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ash / wm / desks / scroll_arrow_button.cc [blame]
// Copyright 2021 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ash/wm/desks/scroll_arrow_button.h"
#include "ash/resources/vector_icons/vector_icons.h"
#include "ash/style/ash_color_provider.h"
#include "ash/wm/desks/desk_preview_view.h"
#include "ash/wm/desks/overview_desk_bar_view.h"
#include "base/functional/bind.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/paint_vector_icon.h"
#include "ui/views/accessibility/view_accessibility.h"
namespace ash {
namespace {
base::TimeDelta g_scroll_time_interval = base::Seconds(1);
}
ScrollArrowButton::ScrollArrowButton(base::RepeatingClosure on_scroll,
bool is_left_arrow,
DeskBarViewBase* bar_view)
: on_scroll_(std::move(on_scroll)),
state_change_subscription_(AddStateChangedCallback(
base::BindRepeating(&ScrollArrowButton::OnStateChanged,
base::Unretained(this)))),
is_left_arrow_(is_left_arrow),
bar_view_(bar_view) {
GetViewAccessibility().SetName(base::UTF8ToUTF16(GetClassName()));
}
ScrollArrowButton::~ScrollArrowButton() = default;
void ScrollArrowButton::PaintButtonContents(gfx::Canvas* canvas) {
const bool show_left_arrow = is_left_arrow_ ^ base::i18n::IsRTL();
gfx::ImageSkia img = CreateVectorIcon(
show_left_arrow ? kOverflowShelfLeftIcon : kOverflowShelfRightIcon,
AshColorProvider::Get()->GetContentLayerColor(
AshColorProvider::ContentLayerType::kIconColorPrimary));
DCHECK(!bar_view_->mini_views().empty());
const auto* mini_view = bar_view_->mini_views()[0].get();
canvas->DrawImageInt(
img, (width() - img.width()) / 2,
mini_view->bounds().y() +
(mini_view->desk_preview()->bounds().height() - img.height()) / 2);
}
void ScrollArrowButton::OnThemeChanged() {
views::Button::OnThemeChanged();
SchedulePaint();
}
void ScrollArrowButton::OnDeskHoverStart() {
// Don't start the timer again, if it's already running.
if (timer_.IsRunning())
return;
timer_.Start(FROM_HERE, g_scroll_time_interval, on_scroll_);
on_scroll_.Run();
}
void ScrollArrowButton::OnDeskHoverEnd() {
timer_.Stop();
}
void ScrollArrowButton::OnStateChanged() {
if (GetState() == ButtonState::STATE_PRESSED) {
// Please note that the order of the function calls matters. If call
// |on_scroll_| first, when the scroll view moves to the end, the visibility
// of the scroll arrow button will be set to |FALSE|, at the same time, the
// state of the button will be set to |STATE_NORMAL|. In this case, stopping
// timer will be called before starting timer.
timer_.Start(FROM_HERE, g_scroll_time_interval, on_scroll_);
on_scroll_.Run();
} else {
timer_.Stop();
}
}
// static
base::AutoReset<base::TimeDelta>
ScrollArrowButton::SetScrollTimeIntervalForTest(base::TimeDelta interval) {
return {&g_scroll_time_interval, interval};
}
BEGIN_METADATA(ScrollArrowButton)
END_METADATA
} // namespace ash