1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
ash / wm / gestures / back_gesture / back_gesture_contextual_nudge.h [blame]
// Copyright 2020 The Chromium Authors
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_WM_GESTURES_BACK_GESTURE_BACK_GESTURE_CONTEXTUAL_NUDGE_H_
#define ASH_WM_GESTURES_BACK_GESTURE_BACK_GESTURE_CONTEXTUAL_NUDGE_H_
#include <memory>
#include "ash/ash_export.h"
#include "base/functional/callback.h"
#include "base/memory/raw_ptr.h"
#include "ui/views/widget/widget.h"
namespace ash {
// The class to show the back gesture nudge UI animation or cancel/hide the
// animation.
class ASH_EXPORT BackGestureContextualNudge {
public:
// Constructor to create a BackGestureContextualNudge with |callback| to be
// called after the animation is completed or cancelled.
explicit BackGestureContextualNudge(base::OnceCallback<void(bool)> callback);
BackGestureContextualNudge(const BackGestureContextualNudge&) = delete;
BackGestureContextualNudge& operator=(const BackGestureContextualNudge&) =
delete;
~BackGestureContextualNudge();
// Cancels the animation if the widget is waiting to be shown or fades out
// the widget if it's currently in animation.
void CancelAnimationOrFadeOutToHide();
// The nudge should be counted as shown if the nudge has finished its sliding-
// in animation no matter whether its following animations get cancelled or
// not.
bool ShouldNudgeCountAsShown() const;
// Set nudge as shown for testing. Only after nudge is counted as shown,
// the nudge dismiss metrics can be correctly logged. This is to simulate
// something happens in the middle of a nudge animation.
void SetNudgeShownForTesting();
views::Widget* widget() { return widget_.get(); }
private:
class ContextualNudgeView;
std::unique_ptr<views::Widget> widget_;
// The pointer to the contents view of |widget_|.
raw_ptr<ContextualNudgeView> nudge_view_ = nullptr; // not owned
};
} // namespace ash
#endif // ASH_WM_GESTURES_BACK_GESTURE_BACK_GESTURE_CONTEXTUAL_NUDGE_H_