButton();
views::test::RunScheduledLayout(desk_bar_view);
EXPECT_FALSE(desk_bar_view->IsDraggingDesk());
histogram_tester.ExpectTotalCount(
bar_type_ == DeskBarViewBase::Type::kDeskButton
? kDeskButtonDeskBarReorderDeskHistogramName
: kOverviewDeskBarReorderDeskHistogramName,
1);
// Combine desks.
auto* root_window = Shell::Get()->GetPrimaryRootWindow();
if (features::IsSavedDeskUiRevampEnabled()) {
CombineDeskWithMenu(/*index=*/0, root_window, bar_type_);
} else {
CloseDeskWithButton(/*index=*/0, /*close_all=*/false, root_window,
bar_type_);
}
histogram_tester.ExpectTotalCount(
bar_type_ == DeskBarViewBase::Type::kDeskButton
? kDeskButtonDeskBarCombineDesksHistogramName
: kOverviewDeskBarCombineDesksHistogramName,
1);
// Close desk with windows.
CloseDeskWithButton(/*index=*/1, /*close_all=*/true, root_window, bar_type_);
histogram_tester.ExpectTotalCount(
bar_type_ == DeskBarViewBase::Type::kDeskButton
? kDeskButtonDeskBarCloseDeskHistogramName
: kOverviewDeskBarCloseDeskHistogramName,
1);
// Open library.
EnterLibrary();
histogram_tester.ExpectTotalCount(
bar_type_ == DeskBarViewBase::Type::kDeskButton
? kDeskButtonDeskBarOpenLibraryHistogramName
: kOverviewDeskBarOpenLibraryHistogramName,
1);
}
// Tests that metrics are correctly separated for desk switches between the
// overview desk bar and the desk button desk bar.
TEST_P(DeskBarTest, DeskBarSwitchMetrics) {
NewDesk();
NewDesk();
base::HistogramTester histogram_tester;
// Create an app window on the first desk.
WindowHolder window(CreateAppWindow());
auto* desks_controller = DesksController::Get();
desks_controller->SendToDeskAtIndex(window.window(), 0);
OpenDeskBar();
DeskSwitchAnimationWaiter waiter;
ClickOrPressOnView(GetDeskBarView()->mini_views()[1]->desk_preview());
waiter.Wait();
ASSERT_TRUE(desks_controller->desks()[1]->is_active());
histogram_tester.ExpectBucketCount(
kDeskSwitchHistogramName,
bar_type_ == DeskBarViewBase::Type::kDeskButton
? DesksSwitchSource::kDeskButtonMiniViewButton
: DesksSwitchSource::kMiniViewButton,
1);
OpenDeskBar();
auto* root_window = Shell::Get()->GetPrimaryRootWindow();
CloseDeskWithButton(/*index=*/1, /*close_all=*/true, root_window, bar_type_);
histogram_tester.ExpectBucketCount(
kDeskSwitchHistogramName,
bar_type_ == DeskBarViewBase::Type::kDeskButton
? DesksSwitchSource::kDeskButtonDeskRemoved
: DesksSwitchSource::kDeskRemoved,
1);
OpenDeskBar();
// Combine desks.
if (features::IsSavedDeskUiRevampEnabled()) {
CombineDeskWithMenu(/*index=*/0, root_window, bar_type_);
} else {
CloseDeskWithButton(/*index=*/0, /*close_all=*/false, root_window,
bar_type_);
}
histogram_tester.ExpectBucketCount(
kDeskSwitchHistogramName,
bar_type_ == DeskBarViewBase::Type::kDeskButton
? DesksSwitchSource::kDeskButtonDeskRemoved
: DesksSwitchSource::kDeskRemoved,
2);
}
// Tests that metrics are correctly separated for desk creation and removal
// between the overview desk bar and the desk button desk bar.
TEST_P(DeskBarTest, DeskCreationRemovalMetrics) {
NewDesk();
base::HistogramTester histogram_tester;
WindowHolder window(CreateAppWindow());
auto* desks_controller = DesksController::Get();
desks_controller->SendToDeskAtIndex(window.window(), 0);
OpenDeskBar();
auto* desk_bar = GetDeskBarView();
ClickOrPressOnView(desk_bar->new_desk_button());
histogram_tester.ExpectBucketCount(
kNewDeskHistogramName,
bar_type_ == DeskBarViewBase::Type::kDeskButton
? DesksCreationRemovalSource::kDeskButtonDeskBarButton
: DesksCreationRemovalSource::kButton,
1);
auto* root_window = Shell::Get()->GetPrimaryRootWindow();
CloseDeskWithButton(/*index=*/1, /*close_all=*/true, root_window, bar_type_);
histogram_tester.ExpectBucketCount(
kRemoveDeskHistogramName,
bar_type_ == DeskBarViewBase::Type::kDeskButton
? DesksCreationRemovalSource::kDeskButtonDeskBarButton
: DesksCreationRemovalSource::kButton,
1);
// Long press doesn't register if there have been touch events on the desk bar
// prior to trying to long press. Close and reopen the desk bar.
if (features::IsSavedDeskUiRevampEnabled()) {
CloseDeskBar();
}
OpenDeskBar();
// Combine desks.
if (features::IsSavedDeskUiRevampEnabled()) {
CombineDeskWithMenu(/*index=*/0, root_window, bar_type_);
} else {
CloseDeskWithButton(/*index=*/0, /*close_all=*/false, root_window,
bar_type_);
}
histogram_tester.ExpectBucketCount(
kRemoveDeskHistogramName,
bar_type_ == DeskBarViewBase::Type::kDeskButton
? DesksCreationRemovalSource::kDeskButtonDeskBarButton
: DesksCreationRemovalSource::kButton,
2);
}
// Tests that metrics are correctly separated for open desk context menu
// between the overview desk bar and the desk button desk bar.
TEST_P(DeskBarTest, DeskOpenContextMenuMetrics) {
NewDesk();
base::HistogramTester histogram_tester;
WindowHolder window(CreateAppWindow());
auto* desks_controller = DesksController::Get();
desks_controller->SendToDeskAtIndex(window.window(), 0);
OpenDeskBar();
auto* desk_bar = GetDeskBarView();
RightClickOn(desk_bar->mini_views()[0]);
EnterOverview();
auto* overview_desks_bar =
GetOverviewGridForRoot(Shell::GetPrimaryRootWindow())->desks_bar_view();
RightClickOn(overview_desks_bar->mini_views()[0]);
histogram_tester.ExpectTotalCount(
bar_type_ == DeskBarViewBase::Type::kDeskButton
? kDeskButtonDeskBarOpenContextMenuHistogramName
: kOverviewDeskBarOpenContextMenuHistogramName,
1);
}
// Tests that setting to bottom locked shelf should not crash. Please refer to
// b/293625099.
TEST_P(DeskBarTest, BottomLockedShelf) {
OpenDeskBar();
GetPrimaryShelf()->SetAlignment(ShelfAlignment::kBottomLocked);
}
// Tests that we can undo close-all solely via keyboard navigation (tabbing to
// the undo toast and pressing enter).
TEST_P(DeskBarTest, CanUndoDeskClosureThroughKeyboardNavigation) {
// Scenarios in which we can try to undo desk closure. If the active desk is
// removed, we close the desk bar and immediately focus the undo button.
enum class DeskRemovalMethod {
kInactiveDeskRemovedForwardTab,
kInactiveDeskRemovedReverseTab,
kActiveDeskRemoved,
};
struct {
const std::string scope_trace;
const DeskRemovalMethod desk_removal_method;
} kTestCases[] = {
{"Forward tabbing to the undo button after removing an inactive desk",
DeskRemovalMethod::kInactiveDeskRemovedForwardTab},
{"Reverse tabbing to the undo button after removing an inactive desk",
DeskRemovalMethod::kInactiveDeskRemovedReverseTab},
{"Activating the undo button after removing the active desk",
DeskRemovalMethod::kActiveDeskRemoved},
};
NewDesk();
NewDesk();
Shell::Get()->accessibility_controller()->spoken_feedback().SetEnabled(true);
OpenDeskBar();
auto* desk_bar = GetDeskBarView();
const auto& mini_views = desk_bar->mini_views();
DesksController* desks_controller = DesksController::Get();
for (const auto& test_case : kTestCases) {
SCOPED_TRACE(test_case.scope_trace);
// Tab to the first mini view.
PressAndReleaseKey(ui::VKEY_TAB);
// If we are not closing the active desk, close the next desk instead.
if (test_case.desk_removal_method !=
DeskRemovalMethod::kActiveDeskRemoved) {
PressAndReleaseKey(ui::VKEY_TAB);
PressAndReleaseKey(ui::VKEY_TAB);
// If desk profiles are enabled then we need to tab past the profile
// avatar button.
if (use_desk_profiles_) {
PressAndReleaseKey(ui::VKEY_TAB);
}
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(mini_views[1]->desk_preview()->HasFocus());
PressAndReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN);
} else if (bar_type_ == DeskBarViewBase::Type::kDeskButton) {
ASSERT_EQ(mini_views[0]->desk_preview(),
desk_bar->GetWidget()->GetFocusManager()->GetFocusedView());
// In the desk button desk bar, we run the desk switch animation when
// removing the active desk.
DeskSwitchAnimationWaiter waiter;
PressAndReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN);
waiter.Wait();
} else {
ASSERT_EQ(DeskBarViewBase::Type::kOverview, bar_type_);
ASSERT_TRUE(mini_views[0]->desk_preview()->HasFocus());
PressAndReleaseKey(ui::VKEY_W, ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN);
}
ASSERT_EQ(2u, desks_controller->desks().size());
ASSERT_TRUE(TabUntil(
/*reverse=*/
test_case.desk_removal_method ==
DeskRemovalMethod::kInactiveDeskRemovedReverseTab,
[desks_controller] { return desks_controller->IsUndoToastFocused(); },
GetEventGenerator()));
// Pressing undo in the desk button desk bar after closing the active desk
// will switch us back to the removed desk.
if (test_case.desk_removal_method ==
DeskRemovalMethod::kActiveDeskRemoved &&
bar_type_ == DeskBarViewBase::Type::kDeskButton) {
DeskSwitchAnimationWaiter waiter;
PressAndReleaseKey(ui::VKEY_RETURN);
waiter.Wait();
} else {
PressAndReleaseKey(ui::VKEY_RETURN);
}
ASSERT_EQ(3u, desks_controller->desks().size());
}
}
TEST_P(DeskBarTest, DeskActionButtonTooltipForNewDesk) {
OpenDeskBar();
// Click the new desk button and verify the desk action buttons' tooltip.
auto* desk_bar_view = GetDeskBarView();
ClickOrPressOnView(desk_bar_view->new_desk_button());
views::test::RunScheduledLayout(desk_bar_view);
auto* desk_action_view = desk_bar_view->mini_views()[1]->desk_action_view();
if (features::IsSavedDeskUiRevampEnabled()) {
EXPECT_TRUE(desk_action_view->context_menu_button());
EXPECT_THAT(desk_action_view->context_menu_button()->GetTooltipText(),
u"Open context menu");
} else {
EXPECT_TRUE(desk_action_view->combine_desks_button());
EXPECT_THAT(desk_action_view->combine_desks_button()->GetTooltipText(),
u"Combine with Desk 1");
}
EXPECT_THAT(desk_action_view->close_all_button()->GetTooltipText(),
u"Close Desk 2 and windows");
// Rename desk 2 to `D2` and verify the desk action buttons' tooltip.
PressAndReleaseKey(ui::VKEY_D, ui::EF_SHIFT_DOWN);
PressAndReleaseKey(ui::VKEY_2);
PressAndReleaseKey(ui::VKEY_RETURN);
views::test::RunScheduledLayout(desk_bar_view);
if (features::IsSavedDeskUiRevampEnabled()) {
EXPECT_TRUE(desk_action_view->context_menu_button());
EXPECT_THAT(desk_action_view->context_menu_button()->GetTooltipText(),
u"Open context menu");
} else {
EXPECT_TRUE(desk_action_view->combine_desks_button());
EXPECT_THAT(desk_action_view->combine_desks_button()->GetTooltipText(),
u"Combine with Desk 1");
}
EXPECT_THAT(desk_action_view->close_all_button()->GetTooltipText(),
u"Close D2 and windows");
CloseDeskBar();
}
struct DeskButtonTestParams {
ShelfAlignment alignment = ShelfAlignment::kBottom;
};
class DeskButtonTest
: public AshTestBase,
public ::testing::WithParamInterface<DeskButtonTestParams> {
public:
DeskButtonTest() = default;
DeskButtonTest(const DeskButtonTest&) = delete;
DeskButtonTest& operator=(const DeskButtonTest&) = delete;
~DeskButtonTest() override = default;
// AshTestBase:
void SetUp() override {
AshTestBase::SetUp();
shelf_test_api_ = std::make_unique<ShelfViewTestAPI>(
GetPrimaryShelf()->GetShelfViewForTesting());
GetPrimaryShelf()->SetAlignment(GetParam().alignment);
SetShowDeskButtonInShelfPref(GetPrimaryUserPrefService(), true);
// Set the shelf alignment pref to the desired alignment because if a test
// updates the display size the shelf alignment will be reset from the pref.
SetShelfAlignmentPref(GetPrimaryUserPrefService(), GetPrimaryDisplay().id(),
GetParam().alignment);
}
DeskButtonWidget* GetDeskButtonWidget() {
return GetPrimaryShelf()->shelf_widget()->desk_button_widget();
}
DeskButton* GetDeskButton() {
return GetDeskButtonWidget()->GetDeskButtonContainer()->desk_button();
}
DeskSwitchButton* GetPrevDeskButton() {
return GetDeskButtonWidget()->GetDeskButtonContainer()->prev_desk_button();
}
DeskSwitchButton* GetNextDeskButton() {
return GetDeskButtonWidget()->GetDeskButtonContainer()->next_desk_button();
}
// Switches to adjacent desk by clicking one of the desk switch buttons when
// it's bottom shelf, or by pressing desk switch shortcut when it's side
// shelf. When `next` is true, we go to the next desk, otherwise we go to the
// previous desk.
void SwitchToAdjacentDesk(bool next) {
if (GetParam().alignment == ShelfAlignment::kBottom) {
// The buttons will show if we hover the desk button, so we need to do
// that first.
auto* event_generator = GetEventGenerator();
auto* desk_button = GetDeskButton();
ASSERT_TRUE(desk_button);
event_generator->MoveMouseTo(
desk_button->GetBoundsInScreen().CenterPoint());
views::ImageButton* target_button =
next ? GetNextDeskButton() : GetPrevDeskButton();
ASSERT_TRUE(target_button);
EXPECT_TRUE(target_button->GetVisible());
EXPECT_TRUE(target_button->GetEnabled());
event_generator->MoveMouseTo(
target_button->GetBoundsInScreen().CenterPoint());
DeskSwitchAnimationWaiter waiter;
event_generator->ClickLeftButton();
waiter.Wait();
} else {
// Desk button does not expand for side shelf, thus use shortcut to switch
// desks.
DeskSwitchAnimationWaiter waiter;
PressAndReleaseKey(next ? ui::VKEY_OEM_6 : ui::VKEY_OEM_4,
ui::EF_COMMAND_DOWN);
waiter.Wait();
}
}
// Clicks on the desk button.
void ClickDeskButton() {
// In the case of left and right shelf alignments, the button must be
// hovered before it can be clicked if it is not already activated.
HoverDeskButton();
auto* event_generator = GetEventGenerator();
auto* desk_button = GetDeskButton();
ASSERT_TRUE(desk_button);
event_generator->MoveMouseTo(
desk_button->GetBoundsInScreen().CenterPoint());
event_generator->ClickLeftButton();
}
// Hovers on the desk button.
void HoverDeskButton() {
auto* event_generator = GetEventGenerator();
auto* desk_button = GetDeskButton();
ASSERT_TRUE(desk_button);
event_generator->MoveMouseTo(
desk_button->GetBoundsInScreen().CenterPoint());
if (!desk_button->zero_state()) {
ASSERT_EQ(GetParam().alignment, ShelfAlignment::kBottom);
}
}
// Unhovers away from the desk button.
void UnhoverDeskButton() {
auto* event_generator = GetEventGenerator();
event_generator->MoveMouseTo(0, 0);
}
void OpenDeskBar() {
DesksController::Get()->desk_bar_controller()->OpenDeskBar(
Shell::Get()->GetPrimaryRootWindow());
}
void CloseDeskBar() {
DesksController::Get()->desk_bar_controller()->CloseDeskBar(
Shell::Get()->GetPrimaryRootWindow());
}
DeskBarViewBase* GetDeskBarView() {
return DesksController::Get()->desk_bar_controller()->GetDeskBarView(
Shell::Get()->GetPrimaryRootWindow());
}
private:
std::unique_ptr<ShelfViewTestAPI> shelf_test_api_;
};
TEST_P(DeskButtonTest, AccessiblePrevAndNextFocusWindow) {
NewDesk();
views::test::RunScheduledLayout(GetDeskButtonWidget());
auto* desk_button = GetDeskButton();
auto* shelf_widget =
Shelf::ForWindow(desk_button->GetWidget()->GetNativeWindow())
->shelf_widget();
EXPECT_EQ(desk_button->GetViewAccessibility().GetPreviousWindowFocus(),
shelf_widget->navigation_widget());
EXPECT_EQ(desk_button->GetViewAccessibility().GetNextWindowFocus(),
shelf_widget);
}
// Tests functionalities for `DeskSwitchButton`s.
TEST_P(DeskButtonTest, DeskSwitchButtons) {
// With only one desk, both switch buttons are hidden.
views::ImageButton* prev_desk_button = GetPrevDeskButton();
views::ImageButton* next_desk_button = GetNextDeskButton();
ASSERT_TRUE(prev_desk_button);
ASSERT_TRUE(next_desk_button);
EXPECT_FALSE(prev_desk_button->GetVisible());
EXPECT_FALSE(next_desk_button->GetVisible());
// Create a new desk. The previous desk button should be hidden and
// the next desk button should be enabled.
NewDesk();
views::test::RunScheduledLayout(GetDeskButtonWidget());
if (GetParam().alignment == ShelfAlignment::kBottom) {
EXPECT_FALSE(prev_desk_button->GetVisible());
EXPECT_TRUE(next_desk_button->GetVisible());
EXPECT_TRUE(next_desk_button->GetEnabled());
} else {
EXPECT_FALSE(prev_desk_button->GetVisible());
EXPECT_FALSE(next_desk_button->GetVisible());
}
// Switch to desk 2. The previous desk button should be visible and enabled.
// The next desk button should be visible but disabled.
SwitchToAdjacentDesk(/*next=*/true);
if (GetParam().alignment == ShelfAlignment::kBottom) {
EXPECT_TRUE(prev_desk_button->GetVisible());
EXPECT_TRUE(prev_desk_button->GetEnabled());
EXPECT_TRUE(next_desk_button->GetVisible());
EXPECT_FALSE(next_desk_button->GetEnabled());
} else {
EXPECT_FALSE(prev_desk_button->GetVisible());
EXPECT_FALSE(next_desk_button->GetVisible());
}
// Create a new desk. Both buttons should be visible and enabled.
NewDesk();
views::test::RunScheduledLayout(GetDeskButtonWidget());
if (GetParam().alignment == ShelfAlignment::kBottom) {
EXPECT_TRUE(prev_desk_button->GetVisible());
EXPECT_TRUE(prev_desk_button->GetEnabled());
EXPECT_TRUE(next_desk_button->GetVisible());
EXPECT_TRUE(next_desk_button->GetEnabled());
} else {
EXPECT_FALSE(prev_desk_button->GetVisible());
EXPECT_FALSE(next_desk_button->GetVisible());
}
// Switch to desk 3. The previous desk button should be visible and enabled.
// The next desk button should be visible but disabled.
SwitchToAdjacentDesk(/*next=*/true);
if (GetParam().alignment == ShelfAlignment::kBottom) {
EXPECT_TRUE(prev_desk_button->GetVisible());
EXPECT_TRUE(prev_desk_button->GetEnabled());
EXPECT_TRUE(next_desk_button->GetVisible());
EXPECT_FALSE(next_desk_button->GetEnabled());
} else {
EXPECT_FALSE(prev_desk_button->GetVisible());
EXPECT_FALSE(next_desk_button->GetVisible());
}
// Switch back to desk 2. Both buttons should be visible and enabled.
SwitchToAdjacentDesk(/*next=*/false);
if (GetParam().alignment == ShelfAlignment::kBottom) {
EXPECT_TRUE(prev_desk_button->GetVisible());
EXPECT_TRUE(prev_desk_button->GetEnabled());
EXPECT_TRUE(next_desk_button->GetVisible());
EXPECT_TRUE(next_desk_button->GetEnabled());
} else {
EXPECT_FALSE(prev_desk_button->GetVisible());
EXPECT_FALSE(next_desk_button->GetVisible());
}
}
// Tests that button text updates when desk is changed.
TEST_P(DeskButtonTest, DeskButtonTextReflectsDeskChange) {
// Desk button will be forced to be zero state for display that is narrower
// than 1280.
UpdateDisplay("1280x720");
NewDesk();
auto* controller = DesksController::Get();
auto* desk_1 = controller->GetDeskAtIndex(0);
auto* desk_2 = controller->GetDeskAtIndex(1);
// Check that renaming the active desk changes the text in the button.
ASSERT_TRUE(desk_1->is_active());
desk_1->SetName(u"Work", /*set_by_user=*/true);
auto* desk_button = GetDeskButton();
ASSERT_TRUE(desk_button);
EXPECT_EQ(GetParam().alignment == ShelfAlignment::kBottom ? u"Work" : u"W",
desk_button->desk_name_label()->GetText());
views::test::RunScheduledLayout(desk_button);
desk_2->SetName(u"Fun", /*set_by_user=*/true);
EXPECT_EQ(GetParam().alignment == ShelfAlignment::kBottom ? u"Work" : u"W",
desk_button->desk_name_label()->GetText());
SwitchToAdjacentDesk(/*next=*/true);
EXPECT_EQ(GetParam().alignment == ShelfAlignment::kBottom ? u"Fun" : u"F",
desk_button->desk_name_label()->GetText());
// Add a third desk and don't name it to check how default desk names are
// handled.
NewDesk();
SwitchToAdjacentDesk(/*next=*/true);
EXPECT_EQ(GetParam().alignment == ShelfAlignment::kBottom ? u"Desk 3" : u"#3",
desk_button->desk_name_label()->GetText());
}
// Tests that emojis show up correctly for desk names.
TEST_P(DeskButtonTest, DeskButtonTextWorksWithEmojis) {
// Desk button will be forced to be zero state for display that is narrower
// than 1280.
UpdateDisplay("1280x720");
NewDesk();
auto* controller = DesksController::Get();
controller->GetDeskAtIndex(0)->SetName(u"😃emoji", /*set_by_user=*/true);
auto* desk_button = GetDeskButton();
ASSERT_TRUE(desk_button);
EXPECT_EQ(
GetParam().alignment == ShelfAlignment::kBottom ? u"😃emoji" : u"😃",
desk_button->desk_name_label()->GetText());
}
// Tests that the desk button is visible after changing desks from overview.
TEST_P(DeskButtonTest, OverviewDeskSwitch) {
NewDesk();
EXPECT_TRUE(GetDeskButtonWidget()->GetLayer()->GetTargetVisibility());
EnterOverview();
EXPECT_FALSE(GetDeskButtonWidget()->GetLayer()->GetTargetVisibility());
auto* desks_controller = DesksController::Get();
ActivateDesk(desks_controller->GetDeskAtIndex(1));
EXPECT_TRUE(GetDeskButtonWidget()->GetLayer()->GetTargetVisibility());
}
// Tests that switching the shelf alignment correctly repositions the desk
// button and updates their colors.
TEST_P(DeskButtonTest, UpdateShelfAlignmentDuringTest) {
// Desk button will be forced to be zero state for display that is narrower
// than 1280.
UpdateDisplay("1280x720");
NewDesk();
DesksController::Get()->GetDeskAtIndex(0)->SetName(u"school",
/*set_by_user=*/true);
const bool bottom_at_start = GetParam().alignment == ShelfAlignment::kBottom;
auto* desk_button = GetDeskButton();
ASSERT_TRUE(desk_button);
// Verify desk names and color changes.
ASSERT_EQ(bottom_at_start ? u"school" : u"s",
desk_button->desk_name_label()->GetText());
auto* color_provider = desk_button->GetColorProvider();
ASSERT_EQ(color_provider->GetColor(bottom_at_start
? cros_tokens::kCrosSysSystemOnBase1
: cros_tokens::kCrosSysSystemOnBase),
desk_button->GetBackground()->get_color());
// Activate/Deactivate the desk button and verify color changes.
ClickDeskButton();
ASSERT_EQ(
color_provider->GetColor(cros_tokens::kCrosSysSystemPrimaryContainer),
desk_button->GetBackground()->get_color());
ClickDeskButton();
ASSERT_EQ(color_provider->GetColor(bottom_at_start
? cros_tokens::kCrosSysSystemOnBase1
: cros_tokens::kCrosSysSystemOnBase),
desk_button->GetBackground()->get_color());
// Update shelf alignment and verify desk names and color changes.
GetPrimaryShelf()->SetAlignment(bottom_at_start ? ShelfAlignment::kLeft
: ShelfAlignment::kBottom);
ASSERT_EQ(color_provider->GetColor(bottom_at_start
? cros_tokens::kCrosSysSystemOnBase
: cros_tokens::kCrosSysSystemOnBase1),
desk_button->GetBackground()->get_color());
EXPECT_EQ(bottom_at_start ? u"s" : u"school",
desk_button->desk_name_label()->GetText());
}
// Tests that when the desk button is activated, shelf auto-hide should be
// suspended.
TEST_P(DeskButtonTest, SuspendShelfAutoHideWhenActivated) {
auto* shelf = GetPrimaryShelf();
shelf->SetAutoHideBehavior(ShelfAutoHideBehavior::kAlways);
ASSERT_FALSE(shelf->disable_auto_hide());
auto* desk_button = GetDeskButton();
ASSERT_TRUE(desk_button);
ClickDeskButton();
UnhoverDeskButton();
EXPECT_TRUE(desk_button->is_activated());
EXPECT_NE(desk_button->GetState(), views::Button::ButtonState::STATE_HOVERED);
EXPECT_TRUE(shelf->disable_auto_hide());
ClickDeskButton();
UnhoverDeskButton();
EXPECT_FALSE(desk_button->is_activated());
EXPECT_NE(desk_button->GetState(), views::Button::ButtonState::STATE_HOVERED);
ASSERT_FALSE(shelf->disable_auto_hide());
}
// Tests that the desk button and its child components are correctly positioned
// in each phase of the desk button's desk switch process.
TEST_P(DeskButtonTest, ValidateDeskButtonPosition) {
// Desk button will be forced to be zero state for display that is narrower
// than 1280.
UpdateDisplay("1280x720");
NewDesk();
NewDesk();
auto* desk_button = GetDeskButton();
auto* prev_desk_button = GetPrevDeskButton();
auto* next_desk_button = GetNextDeskButton();
auto* desk_name_label = desk_button->desk_name_label();
auto* desk_controller = DesksController::Get();
const int desk_count = desk_controller->GetNumberOfDesks();
for (int i = desk_count - 1; i >= 0; i--) {
ActivateDesk(desk_controller->desks()[i].get());
const bool should_show_prev_desk_button =
GetParam().alignment == ShelfAlignment::kBottom && i > 0;
const bool should_show_next_desk_button =
GetParam().alignment == ShelfAlignment::kBottom;
const bool should_enable_next_desk_button =
GetParam().alignment == ShelfAlignment::kBottom && i < desk_count - 1;
// Check the desk button and both desk switch buttons.
if (GetParam().alignment == ShelfAlignment::kBottom) {
EXPECT_TRUE(gfx::Rect(4, 4, 128, 28).Contains(desk_button->bounds()));
EXPECT_TRUE(
gfx::Rect(10, 0, 102, 28).Contains(desk_name_label->bounds()));
} else {
EXPECT_EQ(desk_button->bounds(), gfx::Rect(0, 0, 36, 36));
EXPECT_EQ(desk_name_label->bounds(), gfx::Rect(4, 4, 28, 28));
}
EXPECT_EQ(prev_desk_button->GetVisible(), should_show_prev_desk_button);
if (prev_desk_button->GetVisible()) {
EXPECT_TRUE(prev_desk_button->GetEnabled());
}
EXPECT_EQ(next_desk_button->GetVisible(), should_show_next_desk_button);
if (next_desk_button->GetVisible()) {
EXPECT_EQ(next_desk_button->GetEnabled(), should_enable_next_desk_button);
}
}
}
// Tests that desk button press metrics are correctly recorded.
TEST_P(DeskButtonTest, DeskButtonPressMetrics) {
NewDesk();
base::HistogramTester histogram_tester;
ClickDeskButton();
histogram_tester.ExpectTotalCount(kDeskButtonPressesHistogramName, 1);
ClickDeskButton();
histogram_tester.ExpectTotalCount(kDeskButtonPressesHistogramName, 2);
}
// Tests that the desk button shows up in the correct position and layout
// in RTL. The desk bar is laid out LTR in RTL mode so the desk button should be
// too, ensuring that pressing the left chevron button moves activation to the
// desk to the left in the desk bar.
TEST_P(DeskButtonTest, LayoutInRTL) {
// Turn on RTL mode.
const bool default_rtl = base::i18n::IsRTL();
base::i18n::SetRTLForTesting(true);
EXPECT_TRUE(base::i18n::IsRTL());
// The test doesn't start in RTL so we need to tell the widget to swap the
// desk switch buttons because RTL was disabled in the constructor.
GetDeskButtonWidget()->HandleLocaleChange();
GetPrimaryShelf()->shelf_layout_manager()->LayoutShelf();
// Desk button will be forced to be zero state for display that is narrower
// than 1280.
UpdateDisplay("1280x720");
// Add an app icon to the shelf.
SkBitmap app_bitmap;
app_bitmap.allocN32Pixels(1, 1);
app_bitmap.eraseColor(SK_ColorRED);
ShelfTestUtil::AddAppShortcutWithIcon(
"0", TYPE_PINNED_APP, gfx::ImageSkia::CreateFrom1xBitmap(app_bitmap));
// Navigate to the 2nd of 3 desks so both buttons should be visible.
NewDesk();
NewDesk();
views::test::RunScheduledLayout(GetDeskButtonWidget());
SwitchToAdjacentDesk(/*next=*/true);
// The desk button should show up to the right of the shelf apps in horizontal
// and on top in vertical.
const gfx::Rect desk_button_bounds = GetDeskButton()->GetBoundsInScreen();
const gfx::Rect app_icon_bounds = GetPrimaryShelf()
->hotseat_widget()
->GetShelfView()
->first_visible_button_for_testing()
->GetBoundsInScreen();
switch (GetParam().alignment) {
case ShelfAlignment::kBottom:
case ShelfAlignment::kBottomLocked:
EXPECT_TRUE(gfx::Rect(684, 682, 128, 28).Contains(desk_button_bounds));
EXPECT_LT(app_icon_bounds.x(), desk_button_bounds.x());
break;
case ShelfAlignment::kLeft:
EXPECT_EQ(gfx::Rect(6, 286, 36, 36), desk_button_bounds);
EXPECT_LT(desk_button_bounds.y(), app_icon_bounds.y());
break;
case ShelfAlignment::kRight:
EXPECT_EQ(gfx::Rect(1238, 286, 36, 36), desk_button_bounds);
EXPECT_LT(desk_button_bounds.y(), app_icon_bounds.y());
break;
}
// Hover over the button to show the desk switch buttons.
auto* prev_desk_button = GetPrevDeskButton();
auto* next_desk_button = GetNextDeskButton();
if (GetParam().alignment == ShelfAlignment::kBottom) {
ASSERT_TRUE(prev_desk_button->GetVisible());
ASSERT_TRUE(prev_desk_button->GetEnabled());
ASSERT_TRUE(next_desk_button->GetVisible());
ASSERT_TRUE(next_desk_button->GetEnabled());
// The previous desk button should be to the right of the desk button, and
// the next desk button should be to the right of the previous desk button.
EXPECT_GT(prev_desk_button->GetBoundsInScreen().x(),
desk_button_bounds.right());
EXPECT_GT(next_desk_button->GetBoundsInScreen().x(),
prev_desk_button->GetBoundsInScreen().right());
} else {
ASSERT_FALSE(prev_desk_button->GetVisible());
ASSERT_FALSE(next_desk_button->GetVisible());
}
// Clicking the previous desk button should take us to desk 1, and clicking
// the next desk button twice should take us to desk 3.
auto* desks_controller = DesksController::Get();
SwitchToAdjacentDesk(/*next=*/false);
EXPECT_EQ(0, desks_controller->GetActiveDeskIndex());
SwitchToAdjacentDesk(/*next=*/true);
SwitchToAdjacentDesk(/*next=*/true);
EXPECT_EQ(2, desks_controller->GetActiveDeskIndex());
// Recover to default RTL mode.
base::i18n::SetRTLForTesting(default_rtl);
}
TEST_P(DeskButtonTest, BarBoundsWithDeviceSacleFactorChange) {
// Test both upscaling and downscaling.
for (auto key : {ui::VKEY_OEM_MINUS, ui::VKEY_OEM_PLUS}) {
OpenDeskBar();
PressAndReleaseKey(key, ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN);
ASSERT_TRUE(GetDeskBarView());
gfx::Rect bounds = GetDeskBarView()->GetWidget()->GetWindowBoundsInScreen();
CloseDeskBar();
OpenDeskBar();
gfx::Rect expected_bounds =
GetDeskBarView()->GetWidget()->GetWindowBoundsInScreen();
CloseDeskBar();
EXPECT_EQ(bounds, expected_bounds);
}
}
TEST_P(DeskButtonTest, BarBoundsWithScreenRotationChange) {
const int control_and_shift = ui::EF_CONTROL_DOWN | ui::EF_SHIFT_DOWN;
// Accept the dialog once so later on it does not pop up.
auto* accessibility_controller = Shell::Get()->accessibility_controller();
PressAndReleaseKey(ui::VKEY_BROWSER_REFRESH, control_and_shift);
if (auto* confirm_dialog =
accessibility_controller->GetConfirmationDialogForTest()) {
confirm_dialog->AcceptDialog();
base::RunLoop().RunUntilIdle();
}
// Test with all four screen rotations.
for (int i = 0; i < 4; i++) {
OpenDeskBar();
PressAndReleaseKey(ui::VKEY_BROWSER_REFRESH, control_and_shift);
ASSERT_TRUE(GetDeskBarView());
gfx::Rect bounds = GetDeskBarView()->GetWidget()->GetWindowBoundsInScreen();
CloseDeskBar();
OpenDeskBar();
gfx::Rect expected_bounds =
GetDeskBarView()->GetWidget()->GetWindowBoundsInScreen();
CloseDeskBar();
EXPECT_EQ(bounds, expected_bounds);
}
}
TEST_P(DeskButtonTest, BarBoundsWithWorkAreaChangeChromevox) {
const int control_and_alt = ui::EF_CONTROL_DOWN | ui::EF_ALT_DOWN;
// Test with chromevox on and off.
OpenDeskBar();
PressAndReleaseKey(ui::VKEY_Z, control_and_alt);
ASSERT_TRUE(GetDeskBarView());
gfx::Rect bounds = GetDeskBarView()->GetWidget()->GetWindowBoundsInScreen();
CloseDeskBar();
OpenDeskBar();
gfx::Rect expected_bounds =
GetDeskBarView()->GetWidget()->GetWindowBoundsInScreen();
CloseDeskBar();
PressAndReleaseKey(ui::VKEY_Z, control_and_alt);
EXPECT_EQ(bounds, expected_bounds);
}
TEST_P(DeskButtonTest, BarBoundsWithWorkAreaChangeDockedMagnifier) {
// Set the display large enough for the docked magnifier and the desk bar.
UpdateDisplay("1024x768");
const int control_and_search = ui::EF_CONTROL_DOWN | ui::EF_COMMAND_DOWN;
// Accept the dialog once so later on it does not pop up.
auto* accessibility_controller = Shell::Get()->accessibility_controller();
PressAndReleaseKey(ui::VKEY_D, control_and_search);
if (auto* confirm_dialog =
accessibility_controller->GetConfirmationDialogForTest()) {
confirm_dialog->AcceptDialog();
base::RunLoop().RunUntilIdle();
}
PressAndReleaseKey(ui::VKEY_D, control_and_search);
// Test with docked magnifier on and off.
OpenDeskBar();
PressAndReleaseKey(ui::VKEY_D, control_and_search);
ASSERT_TRUE(GetDeskBarView());
gfx::Rect bounds = GetDeskBarView()->GetWidget()->GetWindowBoundsInScreen();
CloseDeskBar();
OpenDeskBar();
gfx::Rect expected_bounds =
GetDeskBarView()->GetWidget()->GetWindowBoundsInScreen();
CloseDeskBar();
PressAndReleaseKey(ui::VKEY_D, control_and_search);
EXPECT_EQ(bounds, expected_bounds);
}
TEST_P(DeskButtonTest, BarBoundsWithRTL) {
UpdateDisplay("800x600");
// Turn on RTL mode.
const bool default_rtl = base::i18n::IsRTL();
base::i18n::SetRTLForTesting(true);
ASSERT_TRUE(base::i18n::IsRTL());
OpenDeskBar();
EXPECT_EQ(GetDeskBarView()->bounds(), gfx::Rect(0, 0, 154, 98));
CloseDeskBar();
// Recover to default RTL mode.
base::i18n::SetRTLForTesting(default_rtl);
}
// Tests that desk button tab order is correct in the shelf.
TEST_P(DeskButtonTest, TabOrder) {
NewDesk();
NewDesk();
auto* desks_controller = DesksController::Get();
ASSERT_THAT(desks_controller->desks().size(), 3);
ASSERT_THAT(desks_controller->GetActiveDeskIndex(), 0);
// Tabbing once should focus the shelf navigation widget.
PressAndReleaseKey(ui::VKEY_TAB);
if (GetParam().alignment == ShelfAlignment::kBottom) {
// One more tab should focus the desk button, then the next desk button.
// There should be no previous desk button since we're on the first desk.
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(GetDeskButton()->HasFocus());
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(GetNextDeskButton()->HasFocus());
// Tabbing in the other direction should work too.
PressAndReleaseKey(ui::VKEY_TAB, ui::EF_SHIFT_DOWN);
ASSERT_TRUE(GetDeskButton()->HasFocus());
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(GetNextDeskButton()->HasFocus());
// Pressing the next desk button should take us to the next desk, and
// immediately pressing enter again should take us to the last desk.
DeskSwitchAnimationWaiter waiter;
PressAndReleaseKey(ui::VKEY_RETURN);
waiter.Wait();
ASSERT_THAT(desks_controller->GetActiveDeskIndex(), 1);
ASSERT_TRUE(GetPrevDeskButton()->GetEnabled());
ASSERT_TRUE(GetNextDeskButton()->GetEnabled());
DeskSwitchAnimationWaiter waiter2;
PressAndReleaseKey(ui::VKEY_RETURN);
waiter2.Wait();
ASSERT_THAT(desks_controller->GetActiveDeskIndex(), 2);
// Focus should have been passed to the hotseat widget now that the next
// desk button isn't visible.
ASSERT_FALSE(GetNextDeskButton()->GetEnabled());
} else {
// Desk button does not expand for side shelf.
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(GetDeskButton()->HasFocus());
ASSERT_TRUE(GetDeskButton()->zero_state());
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_FALSE(GetDeskButton()->HasFocus());
ASSERT_TRUE(GetDeskButton()->zero_state());
}
}
// Tests that desk bar is on top of floated window.
TEST_P(DeskButtonTest, BarAboveFloatWindow) {
// Create a floated window.
std::unique_ptr<aura::Window> floated_window = CreateAppWindow();
PressAndReleaseKey(ui::VKEY_F, ui::EF_ALT_DOWN | ui::EF_COMMAND_DOWN);
ASSERT_TRUE(WindowState::Get(floated_window.get())->IsFloated());
// Open desk bar, set the floated window to be the same bounds, then check if
// the bar is above the floated window.
OpenDeskBar();
auto* desk_bar_view = GetDeskBarView();
floated_window->SetBounds(desk_bar_view->GetBoundsInScreen());
EXPECT_EQ(
GetTopmostWindowAtPoint(desk_bar_view->GetBoundsInScreen().CenterPoint(),
/*ignore=*/{}),
desk_bar_view->GetWidget()->GetNativeWindow());
}
// Tests that desk bar sends back focus to desk button when hitting esc.
TEST_P(DeskButtonTest, SendFocusBackToDeskButton) {
// Focus the desk button.
PressAndReleaseKey(ui::VKEY_TAB);
PressAndReleaseKey(ui::VKEY_TAB);
ASSERT_TRUE(GetDeskButton()->HasFocus());
// Open desk bar.
PressAndReleaseKey(ui::VKEY_RETURN);
ASSERT_TRUE(GetDeskBarView());
// Hit esc and verify focus is sent back to the desk button.
PressAndReleaseKey(ui::VKEY_ESCAPE);
ASSERT_TRUE(GetDeskButton()->HasFocus());
}
// Tests that desk button shows context menu when right clicked and long tapped,
// and does not show the menu when the desk bar is active.
TEST_P(DeskButtonTest, DeskButtonContextMenu) {
for (bool use_touch_gestures : {false, true}) {
auto* event_generator = GetEventGenerator();
auto* desk_button = GetDeskButton();
// The context menu should show when the desk bar is *not* active.
if (use_touch_gestures) {
LongGestureTap(desk_button->GetBoundsInScreen().CenterPoint(),
event_generator);
} else {
RightClickOn(desk_button);
}
EXPECT_NE(desk_button->GetState(),
views::Button::ButtonState::STATE_HOVERED);
EXPECT_TRUE(GetPrimaryShelf()->GetShelfViewForTesting()->IsShowingMenu());
PressAndReleaseKey(ui::VKEY_ESCAPE);
EXPECT_FALSE(GetPrimaryShelf()->GetShelfViewForTesting()->IsShowingMenu());
// The context menu should *not* show when the desk bar is active.
ClickDeskButton();
if (use_touch_gestures) {
LongGestureTap(desk_button->GetBoundsInScreen().CenterPoint(),
event_generator);
} else {
RightClickOn(desk_button);
}
EXPECT_FALSE(GetPrimaryShelf()->GetShelfViewForTesting()->IsShowingMenu());
CloseDeskBar();
}
}
// Tests that desk switch buttons show context menu when right clicked and long
// tapped, and do not show the menu when the desk bar is active.
TEST_P(DeskButtonTest, DeskSwitchButtonContextMenu) {
if (GetParam().alignment != ShelfAlignment::kBottom) {
SUCCEED();
return;
}
NewDesk();
NewDesk();
struct DeskSwitchButtonTestCase {
bool visible;
bool enabled;
bool show_context_menu;
};
const DeskSwitchButtonTestCase prev_test_cases[] = {
{.visible = false, .enabled = false, .show_context_menu = false},
{.visible = true, .enabled = true, .show_context_menu = true},
{.visible = true, .enabled = true, .show_context_menu = true},
};
const DeskSwitchButtonTestCase next_test_cases[] = {
{.visible = true, .enabled = true, .show_context_menu = true},
{.visible = true, .enabled = true, .show_context_menu = true},
{.visible = true, .enabled = false, .show_context_menu = false},
};
auto* event_generator = GetEventGenerator();
auto* shelf_view = GetPrimaryShelf()->GetShelfViewForTesting();
auto verify_button = [&](DeskSwitchButton* button, bool button_visible,
bool button_enabled, bool button_show_context_menu,
bool use_touch_gestures, bool desk_bar_active) {
SCOPED_TRACE(
"Testing " +
(button->type() == DeskSwitchButton::Type::kPrev
? std::string("previous desk button")
: std::string("next desk button")) +
" in " +
base::UTF16ToUTF8(DesksController::Get()->active_desk()->name()) +
" using " +
(use_touch_gestures ? std::string("gestures") : std::string("mouse")) +
" when desk bar " +
(desk_bar_active ? std::string("active") : std::string("not active")));
ASSERT_EQ(button->GetVisible(), button_visible);
if (!button->GetVisible()) {
return;
}
EXPECT_EQ(button->GetEnabled(), button_enabled);
if (use_touch_gestures) {
LongGestureTap(button->GetBoundsInScreen().CenterPoint(),
event_generator);
} else {
RightClickOn(button);
}
views::test::RunScheduledLayout(button);
EXPECT_EQ(shelf_view->IsShowingMenu(), button_show_context_menu);
if (!desk_bar_active) {
EXPECT_NE(button->GetState(), views::Button::ButtonState::STATE_HOVERED);
}
if (shelf_view->IsShowingMenu()) {
PressAndReleaseKey(ui::VKEY_ESCAPE);
EXPECT_FALSE(shelf_view->IsShowingMenu());
}
};
for (bool use_touch_gestures : {false, true}) {
auto* desk_controller = DesksController::Get();
for (int index = 0; index < desk_controller->GetNumberOfDesks(); index++) {
// Switch to the desired desk if needed.
if (desk_controller->GetActiveDeskIndex() != index) {
ActivateDesk(desk_controller->GetDeskAtIndex(index));
}
// The context menu could show when the desk bar is *not* active.
verify_button(GetPrevDeskButton(), prev_test_cases[index].visible,
prev_test_cases[index].enabled,
prev_test_cases[index].show_context_menu,
use_touch_gestures, false);
verify_button(GetNextDeskButton(), next_test_cases[index].visible,
next_test_cases[index].enabled,
next_test_cases[index].show_context_menu,
use_touch_gestures, false);
// The context menu could *not* show when the desk bar is active.
ClickDeskButton();
verify_button(GetPrevDeskButton(), prev_test_cases[index].visible,
prev_test_cases[index].enabled, false, use_touch_gestures,
true);
verify_button(GetNextDeskButton(), next_test_cases[index].visible,
next_test_cases[index].enabled, false, use_touch_gestures,
true);
CloseDeskBar();
}
}
}
// Tests that metrics are being recorded when a desk animation screenshot is
// taken.
TEST_P(DesksAcceleratorsTest, DeskSwitchScreenshotMetricsRecording) {
NewDesk();
base::HistogramTester histogram_tester;
histogram_tester.ExpectTotalCount(kDeskSwitchScreenshotResultHistogramName,
0);
// Switching desks should result in 2 successful screenshots: one for the
// starting desk and one for the ending desk.
DeskSwitchAnimationWaiter waiter;
SendAccelerator(ui::VKEY_OEM_6, ui::EF_COMMAND_DOWN);
waiter.Wait();
histogram_tester.ExpectTotalCount(kDeskSwitchScreenshotResultHistogramName,
2);
histogram_tester.ExpectBucketCount(kDeskSwitchScreenshotResultHistogramName,
true, 2);
}
class DeskProfilesTest : public AshTestBase {
public:
DeskProfilesTest() = default;
~DeskProfilesTest() override = default;
private:
base::test::ScopedFeatureList scoped_feature_list_{
chromeos::features::kDeskProfiles};
};
TEST_F(DeskProfilesTest, RemoveProfile) {
// This test creates three dummy lacros profiles and sets up three desks with
// each associated with a different user. The last user is then removed and we
// verify that the desk has reverted to the default lacros profile.
AddDummyLacrosDeskProfiles(3);
const uint64_t lacros_profile_id1 = GetDummyLacrosDeskProfileId(0);
const uint64_t lacros_profile_id2 = GetDummyLacrosDeskProfileId(1);
const uint64_t lacros_profile_id3 = GetDummyLacrosDeskProfileId(2);
GetDeskProfilesTestDelegate().SetPrimaryProfileByProfileId(
lacros_profile_id1);
NewDesk();
NewDesk();
// Assign different lacros profiles to all three desks.
auto* controller = DesksController::Get();
auto* desk1 = controller->GetDeskAtIndex(0);
auto* desk2 = controller->GetDeskAtIndex(1);
auto* desk3 = controller->GetDeskAtIndex(2);
desk1->SetLacrosProfileId(lacros_profile_id1);
desk2->SetLacrosProfileId(lacros_profile_id2);
desk3->SetLacrosProfileId(lacros_profile_id3);
EXPECT_EQ(desk1->lacros_profile_id(), lacros_profile_id1);
EXPECT_EQ(desk2->lacros_profile_id(), lacros_profile_id2);
EXPECT_EQ(desk3->lacros_profile_id(), lacros_profile_id3);
// Remove the last profile. We now expect the desk to be updated to the
// default profile (lacros_profile_id1).
GetDeskProfilesTestDelegate().RemoveTestProfile(lacros_profile_id3);
EXPECT_EQ(desk1->lacros_profile_id(), lacros_profile_id1);
EXPECT_EQ(desk2->lacros_profile_id(), lacros_profile_id2);
EXPECT_EQ(desk3->lacros_profile_id(), lacros_profile_id1);
}
TEST_F(DeskProfilesTest, SelectProfile) {
AddDummyLacrosDeskProfiles(2);
base::HistogramTester histogram_tester;
auto* desk_bar_controller = DesksController::Get()->desk_bar_controller();
NewDesk();
auto* desk1 = DesksController::Get()->GetDeskAtIndex(0);
auto* desk2 = DesksController::Get()->GetDeskAtIndex(1);
// By default, neither desk has a lacros profile ID assigned.
EXPECT_EQ(0u, desk1->lacros_profile_id());
EXPECT_EQ(0u, desk2->lacros_profile_id());
desk_bar_controller->OpenDeskBar(Shell::Get()->GetPrimaryRootWindow());
auto* desk_bar_view =
desk_bar_controller->GetDeskBarView(Shell::Get()->GetPrimaryRootWindow());
views::test::RunScheduledLayout(desk_bar_view);
ASSERT_EQ(2u, desk_bar_view->mini_views().size());
// Assign a profile to the second desk using the desk profile button.
{
DeskProfilesButton* desk_profile_button =
DesksTestApi::GetDeskProfileButton(desk_bar_view->mini_views()[1]);
ASSERT_TRUE(desk_profile_button);
LeftClickOn(desk_profile_button);
DeskActionContextMenu* menu = desk_profile_button->menu();
ASSERT_TRUE(menu);
// Get the menu item for the seecond profile and click it.
views::MenuItemView* menu_item = DesksTestApi::GetDeskActionContextMenuItem(
menu, DeskActionContextMenu::kDynamicProfileStart + 1);
ASSERT_TRUE(menu_item);
LeftClickOn(menu_item);
// Verify that the profile has indeed been set on desk 2.
EXPECT_EQ(desk2->lacros_profile_id(), GetDummyLacrosDeskProfileId(1));
}
// Assign a profile to the second desk using the desk action context menu.
{
DeskActionContextMenu* menu = DesksTestApi::GetContextMenuForDesk(
DeskBarViewBase::Type::kDeskButton, 1);
ASSERT_TRUE(menu);
// Get the menu item for the first profile and click it.
views::MenuItemView* menu_item = DesksTestApi::GetDeskActionContextMenuItem(
menu, DeskActionContextMenu::kDynamicProfileStart);
ASSERT_TRUE(menu_item);
LeftClickOn(menu_item);
// Verify that the profile has been updated on desk 2.
EXPECT_EQ(desk2->lacros_profile_id(), GetDummyLacrosDeskProfileId(0));
}
}
// TODO(afakhry): Add more tests:
// - Always on top windows are not tracked by any desk.
// - Reusing containers when desks are removed and created.
// Instantiate the parametrized tests.
// This is used for tests that test all combinations of 8/16 desks, and
// clicks/touch. Additionally, some combinations are tested with per-desk-shelf
// enabled.
constexpr DesksTestParams kTestCombinations[] = {
{.use_touch_gestures = false, .use_16_desks = false},
{.use_touch_gestures = false, .use_16_desks = true},
{.use_touch_gestures = true, .use_16_desks = false},
{.use_touch_gestures = true, .use_16_desks = true},
// Per-desk shelf enabled combinations.
{.per_desk_shelf = true},
};
// This is used for tests that only want to test 8/16 desks.
constexpr DesksTestParams kDeskCountOnly[] = {
{.use_16_desks = false},
{.use_16_desks = true},
};
std::string GetDeskCountSuffix(bool use_16_desks) {
return use_16_desks ? "16Desks" : "8Desks";
}
std::string GetTestSuffix(const DesksTestParams& params) {
std::string use_touch = params.use_touch_gestures ? "Touch" : "Mouse";
std::string use_16 = GetDeskCountSuffix(params.use_16_desks);
std::string use_per_desk_shelf =
params.per_desk_shelf ? "PerDeskShelf" : "NoPerDeskShelf";
return base::StringPrintf("%s_%s_%s", use_touch.c_str(), use_16.c_str(),
use_per_desk_shelf.c_str());
}
std::string GetDeskCountOnlyTestSuffix(
const testing::TestParamInfo<DesksTestParams>& info) {
return GetDeskCountSuffix(info.param.use_16_desks);
}
constexpr DeskButtonTestParams kDeskButtonTestParamCombinations[] = {
{.alignment = ShelfAlignment::kBottom},
{.alignment = ShelfAlignment::kLeft},
{.alignment = ShelfAlignment::kRight}};
INSTANTIATE_TEST_SUITE_P(
All,
DesksTest,
ValuesIn(kTestCombinations),
[](const testing::TestParamInfo<DesksTestParams>& info) {
return GetTestSuffix(info.param);
});
INSTANTIATE_TEST_SUITE_P(All,
DesksEditableNamesTest,
ValuesIn(kDeskCountOnly),
GetDeskCountOnlyTestSuffix);
INSTANTIATE_TEST_SUITE_P(All,
TabletModeDesksTest,
ValuesIn(kDeskCountOnly),
GetDeskCountOnlyTestSuffix);
INSTANTIATE_TEST_SUITE_P(All,
DesksAcceleratorsTest,
ValuesIn(kDeskCountOnly),
GetDeskCountOnlyTestSuffix);
INSTANTIATE_TEST_SUITE_P(All,
DesksMockTimeTest,
ValuesIn(kDeskCountOnly),
GetDeskCountOnlyTestSuffix);
INSTANTIATE_TEST_SUITE_P(All,
DesksCloseAllTest,
ValuesIn(kDeskCountOnly),
GetDeskCountOnlyTestSuffix);
INSTANTIATE_TEST_SUITE_P(All,
PerDeskShelfTest,
testing::Bool(),
[](const testing::TestParamInfo<bool>& info) {
return info.param ? "PerDeskShelfOn"
: "PerDeskShelfOff";
});
INSTANTIATE_TEST_SUITE_P(
All,
DeskBarTest,
testing::Combine(testing::Bool(), // use touch gestures
testing::Bool(), // use 16 desks
testing::Bool(), // use desk profiles
testing::Values(DeskBarViewBase::Type::kDeskButton,
DeskBarViewBase::Type::kOverview)),
[](const testing::TestParamInfo<DeskBarTest::ParamType>& info) {
DesksTestParams params;
bool use_desk_profiles;
DeskBarViewBase::Type bar_type;
std::tie(params.use_touch_gestures, params.use_16_desks,
use_desk_profiles, bar_type) = info.param;
std::string result = GetTestSuffix(params);
std::string bar_type_str;
switch (bar_type) {
case DeskBarViewBase::Type::kDeskButton:
bar_type_str = "DeskButtonBar";
break;
case DeskBarViewBase::Type::kOverview:
bar_type_str = "OverviewBar";
break;
}
std::string desk_profiles_str =
use_desk_profiles ? "DeskProfiles" : "NoDeskProfiles";
return base::StringPrintf("%s_%s_%s", result.c_str(),
bar_type_str.c_str(),
desk_profiles_str.c_str());
});
INSTANTIATE_TEST_SUITE_P(
All,
DeskButtonTest,
ValuesIn(kDeskButtonTestParamCombinations),
[](const testing::TestParamInfo<DeskButtonTestParams>& info) {
std::stringstream sstream;
sstream << "Shelf" << info.param.alignment;
return sstream.str();
});
} // namespace
} // namespace ash